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The volume was too high, clamp to SDL_MIX_MAXVOLUME

Sam Lantinga 7 years ago
parent
commit
28602b1235
1 changed files with 1 additions and 1 deletions
  1. 1 1
      Xcode-iOS/Demos/src/mixer.c

+ 1 - 1
Xcode-iOS/Demos/src/mixer.c

@@ -250,7 +250,7 @@ audioCallback(void *userdata, Uint8 * stream, int len)
 
         /* mix this sound effect with the output */
         SDL_MixAudioFormat(stream, mixer.channels[i].position,
-                           mixer.outputSpec.format, copy_amt, 150);
+                           mixer.outputSpec.format, copy_amt, SDL_MIX_MAXVOLUME);
 
         /* update buffer position in sound effect and the number of bytes left */
         mixer.channels[i].position += copy_amt;