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Removed SDL_ClearHints() from the public API

Fixes https://github.com/libsdl-org/SDL/issues/9129
Sam Lantinga 1 year ago
parent
commit
276566235c

+ 3 - 0
docs/README-migration.md

@@ -740,6 +740,9 @@ The following hints have been renamed:
 * SDL_HINT_LINUX_JOYSTICK_DEADZONES => SDL_HINT_JOYSTICK_LINUX_DEADZONES
 * SDL_HINT_PS2_DYNAMIC_VSYNC => SDL_HINT_RENDER_PS2_DYNAMIC_VSYNC
 
+The following functions have been removed:
+* SDL_ClearHints() - replaced with SDL_ResetHints()
+
 ## SDL_init.h
 
 The following symbols have been renamed:

+ 0 - 17
include/SDL3/SDL_hints.h

@@ -2661,23 +2661,6 @@ extern DECLSPEC void SDLCALL SDL_DelHintCallback(const char *name,
                                                  SDL_HintCallback callback,
                                                  void *userdata);
 
-/**
- * Clear all hints.
- *
- * This function is automatically called during SDL_Quit(), and deletes all
- * callbacks without calling them and frees all memory associated with hints.
- * If you're calling this from application code you probably want to call
- * SDL_ResetHints() instead.
- *
- * This function will be removed from the API the next time we rev the ABI.
- *
- * \since This function is available since SDL 3.0.0.
- *
- * \sa SDL_ResetHints
- */
-extern DECLSPEC void SDLCALL SDL_ClearHints(void);
-
-
 /* Ends C function definitions when using C++ */
 #ifdef __cplusplus
 }

+ 1 - 0
src/SDL.c

@@ -37,6 +37,7 @@
 /* Initialization code for SDL */
 
 #include "SDL_assert_c.h"
+#include "SDL_hints_c.h"
 #include "SDL_log_c.h"
 #include "SDL_properties_c.h"
 #include "audio/SDL_sysaudio.h"

+ 1 - 0
src/SDL_hints_c.h

@@ -27,5 +27,6 @@
 
 extern SDL_bool SDL_GetStringBoolean(const char *value, SDL_bool default_value);
 extern int SDL_GetStringInteger(const char *value, int default_value);
+extern void SDL_ClearHints(void);
 
 #endif /* SDL_hints_c_h_ */

+ 0 - 1
src/dynapi/SDL_dynapi.sym

@@ -37,7 +37,6 @@ SDL3_0.0.0 {
     SDL_CleanupTLS;
     SDL_ClearComposition;
     SDL_ClearError;
-    SDL_ClearHints;
     SDL_CloseGamepad;
     SDL_CloseJoystick;
     SDL_CloseSensor;

+ 0 - 1
src/dynapi/SDL_dynapi_overrides.h

@@ -61,7 +61,6 @@
 #define SDL_CleanupTLS SDL_CleanupTLS_REAL
 #define SDL_ClearComposition SDL_ClearComposition_REAL
 #define SDL_ClearError SDL_ClearError_REAL
-#define SDL_ClearHints SDL_ClearHints_REAL
 #define SDL_CloseGamepad SDL_CloseGamepad_REAL
 #define SDL_CloseJoystick SDL_CloseJoystick_REAL
 #define SDL_CloseSensor SDL_CloseSensor_REAL

+ 0 - 1
src/dynapi/SDL_dynapi_procs.h

@@ -127,7 +127,6 @@ SDL_DYNAPI_PROC(int,SDL_CaptureMouse,(SDL_bool a),(a),return)
 SDL_DYNAPI_PROC(void,SDL_CleanupTLS,(void),(),)
 SDL_DYNAPI_PROC(void,SDL_ClearComposition,(void),(),)
 SDL_DYNAPI_PROC(void,SDL_ClearError,(void),(),)
-SDL_DYNAPI_PROC(void,SDL_ClearHints,(void),(),)
 SDL_DYNAPI_PROC(void,SDL_CloseGamepad,(SDL_Gamepad *a),(a),)
 SDL_DYNAPI_PROC(void,SDL_CloseJoystick,(SDL_Joystick *a),(a),)
 SDL_DYNAPI_PROC(void,SDL_CloseSensor,(SDL_Sensor *a),(a),)