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@@ -52,6 +52,23 @@ SDL_OpenGLAsyncDispatchChanged(void *userdata, const char *name, const char *old
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SDL_opengl_async_dispatch = SDL_GetStringBoolean(hint, SDL_FALSE);
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}
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+static CVReturn
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+DisplayLinkCallback(CVDisplayLinkRef displayLink, const CVTimeStamp* now, const CVTimeStamp* outputTime, CVOptionFlags flagsIn, CVOptionFlags* flagsOut, void* displayLinkContext)
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+{
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+ SDLOpenGLContext *nscontext = (__bridge SDLOpenGLContext *) displayLinkContext;
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+
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+ /*printf("DISPLAY LINK! %u\n", (unsigned int) SDL_GetTicks()); */
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+ const int setting = SDL_AtomicGet(&nscontext->swapIntervalSetting);
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+ if (setting != 0) { /* nothing to do if vsync is disabled, don't even lock */
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+ SDL_LockMutex(nscontext->swapIntervalMutex);
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+ SDL_AtomicAdd(&nscontext->swapIntervalsPassed, 1);
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+ SDL_CondSignal(nscontext->swapIntervalCond);
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+ SDL_UnlockMutex(nscontext->swapIntervalMutex);
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+ }
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+
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+ return kCVReturnSuccess;
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+}
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+
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@implementation SDLOpenGLContext : NSOpenGLContext
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- (id)initWithFormat:(NSOpenGLPixelFormat *)format
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@@ -61,6 +78,19 @@ SDL_OpenGLAsyncDispatchChanged(void *userdata, const char *name, const char *old
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if (self) {
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SDL_AtomicSet(&self->dirty, 0);
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self->window = NULL;
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+ SDL_AtomicSet(&self->swapIntervalSetting, 0);
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+ SDL_AtomicSet(&self->swapIntervalsPassed, 0);
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+ self->swapIntervalCond = SDL_CreateCond();
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+ self->swapIntervalMutex = SDL_CreateMutex();
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+ if (!self->swapIntervalCond || !self->swapIntervalMutex) {
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+ return nil;
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+ }
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+
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+ /* !!! FIXME: check return values. */
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+ CVDisplayLinkCreateWithActiveCGDisplays(&self->displayLink);
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+ CVDisplayLinkSetOutputCallback(self->displayLink, &DisplayLinkCallback, (__bridge void * _Nullable) self);
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+ CVDisplayLinkSetCurrentCGDisplayFromOpenGLContext(self->displayLink, [self CGLContextObj], [format CGLPixelFormatObj]);
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+ CVDisplayLinkStart(displayLink);
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}
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SDL_AddHintCallback(SDL_HINT_MAC_OPENGL_ASYNC_DISPATCH, SDL_OpenGLAsyncDispatchChanged, NULL);
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@@ -158,6 +188,15 @@ SDL_OpenGLAsyncDispatchChanged(void *userdata, const char *name, const char *old
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- (void)dealloc
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{
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SDL_DelHintCallback(SDL_HINT_MAC_OPENGL_ASYNC_DISPATCH, SDL_OpenGLAsyncDispatchChanged, NULL);
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+ if (self->displayLink) {
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+ CVDisplayLinkRelease(self->displayLink);
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+ }
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+ if (self->swapIntervalCond) {
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+ SDL_DestroyCond(self->swapIntervalCond);
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+ }
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+ if (self->swapIntervalMutex) {
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+ SDL_DestroyMutex(self->swapIntervalMutex);
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+ }
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}
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@end
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@@ -211,6 +250,7 @@ Cocoa_GL_CreateContext(_THIS, SDL_Window * window)
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int glversion_major;
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int glversion_minor;
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NSOpenGLPixelFormatAttribute profile;
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+ int interval;
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if (_this->gl_config.profile_mask == SDL_GL_CONTEXT_PROFILE_ES) {
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#if SDL_VIDEO_OPENGL_EGL
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@@ -318,6 +358,10 @@ Cocoa_GL_CreateContext(_THIS, SDL_Window * window)
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sdlcontext = (SDL_GLContext)CFBridgingRetain(context);
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+ /* vsync is handled separately by synchronizing with a display link. */
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+ interval = 0;
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+ [context setValues:&interval forParameter:NSOpenGLCPSwapInterval];
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+
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if ( Cocoa_GL_MakeCurrent(_this, window, (__bridge SDL_GLContext)context) < 0 ) {
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Cocoa_GL_DeleteContext(_this, (__bridge SDL_GLContext)context);
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SDL_SetError("Failed making OpenGL context current");
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@@ -389,21 +433,17 @@ int
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Cocoa_GL_SetSwapInterval(_THIS, int interval)
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{ @autoreleasepool
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{
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- NSOpenGLContext *nscontext;
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- GLint value;
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+ SDLOpenGLContext *nscontext = (__bridge SDLOpenGLContext *) SDL_GL_GetCurrentContext();
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int status;
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- if (interval < 0) { /* no extension for this on Mac OS X at the moment. */
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- return SDL_SetError("Late swap tearing currently unsupported");
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- }
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-
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- nscontext = (__bridge NSOpenGLContext*)SDL_GL_GetCurrentContext();
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- if (nscontext != nil) {
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- value = interval;
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- [nscontext setValues:&value forParameter:NSOpenGLCPSwapInterval];
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- status = 0;
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- } else {
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+ if (nscontext == nil) {
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status = SDL_SetError("No current OpenGL context");
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+ } else {
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+ SDL_LockMutex(nscontext->swapIntervalMutex);
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+ SDL_AtomicSet(&nscontext->swapIntervalsPassed, 0);
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+ SDL_AtomicSet(&nscontext->swapIntervalSetting, interval);
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+ SDL_UnlockMutex(nscontext->swapIntervalMutex);
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+ status = 0;
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}
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return status;
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@@ -413,17 +453,8 @@ int
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Cocoa_GL_GetSwapInterval(_THIS)
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{ @autoreleasepool
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{
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- NSOpenGLContext *nscontext;
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- GLint value;
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- int status = 0;
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-
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- nscontext = (__bridge NSOpenGLContext*)SDL_GL_GetCurrentContext();
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- if (nscontext != nil) {
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- [nscontext getValues:&value forParameter:NSOpenGLCPSwapInterval];
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- status = (int)value;
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- }
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-
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- return status;
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+ SDLOpenGLContext* nscontext = (__bridge SDLOpenGLContext*)SDL_GL_GetCurrentContext();
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+ return nscontext ? SDL_AtomicGet(&nscontext->swapIntervalSetting) : 0;
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}}
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int
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@@ -432,6 +463,25 @@ Cocoa_GL_SwapWindow(_THIS, SDL_Window * window)
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{
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SDLOpenGLContext* nscontext = (__bridge SDLOpenGLContext*)SDL_GL_GetCurrentContext();
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SDL_VideoData *videodata = (__bridge SDL_VideoData *) _this->driverdata;
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+ const int setting = SDL_AtomicGet(&nscontext->swapIntervalSetting);
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+
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+ if (setting == 0) {
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+ /* nothing to do if vsync is disabled, don't even lock */
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+ } else if (setting < 0) { /* late swap tearing */
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+ SDL_LockMutex(nscontext->swapIntervalMutex);
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+ while (SDL_AtomicGet(&nscontext->swapIntervalsPassed) == 0) {
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+ SDL_CondWait(nscontext->swapIntervalCond, nscontext->swapIntervalMutex);
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+ }
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+ SDL_AtomicSet(&nscontext->swapIntervalsPassed, 0);
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+ SDL_UnlockMutex(nscontext->swapIntervalMutex);
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+ } else {
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+ SDL_LockMutex(nscontext->swapIntervalMutex);
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+ do { /* always wait here so we know we just hit a swap interval. */
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+ SDL_CondWait(nscontext->swapIntervalCond, nscontext->swapIntervalMutex);
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+ } while ((SDL_AtomicGet(&nscontext->swapIntervalsPassed) % setting) != 0);
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+ SDL_AtomicSet(&nscontext->swapIntervalsPassed, 0);
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+ SDL_UnlockMutex(nscontext->swapIntervalMutex);
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+ }
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/* on 10.14 ("Mojave") and later, this deadlocks if two contexts in two
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threads try to swap at the same time, so put a mutex around it. */
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