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@@ -1280,8 +1280,8 @@ typedef struct SDL_GPUColorTargetBlendState
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SDL_GPUColorComponentFlags color_write_mask; /**< A bitmask specifying which of the RGBA components are enabled for writing. Writes to all channels if enable_color_write_mask is false. */
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bool enable_blend; /**< Whether blending is enabled for the color target. */
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bool enable_color_write_mask; /**< Whether the color write mask is enabled. */
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+ Uint8 padding1;
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Uint8 padding2;
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- Uint8 padding3;
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} SDL_GPUColorTargetBlendState;
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