|
@@ -7,7 +7,7 @@ This is a list of major changes in SDL's version history.
|
|
|
General:
|
|
|
* Added SDL_GL_ResetAttributes() to reset OpenGL attributes to default values
|
|
|
* Added an API to load a database of game controller mappings from a file:
|
|
|
- SDL_GameControllerAddMappingsFromFile()
|
|
|
+ SDL_GameControllerAddMappingsFromFile(), SDL_GameControllerAddMappingsFromRW()
|
|
|
* Added game controller mappings for the PS4 and OUYA controllers
|
|
|
* Added SDL_GetDefaultAssertionHandler() and SDL_GetAssertionHandler()
|
|
|
* Added SDL_DetachThread()
|
|
@@ -15,6 +15,9 @@ General:
|
|
|
* Added SDL_vsscanf(), SDL_acos(), and SDL_asin() to the stdlib routines
|
|
|
* EGL can now create/manage OpenGL and OpenGL ES 1.x/2.x contexts, and share
|
|
|
them using SDL_GL_SHARE_WITH_CURRENT_CONTEXT
|
|
|
+* Added a field "clicks" to the mouse button event which records whether the event is a single click, double click, etc.
|
|
|
+* The screensaver is now disabled by default, and there is a hint SDL_HINT_VIDEO_ALLOW_SCREENSAVER that can change that behavior.
|
|
|
+* Added a hint SDL_HINT_MOUSE_RELATIVE_MODE_WARP to specify whether mouse relative mode should be emulated using mouse warping.
|
|
|
* testgl2 does not need to link with libGL anymore
|
|
|
* Added testgles2 test program to demonstrate working with OpenGL ES 2.0
|
|
|
* Added controllermap test program to visually map a game controller
|
|
@@ -22,16 +25,23 @@ General:
|
|
|
Windows:
|
|
|
* Support for OpenGL ES 2.x contexts using either WGL or EGL (natively via
|
|
|
the driver or emulated through ANGLE)
|
|
|
+* Added a hint SDL_HINT_VIDEO_WIN_D3DCOMPILER to specify which D3D shader compiler to use for OpenGL ES 2 support through ANGLE
|
|
|
+* Added a hint SDL_HINT_VIDEO_WINDOW_SHARE_PIXEL_FORMAT that is useful when creating multiple windows that should share the same OpenGL context.
|
|
|
+* Added an event SDL_RENDER_TARGETS_RESET that is sent when D3D9 render targets are reset after the device has been restored.
|
|
|
+
|
|
|
+Mac OS X:
|
|
|
+* Added a hint SDL_HINT_MAC_CTRL_CLICK_EMULATE_RIGHT_CLICK to control whether Ctrl+click should be treated as a right click on Mac OS X. This is off by default.
|
|
|
+
|
|
|
+Linux:
|
|
|
+* Fixed fullscreen and focused behavior when receiving NotifyGrab events
|
|
|
+* Added experimental Wayland and Mir support, disabled by default
|
|
|
|
|
|
Android:
|
|
|
* Joystick support (minimum SDK version required to build SDL is now 12,
|
|
|
the required runtime version remains at 10, but on such devices joystick
|
|
|
support won't be available).
|
|
|
* Hotplugging support for joysticks
|
|
|
-
|
|
|
-Linux:
|
|
|
-* Fixed fullscreen and focused behavior when receiving NotifyGrab events
|
|
|
-* Added experimental Wayland and Mir support, disabled by default
|
|
|
+* Added a hint SDL_HINT_ACCEL_AS_JOY to control whether the accelerometer should be listed as a 3 axis joystick, which it will by default.
|
|
|
|
|
|
|
|
|
---------------------------------------------------------------------------
|