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@@ -189,8 +189,8 @@ static void SDL_TARGETING("sse") SDL_ConvertMonoToStereo_SSE(float *dst, const f
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int i = num_frames;
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/* convert backwards, since output is growing in-place. */
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- src += (num_frames-1) * 1;
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- dst += (num_frames-1) * 2;
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+ src += (num_frames-4) * 1;
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+ dst += (num_frames-4) * 2;
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LOG_DEBUG_AUDIO_CONVERT("mono", "stereo (using SSE)");
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