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@@ -196,11 +196,14 @@ SDL_FillRect##bpp##MMX(Uint8 *pixels, int pitch, Uint32 color, int w, int h) \
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static void
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SDL_FillRect1MMX(Uint8 *pixels, int pitch, Uint32 color, int w, int h)
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{
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+ int i, n;
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+ Uint8 *p = NULL;
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+
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MMX_BEGIN;
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while (h--) {
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- int i, n = w;
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- Uint8 *p = pixels;
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+ n = w;
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+ p = pixels;
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if (n > 63) {
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int adjust = 8 - ((uintptr_t)p & 7);
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@@ -231,9 +234,12 @@ DEFINE_MMX_FILLRECT(4, Uint32)
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static void
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SDL_FillRect1(Uint8 * pixels, int pitch, Uint32 color, int w, int h)
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{
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+ int n;
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+ Uint8 *p = NULL;
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+
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while (h--) {
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- int n = w;
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- Uint8 *p = pixels;
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+ n = w;
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+ p = pixels;
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if (n > 3) {
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switch ((uintptr_t) p & 3) {
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@@ -267,9 +273,12 @@ SDL_FillRect1(Uint8 * pixels, int pitch, Uint32 color, int w, int h)
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static void
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SDL_FillRect2(Uint8 * pixels, int pitch, Uint32 color, int w, int h)
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{
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+ int n;
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+ Uint8 *p = NULL;
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+
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while (h--) {
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- int n = w;
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- Uint16 *p = (Uint16 *) pixels;
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+ n = w;
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+ p = (Uint16 *) pixels;
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if (n > 1) {
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if ((uintptr_t) p & 2) {
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@@ -291,10 +300,12 @@ SDL_FillRect3(Uint8 * pixels, int pitch, Uint32 color, int w, int h)
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Uint8 r = (Uint8) ((color >> 16) & 0xFF);
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Uint8 g = (Uint8) ((color >> 8) & 0xFF);
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Uint8 b = (Uint8) (color & 0xFF);
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+ int n;
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+ Uint8 *p = NULL;
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while (h--) {
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- int n = w;
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- Uint8 *p = pixels;
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+ n = w;
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+ p = pixels;
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while (n--) {
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*p++ = r;
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