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@@ -322,12 +322,22 @@ static BOOL ElementAlreadyHandled(SDL_JoystickDeviceItem *device, NSString *elem
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/* The touchpad is handled separately */
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return TRUE;
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}
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+ if ([element isEqualToString:@"Button Home"]) {
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+ if (device->is_switch_joycon_pair) {
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+ /* The Nintendo Switch JoyCon home button doesn't ever show as being held down */
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+ return TRUE;
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+ }
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#if TARGET_OS_TV
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- if ([element isEqualToString:GCInputButtonHome]) {
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/* The OS uses the home button, it's not available to apps */
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return TRUE;
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- }
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#endif
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+ }
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+ if ([element isEqualToString:@"Button Share"]) {
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+ if (device->is_backbone_one) {
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+ /* The Backbone app uses share button */
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+ return TRUE;
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+ }
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+ }
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return FALSE;
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}
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@@ -363,46 +373,40 @@ static BOOL IOS_AddMFIJoystickDevice(SDL_JoystickDeviceItem *device, GCControlle
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NSLog(@"Product category: %@\n", controller.productCategory);
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NSLog(@"Elements available:\n");
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if (@available(macOS 10.16, iOS 14.0, tvOS 14.0, *)) {
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- if (controller.physicalInputProfile) {
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- NSDictionary<NSString *, GCControllerElement *> *elements = controller.physicalInputProfile.elements;
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- for (id key in controller.physicalInputProfile.buttons) {
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- NSLog(@"\tButton: %@ (%s)\n", key, elements[key].analog ? "analog" : "digital");
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- }
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- for (id key in controller.physicalInputProfile.axes) {
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- NSLog(@"\tAxis: %@\n", key);
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- }
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- for (id key in controller.physicalInputProfile.dpads) {
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- NSLog(@"\tHat: %@\n", key);
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- }
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+ NSDictionary<NSString *, GCControllerElement *> *elements = controller.physicalInputProfile.elements;
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+ for (id key in controller.physicalInputProfile.buttons) {
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+ NSLog(@"\tButton: %@ (%s)\n", key, elements[key].analog ? "analog" : "digital");
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+ }
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+ for (id key in controller.physicalInputProfile.axes) {
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+ NSLog(@"\tAxis: %@\n", key);
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+ }
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+ for (id key in controller.physicalInputProfile.dpads) {
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+ NSLog(@"\tHat: %@\n", key);
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}
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}
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#endif
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- BOOL is_xbox = IsControllerXbox(controller);
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- BOOL is_ps4 = IsControllerPS4(controller);
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- BOOL is_ps5 = IsControllerPS5(controller);
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- BOOL is_switch_pro = IsControllerSwitchPro(controller);
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- BOOL is_switch_joycon_pair = IsControllerSwitchJoyConPair(controller);
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- BOOL is_stadia = IsControllerStadia(controller);
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- BOOL is_backbone_one = IsControllerBackboneOne(controller);
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- BOOL is_switch_joyconL = IsControllerSwitchJoyConL(controller);
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- BOOL is_switch_joyconR = IsControllerSwitchJoyConR(controller);
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+ device->is_xbox = IsControllerXbox(controller);
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+ device->is_ps4 = IsControllerPS4(controller);
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+ device->is_ps5 = IsControllerPS5(controller);
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+ device->is_switch_pro = IsControllerSwitchPro(controller);
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+ device->is_switch_joycon_pair = IsControllerSwitchJoyConPair(controller);
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+ device->is_stadia = IsControllerStadia(controller);
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+ device->is_backbone_one = IsControllerBackboneOne(controller);
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+ device->is_switch_joyconL = IsControllerSwitchJoyConL(controller);
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+ device->is_switch_joyconR = IsControllerSwitchJoyConR(controller);
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#ifdef SDL_JOYSTICK_HIDAPI
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- if ((is_xbox && HIDAPI_IsDeviceTypePresent(SDL_GAMEPAD_TYPE_XBOXONE)) ||
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- (is_ps4 && HIDAPI_IsDeviceTypePresent(SDL_GAMEPAD_TYPE_PS4)) ||
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- (is_ps5 && HIDAPI_IsDeviceTypePresent(SDL_GAMEPAD_TYPE_PS5)) ||
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- (is_switch_pro && HIDAPI_IsDeviceTypePresent(SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_PRO)) ||
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- (is_switch_joycon_pair && HIDAPI_IsDevicePresent(USB_VENDOR_NINTENDO, USB_PRODUCT_NINTENDO_SWITCH_JOYCON_PAIR, 0, "")) ||
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- (is_stadia && HIDAPI_IsDevicePresent(USB_VENDOR_GOOGLE, USB_PRODUCT_GOOGLE_STADIA_CONTROLLER, 0, "")) ||
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- (is_switch_joyconL && HIDAPI_IsDevicePresent(USB_VENDOR_NINTENDO, USB_PRODUCT_NINTENDO_SWITCH_JOYCON_LEFT, 0, "")) ||
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- (is_switch_joyconR && HIDAPI_IsDevicePresent(USB_VENDOR_NINTENDO, USB_PRODUCT_NINTENDO_SWITCH_JOYCON_RIGHT, 0, ""))) {
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+ if ((device->is_xbox && HIDAPI_IsDeviceTypePresent(SDL_GAMEPAD_TYPE_XBOXONE)) ||
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+ (device->is_ps4 && HIDAPI_IsDeviceTypePresent(SDL_GAMEPAD_TYPE_PS4)) ||
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+ (device->is_ps5 && HIDAPI_IsDeviceTypePresent(SDL_GAMEPAD_TYPE_PS5)) ||
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+ (device->is_switch_pro && HIDAPI_IsDeviceTypePresent(SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_PRO)) ||
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+ (device->is_switch_joycon_pair && HIDAPI_IsDevicePresent(USB_VENDOR_NINTENDO, USB_PRODUCT_NINTENDO_SWITCH_JOYCON_PAIR, 0, "")) ||
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+ (device->is_stadia && HIDAPI_IsDevicePresent(USB_VENDOR_GOOGLE, USB_PRODUCT_GOOGLE_STADIA_CONTROLLER, 0, "")) ||
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+ (device->is_switch_joyconL && HIDAPI_IsDevicePresent(USB_VENDOR_NINTENDO, USB_PRODUCT_NINTENDO_SWITCH_JOYCON_LEFT, 0, "")) ||
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+ (device->is_switch_joyconR && HIDAPI_IsDevicePresent(USB_VENDOR_NINTENDO, USB_PRODUCT_NINTENDO_SWITCH_JOYCON_RIGHT, 0, ""))) {
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/* The HIDAPI driver is taking care of this device */
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return FALSE;
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}
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-#else
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- (void)is_stadia;
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- (void)is_switch_joyconL;
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- (void)is_switch_joyconR;
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#endif
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CheckControllerSiriRemote(controller, &device->is_siri_remote);
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@@ -412,27 +416,27 @@ static BOOL IOS_AddMFIJoystickDevice(SDL_JoystickDeviceItem *device, GCControlle
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}
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#ifdef ENABLE_PHYSICAL_INPUT_PROFILE
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- if ([controller respondsToSelector:@selector(physicalInputProfile)]) {
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+ if (@available(macOS 10.16, iOS 14.0, tvOS 14.0, *)) {
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if (controller.physicalInputProfile.buttons[GCInputDualShockTouchpadButton] != nil) {
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- device->has_dualshock_touchpad = SDL_TRUE;
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+ device->has_dualshock_touchpad = TRUE;
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}
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if (controller.physicalInputProfile.buttons[GCInputXboxPaddleOne] != nil) {
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- device->has_xbox_paddles = SDL_TRUE;
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+ device->has_xbox_paddles = TRUE;
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}
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if (controller.physicalInputProfile.buttons[@"Button Share"] != nil) {
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- device->has_xbox_share_button = SDL_TRUE;
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+ device->has_xbox_share_button = TRUE;
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}
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}
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#endif // ENABLE_PHYSICAL_INPUT_PROFILE
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- if (is_backbone_one) {
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+ if (device->is_backbone_one) {
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vendor = USB_VENDOR_BACKBONE;
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- if (is_ps5) {
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+ if (device->is_ps5) {
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product = USB_PRODUCT_BACKBONE_ONE_IOS_PS5;
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} else {
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product = USB_PRODUCT_BACKBONE_ONE_IOS;
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}
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- } else if (is_xbox) {
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+ } else if (device->is_xbox) {
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vendor = USB_VENDOR_MICROSOFT;
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if (device->has_xbox_paddles) {
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/* Assume Xbox One Elite Series 2 Controller unless/until GCController flows VID/PID */
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@@ -444,34 +448,32 @@ static BOOL IOS_AddMFIJoystickDevice(SDL_JoystickDeviceItem *device, GCControlle
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/* Assume Xbox One S Bluetooth Controller unless/until GCController flows VID/PID */
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product = USB_PRODUCT_XBOX_ONE_S_REV1_BLUETOOTH;
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}
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- } else if (is_ps4) {
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+ } else if (device->is_ps4) {
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/* Assume DS4 Slim unless/until GCController flows VID/PID */
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vendor = USB_VENDOR_SONY;
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product = USB_PRODUCT_SONY_DS4_SLIM;
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if (device->has_dualshock_touchpad) {
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subtype = 1;
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}
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- } else if (is_ps5) {
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+ } else if (device->is_ps5) {
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vendor = USB_VENDOR_SONY;
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product = USB_PRODUCT_SONY_DS5;
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- } else if (is_switch_pro) {
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+ } else if (device->is_switch_pro) {
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vendor = USB_VENDOR_NINTENDO;
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product = USB_PRODUCT_NINTENDO_SWITCH_PRO;
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- device->has_nintendo_buttons = SDL_TRUE;
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- } else if (is_switch_joycon_pair) {
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+ device->has_nintendo_buttons = TRUE;
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+ } else if (device->is_switch_joycon_pair) {
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vendor = USB_VENDOR_NINTENDO;
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product = USB_PRODUCT_NINTENDO_SWITCH_JOYCON_PAIR;
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- device->has_nintendo_buttons = SDL_TRUE;
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- } else if (is_switch_joyconL) {
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+ device->has_nintendo_buttons = TRUE;
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+ } else if (device->is_switch_joyconL) {
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vendor = USB_VENDOR_NINTENDO;
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product = USB_PRODUCT_NINTENDO_SWITCH_JOYCON_LEFT;
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- device->is_single_joycon = SDL_TRUE;
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- } else if (is_switch_joyconR) {
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+ } else if (device->is_switch_joyconR) {
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vendor = USB_VENDOR_NINTENDO;
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product = USB_PRODUCT_NINTENDO_SWITCH_JOYCON_RIGHT;
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- device->is_single_joycon = SDL_TRUE;
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#ifdef ENABLE_PHYSICAL_INPUT_PROFILE
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- } else if ([controller respondsToSelector:@selector(physicalInputProfile)]) {
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+ } else if (@available(macOS 10.16, iOS 14.0, tvOS 14.0, *)) {
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vendor = USB_VENDOR_APPLE;
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product = 4;
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subtype = 4;
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@@ -491,17 +493,15 @@ static BOOL IOS_AddMFIJoystickDevice(SDL_JoystickDeviceItem *device, GCControlle
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subtype = 3;
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#endif
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} else {
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- vendor = USB_VENDOR_APPLE;
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- product = 5;
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- subtype = 5;
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+ /* We don't know how to get input events from this device */
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+ return SDL_FALSE;
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}
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#ifdef ENABLE_PHYSICAL_INPUT_PROFILE
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- if ([controller respondsToSelector:@selector(physicalInputProfile)]) {
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+ if (@available(macOS 10.16, iOS 14.0, tvOS 14.0, *)) {
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NSDictionary<NSString *, GCControllerElement *> *elements = controller.physicalInputProfile.elements;
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/* Provide both axes and analog buttons as SDL axes */
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- device->use_physical_profile = SDL_TRUE;
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device->axes = [[[elements allKeys] sortedArrayUsingSelector:@selector(caseInsensitiveCompare:)]
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filteredArrayUsingPredicate:[NSPredicate predicateWithBlock:^BOOL(id object, NSDictionary *bindings) {
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if (ElementAlreadyHandled(device, (NSString *)object, elements)) {
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@@ -545,7 +545,7 @@ static BOOL IOS_AddMFIJoystickDevice(SDL_JoystickDeviceItem *device, GCControlle
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#if TARGET_OS_TV
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/* tvOS turns the menu button into a system gesture, so we grab it here instead */
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- if (elements[GCInputButtonMenu] && !elements[GCInputButtonHome]) {
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+ if (elements[GCInputButtonMenu] && !elements[@"Button Home"]) {
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device->pause_button_index = [device->buttons indexOfObject:GCInputButtonMenu];
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}
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#endif
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@@ -566,82 +566,38 @@ static BOOL IOS_AddMFIJoystickDevice(SDL_JoystickDeviceItem *device, GCControlle
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nbuttons += 6;
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/* These buttons are available on some newer controllers */
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-#pragma clang diagnostic push
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-#pragma clang diagnostic ignored "-Wunguarded-availability-new"
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- if ([gamepad respondsToSelector:@selector(leftThumbstickButton)] && gamepad.leftThumbstickButton) {
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- device->button_mask |= (1 << SDL_GAMEPAD_BUTTON_LEFT_STICK);
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- ++nbuttons;
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- }
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- if ([gamepad respondsToSelector:@selector(rightThumbstickButton)] && gamepad.rightThumbstickButton) {
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- device->button_mask |= (1 << SDL_GAMEPAD_BUTTON_RIGHT_STICK);
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- ++nbuttons;
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- }
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- if ([gamepad respondsToSelector:@selector(buttonOptions)] && gamepad.buttonOptions) {
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- device->button_mask |= (1 << SDL_GAMEPAD_BUTTON_BACK);
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- ++nbuttons;
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+ if (@available(macOS 10.14.1, iOS 12.1, tvOS 12.1, *)) {
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+ if (gamepad.leftThumbstickButton) {
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+ device->button_mask |= (1 << SDL_GAMEPAD_BUTTON_LEFT_STICK);
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+ ++nbuttons;
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+ }
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+ if (gamepad.rightThumbstickButton) {
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+ device->button_mask |= (1 << SDL_GAMEPAD_BUTTON_RIGHT_STICK);
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+ ++nbuttons;
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+ }
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}
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- /* The Nintendo Switch JoyCon home button doesn't ever show as being held down */
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- if ([gamepad respondsToSelector:@selector(buttonHome)] && gamepad.buttonHome && !is_switch_joycon_pair) {
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- device->button_mask |= (1 << SDL_GAMEPAD_BUTTON_GUIDE);
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- ++nbuttons;
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+ if (@available(macOS 10.15, iOS 13.0, tvOS 13.0, *)) {
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+ if (gamepad.buttonOptions) {
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+ device->button_mask |= (1 << SDL_GAMEPAD_BUTTON_BACK);
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+ ++nbuttons;
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+ }
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}
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device->button_mask |= (1 << SDL_GAMEPAD_BUTTON_START);
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++nbuttons;
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- has_direct_menu = [gamepad respondsToSelector:@selector(buttonMenu)] && gamepad.buttonMenu;
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- if (!has_direct_menu) {
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- device->pause_button_index = (nbuttons - 1);
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+ if (@available(macOS 10.15, iOS 13.0, tvOS 13.0, *)) {
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+ if (gamepad.buttonMenu) {
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+ has_direct_menu = TRUE;
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+ }
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}
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#if TARGET_OS_TV
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/* The single menu button isn't very reliable, at least as of tvOS 16.1 */
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if ((device->button_mask & (1 << SDL_GAMEPAD_BUTTON_BACK)) == 0) {
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- device->pause_button_index = (nbuttons - 1);
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- }
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-#endif
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-
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-#ifdef ENABLE_PHYSICAL_INPUT_PROFILE
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- if ([controller respondsToSelector:@selector(physicalInputProfile)]) {
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- if (controller.physicalInputProfile.buttons[GCInputDualShockTouchpadButton] != nil) {
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- device->has_dualshock_touchpad = SDL_TRUE;
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- device->button_mask |= (1 << SDL_GAMEPAD_BUTTON_MISC1);
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- ++nbuttons;
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- }
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- if (controller.physicalInputProfile.buttons[GCInputXboxPaddleOne] != nil) {
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- device->has_xbox_paddles = SDL_TRUE;
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- device->button_mask |= (1 << SDL_GAMEPAD_BUTTON_RIGHT_PADDLE1);
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- ++nbuttons;
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- }
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- if (controller.physicalInputProfile.buttons[GCInputXboxPaddleTwo] != nil) {
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- device->has_xbox_paddles = SDL_TRUE;
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- device->button_mask |= (1 << SDL_GAMEPAD_BUTTON_RIGHT_PADDLE2);
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- ++nbuttons;
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- }
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- if (controller.physicalInputProfile.buttons[GCInputXboxPaddleThree] != nil) {
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- device->has_xbox_paddles = SDL_TRUE;
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- device->button_mask |= (1 << SDL_GAMEPAD_BUTTON_LEFT_PADDLE1);
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- ++nbuttons;
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- }
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- if (controller.physicalInputProfile.buttons[GCInputXboxPaddleFour] != nil) {
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- device->has_xbox_paddles = SDL_TRUE;
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- device->button_mask |= (1 << SDL_GAMEPAD_BUTTON_LEFT_PADDLE2);
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- ++nbuttons;
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- }
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- if (controller.physicalInputProfile.buttons[@"Button Share"] != nil) {
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- device->has_xbox_share_button = SDL_TRUE;
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- device->button_mask |= (1 << SDL_GAMEPAD_BUTTON_MISC1);
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- ++nbuttons;
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- }
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+ has_direct_menu = FALSE;
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}
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#endif
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-#pragma clang diagnostic pop
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-
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- if (is_backbone_one) {
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- /* The Backbone app uses share button */
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- if ((device->button_mask & (1 << SDL_GAMEPAD_BUTTON_MISC1)) != 0) {
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- device->button_mask &= ~(1 << SDL_GAMEPAD_BUTTON_MISC1);
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- --nbuttons;
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- device->has_xbox_share_button = SDL_FALSE;
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- }
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+ if (!has_direct_menu) {
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+ device->pause_button_index = (nbuttons - 1);
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}
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device->naxes = 6; /* 2 thumbsticks and 2 triggers */
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@@ -684,12 +640,12 @@ static BOOL IOS_AddMFIJoystickDevice(SDL_JoystickDeviceItem *device, GCControlle
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}
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#endif
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else {
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- /* We can't detect any inputs on this */
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+ /* We don't know how to get input events from this device */
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return SDL_FALSE;
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}
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Uint16 signature;
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- if (device->use_physical_profile) {
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+ if (@available(macOS 10.16, iOS 14.0, tvOS 14.0, *)) {
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signature = 0;
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signature = SDL_crc16(signature, device->name, SDL_strlen(device->name));
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for (id key in device->axes) {
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@@ -1169,7 +1125,7 @@ static void IOS_MFIJoystickUpdate(SDL_Joystick *joystick)
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}
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#endif /* DEBUG_CONTROLLER_STATE */
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|
|
- if (device->use_physical_profile) {
|
|
|
+ if (@available(macOS 10.16, iOS 14.0, tvOS 14.0, *)) {
|
|
|
NSDictionary<NSString *, GCControllerElement *> *elements = controller.physicalInputProfile.elements;
|
|
|
NSDictionary<NSString *, GCControllerButtonInput *> *buttons = controller.physicalInputProfile.buttons;
|
|
|
|
|
@@ -1227,54 +1183,30 @@ static void IOS_MFIJoystickUpdate(SDL_Joystick *joystick)
|
|
|
buttons[button_count++] = gamepad.rightShoulder.isPressed;
|
|
|
|
|
|
/* These buttons are available on some newer controllers */
|
|
|
-#pragma clang diagnostic push
|
|
|
-#pragma clang diagnostic ignored "-Wunguarded-availability-new"
|
|
|
- if (device->button_mask & (1 << SDL_GAMEPAD_BUTTON_LEFT_STICK)) {
|
|
|
- buttons[button_count++] = gamepad.leftThumbstickButton.isPressed;
|
|
|
- }
|
|
|
- if (device->button_mask & (1 << SDL_GAMEPAD_BUTTON_RIGHT_STICK)) {
|
|
|
- buttons[button_count++] = gamepad.rightThumbstickButton.isPressed;
|
|
|
- }
|
|
|
- if (device->button_mask & (1 << SDL_GAMEPAD_BUTTON_BACK)) {
|
|
|
- buttons[button_count++] = gamepad.buttonOptions.isPressed;
|
|
|
+ if (@available(macOS 10.14.1, iOS 12.1, tvOS 12.1, *)) {
|
|
|
+ if (device->button_mask & (1 << SDL_GAMEPAD_BUTTON_LEFT_STICK)) {
|
|
|
+ buttons[button_count++] = gamepad.leftThumbstickButton.isPressed;
|
|
|
+ }
|
|
|
+ if (device->button_mask & (1 << SDL_GAMEPAD_BUTTON_RIGHT_STICK)) {
|
|
|
+ buttons[button_count++] = gamepad.rightThumbstickButton.isPressed;
|
|
|
+ }
|
|
|
}
|
|
|
- if (device->button_mask & (1 << SDL_GAMEPAD_BUTTON_GUIDE)) {
|
|
|
- buttons[button_count++] = gamepad.buttonHome.isPressed;
|
|
|
+ if (@available(macOS 10.15, iOS 13.0, tvOS 13.0, *)) {
|
|
|
+ if (device->button_mask & (1 << SDL_GAMEPAD_BUTTON_BACK)) {
|
|
|
+ buttons[button_count++] = gamepad.buttonOptions.isPressed;
|
|
|
+ }
|
|
|
}
|
|
|
if (device->button_mask & (1 << SDL_GAMEPAD_BUTTON_START)) {
|
|
|
if (device->pause_button_index >= 0) {
|
|
|
+ /* Guaranteed if buttonMenu is not supported on this OS */
|
|
|
buttons[button_count++] = (device->pause_button_pressed > 0);
|
|
|
} else {
|
|
|
- buttons[button_count++] = gamepad.buttonMenu.isPressed;
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
-#ifdef ENABLE_PHYSICAL_INPUT_PROFILE
|
|
|
- if (device->has_dualshock_touchpad) {
|
|
|
- buttons[button_count++] = controller.physicalInputProfile.buttons[GCInputDualShockTouchpadButton].isPressed;
|
|
|
- }
|
|
|
-
|
|
|
- if (device->has_xbox_paddles) {
|
|
|
- if (device->button_mask & (1 << SDL_GAMEPAD_BUTTON_RIGHT_PADDLE1)) {
|
|
|
- buttons[button_count++] = controller.physicalInputProfile.buttons[GCInputXboxPaddleOne].isPressed;
|
|
|
- }
|
|
|
- if (device->button_mask & (1 << SDL_GAMEPAD_BUTTON_RIGHT_PADDLE2)) {
|
|
|
- buttons[button_count++] = controller.physicalInputProfile.buttons[GCInputXboxPaddleTwo].isPressed;
|
|
|
- }
|
|
|
- if (device->button_mask & (1 << SDL_GAMEPAD_BUTTON_LEFT_PADDLE1)) {
|
|
|
- buttons[button_count++] = controller.physicalInputProfile.buttons[GCInputXboxPaddleThree].isPressed;
|
|
|
- }
|
|
|
- if (device->button_mask & (1 << SDL_GAMEPAD_BUTTON_LEFT_PADDLE2)) {
|
|
|
- buttons[button_count++] = controller.physicalInputProfile.buttons[GCInputXboxPaddleFour].isPressed;
|
|
|
+ if (@available(macOS 10.15, iOS 13.0, tvOS 13.0, *)) {
|
|
|
+ buttons[button_count++] = gamepad.buttonMenu.isPressed;
|
|
|
+ }
|
|
|
}
|
|
|
}
|
|
|
|
|
|
- if (device->has_xbox_share_button) {
|
|
|
- buttons[button_count++] = controller.physicalInputProfile.buttons[@"Button Share"].isPressed;
|
|
|
- }
|
|
|
-#endif
|
|
|
-#pragma clang diagnostic pop
|
|
|
-
|
|
|
hatstate = IOS_MFIJoystickHatStateForDPad(gamepad.dpad);
|
|
|
|
|
|
for (i = 0; i < SDL_arraysize(axes); i++) {
|
|
@@ -1353,21 +1285,23 @@ static void IOS_MFIJoystickUpdate(SDL_Joystick *joystick)
|
|
|
}
|
|
|
|
|
|
#ifdef ENABLE_PHYSICAL_INPUT_PROFILE
|
|
|
- if (device->has_dualshock_touchpad) {
|
|
|
- GCControllerDirectionPad *dpad;
|
|
|
+ if (@available(macOS 10.16, iOS 14.0, tvOS 14.0, *)) {
|
|
|
+ if (device->has_dualshock_touchpad) {
|
|
|
+ GCControllerDirectionPad *dpad;
|
|
|
|
|
|
- dpad = controller.physicalInputProfile.dpads[GCInputDualShockTouchpadOne];
|
|
|
- if (dpad.xAxis.value || dpad.yAxis.value) {
|
|
|
- SDL_SendJoystickTouchpad(timestamp, joystick, 0, 0, SDL_PRESSED, (1.0f + dpad.xAxis.value) * 0.5f, 1.0f - (1.0f + dpad.yAxis.value) * 0.5f, 1.0f);
|
|
|
- } else {
|
|
|
- SDL_SendJoystickTouchpad(timestamp, joystick, 0, 0, SDL_RELEASED, 0.0f, 0.0f, 1.0f);
|
|
|
- }
|
|
|
+ dpad = controller.physicalInputProfile.dpads[GCInputDualShockTouchpadOne];
|
|
|
+ if (dpad.xAxis.value || dpad.yAxis.value) {
|
|
|
+ SDL_SendJoystickTouchpad(timestamp, joystick, 0, 0, SDL_PRESSED, (1.0f + dpad.xAxis.value) * 0.5f, 1.0f - (1.0f + dpad.yAxis.value) * 0.5f, 1.0f);
|
|
|
+ } else {
|
|
|
+ SDL_SendJoystickTouchpad(timestamp, joystick, 0, 0, SDL_RELEASED, 0.0f, 0.0f, 1.0f);
|
|
|
+ }
|
|
|
|
|
|
- dpad = controller.physicalInputProfile.dpads[GCInputDualShockTouchpadTwo];
|
|
|
- if (dpad.xAxis.value || dpad.yAxis.value) {
|
|
|
- SDL_SendJoystickTouchpad(timestamp, joystick, 0, 1, SDL_PRESSED, (1.0f + dpad.xAxis.value) * 0.5f, 1.0f - (1.0f + dpad.yAxis.value) * 0.5f, 1.0f);
|
|
|
- } else {
|
|
|
- SDL_SendJoystickTouchpad(timestamp, joystick, 0, 1, SDL_RELEASED, 0.0f, 0.0f, 1.0f);
|
|
|
+ dpad = controller.physicalInputProfile.dpads[GCInputDualShockTouchpadTwo];
|
|
|
+ if (dpad.xAxis.value || dpad.yAxis.value) {
|
|
|
+ SDL_SendJoystickTouchpad(timestamp, joystick, 0, 1, SDL_PRESSED, (1.0f + dpad.xAxis.value) * 0.5f, 1.0f - (1.0f + dpad.yAxis.value) * 0.5f, 1.0f);
|
|
|
+ } else {
|
|
|
+ SDL_SendJoystickTouchpad(timestamp, joystick, 0, 1, SDL_RELEASED, 0.0f, 0.0f, 1.0f);
|
|
|
+ }
|
|
|
}
|
|
|
}
|
|
|
#endif /* ENABLE_PHYSICAL_INPUT_PROFILE */
|
|
@@ -1890,138 +1824,136 @@ static SDL_bool IOS_JoystickGetGamepadMapping(int device_index, SDL_GamepadMappi
|
|
|
return SDL_FALSE;
|
|
|
}
|
|
|
|
|
|
- if (!device->use_physical_profile) {
|
|
|
- return SDL_FALSE;
|
|
|
- }
|
|
|
+ if (@available(macOS 10.16, iOS 14.0, tvOS 14.0, *)) {
|
|
|
+ int axis = 0;
|
|
|
+ for (id key in device->axes) {
|
|
|
+ if ([(NSString *)key isEqualToString:@"Left Thumbstick X Axis"] ||
|
|
|
+ [(NSString *)key isEqualToString:@"Direction Pad X Axis"]) {
|
|
|
+ out->leftx.kind = EMappingKind_Axis;
|
|
|
+ out->leftx.target = axis;
|
|
|
+ } else if ([(NSString *)key isEqualToString:@"Left Thumbstick Y Axis"] ||
|
|
|
+ [(NSString *)key isEqualToString:@"Direction Pad Y Axis"]) {
|
|
|
+ out->lefty.kind = EMappingKind_Axis;
|
|
|
+ out->lefty.target = axis;
|
|
|
+ out->lefty.axis_reversed = SDL_TRUE;
|
|
|
+ } else if ([(NSString *)key isEqualToString:@"Right Thumbstick X Axis"]) {
|
|
|
+ out->rightx.kind = EMappingKind_Axis;
|
|
|
+ out->rightx.target = axis;
|
|
|
+ } else if ([(NSString *)key isEqualToString:@"Right Thumbstick Y Axis"]) {
|
|
|
+ out->righty.kind = EMappingKind_Axis;
|
|
|
+ out->righty.target = axis;
|
|
|
+ out->righty.axis_reversed = SDL_TRUE;
|
|
|
+ } else if ([(NSString *)key isEqualToString:GCInputLeftTrigger]) {
|
|
|
+ out->lefttrigger.kind = EMappingKind_Axis;
|
|
|
+ out->lefttrigger.target = axis;
|
|
|
+ out->lefttrigger.half_axis_positive = SDL_TRUE;
|
|
|
+ } else if ([(NSString *)key isEqualToString:GCInputRightTrigger]) {
|
|
|
+ out->righttrigger.kind = EMappingKind_Axis;
|
|
|
+ out->righttrigger.target = axis;
|
|
|
+ out->righttrigger.half_axis_positive = SDL_TRUE;
|
|
|
+ }
|
|
|
+ ++axis;
|
|
|
+ }
|
|
|
+
|
|
|
+ int button = 0;
|
|
|
+ for (id key in device->buttons) {
|
|
|
+ SDL_InputMapping *mapping = NULL;
|
|
|
|
|
|
- int axis = 0;
|
|
|
- for (id key in device->axes) {
|
|
|
- if ([(NSString *)key isEqualToString:@"Left Thumbstick X Axis"] ||
|
|
|
- [(NSString *)key isEqualToString:@"Direction Pad X Axis"]) {
|
|
|
- out->leftx.kind = EMappingKind_Axis;
|
|
|
- out->leftx.target = axis;
|
|
|
- } else if ([(NSString *)key isEqualToString:@"Left Thumbstick Y Axis"] ||
|
|
|
- [(NSString *)key isEqualToString:@"Direction Pad Y Axis"]) {
|
|
|
- out->lefty.kind = EMappingKind_Axis;
|
|
|
- out->lefty.target = axis;
|
|
|
- out->lefty.axis_reversed = SDL_TRUE;
|
|
|
- } else if ([(NSString *)key isEqualToString:@"Right Thumbstick X Axis"]) {
|
|
|
- out->rightx.kind = EMappingKind_Axis;
|
|
|
- out->rightx.target = axis;
|
|
|
- } else if ([(NSString *)key isEqualToString:@"Right Thumbstick Y Axis"]) {
|
|
|
- out->righty.kind = EMappingKind_Axis;
|
|
|
- out->righty.target = axis;
|
|
|
- out->righty.axis_reversed = SDL_TRUE;
|
|
|
- } else if ([(NSString *)key isEqualToString:GCInputLeftTrigger]) {
|
|
|
- out->lefttrigger.kind = EMappingKind_Axis;
|
|
|
- out->lefttrigger.target = axis;
|
|
|
- out->lefttrigger.half_axis_positive = SDL_TRUE;
|
|
|
- } else if ([(NSString *)key isEqualToString:GCInputRightTrigger]) {
|
|
|
- out->righttrigger.kind = EMappingKind_Axis;
|
|
|
- out->righttrigger.target = axis;
|
|
|
- out->righttrigger.half_axis_positive = SDL_TRUE;
|
|
|
- }
|
|
|
- ++axis;
|
|
|
- }
|
|
|
-
|
|
|
- int button = 0;
|
|
|
- for (id key in device->buttons) {
|
|
|
- SDL_InputMapping *mapping = NULL;
|
|
|
-
|
|
|
- if ([(NSString *)key isEqualToString:GCInputButtonA]) {
|
|
|
- if (device->is_siri_remote > 1) {
|
|
|
- /* GCInputButtonA is triggered for any D-Pad press, ignore it in favor of "Button Center" */
|
|
|
- } else if (device->has_nintendo_buttons) {
|
|
|
- mapping = &out->b;
|
|
|
- } else {
|
|
|
- mapping = &out->a;
|
|
|
- }
|
|
|
- } else if ([(NSString *)key isEqualToString:GCInputButtonB]) {
|
|
|
- if (device->has_nintendo_buttons) {
|
|
|
+ if ([(NSString *)key isEqualToString:GCInputButtonA]) {
|
|
|
+ if (device->is_siri_remote > 1) {
|
|
|
+ /* GCInputButtonA is triggered for any D-Pad press, ignore it in favor of "Button Center" */
|
|
|
+ } else if (device->has_nintendo_buttons) {
|
|
|
+ mapping = &out->b;
|
|
|
+ } else {
|
|
|
+ mapping = &out->a;
|
|
|
+ }
|
|
|
+ } else if ([(NSString *)key isEqualToString:GCInputButtonB]) {
|
|
|
+ if (device->has_nintendo_buttons) {
|
|
|
+ mapping = &out->a;
|
|
|
+ } else if (device->is_switch_joyconL || device->is_switch_joyconR) {
|
|
|
+ mapping = &out->x;
|
|
|
+ } else {
|
|
|
+ mapping = &out->b;
|
|
|
+ }
|
|
|
+ } else if ([(NSString *)key isEqualToString:GCInputButtonX]) {
|
|
|
+ if (device->has_nintendo_buttons) {
|
|
|
+ mapping = &out->y;
|
|
|
+ } else if (device->is_switch_joyconL || device->is_switch_joyconR) {
|
|
|
+ mapping = &out->b;
|
|
|
+ } else {
|
|
|
+ mapping = &out->x;
|
|
|
+ }
|
|
|
+ } else if ([(NSString *)key isEqualToString:GCInputButtonY]) {
|
|
|
+ if (device->has_nintendo_buttons) {
|
|
|
+ mapping = &out->x;
|
|
|
+ } else {
|
|
|
+ mapping = &out->y;
|
|
|
+ }
|
|
|
+ } else if ([(NSString *)key isEqualToString:@"Direction Pad Left"]) {
|
|
|
+ mapping = &out->dpleft;
|
|
|
+ } else if ([(NSString *)key isEqualToString:@"Direction Pad Right"]) {
|
|
|
+ mapping = &out->dpright;
|
|
|
+ } else if ([(NSString *)key isEqualToString:@"Direction Pad Up"]) {
|
|
|
+ mapping = &out->dpup;
|
|
|
+ } else if ([(NSString *)key isEqualToString:@"Direction Pad Down"]) {
|
|
|
+ mapping = &out->dpdown;
|
|
|
+ } else if ([(NSString *)key isEqualToString:@"Cardinal Direction Pad Left"]) {
|
|
|
+ mapping = &out->dpleft;
|
|
|
+ } else if ([(NSString *)key isEqualToString:@"Cardinal Direction Pad Right"]) {
|
|
|
+ mapping = &out->dpright;
|
|
|
+ } else if ([(NSString *)key isEqualToString:@"Cardinal Direction Pad Up"]) {
|
|
|
+ mapping = &out->dpup;
|
|
|
+ } else if ([(NSString *)key isEqualToString:@"Cardinal Direction Pad Down"]) {
|
|
|
+ mapping = &out->dpdown;
|
|
|
+ } else if ([(NSString *)key isEqualToString:GCInputLeftShoulder]) {
|
|
|
+ mapping = &out->leftshoulder;
|
|
|
+ } else if ([(NSString *)key isEqualToString:GCInputRightShoulder]) {
|
|
|
+ mapping = &out->rightshoulder;
|
|
|
+ } else if ([(NSString *)key isEqualToString:GCInputLeftThumbstickButton]) {
|
|
|
+ mapping = &out->leftstick;
|
|
|
+ } else if ([(NSString *)key isEqualToString:GCInputRightThumbstickButton]) {
|
|
|
+ mapping = &out->rightstick;
|
|
|
+ } else if ([(NSString *)key isEqualToString:@"Button Home"]) {
|
|
|
+ mapping = &out->guide;
|
|
|
+ } else if ([(NSString *)key isEqualToString:GCInputButtonMenu]) {
|
|
|
+ if (device->is_siri_remote) {
|
|
|
+ mapping = &out->b;
|
|
|
+ } else {
|
|
|
+ mapping = &out->start;
|
|
|
+ }
|
|
|
+ } else if ([(NSString *)key isEqualToString:GCInputButtonOptions]) {
|
|
|
+ mapping = &out->back;
|
|
|
+ } else if ([(NSString *)key isEqualToString:@"Button Share"]) {
|
|
|
+ mapping = &out->misc1;
|
|
|
+ } else if ([(NSString *)key isEqualToString:GCInputXboxPaddleOne]) {
|
|
|
+ mapping = &out->right_paddle1;
|
|
|
+ } else if ([(NSString *)key isEqualToString:GCInputXboxPaddleTwo]) {
|
|
|
+ mapping = &out->right_paddle2;
|
|
|
+ } else if ([(NSString *)key isEqualToString:GCInputXboxPaddleThree]) {
|
|
|
+ mapping = &out->left_paddle1;
|
|
|
+ } else if ([(NSString *)key isEqualToString:GCInputXboxPaddleFour]) {
|
|
|
+ mapping = &out->left_paddle2;
|
|
|
+ } else if ([(NSString *)key isEqualToString:GCInputLeftTrigger]) {
|
|
|
+ mapping = &out->lefttrigger;
|
|
|
+ } else if ([(NSString *)key isEqualToString:GCInputRightTrigger]) {
|
|
|
+ mapping = &out->righttrigger;
|
|
|
+ } else if ([(NSString *)key isEqualToString:GCInputDualShockTouchpadButton]) {
|
|
|
+ mapping = &out->touchpad;
|
|
|
+ } else if ([(NSString *)key isEqualToString:@"Button Center"]) {
|
|
|
mapping = &out->a;
|
|
|
- } else if (device->is_single_joycon) {
|
|
|
- mapping = &out->x;
|
|
|
- } else {
|
|
|
- mapping = &out->b;
|
|
|
- }
|
|
|
- } else if ([(NSString *)key isEqualToString:GCInputButtonX]) {
|
|
|
- if (device->has_nintendo_buttons) {
|
|
|
- mapping = &out->y;
|
|
|
- } else if (device->is_single_joycon) {
|
|
|
- mapping = &out->b;
|
|
|
- } else {
|
|
|
- mapping = &out->x;
|
|
|
}
|
|
|
- } else if ([(NSString *)key isEqualToString:GCInputButtonY]) {
|
|
|
- if (device->has_nintendo_buttons) {
|
|
|
- mapping = &out->x;
|
|
|
- } else {
|
|
|
- mapping = &out->y;
|
|
|
+ if (mapping && mapping->kind == EMappingKind_None) {
|
|
|
+ mapping->kind = EMappingKind_Button;
|
|
|
+ mapping->target = button;
|
|
|
}
|
|
|
- } else if ([(NSString *)key isEqualToString:@"Direction Pad Left"]) {
|
|
|
- mapping = &out->dpleft;
|
|
|
- } else if ([(NSString *)key isEqualToString:@"Direction Pad Right"]) {
|
|
|
- mapping = &out->dpright;
|
|
|
- } else if ([(NSString *)key isEqualToString:@"Direction Pad Up"]) {
|
|
|
- mapping = &out->dpup;
|
|
|
- } else if ([(NSString *)key isEqualToString:@"Direction Pad Down"]) {
|
|
|
- mapping = &out->dpdown;
|
|
|
- } else if ([(NSString *)key isEqualToString:@"Cardinal Direction Pad Left"]) {
|
|
|
- mapping = &out->dpleft;
|
|
|
- } else if ([(NSString *)key isEqualToString:@"Cardinal Direction Pad Right"]) {
|
|
|
- mapping = &out->dpright;
|
|
|
- } else if ([(NSString *)key isEqualToString:@"Cardinal Direction Pad Up"]) {
|
|
|
- mapping = &out->dpup;
|
|
|
- } else if ([(NSString *)key isEqualToString:@"Cardinal Direction Pad Down"]) {
|
|
|
- mapping = &out->dpdown;
|
|
|
- } else if ([(NSString *)key isEqualToString:GCInputLeftShoulder]) {
|
|
|
- mapping = &out->leftshoulder;
|
|
|
- } else if ([(NSString *)key isEqualToString:GCInputRightShoulder]) {
|
|
|
- mapping = &out->rightshoulder;
|
|
|
- } else if ([(NSString *)key isEqualToString:GCInputLeftThumbstickButton]) {
|
|
|
- mapping = &out->leftstick;
|
|
|
- } else if ([(NSString *)key isEqualToString:GCInputRightThumbstickButton]) {
|
|
|
- mapping = &out->rightstick;
|
|
|
- } else if ([(NSString *)key isEqualToString:GCInputButtonHome]) {
|
|
|
- mapping = &out->guide;
|
|
|
- } else if ([(NSString *)key isEqualToString:GCInputButtonMenu]) {
|
|
|
- if (device->is_siri_remote) {
|
|
|
- mapping = &out->b;
|
|
|
- } else {
|
|
|
- mapping = &out->start;
|
|
|
- }
|
|
|
- } else if ([(NSString *)key isEqualToString:GCInputButtonOptions]) {
|
|
|
- mapping = &out->back;
|
|
|
- } else if ([(NSString *)key isEqualToString:@"Button Share"]) {
|
|
|
- mapping = &out->misc1;
|
|
|
- } else if ([(NSString *)key isEqualToString:GCInputXboxPaddleOne]) {
|
|
|
- mapping = &out->right_paddle1;
|
|
|
- } else if ([(NSString *)key isEqualToString:GCInputXboxPaddleTwo]) {
|
|
|
- mapping = &out->right_paddle2;
|
|
|
- } else if ([(NSString *)key isEqualToString:GCInputXboxPaddleThree]) {
|
|
|
- mapping = &out->left_paddle1;
|
|
|
- } else if ([(NSString *)key isEqualToString:GCInputXboxPaddleFour]) {
|
|
|
- mapping = &out->left_paddle2;
|
|
|
- } else if ([(NSString *)key isEqualToString:GCInputLeftTrigger]) {
|
|
|
- mapping = &out->lefttrigger;
|
|
|
- } else if ([(NSString *)key isEqualToString:GCInputRightTrigger]) {
|
|
|
- mapping = &out->righttrigger;
|
|
|
- } else if ([(NSString *)key isEqualToString:GCInputDualShockTouchpadButton]) {
|
|
|
- mapping = &out->touchpad;
|
|
|
- } else if ([(NSString *)key isEqualToString:@"Button Center"]) {
|
|
|
- mapping = &out->a;
|
|
|
- }
|
|
|
- if (mapping && mapping->kind == EMappingKind_None) {
|
|
|
- mapping->kind = EMappingKind_Button;
|
|
|
- mapping->target = button;
|
|
|
- }
|
|
|
- ++button;
|
|
|
- }
|
|
|
-
|
|
|
- return SDL_TRUE;
|
|
|
-#else
|
|
|
- return SDL_FALSE;
|
|
|
+ ++button;
|
|
|
+ }
|
|
|
+
|
|
|
+ return SDL_TRUE;
|
|
|
+ }
|
|
|
#endif /* ENABLE_PHYSICAL_INPUT_PROFILE */
|
|
|
+
|
|
|
+ return SDL_FALSE;
|
|
|
}
|
|
|
|
|
|
#if defined(SDL_JOYSTICK_MFI) && defined(__MACOS__)
|
|
@@ -2059,7 +1991,7 @@ static void GetAppleSFSymbolsNameForElement(GCControllerElement *element, char *
|
|
|
|
|
|
static GCControllerDirectionPad *GetDirectionalPadForController(GCController *controller)
|
|
|
{
|
|
|
- if ([controller respondsToSelector:@selector(physicalInputProfile)]) {
|
|
|
+ if (@available(macOS 10.16, iOS 14.0, tvOS 14.0, *)) {
|
|
|
return controller.physicalInputProfile.dpads[GCInputDirectionPad];
|
|
|
}
|
|
|
|
|
@@ -2107,7 +2039,7 @@ const char *IOS_GetAppleSFSymbolsNameForButton(SDL_Gamepad *gamepad, SDL_Gamepad
|
|
|
GetAppleSFSymbolsNameForElement(elements[GCInputButtonOptions], elementName);
|
|
|
break;
|
|
|
case SDL_GAMEPAD_BUTTON_GUIDE:
|
|
|
- GetAppleSFSymbolsNameForElement(elements[GCInputButtonHome], elementName);
|
|
|
+ GetAppleSFSymbolsNameForElement(elements[@"Button Home"], elementName);
|
|
|
break;
|
|
|
case SDL_GAMEPAD_BUTTON_START:
|
|
|
GetAppleSFSymbolsNameForElement(elements[GCInputButtonMenu], elementName);
|