Cache off NSWindow's windowNumber in SDL_WindowData on setup and use that in `Cocoa_SendWakeupEvent` to prevent accessing windowNumber off the main thread.
@@ -549,13 +549,11 @@ Cocoa_PumpEvents(_THIS)
void Cocoa_SendWakeupEvent(_THIS, SDL_Window *window)
{ @autoreleasepool
{
- NSWindow *nswindow = ((__bridge SDL_WindowData *) window->driverdata).nswindow;
-
NSEvent* event = [NSEvent otherEventWithType: NSEventTypeApplicationDefined
location: NSMakePoint(0,0)
modifierFlags: 0
timestamp: 0.0
- windowNumber: nswindow.windowNumber
+ windowNumber: ((__bridge SDL_WindowData *) window->driverdata).window_number
context: nil
subtype: 0
data1: 0
@@ -126,6 +126,7 @@ typedef enum
@property (nonatomic) NSMutableArray *nscontexts;
@property (nonatomic) SDL_bool created;
@property (nonatomic) SDL_bool inWindowFullscreenTransition;
+ @property (nonatomic) NSInteger window_number;
@property (nonatomic) NSInteger flash_request;
@property (nonatomic) Cocoa_WindowListener *listener;
@property (nonatomic) SDL_VideoData *videodata;
@@ -1615,6 +1615,7 @@ SetupWindowData(_THIS, SDL_Window * window, NSWindow *nswindow, NSView *nsview,
data.nswindow = nswindow;
data.created = created;
data.videodata = videodata;
+ data.window_number = nswindow.windowNumber;
data.nscontexts = [[NSMutableArray alloc] init];
data.sdlContentView = nsview;