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Add full high DPI information to SDL_DisplayMode

SDL_DisplayMode now includes the pixel size, the screen size and the relationship between the two. For example, a 4K display at 200% scale could have a pixel size of 3840x2160, a screen size of 1920x1080, and a display scale of 2.0.
Sam Lantinga 2 rokov pred
rodič
commit
24fec13ac1

+ 2 - 0
docs/README-migration.md

@@ -954,6 +954,8 @@ The SDL_WINDOW_SHOWN flag has been removed. Windows are shown by default and can
 
 The SDL_WINDOW_ALLOW_HIGHDPI flag has been removed. Windows are automatically high DPI aware and their coordinates are in screen space, which may differ from physical pixels on displays using display scaling.
 
+SDL_DisplayMode now includes the pixel size, the screen size and the relationship between the two. For example, a 4K display at 200% scale could have a pixel size of 3840x2160, a screen size of 1920x1080, and a display scale of 2.0.
+
 The refresh rate in SDL_DisplayMode is now a float.
 
 SDL_SetWindowBrightness and SDL_SetWindowGammaRamp have been removed from the API, because they interact poorly with modern operating systems and aren't able to limit their effects to the SDL window.

+ 5 - 3
include/SDL3/SDL_video.h

@@ -56,9 +56,11 @@ typedef Uint32 SDL_WindowID;
 typedef struct
 {
     Uint32 format;              /**< pixel format */
-    int w;                      /**< width in pixels */
-    int h;                      /**< height in pixels */
-    float display_scale;        /**< scale converting screen coordinates to pixels (e.g. a 3840x2160 mode with 1.5 scale would have a screen size of 2560x1440) */
+    int pixel_w;                /**< width in pixels (used for creating back buffers) */
+    int pixel_h;                /**< height in pixels (used for creating back buffers) */
+    int screen_w;               /**< width in screen coordinates (used for creating windows) */
+    int screen_h;               /**< height in screen coordinates (used for creating windows) */
+    float display_scale;        /**< scale converting screen coordinates to pixels (e.g. a 2560x1440 screen size mode with 1.5 scale would have 3840x2160 pixels) */
     float refresh_rate;         /**< refresh rate (or zero for unspecified) */
     void *driverdata;           /**< driver-specific data, initialize to 0 */
 } SDL_DisplayMode;

+ 6 - 6
src/core/winrt/SDL_winrtapp_direct3d.cpp

@@ -116,10 +116,10 @@ static void WINRT_ProcessWindowSizeChange() // TODO: Pass an SDL_Window-identify
             SDL_Window *window = WINRT_GlobalSDLWindow;
             SDL_WindowData *data = (SDL_WindowData *)window->driverdata;
 
-            int x = WINRT_DIPS_TO_PHYSICAL_PIXELS(data->coreWindow->Bounds.Left);
-            int y = WINRT_DIPS_TO_PHYSICAL_PIXELS(data->coreWindow->Bounds.Top);
-            int w = WINRT_DIPS_TO_PHYSICAL_PIXELS(data->coreWindow->Bounds.Width);
-            int h = WINRT_DIPS_TO_PHYSICAL_PIXELS(data->coreWindow->Bounds.Height);
+            int x = (int)SDL_lroundf(data->coreWindow->Bounds.Left);
+            int y = (int)SDL_lroundf(data->coreWindow->Bounds.Top);
+            int w = (int)SDL_floorf(data->coreWindow->Bounds.Width);
+            int h = (int)SDL_floorf(data->coreWindow->Bounds.Height);
 
 #if (WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP) && (NTDDI_VERSION == NTDDI_WIN8)
             /* WinPhone 8.0 always keeps its native window size in portrait,
@@ -235,8 +235,8 @@ void SDL_WinRTApp::OnOrientationChanged(Object ^ sender)
     SDL_Window *window = WINRT_GlobalSDLWindow;
     if (window) {
         SDL_WindowData *data = (SDL_WindowData *)window->driverdata;
-        int w = WINRT_DIPS_TO_PHYSICAL_PIXELS(data->coreWindow->Bounds.Width);
-        int h = WINRT_DIPS_TO_PHYSICAL_PIXELS(data->coreWindow->Bounds.Height);
+        int w = (int)SDL_floorf(data->coreWindow->Bounds.Width);
+        int h = (int)SDL_floorf(data->coreWindow->Bounds.Height);
         SDL_SendWindowEvent(WINRT_GlobalSDLWindow, SDL_EVENT_WINDOW_SIZE_CHANGED, w, h);
     }
 #endif

+ 5 - 5
src/test/SDL_test_common.c

@@ -1130,7 +1130,7 @@ SDLTest_CommonInit(SDLTest_CommonState *state)
                 SDL_GetMasksForPixelFormatEnum(mode.format, &bpp, &Rmask, &Gmask,
                                            &Bmask, &Amask);
                 SDL_Log("  Current mode: %dx%d@%gHz, %d%% scale, %d bits-per-pixel (%s)\n",
-                        mode.w, mode.h, mode.refresh_rate, (int)(mode.display_scale * 100.0f), bpp,
+                        mode.pixel_w, mode.pixel_h, mode.refresh_rate, (int)(mode.display_scale * 100.0f), bpp,
                         SDL_GetPixelFormatName(mode.format));
                 if (Rmask || Gmask || Bmask) {
                     SDL_Log("      Red Mask   = 0x%.8" SDL_PRIx32 "\n", Rmask);
@@ -1152,7 +1152,7 @@ SDLTest_CommonInit(SDLTest_CommonState *state)
                         SDL_GetMasksForPixelFormatEnum(mode.format, &bpp, &Rmask,
                                                    &Gmask, &Bmask, &Amask);
                         SDL_Log("    Mode %d: %dx%d@%gHz, %d%% scale, %d bits-per-pixel (%s)\n",
-                                j, mode.w, mode.h, mode.refresh_rate, (int)(mode.display_scale * 100.0f), bpp,
+                                j, mode.pixel_w, mode.pixel_h, mode.refresh_rate, (int)(mode.display_scale * 100.0f), bpp,
                                 SDL_GetPixelFormatName(mode.format));
                         if (Rmask || Gmask || Bmask) {
                             SDL_Log("        Red Mask   = 0x%.8" SDL_PRIx32 "\n",
@@ -2246,7 +2246,7 @@ void SDLTest_CommonDrawWindowInfo(SDL_Renderer *renderer, SDL_Window *window, fl
 
     if (0 == SDL_GetWindowDisplayMode(window, &mode)) {
         (void)SDL_snprintf(text, sizeof text, "SDL_GetWindowDisplayMode: %dx%d@%gHz %d%% scale, (%s)",
-                           mode.w, mode.h, mode.refresh_rate, (int)(mode.display_scale * 100.0f), SDL_GetPixelFormatName(mode.format));
+                           mode.pixel_w, mode.pixel_h, mode.refresh_rate, (int)(mode.display_scale * 100.0f), SDL_GetPixelFormatName(mode.format));
         SDLTest_DrawString(renderer, 0.0f, textY, text);
         textY += lineHeight;
     }
@@ -2276,14 +2276,14 @@ void SDLTest_CommonDrawWindowInfo(SDL_Renderer *renderer, SDL_Window *window, fl
 
     if (0 == SDL_GetCurrentDisplayMode(windowDisplayIndex, &mode)) {
         (void)SDL_snprintf(text, sizeof text, "SDL_GetCurrentDisplayMode: %dx%d@%gHz %d%% scale, (%s)",
-                           mode.w, mode.h, mode.refresh_rate, (int)(mode.display_scale * 100.0f), SDL_GetPixelFormatName(mode.format));
+                           mode.pixel_w, mode.pixel_h, mode.refresh_rate, (int)(mode.display_scale * 100.0f), SDL_GetPixelFormatName(mode.format));
         SDLTest_DrawString(renderer, 0.0f, textY, text);
         textY += lineHeight;
     }
 
     if (0 == SDL_GetDesktopDisplayMode(windowDisplayIndex, &mode)) {
         (void)SDL_snprintf(text, sizeof text, "SDL_GetDesktopDisplayMode: %dx%d@%gHz %d%% scale, (%s)",
-                           mode.w, mode.h, mode.refresh_rate, (int)(mode.display_scale * 100.0f), SDL_GetPixelFormatName(mode.format));
+                           mode.pixel_w, mode.pixel_h, mode.refresh_rate, (int)(mode.display_scale * 100.0f), SDL_GetPixelFormatName(mode.format));
         SDLTest_DrawString(renderer, 0.0f, textY, text);
         textY += lineHeight;
     }

+ 119 - 93
src/video/SDL_video.c

@@ -382,16 +382,16 @@ static int SDLCALL cmpmodes(const void *A, const void *B)
 {
     const SDL_DisplayMode *a = (const SDL_DisplayMode *)A;
     const SDL_DisplayMode *b = (const SDL_DisplayMode *)B;
-    float a_display_scale = (a->display_scale == 0.0f) ? 1.0f : a->display_scale;
-    float b_display_scale = (b->display_scale == 0.0f) ? 1.0f : b->display_scale;
     if (a == b) {
         return 0;
-    } else if (a->w != b->w) {
-        return b->w - a->w;
-    } else if (a->h != b->h) {
-        return b->h - a->h;
-    } else if (a_display_scale != b_display_scale) {
-        return (int)(a_display_scale * 100) - (int)(b_display_scale * 100);
+    } else if (a->screen_w != b->screen_w) {
+        return b->screen_w - a->screen_w;
+    } else if (a->screen_h != b->screen_h) {
+        return b->screen_h - a->screen_h;
+    } else if (a->pixel_w != b->pixel_w) {
+        return b->pixel_w - a->pixel_w;
+    } else if (a->pixel_h != b->pixel_h) {
+        return b->pixel_h - a->pixel_h;
     } else if (SDL_BITSPERPIXEL(a->format) != SDL_BITSPERPIXEL(b->format)) {
         return SDL_BITSPERPIXEL(b->format) - SDL_BITSPERPIXEL(a->format);
     } else if (SDL_PIXELLAYOUT(a->format) != SDL_PIXELLAYOUT(b->format)) {
@@ -585,6 +585,40 @@ SDL_bool SDL_OnVideoThread()
     return (_this && SDL_ThreadID() == _this->thread) ? SDL_TRUE : SDL_FALSE;
 }
 
+static void SDL_FinalizeDisplayMode(SDL_DisplayMode *mode)
+{
+    /* Make sure all the fields are set up correctly */
+    if (mode->display_scale <= 0.0f) {
+        if (mode->screen_w == 0 && mode->screen_h == 0) {
+            mode->screen_w = mode->pixel_w;
+            mode->screen_h = mode->pixel_h;
+        }
+        if (mode->pixel_w == 0 && mode->pixel_h == 0) {
+            mode->pixel_w = mode->screen_w;
+            mode->pixel_h = mode->screen_h;
+        }
+        if (mode->screen_w > 0) {
+            mode->display_scale = (float)mode->pixel_w / mode->screen_w;
+        }
+    } else {
+        if (mode->screen_w == 0 && mode->screen_h == 0) {
+            mode->screen_w = (int)SDL_floorf(mode->pixel_w / mode->display_scale);
+            mode->screen_h = (int)SDL_floorf(mode->pixel_h / mode->display_scale);
+        }
+        if (mode->pixel_w == 0 && mode->pixel_h == 0) {
+            mode->pixel_w = (int)SDL_ceilf(mode->screen_w * mode->display_scale);
+            mode->pixel_h = (int)SDL_ceilf(mode->screen_h * mode->display_scale);
+        }
+    }
+
+    /* Make sure the screen width, pixel width, and display scale all match */
+    if (mode->display_scale != 0.0f) {
+        SDL_assert(mode->display_scale > 0.0f);
+        SDL_assert(SDL_fabsf(mode->screen_w - (mode->pixel_w / mode->display_scale)) < 1.0f);
+        SDL_assert(SDL_fabsf(mode->screen_h - (mode->pixel_h / mode->display_scale)) < 1.0f);
+    }
+}
+
 int SDL_AddBasicVideoDisplay(const SDL_DisplayMode *desktop_mode)
 {
     SDL_VideoDisplay display;
@@ -592,9 +626,7 @@ int SDL_AddBasicVideoDisplay(const SDL_DisplayMode *desktop_mode)
     SDL_zero(display);
     if (desktop_mode) {
         display.desktop_mode = *desktop_mode;
-        if (display.desktop_mode.display_scale == 0.0f) {
-            display.desktop_mode.display_scale = 1.0f;
-        }
+        SDL_FinalizeDisplayMode(&display.desktop_mode);
     }
     display.current_mode = display.desktop_mode;
 
@@ -624,12 +656,9 @@ int SDL_AddVideoDisplay(const SDL_VideoDisplay *display, SDL_bool send_event)
             displays[index].name = SDL_strdup(name);
         }
 
-        if (displays[index].desktop_mode.display_scale == 0.0f) {
-            displays[index].desktop_mode.display_scale = 1.0f;
-        }
-        if (displays[index].current_mode.display_scale == 0.0f) {
-            displays[index].current_mode.display_scale = 1.0f;
-        }
+        SDL_FinalizeDisplayMode(&displays[index].desktop_mode);
+        SDL_FinalizeDisplayMode(&displays[index].current_mode);
+
         if (send_event) {
             SDL_SendDisplayEvent(&_this->displays[index], SDL_EVENT_DISPLAY_CONNECTED, 0);
         }
@@ -722,8 +751,8 @@ int SDL_GetDisplayBounds(int displayIndex, SDL_Rect *rect)
         SDL_GetDisplayBounds(displayIndex - 1, rect);
         rect->x += rect->w;
     }
-    rect->w = (int)(display->current_mode.w / display->current_mode.display_scale);
-    rect->h = (int)(display->current_mode.h / display->current_mode.display_scale);
+    rect->w = display->current_mode.screen_w;
+    rect->h = display->current_mode.screen_h;
     return 0;
 }
 
@@ -812,9 +841,7 @@ SDL_bool SDL_AddDisplayMode(SDL_VideoDisplay *display, const SDL_DisplayMode *mo
         display->max_display_modes += 32;
     }
     modes[nmodes] = *mode;
-    if (modes[nmodes].display_scale == 0.0f) {
-        modes[nmodes].display_scale = 1.0f;
-    }
+    SDL_FinalizeDisplayMode(&modes[nmodes]);
     display->num_display_modes++;
 
     /* Re-sort video modes */
@@ -827,17 +854,13 @@ SDL_bool SDL_AddDisplayMode(SDL_VideoDisplay *display, const SDL_DisplayMode *mo
 void SDL_SetCurrentDisplayMode(SDL_VideoDisplay *display, const SDL_DisplayMode *mode)
 {
     SDL_memcpy(&display->current_mode, mode, sizeof(*mode));
-    if (display->current_mode.display_scale == 0.0f) {
-        display->current_mode.display_scale = 1.0f;
-    }
+    SDL_FinalizeDisplayMode(&display->current_mode);
 }
 
 void SDL_SetDesktopDisplayMode(SDL_VideoDisplay *display, const SDL_DisplayMode *mode)
 {
     SDL_memcpy(&display->desktop_mode, mode, sizeof(*mode));
-    if (display->desktop_mode.display_scale == 0.0f) {
-        display->desktop_mode.display_scale = 1.0f;
-    }
+    SDL_FinalizeDisplayMode(&display->desktop_mode);
 }
 
 static int SDL_GetNumDisplayModesForDisplay(SDL_VideoDisplay *display)
@@ -922,9 +945,9 @@ static SDL_DisplayMode *SDL_GetClosestDisplayModeForDisplay(SDL_VideoDisplay *di
                                                             SDL_DisplayMode *closest)
 {
     Uint32 target_format;
-    float target_display_scale;
     float target_refresh_rate;
     int i;
+    SDL_DisplayMode requested_mode;
     SDL_DisplayMode *current, *match;
 
     if (mode == NULL || closest == NULL) {
@@ -932,6 +955,11 @@ static SDL_DisplayMode *SDL_GetClosestDisplayModeForDisplay(SDL_VideoDisplay *di
         return NULL;
     }
 
+    /* Make sure all the fields are filled out in the requested mode */
+    requested_mode = *mode;
+    SDL_FinalizeDisplayMode(&requested_mode);
+    mode = &requested_mode;
+
     /* Default to the desktop format */
     if (mode->format) {
         target_format = mode->format;
@@ -939,13 +967,6 @@ static SDL_DisplayMode *SDL_GetClosestDisplayModeForDisplay(SDL_VideoDisplay *di
         target_format = display->desktop_mode.format;
     }
 
-    /* Default to 1.0 scale */
-    if (mode->display_scale > 0.0f) {
-        target_display_scale = mode->display_scale;
-    } else {
-        target_display_scale = 1.0f;
-    }
-
     /* Default to the desktop refresh rate */
     if (mode->refresh_rate > 0.0f) {
         target_refresh_rate = mode->refresh_rate;
@@ -957,12 +978,12 @@ static SDL_DisplayMode *SDL_GetClosestDisplayModeForDisplay(SDL_VideoDisplay *di
     for (i = 0; i < SDL_GetNumDisplayModesForDisplay(display); ++i) {
         current = &display->display_modes[i];
 
-        if (current->w && (current->w < mode->w)) {
+        if (current->pixel_w && (current->pixel_w < mode->pixel_w)) {
             /* Out of sorted modes large enough here */
             break;
         }
-        if (current->h && (current->h < mode->h)) {
-            if (current->w && (current->w == mode->w)) {
+        if (current->pixel_h && (current->pixel_h < mode->pixel_h)) {
+            if (current->pixel_w && (current->pixel_w == mode->pixel_w)) {
                 /* Out of sorted modes large enough here */
                 break;
             }
@@ -971,7 +992,7 @@ static SDL_DisplayMode *SDL_GetClosestDisplayModeForDisplay(SDL_VideoDisplay *di
                modes may still follow. */
             continue;
         }
-        if (match == NULL || current->w < match->w || current->h < match->h) {
+        if (match == NULL || current->pixel_w < match->pixel_w || current->pixel_h < match->pixel_h) {
             match = current;
             continue;
         }
@@ -993,35 +1014,29 @@ static SDL_DisplayMode *SDL_GetClosestDisplayModeForDisplay(SDL_VideoDisplay *di
                 continue;
             }
         }
-        if (current->display_scale != match->display_scale) {
-            /* Sorted lowest display scale to highest */
-            if (current->display_scale <= target_display_scale) {
-                match = current;
-                continue;
-            }
-        }
     }
+
     if (match) {
+        SDL_zerop(closest);
         if (match->format) {
             closest->format = match->format;
         } else {
             closest->format = mode->format;
         }
-        if (match->w && match->h) {
-            closest->w = match->w;
-            closest->h = match->h;
+        if (match->screen_w && match->screen_h) {
+            closest->screen_w = match->screen_w;
+            closest->screen_h = match->screen_h;
         } else {
-            closest->w = mode->w;
-            closest->h = mode->h;
+            closest->screen_w = mode->screen_w;
+            closest->screen_h = mode->screen_h;
         }
-        if (match->display_scale > 0.0f) {
-            closest->display_scale = match->display_scale;
-        } else if (mode->display_scale > 0.0f) {
-            closest->display_scale = mode->display_scale;
+        if (match->pixel_w && match->pixel_h) {
+            closest->pixel_w = match->pixel_w;
+            closest->pixel_h = match->pixel_h;
         } else {
-            closest->display_scale = 1.0f;
+            closest->pixel_w = mode->pixel_w;
+            closest->pixel_h = mode->pixel_h;
         }
-
         if (match->refresh_rate > 0.0f) {
             closest->refresh_rate = match->refresh_rate;
         } else {
@@ -1029,19 +1044,17 @@ static SDL_DisplayMode *SDL_GetClosestDisplayModeForDisplay(SDL_VideoDisplay *di
         }
         closest->driverdata = match->driverdata;
 
-        /*
-         * Pick some reasonable defaults if the app and driver don't
-         * care
-         */
+        /* Pick some reasonable defaults if the app and driver don't care */
         if (!closest->format) {
             closest->format = SDL_PIXELFORMAT_RGB888;
         }
-        if (!closest->w) {
-            closest->w = 640;
+        if (!closest->screen_w) {
+            closest->screen_w = 640;
         }
-        if (!closest->h) {
-            closest->h = 480;
+        if (!closest->screen_h) {
+            closest->screen_h = 480;
         }
+        SDL_FinalizeDisplayMode(closest);
         return closest;
     }
     return NULL;
@@ -1075,11 +1088,17 @@ static int SDL_SetDisplayModeForDisplay(SDL_VideoDisplay *display, const SDL_Dis
         if (!display_mode.format) {
             display_mode.format = display->current_mode.format;
         }
-        if (!display_mode.w) {
-            display_mode.w = display->current_mode.w;
+        if (!display_mode.pixel_w) {
+            display_mode.pixel_w = display->current_mode.pixel_w;
+        }
+        if (!display_mode.pixel_h) {
+            display_mode.pixel_h = display->current_mode.pixel_h;
+        }
+        if (!display_mode.screen_w) {
+            display_mode.screen_w = display->current_mode.screen_w;
         }
-        if (!display_mode.h) {
-            display_mode.h = display->current_mode.h;
+        if (!display_mode.screen_h) {
+            display_mode.screen_h = display->current_mode.screen_h;
         }
         if (display_mode.refresh_rate == 0.0f) {
             display_mode.refresh_rate = display->current_mode.refresh_rate;
@@ -1087,7 +1106,9 @@ static int SDL_SetDisplayModeForDisplay(SDL_VideoDisplay *display, const SDL_Dis
 
         /* Get a good video mode, the closest one possible */
         if (!SDL_GetClosestDisplayModeForDisplay(display, &display_mode, &display_mode)) {
-            return SDL_SetError("No video mode large enough for %dx%d", display_mode.w, display_mode.h);
+            return SDL_SetError("No video mode large enough for %dx%d (%dx%d)",
+                                display_mode.pixel_w, display_mode.pixel_h,
+                                display_mode.screen_w, display_mode.screen_h);
         }
     } else {
         display_mode = display->desktop_mode;
@@ -1284,11 +1305,11 @@ int SDL_SetWindowDisplayMode(SDL_Window *window, const SDL_DisplayMode *mode)
 #ifndef __ANDROID__
                 /* Android may not resize the window to exactly what our fullscreen mode is, especially on
                  * windowed Android environments like the Chromebook or Samsung DeX.  Given this, we shouldn't
-                 * use fullscreen_mode.w and fullscreen_mode.h, but rather get our current native size.  As such,
+                 * use fullscreen_mode.screen_w and fullscreen_mode.screen_h, but rather get our current native size.  As such,
                  * Android's SetWindowFullscreen will generate the window event for us with the proper final size.
                  */
-                SDL_SendWindowEvent(window, SDL_EVENT_WINDOW_RESIZED, fullscreen_mode.w, fullscreen_mode.h);
-#endif
+                SDL_SendWindowEvent(window, SDL_EVENT_WINDOW_RESIZED, fullscreen_mode.screen_w, fullscreen_mode.screen_h);
+#endif /* !__ANDROID__ */
             }
         }
     }
@@ -1307,11 +1328,11 @@ int SDL_GetWindowDisplayMode(SDL_Window *window, SDL_DisplayMode *mode)
     }
 
     fullscreen_mode = window->fullscreen_mode;
-    if (!fullscreen_mode.w) {
-        fullscreen_mode.w = window->windowed.w;
+    if (!fullscreen_mode.screen_w) {
+        fullscreen_mode.screen_w = window->windowed.w;
     }
-    if (!fullscreen_mode.h) {
-        fullscreen_mode.h = window->windowed.h;
+    if (!fullscreen_mode.screen_h) {
+        fullscreen_mode.screen_h = window->windowed.h;
     }
 
     display = SDL_GetDisplayForWindow(window);
@@ -1469,7 +1490,7 @@ static int SDL_UpdateFullscreenMode(SDL_Window *window, SDL_bool fullscreen)
             if (SDL_GetWindowDisplayMode(other, &fullscreen_mode) == 0) {
                 SDL_bool resized = SDL_TRUE;
 
-                if (other->w == fullscreen_mode.w && other->h == fullscreen_mode.h) {
+                if (other->w == fullscreen_mode.screen_w && other->h == fullscreen_mode.screen_h) {
                     resized = SDL_FALSE;
                 }
 
@@ -1501,11 +1522,8 @@ static int SDL_UpdateFullscreenMode(SDL_Window *window, SDL_bool fullscreen)
                     /* This is also unnecessary on Win32 (WIN_SetWindowFullscreen calls SetWindowPos,
                      * WM_WINDOWPOSCHANGED will send SDL_EVENT_WINDOW_RESIZED).
                      */
-
-                    /* The new fullscreen window size must be sent in screen coordinates, not pixels. */
                     SDL_SendWindowEvent(other, SDL_EVENT_WINDOW_RESIZED,
-                                        (int)(fullscreen_mode.w / fullscreen_mode.display_scale),
-                                        (int)(fullscreen_mode.h / fullscreen_mode.display_scale));
+                                        fullscreen_mode.screen_w, fullscreen_mode.screen_h);
 #endif
                 } else {
                     SDL_OnWindowResized(other);
@@ -1745,15 +1763,15 @@ SDL_Window *SDL_CreateWindow(const char *title, int x, int y, int w, int h, Uint
         if ((flags & SDL_WINDOW_FULLSCREEN_DESKTOP) != SDL_WINDOW_FULLSCREEN_DESKTOP && (bounds.w != w || bounds.h != h)) {
             SDL_DisplayMode fullscreen_mode, closest_mode;
             SDL_zero(fullscreen_mode);
-            fullscreen_mode.w = w;
-            fullscreen_mode.h = h;
+            fullscreen_mode.screen_w = w;
+            fullscreen_mode.screen_h = h;
             if (SDL_GetClosestDisplayModeForDisplay(display, &fullscreen_mode, &closest_mode) != NULL) {
-                bounds.w = closest_mode.w;
-                bounds.h = closest_mode.h;
+                bounds.w = closest_mode.screen_w;
+                bounds.h = closest_mode.screen_h;
             }
         }
-        window->fullscreen_mode.w = bounds.w;
-        window->fullscreen_mode.h = bounds.h;
+        window->fullscreen_mode.screen_w = bounds.w;
+        window->fullscreen_mode.screen_h = bounds.h;
         window->x = bounds.x;
         window->y = bounds.y;
         window->w = bounds.w;
@@ -2409,8 +2427,16 @@ void SDL_GetWindowSizeInPixels(SDL_Window *window, int *w, int *h)
 
         if (display)
         {
-            *w = (int)SDL_ceilf(*w * display->current_mode.display_scale);
-            *h = (int)SDL_ceilf(*h * display->current_mode.display_scale);
+            if (*w == display->current_mode.screen_w) {
+                *w = display->current_mode.pixel_w;
+            } else {
+                *w = (int)SDL_ceilf(*w * display->current_mode.display_scale);
+            }
+            if (*h == display->current_mode.screen_h) {
+                *h = display->current_mode.pixel_h;
+            } else {
+                *h = (int)SDL_ceilf(*h * display->current_mode.display_scale);
+            }
         }
     }
 }
@@ -2999,8 +3025,8 @@ void SDL_OnWindowDisplayChanged(SDL_Window *window)
             window->y = rect.y;
             window->w = rect.w;
             window->h = rect.h;
-            window->fullscreen_mode.w = rect.w;
-            window->fullscreen_mode.h = rect.h;
+            window->fullscreen_mode.screen_w = rect.w;
+            window->fullscreen_mode.screen_h = rect.h;
             if (_this->SetWindowSize) {
                 _this->SetWindowSize(_this, window);
             }

+ 22 - 16
src/video/android/SDL_androidvideo.c

@@ -180,8 +180,8 @@ int Android_VideoInit(_THIS)
 
     SDL_zero(mode);
     mode.format = Android_ScreenFormat;
-    mode.w = Android_DeviceWidth;
-    mode.h = Android_DeviceHeight;
+    mode.pixel_w = Android_DeviceWidth;
+    mode.pixel_h = Android_DeviceHeight;
     mode.display_scale = Android_ScreenDensity;
     mode.refresh_rate = Android_ScreenRate;
     mode.driverdata = NULL;
@@ -276,11 +276,15 @@ void Android_SendResize(SDL_Window *window)
     SDL_VideoDevice *device = SDL_GetVideoDevice();
     if (device && device->num_displays > 0) {
         SDL_VideoDisplay *display = &device->displays[0];
-        display->desktop_mode.format = Android_ScreenFormat;
-        display->desktop_mode.w = Android_DeviceWidth;
-        display->desktop_mode.h = Android_DeviceHeight;
-        display->desktop_mode.display_scale = Android_ScreenDensity;
-        display->desktop_mode.refresh_rate = Android_ScreenRate;
+        SDL_DisplayMode desktop_mode;
+
+        SDL_zero(desktop_mode);
+        desktop_mode.format = Android_ScreenFormat;
+        desktop_mode.pixel_w = Android_DeviceWidth;
+        desktop_mode.pixel_h = Android_DeviceHeight;
+        desktop_mode.display_scale = Android_ScreenDensity;
+        desktop_mode.refresh_rate = Android_ScreenRate;
+        SDL_SetDesktopDisplayMode(display, &desktop_mode);
     }
 
     if (window) {
@@ -288,15 +292,17 @@ void Android_SendResize(SDL_Window *window)
          * will fall back to the old mode */
         int w, h;
         SDL_VideoDisplay *display = SDL_GetDisplayForWindow(window);
-        display->display_modes[0].format = Android_ScreenFormat;
-        display->display_modes[0].w = Android_DeviceWidth;
-        display->display_modes[0].h = Android_DeviceHeight;
-        display->display_modes[0].display_scale = Android_ScreenDensity;
-        display->display_modes[0].refresh_rate = Android_ScreenRate;
-        display->current_mode = display->display_modes[0];
-
-        w = (int)SDL_ceilf(Android_SurfaceWidth / Android_ScreenDensity);
-        h = (int)SDL_ceilf(Android_SurfaceHeight / Android_ScreenDensity);
+        SDL_DisplayMode current_mode;
+
+        current_mode.format = Android_ScreenFormat;
+        current_mode.pixel_w = Android_DeviceWidth;
+        current_mode.pixel_h = Android_DeviceHeight;
+        current_mode.display_scale = Android_ScreenDensity;
+        current_mode.refresh_rate = Android_ScreenRate;
+        SDL_SetCurrentDisplayMode(display, &current_mode);
+
+        w = (int)SDL_floorf(Android_SurfaceWidth / Android_ScreenDensity);
+        h = (int)SDL_floorf(Android_SurfaceHeight / Android_ScreenDensity);
         SDL_SendWindowEvent(window, SDL_EVENT_WINDOW_RESIZED, w, h);
     }
 }

+ 15 - 14
src/video/cocoa/SDL_cocoamodes.m

@@ -143,10 +143,10 @@ static SDL_bool GetDisplayMode(_THIS, CGDisplayModeRef vidmode, SDL_bool vidmode
 {
     SDL_DisplayModeData *data;
     bool usableForGUI = CGDisplayModeIsUsableForDesktopGUI(vidmode);
-    int width = (int)CGDisplayModeGetWidth(vidmode);
-    int height = (int)CGDisplayModeGetHeight(vidmode);
-    int pixelW = width;
-    int pixelH = height;
+    size_t width = CGDisplayModeGetWidth(vidmode);
+    size_t height = CGDisplayModeGetHeight(vidmode);
+    size_t pixelW = width;
+    size_t pixelH = height;
     uint32_t ioflags = CGDisplayModeGetIOFlags(vidmode);
     float refreshrate = GetDisplayModeRefreshRate(vidmode, link);
     Uint32 format = GetDisplayModePixelFormat(vidmode);
@@ -173,15 +173,15 @@ static SDL_bool GetDisplayMode(_THIS, CGDisplayModeRef vidmode, SDL_bool vidmode
      * modes to try (see comment below for why that's necessary).
      * CGDisplayModeGetPixelWidth and friends are only available in 10.8+. */
 #ifdef MAC_OS_X_VERSION_10_8
-    pixelW = (int)CGDisplayModeGetPixelWidth(vidmode);
-    pixelH = (int)CGDisplayModeGetPixelHeight(vidmode);
+    pixelW = CGDisplayModeGetPixelWidth(vidmode);
+    pixelH = CGDisplayModeGetPixelHeight(vidmode);
 
     if (modelist != NULL && floor(NSAppKitVersionNumber) > NSAppKitVersionNumber10_7) {
         CFIndex modescount = CFArrayGetCount(modelist);
         int i;
 
         for (i = 0; i < modescount; i++) {
-            int otherW, otherH, otherpixelW, otherpixelH;
+            size_t otherW, otherH, otherpixelW, otherpixelH;
             float otherrefresh;
             Uint32 otherformat;
             bool otherGUI;
@@ -196,10 +196,10 @@ static SDL_bool GetDisplayMode(_THIS, CGDisplayModeRef vidmode, SDL_bool vidmode
                 continue;
             }
 
-            otherW = (int)CGDisplayModeGetWidth(othermode);
-            otherH = (int)CGDisplayModeGetHeight(othermode);
-            otherpixelW = (int)CGDisplayModeGetPixelWidth(othermode);
-            otherpixelH = (int)CGDisplayModeGetPixelHeight(othermode);
+            otherW = CGDisplayModeGetWidth(othermode);
+            otherH = CGDisplayModeGetHeight(othermode);
+            otherpixelW = CGDisplayModeGetPixelWidth(othermode);
+            otherpixelH = CGDisplayModeGetPixelHeight(othermode);
             otherrefresh = GetDisplayModeRefreshRate(othermode, link);
             otherformat = GetDisplayModePixelFormat(othermode);
             otherGUI = CGDisplayModeIsUsableForDesktopGUI(othermode);
@@ -264,9 +264,10 @@ static SDL_bool GetDisplayMode(_THIS, CGDisplayModeRef vidmode, SDL_bool vidmode
     }
     data->modes = modes;
     mode->format = format;
-    mode->w = pixelW;
-    mode->h = pixelH;
-    mode->display_scale = (float)pixelW / width;
+    mode->pixel_w = (int)pixelW;
+    mode->pixel_h = (int)pixelH;
+    mode->screen_w = (int)width;
+    mode->screen_h = (int)height;
     mode->refresh_rate = refreshrate;
     mode->driverdata = data;
     return SDL_TRUE;

+ 2 - 2
src/video/dummy/SDL_nullvideo.c

@@ -144,8 +144,8 @@ int DUMMY_VideoInit(_THIS)
     /* Use a fake 32-bpp desktop mode */
     SDL_zero(mode);
     mode.format = SDL_PIXELFORMAT_RGB888;
-    mode.w = 1024;
-    mode.h = 768;
+    mode.pixel_w = 1024;
+    mode.pixel_h = 768;
     if (SDL_AddBasicVideoDisplay(&mode) < 0) {
         return -1;
     }

+ 2 - 1
src/video/emscripten/SDL_emscriptenvideo.c

@@ -129,7 +129,8 @@ int Emscripten_VideoInit(_THIS)
     /* Use a fake 32-bpp desktop mode */
     SDL_zero(mode);
     mode.format = SDL_PIXELFORMAT_RGB888;
-    emscripten_get_screen_size(&mode.w, &mode.h);
+    emscripten_get_screen_size(&mode.screen_w, &mode.screen_h);
+    mode.display_scale = emscripten_get_device_pixel_ratio();
 
     if (SDL_AddBasicVideoDisplay(&mode) < 0) {
         return -1;

+ 17 - 25
src/video/haiku/SDL_bmodes.cc

@@ -78,7 +78,7 @@ static float get_refresh_rate(display_mode &mode) {
 void _SpoutModeData(display_mode *bmode) {
     printf("BMode:\n");
     printf("\tw,h = (%i,%i)\n", bmode->virtual_width, bmode->virtual_height);
-    printf("\th,v = (%i,%i)\n", bmode->h_display_start, 
+    printf("\th,v = (%i,%i)\n", bmode->h_display_start,
             bmode->v_display_start);
     if (bmode->flags) {
         printf("\tFlags:\n");
@@ -162,25 +162,23 @@ int32 HAIKU_ColorSpaceToSDLPxFormat(uint32 colorspace)
 
     /* May never get here, but safer and needed to shut up compiler */
     SDL_SetError("Invalid color space");
-    return 0;       
+    return 0;
 }
 
-static void _BDisplayModeToSdlDisplayMode(display_mode *bmode,
-        SDL_DisplayMode *mode) {
+static void _BDisplayModeToSdlDisplayMode(display_mode *bmode, SDL_DisplayMode *mode) {
     SDL_zerop(mode);
-    mode->w = bmode->virtual_width;
-    mode->h = bmode->virtual_height;
+    mode->pixel_w = bmode->virtual_width;
+    mode->pixel_h = bmode->virtual_height;
     mode->refresh_rate = get_refresh_rate(*bmode);
 
 #if WRAP_BMODE
     SDL_DisplayModeData *data = (SDL_DisplayModeData*)SDL_calloc(1,
         sizeof(SDL_DisplayModeData));
     data->bmode = bmode;
-    
+
     mode->driverdata = data;
 
 #else
-
     mode->driverdata = bmode;
 #endif
 
@@ -190,19 +188,13 @@ static void _BDisplayModeToSdlDisplayMode(display_mode *bmode,
 
 /* Later, there may be more than one monitor available */
 static void _AddDisplay(BScreen *screen) {
-    SDL_VideoDisplay display;
-    SDL_DisplayMode *mode = (SDL_DisplayMode*)SDL_calloc(1,
-        sizeof(SDL_DisplayMode));
-    display_mode *bmode = (display_mode*)SDL_calloc(1, sizeof(display_mode));
-    screen->GetMode(bmode);
-
-    _BDisplayModeToSdlDisplayMode(bmode, mode);
-    
-    SDL_zero(display);
-    display.desktop_mode = *mode;
-    display.current_mode = *mode;
-    
-    SDL_AddVideoDisplay(&display, SDL_FALSE);
+    SDL_DisplayMode mode;
+    display_mode bmode;
+    screen->GetMode(&bmode);
+
+    _BDisplayModeToSdlDisplayMode(&bmode, &mode);
+
+    SDL_AddBasicVideoDisplay(&mode);
 }
 
 /*
@@ -243,11 +235,11 @@ void HAIKU_GetDisplayModes(_THIS, SDL_VideoDisplay *display) {
     display_mode this_bmode;
     display_mode *bmodes;
     uint32 count, i;
-    
+
     /* Get graphics-hardware supported modes */
     bscreen.GetModeList(&bmodes, &count);
     bscreen.GetMode(&this_bmode);
-    
+
     for (i = 0; i < count; ++i) {
         // FIXME: Apparently there are errors with colorspace changes
         if (bmodes[i].space == this_bmode.space) {
@@ -286,9 +278,9 @@ int HAIKU_SetDisplayMode(_THIS, SDL_VideoDisplay *display, SDL_DisplayMode *mode
     if (bscreen.SetMode(bmode) != B_OK) {
         return SDL_SetError("Bad video mode");
     }
-    
+
     free(bmode_list); /* This should not be SDL_free() */
-    
+
 #if SDL_VIDEO_OPENGL
     /* FIXME: Is there some way to reboot the OpenGL context?  This doesn't
        help */

+ 13 - 11
src/video/kmsdrm/SDL_kmsdrmvideo.c

@@ -501,11 +501,10 @@ static drmModeModeInfo *KMSDRM_GetClosestDisplayMode(SDL_VideoDisplay *display,
     SDL_DisplayMode target, closest;
     drmModeModeInfo *drm_mode;
 
-    target.w = width;
-    target.h = height;
-    target.format = 0; /* Will use the default mode format. */
-    target.refresh_rate = refresh_rate;
-    target.driverdata = 0; /* Initialize to 0 */
+    SDL_zero(target);
+    target.pixel_w = (int)width;
+    target.pixel_h = (int)height;
+    target.refresh_rate = (int)refresh_rate;
 
     if (!SDL_GetClosestDisplayMode(SDL_atoi(display->name), &target, &closest)) {
         return NULL;
@@ -871,8 +870,8 @@ static void KMSDRM_AddDisplay(_THIS, drmModeConnector *connector, drmModeRes *re
     modedata->mode_index = mode_index;
 
     display.driverdata = dispdata;
-    display.desktop_mode.w = dispdata->mode.hdisplay;
-    display.desktop_mode.h = dispdata->mode.vdisplay;
+    display.desktop_mode.pixel_w = dispdata->mode.hdisplay;
+    display.desktop_mode.pixel_h = dispdata->mode.vdisplay;
     display.desktop_mode.refresh_rate = CalculateRefreshRate(&dispdata->mode);
     display.desktop_mode.format = SDL_PIXELFORMAT_ARGB8888;
     display.desktop_mode.driverdata = modedata;
@@ -1158,6 +1157,7 @@ int KMSDRM_CreateSurfaces(_THIS, SDL_Window *window)
     SDL_WindowData *windata = (SDL_WindowData *)window->driverdata;
     SDL_VideoDisplay *display = SDL_GetDisplayForWindow(window);
     SDL_DisplayData *dispdata = (SDL_DisplayData *)display->driverdata;
+    SDL_DisplayMode current_mode;
 
     uint32_t surface_fmt = GBM_FORMAT_ARGB8888;
     uint32_t surface_flags = GBM_BO_USE_SCANOUT | GBM_BO_USE_RENDERING;
@@ -1182,10 +1182,12 @@ int KMSDRM_CreateSurfaces(_THIS, SDL_Window *window)
        mode that's set in sync with what SDL_video.c thinks is set */
     KMSDRM_GetModeToSet(window, &dispdata->mode);
 
-    display->current_mode.w = dispdata->mode.hdisplay;
-    display->current_mode.h = dispdata->mode.vdisplay;
-    display->current_mode.refresh_rate = CalculateRefreshRate(&dispdata->mode);
-    display->current_mode.format = SDL_PIXELFORMAT_ARGB8888;
+    SDL_zero(current_mode);
+    current_mode.pixel_w = dispdata->mode.hdisplay;
+    current_mode.pixel_h = dispdata->mode.vdisplay;
+    current_mode.refresh_rate = CalculateRefreshRate(&dispdata->mode);
+    current_mode.format = SDL_PIXELFORMAT_ARGB8888;
+    SDL_SetCurrentDisplayMode(display, &current_mode);
 
     windata->gs = KMSDRM_gbm_surface_create(viddata->gbm_dev,
                                             dispdata->mode.hdisplay, dispdata->mode.vdisplay,

+ 4 - 4
src/video/n3ds/SDL_n3dsvideo.c

@@ -118,8 +118,8 @@ AddN3DSDisplay(gfxScreen_t screen)
 
     display_driver_data->screen = screen;
 
-    mode.w = (screen == GFX_TOP) ? GSP_SCREEN_HEIGHT_TOP : GSP_SCREEN_HEIGHT_BOTTOM;
-    mode.h = GSP_SCREEN_WIDTH;
+    mode.pixel_w = (screen == GFX_TOP) ? GSP_SCREEN_HEIGHT_TOP : GSP_SCREEN_HEIGHT_BOTTOM;
+    mode.pixel_h = GSP_SCREEN_WIDTH;
     mode.refresh_rate = 60.0f;
     mode.format = FRAMEBUFFER_FORMAT;
 
@@ -154,8 +154,8 @@ static int N3DS_GetDisplayBounds(_THIS, SDL_VideoDisplay *display, SDL_Rect *rec
     }
     rect->x = 0;
     rect->y = (driver_data->screen == GFX_TOP) ? 0 : GSP_SCREEN_WIDTH;
-    rect->w = display->current_mode.w;
-    rect->h = display->current_mode.h;
+    rect->w = display->current_mode.screen_w;
+    rect->h = display->current_mode.screen_h;
 
     return 0;
 }

+ 2 - 2
src/video/ngage/SDL_ngagevideo.cpp

@@ -150,8 +150,8 @@ int NGAGE_VideoInit(_THIS)
     /* Use 12-bpp desktop mode */
     SDL_zero(mode);
     mode.format = SDL_PIXELFORMAT_RGB444;
-    mode.w = 176;
-    mode.h = 208;
+    mode.pixel_w = 176;
+    mode.pixel_h = 208;
     if (SDL_AddBasicVideoDisplay(&mode) < 0) {
         return -1;
     }

+ 2 - 2
src/video/offscreen/SDL_offscreenvideo.c

@@ -103,8 +103,8 @@ int OFFSCREEN_VideoInit(_THIS)
     /* Use a fake 32-bpp desktop mode */
     SDL_zero(mode);
     mode.format = SDL_PIXELFORMAT_RGB888;
-    mode.w = 1024;
-    mode.h = 768;
+    mode.pixel_w = 1024;
+    mode.pixel_h = 768;
     if (SDL_AddBasicVideoDisplay(&mode) < 0) {
         return -1;
     }

+ 7 - 13
src/video/ps2/SDL_ps2video.c

@@ -65,23 +65,17 @@ static int PS2_CreateWindow(_THIS, SDL_Window *window)
 
 static int PS2_VideoInit(_THIS)
 {
-    SDL_VideoDisplay display;
-    SDL_DisplayMode current_mode;
+    SDL_DisplayMode mode;
 
-    SDL_zero(current_mode);
-    current_mode.w = 640;
-    current_mode.h = 480;
-    current_mode.refresh_rate = 60.0f;
+    SDL_zero(mode);
+    mode.pixel_w = 640;
+    mode.pixel_h = 480;
+    mode.refresh_rate = 60.0f;
 
     /* 32 bpp for default */
-    current_mode.format = SDL_PIXELFORMAT_ABGR8888;
+    mode.format = SDL_PIXELFORMAT_ABGR8888;
 
-    SDL_zero(display);
-    display.desktop_mode = current_mode;
-    display.current_mode = current_mode;
-    SDL_AddDisplayMode(&display, &current_mode);
-
-    SDL_AddVideoDisplay(&display, SDL_FALSE);
+    SDL_AddBasicVideoDisplay(&mode);
 
     return 1;
 }

+ 12 - 13
src/video/psp/SDL_pspvideo.c

@@ -137,29 +137,28 @@ VideoBootStrap PSP_bootstrap = {
 int PSP_VideoInit(_THIS)
 {
     SDL_VideoDisplay display;
-    SDL_DisplayMode current_mode;
+    SDL_DisplayMode mode;
 
-    SDL_zero(current_mode);
-    current_mode.w = 480;
-    current_mode.h = 272;
-    current_mode.refresh_rate = 60.0f;
+    SDL_zero(mode);
+    mode.pixel_w = 480;
+    mode.pixel_h = 272;
+    mode.refresh_rate = 60.0f;
 
     /* 32 bpp for default */
-    current_mode.format = SDL_PIXELFORMAT_ABGR8888;
+    mode.format = SDL_PIXELFORMAT_ABGR8888;
 
     SDL_zero(display);
-    display.desktop_mode = current_mode;
-    display.current_mode = current_mode;
+    display.desktop_mode = mode;
+    display.current_mode = mode;
 
-    SDL_AddDisplayMode(&display, &current_mode);
+    SDL_AddDisplayMode(&display, &mode);
 
     /* 16 bpp secondary mode */
-    current_mode.format = SDL_PIXELFORMAT_BGR565;
-    display.desktop_mode = current_mode;
-    display.current_mode = current_mode;
-    SDL_AddDisplayMode(&display, &current_mode);
+    mode.format = SDL_PIXELFORMAT_BGR565;
+    SDL_AddDisplayMode(&display, &mode);
 
     SDL_AddVideoDisplay(&display, SDL_FALSE);
+
     return 1;
 }
 

+ 8 - 8
src/video/raspberry/SDL_rpivideo.c

@@ -148,7 +148,7 @@ static void AddDispManXDisplay(const int display_id)
     DISPMANX_MODEINFO_T modeinfo;
     DISPMANX_DISPLAY_HANDLE_T handle;
     SDL_VideoDisplay display;
-    SDL_DisplayMode current_mode;
+    SDL_DisplayMode mode;
     SDL_DisplayData *data;
 
     handle = vc_dispmanx_display_open(display_id);
@@ -162,17 +162,17 @@ static void AddDispManXDisplay(const int display_id)
     }
 
     /* RPI_GetRefreshRate() doesn't distinguish between displays. I'm not sure the hardware distinguishes either */
-    SDL_zero(current_mode);
-    current_mode.w = modeinfo.width;
-    current_mode.h = modeinfo.height;
-    current_mode.refresh_rate = RPI_GetRefreshRate();
+    SDL_zero(mode);
+    mode.pixel_w = modeinfo.width;
+    mode.pixel_h = modeinfo.height;
+    mode.refresh_rate = RPI_GetRefreshRate();
 
     /* 32 bpp for default */
-    current_mode.format = SDL_PIXELFORMAT_ABGR8888;
+    mode.format = SDL_PIXELFORMAT_ABGR8888;
 
     SDL_zero(display);
-    display.desktop_mode = current_mode;
-    display.current_mode = current_mode;
+    display.desktop_mode = mode;
+    display.current_mode = mode;
 
     /* Allocate display internal data */
     data = (SDL_DisplayData *)SDL_calloc(1, sizeof(SDL_DisplayData));

+ 2 - 2
src/video/riscos/SDL_riscosmodes.c

@@ -137,8 +137,8 @@ static SDL_bool read_mode_block(int *block, SDL_DisplayMode *mode, SDL_bool exte
     }
 
     SDL_zerop(mode);
-    mode->w = xres;
-    mode->h = yres;
+    mode->pixel_w = xres;
+    mode->pixel_h = yres;
     mode->format = RISCOS_ModeToPixelFormat(ncolour, modeflags, log2bpp);
     mode->refresh_rate = (float)rate;
 

+ 20 - 14
src/video/uikit/SDL_uikitmodes.m

@@ -269,8 +269,8 @@ static int UIKit_AddSingleDisplayMode(SDL_VideoDisplay *display, int w, int h,
         return -1;
     }
 
-    mode.w = w;
-    mode.h = h;
+    mode.pixel_w = w;
+    mode.pixel_h = h;
     mode.display_scale = uiscreen.scale;
     mode.refresh_rate = UIKit_GetDisplayModeRefreshRate(uiscreen);
     mode.format = SDL_PIXELFORMAT_ABGR8888;
@@ -315,8 +315,8 @@ int UIKit_AddDisplay(UIScreen *uiscreen, SDL_bool send_event)
     }
 
     SDL_zero(mode);
-    mode.w = (int)size.width;
-    mode.h = (int)size.height;
+    mode.pixel_w = (int)size.width;
+    mode.pixel_h = (int)size.height;
     mode.display_scale = uiscreen.scale;
     mode.format = SDL_PIXELFORMAT_ABGR8888;
     mode.refresh_rate = UIKit_GetDisplayModeRefreshRate(uiscreen);
@@ -455,11 +455,11 @@ int UIKit_SetDisplayMode(_THIS, SDL_VideoDisplay *display, SDL_DisplayMode *mode
             /* [UIApplication setStatusBarOrientation:] no longer works reliably
              * in recent iOS versions, so we can't rotate the screen when setting
              * the display mode. */
-            if (mode->w > mode->h) {
+            if (mode->pixel_w > mode->pixel_h) {
                 if (!UIKit_IsDisplayLandscape(data.uiscreen)) {
                     return SDL_SetError("Screen orientation does not match display mode size");
                 }
-            } else if (mode->w < mode->h) {
+            } else if (mode->pixel_w < mode->pixel_h) {
                 if (UIKit_IsDisplayLandscape(data.uiscreen)) {
                     return SDL_SetError("Screen orientation does not match display mode size");
                 }
@@ -531,17 +531,23 @@ void SDL_OnApplicationDidChangeStatusBarOrientation()
          * orientation so that updating a window's fullscreen state to
          * SDL_WINDOW_FULLSCREEN_DESKTOP keeps the window dimensions in the
          * correct orientation. */
-        if (isLandscape != (desktopmode->w > desktopmode->h)) {
-            int height = desktopmode->w;
-            desktopmode->w = desktopmode->h;
-            desktopmode->h = height;
+        if (isLandscape != (desktopmode->pixel_w > desktopmode->pixel_h)) {
+            int height = desktopmode->pixel_w;
+            desktopmode->pixel_w = desktopmode->pixel_h;
+            desktopmode->pixel_h = height;
+            height = desktopmode->screen_w;
+            desktopmode->screen_w = desktopmode->screen_h;
+            desktopmode->screen_h = height;
         }
 
         /* Same deal with the current mode + SDL_GetCurrentDisplayMode. */
-        if (isLandscape != (currentmode->w > currentmode->h)) {
-            int height = currentmode->w;
-            currentmode->w = currentmode->h;
-            currentmode->h = height;
+        if (isLandscape != (currentmode->pixel_w > currentmode->pixel_h)) {
+            int height = currentmode->pixel_w;
+            currentmode->pixel_w = currentmode->pixel_h;
+            currentmode->pixel_h = height;
+            height = currentmode->screen_w;
+            currentmode->screen_w = currentmode->screen_h;
+            currentmode->screen_h = height;
         }
 
         switch ([UIApplication sharedApplication].statusBarOrientation) {

+ 1 - 1
src/video/uikit/SDL_uikitwindow.m

@@ -177,7 +177,7 @@ int UIKit_CreateWindow(_THIS, SDL_Window *window)
             const SDL_DisplayMode *bestmode = NULL;
             for (i = display->num_display_modes; i >= 0; i--) {
                 const SDL_DisplayMode *mode = &display->display_modes[i];
-                if ((mode->w >= window->w) && (mode->h >= window->h)) {
+                if ((mode->screen_w >= window->w) && (mode->screen_h >= window->h)) {
                     bestmode = mode;
                 }
             }

+ 11 - 15
src/video/vita/SDL_vitavideo.c

@@ -180,45 +180,41 @@ VideoBootStrap VITA_bootstrap = {
 /*****************************************************************************/
 int VITA_VideoInit(_THIS)
 {
-    SDL_VideoDisplay display;
-    SDL_DisplayMode current_mode;
+    SDL_DisplayMode mode;
 #if defined(SDL_VIDEO_VITA_PVR)
     char *res = SDL_getenv("VITA_RESOLUTION");
 #endif
-    SDL_zero(current_mode);
+    SDL_zero(mode);
 
 #if defined(SDL_VIDEO_VITA_PVR)
     if (res) {
         /* 1088i for PSTV (Or Sharpscale) */
         if (!SDL_strncmp(res, "1080", 4)) {
-            current_mode.w = 1920;
-            current_mode.h = 1088;
+            mode.pixel_w = 1920;
+            mode.pixel_h = 1088;
         }
         /* 725p for PSTV (Or Sharpscale) */
         else if (!SDL_strncmp(res, "720", 3)) {
-            current_mode.w = 1280;
-            current_mode.h = 725;
+            mode.pixel_w = 1280;
+            mode.pixel_h = 725;
         }
     }
     /* 544p */
     else {
 #endif
-        current_mode.w = 960;
-        current_mode.h = 544;
+        mode.pixel_w = 960;
+        mode.pixel_h = 544;
 #if defined(SDL_VIDEO_VITA_PVR)
     }
 #endif
 
-    current_mode.refresh_rate = 60.0f;
+    mode.refresh_rate = 60.0f;
 
     /* 32 bpp for default */
-    current_mode.format = SDL_PIXELFORMAT_ABGR8888;
+    mode.format = SDL_PIXELFORMAT_ABGR8888;
 
-    SDL_zero(display);
-    display.desktop_mode = current_mode;
-    display.current_mode = current_mode;
+    SDL_AddBasicVideoDisplay(&mode);
 
-    SDL_AddVideoDisplay(&display, SDL_FALSE);
     VITA_InitTouch();
     VITA_InitKeyboard();
     VITA_InitMouse();

+ 9 - 9
src/video/vivante/SDL_vivantevideo.c

@@ -125,7 +125,7 @@ static int VIVANTE_AddVideoDisplays(_THIS)
 {
     SDL_VideoData *videodata = _this->driverdata;
     SDL_VideoDisplay display;
-    SDL_DisplayMode current_mode;
+    SDL_DisplayMode mode;
     SDL_DisplayData *data;
     int pitch = 0, bpp = 0;
     unsigned long pixels = 0;
@@ -135,33 +135,33 @@ static int VIVANTE_AddVideoDisplays(_THIS)
         return SDL_OutOfMemory();
     }
 
-    SDL_zero(current_mode);
+    SDL_zero(mode);
 #if SDL_VIDEO_DRIVER_VIVANTE_VDK
     data->native_display = vdkGetDisplay(videodata->vdk_private);
 
-    vdkGetDisplayInfo(data->native_display, &current_mode.w, &current_mode.h, &pixels, &pitch, &bpp);
+    vdkGetDisplayInfo(data->native_display, &mode.pixel_w, &mode.pixel_h, &pixels, &pitch, &bpp);
 #else
     data->native_display = videodata->fbGetDisplayByIndex(0);
 
-    videodata->fbGetDisplayInfo(data->native_display, &current_mode.w, &current_mode.h, &pixels, &pitch, &bpp);
+    videodata->fbGetDisplayInfo(data->native_display, &mode.pixel_w, &mode.pixel_h, &pixels, &pitch, &bpp);
 #endif /* SDL_VIDEO_DRIVER_VIVANTE_VDK */
 
     switch (bpp) {
     default: /* Is another format used? */
     case 32:
-        current_mode.format = SDL_PIXELFORMAT_ARGB8888;
+        mode.format = SDL_PIXELFORMAT_ARGB8888;
         break;
     case 16:
-        current_mode.format = SDL_PIXELFORMAT_RGB565;
+        mode.format = SDL_PIXELFORMAT_RGB565;
         break;
     }
     /* FIXME: How do we query refresh rate? */
-    current_mode.refresh_rate = 60.0f;
+    mode.refresh_rate = 60.0f;
 
     SDL_zero(display);
     display.name = VIVANTE_GetDisplayName(_this);
-    display.desktop_mode = current_mode;
-    display.current_mode = current_mode;
+    display.desktop_mode = mode;
+    display.current_mode = mode;
     display.driverdata = data;
     SDL_AddVideoDisplay(&display, SDL_FALSE);
     return 0;

+ 17 - 17
src/video/wayland/SDL_waylandvideo.c

@@ -422,17 +422,17 @@ static void AddEmulatedModes(SDL_VideoDisplay *dpy, SDL_bool rot_90)
         mode.display_scale = 1.0f;
 
         if (rot_90) {
-            mode.w = mode_list[i].h;
-            mode.h = mode_list[i].w;
+            mode.pixel_w = mode_list[i].h;
+            mode.pixel_h = mode_list[i].w;
         } else {
-            mode.w = mode_list[i].w;
-            mode.h = mode_list[i].h;
+            mode.pixel_w = mode_list[i].w;
+            mode.pixel_h = mode_list[i].h;
         }
 
         /* Only add modes that are smaller than the native mode. */
-        if ((mode.w < native_width && mode.h < native_height) ||
-            (mode.w < native_width && mode.h == native_height) ||
-            (mode.w == native_width && mode.h < native_height)) {
+        if ((mode.pixel_w < native_width && mode.pixel_h < native_height) ||
+            (mode.pixel_w < native_width && mode.pixel_h == native_height) ||
+            (mode.pixel_w == native_width && mode.pixel_h < native_height)) {
             SDL_AddDisplayMode(dpy, &mode);
         }
     }
@@ -565,11 +565,11 @@ static void display_handle_done(void *data,
     native_mode.format = SDL_PIXELFORMAT_RGB888;
 
     if (driverdata->transform & WL_OUTPUT_TRANSFORM_90) {
-        native_mode.w = driverdata->native_height;
-        native_mode.h = driverdata->native_width;
+        native_mode.pixel_w = driverdata->native_height;
+        native_mode.pixel_h = driverdata->native_width;
     } else {
-        native_mode.w = driverdata->native_width;
-        native_mode.h = driverdata->native_height;
+        native_mode.pixel_w = driverdata->native_width;
+        native_mode.pixel_h = driverdata->native_height;
     }
     native_mode.display_scale = 1.0f;
     native_mode.refresh_rate = ((100 * driverdata->refresh) / 1000) / 100.0f; /* mHz to Hz */
@@ -590,11 +590,11 @@ static void display_handle_done(void *data,
 
     /* xdg-output dimensions are already transformed, so no need to rotate. */
     if (driverdata->has_logical_size || !(driverdata->transform & WL_OUTPUT_TRANSFORM_90)) {
-        desktop_mode.w = driverdata->width;
-        desktop_mode.h = driverdata->height;
+        desktop_mode.pixel_w = driverdata->width;
+        desktop_mode.pixel_h = driverdata->height;
     } else {
-        desktop_mode.w = driverdata->height;
-        desktop_mode.h = driverdata->width;
+        desktop_mode.pixel_w = driverdata->height;
+        desktop_mode.pixel_h = driverdata->width;
     }
     desktop_mode.display_scale = driverdata->scale_factor;
     desktop_mode.refresh_rate = ((100 * driverdata->refresh) / 1000) / 100.0f; /* mHz to Hz */
@@ -976,8 +976,8 @@ static int Wayland_GetDisplayBounds(_THIS, SDL_VideoDisplay *display, SDL_Rect *
     SDL_WaylandOutputData *driverdata = (SDL_WaylandOutputData *)display->driverdata;
     rect->x = driverdata->x;
     rect->y = driverdata->y;
-    rect->w = display->current_mode.w;
-    rect->h = display->current_mode.h;
+    rect->w = display->current_mode.screen_w;
+    rect->h = display->current_mode.screen_h;
     return 0;
 }
 

+ 4 - 6
src/video/windows/SDL_windowsmodes.c

@@ -38,9 +38,7 @@ static void WIN_UpdateDisplayMode(_THIS, LPCWSTR deviceName, DWORD index, SDL_Di
     SDL_DisplayModeData *data = (SDL_DisplayModeData *)mode->driverdata;
     HDC hdc;
 
-    data->DeviceMode.dmFields =
-        (DM_BITSPERPEL | DM_PELSWIDTH | DM_PELSHEIGHT | DM_DISPLAYFREQUENCY |
-         DM_DISPLAYFLAGS);
+    data->DeviceMode.dmFields = (DM_BITSPERPEL | DM_PELSWIDTH | DM_PELSHEIGHT | DM_DISPLAYFREQUENCY | DM_DISPLAYFLAGS);
 
     /* NOLINTNEXTLINE(bugprone-assignment-in-if-condition): No simple way to extract the assignment */
     if (index == ENUM_CURRENT_SETTINGS && (hdc = CreateDC(deviceName, NULL, NULL, NULL)) != NULL) {
@@ -180,14 +178,14 @@ static SDL_bool WIN_GetDisplayMode(_THIS, HMONITOR hMonitor, LPCWSTR deviceName,
     data->DeviceMode = devmode;
 
     mode->format = SDL_PIXELFORMAT_UNKNOWN;
-    mode->w = data->DeviceMode.dmPelsWidth;
-    mode->h = data->DeviceMode.dmPelsHeight;
+    mode->pixel_w = data->DeviceMode.dmPelsWidth;
+    mode->pixel_h = data->DeviceMode.dmPelsHeight;
     mode->refresh_rate = WIN_GetRefreshRate(&data->DeviceMode);
 
     if (index == ENUM_CURRENT_SETTINGS && videodata->GetDpiForMonitor) {
         UINT hdpi_uint, vdpi_uint;
         if (videodata->GetDpiForMonitor(hMonitor, MDT_EFFECTIVE_DPI, &hdpi_uint, &vdpi_uint) == S_OK) {
-            mode->display_scale = (float)hdpi_uint / 96;
+            mode->display_scale = hdpi_uint / 96.0f;
         }
     }
 

+ 6 - 11
src/video/windows/SDL_windowsvideo.c

@@ -423,19 +423,14 @@ int WIN_VideoInit(_THIS)
 #if defined(__XBOXONE__) || defined(__XBOXSERIES__)
     /* For Xbox, we just need to create the single display */
     {
-        SDL_VideoDisplay display;
-        SDL_DisplayMode current_mode;
+        SDL_DisplayMode mode;
 
-        SDL_zero(current_mode);
-        D3D12_XBOX_GetResolution(&current_mode.w, &current_mode.h);
-        current_mode.refresh_rate = 60.0f;
-        current_mode.format = SDL_PIXELFORMAT_ARGB8888;
+        SDL_zero(mode);
+        D3D12_XBOX_GetResolution(&mode.pixel_w, &mode.pixel_h);
+        mode.refresh_rate = 60.0f;
+        mode.format = SDL_PIXELFORMAT_ARGB8888;
 
-        SDL_zero(display);
-        display.desktop_mode = current_mode;
-        display.current_mode = current_mode;
-
-        SDL_AddVideoDisplay(&display, SDL_FALSE);
+        SDL_AddBasicVideoDisplay(&mode);
     }
 #else /*!defined(__XBOXONE__) && !defined(__XBOXSERIES__)*/
     if (WIN_InitModes(_this) < 0) {

+ 21 - 17
src/video/winrt/SDL_winrtvideo.cpp

@@ -253,8 +253,8 @@ extern "C" Uint32 D3D11_DXGIFormatToSDLPixelFormat(DXGI_FORMAT dxgiFormat);
 static void WINRT_DXGIModeToSDLDisplayMode(const DXGI_MODE_DESC *dxgiMode, SDL_DisplayMode *sdlMode)
 {
     SDL_zerop(sdlMode);
-    sdlMode->w = dxgiMode->Width;
-    sdlMode->h = dxgiMode->Height;
+    sdlMode->pixel_w = dxgiMode->Width;
+    sdlMode->pixel_h = dxgiMode->Height;
     sdlMode->refresh_rate = (((100 * dxgiMode->RefreshRate.Numerator) / dxgiMode->RefreshRate.Denominator) / 100.0f);
     sdlMode->format = D3D11_DXGIFormatToSDLPixelFormat(dxgiMode->Format);
 }
@@ -303,10 +303,9 @@ static int WINRT_AddDisplaysForOutput(_THIS, IDXGIAdapter1 *dxgiAdapter1, int ou
         SDL_DisplayMode mode;
         SDL_zero(mode);
         display.name = SDL_strdup("Windows Simulator / Terminal Services Display");
-        mode.w = (dxgiOutputDesc.DesktopCoordinates.right - dxgiOutputDesc.DesktopCoordinates.left);
-        mode.h = (dxgiOutputDesc.DesktopCoordinates.bottom - dxgiOutputDesc.DesktopCoordinates.top);
+        mode.pixel_w = (dxgiOutputDesc.DesktopCoordinates.right - dxgiOutputDesc.DesktopCoordinates.left);
+        mode.pixel_h = (dxgiOutputDesc.DesktopCoordinates.bottom - dxgiOutputDesc.DesktopCoordinates.top);
         mode.format = DXGI_FORMAT_B8G8R8A8_UNORM;
-        mode.refresh_rate = 0.0f; /* Display mode is unknown, so just fill in zero, as specified by SDL's header files */
         display.desktop_mode = mode;
         display.current_mode = mode;
         if (!SDL_AddDisplayMode(&display, &mode)) {
@@ -415,18 +414,23 @@ static int WINRT_AddDisplaysForAdapter(_THIS, IDXGIFactory2 *dxgiFactory2, int a
                 */
 
 #if (NTDDI_VERSION >= NTDDI_WIN10) || (SDL_WINRT_USE_APPLICATIONVIEW && WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP)
-                mode.w = WINRT_DIPS_TO_PHYSICAL_PIXELS(appView->VisibleBounds.Width);
-                mode.h = WINRT_DIPS_TO_PHYSICAL_PIXELS(appView->VisibleBounds.Height);
+                mode.pixel_w = WINRT_DIPS_TO_PHYSICAL_PIXELS(appView->VisibleBounds.Width);
+                mode.pixel_h = WINRT_DIPS_TO_PHYSICAL_PIXELS(appView->VisibleBounds.Height);
+                mode.screen_w = appView->VisibleBounds.Width;
+                mode.screen_h = appView->VisibleBounds.Height;
+                mode.display_scale = WINRT_DISPLAY_PROPERTY(LogicalDpi) / 96.0f;
 #else
                 /* On platform(s) that do not support VisibleBounds, such as Windows 8.1,
                    fall back to CoreWindow's Bounds property.
                 */
-                mode.w = WINRT_DIPS_TO_PHYSICAL_PIXELS(coreWin->Bounds.Width);
-                mode.h = WINRT_DIPS_TO_PHYSICAL_PIXELS(coreWin->Bounds.Height);
+                mode.pixel_w = WINRT_DIPS_TO_PHYSICAL_PIXELS(coreWin->Bounds.Width);
+                mode.pixel_h = WINRT_DIPS_TO_PHYSICAL_PIXELS(coreWin->Bounds.Height);
+                mode.screen_w = coreWin->Bounds.Width;
+                mode.screen_h = coreWin->Bounds.Height;
+                mode.display_scale = WINRT_DISPLAY_PROPERTY(LogicalDpi) / 96.0f;
 #endif
 
                 mode.format = DXGI_FORMAT_B8G8R8A8_UNORM;
-                mode.refresh_rate = 0.0f; /* Display mode is unknown, so just fill in zero, as specified by SDL's header files */
                 display.desktop_mode = mode;
                 display.current_mode = mode;
                 bool error = SDL_AddDisplayMode(&display, &mode) < 0 ||
@@ -532,7 +536,7 @@ WINRT_DetectWindowFlags(SDL_Window *window)
             }
 #endif
 
-            if (display->desktop_mode.w != w || display->desktop_mode.h != h) {
+            if (display->desktop_mode.pixel_w != w || display->desktop_mode.pixel_h != h) {
                 latestFlags |= SDL_WINDOW_MAXIMIZED;
             } else {
                 latestFlags |= SDL_WINDOW_FULLSCREEN_DESKTOP;
@@ -701,12 +705,12 @@ int WINRT_CreateWindow(_THIS, SDL_Window *window)
            user choice of various things.  For now, just adapt the SDL_Window to
            whatever Windows set-up as the native-window's geometry.
         */
-        window->x = WINRT_DIPS_TO_PHYSICAL_PIXELS(data->coreWindow->Bounds.Left);
-        window->y = WINRT_DIPS_TO_PHYSICAL_PIXELS(data->coreWindow->Bounds.Top);
+        window->x = (int)SDL_lroundf(data->coreWindow->Bounds.Left);
+        window->y = (int)SDL_lroundf(data->coreWindow->Bounds.Top);
 #if NTDDI_VERSION < NTDDI_WIN10
         /* On WinRT 8.x / pre-Win10, just use the size we were given. */
-        window->w = WINRT_DIPS_TO_PHYSICAL_PIXELS(data->coreWindow->Bounds.Width);
-        window->h = WINRT_DIPS_TO_PHYSICAL_PIXELS(data->coreWindow->Bounds.Height);
+        window->w = (int)SDL_floorf(data->coreWindow->Bounds.Width);
+        window->h = (int)SDL_floorf(data->coreWindow->Bounds.Height);
 #else
         /* On Windows 10, we occasionally get control over window size.  For windowed
            mode apps, try this.
@@ -721,8 +725,8 @@ int WINRT_CreateWindow(_THIS, SDL_Window *window)
             /* We either weren't able to set the window size, or a request for
                fullscreen was made.  Get window-size info from the OS.
             */
-            window->w = WINRT_DIPS_TO_PHYSICAL_PIXELS(data->coreWindow->Bounds.Width);
-            window->h = WINRT_DIPS_TO_PHYSICAL_PIXELS(data->coreWindow->Bounds.Height);
+            window->w = (int)SDL_floorf(data->coreWindow->Bounds.Width);
+            window->h = (int)SDL_floorf(data->coreWindow->Bounds.Height);
         }
 #endif
 

+ 2 - 2
src/video/x11/SDL_x11messagebox.c

@@ -471,8 +471,8 @@ static int X11_MessageBoxCreateWindow(SDL_MessageBoxDataX11 *data)
         if ((dev) && (dev->displays) && (dev->num_displays > 0)) {
             const SDL_VideoDisplay *dpy = &dev->displays[0];
             const SDL_DisplayData *dpydata = (SDL_DisplayData *)dpy->driverdata;
-            x = dpydata->x + ((dpy->current_mode.w - data->dialog_width) / 2);
-            y = dpydata->y + ((dpy->current_mode.h - data->dialog_height) / 3);
+            x = dpydata->x + ((dpy->current_mode.pixel_w - data->dialog_width) / 2);
+            y = dpydata->y + ((dpy->current_mode.pixel_h - data->dialog_height) / 3);
         } else { /* oh well. This will misposition on a multi-head setup. Init first next time. */
             x = (DisplayWidth(display, data->screen) - data->dialog_width) / 2;
             y = (DisplayHeight(display, data->screen) - data->dialog_height) / 3;

+ 19 - 19
src/video/x11/SDL_x11modes.c

@@ -217,11 +217,11 @@ static SDL_bool SetXRandRModeInfo(Display *display, XRRScreenResources *res, RRC
             }
 
             if (rotation & (XRANDR_ROTATION_LEFT | XRANDR_ROTATION_RIGHT)) {
-                mode->w = info->height;
-                mode->h = info->width;
+                mode->pixel_w = info->height;
+                mode->pixel_h = info->width;
             } else {
-                mode->w = info->width;
-                mode->h = info->height;
+                mode->pixel_w = info->width;
+                mode->pixel_h = info->height;
             }
             mode->refresh_rate = CalculateXRandRRefreshRate(info);
             ((SDL_DisplayModeData *)mode->driverdata)->xrandr_mode = modeID;
@@ -343,8 +343,8 @@ static int X11_AddXRandRDisplay(_THIS, Display *dpy, int screen, RROutput output
 
     SDL_zero(mode);
     modeID = crtc->mode;
-    mode.w = crtc->width;
-    mode.h = crtc->height;
+    mode.pixel_w = crtc->width;
+    mode.pixel_h = crtc->height;
     mode.format = pixelformat;
 
     display_x = crtc->x;
@@ -369,9 +369,9 @@ static int X11_AddXRandRDisplay(_THIS, Display *dpy, int screen, RROutput output
     displaydata->screen = screen;
     displaydata->visual = vinfo.visual;
     displaydata->depth = vinfo.depth;
-    displaydata->hdpi = display_mm_width ? (((float)mode.w) * 25.4f / display_mm_width) : 0.0f;
-    displaydata->vdpi = display_mm_height ? (((float)mode.h) * 25.4f / display_mm_height) : 0.0f;
-    displaydata->ddpi = SDL_ComputeDiagonalDPI(mode.w, mode.h, ((float)display_mm_width) / 25.4f, ((float)display_mm_height) / 25.4f);
+    displaydata->hdpi = display_mm_width ? (((float)mode.pixel_w) * 25.4f / display_mm_width) : 0.0f;
+    displaydata->vdpi = display_mm_height ? (((float)mode.pixel_h) * 25.4f / display_mm_height) : 0.0f;
+    displaydata->ddpi = SDL_ComputeDiagonalDPI(mode.pixel_w, mode.pixel_h, ((float)display_mm_width) / 25.4f, ((float)display_mm_height) / 25.4f);
     displaydata->scanline_pad = scanline_pad;
     displaydata->x = display_x;
     displaydata->y = display_y;
@@ -574,8 +574,8 @@ static int X11_InitModes_StdXlib(_THIS)
     }
 
     SDL_zero(mode);
-    mode.w = WidthOfScreen(screen);
-    mode.h = HeightOfScreen(screen);
+    mode.pixel_w = WidthOfScreen(screen);
+    mode.pixel_h = HeightOfScreen(screen);
     mode.format = pixelformat;
 
     displaydata = (SDL_DisplayData *)SDL_calloc(1, sizeof(*displaydata));
@@ -596,9 +596,9 @@ static int X11_InitModes_StdXlib(_THIS)
     displaydata->screen = default_screen;
     displaydata->visual = vinfo.visual;
     displaydata->depth = vinfo.depth;
-    displaydata->hdpi = display_mm_width ? (((float)mode.w) * 25.4f / display_mm_width) : 0.0f;
-    displaydata->vdpi = display_mm_height ? (((float)mode.h) * 25.4f / display_mm_height) : 0.0f;
-    displaydata->ddpi = SDL_ComputeDiagonalDPI(mode.w, mode.h, ((float)display_mm_width) / 25.4f, ((float)display_mm_height) / 25.4f);
+    displaydata->hdpi = display_mm_width ? (((float)mode.pixel_w) * 25.4f / display_mm_width) : 0.0f;
+    displaydata->vdpi = display_mm_height ? (((float)mode.pixel_h) * 25.4f / display_mm_height) : 0.0f;
+    displaydata->ddpi = SDL_ComputeDiagonalDPI(mode.pixel_w, mode.pixel_h, ((float)display_mm_width) / 25.4f, ((float)display_mm_height) / 25.4f);
 
     xft_dpi = GetXftDPI(dpy);
     if (xft_dpi > 0) {
@@ -783,8 +783,8 @@ int X11_SetDisplayMode(_THIS, SDL_VideoDisplay *sdl_display, SDL_DisplayMode *mo
             goto ungrabServer;
         }
 
-        mm_width = mode->w * DisplayWidthMM(display, data->screen) / DisplayWidth(display, data->screen);
-        mm_height = mode->h * DisplayHeightMM(display, data->screen) / DisplayHeight(display, data->screen);
+        mm_width = mode->pixel_w * DisplayWidthMM(display, data->screen) / DisplayWidth(display, data->screen);
+        mm_height = mode->pixel_h * DisplayHeightMM(display, data->screen) / DisplayHeight(display, data->screen);
 
         /* !!! FIXME: this can get into a problem scenario when a window is
            bigger than a physical monitor in a configuration where one screen
@@ -795,7 +795,7 @@ int X11_SetDisplayMode(_THIS, SDL_VideoDisplay *sdl_display, SDL_DisplayMode *mo
            crashing */
         X11_XSync(display, False);
         PreXRRSetScreenSizeErrorHandler = X11_XSetErrorHandler(SDL_XRRSetScreenSizeErrHandler);
-        X11_XRRSetScreenSize(display, RootWindow(display, data->screen), mode->w, mode->h, mm_width, mm_height);
+        X11_XRRSetScreenSize(display, RootWindow(display, data->screen), mode->pixel_w, mode->pixel_h, mm_width, mm_height);
         X11_XSync(display, False);
         X11_XSetErrorHandler(PreXRRSetScreenSizeErrorHandler);
 
@@ -831,8 +831,8 @@ int X11_GetDisplayBounds(_THIS, SDL_VideoDisplay *sdl_display, SDL_Rect *rect)
 
     rect->x = data->x;
     rect->y = data->y;
-    rect->w = sdl_display->current_mode.w;
-    rect->h = sdl_display->current_mode.h;
+    rect->w = sdl_display->current_mode.screen_w;
+    rect->h = sdl_display->current_mode.screen_h;
 
     return 0;
 }

+ 14 - 13
test/testautomation_video.c

@@ -425,8 +425,9 @@ int video_getClosestDisplayModeCurrentResolution(void *arg)
         }
 
         /* Set the desired resolution equals to current resolution */
-        target.w = current.w;
-        target.h = current.h;
+        SDL_zero(target);
+        target.pixel_w = current.pixel_w;
+        target.pixel_h = current.pixel_h;
         for (variation = 0; variation < 8; variation++) {
             /* Vary constraints on other query parameters */
             target.format = (variation & 1) ? current.format : 0;
@@ -439,11 +440,11 @@ int video_getClosestDisplayModeCurrentResolution(void *arg)
             SDLTest_Assert(dResult != NULL, "Verify returned value is not NULL");
 
             /* Check that one gets the current resolution back again */
-            SDLTest_AssertCheck(closest.w == current.w, "Verify returned width matches current width; expected: %d, got: %d", current.w, closest.w);
-            SDLTest_AssertCheck(closest.h == current.h, "Verify returned height matches current height; expected: %d, got: %d", current.h, closest.h);
+            SDLTest_AssertCheck(closest.pixel_w == current.pixel_w, "Verify returned width matches current width; expected: %d, got: %d", current.pixel_w, closest.pixel_w);
+            SDLTest_AssertCheck(closest.pixel_h == current.pixel_h, "Verify returned height matches current height; expected: %d, got: %d", current.pixel_h, closest.pixel_h);
             /* NOLINTBEGIN(clang-analyzer-core.NullDereference): Checked earlier for NULL */
-            SDLTest_AssertCheck(closest.w == dResult->w, "Verify return value matches assigned value; expected: %d, got: %d", closest.w, dResult->w);
-            SDLTest_AssertCheck(closest.h == dResult->h, "Verify return value matches assigned value; expected: %d, got: %d", closest.h, dResult->h);
+            SDLTest_AssertCheck(closest.pixel_w == dResult->pixel_w, "Verify return value matches assigned value; expected: %d, got: %d", closest.pixel_w, dResult->pixel_w);
+            SDLTest_AssertCheck(closest.pixel_h == dResult->pixel_h, "Verify return value matches assigned value; expected: %d, got: %d", closest.pixel_h, dResult->pixel_h);
             /* NOLINTEND(clang-analyzer-core.NullDereference) */
         }
     }
@@ -473,11 +474,11 @@ int video_getClosestDisplayModeRandomResolution(void *arg)
         for (variation = 0; variation < 16; variation++) {
 
             /* Set random constraints */
-            target.w = (variation & 1) ? SDLTest_RandomIntegerInRange(1, 4096) : 0;
-            target.h = (variation & 2) ? SDLTest_RandomIntegerInRange(1, 4096) : 0;
+            SDL_zero(target);
+            target.pixel_w = (variation & 1) ? SDLTest_RandomIntegerInRange(1, 4096) : 0;
+            target.pixel_h = (variation & 2) ? SDLTest_RandomIntegerInRange(1, 4096) : 0;
             target.format = (variation & 4) ? SDLTest_RandomIntegerInRange(1, 10) : 0;
             target.refresh_rate = (variation & 8) ? (float)SDLTest_RandomIntegerInRange(25, 120) : 0.0f;
-            target.driverdata = 0;
 
             /* Make call; may or may not find anything, so don't validate any further */
             SDL_GetClosestDisplayMode(i, &target, &closest);
@@ -501,8 +502,8 @@ int video_getWindowDisplayMode(void *arg)
     int result;
 
     /* Invalidate part of the mode content so we can check values later */
-    mode.w = -1;
-    mode.h = -1;
+    mode.pixel_w = -1;
+    mode.pixel_h = -1;
     mode.refresh_rate = -1.0f;
 
     /* Call against new test window */
@@ -511,8 +512,8 @@ int video_getWindowDisplayMode(void *arg)
         result = SDL_GetWindowDisplayMode(window, &mode);
         SDLTest_AssertPass("Call to SDL_GetWindowDisplayMode()");
         SDLTest_AssertCheck(result == 0, "Validate result value; expected: 0, got: %d", result);
-        SDLTest_AssertCheck(mode.w > 0, "Validate mode.w content; expected: >0, got: %d", mode.w);
-        SDLTest_AssertCheck(mode.h > 0, "Validate mode.h content; expected: >0, got: %d", mode.h);
+        SDLTest_AssertCheck(mode.pixel_w > 0, "Validate mode.w content; expected: >0, got: %d", mode.pixel_w);
+        SDLTest_AssertCheck(mode.pixel_h > 0, "Validate mode.h content; expected: >0, got: %d", mode.pixel_h);
         SDLTest_AssertCheck(mode.refresh_rate > 0.0f, "Validate mode.refresh_rate content; expected: >0, got: %g", mode.refresh_rate);
     }
 

+ 2 - 2
test/testdisplayinfo.c

@@ -24,9 +24,9 @@ print_mode(const char *prefix, const SDL_DisplayMode *mode)
         return;
     }
 
-    SDL_Log("%s: fmt=%s w=%d h=%d refresh=%gHz\n",
+    SDL_Log("%s: fmt=%s w=%d h=%d scale=%d%% refresh=%gHz\n",
             prefix, SDL_GetPixelFormatName(mode->format),
-            mode->w, mode->h, mode->refresh_rate);
+            mode->pixel_w, mode->pixel_h, (int)(mode->display_scale * 100.0f), mode->refresh_rate);
 }
 
 int main(int argc, char *argv[])

+ 1 - 1
test/testwm.c

@@ -108,7 +108,7 @@ draw_modes_menu(SDL_Window *window, SDL_Renderer *renderer, SDL_FRect viewport)
         }
 
         (void)SDL_snprintf(text, sizeof text, "%d: %dx%d@%gHz",
-                           i, mode.w, mode.h, mode.refresh_rate);
+                           i, mode.pixel_w, mode.pixel_h, mode.refresh_rate);
 
         /* Update column width */
         text_length = (int)SDL_strlen(text);