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@@ -660,7 +660,7 @@ SDL_DYNAPI_PROC(void,SDL_UnlockJoysticks,(void),(),)
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SDL_DYNAPI_PROC(void,SDL_GetMemoryFunctions,(SDL_malloc_func *a, SDL_calloc_func *b, SDL_realloc_func *c, SDL_free_func *d),(a,b,c,d),)
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SDL_DYNAPI_PROC(int,SDL_SetMemoryFunctions,(SDL_malloc_func a, SDL_calloc_func b, SDL_realloc_func c, SDL_free_func d),(a,b,c,d),return)
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SDL_DYNAPI_PROC(int,SDL_GetNumAllocations,(void),(),return)
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-SDL_DYNAPI_PROC(SDL_AudioStream*,SDL_NewAudioStream,(SDL_AudioFormat a, Uint8 b, int c, SDL_AudioFormat d, Uint8 e, int f),(a,b,c,d,e,f),return)
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+SDL_DYNAPI_PROC(SDL_AudioStream*,SDL_NewAudioStream,(const SDL_AudioFormat a, const Uint8 b, const int c, const SDL_AudioFormat d, const Uint8 e, const int f),(a,b,c,d,e,f),return)
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SDL_DYNAPI_PROC(int,SDL_AudioStreamPut,(SDL_AudioStream *a, const void *b, int c),(a,b,c),return)
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SDL_DYNAPI_PROC(int,SDL_AudioStreamGet,(SDL_AudioStream *a, void *b, int c),(a,b,c),return)
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SDL_DYNAPI_PROC(void,SDL_AudioStreamClear,(SDL_AudioStream *a),(a),)
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