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OpenGL: a few opengl functions become unused

Sylvain před 3 roky
rodič
revize
1fe7e3616b
1 změnil soubory, kde provedl 4 přidání a 4 odebrání
  1. 4 4
      src/render/opengl/SDL_glfuncs.h

+ 4 - 4
src/render/opengl/SDL_glfuncs.h

@@ -302,14 +302,14 @@ SDL_PROC_UNUSED(void, glPolygonOffset, (GLfloat factor, GLfloat units))
 SDL_PROC_UNUSED(void, glPolygonStipple, (const GLubyte * mask))
 SDL_PROC_UNUSED(void, glPopAttrib, (void))
 SDL_PROC_UNUSED(void, glPopClientAttrib, (void))
-SDL_PROC(void, glPopMatrix, (void))
+SDL_PROC_UNUSED(void, glPopMatrix, (void))
 SDL_PROC_UNUSED(void, glPopName, (void))
 SDL_PROC_UNUSED(void, glPrioritizeTextures,
                 (GLsizei n, const GLuint * textures,
                  const GLclampf * priorities))
 SDL_PROC_UNUSED(void, glPushAttrib, (GLbitfield mask))
 SDL_PROC_UNUSED(void, glPushClientAttrib, (GLbitfield mask))
-SDL_PROC(void, glPushMatrix, (void))
+SDL_PROC_UNUSED(void, glPushMatrix, (void))
 SDL_PROC_UNUSED(void, glPushName, (GLuint name))
 SDL_PROC_UNUSED(void, glRasterPos2d, (GLdouble x, GLdouble y))
 SDL_PROC_UNUSED(void, glRasterPos2dv, (const GLdouble * v))
@@ -354,7 +354,7 @@ SDL_PROC_UNUSED(void, glRects,
                 (GLshort x1, GLshort y1, GLshort x2, GLshort y2))
 SDL_PROC_UNUSED(void, glRectsv, (const GLshort * v1, const GLshort * v2))
 SDL_PROC_UNUSED(GLint, glRenderMode, (GLenum mode))
-SDL_PROC(void, glRotated,
+SDL_PROC_UNUSED(void, glRotated,
                 (GLdouble angle, GLdouble x, GLdouble y, GLdouble z))
 SDL_PROC(void, glRotatef,
                 (GLfloat angle, GLfloat x, GLfloat y, GLfloat z))
@@ -442,7 +442,7 @@ SDL_PROC(void, glTexSubImage2D,
           GLsizei width, GLsizei height, GLenum format, GLenum type,
           const GLvoid * pixels))
 SDL_PROC_UNUSED(void, glTranslated, (GLdouble x, GLdouble y, GLdouble z))
-SDL_PROC(void, glTranslatef, (GLfloat x, GLfloat y, GLfloat z))
+SDL_PROC_UNUSED(void, glTranslatef, (GLfloat x, GLfloat y, GLfloat z))
 SDL_PROC_UNUSED(void, glVertex2d, (GLdouble x, GLdouble y))
 SDL_PROC_UNUSED(void, glVertex2dv, (const GLdouble * v))
 SDL_PROC(void, glVertex2f, (GLfloat x, GLfloat y))