|
@@ -0,0 +1,1229 @@
|
|
|
+/*
|
|
|
+ Simple DirectMedia Layer
|
|
|
+ Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
|
|
|
+
|
|
|
+ This software is provided 'as-is', without any express or implied
|
|
|
+ warranty. In no event will the authors be held liable for any damages
|
|
|
+ arising from the use of this software.
|
|
|
+
|
|
|
+ Permission is granted to anyone to use this software for any purpose,
|
|
|
+ including commercial applications, and to alter it and redistribute it
|
|
|
+ freely, subject to the following restrictions:
|
|
|
+
|
|
|
+ 1. The origin of this software must not be misrepresented; you must not
|
|
|
+ claim that you wrote the original software. If you use this software
|
|
|
+ in a product, an acknowledgment in the product documentation would be
|
|
|
+ appreciated but is not required.
|
|
|
+ 2. Altered source versions must be plainly marked as such, and must not be
|
|
|
+ misrepresented as being the original software.
|
|
|
+ 3. This notice may not be removed or altered from any source distribution.
|
|
|
+*/
|
|
|
+#include "../../SDL_internal.h"
|
|
|
+
|
|
|
+#if SDL_VIDEO_RENDER_PS2 && !SDL_RENDER_DISABLED
|
|
|
+
|
|
|
+#include "../SDL_sysrender.h"
|
|
|
+#include "SDL_render_sw_c.h"
|
|
|
+#include "SDL_hints.h"
|
|
|
+
|
|
|
+#include "SDL_draw.h"
|
|
|
+#include "SDL_blendfillrect.h"
|
|
|
+#include "SDL_blendline.h"
|
|
|
+#include "SDL_blendpoint.h"
|
|
|
+#include "SDL_drawline.h"
|
|
|
+#include "SDL_drawpoint.h"
|
|
|
+#include "SDL_rotate.h"
|
|
|
+#include "SDL_triangle.h"
|
|
|
+
|
|
|
+/* SDL surface based renderer implementation */
|
|
|
+
|
|
|
+typedef struct
|
|
|
+{
|
|
|
+ const SDL_Rect *viewport;
|
|
|
+ const SDL_Rect *cliprect;
|
|
|
+ SDL_bool surface_cliprect_dirty;
|
|
|
+} PS2_DrawStateCache;
|
|
|
+
|
|
|
+typedef struct
|
|
|
+{
|
|
|
+ SDL_Surface *surface;
|
|
|
+ SDL_Surface *window;
|
|
|
+} PS2_RenderData;
|
|
|
+
|
|
|
+
|
|
|
+static GSGLOBAL *gsGlobal = NULL;
|
|
|
+static int vsync_sema_id = 0;
|
|
|
+
|
|
|
+
|
|
|
+/* PRIVATE METHODS */
|
|
|
+static int vsync_handler()
|
|
|
+{
|
|
|
+ iSignalSema(vsync_sema_id);
|
|
|
+
|
|
|
+ ExitHandler();
|
|
|
+ return 0;
|
|
|
+}
|
|
|
+
|
|
|
+/* Copy of gsKit_sync_flip, but without the 'flip' */
|
|
|
+static void gsKit_sync(GSGLOBAL *gsGlobal)
|
|
|
+{
|
|
|
+ if (!gsGlobal->FirstFrame) WaitSema(vsync_sema_id);
|
|
|
+ while (PollSema(vsync_sema_id) >= 0)
|
|
|
+ ;
|
|
|
+}
|
|
|
+
|
|
|
+/* Copy of gsKit_sync_flip, but without the 'sync' */
|
|
|
+static void gsKit_flip(GSGLOBAL *gsGlobal)
|
|
|
+{
|
|
|
+ if (!gsGlobal->FirstFrame)
|
|
|
+ {
|
|
|
+ if (gsGlobal->DoubleBuffering == GS_SETTING_ON)
|
|
|
+ {
|
|
|
+ GS_SET_DISPFB2( gsGlobal->ScreenBuffer[
|
|
|
+ gsGlobal->ActiveBuffer & 1] / 8192,
|
|
|
+ gsGlobal->Width / 64, gsGlobal->PSM, 0, 0 );
|
|
|
+
|
|
|
+ gsGlobal->ActiveBuffer ^= 1;
|
|
|
+ }
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ gsKit_setactive(gsGlobal);
|
|
|
+}
|
|
|
+
|
|
|
+
|
|
|
+static SDL_Surface *
|
|
|
+PS2_ActivateRenderer(SDL_Renderer * renderer)
|
|
|
+{
|
|
|
+ PS2_RenderData *data = (PS2_RenderData *) renderer->driverdata;
|
|
|
+
|
|
|
+ if (!data->surface) {
|
|
|
+ data->surface = data->window;
|
|
|
+ }
|
|
|
+ if (!data->surface) {
|
|
|
+ SDL_Surface *surface = SDL_GetWindowSurface(renderer->window);
|
|
|
+ if (surface) {
|
|
|
+ data->surface = data->window = surface;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ return data->surface;
|
|
|
+}
|
|
|
+
|
|
|
+static void
|
|
|
+PS2_WindowEvent(SDL_Renderer * renderer, const SDL_WindowEvent *event)
|
|
|
+{
|
|
|
+ PS2_RenderData *data = (PS2_RenderData *) renderer->driverdata;
|
|
|
+
|
|
|
+ if (event->event == SDL_WINDOWEVENT_SIZE_CHANGED) {
|
|
|
+ data->surface = NULL;
|
|
|
+ data->window = NULL;
|
|
|
+ }
|
|
|
+}
|
|
|
+
|
|
|
+static int
|
|
|
+PS2_GetOutputSize(SDL_Renderer * renderer, int *w, int *h)
|
|
|
+{
|
|
|
+ PS2_RenderData *data = (PS2_RenderData *) renderer->driverdata;
|
|
|
+
|
|
|
+ if (data->surface) {
|
|
|
+ if (w) {
|
|
|
+ *w = data->surface->w;
|
|
|
+ }
|
|
|
+ if (h) {
|
|
|
+ *h = data->surface->h;
|
|
|
+ }
|
|
|
+ return 0;
|
|
|
+ }
|
|
|
+
|
|
|
+ if (renderer->window) {
|
|
|
+ SDL_GetWindowSize(renderer->window, w, h);
|
|
|
+ return 0;
|
|
|
+ }
|
|
|
+
|
|
|
+ return SDL_SetError("Software renderer doesn't have an output surface");
|
|
|
+}
|
|
|
+
|
|
|
+static int
|
|
|
+PS2_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture)
|
|
|
+{
|
|
|
+ int bpp;
|
|
|
+ Uint32 Rmask, Gmask, Bmask, Amask;
|
|
|
+
|
|
|
+ if (!SDL_PixelFormatEnumToMasks
|
|
|
+ (texture->format, &bpp, &Rmask, &Gmask, &Bmask, &Amask)) {
|
|
|
+ return SDL_SetError("Unknown texture format");
|
|
|
+ }
|
|
|
+
|
|
|
+ texture->driverdata =
|
|
|
+ SDL_CreateRGBSurface(0, texture->w, texture->h, bpp, Rmask, Gmask,
|
|
|
+ Bmask, Amask);
|
|
|
+ SDL_SetSurfaceColorMod(texture->driverdata, texture->color.r, texture->color.g, texture->color.b);
|
|
|
+ SDL_SetSurfaceAlphaMod(texture->driverdata, texture->color.a);
|
|
|
+ SDL_SetSurfaceBlendMode(texture->driverdata, texture->blendMode);
|
|
|
+
|
|
|
+ /* Only RLE encode textures without an alpha channel since the RLE coder
|
|
|
+ * discards the color values of pixels with an alpha value of zero.
|
|
|
+ */
|
|
|
+ if (texture->access == SDL_TEXTUREACCESS_STATIC && !Amask) {
|
|
|
+ SDL_SetSurfaceRLE(texture->driverdata, 1);
|
|
|
+ }
|
|
|
+
|
|
|
+ if (!texture->driverdata) {
|
|
|
+ return -1;
|
|
|
+ }
|
|
|
+ return 0;
|
|
|
+}
|
|
|
+
|
|
|
+static int
|
|
|
+PS2_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture,
|
|
|
+ const SDL_Rect * rect, const void *pixels, int pitch)
|
|
|
+{
|
|
|
+ SDL_Surface *surface = (SDL_Surface *) texture->driverdata;
|
|
|
+ Uint8 *src, *dst;
|
|
|
+ int row;
|
|
|
+ size_t length;
|
|
|
+
|
|
|
+ if(SDL_MUSTLOCK(surface))
|
|
|
+ SDL_LockSurface(surface);
|
|
|
+ src = (Uint8 *) pixels;
|
|
|
+ dst = (Uint8 *) surface->pixels +
|
|
|
+ rect->y * surface->pitch +
|
|
|
+ rect->x * surface->format->BytesPerPixel;
|
|
|
+ length = rect->w * surface->format->BytesPerPixel;
|
|
|
+ for (row = 0; row < rect->h; ++row) {
|
|
|
+ SDL_memcpy(dst, src, length);
|
|
|
+ src += pitch;
|
|
|
+ dst += surface->pitch;
|
|
|
+ }
|
|
|
+ if(SDL_MUSTLOCK(surface))
|
|
|
+ SDL_UnlockSurface(surface);
|
|
|
+ return 0;
|
|
|
+}
|
|
|
+
|
|
|
+static int
|
|
|
+PS2_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture,
|
|
|
+ const SDL_Rect * rect, void **pixels, int *pitch)
|
|
|
+{
|
|
|
+ SDL_Surface *surface = (SDL_Surface *) texture->driverdata;
|
|
|
+
|
|
|
+ *pixels =
|
|
|
+ (void *) ((Uint8 *) surface->pixels + rect->y * surface->pitch +
|
|
|
+ rect->x * surface->format->BytesPerPixel);
|
|
|
+ *pitch = surface->pitch;
|
|
|
+ return 0;
|
|
|
+}
|
|
|
+
|
|
|
+static void
|
|
|
+PS2_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture)
|
|
|
+{
|
|
|
+}
|
|
|
+
|
|
|
+static void
|
|
|
+PS2_SetTextureScaleMode(SDL_Renderer * renderer, SDL_Texture * texture, SDL_ScaleMode scaleMode)
|
|
|
+{
|
|
|
+}
|
|
|
+
|
|
|
+static int
|
|
|
+PS2_SetRenderTarget(SDL_Renderer * renderer, SDL_Texture * texture)
|
|
|
+{
|
|
|
+ PS2_RenderData *data = (PS2_RenderData *) renderer->driverdata;
|
|
|
+
|
|
|
+ if (texture) {
|
|
|
+ data->surface = (SDL_Surface *) texture->driverdata;
|
|
|
+ } else {
|
|
|
+ data->surface = data->window;
|
|
|
+ }
|
|
|
+ return 0;
|
|
|
+}
|
|
|
+
|
|
|
+static int
|
|
|
+PS2_QueueSetViewport(SDL_Renderer * renderer, SDL_RenderCommand *cmd)
|
|
|
+{
|
|
|
+ return 0; /* nothing to do in this backend. */
|
|
|
+}
|
|
|
+
|
|
|
+static int
|
|
|
+PS2_QueueDrawPoints(SDL_Renderer * renderer, SDL_RenderCommand *cmd, const SDL_FPoint * points, int count)
|
|
|
+{
|
|
|
+ SDL_Point *verts = (SDL_Point *) SDL_AllocateRenderVertices(renderer, count * sizeof (SDL_Point), 0, &cmd->data.draw.first);
|
|
|
+ int i;
|
|
|
+
|
|
|
+ if (!verts) {
|
|
|
+ return -1;
|
|
|
+ }
|
|
|
+
|
|
|
+ cmd->data.draw.count = count;
|
|
|
+
|
|
|
+ for (i = 0; i < count; i++, verts++, points++) {
|
|
|
+ verts->x = (int)points->x;
|
|
|
+ verts->y = (int)points->y;
|
|
|
+ }
|
|
|
+
|
|
|
+ return 0;
|
|
|
+}
|
|
|
+
|
|
|
+static int
|
|
|
+PS2_QueueFillRects(SDL_Renderer * renderer, SDL_RenderCommand *cmd, const SDL_FRect * rects, int count)
|
|
|
+{
|
|
|
+ SDL_Rect *verts = (SDL_Rect *) SDL_AllocateRenderVertices(renderer, count * sizeof (SDL_Rect), 0, &cmd->data.draw.first);
|
|
|
+ int i;
|
|
|
+
|
|
|
+ if (!verts) {
|
|
|
+ return -1;
|
|
|
+ }
|
|
|
+
|
|
|
+ cmd->data.draw.count = count;
|
|
|
+
|
|
|
+ for (i = 0; i < count; i++, verts++, rects++) {
|
|
|
+ verts->x = (int)rects->x;
|
|
|
+ verts->y = (int)rects->y;
|
|
|
+ verts->w = SDL_max((int)rects->w, 1);
|
|
|
+ verts->h = SDL_max((int)rects->h, 1);
|
|
|
+ }
|
|
|
+
|
|
|
+ return 0;
|
|
|
+}
|
|
|
+
|
|
|
+static int
|
|
|
+PS2_QueueCopy(SDL_Renderer * renderer, SDL_RenderCommand *cmd, SDL_Texture * texture,
|
|
|
+ const SDL_Rect * srcrect, const SDL_FRect * dstrect)
|
|
|
+{
|
|
|
+ SDL_Rect *verts = (SDL_Rect *) SDL_AllocateRenderVertices(renderer, 2 * sizeof (SDL_Rect), 0, &cmd->data.draw.first);
|
|
|
+
|
|
|
+ if (!verts) {
|
|
|
+ return -1;
|
|
|
+ }
|
|
|
+
|
|
|
+ cmd->data.draw.count = 1;
|
|
|
+
|
|
|
+ SDL_copyp(verts, srcrect);
|
|
|
+ verts++;
|
|
|
+
|
|
|
+ verts->x = (int)dstrect->x;
|
|
|
+ verts->y = (int)dstrect->y;
|
|
|
+ verts->w = (int)dstrect->w;
|
|
|
+ verts->h = (int)dstrect->h;
|
|
|
+
|
|
|
+ return 0;
|
|
|
+}
|
|
|
+
|
|
|
+typedef struct CopyExData
|
|
|
+{
|
|
|
+ SDL_Rect srcrect;
|
|
|
+ SDL_Rect dstrect;
|
|
|
+ double angle;
|
|
|
+ SDL_FPoint center;
|
|
|
+ SDL_RendererFlip flip;
|
|
|
+ float scale_x;
|
|
|
+ float scale_y;
|
|
|
+} CopyExData;
|
|
|
+
|
|
|
+static int
|
|
|
+PS2_QueueCopyEx(SDL_Renderer * renderer, SDL_RenderCommand *cmd, SDL_Texture * texture,
|
|
|
+ const SDL_Rect * srcrect, const SDL_FRect * dstrect,
|
|
|
+ const double angle, const SDL_FPoint *center, const SDL_RendererFlip flip, float scale_x, float scale_y)
|
|
|
+{
|
|
|
+ CopyExData *verts = (CopyExData *) SDL_AllocateRenderVertices(renderer, sizeof (CopyExData), 0, &cmd->data.draw.first);
|
|
|
+
|
|
|
+ if (!verts) {
|
|
|
+ return -1;
|
|
|
+ }
|
|
|
+
|
|
|
+ cmd->data.draw.count = 1;
|
|
|
+
|
|
|
+ SDL_copyp(&verts->srcrect, srcrect);
|
|
|
+
|
|
|
+ verts->dstrect.x = (int)dstrect->x;
|
|
|
+ verts->dstrect.y = (int)dstrect->y;
|
|
|
+ verts->dstrect.w = (int)dstrect->w;
|
|
|
+ verts->dstrect.h = (int)dstrect->h;
|
|
|
+ verts->angle = angle;
|
|
|
+ SDL_copyp(&verts->center, center);
|
|
|
+ verts->flip = flip;
|
|
|
+ verts->scale_x = scale_x;
|
|
|
+ verts->scale_y = scale_y;
|
|
|
+
|
|
|
+ return 0;
|
|
|
+}
|
|
|
+
|
|
|
+static int
|
|
|
+Blit_to_Screen(SDL_Surface *src, SDL_Rect *srcrect, SDL_Surface *surface, SDL_Rect *dstrect,
|
|
|
+ float scale_x, float scale_y, SDL_ScaleMode scaleMode)
|
|
|
+{
|
|
|
+ int retval;
|
|
|
+ /* Renderer scaling, if needed */
|
|
|
+ if (scale_x != 1.0f || scale_y != 1.0f) {
|
|
|
+ SDL_Rect r;
|
|
|
+ r.x = (int)((float) dstrect->x * scale_x);
|
|
|
+ r.y = (int)((float) dstrect->y * scale_y);
|
|
|
+ r.w = (int)((float) dstrect->w * scale_x);
|
|
|
+ r.h = (int)((float) dstrect->h * scale_y);
|
|
|
+ retval = SDL_PrivateUpperBlitScaled(src, srcrect, surface, &r, scaleMode);
|
|
|
+ } else {
|
|
|
+ retval = SDL_BlitSurface(src, srcrect, surface, dstrect);
|
|
|
+ }
|
|
|
+ return retval;
|
|
|
+}
|
|
|
+
|
|
|
+static int
|
|
|
+PS2_RenderCopyEx(SDL_Renderer * renderer, SDL_Surface *surface, SDL_Texture * texture,
|
|
|
+ const SDL_Rect * srcrect, const SDL_Rect * final_rect,
|
|
|
+ const double angle, const SDL_FPoint * center, const SDL_RendererFlip flip, float scale_x, float scale_y)
|
|
|
+{
|
|
|
+ SDL_Surface *src = (SDL_Surface *) texture->driverdata;
|
|
|
+ SDL_Rect tmp_rect;
|
|
|
+ SDL_Surface *src_clone, *src_rotated, *src_scaled;
|
|
|
+ SDL_Surface *mask = NULL, *mask_rotated = NULL;
|
|
|
+ int retval = 0;
|
|
|
+ SDL_BlendMode blendmode;
|
|
|
+ Uint8 alphaMod, rMod, gMod, bMod;
|
|
|
+ int applyModulation = SDL_FALSE;
|
|
|
+ int blitRequired = SDL_FALSE;
|
|
|
+ int isOpaque = SDL_FALSE;
|
|
|
+
|
|
|
+ if (!surface) {
|
|
|
+ return -1;
|
|
|
+ }
|
|
|
+
|
|
|
+ tmp_rect.x = 0;
|
|
|
+ tmp_rect.y = 0;
|
|
|
+ tmp_rect.w = final_rect->w;
|
|
|
+ tmp_rect.h = final_rect->h;
|
|
|
+
|
|
|
+ /* It is possible to encounter an RLE encoded surface here and locking it is
|
|
|
+ * necessary because this code is going to access the pixel buffer directly.
|
|
|
+ */
|
|
|
+ if (SDL_MUSTLOCK(src)) {
|
|
|
+ SDL_LockSurface(src);
|
|
|
+ }
|
|
|
+
|
|
|
+ /* Clone the source surface but use its pixel buffer directly.
|
|
|
+ * The original source surface must be treated as read-only.
|
|
|
+ */
|
|
|
+ src_clone = SDL_CreateRGBSurfaceFrom(src->pixels, src->w, src->h, src->format->BitsPerPixel, src->pitch,
|
|
|
+ src->format->Rmask, src->format->Gmask,
|
|
|
+ src->format->Bmask, src->format->Amask);
|
|
|
+ if (src_clone == NULL) {
|
|
|
+ if (SDL_MUSTLOCK(src)) {
|
|
|
+ SDL_UnlockSurface(src);
|
|
|
+ }
|
|
|
+ return -1;
|
|
|
+ }
|
|
|
+
|
|
|
+ SDL_GetSurfaceBlendMode(src, &blendmode);
|
|
|
+ SDL_GetSurfaceAlphaMod(src, &alphaMod);
|
|
|
+ SDL_GetSurfaceColorMod(src, &rMod, &gMod, &bMod);
|
|
|
+
|
|
|
+ /* SDLgfx_rotateSurface only accepts 32-bit surfaces with a 8888 layout. Everything else has to be converted. */
|
|
|
+ if (src->format->BitsPerPixel != 32 || SDL_PIXELLAYOUT(src->format->format) != SDL_PACKEDLAYOUT_8888 || !src->format->Amask) {
|
|
|
+ blitRequired = SDL_TRUE;
|
|
|
+ }
|
|
|
+
|
|
|
+ /* If scaling and cropping is necessary, it has to be taken care of before the rotation. */
|
|
|
+ if (!(srcrect->w == final_rect->w && srcrect->h == final_rect->h && srcrect->x == 0 && srcrect->y == 0)) {
|
|
|
+ blitRequired = SDL_TRUE;
|
|
|
+ }
|
|
|
+
|
|
|
+ /* srcrect is not selecting the whole src surface, so cropping is needed */
|
|
|
+ if (!(srcrect->w == src->w && srcrect->h == src->h && srcrect->x == 0 && srcrect->y == 0)) {
|
|
|
+ blitRequired = SDL_TRUE;
|
|
|
+ }
|
|
|
+
|
|
|
+ /* The color and alpha modulation has to be applied before the rotation when using the NONE, MOD or MUL blend modes. */
|
|
|
+ if ((blendmode == SDL_BLENDMODE_NONE || blendmode == SDL_BLENDMODE_MOD || blendmode == SDL_BLENDMODE_MUL) && (alphaMod & rMod & gMod & bMod) != 255) {
|
|
|
+ applyModulation = SDL_TRUE;
|
|
|
+ SDL_SetSurfaceAlphaMod(src_clone, alphaMod);
|
|
|
+ SDL_SetSurfaceColorMod(src_clone, rMod, gMod, bMod);
|
|
|
+ }
|
|
|
+
|
|
|
+ /* Opaque surfaces are much easier to handle with the NONE blend mode. */
|
|
|
+ if (blendmode == SDL_BLENDMODE_NONE && !src->format->Amask && alphaMod == 255) {
|
|
|
+ isOpaque = SDL_TRUE;
|
|
|
+ }
|
|
|
+
|
|
|
+ /* The NONE blend mode requires a mask for non-opaque surfaces. This mask will be used
|
|
|
+ * to clear the pixels in the destination surface. The other steps are explained below.
|
|
|
+ */
|
|
|
+ if (blendmode == SDL_BLENDMODE_NONE && !isOpaque) {
|
|
|
+ mask = SDL_CreateRGBSurface(0, final_rect->w, final_rect->h, 32,
|
|
|
+ 0x00ff0000, 0x0000ff00, 0x000000ff, 0xff000000);
|
|
|
+ if (mask == NULL) {
|
|
|
+ retval = -1;
|
|
|
+ } else {
|
|
|
+ SDL_SetSurfaceBlendMode(mask, SDL_BLENDMODE_MOD);
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ /* Create a new surface should there be a format mismatch or if scaling, cropping,
|
|
|
+ * or modulation is required. It's possible to use the source surface directly otherwise.
|
|
|
+ */
|
|
|
+ if (!retval && (blitRequired || applyModulation)) {
|
|
|
+ SDL_Rect scale_rect = tmp_rect;
|
|
|
+ src_scaled = SDL_CreateRGBSurface(0, final_rect->w, final_rect->h, 32,
|
|
|
+ 0x00ff0000, 0x0000ff00, 0x000000ff, 0xff000000);
|
|
|
+ if (src_scaled == NULL) {
|
|
|
+ retval = -1;
|
|
|
+ } else {
|
|
|
+ SDL_SetSurfaceBlendMode(src_clone, SDL_BLENDMODE_NONE);
|
|
|
+ retval = SDL_PrivateUpperBlitScaled(src_clone, srcrect, src_scaled, &scale_rect, texture->scaleMode);
|
|
|
+ SDL_FreeSurface(src_clone);
|
|
|
+ src_clone = src_scaled;
|
|
|
+ src_scaled = NULL;
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ /* SDLgfx_rotateSurface is going to make decisions depending on the blend mode. */
|
|
|
+ SDL_SetSurfaceBlendMode(src_clone, blendmode);
|
|
|
+
|
|
|
+ if (!retval) {
|
|
|
+ SDL_Rect rect_dest;
|
|
|
+ double cangle, sangle;
|
|
|
+
|
|
|
+ SDLgfx_rotozoomSurfaceSizeTrig(tmp_rect.w, tmp_rect.h, angle, center,
|
|
|
+ &rect_dest, &cangle, &sangle);
|
|
|
+ src_rotated = SDLgfx_rotateSurface(src_clone, angle,
|
|
|
+ (texture->scaleMode == SDL_ScaleModeNearest) ? 0 : 1, flip & SDL_FLIP_HORIZONTAL, flip & SDL_FLIP_VERTICAL,
|
|
|
+ &rect_dest, cangle, sangle, center);
|
|
|
+ if (src_rotated == NULL) {
|
|
|
+ retval = -1;
|
|
|
+ }
|
|
|
+ if (!retval && mask != NULL) {
|
|
|
+ /* The mask needed for the NONE blend mode gets rotated with the same parameters. */
|
|
|
+ mask_rotated = SDLgfx_rotateSurface(mask, angle,
|
|
|
+ SDL_FALSE, 0, 0,
|
|
|
+ &rect_dest, cangle, sangle, center);
|
|
|
+ if (mask_rotated == NULL) {
|
|
|
+ retval = -1;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ if (!retval) {
|
|
|
+
|
|
|
+ tmp_rect.x = final_rect->x + rect_dest.x;
|
|
|
+ tmp_rect.y = final_rect->y + rect_dest.y;
|
|
|
+ tmp_rect.w = rect_dest.w;
|
|
|
+ tmp_rect.h = rect_dest.h;
|
|
|
+
|
|
|
+ /* The NONE blend mode needs some special care with non-opaque surfaces.
|
|
|
+ * Other blend modes or opaque surfaces can be blitted directly.
|
|
|
+ */
|
|
|
+ if (blendmode != SDL_BLENDMODE_NONE || isOpaque) {
|
|
|
+ if (applyModulation == SDL_FALSE) {
|
|
|
+ /* If the modulation wasn't already applied, make it happen now. */
|
|
|
+ SDL_SetSurfaceAlphaMod(src_rotated, alphaMod);
|
|
|
+ SDL_SetSurfaceColorMod(src_rotated, rMod, gMod, bMod);
|
|
|
+ }
|
|
|
+ /* Renderer scaling, if needed */
|
|
|
+ retval = Blit_to_Screen(src_rotated, NULL, surface, &tmp_rect, scale_x, scale_y, texture->scaleMode);
|
|
|
+ } else {
|
|
|
+ /* The NONE blend mode requires three steps to get the pixels onto the destination surface.
|
|
|
+ * First, the area where the rotated pixels will be blitted to get set to zero.
|
|
|
+ * This is accomplished by simply blitting a mask with the NONE blend mode.
|
|
|
+ * The colorkey set by the rotate function will discard the correct pixels.
|
|
|
+ */
|
|
|
+ SDL_Rect mask_rect = tmp_rect;
|
|
|
+ SDL_SetSurfaceBlendMode(mask_rotated, SDL_BLENDMODE_NONE);
|
|
|
+ /* Renderer scaling, if needed */
|
|
|
+ retval = Blit_to_Screen(mask_rotated, NULL, surface, &mask_rect, scale_x, scale_y, texture->scaleMode);
|
|
|
+ if (!retval) {
|
|
|
+ /* The next step copies the alpha value. This is done with the BLEND blend mode and
|
|
|
+ * by modulating the source colors with 0. Since the destination is all zeros, this
|
|
|
+ * will effectively set the destination alpha to the source alpha.
|
|
|
+ */
|
|
|
+ SDL_SetSurfaceColorMod(src_rotated, 0, 0, 0);
|
|
|
+ mask_rect = tmp_rect;
|
|
|
+ /* Renderer scaling, if needed */
|
|
|
+ retval = Blit_to_Screen(src_rotated, NULL, surface, &mask_rect, scale_x, scale_y, texture->scaleMode);
|
|
|
+ if (!retval) {
|
|
|
+ /* The last step gets the color values in place. The ADD blend mode simply adds them to
|
|
|
+ * the destination (where the color values are all zero). However, because the ADD blend
|
|
|
+ * mode modulates the colors with the alpha channel, a surface without an alpha mask needs
|
|
|
+ * to be created. This makes all source pixels opaque and the colors get copied correctly.
|
|
|
+ */
|
|
|
+ SDL_Surface *src_rotated_rgb;
|
|
|
+ src_rotated_rgb = SDL_CreateRGBSurfaceFrom(src_rotated->pixels, src_rotated->w, src_rotated->h,
|
|
|
+ src_rotated->format->BitsPerPixel, src_rotated->pitch,
|
|
|
+ src_rotated->format->Rmask, src_rotated->format->Gmask,
|
|
|
+ src_rotated->format->Bmask, 0);
|
|
|
+ if (src_rotated_rgb == NULL) {
|
|
|
+ retval = -1;
|
|
|
+ } else {
|
|
|
+ SDL_SetSurfaceBlendMode(src_rotated_rgb, SDL_BLENDMODE_ADD);
|
|
|
+ /* Renderer scaling, if needed */
|
|
|
+ retval = Blit_to_Screen(src_rotated_rgb, NULL, surface, &tmp_rect, scale_x, scale_y, texture->scaleMode);
|
|
|
+ SDL_FreeSurface(src_rotated_rgb);
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+ SDL_FreeSurface(mask_rotated);
|
|
|
+ }
|
|
|
+ if (src_rotated != NULL) {
|
|
|
+ SDL_FreeSurface(src_rotated);
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ if (SDL_MUSTLOCK(src)) {
|
|
|
+ SDL_UnlockSurface(src);
|
|
|
+ }
|
|
|
+ if (mask != NULL) {
|
|
|
+ SDL_FreeSurface(mask);
|
|
|
+ }
|
|
|
+ if (src_clone != NULL) {
|
|
|
+ SDL_FreeSurface(src_clone);
|
|
|
+ }
|
|
|
+ return retval;
|
|
|
+}
|
|
|
+
|
|
|
+
|
|
|
+typedef struct GeometryFillData
|
|
|
+{
|
|
|
+ SDL_Point dst;
|
|
|
+ SDL_Color color;
|
|
|
+} GeometryFillData;
|
|
|
+
|
|
|
+typedef struct GeometryCopyData
|
|
|
+{
|
|
|
+ SDL_Point src;
|
|
|
+ SDL_Point dst;
|
|
|
+ SDL_Color color;
|
|
|
+} GeometryCopyData;
|
|
|
+
|
|
|
+static int
|
|
|
+PS2_QueueGeometry(SDL_Renderer *renderer, SDL_RenderCommand *cmd, SDL_Texture *texture,
|
|
|
+ const float *xy, int xy_stride, const SDL_Color *color, int color_stride, const float *uv, int uv_stride,
|
|
|
+ int num_vertices, const void *indices, int num_indices, int size_indices,
|
|
|
+ float scale_x, float scale_y)
|
|
|
+{
|
|
|
+ int i;
|
|
|
+ int count = indices ? num_indices : num_vertices;
|
|
|
+ void *verts;
|
|
|
+ int sz = texture ? sizeof (GeometryCopyData) : sizeof (GeometryFillData);
|
|
|
+
|
|
|
+ verts = (void *) SDL_AllocateRenderVertices(renderer, count * sz, 0, &cmd->data.draw.first);
|
|
|
+ if (!verts) {
|
|
|
+ return -1;
|
|
|
+ }
|
|
|
+
|
|
|
+ cmd->data.draw.count = count;
|
|
|
+ size_indices = indices ? size_indices : 0;
|
|
|
+
|
|
|
+ if (texture) {
|
|
|
+ GeometryCopyData *ptr = (GeometryCopyData *) verts;
|
|
|
+ for (i = 0; i < count; i++) {
|
|
|
+ int j;
|
|
|
+ float *xy_;
|
|
|
+ SDL_Color col_;
|
|
|
+ float *uv_;
|
|
|
+ if (size_indices == 4) {
|
|
|
+ j = ((const Uint32 *)indices)[i];
|
|
|
+ } else if (size_indices == 2) {
|
|
|
+ j = ((const Uint16 *)indices)[i];
|
|
|
+ } else if (size_indices == 1) {
|
|
|
+ j = ((const Uint8 *)indices)[i];
|
|
|
+ } else {
|
|
|
+ j = i;
|
|
|
+ }
|
|
|
+
|
|
|
+ xy_ = (float *)((char*)xy + j * xy_stride);
|
|
|
+ col_ = *(SDL_Color *)((char*)color + j * color_stride);
|
|
|
+
|
|
|
+ uv_ = (float *)((char*)uv + j * uv_stride);
|
|
|
+
|
|
|
+ ptr->src.x = (int)(uv_[0] * texture->w);
|
|
|
+ ptr->src.y = (int)(uv_[1] * texture->h);
|
|
|
+
|
|
|
+ ptr->dst.x = (int)(xy_[0] * scale_x);
|
|
|
+ ptr->dst.y = (int)(xy_[1] * scale_y);
|
|
|
+ trianglepoint_2_fixedpoint(&ptr->dst);
|
|
|
+
|
|
|
+ ptr->color = col_;
|
|
|
+
|
|
|
+ ptr++;
|
|
|
+ }
|
|
|
+ } else {
|
|
|
+ GeometryFillData *ptr = (GeometryFillData *) verts;
|
|
|
+
|
|
|
+ for (i = 0; i < count; i++) {
|
|
|
+ int j;
|
|
|
+ float *xy_;
|
|
|
+ SDL_Color col_;
|
|
|
+ if (size_indices == 4) {
|
|
|
+ j = ((const Uint32 *)indices)[i];
|
|
|
+ } else if (size_indices == 2) {
|
|
|
+ j = ((const Uint16 *)indices)[i];
|
|
|
+ } else if (size_indices == 1) {
|
|
|
+ j = ((const Uint8 *)indices)[i];
|
|
|
+ } else {
|
|
|
+ j = i;
|
|
|
+ }
|
|
|
+
|
|
|
+ xy_ = (float *)((char*)xy + j * xy_stride);
|
|
|
+ col_ = *(SDL_Color *)((char*)color + j * color_stride);
|
|
|
+
|
|
|
+ ptr->dst.x = (int)(xy_[0] * scale_x);
|
|
|
+ ptr->dst.y = (int)(xy_[1] * scale_y);
|
|
|
+ trianglepoint_2_fixedpoint(&ptr->dst);
|
|
|
+
|
|
|
+ ptr->color = col_;
|
|
|
+
|
|
|
+ ptr++;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ return 0;
|
|
|
+}
|
|
|
+
|
|
|
+static void
|
|
|
+PrepTextureForCopy(const SDL_RenderCommand *cmd)
|
|
|
+{
|
|
|
+ const Uint8 r = cmd->data.draw.r;
|
|
|
+ const Uint8 g = cmd->data.draw.g;
|
|
|
+ const Uint8 b = cmd->data.draw.b;
|
|
|
+ const Uint8 a = cmd->data.draw.a;
|
|
|
+ const SDL_BlendMode blend = cmd->data.draw.blend;
|
|
|
+ SDL_Texture *texture = cmd->data.draw.texture;
|
|
|
+ SDL_Surface *surface = (SDL_Surface *) texture->driverdata;
|
|
|
+ const SDL_bool colormod = ((r & g & b) != 0xFF);
|
|
|
+ const SDL_bool alphamod = (a != 0xFF);
|
|
|
+ const SDL_bool blending = ((blend == SDL_BLENDMODE_ADD) || (blend == SDL_BLENDMODE_MOD) || (blend == SDL_BLENDMODE_MUL));
|
|
|
+
|
|
|
+ if (colormod || alphamod || blending) {
|
|
|
+ SDL_SetSurfaceRLE(surface, 0);
|
|
|
+ }
|
|
|
+
|
|
|
+ /* !!! FIXME: we can probably avoid some of these calls. */
|
|
|
+ SDL_SetSurfaceColorMod(surface, r, g, b);
|
|
|
+ SDL_SetSurfaceAlphaMod(surface, a);
|
|
|
+ SDL_SetSurfaceBlendMode(surface, blend);
|
|
|
+}
|
|
|
+
|
|
|
+static void
|
|
|
+SetDrawState(SDL_Surface *surface, PS2_DrawStateCache *drawstate)
|
|
|
+{
|
|
|
+ if (drawstate->surface_cliprect_dirty) {
|
|
|
+ const SDL_Rect *viewport = drawstate->viewport;
|
|
|
+ const SDL_Rect *cliprect = drawstate->cliprect;
|
|
|
+ SDL_assert(viewport != NULL); /* the higher level should have forced a SDL_RENDERCMD_SETVIEWPORT */
|
|
|
+
|
|
|
+ if (cliprect != NULL) {
|
|
|
+ SDL_Rect clip_rect;
|
|
|
+ clip_rect.x = cliprect->x + viewport->x;
|
|
|
+ clip_rect.y = cliprect->y + viewport->y;
|
|
|
+ clip_rect.w = cliprect->w;
|
|
|
+ clip_rect.h = cliprect->h;
|
|
|
+ SDL_IntersectRect(viewport, &clip_rect, &clip_rect);
|
|
|
+ SDL_SetClipRect(surface, &clip_rect);
|
|
|
+ } else {
|
|
|
+ SDL_SetClipRect(surface, drawstate->viewport);
|
|
|
+ }
|
|
|
+ drawstate->surface_cliprect_dirty = SDL_FALSE;
|
|
|
+ }
|
|
|
+}
|
|
|
+
|
|
|
+static int
|
|
|
+PS2_RunCommandQueue(SDL_Renderer * renderer, SDL_RenderCommand *cmd, void *vertices, size_t vertsize)
|
|
|
+{
|
|
|
+ SDL_Surface *surface = PS2_ActivateRenderer(renderer);
|
|
|
+ PS2_DrawStateCache drawstate;
|
|
|
+
|
|
|
+ if (!surface) {
|
|
|
+ return -1;
|
|
|
+ }
|
|
|
+
|
|
|
+ drawstate.viewport = NULL;
|
|
|
+ drawstate.cliprect = NULL;
|
|
|
+ drawstate.surface_cliprect_dirty = SDL_TRUE;
|
|
|
+
|
|
|
+ while (cmd) {
|
|
|
+ switch (cmd->command) {
|
|
|
+ case SDL_RENDERCMD_SETDRAWCOLOR: {
|
|
|
+ break; /* Not used in this backend. */
|
|
|
+ }
|
|
|
+
|
|
|
+ case SDL_RENDERCMD_SETVIEWPORT: {
|
|
|
+ drawstate.viewport = &cmd->data.viewport.rect;
|
|
|
+ drawstate.surface_cliprect_dirty = SDL_TRUE;
|
|
|
+ break;
|
|
|
+ }
|
|
|
+
|
|
|
+ case SDL_RENDERCMD_SETCLIPRECT: {
|
|
|
+ drawstate.cliprect = cmd->data.cliprect.enabled ? &cmd->data.cliprect.rect : NULL;
|
|
|
+ drawstate.surface_cliprect_dirty = SDL_TRUE;
|
|
|
+ break;
|
|
|
+ }
|
|
|
+
|
|
|
+ case SDL_RENDERCMD_CLEAR: {
|
|
|
+ const Uint8 r = cmd->data.color.r;
|
|
|
+ const Uint8 g = cmd->data.color.g;
|
|
|
+ const Uint8 b = cmd->data.color.b;
|
|
|
+ const Uint8 a = cmd->data.color.a;
|
|
|
+ gsKit_clear(gsGlobal, GS_SETREG_RGBAQ(r,g,b,a/2,0x00));
|
|
|
+ drawstate.surface_cliprect_dirty = SDL_TRUE;
|
|
|
+ break;
|
|
|
+ }
|
|
|
+
|
|
|
+ case SDL_RENDERCMD_DRAW_POINTS: {
|
|
|
+ const Uint8 r = cmd->data.draw.r;
|
|
|
+ const Uint8 g = cmd->data.draw.g;
|
|
|
+ const Uint8 b = cmd->data.draw.b;
|
|
|
+ const Uint8 a = cmd->data.draw.a;
|
|
|
+ const int count = (int) cmd->data.draw.count;
|
|
|
+ SDL_Point *verts = (SDL_Point *) (((Uint8 *) vertices) + cmd->data.draw.first);
|
|
|
+ const SDL_BlendMode blend = cmd->data.draw.blend;
|
|
|
+ SetDrawState(surface, &drawstate);
|
|
|
+
|
|
|
+ /* Apply viewport */
|
|
|
+ if (drawstate.viewport->x || drawstate.viewport->y) {
|
|
|
+ int i;
|
|
|
+ for (i = 0; i < count; i++) {
|
|
|
+ verts[i].x += drawstate.viewport->x;
|
|
|
+ verts[i].y += drawstate.viewport->y;
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ if (blend == SDL_BLENDMODE_NONE) {
|
|
|
+ SDL_DrawPoints(surface, verts, count, SDL_MapRGBA(surface->format, r, g, b, a));
|
|
|
+ } else {
|
|
|
+ SDL_BlendPoints(surface, verts, count, blend, r, g, b, a);
|
|
|
+ }
|
|
|
+ break;
|
|
|
+ }
|
|
|
+
|
|
|
+ case SDL_RENDERCMD_DRAW_LINES: {
|
|
|
+ const Uint8 r = cmd->data.draw.r;
|
|
|
+ const Uint8 g = cmd->data.draw.g;
|
|
|
+ const Uint8 b = cmd->data.draw.b;
|
|
|
+ const Uint8 a = cmd->data.draw.a;
|
|
|
+ const int count = (int) cmd->data.draw.count;
|
|
|
+ SDL_Point *verts = (SDL_Point *) (((Uint8 *) vertices) + cmd->data.draw.first);
|
|
|
+ const SDL_BlendMode blend = cmd->data.draw.blend;
|
|
|
+ SetDrawState(surface, &drawstate);
|
|
|
+
|
|
|
+ /* Apply viewport */
|
|
|
+ if (drawstate.viewport->x || drawstate.viewport->y) {
|
|
|
+ int i;
|
|
|
+ for (i = 0; i < count; i++) {
|
|
|
+ verts[i].x += drawstate.viewport->x;
|
|
|
+ verts[i].y += drawstate.viewport->y;
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ if (blend == SDL_BLENDMODE_NONE) {
|
|
|
+ SDL_DrawLines(surface, verts, count, SDL_MapRGBA(surface->format, r, g, b, a));
|
|
|
+ } else {
|
|
|
+ SDL_BlendLines(surface, verts, count, blend, r, g, b, a);
|
|
|
+ }
|
|
|
+
|
|
|
+ break;
|
|
|
+ }
|
|
|
+
|
|
|
+ case SDL_RENDERCMD_FILL_RECTS: {
|
|
|
+ const Uint8 r = cmd->data.draw.r;
|
|
|
+ const Uint8 g = cmd->data.draw.g;
|
|
|
+ const Uint8 b = cmd->data.draw.b;
|
|
|
+ const Uint8 a = cmd->data.draw.a;
|
|
|
+ const int count = (int) cmd->data.draw.count;
|
|
|
+ SDL_Rect *verts = (SDL_Rect *) (((Uint8 *) vertices) + cmd->data.draw.first);
|
|
|
+ const SDL_BlendMode blend = cmd->data.draw.blend;
|
|
|
+ SetDrawState(surface, &drawstate);
|
|
|
+
|
|
|
+ /* Apply viewport */
|
|
|
+ if (drawstate.viewport->x || drawstate.viewport->y) {
|
|
|
+ int i;
|
|
|
+ for (i = 0; i < count; i++) {
|
|
|
+ verts[i].x += drawstate.viewport->x;
|
|
|
+ verts[i].y += drawstate.viewport->y;
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ if (blend == SDL_BLENDMODE_NONE) {
|
|
|
+ SDL_FillRects(surface, verts, count, SDL_MapRGBA(surface->format, r, g, b, a));
|
|
|
+ } else {
|
|
|
+ SDL_BlendFillRects(surface, verts, count, blend, r, g, b, a);
|
|
|
+ }
|
|
|
+ break;
|
|
|
+ }
|
|
|
+
|
|
|
+ case SDL_RENDERCMD_COPY: {
|
|
|
+ SDL_Rect *verts = (SDL_Rect *) (((Uint8 *) vertices) + cmd->data.draw.first);
|
|
|
+ const SDL_Rect *srcrect = verts;
|
|
|
+ SDL_Rect *dstrect = verts + 1;
|
|
|
+ SDL_Texture *texture = cmd->data.draw.texture;
|
|
|
+ SDL_Surface *src = (SDL_Surface *) texture->driverdata;
|
|
|
+
|
|
|
+ SetDrawState(surface, &drawstate);
|
|
|
+
|
|
|
+ PrepTextureForCopy(cmd);
|
|
|
+
|
|
|
+ /* Apply viewport */
|
|
|
+ if (drawstate.viewport->x || drawstate.viewport->y) {
|
|
|
+ dstrect->x += drawstate.viewport->x;
|
|
|
+ dstrect->y += drawstate.viewport->y;
|
|
|
+ }
|
|
|
+
|
|
|
+ if ( srcrect->w == dstrect->w && srcrect->h == dstrect->h ) {
|
|
|
+ SDL_BlitSurface(src, srcrect, surface, dstrect);
|
|
|
+ } else {
|
|
|
+ /* If scaling is ever done, permanently disable RLE (which doesn't support scaling)
|
|
|
+ * to avoid potentially frequent RLE encoding/decoding.
|
|
|
+ */
|
|
|
+ SDL_SetSurfaceRLE(surface, 0);
|
|
|
+
|
|
|
+ /* Prevent to do scaling + clipping on viewport boundaries as it may lose proportion */
|
|
|
+ if (dstrect->x < 0 || dstrect->y < 0 || dstrect->x + dstrect->w > surface->w || dstrect->y + dstrect->h > surface->h) {
|
|
|
+ SDL_Surface *tmp = SDL_CreateRGBSurfaceWithFormat(0, dstrect->w, dstrect->h, 0, src->format->format);
|
|
|
+ /* Scale to an intermediate surface, then blit */
|
|
|
+ if (tmp) {
|
|
|
+ SDL_Rect r;
|
|
|
+ SDL_BlendMode blendmode;
|
|
|
+ Uint8 alphaMod, rMod, gMod, bMod;
|
|
|
+
|
|
|
+ SDL_GetSurfaceBlendMode(src, &blendmode);
|
|
|
+ SDL_GetSurfaceAlphaMod(src, &alphaMod);
|
|
|
+ SDL_GetSurfaceColorMod(src, &rMod, &gMod, &bMod);
|
|
|
+
|
|
|
+ r.x = 0;
|
|
|
+ r.y = 0;
|
|
|
+ r.w = dstrect->w;
|
|
|
+ r.h = dstrect->h;
|
|
|
+
|
|
|
+ SDL_SetSurfaceBlendMode(src, SDL_BLENDMODE_NONE);
|
|
|
+ SDL_SetSurfaceColorMod(src, 255, 255, 255);
|
|
|
+ SDL_SetSurfaceAlphaMod(src, 255);
|
|
|
+
|
|
|
+ SDL_PrivateUpperBlitScaled(src, srcrect, tmp, &r, texture->scaleMode);
|
|
|
+
|
|
|
+ SDL_SetSurfaceColorMod(tmp, rMod, gMod, bMod);
|
|
|
+ SDL_SetSurfaceAlphaMod(tmp, alphaMod);
|
|
|
+ SDL_SetSurfaceBlendMode(tmp, blendmode);
|
|
|
+
|
|
|
+ SDL_BlitSurface(tmp, NULL, surface, dstrect);
|
|
|
+ SDL_FreeSurface(tmp);
|
|
|
+ /* No need to set back r/g/b/a/blendmode to 'src' since it's done in PrepTextureForCopy() */
|
|
|
+ }
|
|
|
+ } else{
|
|
|
+ SDL_PrivateUpperBlitScaled(src, srcrect, surface, dstrect, texture->scaleMode);
|
|
|
+ }
|
|
|
+ }
|
|
|
+ break;
|
|
|
+ }
|
|
|
+
|
|
|
+ case SDL_RENDERCMD_COPY_EX: {
|
|
|
+ CopyExData *copydata = (CopyExData *) (((Uint8 *) vertices) + cmd->data.draw.first);
|
|
|
+ SetDrawState(surface, &drawstate);
|
|
|
+ PrepTextureForCopy(cmd);
|
|
|
+
|
|
|
+ /* Apply viewport */
|
|
|
+ if (drawstate.viewport->x || drawstate.viewport->y) {
|
|
|
+ copydata->dstrect.x += drawstate.viewport->x;
|
|
|
+ copydata->dstrect.y += drawstate.viewport->y;
|
|
|
+ }
|
|
|
+
|
|
|
+ PS2_RenderCopyEx(renderer, surface, cmd->data.draw.texture, ©data->srcrect,
|
|
|
+ ©data->dstrect, copydata->angle, ©data->center, copydata->flip,
|
|
|
+ copydata->scale_x, copydata->scale_y);
|
|
|
+ break;
|
|
|
+ }
|
|
|
+
|
|
|
+ case SDL_RENDERCMD_GEOMETRY: {
|
|
|
+ int i;
|
|
|
+ SDL_Rect *verts = (SDL_Rect *) (((Uint8 *) vertices) + cmd->data.draw.first);
|
|
|
+ const int count = (int) cmd->data.draw.count;
|
|
|
+ SDL_Texture *texture = cmd->data.draw.texture;
|
|
|
+ const SDL_BlendMode blend = cmd->data.draw.blend;
|
|
|
+
|
|
|
+ SetDrawState(surface, &drawstate);
|
|
|
+
|
|
|
+ if (texture) {
|
|
|
+ SDL_Surface *src = (SDL_Surface *) texture->driverdata;
|
|
|
+
|
|
|
+ GeometryCopyData *ptr = (GeometryCopyData *) verts;
|
|
|
+
|
|
|
+ PrepTextureForCopy(cmd);
|
|
|
+
|
|
|
+ /* Apply viewport */
|
|
|
+ if (drawstate.viewport->x || drawstate.viewport->y) {
|
|
|
+ SDL_Point vp;
|
|
|
+ vp.x = drawstate.viewport->x;
|
|
|
+ vp.y = drawstate.viewport->y;
|
|
|
+ trianglepoint_2_fixedpoint(&vp);
|
|
|
+ for (i = 0; i < count; i++) {
|
|
|
+ ptr[i].dst.x += vp.x;
|
|
|
+ ptr[i].dst.y += vp.y;
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ for (i = 0; i < count; i += 3, ptr += 3) {
|
|
|
+ SDL_PS2_BlitTriangle(
|
|
|
+ src,
|
|
|
+ &(ptr[0].src), &(ptr[1].src), &(ptr[2].src),
|
|
|
+ surface,
|
|
|
+ &(ptr[0].dst), &(ptr[1].dst), &(ptr[2].dst),
|
|
|
+ ptr[0].color, ptr[1].color, ptr[2].color);
|
|
|
+ }
|
|
|
+ } else {
|
|
|
+ GeometryFillData *ptr = (GeometryFillData *) verts;
|
|
|
+
|
|
|
+ /* Apply viewport */
|
|
|
+ if (drawstate.viewport->x || drawstate.viewport->y) {
|
|
|
+ SDL_Point vp;
|
|
|
+ vp.x = drawstate.viewport->x;
|
|
|
+ vp.y = drawstate.viewport->y;
|
|
|
+ trianglepoint_2_fixedpoint(&vp);
|
|
|
+ for (i = 0; i < count; i++) {
|
|
|
+ ptr[i].dst.x += vp.x;
|
|
|
+ ptr[i].dst.y += vp.y;
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ for (i = 0; i < count; i += 3, ptr += 3) {
|
|
|
+ SDL_PS2_FillTriangle(surface, &(ptr[0].dst), &(ptr[1].dst), &(ptr[2].dst), blend, ptr[0].color, ptr[1].color, ptr[2].color);
|
|
|
+ }
|
|
|
+ }
|
|
|
+ break;
|
|
|
+ }
|
|
|
+
|
|
|
+ case SDL_RENDERCMD_NO_OP:
|
|
|
+ break;
|
|
|
+ }
|
|
|
+
|
|
|
+ cmd = cmd->next;
|
|
|
+ }
|
|
|
+
|
|
|
+ return 0;
|
|
|
+}
|
|
|
+
|
|
|
+static int
|
|
|
+PS2_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect,
|
|
|
+ Uint32 format, void * pixels, int pitch)
|
|
|
+{
|
|
|
+ SDL_Surface *surface = PS2_ActivateRenderer(renderer);
|
|
|
+ Uint32 src_format;
|
|
|
+ void *src_pixels;
|
|
|
+
|
|
|
+ if (!surface) {
|
|
|
+ return -1;
|
|
|
+ }
|
|
|
+
|
|
|
+ /* NOTE: The rect is already adjusted according to the viewport by
|
|
|
+ * SDL_RenderReadPixels.
|
|
|
+ */
|
|
|
+
|
|
|
+ if (rect->x < 0 || rect->x+rect->w > surface->w ||
|
|
|
+ rect->y < 0 || rect->y+rect->h > surface->h) {
|
|
|
+ return SDL_SetError("Tried to read outside of surface bounds");
|
|
|
+ }
|
|
|
+
|
|
|
+ src_format = surface->format->format;
|
|
|
+ src_pixels = (void*)((Uint8 *) surface->pixels +
|
|
|
+ rect->y * surface->pitch +
|
|
|
+ rect->x * surface->format->BytesPerPixel);
|
|
|
+
|
|
|
+ return SDL_ConvertPixels(rect->w, rect->h,
|
|
|
+ src_format, src_pixels, surface->pitch,
|
|
|
+ format, pixels, pitch);
|
|
|
+}
|
|
|
+
|
|
|
+static void
|
|
|
+PS2_RenderPresent(SDL_Renderer * renderer)
|
|
|
+{
|
|
|
+ SDL_Window *window = renderer->window;
|
|
|
+
|
|
|
+ if (window) {
|
|
|
+ SDL_UpdateWindowSurface(window);
|
|
|
+ }
|
|
|
+ if (gsGlobal->DoubleBuffering == GS_SETTING_OFF) {
|
|
|
+ gsKit_sync(gsGlobal);
|
|
|
+ gsKit_queue_exec(gsGlobal);
|
|
|
+ } else {
|
|
|
+ gsKit_queue_exec(gsGlobal);
|
|
|
+ gsKit_finish();
|
|
|
+ gsKit_sync(gsGlobal);
|
|
|
+ gsKit_flip(gsGlobal);
|
|
|
+ }
|
|
|
+ gsKit_TexManager_nextFrame(gsGlobal);
|
|
|
+}
|
|
|
+
|
|
|
+static void
|
|
|
+PS2_DestroyTexture(SDL_Renderer * renderer, SDL_Texture * texture)
|
|
|
+{
|
|
|
+ SDL_Surface *surface = (SDL_Surface *) texture->driverdata;
|
|
|
+
|
|
|
+ SDL_FreeSurface(surface);
|
|
|
+}
|
|
|
+
|
|
|
+static void
|
|
|
+PS2_DestroyRenderer(SDL_Renderer * renderer)
|
|
|
+{
|
|
|
+ PS2_RenderData *data = (PS2_RenderData *) renderer->driverdata;
|
|
|
+
|
|
|
+ SDL_free(data);
|
|
|
+ SDL_free(renderer);
|
|
|
+}
|
|
|
+
|
|
|
+SDL_Renderer *
|
|
|
+PS2_CreateRendererForSurface(SDL_Surface * surface)
|
|
|
+{
|
|
|
+ SDL_Renderer *renderer;
|
|
|
+ PS2_RenderData *data;
|
|
|
+
|
|
|
+ if (!surface) {
|
|
|
+ SDL_InvalidParamError("surface");
|
|
|
+ return NULL;
|
|
|
+ }
|
|
|
+
|
|
|
+ renderer = (SDL_Renderer *) SDL_calloc(1, sizeof(*renderer));
|
|
|
+ if (!renderer) {
|
|
|
+ SDL_OutOfMemory();
|
|
|
+ return NULL;
|
|
|
+ }
|
|
|
+
|
|
|
+ data = (PS2_RenderData *) SDL_calloc(1, sizeof(*data));
|
|
|
+ if (!data) {
|
|
|
+ PS2_DestroyRenderer(renderer);
|
|
|
+ SDL_OutOfMemory();
|
|
|
+ return NULL;
|
|
|
+ }
|
|
|
+ data->surface = surface;
|
|
|
+ data->window = surface;
|
|
|
+
|
|
|
+ renderer->WindowEvent = PS2_WindowEvent;
|
|
|
+ renderer->GetOutputSize = PS2_GetOutputSize;
|
|
|
+ renderer->CreateTexture = PS2_CreateTexture;
|
|
|
+ renderer->UpdateTexture = PS2_UpdateTexture;
|
|
|
+ renderer->LockTexture = PS2_LockTexture;
|
|
|
+ renderer->UnlockTexture = PS2_UnlockTexture;
|
|
|
+ renderer->SetTextureScaleMode = PS2_SetTextureScaleMode;
|
|
|
+ renderer->SetRenderTarget = PS2_SetRenderTarget;
|
|
|
+ renderer->QueueSetViewport = PS2_QueueSetViewport;
|
|
|
+ renderer->QueueSetDrawColor = PS2_QueueSetViewport; /* SetViewport and SetDrawColor are (currently) no-ops. */
|
|
|
+ renderer->QueueDrawPoints = PS2_QueueDrawPoints;
|
|
|
+ renderer->QueueDrawLines = PS2_QueueDrawPoints; /* lines and points queue vertices the same way. */
|
|
|
+ renderer->QueueFillRects = PS2_QueueFillRects;
|
|
|
+ renderer->QueueCopy = PS2_QueueCopy;
|
|
|
+ renderer->QueueCopyEx = PS2_QueueCopyEx;
|
|
|
+ renderer->QueueGeometry = PS2_QueueGeometry;
|
|
|
+ renderer->RunCommandQueue = PS2_RunCommandQueue;
|
|
|
+ renderer->RenderReadPixels = PS2_RenderReadPixels;
|
|
|
+ renderer->RenderPresent = PS2_RenderPresent;
|
|
|
+ renderer->DestroyTexture = PS2_DestroyTexture;
|
|
|
+ renderer->DestroyRenderer = PS2_DestroyRenderer;
|
|
|
+ renderer->info = PS2_RenderDriver.info;
|
|
|
+ renderer->driverdata = data;
|
|
|
+
|
|
|
+ PS2_ActivateRenderer(renderer);
|
|
|
+
|
|
|
+ return renderer;
|
|
|
+}
|
|
|
+
|
|
|
+static SDL_Renderer *
|
|
|
+PS2_CreateRenderer(SDL_Window * window, Uint32 flags)
|
|
|
+{
|
|
|
+ const char *hint;
|
|
|
+ SDL_Surface *surface;
|
|
|
+ SDL_bool no_hint_set;
|
|
|
+
|
|
|
+ /* Set the vsync hint based on our flags, if it's not already set */
|
|
|
+ hint = SDL_GetHint(SDL_HINT_RENDER_VSYNC);
|
|
|
+ if (!hint || !*hint) {
|
|
|
+ no_hint_set = SDL_TRUE;
|
|
|
+ } else {
|
|
|
+ no_hint_set = SDL_FALSE;
|
|
|
+ }
|
|
|
+
|
|
|
+ if (no_hint_set) {
|
|
|
+ SDL_SetHint(SDL_HINT_RENDER_VSYNC, (flags & SDL_RENDERER_PRESENTVSYNC) ? "1" : "0");
|
|
|
+ }
|
|
|
+
|
|
|
+ surface = SDL_GetWindowSurface(window);
|
|
|
+
|
|
|
+ /* Reset the vsync hint if we set it above */
|
|
|
+ if (no_hint_set) {
|
|
|
+ SDL_SetHint(SDL_HINT_RENDER_VSYNC, "");
|
|
|
+ }
|
|
|
+
|
|
|
+ ee_sema_t sema;
|
|
|
+ sema.init_count = 0;
|
|
|
+ sema.max_count = 1;
|
|
|
+ sema.option = 0;
|
|
|
+ vsync_sema_id = CreateSema(&sema);
|
|
|
+
|
|
|
+ gsGlobal = gsKit_init_global();
|
|
|
+
|
|
|
+ gsGlobal->Mode = gsKit_check_rom();
|
|
|
+ if (gsGlobal->Mode == GS_MODE_PAL){
|
|
|
+ gsGlobal->Height = 512;
|
|
|
+ } else {
|
|
|
+ gsGlobal->Height = 448;
|
|
|
+ }
|
|
|
+
|
|
|
+ gsGlobal->PSM = GS_PSM_CT24;
|
|
|
+ gsGlobal->PSMZ = GS_PSMZ_16S;
|
|
|
+ gsGlobal->ZBuffering = GS_SETTING_OFF;
|
|
|
+ gsGlobal->DoubleBuffering = GS_SETTING_ON;
|
|
|
+ gsGlobal->PrimAlphaEnable = GS_SETTING_ON;
|
|
|
+ gsGlobal->Dithering = GS_SETTING_OFF;
|
|
|
+
|
|
|
+ gsKit_set_primalpha(gsGlobal, GS_SETREG_ALPHA(0, 1, 0, 1, 0), 0);
|
|
|
+
|
|
|
+ dmaKit_init(D_CTRL_RELE_OFF, D_CTRL_MFD_OFF, D_CTRL_STS_UNSPEC, D_CTRL_STD_OFF, D_CTRL_RCYC_8, 1 << DMA_CHANNEL_GIF);
|
|
|
+ dmaKit_chan_init(DMA_CHANNEL_GIF);
|
|
|
+
|
|
|
+ printf("\nGraphics: created %ix%i video surface\n",
|
|
|
+ gsGlobal->Width, gsGlobal->Height);
|
|
|
+
|
|
|
+ gsKit_set_clamp(gsGlobal, GS_CMODE_REPEAT);
|
|
|
+
|
|
|
+ gsKit_vram_clear(gsGlobal);
|
|
|
+
|
|
|
+ gsKit_init_screen(gsGlobal);
|
|
|
+
|
|
|
+ gsKit_TexManager_init(gsGlobal);
|
|
|
+
|
|
|
+ gsKit_add_vsync_handler(vsync_handler);
|
|
|
+
|
|
|
+ gsKit_mode_switch(gsGlobal, GS_ONESHOT);
|
|
|
+
|
|
|
+ gsKit_clear(gsGlobal, GS_SETREG_RGBAQ(0x80,0x00,0x00,0x80,0x00));
|
|
|
+
|
|
|
+ if (gsGlobal->DoubleBuffering == GS_SETTING_OFF) {
|
|
|
+ gsKit_sync(gsGlobal);
|
|
|
+ gsKit_queue_exec(gsGlobal);
|
|
|
+ } else {
|
|
|
+ gsKit_queue_exec(gsGlobal);
|
|
|
+ gsKit_finish();
|
|
|
+ gsKit_sync(gsGlobal);
|
|
|
+ gsKit_flip(gsGlobal);
|
|
|
+ }
|
|
|
+ gsKit_TexManager_nextFrame(gsGlobal);
|
|
|
+
|
|
|
+ surface->userdata = gsGlobal;
|
|
|
+
|
|
|
+ if (!surface) {
|
|
|
+ return NULL;
|
|
|
+ }
|
|
|
+ return PS2_CreateRendererForSurface(surface);
|
|
|
+}
|
|
|
+
|
|
|
+SDL_RenderDriver PS2_RenderDriver = {
|
|
|
+ PS2_CreateRenderer,
|
|
|
+ {
|
|
|
+ "PS2 gsKit",
|
|
|
+ SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC | SDL_RENDERER_TARGETTEXTURE,
|
|
|
+ 8,
|
|
|
+ {
|
|
|
+ SDL_PIXELFORMAT_ARGB8888,
|
|
|
+ SDL_PIXELFORMAT_ABGR8888,
|
|
|
+ SDL_PIXELFORMAT_RGBA8888,
|
|
|
+ SDL_PIXELFORMAT_BGRA8888,
|
|
|
+ SDL_PIXELFORMAT_RGB888,
|
|
|
+ SDL_PIXELFORMAT_BGR888,
|
|
|
+ SDL_PIXELFORMAT_RGB565,
|
|
|
+ SDL_PIXELFORMAT_RGB555
|
|
|
+ },
|
|
|
+ .max_texture_width = 512,
|
|
|
+ .max_texture_height = 512,}
|
|
|
+};
|
|
|
+
|
|
|
+#endif /* SDL_VIDEO_RENDER_PS2 && !SDL_RENDER_DISABLED */
|
|
|
+
|
|
|
+/* vi: set ts=4 sw=4 expandtab: */
|