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@@ -22,6 +22,8 @@
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#if SDL_VIDEO_DRIVER_WAYLAND && SDL_VIDEO_OPENGL_EGL
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+#include "SDL_timer.h"
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+#include "../../core/unix/SDL_poll.h"
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#include "../SDL_sysvideo.h"
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#include "../../events/SDL_windowevents_c.h"
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#include "SDL_waylandvideo.h"
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@@ -55,17 +57,82 @@ Wayland_GLES_CreateContext(_THIS, SDL_Window * window)
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SDL_GLContext context;
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context = SDL_EGL_CreateContext(_this, ((SDL_WindowData *) window->driverdata)->egl_surface);
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WAYLAND_wl_display_flush( ((SDL_VideoData*)_this->driverdata)->display );
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-
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return context;
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}
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+/* Wayland wants to tell you when to provide new frames, and if you have a non-zero
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+ swap interval, Mesa will block until a callback tells it to do so. On some
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+ compositors, they might decide that a minimized window _never_ gets a callback,
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+ which causes apps to hang during swapping forever. So we always set the official
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+ eglSwapInterval to zero to avoid blocking inside EGL, and manage this ourselves.
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+ If a swap blocks for too long waiting on a callback, we just go on, under the
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+ assumption the frame will be wasted, but this is better than freezing the app.
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+ I frown upon platforms that dictate this sort of control inversion (the callback
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+ is intended for _rendering_, not stalling until vsync), but we can work around
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+ this for now. --ryan. */
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+/* Addendum: several recent APIs demand this sort of control inversion: Emscripten,
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+ libretro, Wayland, probably others...it feels like we're eventually going to have
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+ to give in with a future SDL API revision, since we can bend the other APIs to
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+ this style, but this style is much harder to bend the other way. :/ */
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+int
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+Wayland_GLES_SetSwapInterval(_THIS, int interval)
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+{
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+ if (!_this->egl_data) {
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+ return SDL_SetError("EGL not initialized");
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+ }
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+
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+ /* technically, this is _all_ adaptive vsync (-1), because we can't
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+ actually wait for the _next_ vsync if you set 1, but things that
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+ request 1 probably won't care _that_ much. I hope. No matter what
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+ you do, though, you never see tearing on Wayland. */
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+ if (interval > 1) {
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+ interval = 1;
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+ } else if (interval < -1) {
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+ interval = -1;
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+ }
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+
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+ /* !!! FIXME: technically, this should be per-context, right? */
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+ _this->egl_data->egl_swapinterval = interval;
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+ _this->egl_data->eglSwapInterval(_this->egl_data->egl_display, 0);
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+ return 0;
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+}
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+
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+int
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+Wayland_GLES_GetSwapInterval(_THIS)
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+{
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+ if (!_this->egl_data) {
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+ SDL_SetError("EGL not initialized");
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+ return 0;
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+ }
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+
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+ return _this->egl_data->egl_swapinterval;
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+}
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+
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int
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Wayland_GLES_SwapWindow(_THIS, SDL_Window *window)
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{
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SDL_WindowData *data = (SDL_WindowData *) window->driverdata;
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+ const int swap_interval = _this->egl_data->egl_swapinterval;
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+
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+ /* Control swap interval ourselves. See comments on Wayland_GLES_SetSwapInterval */
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+ if (swap_interval != 0) {
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+ const Uint32 max_wait = SDL_GetTicks() + 100; /* ~10 fps, so we'll progress even if throttled to zero. */
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+ struct wl_display *display = ((SDL_VideoData *)_this->driverdata)->display;
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+ while ((SDL_AtomicGet(&data->swap_interval_ready) == 0) && (!SDL_TICKS_PASSED(SDL_GetTicks(), max_wait))) {
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+ /* !!! FIXME: this is just the crucial piece of Wayland_PumpEvents */
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+ WAYLAND_wl_display_flush(display);
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+ if (SDL_IOReady(WAYLAND_wl_display_get_fd(display), SDL_FALSE, 0)) {
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+ WAYLAND_wl_display_dispatch(display);
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+ } else {
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+ WAYLAND_wl_display_dispatch_pending(display);
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+ }
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+ }
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+ SDL_AtomicSet(&data->swap_interval_ready, 0);
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+ }
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- if (SDL_EGL_SwapBuffers(_this, data->egl_surface) < 0) {
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- return -1;
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+ /* Feed the frame to Wayland. This will set it so the wl_surface_frame callback can fire again. */
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+ if (!_this->egl_data->eglSwapBuffers(_this->egl_data->egl_display, data->egl_surface)) {
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+ return SDL_EGL_SetError("unable to show color buffer in an OS-native window", "eglSwapBuffers");
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}
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// Wayland-EGL forbids drawing calls in-between SwapBuffers and wl_egl_window_resize
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@@ -89,7 +156,9 @@ Wayland_GLES_MakeCurrent(_THIS, SDL_Window * window, SDL_GLContext context)
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}
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WAYLAND_wl_display_flush( ((SDL_VideoData*)_this->driverdata)->display );
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-
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+
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+ _this->egl_data->eglSwapInterval(_this->egl_data->egl_display, 0); /* see comments on Wayland_GLES_SetSwapInterval. */
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+
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return ret;
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}
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