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Fixed bug 5145 - Fix whitespace in SDL_vulkan.h

Colin Caine

Everywhere else seems to use spaces.

See patch diffed from a fresh hg checkout yesterday.
Sam Lantinga 4 年 前
コミット
2303d92188
1 ファイル変更6 行追加6 行削除
  1. 6 6
      include/SDL_vulkan.h

+ 6 - 6
include/SDL_vulkan.h

@@ -205,9 +205,9 @@ extern DECLSPEC void SDLCALL SDL_Vulkan_UnloadLibrary(void);
  *  \sa SDL_Vulkan_CreateSurface()
  */
 extern DECLSPEC SDL_bool SDLCALL SDL_Vulkan_GetInstanceExtensions(
-														SDL_Window *window,
-														unsigned int *pCount,
-														const char **pNames);
+                                                        SDL_Window *window,
+                                                        unsigned int *pCount,
+                                                        const char **pNames);
 
 /**
  *  \brief Create a Vulkan rendering surface for a window.
@@ -239,9 +239,9 @@ extern DECLSPEC SDL_bool SDLCALL SDL_Vulkan_GetInstanceExtensions(
  *  \sa SDL_Vulkan_GetInstanceExtensions()
  */
 extern DECLSPEC SDL_bool SDLCALL SDL_Vulkan_CreateSurface(
-												SDL_Window *window,
-												VkInstance instance,
-												VkSurfaceKHR* surface);
+                                                SDL_Window *window,
+                                                VkInstance instance,
+                                                VkSurfaceKHR* surface);
 
 /**
  *  \brief Get the size of a window's underlying drawable in pixels (for use