|
@@ -96,8 +96,8 @@
|
|
|
* efficient way of doing this, provided that the app is willing to tolerate
|
|
|
* some latency. When the app uses SDL_DownloadFromGPUTexture() or
|
|
|
* SDL_DownloadFromGPUBuffer(), submitting the command buffer with
|
|
|
- * SubmitGPUCommandBufferAndAcquireFence() will return a fence handle that the
|
|
|
- * app can poll or wait on in a thread. Once the fence indicates that the
|
|
|
+ * SDL_SubmitGPUCommandBufferAndAcquireFence() will return a fence handle that
|
|
|
+ * the app can poll or wait on in a thread. Once the fence indicates that the
|
|
|
* command buffer is done processing, it is safe to read the downloaded data.
|
|
|
* Make sure to call SDL_ReleaseGPUFence() when done with the fence.
|
|
|
*
|