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@@ -3118,7 +3118,7 @@ struct SDLTest_CharTextureCache {
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/*!
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\brief List of per-renderer caches for 8x8 pixel font textures created at runtime.
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*/
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-static SDL_Texture *SDLTest_CharTextureCacheList;
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+static struct SDLTest_CharTextureCache *SDLTest_CharTextureCacheList;
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int SDLTest_DrawCharacter(SDL_Renderer *renderer, int x, int y, char c)
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{
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