|
@@ -1052,8 +1052,8 @@ SDL_ConvertSurface(SDL_Surface * surface, const SDL_PixelFormat * format,
|
|
|
|
|
|
/* Set opaque and backup palette alpha values */
|
|
|
if (set_opaque) {
|
|
|
- palette_saved_alpha = SDL_stack_alloc(Uint8, surface->format->palette->ncolors);
|
|
|
int i;
|
|
|
+ palette_saved_alpha = SDL_stack_alloc(Uint8, surface->format->palette->ncolors);
|
|
|
for (i = 0; i < surface->format->palette->ncolors; i++) {
|
|
|
palette_saved_alpha[i] = surface->format->palette->colors[i].a;
|
|
|
surface->format->palette->colors[i].a = SDL_ALPHA_OPAQUE;
|