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@@ -304,11 +304,11 @@ extern DECLSPEC int SDLCALL SDL_SetRelativeMouseMode(SDL_bool enabled);
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* Please note that SDL will attempt to "auto capture" the mouse while the
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* user is pressing a button; this is to try and make mouse behavior more
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* consistent between platforms, and deal with the common case of a user
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- * dragging the mouse outside of the window. This means that if you are calling
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- * SDL_CaptureMouse() only to deal with this situation, you do not have to
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- * (although it is safe to do so). If this causes problems for your app, you
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- * can disable auto capture by setting the `SDL_HINT_MOUSE_AUTO_CAPTURE`
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- * hint to zero.
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+ * dragging the mouse outside of the window. This means that if you are
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+ * calling SDL_CaptureMouse() only to deal with this situation, you do not
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+ * have to (although it is safe to do so). If this causes problems for your
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+ * app, you can disable auto capture by setting the
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+ * `SDL_HINT_MOUSE_AUTO_CAPTURE` hint to zero.
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*
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* \param enabled SDL_TRUE to enable capturing, SDL_FALSE to disable.
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* \returns 0 on success or a negative error code on failure; call
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