@@ -761,6 +761,10 @@ SDL_WarpMouseInWindow(SDL_Window * window, int x, int y)
return;
}
+ if ((window->flags & SDL_WINDOW_MINIMIZED) == SDL_WINDOW_MINIMIZED) {
+ return;
+ }
+
if (mouse->WarpMouse) {
mouse->WarpMouse(window, x, y);
} else {