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@@ -99,7 +99,7 @@ SDL_AppResult SDL_AppEvent(void *appstate, SDL_Event *event)
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/* This function runs once per frame, and is the heart of the program. */
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SDL_AppResult SDL_AppIterate(void *appstate)
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{
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- char debug_text[1024] = {};
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+ char debug_text[1024];
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/* make sure we're drawing to the window and not the render target */
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SDL_SetRenderTarget(renderer, NULL);
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