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@@ -321,7 +321,6 @@ extern DECLSPEC SDL_JoystickID *SDLCALL SDL_GetGamepads(int *count);
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*
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* \since This function is available since SDL 3.0.0.
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*
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- * \sa SDL_GetGamepadNameForIndex
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* \sa SDL_OpenGamepad
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*/
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extern DECLSPEC SDL_bool SDLCALL SDL_IsGamepad(SDL_JoystickID instance_id);
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@@ -478,7 +477,6 @@ extern DECLSPEC char *SDLCALL SDL_GetGamepadInstanceMapping(SDL_JoystickID insta
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* \since This function is available since SDL 3.0.0.
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*
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* \sa SDL_CloseGamepad
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- * \sa SDL_GetGamepadNameForIndex
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* \sa SDL_IsGamepad
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*/
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extern DECLSPEC SDL_Gamepad *SDLCALL SDL_OpenGamepad(SDL_JoystickID instance_id);
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@@ -532,7 +530,7 @@ extern DECLSPEC SDL_JoystickID SDLCALL SDL_GetGamepadInstanceID(SDL_Gamepad *gam
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*
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* \since This function is available since SDL 3.0.0.
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*
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- * \sa SDL_GetGamepadNameForIndex
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+ * \sa SDL_GetGamepadInstanceName
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* \sa SDL_OpenGamepad
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*/
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extern DECLSPEC const char *SDLCALL SDL_GetGamepadName(SDL_Gamepad *gamepad);
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