@@ -474,11 +474,13 @@ SDL_WarpMouseInWindow(SDL_Window * window, int x, int y)
{
SDL_Mouse *mouse = SDL_GetMouse();
- if ( window == NULL )
+ if ( window == NULL ) {
window = mouse->focus;
+ }
return;
if (mouse->WarpMouse) {
mouse->WarpMouse(window, x, y);