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Simplified SDL_Surface

SDL_Surface has been simplified and internal details are no longer in the public structure.

The `format` member of SDL_Surface is now an enumerated pixel format value. You can get the full details of the pixel format by calling `SDL_GetPixelFormatDetails(surface->format)`. You can get the palette associated with the surface by calling SDL_GetSurfacePalette(). You can get the clip rectangle by calling SDL_GetSurfaceClipRect().

SDL_PixelFormat has been renamed SDL_PixelFormatDetails and just describes the pixel format, it does not include a palette for indexed pixel types.

SDL_PixelFormatEnum has been renamed SDL_PixelFormat and is used instead of Uint32 for API functions that refer to pixel format by enumerated value.

SDL_MapRGB(), SDL_MapRGBA(), SDL_GetRGB(), and SDL_GetRGBA() take an optional palette parameter for indexed color lookups.
Sam Lantinga 9 months ago
parent
commit
2ba76dbe80
100 changed files with 1704 additions and 1672 deletions
  1. 2 1
      VisualC-GDK/SDL/SDL.vcxproj
  2. 2 1
      VisualC-GDK/SDL/SDL.vcxproj.filters
  3. 2 1
      VisualC-WinRT/SDL-UWP.vcxproj
  4. 4 1
      VisualC-WinRT/SDL-UWP.vcxproj.filters
  5. 1 0
      VisualC/SDL/SDL.vcxproj
  6. 4 1
      VisualC/SDL/SDL.vcxproj.filters
  7. 21 8
      build-scripts/SDL_migration.cocci
  8. 1 1
      cmake/test/main_gui.c
  9. 40 15
      docs/README-migration.md
  10. 1 1
      include/SDL3/SDL_camera.h
  11. 12 8
      include/SDL3/SDL_oldnames.h
  12. 69 98
      include/SDL3/SDL_pixels.h
  13. 5 6
      include/SDL3/SDL_render.h
  14. 126 92
      include/SDL3/SDL_surface.h
  15. 1 1
      include/SDL3/SDL_video.h
  16. 3 0
      src/SDL.c
  17. 5 0
      src/SDL_hashtable.c
  18. 21 19
      src/SDL_hashtable.h
  19. 11 11
      src/camera/SDL_camera.c
  20. 1 1
      src/camera/SDL_syscamera.h
  21. 3 3
      src/camera/android/SDL_camera_android.c
  22. 3 3
      src/camera/coremedia/SDL_camera_coremedia.m
  23. 4 4
      src/camera/mediafoundation/SDL_camera_mediafoundation.c
  24. 6 6
      src/camera/pipewire/SDL_camera_pipewire.c
  25. 4 4
      src/camera/v4l2/SDL_camera_v4l2.c
  26. 7 5
      src/dynapi/SDL_dynapi.sym
  27. 8 7
      src/dynapi/SDL_dynapi_overrides.h
  28. 21 21
      src/dynapi/SDL_dynapi_procs.h
  29. 2 2
      src/events/SDL_mouse.c
  30. 26 35
      src/render/SDL_render.c
  31. 3 3
      src/render/SDL_sysrender.h
  32. 3 3
      src/render/SDL_yuv_sw.c
  33. 4 4
      src/render/SDL_yuv_sw_c.h
  34. 1 1
      src/render/direct3d/SDL_render_d3d.c
  35. 1 1
      src/render/direct3d11/SDL_render_d3d11.c
  36. 1 1
      src/render/direct3d12/SDL_render_d3d12.c
  37. 1 1
      src/render/opengl/SDL_render_gl.c
  38. 1 1
      src/render/opengles2/SDL_render_gles2.c
  39. 21 21
      src/render/software/SDL_blendfillrect.c
  40. 10 10
      src/render/software/SDL_blendline.c
  41. 25 25
      src/render/software/SDL_blendpoint.c
  42. 4 4
      src/render/software/SDL_draw.h
  43. 12 12
      src/render/software/SDL_drawline.c
  44. 13 13
      src/render/software/SDL_drawpoint.c
  45. 23 31
      src/render/software/SDL_render_sw.c
  46. 9 16
      src/render/software/SDL_rotate.c
  47. 26 21
      src/render/software/SDL_triangle.c
  48. 1 1
      src/render/vulkan/SDL_render_vulkan.c
  49. 5 5
      src/test/SDL_test_common.c
  50. 2 13
      src/test/SDL_test_compare.c
  51. 79 109
      src/video/SDL_RLEaccel.c
  52. 27 24
      src/video/SDL_blit.c
  53. 29 26
      src/video/SDL_blit.h
  54. 12 13
      src/video/SDL_blit_0.c
  55. 9 10
      src/video/SDL_blit_1.c
  56. 35 35
      src/video/SDL_blit_A.c
  57. 42 42
      src/video/SDL_blit_N.c
  58. 18 16
      src/video/SDL_blit_slow.c
  59. 26 26
      src/video/SDL_bmp.c
  60. 8 8
      src/video/SDL_fillrect.c
  61. 224 242
      src/video/SDL_pixels.c
  62. 8 17
      src/video/SDL_pixels_c.h
  63. 10 12
      src/video/SDL_stretch.c
  64. 430 464
      src/video/SDL_surface.c
  65. 80 0
      src/video/SDL_surface_c.h
  66. 1 1
      src/video/SDL_sysvideo.h
  67. 12 12
      src/video/SDL_video.c
  68. 26 26
      src/video/SDL_yuv.c
  69. 4 4
      src/video/SDL_yuv_c.h
  70. 1 1
      src/video/android/SDL_androidmouse.c
  71. 2 2
      src/video/cocoa/SDL_cocoavideo.m
  72. 2 2
      src/video/dummy/SDL_nullframebuffer.c
  73. 1 1
      src/video/dummy/SDL_nullframebuffer_c.h
  74. 2 2
      src/video/emscripten/SDL_emscriptenframebuffer.c
  75. 1 1
      src/video/emscripten/SDL_emscriptenframebuffer.h
  76. 1 1
      src/video/emscripten/SDL_emscriptenmouse.c
  77. 1 1
      src/video/haiku/SDL_bframebuffer.cc
  78. 1 1
      src/video/haiku/SDL_bframebuffer.h
  79. 1 1
      src/video/haiku/SDL_bmodes.cc
  80. 1 1
      src/video/haiku/SDL_bmodes.h
  81. 1 1
      src/video/haiku/SDL_bvideo.cc
  82. 1 1
      src/video/kmsdrm/SDL_kmsdrmmouse.c
  83. 3 3
      src/video/n3ds/SDL_n3dsframebuffer.c
  84. 1 1
      src/video/n3ds/SDL_n3dsframebuffer_c.h
  85. 1 1
      src/video/n3ds/SDL_n3dsvideo.c
  86. 2 2
      src/video/ngage/SDL_ngageframebuffer.cpp
  87. 1 1
      src/video/ngage/SDL_ngageframebuffer_c.h
  88. 2 2
      src/video/offscreen/SDL_offscreenframebuffer.c
  89. 1 1
      src/video/offscreen/SDL_offscreenframebuffer_c.h
  90. 1 1
      src/video/qnx/SDL_qnxvideo.c
  91. 1 1
      src/video/raspberry/SDL_rpimouse.c
  92. 1 1
      src/video/riscos/SDL_riscosframebuffer.c
  93. 1 1
      src/video/riscos/SDL_riscosframebuffer_c.h
  94. 2 2
      src/video/riscos/SDL_riscosmodes.c
  95. 1 1
      src/video/vita/SDL_vitaframebuffer.c
  96. 1 1
      src/video/vita/SDL_vitaframebuffer.h
  97. 1 1
      src/video/wayland/SDL_waylandmouse.c
  98. 2 2
      src/video/windows/SDL_windowsframebuffer.c
  99. 1 1
      src/video/windows/SDL_windowsframebuffer.h
  100. 3 3
      src/video/windows/SDL_windowsmouse.c

+ 2 - 1
VisualC-GDK/SDL/SDL.vcxproj

@@ -558,6 +558,7 @@
     <ClInclude Include="..\..\src\video\SDL_pixels_c.h" />
     <ClInclude Include="..\..\src\video\SDL_rect_c.h" />
     <ClInclude Include="..\..\src\video\SDL_RLEaccel_c.h" />
+    <ClInclude Include="..\..\src\video\SDL_surface_c.h" />
     <ClInclude Include="..\..\src\video\SDL_sysvideo.h" />
     <ClInclude Include="..\..\src\video\SDL_vulkan_internal.h" />
     <ClInclude Include="..\..\src\video\SDL_yuv_c.h" />
@@ -863,4 +864,4 @@
   <ImportGroup Label="ExtensionTargets">
     <Import Project="$(VCTargetsPath)\BuildCustomizations\masm.targets" />
   </ImportGroup>
-</Project>
+</Project>

+ 2 - 1
VisualC-GDK/SDL/SDL.vcxproj.filters

@@ -436,6 +436,7 @@
     <ClInclude Include="..\..\src\video\SDL_pixels_c.h" />
     <ClInclude Include="..\..\src\video\SDL_rect_c.h" />
     <ClInclude Include="..\..\src\video\SDL_RLEaccel_c.h" />
+    <ClInclude Include="..\..\src\video\SDL_surface_c.h" />
     <ClInclude Include="..\..\src\video\SDL_sysvideo.h" />
     <ClInclude Include="..\..\src\video\SDL_vulkan_internal.h" />
     <ClInclude Include="..\..\src\video\SDL_yuv_c.h" />
@@ -462,4 +463,4 @@
   <ItemGroup>
     <ResourceCompile Include="..\..\src\core\windows\version.rc" />
   </ItemGroup>
-</Project>
+</Project>

+ 2 - 1
VisualC-WinRT/SDL-UWP.vcxproj

@@ -185,6 +185,7 @@
     <ClInclude Include="..\src\video\SDL_pixels_c.h" />
     <ClInclude Include="..\src\video\SDL_rect_c.h" />
     <ClInclude Include="..\src\video\SDL_RLEaccel_c.h" />
+    <ClInclude Include="..\src\video\SDL_surface_c.h" />
     <ClInclude Include="..\src\video\SDL_sysvideo.h" />
     <ClInclude Include="..\src\video\SDL_sysvidocapture.h" />
     <ClInclude Include="..\src\video\SDL_yuv_c.h" />
@@ -917,4 +918,4 @@
   <ImportGroup Label="ExtensionTargets">
     <Import Project="$(VCTargetsPath)\BuildCustomizations\masm.targets" />
   </ImportGroup>
-</Project>
+</Project>

+ 4 - 1
VisualC-WinRT/SDL-UWP.vcxproj.filters

@@ -438,6 +438,9 @@
     <ClInclude Include="..\src\video\SDL_RLEaccel_c.h">
       <Filter>Source Files</Filter>
     </ClInclude>
+    <ClInclude Include="..\src\video\SDL_surface_c.h">
+      <Filter>Source Files</Filter>
+    </ClInclude>
     <ClInclude Include="..\src\video\SDL_sysvideo.h">
       <Filter>Source Files</Filter>
     </ClInclude>
@@ -973,4 +976,4 @@
       <Filter>Source Files</Filter>
     </ClCompile>
   </ItemGroup>
-</Project>
+</Project>

+ 1 - 0
VisualC/SDL/SDL.vcxproj

@@ -464,6 +464,7 @@
     <ClInclude Include="..\..\src\video\SDL_pixels_c.h" />
     <ClInclude Include="..\..\src\video\SDL_rect_c.h" />
     <ClInclude Include="..\..\src\video\SDL_RLEaccel_c.h" />
+    <ClInclude Include="..\..\src\video\SDL_surface_c.h" />
     <ClInclude Include="..\..\src\video\SDL_sysvideo.h" />
     <ClInclude Include="..\..\src\video\SDL_vulkan_internal.h" />
     <ClInclude Include="..\..\src\video\SDL_yuv_c.h" />

+ 4 - 1
VisualC/SDL/SDL.vcxproj.filters

@@ -615,6 +615,9 @@
     <ClInclude Include="..\..\src\video\SDL_RLEaccel_c.h">
       <Filter>video</Filter>
     </ClInclude>
+    <ClInclude Include="..\..\src\video\SDL_surface_c.h">
+      <Filter>video</Filter>
+    </ClInclude>
     <ClInclude Include="..\..\src\video\SDL_blit.h">
       <Filter>video</Filter>
     </ClInclude>
@@ -1554,4 +1557,4 @@
   <ItemGroup>
     <MASM Include="..\..\src\stdlib\SDL_mslibc_x64.masm" />
   </ItemGroup>
-</Project>
+</Project>

+ 21 - 8
build-scripts/SDL_migration.cocci

@@ -1566,7 +1566,7 @@ typedef SDL_GameControllerButton, SDL_GamepadButton;
 @@
 @@
 - SDL_AllocFormat
-+ SDL_CreatePixelFormat
++ SDL_GetPixelFormatDetails
   (...)
 @@
 @@
@@ -1575,23 +1575,18 @@ typedef SDL_GameControllerButton, SDL_GamepadButton;
   (...)
 @@
 @@
-- SDL_FreeFormat
-+ SDL_DestroyPixelFormat
-  (...)
-@@
-@@
 - SDL_FreePalette
 + SDL_DestroyPalette
   (...)
 @@
 @@
 - SDL_MasksToPixelFormatEnum
-+ SDL_GetPixelFormatEnumForMasks
++ SDL_GetPixelFormatForMasks
   (...)
 @@
 @@
 - SDL_PixelFormatEnumToMasks
-+ SDL_GetMasksForPixelFormatEnum
++ SDL_GetMasksForPixelFormat
   (...)
 @@
 @@
@@ -3488,3 +3483,21 @@ typedef SDL_Colour, SDL_Color;
 @@
 - SDLK_z
 + SDLK_Z
+@@
+typedef SDL_PixelFormat, SDL_PackedPixelDetails;
+@@
+- SDL_PixelFormat
++ SDL_PixelFormatDetails
+@@
+@@
+- SDL_ConvertSurfaceFormat
++ SDL_ConvertSurface
+  (...)
+@@
+@@
+- SDL_PREALLOC
++ SDL_SURFACE_PREALLOCATED
+@@
+@@
+- SDL_SIMD_ALIGNED
++ SDL_SURFACE_SIMD_ALIGNED

+ 1 - 1
cmake/test/main_gui.c

@@ -15,7 +15,7 @@ int main(int argc, char *argv[])
         return 1;
     }
     screenSurface = SDL_GetWindowSurface(window);
-    SDL_FillSurfaceRect(screenSurface, NULL, SDL_MapRGB(screenSurface->format, 0xff, 0xff, 0xff));
+    SDL_FillSurfaceRect(screenSurface, NULL, SDL_MapSurfaceRGB(screenSurface, 0xff, 0xff, 0xff));
     SDL_UpdateWindowSurface(window);
     SDL_Delay(100);
     SDL_DestroyWindow(window);

+ 40 - 15
docs/README-migration.md

@@ -1092,19 +1092,22 @@ The following symbols have been renamed:
 
 ## SDL_pixels.h
 
-SDL_CalculateGammaRamp has been removed, because SDL_SetWindowGammaRamp has been removed as well due to poor support in modern operating systems (see [SDL_video.h](#sdl_videoh)).
+SDL_PixelFormat has been renamed SDL_PixelFormatDetails and just describes the pixel format, it does not include a palette for indexed pixel types.
+
+SDL_PixelFormatEnum has been renamed SDL_PixelFormat and is used instead of Uint32 for API functions that refer to pixel format by enumerated value.
 
-The BitsPerPixel and BytesPerPixel fields of SDL_PixelFormat have been renamed bits_per_pixel and bytes_per_pixel.
+SDL_MapRGB(), SDL_MapRGBA(), SDL_GetRGB(), and SDL_GetRGBA() take an optional palette parameter for indexed color lookups.
 
-SDL_PixelFormatEnum is used instead of Uint32 for API functions that refer to pixel format by enumerated value.
+SDL_GetMasksForPixelFormat() now returns the standard int error code.
+
+SDL_CalculateGammaRamp has been removed, because SDL_SetWindowGammaRamp has been removed as well due to poor support in modern operating systems (see [SDL_video.h](#sdl_videoh)).
 
 The following functions have been renamed:
-* SDL_AllocFormat() => SDL_CreatePixelFormat()
+* SDL_AllocFormat() => SDL_GetPixelFormatDetails()
 * SDL_AllocPalette() => SDL_CreatePalette()
-* SDL_FreeFormat() => SDL_DestroyPixelFormat()
 * SDL_FreePalette() => SDL_DestroyPalette()
-* SDL_MasksToPixelFormatEnum() => SDL_GetPixelFormatEnumForMasks()
-* SDL_PixelFormatEnumToMasks() => SDL_GetMasksForPixelFormatEnum()
+* SDL_MasksToPixelFormatEnum() => SDL_GetPixelFormatForMasks()
+* SDL_PixelFormatEnumToMasks() => SDL_GetMasksForPixelFormat()
 
 The following symbols have been renamed:
 * SDL_PIXELFORMAT_BGR444 => SDL_PIXELFORMAT_XBGR4444
@@ -1114,9 +1117,16 @@ The following symbols have been renamed:
 * SDL_PIXELFORMAT_RGB555 => SDL_PIXELFORMAT_XRGB1555
 * SDL_PIXELFORMAT_RGB888 => SDL_PIXELFORMAT_XRGB8888
 
+The following functions have been removed:
+* SDL_FreeFormat()
+* SDL_SetPixelFormatPalette()
+
 The following macros have been removed:
 * SDL_Colour - use SDL_Color instead
 
+The following structures have been renamed:
+* SDL_PixelFormat => SDL_PixelFormatDetails
+
 ## SDL_platform.h
 
 The following platform preprocessor macros have been renamed:
@@ -1598,19 +1608,23 @@ The following functions have been removed:
 
 ## SDL_surface.h
 
+SDL_Surface has been simplified and internal details are no longer in the public structure.
+
+The `format` member of SDL_Surface is now an enumerated pixel format value. You can get the full details of the pixel format by calling `SDL_GetPixelFormatDetails(surface->format)`. You can get the palette associated with the surface by calling SDL_GetSurfacePalette(). You can get the clip rectangle by calling SDL_GetSurfaceClipRect().
+
 The userdata member of SDL_Surface has been replaced with a more general properties interface, which can be queried with SDL_GetSurfaceProperties()
 
-Removed unused 'flags' parameter from SDL_ConvertSurface and SDL_ConvertSurfaceFormat.
+Removed the unused 'flags' parameter from SDL_ConvertSurface.
 
 SDL_CreateRGBSurface() and SDL_CreateRGBSurfaceWithFormat() have been combined into a new function SDL_CreateSurface().
-SDL_CreateRGBSurfaceFrom() and SDL_CreateRGBSurfaceWithFormatFrom() have been combined into a new function SDL_CreateSurfaceFrom().
+SDL_CreateRGBSurfaceFrom() and SDL_CreateRGBSurfaceWithFormatFrom() have been combined into a new function SDL_CreateSurfaceFrom(), and the parameter order has changed for consistency with SDL_CreateSurface().
 
 You can implement the old functions in your own code easily:
 ```c
 SDL_Surface *SDL_CreateRGBSurface(Uint32 flags, int width, int height, int depth, Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask)
 {
     return SDL_CreateSurface(width, height,
-            SDL_GetPixelFormatEnumForMasks(depth, Rmask, Gmask, Bmask, Amask));
+            SDL_GetPixelFormatForMasks(depth, Rmask, Gmask, Bmask, Amask));
 }
 
 SDL_Surface *SDL_CreateRGBSurfaceWithFormat(Uint32 flags, int width, int height, int depth, Uint32 format)
@@ -1620,13 +1634,14 @@ SDL_Surface *SDL_CreateRGBSurfaceWithFormat(Uint32 flags, int width, int height,
 
 SDL_Surface *SDL_CreateRGBSurfaceFrom(void *pixels, int width, int height, int depth, int pitch, Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask)
 {
-    return SDL_CreateSurfaceFrom(pixels, width, height, pitch,
-            SDL_GetPixelFormatEnumForMasks(depth, Rmask, Gmask, Bmask, Amask));
+    return SDL_CreateSurfaceFrom(width, height,
+                                 SDL_GetPixelFormatForMasks(depth, Rmask, Gmask, Bmask, Amask),
+                                 pixels, pitch);
 }
 
 SDL_Surface *SDL_CreateRGBSurfaceWithFormatFrom(void *pixels, int width, int height, int depth, int pitch, Uint32 format)
 {
-    return SDL_CreateSurfaceFrom(pixels, width, height, pitch, format);
+    return SDL_CreateSurfaceFrom(width, height, format, pixels, pitch);
 }
 
 ```
@@ -1645,10 +1660,15 @@ SDL_BlitSurfaceScaled() and SDL_BlitSurfaceUncheckedScaled() now take a scale pa
 
 SDL_SoftStretch() now takes a scale paramater.
 
-SDL_PixelFormatEnum is used instead of Uint32 for API functions that refer to pixel format by enumerated value.
+SDL_PixelFormat is used instead of Uint32 for API functions that refer to pixel format by enumerated value.
+
+SDL_SetSurfaceColorKey() takes an SDL_bool to enable and disable colorkey. RLE acceleration isn't controlled by the parameter, you should use SDL_SetSurfaceRLE() to change that separately.
+
+SDL_SetSurfaceRLE() takes an SDL_bool to enable and disable RLE acceleration.
 
 The following functions have been renamed:
 * SDL_BlitScaled() => SDL_BlitSurfaceScaled()
+* SDL_ConvertSurfaceFormat() => SDL_ConvertSurface()
 * SDL_FillRect() => SDL_FillSurfaceRect()
 * SDL_FillRects() => SDL_FillSurfaceRects()
 * SDL_FreeSurface() => SDL_DestroySurface()
@@ -1669,11 +1689,16 @@ The following symbols have been removed:
 * SDL_SWSURFACE
 
 The following functions have been removed:
+* SDL_FreeFormat()
 * SDL_GetYUVConversionMode()
 * SDL_GetYUVConversionModeForResolution()
 * SDL_SetYUVConversionMode() - use SDL_SetSurfaceColorspace() to set the surface colorspace and SDL_PROP_TEXTURE_CREATE_COLORSPACE_NUMBER with SDL_CreateTextureWithProperties() to set the texture colorspace. The default colorspace for YUV pixel formats is SDL_COLORSPACE_JPEG.
 * SDL_SoftStretchLinear() - use SDL_SoftStretch() with SDL_SCALEMODE_LINEAR
 
+The following symbols have been renamed:
+* SDL_PREALLOC => SDL_SURFACE_PREALLOCATED
+* SDL_SIMD_ALIGNED => SDL_SURFACE_SIMD_ALIGNED
+
 ## SDL_system.h
 
 SDL_WindowsMessageHook has changed signatures so the message may be modified and it can block further message processing.
@@ -1835,7 +1860,7 @@ The callback passed to SDL_AddTimer() has changed parameters to:
 Uint32 SDLCALL TimerCallback(void *userdata, SDL_TimerID timerID, Uint32 interval);
 ````
 
-The return value of SDL_RemoveTimer() has changed to the standard int error code.
+SDL_RemoveTimer() now returns the standard int error code.
 
 ## SDL_touch.h
 

+ 1 - 1
include/SDL3/SDL_camera.h

@@ -78,7 +78,7 @@ typedef struct SDL_Camera SDL_Camera;
  */
 typedef struct SDL_CameraSpec
 {
-    SDL_PixelFormatEnum format; /**< Frame format */
+    SDL_PixelFormat format;     /**< Frame format */
     SDL_Colorspace colorspace;  /**< Frame colorspace */
     int width;                  /**< Frame width */
     int height;                 /**< Frame height */

+ 12 - 8
include/SDL3/SDL_oldnames.h

@@ -453,19 +453,18 @@
 #define SDL_sem SDL_Semaphore
 
 /* ##SDL_pixels.h */
-#define SDL_AllocFormat SDL_CreatePixelFormat
+#define SDL_AllocFormat SDL_GetPixelFormatDetails
 #define SDL_AllocPalette SDL_CreatePalette
 #define SDL_Colour SDL_Color
-#define SDL_FreeFormat SDL_DestroyPixelFormat
 #define SDL_FreePalette SDL_DestroyPalette
-#define SDL_MasksToPixelFormatEnum SDL_GetPixelFormatEnumForMasks
+#define SDL_MasksToPixelFormatEnum SDL_GetPixelFormatForMasks
 #define SDL_PIXELFORMAT_BGR444 SDL_PIXELFORMAT_XBGR4444
 #define SDL_PIXELFORMAT_BGR555 SDL_PIXELFORMAT_XBGR1555
 #define SDL_PIXELFORMAT_BGR888 SDL_PIXELFORMAT_XBGR8888
 #define SDL_PIXELFORMAT_RGB444 SDL_PIXELFORMAT_XRGB4444
 #define SDL_PIXELFORMAT_RGB555 SDL_PIXELFORMAT_XRGB1555
 #define SDL_PIXELFORMAT_RGB888 SDL_PIXELFORMAT_XRGB8888
-#define SDL_PixelFormatEnumToMasks SDL_GetMasksForPixelFormatEnum
+#define SDL_PixelFormatEnumToMasks SDL_GetMasksForPixelFormat
 
 /* ##SDL_rect.h */
 #define SDL_EncloseFPoints SDL_GetRectEnclosingPointsFloat
@@ -580,6 +579,7 @@
 
 /* ##SDL_surface.h */
 #define SDL_BlitScaled SDL_BlitSurfaceScaled
+#define SDL_ConvertSurfaceFormat SDL_ConvertSurface
 #define SDL_FillRect SDL_FillSurfaceRect
 #define SDL_FillRects SDL_FillSurfaceRects
 #define SDL_FreeSurface SDL_DestroySurface
@@ -590,6 +590,8 @@
 #define SDL_LoadBMP_RW SDL_LoadBMP_IO
 #define SDL_LowerBlit SDL_BlitSurfaceUnchecked
 #define SDL_LowerBlitScaled SDL_BlitSurfaceUncheckedScaled
+#define SDL_PREALLOC SDL_SURFACE_PREALLOCATED
+#define SDL_SIMD_ALIGNED SDL_SURFACE_SIMD_ALIGNED
 #define SDL_SaveBMP_RW SDL_SaveBMP_IO
 #define SDL_SetClipRect SDL_SetSurfaceClipRect
 #define SDL_SetColorKey SDL_SetSurfaceColorKey
@@ -1048,19 +1050,18 @@
 #define SDL_sem SDL_sem_renamed_SDL_Semaphore
 
 /* ##SDL_pixels.h */
-#define SDL_AllocFormat SDL_AllocFormat_renamed_SDL_CreatePixelFormat
+#define SDL_AllocFormat SDL_AllocFormat_renamed_SDL_GetPixelFormatDetails
 #define SDL_AllocPalette SDL_AllocPalette_renamed_SDL_CreatePalette
 #define SDL_Colour SDL_Colour_renamed_SDL_Color
-#define SDL_FreeFormat SDL_FreeFormat_renamed_SDL_DestroyPixelFormat
 #define SDL_FreePalette SDL_FreePalette_renamed_SDL_DestroyPalette
-#define SDL_MasksToPixelFormatEnum SDL_MasksToPixelFormatEnum_renamed_SDL_GetPixelFormatEnumForMasks
+#define SDL_MasksToPixelFormatEnum SDL_MasksToPixelFormatEnum_renamed_SDL_GetPixelFormatForMasks
 #define SDL_PIXELFORMAT_BGR444 SDL_PIXELFORMAT_BGR444_renamed_SDL_PIXELFORMAT_XBGR4444
 #define SDL_PIXELFORMAT_BGR555 SDL_PIXELFORMAT_BGR555_renamed_SDL_PIXELFORMAT_XBGR1555
 #define SDL_PIXELFORMAT_BGR888 SDL_PIXELFORMAT_BGR888_renamed_SDL_PIXELFORMAT_XBGR8888
 #define SDL_PIXELFORMAT_RGB444 SDL_PIXELFORMAT_RGB444_renamed_SDL_PIXELFORMAT_XRGB4444
 #define SDL_PIXELFORMAT_RGB555 SDL_PIXELFORMAT_RGB555_renamed_SDL_PIXELFORMAT_XRGB1555
 #define SDL_PIXELFORMAT_RGB888 SDL_PIXELFORMAT_RGB888_renamed_SDL_PIXELFORMAT_XRGB8888
-#define SDL_PixelFormatEnumToMasks SDL_PixelFormatEnumToMasks_renamed_SDL_GetMasksForPixelFormatEnum
+#define SDL_PixelFormatEnumToMasks SDL_PixelFormatEnumToMasks_renamed_SDL_GetMasksForPixelFormat
 
 /* ##SDL_rect.h */
 #define SDL_EncloseFPoints SDL_EncloseFPoints_renamed_SDL_GetRectEnclosingPointsFloat
@@ -1175,6 +1176,7 @@
 
 /* ##SDL_surface.h */
 #define SDL_BlitScaled SDL_BlitScaled_renamed_SDL_BlitSurfaceScaled
+#define SDL_ConvertSurfaceFormat SDL_ConvertSurfaceFormat_renamed_SDL_ConvertSurface
 #define SDL_FillRect SDL_FillRect_renamed_SDL_FillSurfaceRect
 #define SDL_FillRects SDL_FillRects_renamed_SDL_FillSurfaceRects
 #define SDL_FreeSurface SDL_FreeSurface_renamed_SDL_DestroySurface
@@ -1185,6 +1187,8 @@
 #define SDL_LoadBMP_RW SDL_LoadBMP_RW_renamed_SDL_LoadBMP_IO
 #define SDL_LowerBlit SDL_LowerBlit_renamed_SDL_BlitSurfaceUnchecked
 #define SDL_LowerBlitScaled SDL_LowerBlitScaled_renamed_SDL_BlitSurfaceUncheckedScaled
+#define SDL_PREALLOC SDL_PREALLOC_renamed_SDL_SURFACE_PREALLOCATED
+#define SDL_SIMD_ALIGNED SDL_SIMD_ALIGNED_renamed_SDL_SURFACE_SIMD_ALIGNED
 #define SDL_SaveBMP_RW SDL_SaveBMP_RW_renamed_SDL_SaveBMP_IO
 #define SDL_SetClipRect SDL_SetClipRect_renamed_SDL_SetSurfaceClipRect
 #define SDL_SetColorKey SDL_SetColorKey_renamed_SDL_SetSurfaceColorKey

+ 69 - 98
include/SDL3/SDL_pixels.h

@@ -133,7 +133,8 @@ typedef enum SDL_PackedLayout
 #define SDL_PIXELTYPE(X)    (((X) >> 24) & 0x0F)
 #define SDL_PIXELORDER(X)   (((X) >> 20) & 0x0F)
 #define SDL_PIXELLAYOUT(X)  (((X) >> 16) & 0x0F)
-#define SDL_BITSPERPIXEL(X) (((X) >> 8) & 0xFF)
+#define SDL_BITSPERPIXEL(X) \
+    (SDL_ISPIXELFORMAT_FOURCC(X) ? 0 : (((X) >> 8) & 0xFF))
 #define SDL_BYTESPERPIXEL(X) \
     (SDL_ISPIXELFORMAT_FOURCC(X) ? \
         ((((X) == SDL_PIXELFORMAT_YUY2) || \
@@ -222,7 +223,7 @@ typedef enum SDL_PackedLayout
  *
  * \since This enum is available since SDL 3.0.0.
  */
-typedef enum SDL_PixelFormatEnum
+typedef enum SDL_PixelFormat
 {
     SDL_PIXELFORMAT_UNKNOWN,
     SDL_PIXELFORMAT_INDEX1LSB =
@@ -426,7 +427,7 @@ typedef enum SDL_PixelFormatEnum
         SDL_DEFINE_PIXELFOURCC('P', '0', '1', '0'),
     SDL_PIXELFORMAT_EXTERNAL_OES =      /**< Android video texture format */
         SDL_DEFINE_PIXELFOURCC('O', 'E', 'S', ' ')
-} SDL_PixelFormatEnum;
+} SDL_PixelFormat;
 
 /**
  * Pixels are a representation of a color in a particular color space.
@@ -721,7 +722,6 @@ typedef struct SDL_FColor
  *
  * \since This struct is available since SDL 3.0.0.
  *
- * \sa SDL_PixelFormat
  * \sa SDL_SetPaletteColors
  */
 typedef struct SDL_Palette
@@ -735,15 +735,11 @@ typedef struct SDL_Palette
 /**
  * Details about the format of a pixel.
  *
- * Generally this is used with SDL_Surface, and covers many possible
- * configurations, including paletted data and various bit patterns.
- *
  * \since This struct is available since SDL 3.0.0.
  */
-typedef struct SDL_PixelFormat
+typedef struct SDL_PixelFormatDetails
 {
-    SDL_PixelFormatEnum format;
-    SDL_Palette *palette;
+    SDL_PixelFormat format;
     Uint8 bits_per_pixel;
     Uint8 bytes_per_pixel;
     Uint8 padding[2];
@@ -751,17 +747,15 @@ typedef struct SDL_PixelFormat
     Uint32 Gmask;
     Uint32 Bmask;
     Uint32 Amask;
-    Uint8 Rloss;
-    Uint8 Gloss;
-    Uint8 Bloss;
-    Uint8 Aloss;
+    Uint8 Rbits;
+    Uint8 Gbits;
+    Uint8 Bbits;
+    Uint8 Abits;
     Uint8 Rshift;
     Uint8 Gshift;
     Uint8 Bshift;
     Uint8 Ashift;
-    int refcount;
-    struct SDL_PixelFormat *next;
-} SDL_PixelFormat;
+} SDL_PixelFormatDetails;
 
 /**
  * Get the human readable name of a pixel format.
@@ -772,32 +766,31 @@ typedef struct SDL_PixelFormat
  * \returns the human readable name of the specified pixel format or
  *          `SDL_PIXELFORMAT_UNKNOWN` if the format isn't recognized.
  *
+ * \threadsafety It is safe to call this function from any thread.
+ *
  * \since This function is available since SDL 3.0.0.
  */
-extern SDL_DECLSPEC const char* SDLCALL SDL_GetPixelFormatName(SDL_PixelFormatEnum format);
+extern SDL_DECLSPEC const char* SDLCALL SDL_GetPixelFormatName(SDL_PixelFormat format);
 
 /**
  * Convert one of the enumerated pixel formats to a bpp value and RGBA masks.
  *
- * \param format one of the SDL_PixelFormatEnum values.
+ * \param format one of the SDL_PixelFormat values.
  * \param bpp a bits per pixel value; usually 15, 16, or 32.
  * \param Rmask a pointer filled in with the red mask for the format.
  * \param Gmask a pointer filled in with the green mask for the format.
  * \param Bmask a pointer filled in with the blue mask for the format.
  * \param Amask a pointer filled in with the alpha mask for the format.
- * \returns SDL_TRUE on success or SDL_FALSE if the conversion wasn't
- *          possible; call SDL_GetError() for more information.
+ * \returns 0 on success or a negative error code on failure; call
+ *          SDL_GetError() for more information.
+ *
+ * \threadsafety It is safe to call this function from any thread.
  *
  * \since This function is available since SDL 3.0.0.
  *
- * \sa SDL_GetPixelFormatEnumForMasks
+ * \sa SDL_GetPixelFormatForMasks
  */
-extern SDL_DECLSPEC SDL_bool SDLCALL SDL_GetMasksForPixelFormatEnum(SDL_PixelFormatEnum format,
-                                                            int *bpp,
-                                                            Uint32 * Rmask,
-                                                            Uint32 * Gmask,
-                                                            Uint32 * Bmask,
-                                                            Uint32 * Amask);
+extern SDL_DECLSPEC int SDLCALL SDL_GetMasksForPixelFormat(SDL_PixelFormat format, int *bpp, Uint32 *Rmask, Uint32 *Gmask, Uint32 *Bmask, Uint32 *Amask);
 
 /**
  * Convert a bpp value and RGBA masks to an enumerated pixel format.
@@ -810,47 +803,33 @@ extern SDL_DECLSPEC SDL_bool SDLCALL SDL_GetMasksForPixelFormatEnum(SDL_PixelFor
  * \param Gmask the green mask for the format.
  * \param Bmask the blue mask for the format.
  * \param Amask the alpha mask for the format.
- * \returns the SDL_PixelFormatEnum value corresponding to the format masks,
+ * \returns the SDL_PixelFormat value corresponding to the format masks,
  *          or SDL_PIXELFORMAT_UNKNOWN if there isn't a match.
  *
+ * \threadsafety It is safe to call this function from any thread.
+ *
  * \since This function is available since SDL 3.0.0.
  *
- * \sa SDL_GetMasksForPixelFormatEnum
+ * \sa SDL_GetMasksForPixelFormat
  */
-extern SDL_DECLSPEC SDL_PixelFormatEnum SDLCALL SDL_GetPixelFormatEnumForMasks(int bpp,
-                                                          Uint32 Rmask,
-                                                          Uint32 Gmask,
-                                                          Uint32 Bmask,
-                                                          Uint32 Amask);
+extern SDL_DECLSPEC SDL_PixelFormat SDLCALL SDL_GetPixelFormatForMasks(int bpp, Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask);
 
 /**
- * Create an SDL_PixelFormat structure corresponding to a pixel format.
+ * Create an SDL_PixelFormatDetails structure corresponding to a pixel format.
  *
  * Returned structure may come from a shared global cache (i.e. not newly
  * allocated), and hence should not be modified, especially the palette. Weird
  * errors such as `Blit combination not supported` may occur.
  *
- * \param pixel_format one of the SDL_PixelFormatEnum values.
- * \returns the new SDL_PixelFormat structure or NULL on failure; call
+ * \param format one of the SDL_PixelFormat values.
+ * \returns a pointer to a SDL_PixelFormatDetails structure or NULL on failure; call
  *          SDL_GetError() for more information.
  *
- * \since This function is available since SDL 3.0.0.
- *
- * \sa SDL_DestroyPixelFormat
- * \sa SDL_SetPixelFormatPalette
- */
-extern SDL_DECLSPEC SDL_PixelFormat * SDLCALL SDL_CreatePixelFormat(SDL_PixelFormatEnum pixel_format);
-
-/**
- * Free an SDL_PixelFormat structure allocated by SDL_CreatePixelFormat().
- *
- * \param format the SDL_PixelFormat structure to free.
+ * \threadsafety It is safe to call this function from any thread.
  *
  * \since This function is available since SDL 3.0.0.
- *
- * \sa SDL_CreatePixelFormat
  */
-extern SDL_DECLSPEC void SDLCALL SDL_DestroyPixelFormat(SDL_PixelFormat *format);
+extern SDL_DECLSPEC const SDL_PixelFormatDetails * SDLCALL SDL_GetPixelFormatDetails(SDL_PixelFormat format);
 
 /**
  * Create a palette structure with the specified number of color entries.
@@ -862,27 +841,16 @@ extern SDL_DECLSPEC void SDLCALL SDL_DestroyPixelFormat(SDL_PixelFormat *format)
  *          there wasn't enough memory); call SDL_GetError() for more
  *          information.
  *
+ * \threadsafety It is safe to call this function from any thread.
+ *
  * \since This function is available since SDL 3.0.0.
  *
  * \sa SDL_DestroyPalette
  * \sa SDL_SetPaletteColors
- * \sa SDL_SetPixelFormatPalette
+ * \sa SDL_SetSurfacePalette
  */
 extern SDL_DECLSPEC SDL_Palette *SDLCALL SDL_CreatePalette(int ncolors);
 
-/**
- * Set the palette for a pixel format structure.
- *
- * \param format the SDL_PixelFormat structure that will use the palette.
- * \param palette the SDL_Palette structure that will be used.
- * \returns 0 on success or a negative error code on failure; call
- *          SDL_GetError() for more information.
- *
- * \since This function is available since SDL 3.0.0.
- */
-extern SDL_DECLSPEC int SDLCALL SDL_SetPixelFormatPalette(SDL_PixelFormat * format,
-                                                      SDL_Palette *palette);
-
 /**
  * Set a range of colors in a palette.
  *
@@ -893,22 +861,24 @@ extern SDL_DECLSPEC int SDLCALL SDL_SetPixelFormatPalette(SDL_PixelFormat * form
  * \returns 0 on success or a negative error code on failure; call
  *          SDL_GetError() for more information.
  *
+ * \threadsafety It is safe to call this function from any thread, as long as the palette is not modified or destroyed in another thread.
+ *
  * \since This function is available since SDL 3.0.0.
  */
-extern SDL_DECLSPEC int SDLCALL SDL_SetPaletteColors(SDL_Palette * palette,
-                                                 const SDL_Color * colors,
-                                                 int firstcolor, int ncolors);
+extern SDL_DECLSPEC int SDLCALL SDL_SetPaletteColors(SDL_Palette *palette, const SDL_Color *colors, int firstcolor, int ncolors);
 
 /**
  * Free a palette created with SDL_CreatePalette().
  *
  * \param palette the SDL_Palette structure to be freed.
  *
+ * \threadsafety It is safe to call this function from any thread, as long as the palette is not modified or destroyed in another thread.
+ *
  * \since This function is available since SDL 3.0.0.
  *
  * \sa SDL_CreatePalette
  */
-extern SDL_DECLSPEC void SDLCALL SDL_DestroyPalette(SDL_Palette * palette);
+extern SDL_DECLSPEC void SDLCALL SDL_DestroyPalette(SDL_Palette *palette);
 
 /**
  * Map an RGB triple to an opaque pixel value for a given pixel format.
@@ -928,20 +898,22 @@ extern SDL_DECLSPEC void SDLCALL SDL_DestroyPalette(SDL_Palette * palette);
  * format the return value can be assigned to a Uint16, and similarly a Uint8
  * for an 8-bpp format).
  *
- * \param format an SDL_PixelFormat structure describing the pixel format.
+ * \param format a pointer to SDL_PixelFormatDetails describing the pixel format.
+ * \param palette an optional palette for indexed formats, may be NULL.
  * \param r the red component of the pixel in the range 0-255.
  * \param g the green component of the pixel in the range 0-255.
  * \param b the blue component of the pixel in the range 0-255.
  * \returns a pixel value.
  *
+ * \threadsafety It is safe to call this function from any thread, as long as the palette is not modified.
+ *
  * \since This function is available since SDL 3.0.0.
  *
  * \sa SDL_GetRGB
- * \sa SDL_GetRGBA
  * \sa SDL_MapRGBA
+ * \sa SDL_MapSurfaceRGB
  */
-extern SDL_DECLSPEC Uint32 SDLCALL SDL_MapRGB(const SDL_PixelFormat * format,
-                                          Uint8 r, Uint8 g, Uint8 b);
+extern SDL_DECLSPEC Uint32 SDLCALL SDL_MapRGB(const SDL_PixelFormatDetails *format, const SDL_Palette *palette, Uint8 r, Uint8 g, Uint8 b);
 
 /**
  * Map an RGBA quadruple to a pixel value for a given pixel format.
@@ -961,23 +933,23 @@ extern SDL_DECLSPEC Uint32 SDLCALL SDL_MapRGB(const SDL_PixelFormat * format,
  * format the return value can be assigned to a Uint16, and similarly a Uint8
  * for an 8-bpp format).
  *
- * \param format an SDL_PixelFormat structure describing the format of the
- *               pixel.
+ * \param format a pointer to SDL_PixelFormatDetails describing the pixel format.
+ * \param palette an optional palette for indexed formats, may be NULL.
  * \param r the red component of the pixel in the range 0-255.
  * \param g the green component of the pixel in the range 0-255.
  * \param b the blue component of the pixel in the range 0-255.
  * \param a the alpha component of the pixel in the range 0-255.
  * \returns a pixel value.
  *
+ * \threadsafety It is safe to call this function from any thread, as long as the palette is not modified.
+ *
  * \since This function is available since SDL 3.0.0.
  *
- * \sa SDL_GetRGB
  * \sa SDL_GetRGBA
  * \sa SDL_MapRGB
+ * \sa SDL_MapSurfaceRGBA
  */
-extern SDL_DECLSPEC Uint32 SDLCALL SDL_MapRGBA(const SDL_PixelFormat * format,
-                                           Uint8 r, Uint8 g, Uint8 b,
-                                           Uint8 a);
+extern SDL_DECLSPEC Uint32 SDLCALL SDL_MapRGBA(const SDL_PixelFormatDetails *format, const SDL_Palette *palette, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
 
 /**
  * Get RGB values from a pixel in the specified format.
@@ -988,11 +960,13 @@ extern SDL_DECLSPEC Uint32 SDLCALL SDL_MapRGBA(const SDL_PixelFormat * format,
  * 0xff, 0xff] not [0xf8, 0xfc, 0xf8]).
  *
  * \param pixel a pixel value.
- * \param format an SDL_PixelFormat structure describing the format of the
- *               pixel.
- * \param r a pointer filled in with the red component.
- * \param g a pointer filled in with the green component.
- * \param b a pointer filled in with the blue component.
+ * \param format a pointer to SDL_PixelFormatDetails describing the pixel format.
+ * \param palette an optional palette for indexed formats, may be NULL.
+ * \param r a pointer filled in with the red component, may be NULL.
+ * \param g a pointer filled in with the green component, may be NULL.
+ * \param b a pointer filled in with the blue component, may be NULL.
+ *
+ * \threadsafety It is safe to call this function from any thread, as long as the palette is not modified.
  *
  * \since This function is available since SDL 3.0.0.
  *
@@ -1000,9 +974,7 @@ extern SDL_DECLSPEC Uint32 SDLCALL SDL_MapRGBA(const SDL_PixelFormat * format,
  * \sa SDL_MapRGB
  * \sa SDL_MapRGBA
  */
-extern SDL_DECLSPEC void SDLCALL SDL_GetRGB(Uint32 pixel,
-                                        const SDL_PixelFormat * format,
-                                        Uint8 * r, Uint8 * g, Uint8 * b);
+extern SDL_DECLSPEC void SDLCALL SDL_GetRGB(Uint32 pixel, const SDL_PixelFormatDetails *format, const SDL_Palette *palette, Uint8 *r, Uint8 *g, Uint8 *b);
 
 /**
  * Get RGBA values from a pixel in the specified format.
@@ -1016,12 +988,14 @@ extern SDL_DECLSPEC void SDLCALL SDL_GetRGB(Uint32 pixel,
  * (100% opaque).
  *
  * \param pixel a pixel value.
- * \param format an SDL_PixelFormat structure describing the format of the
- *               pixel.
- * \param r a pointer filled in with the red component.
- * \param g a pointer filled in with the green component.
- * \param b a pointer filled in with the blue component.
- * \param a a pointer filled in with the alpha component.
+ * \param format a pointer to SDL_PixelFormatDetails describing the pixel format.
+ * \param palette an optional palette for indexed formats, may be NULL.
+ * \param r a pointer filled in with the red component, may be NULL.
+ * \param g a pointer filled in with the green component, may be NULL.
+ * \param b a pointer filled in with the blue component, may be NULL.
+ * \param a a pointer filled in with the alpha component, may be NULL.
+ *
+ * \threadsafety It is safe to call this function from any thread, as long as the palette is not modified.
  *
  * \since This function is available since SDL 3.0.0.
  *
@@ -1029,10 +1003,7 @@ extern SDL_DECLSPEC void SDLCALL SDL_GetRGB(Uint32 pixel,
  * \sa SDL_MapRGB
  * \sa SDL_MapRGBA
  */
-extern SDL_DECLSPEC void SDLCALL SDL_GetRGBA(Uint32 pixel,
-                                         const SDL_PixelFormat * format,
-                                         Uint8 * r, Uint8 * g, Uint8 * b,
-                                         Uint8 * a);
+extern SDL_DECLSPEC void SDLCALL SDL_GetRGBA(Uint32 pixel, const SDL_PixelFormatDetails *format, const SDL_Palette *palette, Uint8 *r, Uint8 *g, Uint8 *b, Uint8 *a);
 
 
 /* Ends C function definitions when using C++ */

+ 5 - 6
include/SDL3/SDL_render.h

@@ -350,8 +350,7 @@ extern SDL_DECLSPEC const char *SDLCALL SDL_GetRendererName(SDL_Renderer *render
  * - `SDL_PROP_RENDERER_VSYNC_NUMBER`: the current vsync setting
  * - `SDL_PROP_RENDERER_MAX_TEXTURE_SIZE_NUMBER`: the maximum texture width
  *   and height
- * - `SDL_PROP_RENDERER_TEXTURE_FORMATS_POINTER`: a (const SDL_PixelFormatEnum
- *   *) array of pixel formats, terminated with SDL_PIXELFORMAT_UNKNOWN,
+ * - `SDL_PROP_RENDERER_TEXTURE_FORMATS_POINTER`: a (const SDL_PixelFormat *) array of pixel formats, terminated with SDL_PIXELFORMAT_UNKNOWN,
  *   representing the available texture formats for this renderer.
  * - `SDL_PROP_RENDERER_OUTPUT_COLORSPACE_NUMBER`: an SDL_ColorSpace value
  *   describing the colorspace for output to the display, defaults to
@@ -485,7 +484,7 @@ extern SDL_DECLSPEC int SDLCALL SDL_GetCurrentRenderOutputSize(SDL_Renderer *ren
  * Create a texture for a rendering context.
  *
  * \param renderer the rendering context.
- * \param format one of the enumerated values in SDL_PixelFormatEnum.
+ * \param format one of the enumerated values in SDL_PixelFormat.
  * \param access one of the enumerated values in SDL_TextureAccess.
  * \param w the width of the texture in pixels.
  * \param h the height of the texture in pixels.
@@ -501,7 +500,7 @@ extern SDL_DECLSPEC int SDLCALL SDL_GetCurrentRenderOutputSize(SDL_Renderer *ren
  * \sa SDL_GetTextureSize
  * \sa SDL_UpdateTexture
  */
-extern SDL_DECLSPEC SDL_Texture *SDLCALL SDL_CreateTexture(SDL_Renderer *renderer, SDL_PixelFormatEnum format, int access, int w, int h);
+extern SDL_DECLSPEC SDL_Texture *SDLCALL SDL_CreateTexture(SDL_Renderer *renderer, SDL_PixelFormat format, int access, int w, int h);
 
 /**
  * Create a texture from an existing surface.
@@ -540,7 +539,7 @@ extern SDL_DECLSPEC SDL_Texture *SDLCALL SDL_CreateTextureFromSurface(SDL_Render
  *   SDL_COLORSPACE_SRGB for other RGB textures and SDL_COLORSPACE_JPEG for
  *   YUV textures.
  * - `SDL_PROP_TEXTURE_CREATE_FORMAT_NUMBER`: one of the enumerated values in
- *   SDL_PixelFormatEnum, defaults to the best RGBA format for the renderer
+ *   SDL_PixelFormat, defaults to the best RGBA format for the renderer
  * - `SDL_PROP_TEXTURE_CREATE_ACCESS_NUMBER`: one of the enumerated values in
  *   SDL_TextureAccess, defaults to SDL_TEXTUREACCESS_STATIC
  * - `SDL_PROP_TEXTURE_CREATE_WIDTH_NUMBER`: the width of the texture in
@@ -672,7 +671,7 @@ extern SDL_DECLSPEC SDL_Texture *SDLCALL SDL_CreateTextureWithProperties(SDL_Ren
  * - `SDL_PROP_TEXTURE_COLORSPACE_NUMBER`: an SDL_ColorSpace value describing
  *   the texture colorspace.
  * - `SDL_PROP_TEXTURE_FORMAT_NUMBER`: one of the enumerated values in
- *   SDL_PixelFormatEnum.
+ *   SDL_PixelFormat.
  * - `SDL_PROP_TEXTURE_ACCESS_NUMBER`: one of the enumerated values in
  *   SDL_TextureAccess.
  * - `SDL_PROP_TEXTURE_WIDTH_NUMBER`: the width of the texture in pixels.

+ 126 - 92
include/SDL3/SDL_surface.h

@@ -45,34 +45,23 @@ extern "C" {
 /**
  * The flags on an SDL_Surface.
  *
- * These are generally meant to be considered read-only.
+ * These are generally considered read-only.
  *
  * \since This datatype is available since SDL 3.0.0.
  */
 typedef Uint32 SDL_SurfaceFlags;
 
-#define SDL_PREALLOC                0x00000001u /**< Surface uses preallocated memory */
-#define SDL_RLEACCEL                0x00000002u /**< Surface is RLE encoded */
-#define SDL_DONTFREE                0x00000004u /**< Surface is referenced internally */
-#define SDL_SIMD_ALIGNED            0x00000008u /**< Surface uses aligned memory */
-#define SDL_SURFACE_USES_PROPERTIES 0x00000010u /**< Surface uses properties */
+#define SDL_SURFACE_PREALLOCATED    0x00000001u /**< Surface uses preallocated pixel memory */
+#define SDL_SURFACE_LOCK_NEEDED     0x00000002u /**< Surface needs to be locked to access pixels */
+#define SDL_SURFACE_LOCKED          0x00000004u /**< Surface is currently locked */
+#define SDL_SURFACE_SIMD_ALIGNED    0x00000008u /**< Surface uses pixel memory allocated with SDL_aligned_alloc() */
 
 /**
  * Evaluates to true if the surface needs to be locked before access.
  *
  * \since This macro is available since SDL 3.0.0.
  */
-#define SDL_MUSTLOCK(S) (((S)->flags & SDL_RLEACCEL) != 0)
-
-/**
- * An opaque type used in SDL_Surface.
- *
- * This is used by SDL to keep track of how blit operations should work
- * internally; it is not for use directly by applications.
- *
- * \since This struct is available since SDL 3.0.0.
- */
-typedef struct SDL_BlitMap SDL_BlitMap;
+#define SDL_MUSTLOCK(S) (((S)->flags & (SDL_SURFACE_LOCK_NEEDED | SDL_SURFACE_LOCKED)) == SDL_SURFACE_LOCK_NEEDED)
 
 /**
  * The scaling mode.
@@ -98,6 +87,9 @@ typedef enum SDL_FlipMode
     SDL_FLIP_VERTICAL       /**< flip vertically */
 } SDL_FlipMode;
 
+/* Internal surface data */
+typedef struct SDL_SurfaceData SDL_SurfaceData;
+
 /**
  * A collection of pixels used in software blitting.
  *
@@ -118,36 +110,24 @@ typedef enum SDL_FlipMode
 typedef struct SDL_Surface
 {
     SDL_SurfaceFlags flags;     /**< Read-only */
-    SDL_PixelFormat *format;    /**< Read-only */
+    SDL_PixelFormat format;     /**< Read-only */
     int w, h;                   /**< Read-only */
     int pitch;                  /**< Read-only */
-    void *pixels;               /**< Read-write */
-
-    void *reserved;             /**< Private */
+    void *pixels;               /**< Read-only pointer, writable pixels if non-NULL */
 
-    /** information needed for surfaces requiring locks */
-    int locked;                 /**< Read-only */
+    int refcount;               /**< Application reference count, used when freeing surface */
 
-    /** list of BlitMap that hold a reference to this surface */
-    void *list_blitmap;         /**< Private */
+    SDL_SurfaceData *internal;  /**< Private */
 
-    /** clipping information */
-    SDL_Rect clip_rect;         /**< Read-only */
-
-    /** info for fast blit mapping to other surfaces */
-    SDL_BlitMap *map;           /**< Private */
-
-    /** Reference count -- used when freeing surface */
-    int refcount;               /**< Read-mostly */
 } SDL_Surface;
 
 
 /**
- * Allocate a new RGB surface with a specific pixel format.
+ * Allocate a new surface with a specific pixel format.
  *
  * \param width the width of the surface.
  * \param height the height of the surface.
- * \param format the SDL_PixelFormatEnum for the new surface's pixel format.
+ * \param format the SDL_PixelFormat for the new surface's pixel format.
  * \returns the new SDL_Surface structure that is created or NULL if it fails;
  *          call SDL_GetError() for more information.
  *
@@ -156,11 +136,10 @@ typedef struct SDL_Surface
  * \sa SDL_CreateSurfaceFrom
  * \sa SDL_DestroySurface
  */
-extern SDL_DECLSPEC SDL_Surface *SDLCALL SDL_CreateSurface(int width, int height, SDL_PixelFormatEnum format);
+extern SDL_DECLSPEC SDL_Surface *SDLCALL SDL_CreateSurface(int width, int height, SDL_PixelFormat format);
 
 /**
- * Allocate a new RGB surface with a specific pixel format and existing pixel
- * data.
+ * Allocate a new surface with a specific pixel format and existing pixel data.
  *
  * No copy is made of the pixel data. Pixel data is not managed automatically;
  * you must free the surface before you free the pixel data.
@@ -171,11 +150,11 @@ extern SDL_DECLSPEC SDL_Surface *SDLCALL SDL_CreateSurface(int width, int height
  * You may pass NULL for pixels and 0 for pitch to create a surface that you
  * will fill in with valid values later.
  *
- * \param pixels a pointer to existing pixel data.
  * \param width the width of the surface.
  * \param height the height of the surface.
+ * \param format the SDL_PixelFormat for the new surface's pixel format.
+ * \param pixels a pointer to existing pixel data.
  * \param pitch the number of bytes between each row, including padding.
- * \param format the SDL_PixelFormatEnum for the new surface's pixel format.
  * \returns the new SDL_Surface structure that is created or NULL if it fails;
  *          call SDL_GetError() for more information.
  *
@@ -184,10 +163,10 @@ extern SDL_DECLSPEC SDL_Surface *SDLCALL SDL_CreateSurface(int width, int height
  * \sa SDL_CreateSurface
  * \sa SDL_DestroySurface
  */
-extern SDL_DECLSPEC SDL_Surface *SDLCALL SDL_CreateSurfaceFrom(void *pixels, int width, int height, int pitch, SDL_PixelFormatEnum format);
+extern SDL_DECLSPEC SDL_Surface *SDLCALL SDL_CreateSurfaceFrom(int width, int height, SDL_PixelFormat format, void *pixels, int pitch);
 
 /**
- * Free an RGB surface.
+ * Free a surface.
  *
  * It is safe to pass NULL to this function.
  *
@@ -195,6 +174,7 @@ extern SDL_DECLSPEC SDL_Surface *SDLCALL SDL_CreateSurfaceFrom(void *pixels, int
  *
  * \since This function is available since SDL 3.0.0.
  *
+ * \sa SDL_CreateStackSurface
  * \sa SDL_CreateSurface
  * \sa SDL_CreateSurfaceFrom
  */
@@ -254,6 +234,8 @@ extern SDL_DECLSPEC SDL_PropertiesID SDLCALL SDL_GetSurfaceProperties(SDL_Surfac
  *          SDL_GetError() for more information.
  *
  * \since This function is available since SDL 3.0.0.
+ *
+ * \sa SDL_GetSurfaceColorspace
  */
 extern SDL_DECLSPEC int SDLCALL SDL_SetSurfaceColorspace(SDL_Surface *surface, SDL_Colorspace colorspace);
 
@@ -265,14 +247,13 @@ extern SDL_DECLSPEC int SDLCALL SDL_SetSurfaceColorspace(SDL_Surface *surface, S
  * other RGB surfaces and SDL_COLORSPACE_BT709_FULL for YUV textures.
  *
  * \param surface the SDL_Surface structure to query.
- * \param colorspace a pointer filled in with an SDL_ColorSpace value
- *                   describing the surface colorspace.
- * \returns 0 on success or a negative error code on failure; call
- *          SDL_GetError() for more information.
+ * \returns the colorspace used by the surface, or SDL_COLORSPACE_UNKNOWN if the surface is NULL.
  *
  * \since This function is available since SDL 3.0.0.
+ *
+ * \sa SDL_SetSurfaceColorspace
  */
-extern SDL_DECLSPEC int SDLCALL SDL_GetSurfaceColorspace(SDL_Surface *surface, SDL_Colorspace *colorspace);
+extern SDL_DECLSPEC SDL_Colorspace SDLCALL SDL_GetSurfaceColorspace(SDL_Surface *surface);
 
 /**
  * Set the palette used by a surface.
@@ -285,9 +266,24 @@ extern SDL_DECLSPEC int SDLCALL SDL_GetSurfaceColorspace(SDL_Surface *surface, S
  *          SDL_GetError() for more information.
  *
  * \since This function is available since SDL 3.0.0.
+ *
+ * \sa SDL_CreatePalette
+ * \sa SDL_GetSurfacePalette
  */
 extern SDL_DECLSPEC int SDLCALL SDL_SetSurfacePalette(SDL_Surface *surface, SDL_Palette *palette);
 
+/**
+ * Get the palette used by a surface.
+ *
+ * \param surface the SDL_Surface structure to query.
+ * \returns a pointer to the palette used by the surface, or NULL if there is no palette used.
+ *
+ * \since This function is available since SDL 3.0.0.
+ *
+ * \sa SDL_SetSurfacePalette
+ */
+extern SDL_DECLSPEC SDL_Palette * SDLCALL SDL_GetSurfacePalette(SDL_Surface *surface);
+
 /**
  * Set up a surface for directly accessing the pixels.
  *
@@ -411,7 +407,7 @@ extern SDL_DECLSPEC int SDLCALL SDL_SaveBMP(SDL_Surface *surface, const char *fi
  * the surface must be locked before directly accessing the pixels.
  *
  * \param surface the SDL_Surface structure to optimize.
- * \param flag 0 to disable, non-zero to enable RLE acceleration.
+ * \param enabled SDL_TRUE to enable RLE acceleration, SDL_FALSE to disable it.
  * \returns 0 on success or a negative error code on failure; call
  *          SDL_GetError() for more information.
  *
@@ -421,7 +417,7 @@ extern SDL_DECLSPEC int SDLCALL SDL_SaveBMP(SDL_Surface *surface, const char *fi
  * \sa SDL_LockSurface
  * \sa SDL_UnlockSurface
  */
-extern SDL_DECLSPEC int SDLCALL SDL_SetSurfaceRLE(SDL_Surface *surface, int flag);
+extern SDL_DECLSPEC int SDLCALL SDL_SetSurfaceRLE(SDL_Surface *surface, SDL_bool enabled);
 
 /**
  * Returns whether the surface is RLE enabled.
@@ -447,11 +443,8 @@ extern SDL_DECLSPEC SDL_bool SDLCALL SDL_SurfaceHasRLE(SDL_Surface *surface);
  * It is a pixel of the format used by the surface, as generated by
  * SDL_MapRGB().
  *
- * RLE acceleration can substantially speed up blitting of images with large
- * horizontal runs of transparent pixels. See SDL_SetSurfaceRLE() for details.
- *
  * \param surface the SDL_Surface structure to update.
- * \param flag SDL_TRUE to enable color key, SDL_FALSE to disable color key.
+ * \param enabled SDL_TRUE to enable color key, SDL_FALSE to disable color key.
  * \param key the transparent pixel.
  * \returns 0 on success or a negative error code on failure; call
  *          SDL_GetError() for more information.
@@ -459,9 +452,10 @@ extern SDL_DECLSPEC SDL_bool SDLCALL SDL_SurfaceHasRLE(SDL_Surface *surface);
  * \since This function is available since SDL 3.0.0.
  *
  * \sa SDL_GetSurfaceColorKey
+ * \sa SDL_SetSurfaceRLE
  * \sa SDL_SurfaceHasColorKey
  */
-extern SDL_DECLSPEC int SDLCALL SDL_SetSurfaceColorKey(SDL_Surface *surface, int flag, Uint32 key);
+extern SDL_DECLSPEC int SDLCALL SDL_SetSurfaceColorKey(SDL_Surface *surface, SDL_bool enabled, Uint32 key);
 
 /**
  * Returns whether the surface has a color key.
@@ -681,41 +675,19 @@ extern SDL_DECLSPEC SDL_Surface *SDLCALL SDL_DuplicateSurface(SDL_Surface *surfa
  * surface. The new, optimized surface can then be used as the source for
  * future blits, making them faster.
  *
- * \param surface the existing SDL_Surface structure to convert.
- * \param format the SDL_PixelFormat structure that the new surface is
- *               optimized for.
- * \returns the new SDL_Surface structure that is created or NULL if it fails;
- *          call SDL_GetError() for more information.
- *
- * \since This function is available since SDL 3.0.0.
- *
- * \sa SDL_ConvertSurfaceFormat
- * \sa SDL_ConvertSurfaceFormatAndColorspace
- * \sa SDL_CreatePixelFormat
- * \sa SDL_DestroySurface
- */
-extern SDL_DECLSPEC SDL_Surface *SDLCALL SDL_ConvertSurface(SDL_Surface *surface, const SDL_PixelFormat *format);
-
-/**
- * Copy an existing surface to a new surface of the specified format.
- *
- * This function operates just like SDL_ConvertSurface(), but accepts an
- * SDL_PixelFormatEnum value instead of an SDL_PixelFormat structure. As such,
- * it might be easier to call but it doesn't have access to palette
- * information for the destination surface, in case that would be important.
+ * If you are converting to an indexed surface and want to map colors to a palette, you can use SDL_ConvertSurfaceAndColorspace() instead.
  *
  * \param surface the existing SDL_Surface structure to convert.
- * \param pixel_format the new pixel format.
+ * \param format the new pixel format.
  * \returns the new SDL_Surface structure that is created or NULL if it fails;
  *          call SDL_GetError() for more information.
  *
  * \since This function is available since SDL 3.0.0.
  *
- * \sa SDL_ConvertSurface
- * \sa SDL_ConvertSurfaceFormatAndColorspace
+ * \sa SDL_ConvertSurfaceAndColorspace
  * \sa SDL_DestroySurface
  */
-extern SDL_DECLSPEC SDL_Surface *SDLCALL SDL_ConvertSurfaceFormat(SDL_Surface *surface, SDL_PixelFormatEnum pixel_format);
+extern SDL_DECLSPEC SDL_Surface *SDLCALL SDL_ConvertSurface(SDL_Surface *surface, SDL_PixelFormat format);
 
 /**
  * Copy an existing surface to a new surface of the specified format and
@@ -726,7 +698,8 @@ extern SDL_DECLSPEC SDL_Surface *SDLCALL SDL_ConvertSurfaceFormat(SDL_Surface *s
  * colorspace conversion needed.
  *
  * \param surface the existing SDL_Surface structure to convert.
- * \param pixel_format the new pixel format.
+ * \param format the new pixel format.
+ * \param palette an optional palette to use for indexed formats, may be NULL.
  * \param colorspace the new colorspace.
  * \param props an SDL_PropertiesID with additional color properties, or 0.
  * \returns the new SDL_Surface structure that is created or NULL if it fails;
@@ -735,20 +708,20 @@ extern SDL_DECLSPEC SDL_Surface *SDLCALL SDL_ConvertSurfaceFormat(SDL_Surface *s
  * \since This function is available since SDL 3.0.0.
  *
  * \sa SDL_ConvertSurface
- * \sa SDL_ConvertSurfaceFormat
+ * \sa SDL_ConvertSurface
  * \sa SDL_DestroySurface
  */
-extern SDL_DECLSPEC SDL_Surface *SDLCALL SDL_ConvertSurfaceFormatAndColorspace(SDL_Surface *surface, SDL_PixelFormatEnum pixel_format, SDL_Colorspace colorspace, SDL_PropertiesID props);
+extern SDL_DECLSPEC SDL_Surface *SDLCALL SDL_ConvertSurfaceAndColorspace(SDL_Surface *surface, SDL_PixelFormat format, const SDL_Palette *palette, SDL_Colorspace colorspace, SDL_PropertiesID props);
 
 /**
  * Copy a block of pixels of one format to another format.
  *
  * \param width the width of the block to copy, in pixels.
  * \param height the height of the block to copy, in pixels.
- * \param src_format an SDL_PixelFormatEnum value of the `src` pixels format.
+ * \param src_format an SDL_PixelFormat value of the `src` pixels format.
  * \param src a pointer to the source pixels.
  * \param src_pitch the pitch of the source pixels, in bytes.
- * \param dst_format an SDL_PixelFormatEnum value of the `dst` pixels format.
+ * \param dst_format an SDL_PixelFormat value of the `dst` pixels format.
  * \param dst a pointer to be filled in with new pixel data.
  * \param dst_pitch the pitch of the destination pixels, in bytes.
  * \returns 0 on success or a negative error code on failure; call
@@ -758,7 +731,7 @@ extern SDL_DECLSPEC SDL_Surface *SDLCALL SDL_ConvertSurfaceFormatAndColorspace(S
  *
  * \sa SDL_ConvertPixelsAndColorspace
  */
-extern SDL_DECLSPEC int SDLCALL SDL_ConvertPixels(int width, int height, SDL_PixelFormatEnum src_format, const void *src, int src_pitch, SDL_PixelFormatEnum dst_format, void *dst, int dst_pitch);
+extern SDL_DECLSPEC int SDLCALL SDL_ConvertPixels(int width, int height, SDL_PixelFormat src_format, const void *src, int src_pitch, SDL_PixelFormat dst_format, void *dst, int dst_pitch);
 
 /**
  * Copy a block of pixels of one format and colorspace to another format and
@@ -766,14 +739,14 @@ extern SDL_DECLSPEC int SDLCALL SDL_ConvertPixels(int width, int height, SDL_Pix
  *
  * \param width the width of the block to copy, in pixels.
  * \param height the height of the block to copy, in pixels.
- * \param src_format an SDL_PixelFormatEnum value of the `src` pixels format.
+ * \param src_format an SDL_PixelFormat value of the `src` pixels format.
  * \param src_colorspace an SDL_ColorSpace value describing the colorspace of
  *                       the `src` pixels.
  * \param src_properties an SDL_PropertiesID with additional source color
  *                       properties, or 0.
  * \param src a pointer to the source pixels.
  * \param src_pitch the pitch of the source pixels, in bytes.
- * \param dst_format an SDL_PixelFormatEnum value of the `dst` pixels format.
+ * \param dst_format an SDL_PixelFormat value of the `dst` pixels format.
  * \param dst_colorspace an SDL_ColorSpace value describing the colorspace of
  *                       the `dst` pixels.
  * \param dst_properties an SDL_PropertiesID with additional destination color
@@ -787,7 +760,7 @@ extern SDL_DECLSPEC int SDLCALL SDL_ConvertPixels(int width, int height, SDL_Pix
  *
  * \sa SDL_ConvertPixels
  */
-extern SDL_DECLSPEC int SDLCALL SDL_ConvertPixelsAndColorspace(int width, int height, SDL_PixelFormatEnum src_format, SDL_Colorspace src_colorspace, SDL_PropertiesID src_properties, const void *src, int src_pitch, SDL_PixelFormatEnum dst_format, SDL_Colorspace dst_colorspace, SDL_PropertiesID dst_properties, void *dst, int dst_pitch);
+extern SDL_DECLSPEC int SDLCALL SDL_ConvertPixelsAndColorspace(int width, int height, SDL_PixelFormat src_format, SDL_Colorspace src_colorspace, SDL_PropertiesID src_properties, const void *src, int src_pitch, SDL_PixelFormat dst_format, SDL_Colorspace dst_colorspace, SDL_PropertiesID dst_properties, void *dst, int dst_pitch);
 
 /**
  * Premultiply the alpha on a block of pixels.
@@ -798,10 +771,10 @@ extern SDL_DECLSPEC int SDLCALL SDL_ConvertPixelsAndColorspace(int width, int he
  *
  * \param width the width of the block to convert, in pixels.
  * \param height the height of the block to convert, in pixels.
- * \param src_format an SDL_PixelFormatEnum value of the `src` pixels format.
+ * \param src_format an SDL_PixelFormat value of the `src` pixels format.
  * \param src a pointer to the source pixels.
  * \param src_pitch the pitch of the source pixels, in bytes.
- * \param dst_format an SDL_PixelFormatEnum value of the `dst` pixels format.
+ * \param dst_format an SDL_PixelFormat value of the `dst` pixels format.
  * \param dst a pointer to be filled in with premultiplied pixel data.
  * \param dst_pitch the pitch of the destination pixels, in bytes.
  * \returns 0 on success or a negative error code on failure; call
@@ -809,7 +782,7 @@ extern SDL_DECLSPEC int SDLCALL SDL_ConvertPixelsAndColorspace(int width, int he
  *
  * \since This function is available since SDL 3.0.0.
  */
-extern SDL_DECLSPEC int SDLCALL SDL_PremultiplyAlpha(int width, int height, SDL_PixelFormatEnum src_format, const void *src, int src_pitch, SDL_PixelFormatEnum dst_format, void *dst, int dst_pitch);
+extern SDL_DECLSPEC int SDLCALL SDL_PremultiplyAlpha(int width, int height, SDL_PixelFormat src_format, const void *src, int src_pitch, SDL_PixelFormat dst_format, void *dst, int dst_pitch);
 
 /**
  * Perform a fast fill of a rectangle with a specific color.
@@ -1033,6 +1006,67 @@ extern SDL_DECLSPEC int SDLCALL SDL_BlitSurfaceScaled(SDL_Surface *src, const SD
  */
 extern SDL_DECLSPEC int SDLCALL SDL_BlitSurfaceUncheckedScaled(SDL_Surface *src, const SDL_Rect *srcrect, SDL_Surface *dst, const SDL_Rect *dstrect, SDL_ScaleMode scaleMode);
 
+/**
+ * Map an RGB triple to an opaque pixel value for a surface.
+ *
+ * This function maps the RGB color value to the specified pixel format and
+ * returns the pixel value best approximating the given RGB color value for
+ * the given pixel format.
+ *
+ * If the surface has a palette, the index of the closest matching color
+ * in the palette will be returned.
+ *
+ * If the surface pixel format has an alpha component it will be returned as
+ * all 1 bits (fully opaque).
+ *
+ * If the pixel format bpp (color depth) is less than 32-bpp then the unused
+ * upper bits of the return value can safely be ignored (e.g., with a 16-bpp
+ * format the return value can be assigned to a Uint16, and similarly a Uint8
+ * for an 8-bpp format).
+ *
+ * \param surface the surface to use for the pixel format and palette.
+ * \param r the red component of the pixel in the range 0-255.
+ * \param g the green component of the pixel in the range 0-255.
+ * \param b the blue component of the pixel in the range 0-255.
+ * \returns a pixel value.
+ *
+ * \since This function is available since SDL 3.0.0.
+ *
+ * \sa SDL_MapSurfaceRGBA
+ */
+extern SDL_DECLSPEC Uint32 SDLCALL SDL_MapSurfaceRGB(SDL_Surface *surface, Uint8 r, Uint8 g, Uint8 b);
+
+/**
+ * Map an RGBA quadruple to a pixel value for a surface.
+ *
+ * This function maps the RGBA color value to the specified pixel format and
+ * returns the pixel value best approximating the given RGBA color value for
+ * the given pixel format.
+ *
+ * If the surface pixel format has no alpha component the alpha value will
+ * be ignored (as it will be in formats with a palette).
+ *
+ * If the surface has a palette, the index of the closest matching color
+ * in the palette will be returned.
+ *
+ * If the pixel format bpp (color depth) is less than 32-bpp then the unused
+ * upper bits of the return value can safely be ignored (e.g., with a 16-bpp
+ * format the return value can be assigned to a Uint16, and similarly a Uint8
+ * for an 8-bpp format).
+ *
+ * \param surface the surface to use for the pixel format and palette.
+ * \param r the red component of the pixel in the range 0-255.
+ * \param g the green component of the pixel in the range 0-255.
+ * \param b the blue component of the pixel in the range 0-255.
+ * \param a the alpha component of the pixel in the range 0-255.
+ * \returns a pixel value.
+ *
+ * \since This function is available since SDL 3.0.0.
+ *
+ * \sa SDL_MapSurfaceRGB
+ */
+extern SDL_DECLSPEC Uint32 SDLCALL SDL_MapSurfaceRGBA(SDL_Surface *surface, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
+
 /**
  * Retrieves a single pixel from a surface.
  *

+ 1 - 1
include/SDL3/SDL_video.h

@@ -88,7 +88,7 @@ typedef enum SDL_SystemTheme
 typedef struct SDL_DisplayMode
 {
     SDL_DisplayID displayID;    /**< the display this mode is associated with */
-    SDL_PixelFormatEnum format; /**< pixel format */
+    SDL_PixelFormat format;     /**< pixel format */
     int w;                      /**< width */
     int h;                      /**< height */
     float pixel_density;        /**< scale converting size to pixels (e.g. a 1920x1080 mode with 2.0 scale would have 3840x2160 pixels) */

+ 3 - 0
src/SDL.c

@@ -50,6 +50,7 @@
 #include "render/SDL_sysrender.h"
 #include "sensor/SDL_sensor_c.h"
 #include "stdlib/SDL_getenv_c.h"
+#include "video/SDL_pixels_c.h"
 #include "video/SDL_video_c.h"
 
 #define SDL_INIT_EVERYTHING ~0U
@@ -549,6 +550,8 @@ void SDL_Quit(void)
     SDL_ClearHints();
     SDL_AssertionsQuit();
 
+    SDL_QuitPixelFormatDetails();
+
     SDL_QuitCPUInfo();
 
     SDL_QuitProperties();

+ 5 - 0
src/SDL_hashtable.c

@@ -317,3 +317,8 @@ SDL_bool SDL_KeyMatchID(const void *a, const void *b, void *unused)
     }
     return SDL_FALSE;
 }
+
+void SDL_NukeFreeValue(const void *key, const void *value, void *unused)
+{
+    SDL_free((void *)value);
+}

+ 21 - 19
src/SDL_hashtable.h

@@ -29,30 +29,32 @@ typedef Uint32 (*SDL_HashTable_HashFn)(const void *key, void *data);
 typedef SDL_bool (*SDL_HashTable_KeyMatchFn)(const void *a, const void *b, void *data);
 typedef void (*SDL_HashTable_NukeFn)(const void *key, const void *value, void *data);
 
-SDL_HashTable *SDL_CreateHashTable(void *data,
-                                   const Uint32 num_buckets,
-                                   const SDL_HashTable_HashFn hashfn,
-                                   const SDL_HashTable_KeyMatchFn keymatchfn,
-                                   const SDL_HashTable_NukeFn nukefn,
-                                   const SDL_bool stackable);
-
-void SDL_EmptyHashTable(SDL_HashTable *table);
-void SDL_DestroyHashTable(SDL_HashTable *table);
-SDL_bool SDL_InsertIntoHashTable(SDL_HashTable *table, const void *key, const void *value);
-SDL_bool SDL_RemoveFromHashTable(SDL_HashTable *table, const void *key);
-SDL_bool SDL_FindInHashTable(const SDL_HashTable *table, const void *key, const void **_value);
-SDL_bool SDL_HashTableEmpty(SDL_HashTable *table);
+extern SDL_HashTable *SDL_CreateHashTable(void *data,
+                                          const Uint32 num_buckets,
+                                          const SDL_HashTable_HashFn hashfn,
+                                          const SDL_HashTable_KeyMatchFn keymatchfn,
+                                          const SDL_HashTable_NukeFn nukefn,
+                                          const SDL_bool stackable);
+
+extern void SDL_EmptyHashTable(SDL_HashTable *table);
+extern void SDL_DestroyHashTable(SDL_HashTable *table);
+extern SDL_bool SDL_InsertIntoHashTable(SDL_HashTable *table, const void *key, const void *value);
+extern SDL_bool SDL_RemoveFromHashTable(SDL_HashTable *table, const void *key);
+extern SDL_bool SDL_FindInHashTable(const SDL_HashTable *table, const void *key, const void **_value);
+extern SDL_bool SDL_HashTableEmpty(SDL_HashTable *table);
 
 // iterate all values for a specific key. This only makes sense if the hash is stackable. If not-stackable, just use SDL_FindInHashTable().
-SDL_bool SDL_IterateHashTableKey(const SDL_HashTable *table, const void *key, const void **_value, void **iter);
+extern SDL_bool SDL_IterateHashTableKey(const SDL_HashTable *table, const void *key, const void **_value, void **iter);
 
 // iterate all key/value pairs in a hash (stackable hashes can have duplicate keys with multiple values).
-SDL_bool SDL_IterateHashTable(const SDL_HashTable *table, const void **_key, const void **_value, void **iter);
+extern SDL_bool SDL_IterateHashTable(const SDL_HashTable *table, const void **_key, const void **_value, void **iter);
 
-Uint32 SDL_HashString(const void *key, void *unused);
-SDL_bool SDL_KeyMatchString(const void *a, const void *b, void *unused);
+extern Uint32 SDL_HashString(const void *key, void *unused);
+extern SDL_bool SDL_KeyMatchString(const void *a, const void *b, void *unused);
 
-Uint32 SDL_HashID(const void *key, void *unused);
-SDL_bool SDL_KeyMatchID(const void *a, const void *b, void *unused);
+extern Uint32 SDL_HashID(const void *key, void *unused);
+extern SDL_bool SDL_KeyMatchID(const void *a, const void *b, void *unused);
+
+extern void SDL_NukeFreeValue(const void *key, const void *value, void *unused);
 
 #endif /* SDL_hashtable_h_ */

+ 11 - 11
src/camera/SDL_camera.c

@@ -84,7 +84,7 @@ char *SDL_GetCameraThreadName(SDL_CameraDevice *device, char *buf, size_t buflen
     return buf;
 }
 
-int SDL_AddCameraFormat(CameraFormatAddData *data, SDL_PixelFormatEnum format, SDL_Colorspace colorspace, int w, int h, int framerate_numerator, int framerate_denominator)
+int SDL_AddCameraFormat(CameraFormatAddData *data, SDL_PixelFormat format, SDL_Colorspace colorspace, int w, int h, int framerate_numerator, int framerate_denominator)
 {
     SDL_assert(data != NULL);
     if (data->allocated_specs <= data->num_specs) {
@@ -130,7 +130,7 @@ static size_t GetFrameBufLen(const SDL_CameraSpec *spec)
     const size_t w = (const size_t) spec->width;
     const size_t h = (const size_t) spec->height;
     const size_t wxh = w * h;
-    const SDL_PixelFormatEnum fmt = spec->format;
+    const SDL_PixelFormat fmt = spec->format;
 
     switch (fmt) {
         // Some YUV formats have a larger Y plane than their U or V planes.
@@ -367,8 +367,8 @@ static int SDLCALL CameraSpecCmp(const void *vpa, const void *vpb)
     SDL_assert(b->width > 0);
     SDL_assert(b->height > 0);
 
-    const SDL_PixelFormatEnum afmt = a->format;
-    const SDL_PixelFormatEnum bfmt = b->format;
+    const SDL_PixelFormat afmt = a->format;
+    const SDL_PixelFormat bfmt = b->format;
     if (SDL_ISPIXELFORMAT_FOURCC(afmt) && !SDL_ISPIXELFORMAT_FOURCC(bfmt)) {
         return -1;
     } else if (!SDL_ISPIXELFORMAT_FOURCC(afmt) && SDL_ISPIXELFORMAT_FOURCC(bfmt)) {
@@ -879,8 +879,8 @@ SDL_bool SDL_CameraThreadIterate(SDL_CameraDevice *device)
             if (device->needs_conversion) {
                 SDL_Surface *dstsurf = (device->needs_scaling == 1) ? device->conversion_surface : output_surface;
                 SDL_ConvertPixels(srcsurf->w, srcsurf->h,
-                                  srcsurf->format->format, srcsurf->pixels, srcsurf->pitch,
-                                  dstsurf->format->format, dstsurf->pixels, dstsurf->pitch);
+                                  srcsurf->format, srcsurf->pixels, srcsurf->pitch,
+                                  dstsurf->format, dstsurf->pixels, dstsurf->pitch);
                 srcsurf = dstsurf;
             }
             if (device->needs_scaling == 1) {  // upscaling? Do it last.  -1: downscale, 0: no scaling, 1: upscale
@@ -1005,8 +1005,8 @@ static void ChooseBestCameraSpec(SDL_CameraDevice *device, const SDL_CameraSpec
         SDL_assert(closest->height > 0);
 
         // okay, we have what we think is the best resolution, now we just need the best format that supports it...
-        const SDL_PixelFormatEnum wantfmt = spec->format;
-        SDL_PixelFormatEnum best_format = SDL_PIXELFORMAT_UNKNOWN;
+        const SDL_PixelFormat wantfmt = spec->format;
+        SDL_PixelFormat best_format = SDL_PIXELFORMAT_UNKNOWN;
         SDL_Colorspace best_colorspace = SDL_COLORSPACE_UNKNOWN;
         for (int i = 0; i < num_specs; i++) {
             const SDL_CameraSpec *thisspec = &device->all_specs[i];
@@ -1124,7 +1124,7 @@ SDL_Camera *SDL_OpenCameraDevice(SDL_CameraDeviceID instance_id, const SDL_Camer
 
     device->needs_conversion = (closest.format != device->spec.format);
 
-    device->acquire_surface = SDL_CreateSurfaceFrom(NULL, closest.width, closest.height, 0, closest.format);
+    device->acquire_surface = SDL_CreateSurfaceFrom(closest.width, closest.height, closest.format, NULL, 0);
     if (!device->acquire_surface) {
         ClosePhysicalCameraDevice(device);
         ReleaseCameraDevice(device);
@@ -1136,7 +1136,7 @@ SDL_Camera *SDL_OpenCameraDevice(SDL_CameraDeviceID instance_id, const SDL_Camer
     if (device->needs_scaling && device->needs_conversion) {
         const SDL_bool downsampling_first = (device->needs_scaling < 0);
         const SDL_CameraSpec *s = downsampling_first ? &device->spec : &closest;
-        const SDL_PixelFormatEnum fmt = downsampling_first ? closest.format : device->spec.format;
+        const SDL_PixelFormat fmt = downsampling_first ? closest.format : device->spec.format;
         device->conversion_surface = SDL_CreateSurface(s->width, s->height, fmt);
         if (!device->conversion_surface) {
             ClosePhysicalCameraDevice(device);
@@ -1160,7 +1160,7 @@ SDL_Camera *SDL_OpenCameraDevice(SDL_CameraDeviceID instance_id, const SDL_Camer
         if (device->needs_scaling || device->needs_conversion) {
             surf = SDL_CreateSurface(device->spec.width, device->spec.height, device->spec.format);
         } else {
-            surf = SDL_CreateSurfaceFrom(NULL, device->spec.width, device->spec.height, 0, device->spec.format);
+            surf = SDL_CreateSurfaceFrom(device->spec.width, device->spec.height, device->spec.format, NULL, 0);
         }
         if (!surf) {
             ClosePhysicalCameraDevice(device);

+ 1 - 1
src/camera/SDL_syscamera.h

@@ -64,7 +64,7 @@ typedef struct CameraFormatAddData
     int allocated_specs;
 } CameraFormatAddData;
 
-int SDL_AddCameraFormat(CameraFormatAddData *data, SDL_PixelFormatEnum format, SDL_Colorspace colorspace, int w, int h, int framerate_numerator, int framerate_denominator);
+int SDL_AddCameraFormat(CameraFormatAddData *data, SDL_PixelFormat format, SDL_Colorspace colorspace, int w, int h, int framerate_numerator, int framerate_denominator);
 
 typedef struct SurfaceList
 {

+ 3 - 3
src/camera/android/SDL_camera_android.c

@@ -252,7 +252,7 @@ static void DestroyCameraManager(void)
     }
 }
 
-static void format_android_to_sdl(Uint32 fmt, SDL_PixelFormatEnum *format, SDL_Colorspace *colorspace)
+static void format_android_to_sdl(Uint32 fmt, SDL_PixelFormat *format, SDL_Colorspace *colorspace)
 {
     switch (fmt) {
         #define CASE(x, y, z)  case x: *format = y; *colorspace = z; return
@@ -274,7 +274,7 @@ static void format_android_to_sdl(Uint32 fmt, SDL_PixelFormatEnum *format, SDL_C
     *colorspace = SDL_COLORSPACE_UNKNOWN;
 }
 
-static Uint32 format_sdl_to_android(SDL_PixelFormatEnum fmt)
+static Uint32 format_sdl_to_android(SDL_PixelFormat fmt)
 {
     switch (fmt) {
         #define CASE(x, y)  case y: return x
@@ -632,7 +632,7 @@ static void GatherCameraSpecs(const char *devid, CameraFormatAddData *add_data,
         const int w = (int) i32ptr[1];
         const int h = (int) i32ptr[2];
         const int32_t type = i32ptr[3];
-        SDL_PixelFormatEnum sdlfmt = SDL_PIXELFORMAT_UNKNOWN;
+        SDL_PixelFormat sdlfmt = SDL_PIXELFORMAT_UNKNOWN;
         SDL_Colorspace colorspace = SDL_COLORSPACE_UNKNOWN;
 
         if (type == ACAMERA_SCALER_AVAILABLE_STREAM_CONFIGURATIONS_INPUT) {

+ 3 - 3
src/camera/coremedia/SDL_camera_coremedia.m

@@ -41,7 +41,7 @@
  * <key>com.apple.security.device.camera</key> <true/>
  */
 
-static void CoreMediaFormatToSDL(FourCharCode fmt, SDL_PixelFormatEnum *pixel_format, SDL_Colorspace *colorspace)
+static void CoreMediaFormatToSDL(FourCharCode fmt, SDL_PixelFormat *pixel_format, SDL_Colorspace *colorspace)
 {
     switch (fmt) {
         #define CASE(x, y, z) case x: *pixel_format = y; *colorspace = z; return
@@ -260,7 +260,7 @@ static int COREMEDIA_OpenDevice(SDL_CameraDevice *device, const SDL_CameraSpec *
     NSArray<AVCaptureDeviceFormat *> *formats = [avdevice formats];
     for (AVCaptureDeviceFormat *format in formats) {
         CMFormatDescriptionRef formatDescription = [format formatDescription];
-        SDL_PixelFormatEnum device_format = SDL_PIXELFORMAT_UNKNOWN;
+        SDL_PixelFormat device_format = SDL_PIXELFORMAT_UNKNOWN;
         SDL_Colorspace device_colorspace = SDL_COLORSPACE_UNKNOWN;
         CoreMediaFormatToSDL(CMFormatDescriptionGetMediaSubType(formatDescription), &device_format, &device_colorspace);
         if (device_format != spec->format || device_colorspace != spec->colorspace) {
@@ -384,7 +384,7 @@ static void GatherCameraSpecs(AVCaptureDevice *device, CameraFormatAddData *add_
         }
 
 //NSLog(@"Available camera format: %@\n", fmt);
-        SDL_PixelFormatEnum device_format = SDL_PIXELFORMAT_UNKNOWN;
+        SDL_PixelFormat device_format = SDL_PIXELFORMAT_UNKNOWN;
         SDL_Colorspace device_colorspace = SDL_COLORSPACE_UNKNOWN;
         CoreMediaFormatToSDL(CMFormatDescriptionGetMediaSubType(fmt.formatDescription), &device_format, &device_colorspace);
         if (device_format == SDL_PIXELFORMAT_UNKNOWN) {

+ 4 - 4
src/camera/mediafoundation/SDL_camera_mediafoundation.c

@@ -85,7 +85,7 @@ SDL_DEFINE_MEDIATYPE_GUID(MFVideoFormat_NV21, FCC('NV21'));
 static const struct
 {
     const GUID *guid;
-    SDL_PixelFormatEnum format;
+    SDL_PixelFormat format;
     SDL_Colorspace colorspace;
 } fmtmappings[] = {
     // This is not every possible format, just popular ones that SDL can reasonably handle.
@@ -281,7 +281,7 @@ static SDL_Colorspace GetMediaTypeColorspace(IMFMediaType *mediatype, SDL_Colors
     return colorspace;
 }
 
-static void MediaTypeToSDLFmt(IMFMediaType *mediatype, SDL_PixelFormatEnum *format, SDL_Colorspace *colorspace)
+static void MediaTypeToSDLFmt(IMFMediaType *mediatype, SDL_PixelFormat *format, SDL_Colorspace *colorspace)
 {
     HRESULT ret;
     GUID type;
@@ -300,7 +300,7 @@ static void MediaTypeToSDLFmt(IMFMediaType *mediatype, SDL_PixelFormatEnum *form
     *colorspace = SDL_COLORSPACE_UNKNOWN;
 }
 
-static const GUID *SDLFmtToMFVidFmtGuid(SDL_PixelFormatEnum format)
+static const GUID *SDLFmtToMFVidFmtGuid(SDL_PixelFormat format)
 {
     for (size_t i = 0; i < SDL_arraysize(fmtmappings); i++) {
         if (fmtmappings[i].format == format) {
@@ -930,7 +930,7 @@ static void GatherCameraSpecs(IMFMediaSource *source, CameraFormatAddData *add_d
                         GUID type;
                         ret = IMFMediaType_GetGUID(mediatype, &SDL_MF_MT_MAJOR_TYPE, &type);
                         if (SUCCEEDED(ret) && WIN_IsEqualGUID(&type, &SDL_MFMediaType_Video)) {
-                            SDL_PixelFormatEnum sdlfmt = SDL_PIXELFORMAT_UNKNOWN;
+                            SDL_PixelFormat sdlfmt = SDL_PIXELFORMAT_UNKNOWN;
                             SDL_Colorspace colorspace = SDL_COLORSPACE_UNKNOWN;
                             MediaTypeToSDLFmt(mediatype, &sdlfmt, &colorspace);
                             if (sdlfmt != SDL_PIXELFORMAT_UNKNOWN) {

+ 6 - 6
src/camera/pipewire/SDL_camera_pipewire.c

@@ -357,7 +357,7 @@ static void param_update(struct spa_list *param_list, struct spa_list *pending_l
 }
 
 static struct sdl_video_format {
-    SDL_PixelFormatEnum format;
+    SDL_PixelFormat format;
     SDL_Colorspace colorspace;
     uint32_t id;
 } sdl_video_formats[] = {
@@ -389,7 +389,7 @@ static struct sdl_video_format {
 #endif
 };
 
-static uint32_t sdl_format_to_id(SDL_PixelFormatEnum format)
+static uint32_t sdl_format_to_id(SDL_PixelFormat format)
 {
     struct sdl_video_format *f;
     SPA_FOR_EACH_ELEMENT(sdl_video_formats, f) {
@@ -399,7 +399,7 @@ static uint32_t sdl_format_to_id(SDL_PixelFormatEnum format)
     return SPA_VIDEO_FORMAT_UNKNOWN;
 }
 
-static void id_to_sdl_format(uint32_t id, SDL_PixelFormatEnum *format, SDL_Colorspace *colorspace)
+static void id_to_sdl_format(uint32_t id, SDL_PixelFormat *format, SDL_Colorspace *colorspace)
 {
     struct sdl_video_format *f;
     SPA_FOR_EACH_ELEMENT(sdl_video_formats, f) {
@@ -603,7 +603,7 @@ static void PIPEWIRECAMERA_ReleaseFrame(SDL_CameraDevice *device, SDL_Surface *f
     PIPEWIRE_pw_thread_loop_unlock(hotplug.loop);
 }
 
-static void collect_rates(CameraFormatAddData *data, struct param *p, SDL_PixelFormatEnum sdlfmt, SDL_Colorspace colorspace, const struct spa_rectangle *size)
+static void collect_rates(CameraFormatAddData *data, struct param *p, SDL_PixelFormat sdlfmt, SDL_Colorspace colorspace, const struct spa_rectangle *size)
 {
     const struct spa_pod_prop *prop;
     struct spa_pod * values;
@@ -636,7 +636,7 @@ static void collect_rates(CameraFormatAddData *data, struct param *p, SDL_PixelF
     }
 }
 
-static void collect_size(CameraFormatAddData *data, struct param *p, SDL_PixelFormatEnum sdlfmt, SDL_Colorspace colorspace)
+static void collect_size(CameraFormatAddData *data, struct param *p, SDL_PixelFormat sdlfmt, SDL_Colorspace colorspace)
 {
     const struct spa_pod_prop *prop;
     struct spa_pod * values;
@@ -670,7 +670,7 @@ static void collect_size(CameraFormatAddData *data, struct param *p, SDL_PixelFo
 static void collect_format(CameraFormatAddData *data, struct param *p)
 {
     const struct spa_pod_prop *prop;
-    SDL_PixelFormatEnum sdlfmt;
+    SDL_PixelFormat sdlfmt;
     SDL_Colorspace colorspace;
     struct spa_pod * values;
     uint32_t i, n_vals, choice, *ids;

+ 4 - 4
src/camera/v4l2/SDL_camera_v4l2.c

@@ -391,7 +391,7 @@ static int AllocBufferUserPtr(SDL_CameraDevice *device, size_t buffer_size)
     return 0;
 }
 
-static void format_v4l2_to_sdl(Uint32 fmt, SDL_PixelFormatEnum *format, SDL_Colorspace *colorspace)
+static void format_v4l2_to_sdl(Uint32 fmt, SDL_PixelFormat *format, SDL_Colorspace *colorspace)
 {
     switch (fmt) {
     #define CASE(x, y, z)  case x: *format = y; *colorspace = z; return
@@ -407,7 +407,7 @@ static void format_v4l2_to_sdl(Uint32 fmt, SDL_PixelFormatEnum *format, SDL_Colo
     *colorspace = SDL_COLORSPACE_UNKNOWN;
 }
 
-static Uint32 format_sdl_to_v4l2(SDL_PixelFormatEnum fmt)
+static Uint32 format_sdl_to_v4l2(SDL_PixelFormat fmt)
 {
     switch (fmt) {
         #define CASE(y, x)  case x: return y
@@ -645,7 +645,7 @@ static SDL_bool FindV4L2CameraDeviceByBusInfoCallback(SDL_CameraDevice *device,
     return (SDL_strcmp(handle->bus_info, (const char *) userdata) == 0);
 }
 
-static int AddCameraFormat(const int fd, CameraFormatAddData *data, SDL_PixelFormatEnum sdlfmt, SDL_Colorspace colorspace, Uint32 v4l2fmt, int w, int h)
+static int AddCameraFormat(const int fd, CameraFormatAddData *data, SDL_PixelFormat sdlfmt, SDL_Colorspace colorspace, Uint32 v4l2fmt, int w, int h)
 {
     struct v4l2_frmivalenum frmivalenum;
     SDL_zero(frmivalenum);
@@ -729,7 +729,7 @@ static void MaybeAddDevice(const char *path)
     SDL_zero(fmtdesc);
     fmtdesc.type = V4L2_BUF_TYPE_VIDEO_CAPTURE;
     while (ioctl(fd, VIDIOC_ENUM_FMT, &fmtdesc) == 0) {
-        SDL_PixelFormatEnum sdlfmt = SDL_PIXELFORMAT_UNKNOWN;
+        SDL_PixelFormat sdlfmt = SDL_PIXELFORMAT_UNKNOWN;
         SDL_Colorspace colorspace = SDL_COLORSPACE_UNKNOWN;
         format_v4l2_to_sdl(fmtdesc.pixelformat, &sdlfmt, &colorspace);
 

+ 7 - 5
src/dynapi/SDL_dynapi.sym

@@ -58,8 +58,7 @@ SDL3_0.0.0 {
     SDL_ConvertPixels;
     SDL_ConvertPixelsAndColorspace;
     SDL_ConvertSurface;
-    SDL_ConvertSurfaceFormat;
-    SDL_ConvertSurfaceFormatAndColorspace;
+    SDL_ConvertSurfaceAndColorspace;
     SDL_CopyProperties;
     SDL_CreateAudioStream;
     SDL_CreateColorCursor;
@@ -330,7 +329,7 @@ SDL3_0.0.0 {
     SDL_GetKeyboards;
     SDL_GetLogOutputFunction;
     SDL_GetLogPriority;
-    SDL_GetMasksForPixelFormatEnum;
+    SDL_GetMasksForPixelFormat;
     SDL_GetMaxHapticEffects;
     SDL_GetMaxHapticEffectsPlaying;
     SDL_GetMemoryFunctions;
@@ -364,7 +363,8 @@ SDL3_0.0.0 {
     SDL_GetPens;
     SDL_GetPerformanceCounter;
     SDL_GetPerformanceFrequency;
-    SDL_GetPixelFormatEnumForMasks;
+    SDL_GetPixelFormatDetails;
+    SDL_GetPixelFormatForMasks;
     SDL_GetPixelFormatName;
     SDL_GetPlatform;
     SDL_GetPowerInfo;
@@ -436,6 +436,7 @@ SDL3_0.0.0 {
     SDL_GetSurfaceColorKey;
     SDL_GetSurfaceColorMod;
     SDL_GetSurfaceColorspace;
+    SDL_GetSurfacePalette;
     SDL_GetSurfaceProperties;
     SDL_GetSystemRAM;
     SDL_GetSystemTheme;
@@ -568,6 +569,8 @@ SDL3_0.0.0 {
     SDL_LogWarn;
     SDL_MapRGB;
     SDL_MapRGBA;
+    SDL_MapSurfaceRGB;
+    SDL_MapSurfaceRGBA;
     SDL_MaximizeWindow;
     SDL_MemoryBarrierAcquireFunction;
     SDL_MemoryBarrierReleaseFunction;
@@ -724,7 +727,6 @@ SDL3_0.0.0 {
     SDL_SetModState;
     SDL_SetNumberProperty;
     SDL_SetPaletteColors;
-    SDL_SetPixelFormatPalette;
     SDL_SetPrimarySelectionText;
     SDL_SetProperty;
     SDL_SetPropertyWithCleanup;

+ 8 - 7
src/dynapi/SDL_dynapi_overrides.h

@@ -83,8 +83,7 @@
 #define SDL_ConvertPixels SDL_ConvertPixels_REAL
 #define SDL_ConvertPixelsAndColorspace SDL_ConvertPixelsAndColorspace_REAL
 #define SDL_ConvertSurface SDL_ConvertSurface_REAL
-#define SDL_ConvertSurfaceFormat SDL_ConvertSurfaceFormat_REAL
-#define SDL_ConvertSurfaceFormatAndColorspace SDL_ConvertSurfaceFormatAndColorspace_REAL
+#define SDL_ConvertSurfaceAndColorspace SDL_ConvertSurfaceAndColorspace_REAL
 #define SDL_CopyProperties SDL_CopyProperties_REAL
 #define SDL_CreateAudioStream SDL_CreateAudioStream_REAL
 #define SDL_CreateColorCursor SDL_CreateColorCursor_REAL
@@ -94,7 +93,6 @@
 #define SDL_CreateHapticEffect SDL_CreateHapticEffect_REAL
 #define SDL_CreateMutex SDL_CreateMutex_REAL
 #define SDL_CreatePalette SDL_CreatePalette_REAL
-#define SDL_CreatePixelFormat SDL_CreatePixelFormat_REAL
 #define SDL_CreatePopupWindow SDL_CreatePopupWindow_REAL
 #define SDL_CreateProperties SDL_CreateProperties_REAL
 #define SDL_CreateRWLock SDL_CreateRWLock_REAL
@@ -191,8 +189,8 @@
 #define SDL_GetAndroidSDKVersion SDL_GetAndroidSDKVersion_REAL
 #define SDL_GetAssertionHandler SDL_GetAssertionHandler_REAL
 #define SDL_GetAssertionReport SDL_GetAssertionReport_REAL
-#define SDL_GetAudioDeviceGain SDL_GetAudioDeviceGain_REAL
 #define SDL_GetAudioDeviceFormat SDL_GetAudioDeviceFormat_REAL
+#define SDL_GetAudioDeviceGain SDL_GetAudioDeviceGain_REAL
 #define SDL_GetAudioDeviceName SDL_GetAudioDeviceName_REAL
 #define SDL_GetAudioDriver SDL_GetAudioDriver_REAL
 #define SDL_GetAudioPlaybackDevices SDL_GetAudioPlaybackDevices_REAL
@@ -355,7 +353,7 @@
 #define SDL_GetKeyboards SDL_GetKeyboards_REAL
 #define SDL_GetLogOutputFunction SDL_GetLogOutputFunction_REAL
 #define SDL_GetLogPriority SDL_GetLogPriority_REAL
-#define SDL_GetMasksForPixelFormatEnum SDL_GetMasksForPixelFormatEnum_REAL
+#define SDL_GetMasksForPixelFormat SDL_GetMasksForPixelFormat_REAL
 #define SDL_GetMaxHapticEffects SDL_GetMaxHapticEffects_REAL
 #define SDL_GetMaxHapticEffectsPlaying SDL_GetMaxHapticEffectsPlaying_REAL
 #define SDL_GetMemoryFunctions SDL_GetMemoryFunctions_REAL
@@ -389,7 +387,8 @@
 #define SDL_GetPens SDL_GetPens_REAL
 #define SDL_GetPerformanceCounter SDL_GetPerformanceCounter_REAL
 #define SDL_GetPerformanceFrequency SDL_GetPerformanceFrequency_REAL
-#define SDL_GetPixelFormatEnumForMasks SDL_GetPixelFormatEnumForMasks_REAL
+#define SDL_GetPixelFormatDetails SDL_GetPixelFormatDetails_REAL
+#define SDL_GetPixelFormatForMasks SDL_GetPixelFormatForMasks_REAL
 #define SDL_GetPixelFormatName SDL_GetPixelFormatName_REAL
 #define SDL_GetPlatform SDL_GetPlatform_REAL
 #define SDL_GetPowerInfo SDL_GetPowerInfo_REAL
@@ -461,6 +460,7 @@
 #define SDL_GetSurfaceColorKey SDL_GetSurfaceColorKey_REAL
 #define SDL_GetSurfaceColorMod SDL_GetSurfaceColorMod_REAL
 #define SDL_GetSurfaceColorspace SDL_GetSurfaceColorspace_REAL
+#define SDL_GetSurfacePalette SDL_GetSurfacePalette_REAL
 #define SDL_GetSurfaceProperties SDL_GetSurfaceProperties_REAL
 #define SDL_GetSystemRAM SDL_GetSystemRAM_REAL
 #define SDL_GetSystemTheme SDL_GetSystemTheme_REAL
@@ -593,6 +593,8 @@
 #define SDL_LogWarn SDL_LogWarn_REAL
 #define SDL_MapRGB SDL_MapRGB_REAL
 #define SDL_MapRGBA SDL_MapRGBA_REAL
+#define SDL_MapSurfaceRGB SDL_MapSurfaceRGB_REAL
+#define SDL_MapSurfaceRGBA SDL_MapSurfaceRGBA_REAL
 #define SDL_MaximizeWindow SDL_MaximizeWindow_REAL
 #define SDL_MemoryBarrierAcquireFunction SDL_MemoryBarrierAcquireFunction_REAL
 #define SDL_MemoryBarrierReleaseFunction SDL_MemoryBarrierReleaseFunction_REAL
@@ -749,7 +751,6 @@
 #define SDL_SetModState SDL_SetModState_REAL
 #define SDL_SetNumberProperty SDL_SetNumberProperty_REAL
 #define SDL_SetPaletteColors SDL_SetPaletteColors_REAL
-#define SDL_SetPixelFormatPalette SDL_SetPixelFormatPalette_REAL
 #define SDL_SetPrimarySelectionText SDL_SetPrimarySelectionText_REAL
 #define SDL_SetProperty SDL_SetProperty_REAL
 #define SDL_SetPropertyWithCleanup SDL_SetPropertyWithCleanup_REAL

+ 21 - 21
src/dynapi/SDL_dynapi_procs.h

@@ -100,11 +100,10 @@ SDL_DYNAPI_PROC(int,SDL_CloseStorage,(SDL_Storage *a),(a),return)
 SDL_DYNAPI_PROC(SDL_BlendMode,SDL_ComposeCustomBlendMode,(SDL_BlendFactor a, SDL_BlendFactor b, SDL_BlendOperation c, SDL_BlendFactor d, SDL_BlendFactor e, SDL_BlendOperation f),(a,b,c,d,e,f),return)
 SDL_DYNAPI_PROC(int,SDL_ConvertAudioSamples,(const SDL_AudioSpec *a, const Uint8 *b, int c, const SDL_AudioSpec *d, Uint8 **e, int *f),(a,b,c,d,e,f),return)
 SDL_DYNAPI_PROC(int,SDL_ConvertEventToRenderCoordinates,(SDL_Renderer *a, SDL_Event *b),(a,b),return)
-SDL_DYNAPI_PROC(int,SDL_ConvertPixels,(int a, int b, SDL_PixelFormatEnum c, const void *d, int e, SDL_PixelFormatEnum f, void *g, int h),(a,b,c,d,e,f,g,h),return)
-SDL_DYNAPI_PROC(int,SDL_ConvertPixelsAndColorspace,(int a, int b, SDL_PixelFormatEnum c, SDL_Colorspace d, SDL_PropertiesID e, const void *f, int g, SDL_PixelFormatEnum h, SDL_Colorspace i, SDL_PropertiesID j, void *k, int l),(a,b,c,d,e,f,g,h,i,j,k,l),return)
-SDL_DYNAPI_PROC(SDL_Surface*,SDL_ConvertSurface,(SDL_Surface *a, const SDL_PixelFormat *b),(a,b),return)
-SDL_DYNAPI_PROC(SDL_Surface*,SDL_ConvertSurfaceFormat,(SDL_Surface *a, SDL_PixelFormatEnum b),(a,b),return)
-SDL_DYNAPI_PROC(SDL_Surface*,SDL_ConvertSurfaceFormatAndColorspace,(SDL_Surface *a, SDL_PixelFormatEnum b, SDL_Colorspace c, SDL_PropertiesID d),(a,b,c,d),return)
+SDL_DYNAPI_PROC(int,SDL_ConvertPixels,(int a, int b, SDL_PixelFormat c, const void *d, int e, SDL_PixelFormat f, void *g, int h),(a,b,c,d,e,f,g,h),return)
+SDL_DYNAPI_PROC(int,SDL_ConvertPixelsAndColorspace,(int a, int b, SDL_PixelFormat c, SDL_Colorspace d, SDL_PropertiesID e, const void *f, int g, SDL_PixelFormat h, SDL_Colorspace i, SDL_PropertiesID j, void *k, int l),(a,b,c,d,e,f,g,h,i,j,k,l),return)
+SDL_DYNAPI_PROC(SDL_Surface*,SDL_ConvertSurface,(SDL_Surface *a, SDL_PixelFormat b),(a,b),return)
+SDL_DYNAPI_PROC(SDL_Surface*,SDL_ConvertSurfaceAndColorspace,(SDL_Surface *a, SDL_PixelFormat b, const SDL_Palette *c, SDL_Colorspace d, SDL_PropertiesID e),(a,b,c,d,e),return)
 SDL_DYNAPI_PROC(int,SDL_CopyProperties,(SDL_PropertiesID a, SDL_PropertiesID b),(a,b),return)
 SDL_DYNAPI_PROC(SDL_AudioStream*,SDL_CreateAudioStream,(const SDL_AudioSpec *a, const SDL_AudioSpec *b),(a,b),return)
 SDL_DYNAPI_PROC(SDL_Cursor*,SDL_CreateColorCursor,(SDL_Surface *a, int b, int c),(a,b,c),return)
@@ -114,7 +113,6 @@ SDL_DYNAPI_PROC(int,SDL_CreateDirectory,(const char *a),(a),return)
 SDL_DYNAPI_PROC(int,SDL_CreateHapticEffect,(SDL_Haptic *a, const SDL_HapticEffect *b),(a,b),return)
 SDL_DYNAPI_PROC(SDL_Mutex*,SDL_CreateMutex,(void),(),return)
 SDL_DYNAPI_PROC(SDL_Palette*,SDL_CreatePalette,(int a),(a),return)
-SDL_DYNAPI_PROC(SDL_PixelFormat*,SDL_CreatePixelFormat,(SDL_PixelFormatEnum a),(a),return)
 SDL_DYNAPI_PROC(SDL_Window*,SDL_CreatePopupWindow,(SDL_Window *a, int b, int c, int d, int e, SDL_WindowFlags f),(a,b,c,d,e,f),return)
 SDL_DYNAPI_PROC(SDL_PropertiesID,SDL_CreateProperties,(void),(),return)
 SDL_DYNAPI_PROC(SDL_RWLock*,SDL_CreateRWLock,(void),(),return)
@@ -123,11 +121,11 @@ SDL_DYNAPI_PROC(SDL_Renderer*,SDL_CreateRendererWithProperties,(SDL_PropertiesID
 SDL_DYNAPI_PROC(SDL_Semaphore*,SDL_CreateSemaphore,(Uint32 a),(a),return)
 SDL_DYNAPI_PROC(SDL_Renderer*,SDL_CreateSoftwareRenderer,(SDL_Surface *a),(a),return)
 SDL_DYNAPI_PROC(int,SDL_CreateStorageDirectory,(SDL_Storage *a, const char *b),(a,b),return)
-SDL_DYNAPI_PROC(SDL_Surface*,SDL_CreateSurface,(int a, int b, SDL_PixelFormatEnum c),(a,b,c),return)
-SDL_DYNAPI_PROC(SDL_Surface*,SDL_CreateSurfaceFrom,(void *a, int b, int c, int d, SDL_PixelFormatEnum e),(a,b,c,d,e),return)
+SDL_DYNAPI_PROC(SDL_Surface*,SDL_CreateSurface,(int a, int b, SDL_PixelFormat c),(a,b,c),return)
+SDL_DYNAPI_PROC(SDL_Surface*,SDL_CreateSurfaceFrom,(int a, int b, SDL_PixelFormat c, void *d, int e),(a,b,c,d,e),return)
 SDL_DYNAPI_PROC(SDL_Cursor*,SDL_CreateSystemCursor,(SDL_SystemCursor a),(a),return)
 SDL_DYNAPI_PROC(SDL_TLSID,SDL_CreateTLS,(void),(),return)
-SDL_DYNAPI_PROC(SDL_Texture*,SDL_CreateTexture,(SDL_Renderer *a, SDL_PixelFormatEnum b, int c, int d, int e),(a,b,c,d,e),return)
+SDL_DYNAPI_PROC(SDL_Texture*,SDL_CreateTexture,(SDL_Renderer *a, SDL_PixelFormat b, int c, int d, int e),(a,b,c,d,e),return)
 SDL_DYNAPI_PROC(SDL_Texture*,SDL_CreateTextureFromSurface,(SDL_Renderer *a, SDL_Surface *b),(a,b),return)
 SDL_DYNAPI_PROC(SDL_Texture*,SDL_CreateTextureWithProperties,(SDL_Renderer *a, SDL_PropertiesID b),(a,b),return)
 SDL_DYNAPI_PROC(SDL_Thread*,SDL_CreateThreadRuntime,(SDL_ThreadFunction a, const char *b, void *c, SDL_FunctionPointer d, SDL_FunctionPointer e),(a,b,c,d,e),return)
@@ -148,7 +146,6 @@ SDL_DYNAPI_PROC(void,SDL_DestroyCursor,(SDL_Cursor *a),(a),)
 SDL_DYNAPI_PROC(void,SDL_DestroyHapticEffect,(SDL_Haptic *a, int b),(a,b),)
 SDL_DYNAPI_PROC(void,SDL_DestroyMutex,(SDL_Mutex *a),(a),)
 SDL_DYNAPI_PROC(void,SDL_DestroyPalette,(SDL_Palette *a),(a),)
-SDL_DYNAPI_PROC(void,SDL_DestroyPixelFormat,(SDL_PixelFormat *a),(a),)
 SDL_DYNAPI_PROC(void,SDL_DestroyProperties,(SDL_PropertiesID a),(a),)
 SDL_DYNAPI_PROC(void,SDL_DestroyRWLock,(SDL_RWLock *a),(a),)
 SDL_DYNAPI_PROC(void,SDL_DestroyRenderer,(SDL_Renderer *a),(a),)
@@ -375,7 +372,7 @@ SDL_DYNAPI_PROC(const Uint8*,SDL_GetKeyboardState,(int *a),(a),return)
 SDL_DYNAPI_PROC(SDL_KeyboardID*,SDL_GetKeyboards,(int *a),(a),return)
 SDL_DYNAPI_PROC(void,SDL_GetLogOutputFunction,(SDL_LogOutputFunction *a, void **b),(a,b),)
 SDL_DYNAPI_PROC(SDL_LogPriority,SDL_GetLogPriority,(int a),(a),return)
-SDL_DYNAPI_PROC(SDL_bool,SDL_GetMasksForPixelFormatEnum,(SDL_PixelFormatEnum a, int *b, Uint32 *c, Uint32 *d, Uint32 *e, Uint32 *f),(a,b,c,d,e,f),return)
+SDL_DYNAPI_PROC(int,SDL_GetMasksForPixelFormat,(SDL_PixelFormat a, int *b, Uint32 *c, Uint32 *d, Uint32 *e, Uint32 *f),(a,b,c,d,e,f),return)
 SDL_DYNAPI_PROC(int,SDL_GetMaxHapticEffects,(SDL_Haptic *a),(a),return)
 SDL_DYNAPI_PROC(int,SDL_GetMaxHapticEffectsPlaying,(SDL_Haptic *a),(a),return)
 SDL_DYNAPI_PROC(void,SDL_GetMemoryFunctions,(SDL_malloc_func *a, SDL_calloc_func *b, SDL_realloc_func *c, SDL_free_func *d),(a,b,c,d),)
@@ -409,8 +406,9 @@ SDL_DYNAPI_PROC(SDL_PenSubtype,SDL_GetPenType,(SDL_PenID a),(a),return)
 SDL_DYNAPI_PROC(SDL_PenID*,SDL_GetPens,(int *a),(a),return)
 SDL_DYNAPI_PROC(Uint64,SDL_GetPerformanceCounter,(void),(),return)
 SDL_DYNAPI_PROC(Uint64,SDL_GetPerformanceFrequency,(void),(),return)
-SDL_DYNAPI_PROC(SDL_PixelFormatEnum,SDL_GetPixelFormatEnumForMasks,(int a, Uint32 b, Uint32 c, Uint32 d, Uint32 e),(a,b,c,d,e),return)
-SDL_DYNAPI_PROC(const char*,SDL_GetPixelFormatName,(SDL_PixelFormatEnum a),(a),return)
+SDL_DYNAPI_PROC(const SDL_PixelFormatDetails*,SDL_GetPixelFormatDetails,(SDL_PixelFormat a),(a),return)
+SDL_DYNAPI_PROC(SDL_PixelFormat,SDL_GetPixelFormatForMasks,(int a, Uint32 b, Uint32 c, Uint32 d, Uint32 e),(a,b,c,d,e),return)
+SDL_DYNAPI_PROC(const char*,SDL_GetPixelFormatName,(SDL_PixelFormat a),(a),return)
 SDL_DYNAPI_PROC(const char*,SDL_GetPlatform,(void),(),return)
 SDL_DYNAPI_PROC(SDL_PowerState,SDL_GetPowerInfo,(int *a, int *b),(a,b),return)
 SDL_DYNAPI_PROC(char*,SDL_GetPrefPath,(const char *a, const char *b),(a,b),return)
@@ -419,8 +417,8 @@ SDL_DYNAPI_PROC(SDL_DisplayID,SDL_GetPrimaryDisplay,(void),(),return)
 SDL_DYNAPI_PROC(char*,SDL_GetPrimarySelectionText,(void),(),return)
 SDL_DYNAPI_PROC(void*,SDL_GetProperty,(SDL_PropertiesID a, const char *b, void *c),(a,b,c),return)
 SDL_DYNAPI_PROC(SDL_PropertyType,SDL_GetPropertyType,(SDL_PropertiesID a, const char *b),(a,b),return)
-SDL_DYNAPI_PROC(void,SDL_GetRGB,(Uint32 a, const SDL_PixelFormat *b, Uint8 *c, Uint8 *d, Uint8 *e),(a,b,c,d,e),)
-SDL_DYNAPI_PROC(void,SDL_GetRGBA,(Uint32 a, const SDL_PixelFormat *b, Uint8 *c, Uint8 *d, Uint8 *e, Uint8 *f),(a,b,c,d,e,f),)
+SDL_DYNAPI_PROC(void,SDL_GetRGB,(Uint32 a, const SDL_PixelFormatDetails *b, const SDL_Palette *c, Uint8 *d, Uint8 *e, Uint8 *f),(a,b,c,d,e,f),)
+SDL_DYNAPI_PROC(void,SDL_GetRGBA,(Uint32 a, const SDL_PixelFormatDetails *b, const SDL_Palette *c, Uint8 *d, Uint8 *e, Uint8 *f, Uint8 *g),(a,b,c,d,e,f,g),)
 SDL_DYNAPI_PROC(SDL_GamepadType,SDL_GetRealGamepadInstanceType,(SDL_JoystickID a),(a),return)
 SDL_DYNAPI_PROC(SDL_GamepadType,SDL_GetRealGamepadType,(SDL_Gamepad *a),(a),return)
 SDL_DYNAPI_PROC(SDL_bool,SDL_GetRectAndLineIntersection,(const SDL_Rect *a, int *b, int *c, int *d, int *e),(a,b,c,d,e),return)
@@ -480,7 +478,8 @@ SDL_DYNAPI_PROC(int,SDL_GetSurfaceBlendMode,(SDL_Surface *a, SDL_BlendMode *b),(
 SDL_DYNAPI_PROC(int,SDL_GetSurfaceClipRect,(SDL_Surface *a, SDL_Rect *b),(a,b),return)
 SDL_DYNAPI_PROC(int,SDL_GetSurfaceColorKey,(SDL_Surface *a, Uint32 *b),(a,b),return)
 SDL_DYNAPI_PROC(int,SDL_GetSurfaceColorMod,(SDL_Surface *a, Uint8 *b, Uint8 *c, Uint8 *d),(a,b,c,d),return)
-SDL_DYNAPI_PROC(int,SDL_GetSurfaceColorspace,(SDL_Surface *a, SDL_Colorspace *b),(a,b),return)
+SDL_DYNAPI_PROC(SDL_Colorspace,SDL_GetSurfaceColorspace,(SDL_Surface *a),(a),return)
+SDL_DYNAPI_PROC(SDL_Palette*,SDL_GetSurfacePalette,(SDL_Surface *a),(a),return)
 SDL_DYNAPI_PROC(SDL_PropertiesID,SDL_GetSurfaceProperties,(SDL_Surface *a),(a),return)
 SDL_DYNAPI_PROC(int,SDL_GetSystemRAM,(void),(),return)
 SDL_DYNAPI_PROC(SDL_SystemTheme,SDL_GetSystemTheme,(void),(),return)
@@ -602,8 +601,10 @@ SDL_DYNAPI_PROC(int,SDL_LockSurface,(SDL_Surface *a),(a),return)
 SDL_DYNAPI_PROC(int,SDL_LockTexture,(SDL_Texture *a, const SDL_Rect *b, void **c, int *d),(a,b,c,d),return)
 SDL_DYNAPI_PROC(int,SDL_LockTextureToSurface,(SDL_Texture *a, const SDL_Rect *b, SDL_Surface **c),(a,b,c),return)
 SDL_DYNAPI_PROC(void,SDL_LogMessageV,(int a, SDL_LogPriority b, SDL_PRINTF_FORMAT_STRING const char *c, va_list d),(a,b,c,d),)
-SDL_DYNAPI_PROC(Uint32,SDL_MapRGB,(const SDL_PixelFormat *a, Uint8 b, Uint8 c, Uint8 d),(a,b,c,d),return)
-SDL_DYNAPI_PROC(Uint32,SDL_MapRGBA,(const SDL_PixelFormat *a, Uint8 b, Uint8 c, Uint8 d, Uint8 e),(a,b,c,d,e),return)
+SDL_DYNAPI_PROC(Uint32,SDL_MapRGB,(const SDL_PixelFormatDetails *a, const SDL_Palette *b, Uint8 c, Uint8 d, Uint8 e),(a,b,c,d,e),return)
+SDL_DYNAPI_PROC(Uint32,SDL_MapRGBA,(const SDL_PixelFormatDetails *a, const SDL_Palette *b, Uint8 c, Uint8 d, Uint8 e, Uint8 f),(a,b,c,d,e,f),return)
+SDL_DYNAPI_PROC(Uint32,SDL_MapSurfaceRGB,(SDL_Surface *a, Uint8 b, Uint8 c, Uint8 d),(a,b,c,d),return)
+SDL_DYNAPI_PROC(Uint32,SDL_MapSurfaceRGBA,(SDL_Surface *a, Uint8 b, Uint8 c, Uint8 d, Uint8 e),(a,b,c,d,e),return)
 SDL_DYNAPI_PROC(int,SDL_MaximizeWindow,(SDL_Window *a),(a),return)
 SDL_DYNAPI_PROC(void,SDL_MemoryBarrierAcquireFunction,(void),(),)
 SDL_DYNAPI_PROC(void,SDL_MemoryBarrierReleaseFunction,(void),(),)
@@ -643,7 +644,7 @@ SDL_DYNAPI_PROC(SDL_bool,SDL_PenConnected,(SDL_PenID a),(a),return)
 SDL_DYNAPI_PROC(int,SDL_PlayHapticRumble,(SDL_Haptic *a, float b, Uint32 c),(a,b,c),return)
 SDL_DYNAPI_PROC(SDL_bool,SDL_PollEvent,(SDL_Event *a),(a),return)
 SDL_DYNAPI_PROC(int,SDL_PostSemaphore,(SDL_Semaphore *a),(a),return)
-SDL_DYNAPI_PROC(int,SDL_PremultiplyAlpha,(int a, int b, SDL_PixelFormatEnum c, const void *d, int e, SDL_PixelFormatEnum f, void *g, int h),(a,b,c,d,e,f,g,h),return)
+SDL_DYNAPI_PROC(int,SDL_PremultiplyAlpha,(int a, int b, SDL_PixelFormat c, const void *d, int e, SDL_PixelFormat f, void *g, int h),(a,b,c,d,e,f,g,h),return)
 SDL_DYNAPI_PROC(void,SDL_PumpEvents,(void),(),)
 SDL_DYNAPI_PROC(int,SDL_PushEvent,(SDL_Event *a),(a),return)
 SDL_DYNAPI_PROC(int,SDL_PutAudioStreamData,(SDL_AudioStream *a, const void *b, int c),(a,b,c),return)
@@ -759,7 +760,6 @@ SDL_DYNAPI_PROC(int,SDL_SetMemoryFunctions,(SDL_malloc_func a, SDL_calloc_func b
 SDL_DYNAPI_PROC(void,SDL_SetModState,(SDL_Keymod a),(a),)
 SDL_DYNAPI_PROC(int,SDL_SetNumberProperty,(SDL_PropertiesID a, const char *b, Sint64 c),(a,b,c),return)
 SDL_DYNAPI_PROC(int,SDL_SetPaletteColors,(SDL_Palette *a, const SDL_Color *b, int c, int d),(a,b,c,d),return)
-SDL_DYNAPI_PROC(int,SDL_SetPixelFormatPalette,(SDL_PixelFormat *a, SDL_Palette *b),(a,b),return)
 SDL_DYNAPI_PROC(int,SDL_SetPrimarySelectionText,(const char *a),(a),return)
 SDL_DYNAPI_PROC(int,SDL_SetProperty,(SDL_PropertiesID a, const char *b, void *c),(a,b,c),return)
 SDL_DYNAPI_PROC(int,SDL_SetPropertyWithCleanup,(SDL_PropertiesID a, const char *b, void *c, SDL_CleanupPropertyCallback d, void *e),(a,b,c,d,e),return)
@@ -783,7 +783,7 @@ SDL_DYNAPI_PROC(int,SDL_SetSurfaceColorKey,(SDL_Surface *a, int b, Uint32 c),(a,
 SDL_DYNAPI_PROC(int,SDL_SetSurfaceColorMod,(SDL_Surface *a, Uint8 b, Uint8 c, Uint8 d),(a,b,c,d),return)
 SDL_DYNAPI_PROC(int,SDL_SetSurfaceColorspace,(SDL_Surface *a, SDL_Colorspace b),(a,b),return)
 SDL_DYNAPI_PROC(int,SDL_SetSurfacePalette,(SDL_Surface *a, SDL_Palette *b),(a,b),return)
-SDL_DYNAPI_PROC(int,SDL_SetSurfaceRLE,(SDL_Surface *a, int b),(a,b),return)
+SDL_DYNAPI_PROC(int,SDL_SetSurfaceRLE,(SDL_Surface *a, SDL_bool b),(a,b),return)
 SDL_DYNAPI_PROC(int,SDL_SetTLS,(SDL_TLSID a, const void *b, SDL_TLSDestructorCallback c),(a,b,c),return)
 SDL_DYNAPI_PROC(int,SDL_SetTextInputArea,(SDL_Window *a, const SDL_Rect *b, int c),(a,b,c),return)
 SDL_DYNAPI_PROC(int,SDL_SetTextureAlphaMod,(SDL_Texture *a, Uint8 b),(a,b),return)

+ 2 - 2
src/events/SDL_mouse.c

@@ -1493,8 +1493,8 @@ SDL_Cursor *SDL_CreateColorCursor(SDL_Surface *surface, int hot_x, int hot_y)
         return NULL;
     }
 
-    if (surface->format->format != SDL_PIXELFORMAT_ARGB8888) {
-        temp = SDL_ConvertSurfaceFormat(surface, SDL_PIXELFORMAT_ARGB8888);
+    if (surface->format != SDL_PIXELFORMAT_ARGB8888) {
+        temp = SDL_ConvertSurface(surface, SDL_PIXELFORMAT_ARGB8888);
         if (!temp) {
             return NULL;
         }

+ 26 - 35
src/render/SDL_render.c

@@ -142,9 +142,9 @@ void SDL_QuitRender(void)
     }
 }
 
-int SDL_AddSupportedTextureFormat(SDL_Renderer *renderer, SDL_PixelFormatEnum format)
+int SDL_AddSupportedTextureFormat(SDL_Renderer *renderer, SDL_PixelFormat format)
 {
-    SDL_PixelFormatEnum *texture_formats = (SDL_PixelFormatEnum *)SDL_realloc((void *)renderer->texture_formats, (renderer->num_texture_formats + 2) * sizeof(SDL_PixelFormatEnum));
+    SDL_PixelFormat *texture_formats = (SDL_PixelFormat *)SDL_realloc((void *)renderer->texture_formats, (renderer->num_texture_formats + 2) * sizeof(SDL_PixelFormat));
     if (!texture_formats) {
         return -1;
     }
@@ -1244,7 +1244,7 @@ static SDL_bool IsSupportedBlendMode(SDL_Renderer *renderer, SDL_BlendMode blend
     }
 }
 
-static SDL_bool IsSupportedFormat(SDL_Renderer *renderer, SDL_PixelFormatEnum format)
+static SDL_bool IsSupportedFormat(SDL_Renderer *renderer, SDL_PixelFormat format)
 {
     int i;
 
@@ -1256,7 +1256,7 @@ static SDL_bool IsSupportedFormat(SDL_Renderer *renderer, SDL_PixelFormatEnum fo
     return SDL_FALSE;
 }
 
-static Uint32 GetClosestSupportedFormat(SDL_Renderer *renderer, SDL_PixelFormatEnum format)
+static Uint32 GetClosestSupportedFormat(SDL_Renderer *renderer, SDL_PixelFormat format)
 {
     int i;
 
@@ -1297,7 +1297,7 @@ static Uint32 GetClosestSupportedFormat(SDL_Renderer *renderer, SDL_PixelFormatE
 SDL_Texture *SDL_CreateTextureWithProperties(SDL_Renderer *renderer, SDL_PropertiesID props)
 {
     SDL_Texture *texture;
-    SDL_PixelFormatEnum format = (SDL_PixelFormatEnum)SDL_GetNumberProperty(props, SDL_PROP_TEXTURE_CREATE_FORMAT_NUMBER, SDL_PIXELFORMAT_UNKNOWN);
+    SDL_PixelFormat format = (SDL_PixelFormat)SDL_GetNumberProperty(props, SDL_PROP_TEXTURE_CREATE_FORMAT_NUMBER, SDL_PIXELFORMAT_UNKNOWN);
     int access = (int)SDL_GetNumberProperty(props, SDL_PROP_TEXTURE_CREATE_ACCESS_NUMBER, SDL_TEXTUREACCESS_STATIC);
     int w = (int)SDL_GetNumberProperty(props, SDL_PROP_TEXTURE_CREATE_WIDTH_NUMBER, 0);
     int h = (int)SDL_GetNumberProperty(props, SDL_PROP_TEXTURE_CREATE_HEIGHT_NUMBER, 0);
@@ -1451,7 +1451,7 @@ SDL_Texture *SDL_CreateTextureWithProperties(SDL_Renderer *renderer, SDL_Propert
     return texture;
 }
 
-SDL_Texture *SDL_CreateTexture(SDL_Renderer *renderer, SDL_PixelFormatEnum format, int access, int w, int h)
+SDL_Texture *SDL_CreateTexture(SDL_Renderer *renderer, SDL_PixelFormat format, int access, int w, int h)
 {
     SDL_Texture *texture;
     SDL_PropertiesID props = SDL_CreateProperties();
@@ -1466,56 +1466,53 @@ SDL_Texture *SDL_CreateTexture(SDL_Renderer *renderer, SDL_PixelFormatEnum forma
 
 SDL_Texture *SDL_CreateTextureFromSurface(SDL_Renderer *renderer, SDL_Surface *surface)
 {
-    const SDL_PixelFormat *fmt;
     SDL_bool needAlpha;
     SDL_bool direct_update;
     int i;
-    SDL_PixelFormatEnum format = SDL_PIXELFORMAT_UNKNOWN;
+    SDL_PixelFormat format = SDL_PIXELFORMAT_UNKNOWN;
+    SDL_Palette *palette;
     SDL_Texture *texture;
-    SDL_PropertiesID surface_props, props;
+    SDL_PropertiesID props;
     SDL_Colorspace surface_colorspace = SDL_COLORSPACE_UNKNOWN;
     SDL_Colorspace texture_colorspace = SDL_COLORSPACE_UNKNOWN;
 
     CHECK_RENDERER_MAGIC(renderer, NULL);
 
-    if (!surface) {
+    if (!SDL_SurfaceValid(surface)) {
         SDL_InvalidParamError("SDL_CreateTextureFromSurface(): surface");
         return NULL;
     }
 
     /* See what the best texture format is */
-    fmt = surface->format;
-    if (fmt->Amask || SDL_SurfaceHasColorKey(surface)) {
+    if (SDL_ISPIXELFORMAT_ALPHA(surface->format) || SDL_SurfaceHasColorKey(surface)) {
         needAlpha = SDL_TRUE;
     } else {
         needAlpha = SDL_FALSE;
     }
 
     /* If Palette contains alpha values, promotes to alpha format */
-    if (fmt->palette) {
+    palette = SDL_GetSurfacePalette(surface);
+    if (palette) {
         SDL_bool is_opaque, has_alpha_channel;
-        SDL_DetectPalette(fmt->palette, &is_opaque, &has_alpha_channel);
+        SDL_DetectPalette(palette, &is_opaque, &has_alpha_channel);
         if (!is_opaque) {
             needAlpha = SDL_TRUE;
         }
     }
 
-    if (SDL_GetSurfaceColorspace(surface, &surface_colorspace) < 0) {
-        return NULL;
-    }
-    texture_colorspace = surface_colorspace;
+    texture_colorspace = SDL_GetSurfaceColorspace(surface);
 
     /* Try to have the best pixel format for the texture */
     /* No alpha, but a colorkey => promote to alpha */
-    if (!fmt->Amask && SDL_SurfaceHasColorKey(surface)) {
-        if (fmt->format == SDL_PIXELFORMAT_XRGB8888) {
+    if (!SDL_ISPIXELFORMAT_ALPHA(surface->format) && SDL_SurfaceHasColorKey(surface)) {
+        if (surface->format == SDL_PIXELFORMAT_XRGB8888) {
             for (i = 0; i < renderer->num_texture_formats; ++i) {
                 if (renderer->texture_formats[i] == SDL_PIXELFORMAT_ARGB8888) {
                     format = SDL_PIXELFORMAT_ARGB8888;
                     break;
                 }
             }
-        } else if (fmt->format == SDL_PIXELFORMAT_XBGR8888) {
+        } else if (surface->format == SDL_PIXELFORMAT_XBGR8888) {
             for (i = 0; i < renderer->num_texture_formats; ++i) {
                 if (renderer->texture_formats[i] == SDL_PIXELFORMAT_ABGR8888) {
                     format = SDL_PIXELFORMAT_ABGR8888;
@@ -1526,15 +1523,15 @@ SDL_Texture *SDL_CreateTextureFromSurface(SDL_Renderer *renderer, SDL_Surface *s
     } else {
         /* Exact match would be fine */
         for (i = 0; i < renderer->num_texture_formats; ++i) {
-            if (renderer->texture_formats[i] == fmt->format) {
-                format = fmt->format;
+            if (renderer->texture_formats[i] == surface->format) {
+                format = surface->format;
                 break;
             }
         }
     }
 
     /* Look for 10-bit pixel formats if needed */
-    if (format == SDL_PIXELFORMAT_UNKNOWN && SDL_ISPIXELFORMAT_10BIT(fmt->format)) {
+    if (format == SDL_PIXELFORMAT_UNKNOWN && SDL_ISPIXELFORMAT_10BIT(surface->format)) {
         for (i = 0; i < renderer->num_texture_formats; ++i) {
             if (SDL_ISPIXELFORMAT_10BIT(renderer->texture_formats[i])) {
                 format = renderer->texture_formats[i];
@@ -1545,7 +1542,7 @@ SDL_Texture *SDL_CreateTextureFromSurface(SDL_Renderer *renderer, SDL_Surface *s
 
     /* Look for floating point pixel formats if needed */
     if (format == SDL_PIXELFORMAT_UNKNOWN &&
-        (SDL_ISPIXELFORMAT_10BIT(fmt->format) || SDL_ISPIXELFORMAT_FLOAT(fmt->format))) {
+        (SDL_ISPIXELFORMAT_10BIT(surface->format) || SDL_ISPIXELFORMAT_FLOAT(surface->format))) {
         for (i = 0; i < renderer->num_texture_formats; ++i) {
             if (SDL_ISPIXELFORMAT_FLOAT(renderer->texture_formats[i])) {
                 format = renderer->texture_formats[i];
@@ -1577,8 +1574,8 @@ SDL_Texture *SDL_CreateTextureFromSurface(SDL_Renderer *renderer, SDL_Surface *s
         }
     }
 
-    if (format == surface->format->format && texture_colorspace == surface_colorspace) {
-        if (surface->format->Amask && SDL_SurfaceHasColorKey(surface)) {
+    if (format == surface->format && texture_colorspace == surface_colorspace) {
+        if (SDL_ISPIXELFORMAT_ALPHA(surface->format) && SDL_SurfaceHasColorKey(surface)) {
             /* Surface and Renderer formats are identical.
              * Intermediate conversion is needed to convert color key to alpha (SDL_ConvertColorkeyToAlpha()). */
             direct_update = SDL_FALSE;
@@ -1591,12 +1588,6 @@ SDL_Texture *SDL_CreateTextureFromSurface(SDL_Renderer *renderer, SDL_Surface *s
         direct_update = SDL_FALSE;
     }
 
-    if (surface->flags & SDL_SURFACE_USES_PROPERTIES) {
-        surface_props = SDL_GetSurfaceProperties(surface);
-    } else {
-        surface_props = 0;
-    }
-
     props = SDL_CreateProperties();
     SDL_SetNumberProperty(props, SDL_PROP_TEXTURE_CREATE_COLORSPACE_NUMBER, texture_colorspace);
     if (surface_colorspace == texture_colorspace) {
@@ -1627,7 +1618,7 @@ SDL_Texture *SDL_CreateTextureFromSurface(SDL_Renderer *renderer, SDL_Surface *s
         SDL_Surface *temp = NULL;
 
         /* Set up a destination surface for the texture update */
-        temp = SDL_ConvertSurfaceFormatAndColorspace(surface, format, texture_colorspace, surface_props);
+        temp = SDL_ConvertSurfaceAndColorspace(surface, format, NULL, texture_colorspace, surface->internal->props);
         if (temp) {
             SDL_UpdateTexture(texture, NULL, temp->pixels, temp->pitch);
             SDL_DestroySurface(temp);
@@ -2283,7 +2274,7 @@ int SDL_LockTextureToSurface(SDL_Texture *texture, const SDL_Rect *rect, SDL_Sur
         return ret;
     }
 
-    texture->locked_surface = SDL_CreateSurfaceFrom(pixels, real_rect.w, real_rect.h, pitch, texture->format);
+    texture->locked_surface = SDL_CreateSurfaceFrom(real_rect.w, real_rect.h, texture->format, pixels, pitch);
     if (!texture->locked_surface) {
         SDL_UnlockTexture(texture);
         return -1;

+ 3 - 3
src/render/SDL_sysrender.h

@@ -65,7 +65,7 @@ struct SDL_Texture
     SDL_Colorspace colorspace;  /**< The colorspace of the texture */
     float SDR_white_point;      /**< The SDR white point for this content */
     float HDR_headroom;         /**< The HDR headroom needed by this content */
-    SDL_PixelFormatEnum format; /**< The pixel format of the texture */
+    SDL_PixelFormat format;     /**< The pixel format of the texture */
     int access;                 /**< SDL_TextureAccess */
     int w;                      /**< The width of the texture */
     int h;                      /**< The height of the texture */
@@ -217,7 +217,7 @@ struct SDL_Renderer
 
     /* The current renderer info */
     const char *name;
-    SDL_PixelFormatEnum *texture_formats;
+    SDL_PixelFormat *texture_formats;
     int num_texture_formats;
     SDL_bool software;
 
@@ -320,7 +320,7 @@ extern SDL_RenderDriver VITA_GXM_RenderDriver;
 extern void SDL_QuitRender(void);
 
 /* Add a supported texture format to a renderer */
-extern int SDL_AddSupportedTextureFormat(SDL_Renderer *renderer, SDL_PixelFormatEnum format);
+extern int SDL_AddSupportedTextureFormat(SDL_Renderer *renderer, SDL_PixelFormat format);
 
 /* Setup colorspace conversion */
 extern void SDL_SetupRendererColorspace(SDL_Renderer *renderer, SDL_PropertiesID props);

+ 3 - 3
src/render/SDL_yuv_sw.c

@@ -27,7 +27,7 @@
 #include "SDL_yuv_sw_c.h"
 #include "../video/SDL_yuv_c.h"
 
-SDL_SW_YUVTexture *SDL_SW_CreateYUVTexture(SDL_PixelFormatEnum format, int w, int h)
+SDL_SW_YUVTexture *SDL_SW_CreateYUVTexture(SDL_PixelFormat format, int w, int h)
 {
     SDL_SW_YUVTexture *swdata;
 
@@ -336,7 +336,7 @@ void SDL_SW_UnlockYUVTexture(SDL_SW_YUVTexture *swdata)
 }
 
 int SDL_SW_CopyYUVToRGB(SDL_SW_YUVTexture *swdata, const SDL_Rect *srcrect,
-                        SDL_PixelFormatEnum target_format, int w, int h, void *pixels,
+                        SDL_PixelFormat target_format, int w, int h, void *pixels,
                         int pitch)
 {
     int stretch;
@@ -365,7 +365,7 @@ int SDL_SW_CopyYUVToRGB(SDL_SW_YUVTexture *swdata, const SDL_Rect *srcrect,
             swdata->display->pixels = pixels;
             swdata->display->pitch = pitch;
         } else {
-            swdata->display = SDL_CreateSurfaceFrom(pixels, w, h, pitch, target_format);
+            swdata->display = SDL_CreateSurfaceFrom(w, h, target_format, pixels, pitch);
             if (!swdata->display) {
                 return -1;
             }

+ 4 - 4
src/render/SDL_yuv_sw_c.h

@@ -28,8 +28,8 @@
 
 struct SDL_SW_YUVTexture
 {
-    SDL_PixelFormatEnum format;
-    SDL_PixelFormatEnum target_format;
+    SDL_PixelFormat format;
+    SDL_PixelFormat target_format;
     int w, h;
     Uint8 *pixels;
 
@@ -44,7 +44,7 @@ struct SDL_SW_YUVTexture
 
 typedef struct SDL_SW_YUVTexture SDL_SW_YUVTexture;
 
-SDL_SW_YUVTexture *SDL_SW_CreateYUVTexture(SDL_PixelFormatEnum format, int w, int h);
+SDL_SW_YUVTexture *SDL_SW_CreateYUVTexture(SDL_PixelFormat format, int w, int h);
 int SDL_SW_QueryYUVTexturePixels(SDL_SW_YUVTexture *swdata, void **pixels,
                                  int *pitch);
 int SDL_SW_UpdateYUVTexture(SDL_SW_YUVTexture *swdata, const SDL_Rect *rect,
@@ -60,7 +60,7 @@ int SDL_SW_LockYUVTexture(SDL_SW_YUVTexture *swdata, const SDL_Rect *rect,
                           void **pixels, int *pitch);
 void SDL_SW_UnlockYUVTexture(SDL_SW_YUVTexture *swdata);
 int SDL_SW_CopyYUVToRGB(SDL_SW_YUVTexture *swdata, const SDL_Rect *srcrect,
-                        SDL_PixelFormatEnum target_format, int w, int h, void *pixels,
+                        SDL_PixelFormat target_format, int w, int h, void *pixels,
                         int pitch);
 void SDL_SW_DestroyYUVTexture(SDL_SW_YUVTexture *swdata);
 

+ 1 - 1
src/render/direct3d/SDL_render_d3d.c

@@ -209,7 +209,7 @@ static D3DFORMAT PixelFormatToD3DFMT(Uint32 format)
     }
 }
 
-static SDL_PixelFormatEnum D3DFMTToPixelFormat(D3DFORMAT format)
+static SDL_PixelFormat D3DFMTToPixelFormat(D3DFORMAT format)
 {
     switch (format) {
     case D3DFMT_R5G6B5:

+ 1 - 1
src/render/direct3d11/SDL_render_d3d11.c

@@ -244,7 +244,7 @@ static const GUID SDL_DXGI_DEBUG_ALL = { 0xe48ae283, 0xda80, 0x490b, { 0x87, 0xe
 #pragma GCC diagnostic pop
 #endif
 
-SDL_PixelFormatEnum D3D11_DXGIFormatToSDLPixelFormat(DXGI_FORMAT dxgiFormat)
+SDL_PixelFormat D3D11_DXGIFormatToSDLPixelFormat(DXGI_FORMAT dxgiFormat)
 {
     switch (dxgiFormat) {
     case DXGI_FORMAT_B8G8R8A8_UNORM:

+ 1 - 1
src/render/direct3d12/SDL_render_d3d12.c

@@ -361,7 +361,7 @@ static UINT D3D12_Align(UINT location, UINT alignment)
     return (location + (alignment - 1)) & ~(alignment - 1);
 }
 
-static SDL_PixelFormatEnum D3D12_DXGIFormatToSDLPixelFormat(DXGI_FORMAT dxgiFormat)
+static SDL_PixelFormat D3D12_DXGIFormatToSDLPixelFormat(DXGI_FORMAT dxgiFormat)
 {
     switch (dxgiFormat) {
     case DXGI_FORMAT_B8G8R8A8_UNORM:

+ 1 - 1
src/render/opengl/SDL_render_gl.c

@@ -1450,7 +1450,7 @@ static int GL_RunCommandQueue(SDL_Renderer *renderer, SDL_RenderCommand *cmd, vo
 static SDL_Surface *GL_RenderReadPixels(SDL_Renderer *renderer, const SDL_Rect *rect)
 {
     GL_RenderData *data = (GL_RenderData *)renderer->driverdata;
-    SDL_PixelFormatEnum format = renderer->target ? renderer->target->format : SDL_PIXELFORMAT_ARGB8888;
+    SDL_PixelFormat format = renderer->target ? renderer->target->format : SDL_PIXELFORMAT_ARGB8888;
     GLint internalFormat;
     GLenum targetFormat, type;
     int w, h;

+ 1 - 1
src/render/opengles2/SDL_render_gles2.c

@@ -1966,7 +1966,7 @@ static void GLES2_DestroyTexture(SDL_Renderer *renderer, SDL_Texture *texture)
 static SDL_Surface *GLES2_RenderReadPixels(SDL_Renderer *renderer, const SDL_Rect *rect)
 {
     GLES2_RenderData *data = (GLES2_RenderData *)renderer->driverdata;
-    SDL_PixelFormatEnum format = renderer->target ? renderer->target->format : SDL_PIXELFORMAT_RGBA32;
+    SDL_PixelFormat format = renderer->target ? renderer->target->format : SDL_PIXELFORMAT_RGBA32;
     int w, h;
     SDL_Surface *surface;
 

+ 21 - 21
src/render/software/SDL_blendfillrect.c

@@ -128,7 +128,7 @@ static int SDL_BlendFillRect_ARGB8888(SDL_Surface *dst, const SDL_Rect *rect,
 static int SDL_BlendFillRect_RGB(SDL_Surface *dst, const SDL_Rect *rect,
                                  SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
 {
-    SDL_PixelFormat *fmt = dst->format;
+    const SDL_PixelFormatDetails *fmt = dst->internal->format;
     unsigned inva = 0xff - a;
 
     switch (fmt->bytes_per_pixel) {
@@ -178,7 +178,7 @@ static int SDL_BlendFillRect_RGB(SDL_Surface *dst, const SDL_Rect *rect,
 static int SDL_BlendFillRect_RGBA(SDL_Surface *dst, const SDL_Rect *rect,
                                   SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
 {
-    SDL_PixelFormat *fmt = dst->format;
+    const SDL_PixelFormatDetails *fmt = dst->internal->format;
     unsigned inva = 0xff - a;
 
     switch (fmt->bytes_per_pixel) {
@@ -211,24 +211,24 @@ int SDL_BlendFillRect(SDL_Surface *dst, const SDL_Rect *rect,
 {
     SDL_Rect clipped;
 
-    if (!dst) {
+    if (!SDL_SurfaceValid(dst)) {
         return SDL_InvalidParamError("SDL_BlendFillRect(): dst");
     }
 
     /* This function doesn't work on surfaces < 8 bpp */
-    if (dst->format->bits_per_pixel < 8) {
+    if (SDL_BITSPERPIXEL(dst->format) < 8) {
         return SDL_SetError("SDL_BlendFillRect(): Unsupported surface format");
     }
 
     /* If 'rect' == NULL, then fill the whole surface */
     if (rect) {
         /* Perform clipping */
-        if (!SDL_GetRectIntersection(rect, &dst->clip_rect, &clipped)) {
+        if (!SDL_GetRectIntersection(rect, &dst->internal->clip_rect, &clipped)) {
             return 0;
         }
         rect = &clipped;
     } else {
-        rect = &dst->clip_rect;
+        rect = &dst->internal->clip_rect;
     }
 
     if (blendMode == SDL_BLENDMODE_BLEND || blendMode == SDL_BLENDMODE_ADD) {
@@ -237,23 +237,23 @@ int SDL_BlendFillRect(SDL_Surface *dst, const SDL_Rect *rect,
         b = DRAW_MUL(b, a);
     }
 
-    switch (dst->format->bits_per_pixel) {
+    switch (dst->internal->format->bits_per_pixel) {
     case 15:
-        switch (dst->format->Rmask) {
+        switch (dst->internal->format->Rmask) {
         case 0x7C00:
             return SDL_BlendFillRect_RGB555(dst, rect, blendMode, r, g, b, a);
         }
         break;
     case 16:
-        switch (dst->format->Rmask) {
+        switch (dst->internal->format->Rmask) {
         case 0xF800:
             return SDL_BlendFillRect_RGB565(dst, rect, blendMode, r, g, b, a);
         }
         break;
     case 32:
-        switch (dst->format->Rmask) {
+        switch (dst->internal->format->Rmask) {
         case 0x00FF0000:
-            if (!dst->format->Amask) {
+            if (!dst->internal->format->Amask) {
                 return SDL_BlendFillRect_XRGB8888(dst, rect, blendMode, r, g, b, a);
             } else {
                 return SDL_BlendFillRect_ARGB8888(dst, rect, blendMode, r, g, b, a);
@@ -265,7 +265,7 @@ int SDL_BlendFillRect(SDL_Surface *dst, const SDL_Rect *rect,
         break;
     }
 
-    if (!dst->format->Amask) {
+    if (!dst->internal->format->Amask) {
         return SDL_BlendFillRect_RGB(dst, rect, blendMode, r, g, b, a);
     } else {
         return SDL_BlendFillRect_RGBA(dst, rect, blendMode, r, g, b, a);
@@ -281,12 +281,12 @@ int SDL_BlendFillRects(SDL_Surface *dst, const SDL_Rect *rects, int count,
                 SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a) = NULL;
     int status = 0;
 
-    if (!dst) {
+    if (!SDL_SurfaceValid(dst)) {
         return SDL_InvalidParamError("SDL_BlendFillRects(): dst");
     }
 
     /* This function doesn't work on surfaces < 8 bpp */
-    if (dst->format->bits_per_pixel < 8) {
+    if (dst->internal->format->bits_per_pixel < 8) {
         return SDL_SetError("SDL_BlendFillRects(): Unsupported surface format");
     }
 
@@ -297,23 +297,23 @@ int SDL_BlendFillRects(SDL_Surface *dst, const SDL_Rect *rects, int count,
     }
 
     /* FIXME: Does this function pointer slow things down significantly? */
-    switch (dst->format->bits_per_pixel) {
+    switch (dst->internal->format->bits_per_pixel) {
     case 15:
-        switch (dst->format->Rmask) {
+        switch (dst->internal->format->Rmask) {
         case 0x7C00:
             func = SDL_BlendFillRect_RGB555;
         }
         break;
     case 16:
-        switch (dst->format->Rmask) {
+        switch (dst->internal->format->Rmask) {
         case 0xF800:
             func = SDL_BlendFillRect_RGB565;
         }
         break;
     case 32:
-        switch (dst->format->Rmask) {
+        switch (dst->internal->format->Rmask) {
         case 0x00FF0000:
-            if (!dst->format->Amask) {
+            if (!dst->internal->format->Amask) {
                 func = SDL_BlendFillRect_XRGB8888;
             } else {
                 func = SDL_BlendFillRect_ARGB8888;
@@ -326,7 +326,7 @@ int SDL_BlendFillRects(SDL_Surface *dst, const SDL_Rect *rects, int count,
     }
 
     if (!func) {
-        if (!dst->format->Amask) {
+        if (!dst->internal->format->Amask) {
             func = SDL_BlendFillRect_RGB;
         } else {
             func = SDL_BlendFillRect_RGBA;
@@ -335,7 +335,7 @@ int SDL_BlendFillRects(SDL_Surface *dst, const SDL_Rect *rects, int count,
 
     for (i = 0; i < count; ++i) {
         /* Perform clipping */
-        if (!SDL_GetRectIntersection(&rects[i], &dst->clip_rect, &rect)) {
+        if (!SDL_GetRectIntersection(&rects[i], &dst->internal->clip_rect, &rect)) {
             continue;
         }
         status = func(dst, &rect, blendMode, r, g, b, a);

+ 10 - 10
src/render/software/SDL_blendline.c

@@ -30,7 +30,7 @@ static void SDL_BlendLine_RGB2(SDL_Surface *dst, int x1, int y1, int x2, int y2,
                                SDL_BlendMode blendMode, Uint8 _r, Uint8 _g, Uint8 _b, Uint8 _a,
                                SDL_bool draw_end)
 {
-    const SDL_PixelFormat *fmt = dst->format;
+    const SDL_PixelFormatDetails *fmt = dst->internal->format;
     unsigned r, g, b, a, inva;
 
     if (blendMode == SDL_BLENDMODE_BLEND || blendMode == SDL_BLENDMODE_ADD) {
@@ -343,7 +343,7 @@ static void SDL_BlendLine_RGB4(SDL_Surface *dst, int x1, int y1, int x2, int y2,
                                SDL_BlendMode blendMode, Uint8 _r, Uint8 _g, Uint8 _b, Uint8 _a,
                                SDL_bool draw_end)
 {
-    const SDL_PixelFormat *fmt = dst->format;
+    const SDL_PixelFormatDetails *fmt = dst->internal->format;
     unsigned r, g, b, a, inva;
 
     if (blendMode == SDL_BLENDMODE_BLEND || blendMode == SDL_BLENDMODE_ADD) {
@@ -448,7 +448,7 @@ static void SDL_BlendLine_RGBA4(SDL_Surface *dst, int x1, int y1, int x2, int y2
                                 SDL_BlendMode blendMode, Uint8 _r, Uint8 _g, Uint8 _b, Uint8 _a,
                                 SDL_bool draw_end)
 {
-    const SDL_PixelFormat *fmt = dst->format;
+    const SDL_PixelFormatDetails *fmt = dst->internal->format;
     unsigned r, g, b, a, inva;
 
     if (blendMode == SDL_BLENDMODE_BLEND || blendMode == SDL_BLENDMODE_ADD) {
@@ -763,7 +763,7 @@ typedef void (*BlendLineFunc)(SDL_Surface *dst,
                               Uint8 r, Uint8 g, Uint8 b, Uint8 a,
                               SDL_bool draw_end);
 
-static BlendLineFunc SDL_CalculateBlendLineFunc(const SDL_PixelFormat *fmt)
+static BlendLineFunc SDL_CalculateBlendLineFunc(const SDL_PixelFormatDetails *fmt)
 {
     switch (fmt->bytes_per_pixel) {
     case 2:
@@ -798,18 +798,18 @@ int SDL_BlendLine(SDL_Surface *dst, int x1, int y1, int x2, int y2,
 {
     BlendLineFunc func;
 
-    if (!dst) {
+    if (!SDL_SurfaceValid(dst)) {
         return SDL_InvalidParamError("SDL_BlendLine(): dst");
     }
 
-    func = SDL_CalculateBlendLineFunc(dst->format);
+    func = SDL_CalculateBlendLineFunc(dst->internal->format);
     if (!func) {
         return SDL_SetError("SDL_BlendLine(): Unsupported surface format");
     }
 
     /* Perform clipping */
     /* FIXME: We don't actually want to clip, as it may change line slope */
-    if (!SDL_GetRectAndLineIntersection(&dst->clip_rect, &x1, &y1, &x2, &y2)) {
+    if (!SDL_GetRectAndLineIntersection(&dst->internal->clip_rect, &x1, &y1, &x2, &y2)) {
         return 0;
     }
 
@@ -826,11 +826,11 @@ int SDL_BlendLines(SDL_Surface *dst, const SDL_Point *points, int count,
     SDL_bool draw_end;
     BlendLineFunc func;
 
-    if (!dst) {
+    if (!SDL_SurfaceValid(dst)) {
         return SDL_SetError("SDL_BlendLines(): Passed NULL destination surface");
     }
 
-    func = SDL_CalculateBlendLineFunc(dst->format);
+    func = SDL_CalculateBlendLineFunc(dst->internal->format);
     if (!func) {
         return SDL_SetError("SDL_BlendLines(): Unsupported surface format");
     }
@@ -843,7 +843,7 @@ int SDL_BlendLines(SDL_Surface *dst, const SDL_Point *points, int count,
 
         /* Perform clipping */
         /* FIXME: We don't actually want to clip, as it may change line slope */
-        if (!SDL_GetRectAndLineIntersection(&dst->clip_rect, &x1, &y1, &x2, &y2)) {
+        if (!SDL_GetRectAndLineIntersection(&dst->internal->clip_rect, &x1, &y1, &x2, &y2)) {
             continue;
         }
 

+ 25 - 25
src/render/software/SDL_blendpoint.c

@@ -128,7 +128,7 @@ static int SDL_BlendPoint_ARGB8888(SDL_Surface *dst, int x, int y, SDL_BlendMode
 static int SDL_BlendPoint_RGB(SDL_Surface *dst, int x, int y, SDL_BlendMode blendMode, Uint8 r,
                               Uint8 g, Uint8 b, Uint8 a)
 {
-    SDL_PixelFormat *fmt = dst->format;
+    const SDL_PixelFormatDetails *fmt = dst->internal->format;
     unsigned inva = 0xff - a;
 
     switch (fmt->bytes_per_pixel) {
@@ -178,7 +178,7 @@ static int SDL_BlendPoint_RGB(SDL_Surface *dst, int x, int y, SDL_BlendMode blen
 static int SDL_BlendPoint_RGBA(SDL_Surface *dst, int x, int y, SDL_BlendMode blendMode, Uint8 r,
                                Uint8 g, Uint8 b, Uint8 a)
 {
-    SDL_PixelFormat *fmt = dst->format;
+    const SDL_PixelFormatDetails *fmt = dst->internal->format;
     unsigned inva = 0xff - a;
 
     switch (fmt->bytes_per_pixel) {
@@ -209,19 +209,19 @@ static int SDL_BlendPoint_RGBA(SDL_Surface *dst, int x, int y, SDL_BlendMode ble
 int SDL_BlendPoint(SDL_Surface *dst, int x, int y, SDL_BlendMode blendMode, Uint8 r,
                    Uint8 g, Uint8 b, Uint8 a)
 {
-    if (!dst) {
+    if (!SDL_SurfaceValid(dst)) {
         return SDL_InvalidParamError("SDL_BlendPoint(): dst");
     }
 
     /* This function doesn't work on surfaces < 8 bpp */
-    if (dst->format->bits_per_pixel < 8) {
+    if (SDL_BITSPERPIXEL(dst->format) < 8) {
         return SDL_SetError("SDL_BlendPoint(): Unsupported surface format");
     }
 
     /* Perform clipping */
-    if (x < dst->clip_rect.x || y < dst->clip_rect.y ||
-        x >= (dst->clip_rect.x + dst->clip_rect.w) ||
-        y >= (dst->clip_rect.y + dst->clip_rect.h)) {
+    if (x < dst->internal->clip_rect.x || y < dst->internal->clip_rect.y ||
+        x >= (dst->internal->clip_rect.x + dst->internal->clip_rect.w) ||
+        y >= (dst->internal->clip_rect.y + dst->internal->clip_rect.h)) {
         return 0;
     }
 
@@ -231,23 +231,23 @@ int SDL_BlendPoint(SDL_Surface *dst, int x, int y, SDL_BlendMode blendMode, Uint
         b = DRAW_MUL(b, a);
     }
 
-    switch (dst->format->bits_per_pixel) {
+    switch (dst->internal->format->bits_per_pixel) {
     case 15:
-        switch (dst->format->Rmask) {
+        switch (dst->internal->format->Rmask) {
         case 0x7C00:
             return SDL_BlendPoint_RGB555(dst, x, y, blendMode, r, g, b, a);
         }
         break;
     case 16:
-        switch (dst->format->Rmask) {
+        switch (dst->internal->format->Rmask) {
         case 0xF800:
             return SDL_BlendPoint_RGB565(dst, x, y, blendMode, r, g, b, a);
         }
         break;
     case 32:
-        switch (dst->format->Rmask) {
+        switch (dst->internal->format->Rmask) {
         case 0x00FF0000:
-            if (!dst->format->Amask) {
+            if (!dst->internal->format->Amask) {
                 return SDL_BlendPoint_XRGB8888(dst, x, y, blendMode, r, g, b, a);
             } else {
                 return SDL_BlendPoint_ARGB8888(dst, x, y, blendMode, r, g, b, a);
@@ -259,7 +259,7 @@ int SDL_BlendPoint(SDL_Surface *dst, int x, int y, SDL_BlendMode blendMode, Uint
         break;
     }
 
-    if (!dst->format->Amask) {
+    if (!dst->internal->format->Amask) {
         return SDL_BlendPoint_RGB(dst, x, y, blendMode, r, g, b, a);
     } else {
         return SDL_BlendPoint_RGBA(dst, x, y, blendMode, r, g, b, a);
@@ -277,12 +277,12 @@ int SDL_BlendPoints(SDL_Surface *dst, const SDL_Point *points, int count,
                 SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a) = NULL;
     int status = 0;
 
-    if (!dst) {
+    if (!SDL_SurfaceValid(dst)) {
         return SDL_InvalidParamError("SDL_BlendPoints(): dst");
     }
 
     /* This function doesn't work on surfaces < 8 bpp */
-    if (dst->format->bits_per_pixel < 8) {
+    if (dst->internal->format->bits_per_pixel < 8) {
         return SDL_SetError("SDL_BlendPoints(): Unsupported surface format");
     }
 
@@ -293,25 +293,25 @@ int SDL_BlendPoints(SDL_Surface *dst, const SDL_Point *points, int count,
     }
 
     /* FIXME: Does this function pointer slow things down significantly? */
-    switch (dst->format->bits_per_pixel) {
+    switch (dst->internal->format->bits_per_pixel) {
     case 15:
-        switch (dst->format->Rmask) {
+        switch (dst->internal->format->Rmask) {
         case 0x7C00:
             func = SDL_BlendPoint_RGB555;
             break;
         }
         break;
     case 16:
-        switch (dst->format->Rmask) {
+        switch (dst->internal->format->Rmask) {
         case 0xF800:
             func = SDL_BlendPoint_RGB565;
             break;
         }
         break;
     case 32:
-        switch (dst->format->Rmask) {
+        switch (dst->internal->format->Rmask) {
         case 0x00FF0000:
-            if (!dst->format->Amask) {
+            if (!dst->internal->format->Amask) {
                 func = SDL_BlendPoint_XRGB8888;
             } else {
                 func = SDL_BlendPoint_ARGB8888;
@@ -324,17 +324,17 @@ int SDL_BlendPoints(SDL_Surface *dst, const SDL_Point *points, int count,
     }
 
     if (!func) {
-        if (!dst->format->Amask) {
+        if (!dst->internal->format->Amask) {
             func = SDL_BlendPoint_RGB;
         } else {
             func = SDL_BlendPoint_RGBA;
         }
     }
 
-    minx = dst->clip_rect.x;
-    maxx = dst->clip_rect.x + dst->clip_rect.w - 1;
-    miny = dst->clip_rect.y;
-    maxy = dst->clip_rect.y + dst->clip_rect.h - 1;
+    minx = dst->internal->clip_rect.x;
+    maxx = dst->internal->clip_rect.x + dst->internal->clip_rect.w - 1;
+    miny = dst->internal->clip_rect.y;
+    maxy = dst->internal->clip_rect.y + dst->internal->clip_rect.h - 1;
 
     for (i = 0; i < count; ++i) {
         x = points[i].x;

+ 4 - 4
src/render/software/SDL_draw.h

@@ -364,7 +364,7 @@
 #define HLINE(type, op, draw_end)                              \
     {                                                          \
         int length;                                            \
-        int pitch = (dst->pitch / dst->format->bytes_per_pixel); \
+        int pitch = (dst->pitch / dst->internal->format->bytes_per_pixel); \
         type *pixel;                                           \
         if (x1 <= x2) {                                        \
             pixel = (type *)dst->pixels + y1 * pitch + x1;     \
@@ -386,7 +386,7 @@
 #define VLINE(type, op, draw_end)                              \
     {                                                          \
         int length;                                            \
-        int pitch = (dst->pitch / dst->format->bytes_per_pixel); \
+        int pitch = (dst->pitch / dst->internal->format->bytes_per_pixel); \
         type *pixel;                                           \
         if (y1 <= y2) {                                        \
             pixel = (type *)dst->pixels + y1 * pitch + x1;     \
@@ -408,7 +408,7 @@
 #define DLINE(type, op, draw_end)                              \
     {                                                          \
         int length;                                            \
-        int pitch = (dst->pitch / dst->format->bytes_per_pixel); \
+        int pitch = (dst->pitch / dst->internal->format->bytes_per_pixel); \
         type *pixel;                                           \
         if (y1 <= y2) {                                        \
             pixel = (type *)dst->pixels + y1 * pitch + x1;     \
@@ -628,7 +628,7 @@
     do {                                                               \
         int width = rect->w;                                           \
         int height = rect->h;                                          \
-        int pitch = (dst->pitch / dst->format->bytes_per_pixel);         \
+        int pitch = (dst->pitch / dst->internal->format->bytes_per_pixel); \
         int skip = pitch - width;                                      \
         type *pixel = (type *)dst->pixels + rect->y * pitch + rect->x; \
         while (height--) {                                             \

+ 12 - 12
src/render/software/SDL_drawline.c

@@ -31,7 +31,7 @@ static void SDL_DrawLine1(SDL_Surface *dst, int x1, int y1, int x2, int y2, Uint
 {
     if (y1 == y2) {
         int length;
-        int pitch = (dst->pitch / dst->format->bytes_per_pixel);
+        int pitch = (dst->pitch / dst->internal->format->bytes_per_pixel);
         Uint8 *pixel;
         if (x1 <= x2) {
             pixel = (Uint8 *)dst->pixels + y1 * pitch + x1;
@@ -64,8 +64,8 @@ static void SDL_DrawLine2(SDL_Surface *dst, int x1, int y1, int x2, int y2, Uint
         DLINE(Uint16, DRAW_FASTSETPIXEL2, draw_end);
     } else {
         Uint8 _r, _g, _b, _a;
-        const SDL_PixelFormat *fmt = dst->format;
-        SDL_GetRGBA(color, fmt, &_r, &_g, &_b, &_a);
+        const SDL_PixelFormatDetails *fmt = dst->internal->format;
+        SDL_GetRGBA(color, fmt, dst->internal->palette, &_r, &_g, &_b, &_a);
         if (fmt->Rmask == 0x7C00) {
             AALINE(x1, y1, x2, y2,
                    DRAW_FASTSETPIXELXY2, DRAW_SETPIXELXY_BLEND_RGB555,
@@ -93,8 +93,8 @@ static void SDL_DrawLine4(SDL_Surface *dst, int x1, int y1, int x2, int y2, Uint
         DLINE(Uint32, DRAW_FASTSETPIXEL4, draw_end);
     } else {
         Uint8 _r, _g, _b, _a;
-        const SDL_PixelFormat *fmt = dst->format;
-        SDL_GetRGBA(color, fmt, &_r, &_g, &_b, &_a);
+        const SDL_PixelFormatDetails *fmt = dst->internal->format;
+        SDL_GetRGBA(color, fmt, dst->internal->palette, &_r, &_g, &_b, &_a);
         if (fmt->Rmask == 0x00FF0000) {
             if (!fmt->Amask) {
                 AALINE(x1, y1, x2, y2,
@@ -117,7 +117,7 @@ typedef void (*DrawLineFunc)(SDL_Surface *dst,
                              int x1, int y1, int x2, int y2,
                              Uint32 color, SDL_bool draw_end);
 
-static DrawLineFunc SDL_CalculateDrawLineFunc(const SDL_PixelFormat *fmt)
+static DrawLineFunc SDL_CalculateDrawLineFunc(const SDL_PixelFormatDetails *fmt)
 {
     switch (fmt->bytes_per_pixel) {
     case 1:
@@ -137,18 +137,18 @@ int SDL_DrawLine(SDL_Surface *dst, int x1, int y1, int x2, int y2, Uint32 color)
 {
     DrawLineFunc func;
 
-    if (!dst) {
+    if (!SDL_SurfaceValid(dst)) {
         return SDL_InvalidParamError("SDL_DrawLine(): dst");
     }
 
-    func = SDL_CalculateDrawLineFunc(dst->format);
+    func = SDL_CalculateDrawLineFunc(dst->internal->format);
     if (!func) {
         return SDL_SetError("SDL_DrawLine(): Unsupported surface format");
     }
 
     /* Perform clipping */
     /* FIXME: We don't actually want to clip, as it may change line slope */
-    if (!SDL_GetRectAndLineIntersection(&dst->clip_rect, &x1, &y1, &x2, &y2)) {
+    if (!SDL_GetRectAndLineIntersection(&dst->internal->clip_rect, &x1, &y1, &x2, &y2)) {
         return 0;
     }
 
@@ -165,11 +165,11 @@ int SDL_DrawLines(SDL_Surface *dst, const SDL_Point *points, int count,
     SDL_bool draw_end;
     DrawLineFunc func;
 
-    if (!dst) {
+    if (!SDL_SurfaceValid(dst)) {
         return SDL_InvalidParamError("SDL_DrawLines(): dst");
     }
 
-    func = SDL_CalculateDrawLineFunc(dst->format);
+    func = SDL_CalculateDrawLineFunc(dst->internal->format);
     if (!func) {
         return SDL_SetError("SDL_DrawLines(): Unsupported surface format");
     }
@@ -182,7 +182,7 @@ int SDL_DrawLines(SDL_Surface *dst, const SDL_Point *points, int count,
 
         /* Perform clipping */
         /* FIXME: We don't actually want to clip, as it may change line slope */
-        if (!SDL_GetRectAndLineIntersection(&dst->clip_rect, &x1, &y1, &x2, &y2)) {
+        if (!SDL_GetRectAndLineIntersection(&dst->internal->clip_rect, &x1, &y1, &x2, &y2)) {
             continue;
         }
 

+ 13 - 13
src/render/software/SDL_drawpoint.c

@@ -27,23 +27,23 @@
 
 int SDL_DrawPoint(SDL_Surface *dst, int x, int y, Uint32 color)
 {
-    if (!dst) {
+    if (!SDL_SurfaceValid(dst)) {
         return SDL_InvalidParamError("SDL_DrawPoint(): dst");
     }
 
     /* This function doesn't work on surfaces < 8 bpp */
-    if (dst->format->bits_per_pixel < 8) {
+    if (dst->internal->format->bits_per_pixel < 8) {
         return SDL_SetError("SDL_DrawPoint(): Unsupported surface format");
     }
 
     /* Perform clipping */
-    if (x < dst->clip_rect.x || y < dst->clip_rect.y ||
-        x >= (dst->clip_rect.x + dst->clip_rect.w) ||
-        y >= (dst->clip_rect.y + dst->clip_rect.h)) {
+    if (x < dst->internal->clip_rect.x || y < dst->internal->clip_rect.y ||
+        x >= (dst->internal->clip_rect.x + dst->internal->clip_rect.w) ||
+        y >= (dst->internal->clip_rect.y + dst->internal->clip_rect.h)) {
         return 0;
     }
 
-    switch (dst->format->bytes_per_pixel) {
+    switch (dst->internal->format->bytes_per_pixel) {
     case 1:
         DRAW_FASTSETPIXELXY1(x, y);
         break;
@@ -67,19 +67,19 @@ int SDL_DrawPoints(SDL_Surface *dst, const SDL_Point *points, int count,
     int i;
     int x, y;
 
-    if (!dst) {
+    if (!SDL_SurfaceValid(dst)) {
         return SDL_InvalidParamError("SDL_DrawPoints(): dst");
     }
 
     /* This function doesn't work on surfaces < 8 bpp */
-    if (dst->format->bits_per_pixel < 8) {
+    if (dst->internal->format->bits_per_pixel < 8) {
         return SDL_SetError("SDL_DrawPoints(): Unsupported surface format");
     }
 
-    minx = dst->clip_rect.x;
-    maxx = dst->clip_rect.x + dst->clip_rect.w - 1;
-    miny = dst->clip_rect.y;
-    maxy = dst->clip_rect.y + dst->clip_rect.h - 1;
+    minx = dst->internal->clip_rect.x;
+    maxx = dst->internal->clip_rect.x + dst->internal->clip_rect.w - 1;
+    miny = dst->internal->clip_rect.y;
+    maxy = dst->internal->clip_rect.y + dst->internal->clip_rect.h - 1;
 
     for (i = 0; i < count; ++i) {
         x = points[i].x;
@@ -89,7 +89,7 @@ int SDL_DrawPoints(SDL_Surface *dst, const SDL_Point *points, int count,
             continue;
         }
 
-        switch (dst->format->bytes_per_pixel) {
+        switch (dst->internal->format->bytes_per_pixel) {
         case 1:
             DRAW_FASTSETPIXELXY1(x, y);
             break;

+ 23 - 31
src/render/software/SDL_render_sw.c

@@ -104,7 +104,7 @@ static int SW_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture, SDL_Pr
     SDL_Surface *surface = SDL_CreateSurface(texture->w, texture->h, texture->format);
     Uint8 r, g, b, a;
 
-    if (!surface) {
+    if (!SDL_SurfaceValid(surface)) {
         return SDL_SetError("Cannot create surface");
     }
     texture->driverdata = surface;
@@ -119,7 +119,7 @@ static int SW_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture, SDL_Pr
     /* Only RLE encode textures without an alpha channel since the RLE coder
      * discards the color values of pixels with an alpha value of zero.
      */
-    if (texture->access == SDL_TEXTUREACCESS_STATIC && !surface->format->Amask) {
+    if (texture->access == SDL_TEXTUREACCESS_STATIC && !SDL_ISPIXELFORMAT_ALPHA(surface->format)) {
         SDL_SetSurfaceRLE(surface, 1);
     }
 
@@ -140,8 +140,8 @@ static int SW_UpdateTexture(SDL_Renderer *renderer, SDL_Texture *texture,
     src = (Uint8 *)pixels;
     dst = (Uint8 *)surface->pixels +
           rect->y * surface->pitch +
-          rect->x * surface->format->bytes_per_pixel;
-    length = (size_t)rect->w * surface->format->bytes_per_pixel;
+          rect->x * surface->internal->format->bytes_per_pixel;
+    length = (size_t)rect->w * surface->internal->format->bytes_per_pixel;
     for (row = 0; row < rect->h; ++row) {
         SDL_memcpy(dst, src, length);
         src += pitch;
@@ -160,7 +160,7 @@ static int SW_LockTexture(SDL_Renderer *renderer, SDL_Texture *texture,
 
     *pixels =
         (void *)((Uint8 *)surface->pixels + rect->y * surface->pitch +
-                 rect->x * surface->format->bytes_per_pixel);
+                 rect->x * surface->internal->format->bytes_per_pixel);
     *pitch = surface->pitch;
     return 0;
 }
@@ -328,7 +328,7 @@ static int SW_RenderCopyEx(SDL_Renderer *renderer, SDL_Surface *surface, SDL_Tex
     int blitRequired = SDL_FALSE;
     int isOpaque = SDL_FALSE;
 
-    if (!surface) {
+    if (!SDL_SurfaceValid(surface)) {
         return -1;
     }
 
@@ -347,7 +347,7 @@ static int SW_RenderCopyEx(SDL_Renderer *renderer, SDL_Surface *surface, SDL_Tex
     /* Clone the source surface but use its pixel buffer directly.
      * The original source surface must be treated as read-only.
      */
-    src_clone = SDL_CreateSurfaceFrom(src->pixels, src->w, src->h, src->pitch, src->format->format);
+    src_clone = SDL_CreateSurfaceFrom(src->w, src->h, src->format, src->pixels, src->pitch);
     if (!src_clone) {
         if (SDL_MUSTLOCK(src)) {
             SDL_UnlockSurface(src);
@@ -360,7 +360,7 @@ static int SW_RenderCopyEx(SDL_Renderer *renderer, SDL_Surface *surface, SDL_Tex
     SDL_GetSurfaceColorMod(src, &rMod, &gMod, &bMod);
 
     /* SDLgfx_rotateSurface only accepts 32-bit surfaces with a 8888 layout. Everything else has to be converted. */
-    if (src->format->bits_per_pixel != 32 || SDL_PIXELLAYOUT(src->format->format) != SDL_PACKEDLAYOUT_8888 || !src->format->Amask) {
+    if (src->internal->format->bits_per_pixel != 32 || SDL_PIXELLAYOUT(src->format) != SDL_PACKEDLAYOUT_8888 || !SDL_ISPIXELFORMAT_ALPHA(src->format)) {
         blitRequired = SDL_TRUE;
     }
 
@@ -382,7 +382,7 @@ static int SW_RenderCopyEx(SDL_Renderer *renderer, SDL_Surface *surface, SDL_Tex
     }
 
     /* Opaque surfaces are much easier to handle with the NONE blend mode. */
-    if (blendmode == SDL_BLENDMODE_NONE && !src->format->Amask && alphaMod == 255) {
+    if (blendmode == SDL_BLENDMODE_NONE && !SDL_ISPIXELFORMAT_ALPHA(src->format) && alphaMod == 255) {
         isOpaque = SDL_TRUE;
     }
 
@@ -482,15 +482,7 @@ static int SW_RenderCopyEx(SDL_Renderer *renderer, SDL_Surface *surface, SDL_Tex
                          * mode modulates the colors with the alpha channel, a surface without an alpha mask needs
                          * to be created. This makes all source pixels opaque and the colors get copied correctly.
                          */
-                        SDL_Surface *src_rotated_rgb;
-                        SDL_PixelFormatEnum f = SDL_GetPixelFormatEnumForMasks(src_rotated->format->bits_per_pixel,
-                                                           src_rotated->format->Rmask,
-                                                           src_rotated->format->Gmask,
-                                                           src_rotated->format->Bmask,
-                                                           0);
-
-                        src_rotated_rgb = SDL_CreateSurfaceFrom(src_rotated->pixels, src_rotated->w, src_rotated->h,
-                                                                   src_rotated->pitch, f);
+                        SDL_Surface *src_rotated_rgb = SDL_CreateSurfaceFrom(src_rotated->w, src_rotated->h, src_rotated->format, src_rotated->pixels, src_rotated->pitch);
                         if (!src_rotated_rgb) {
                             retval = -1;
                         } else {
@@ -680,7 +672,7 @@ static int SW_RunCommandQueue(SDL_Renderer *renderer, SDL_RenderCommand *cmd, vo
     SDL_Surface *surface = SW_ActivateRenderer(renderer);
     SW_DrawStateCache drawstate;
 
-    if (!surface) {
+    if (!SDL_SurfaceValid(surface)) {
         return -1;
     }
 
@@ -725,7 +717,7 @@ static int SW_RunCommandQueue(SDL_Renderer *renderer, SDL_RenderCommand *cmd, vo
             const Uint8 a = (Uint8)SDL_roundf(SDL_clamp(cmd->data.color.color.a, 0.0f, 1.0f) * 255.0f);
             /* By definition the clear ignores the clip rect */
             SDL_SetSurfaceClipRect(surface, NULL);
-            SDL_FillSurfaceRect(surface, NULL, SDL_MapRGBA(surface->format, r, g, b, a));
+            SDL_FillSurfaceRect(surface, NULL, SDL_MapSurfaceRGBA(surface, r, g, b, a));
             drawstate.surface_cliprect_dirty = SDL_TRUE;
             break;
         }
@@ -751,7 +743,7 @@ static int SW_RunCommandQueue(SDL_Renderer *renderer, SDL_RenderCommand *cmd, vo
             }
 
             if (blend == SDL_BLENDMODE_NONE) {
-                SDL_DrawPoints(surface, verts, count, SDL_MapRGBA(surface->format, r, g, b, a));
+                SDL_DrawPoints(surface, verts, count, SDL_MapSurfaceRGBA(surface, r, g, b, a));
             } else {
                 SDL_BlendPoints(surface, verts, count, blend, r, g, b, a);
             }
@@ -779,7 +771,7 @@ static int SW_RunCommandQueue(SDL_Renderer *renderer, SDL_RenderCommand *cmd, vo
             }
 
             if (blend == SDL_BLENDMODE_NONE) {
-                SDL_DrawLines(surface, verts, count, SDL_MapRGBA(surface->format, r, g, b, a));
+                SDL_DrawLines(surface, verts, count, SDL_MapSurfaceRGBA(surface, r, g, b, a));
             } else {
                 SDL_BlendLines(surface, verts, count, blend, r, g, b, a);
             }
@@ -807,7 +799,7 @@ static int SW_RunCommandQueue(SDL_Renderer *renderer, SDL_RenderCommand *cmd, vo
             }
 
             if (blend == SDL_BLENDMODE_NONE) {
-                SDL_FillSurfaceRects(surface, verts, count, SDL_MapRGBA(surface->format, r, g, b, a));
+                SDL_FillSurfaceRects(surface, verts, count, SDL_MapSurfaceRGBA(surface, r, g, b, a));
             } else {
                 SDL_BlendFillRects(surface, verts, count, blend, r, g, b, a);
             }
@@ -842,7 +834,7 @@ static int SW_RunCommandQueue(SDL_Renderer *renderer, SDL_RenderCommand *cmd, vo
 
                 /* Prevent to do scaling + clipping on viewport boundaries as it may lose proportion */
                 if (dstrect->x < 0 || dstrect->y < 0 || dstrect->x + dstrect->w > surface->w || dstrect->y + dstrect->h > surface->h) {
-                    SDL_Surface *tmp = SDL_CreateSurface(dstrect->w, dstrect->h, src->format->format);
+                    SDL_Surface *tmp = SDL_CreateSurface(dstrect->w, dstrect->h, src->format);
                     /* Scale to an intermediate surface, then blit */
                     if (tmp) {
                         SDL_Rect r;
@@ -971,7 +963,7 @@ static SDL_Surface *SW_RenderReadPixels(SDL_Renderer *renderer, const SDL_Rect *
     SDL_Surface *surface = SW_ActivateRenderer(renderer);
     void *pixels;
 
-    if (!surface) {
+    if (!SDL_SurfaceValid(surface)) {
         return NULL;
     }
 
@@ -987,9 +979,9 @@ static SDL_Surface *SW_RenderReadPixels(SDL_Renderer *renderer, const SDL_Rect *
 
     pixels = (void *)((Uint8 *)surface->pixels +
                       rect->y * surface->pitch +
-                      rect->x * surface->format->bytes_per_pixel);
+                      rect->x * surface->internal->format->bytes_per_pixel);
 
-    return SDL_DuplicatePixels(rect->w, rect->h, surface->format->format, SDL_COLORSPACE_SRGB, pixels, surface->pitch);
+    return SDL_DuplicatePixels(rect->w, rect->h, surface->format, SDL_COLORSPACE_SRGB, pixels, surface->pitch);
 }
 
 static int SW_RenderPresent(SDL_Renderer *renderer)
@@ -1020,7 +1012,7 @@ static void SW_DestroyRenderer(SDL_Renderer *renderer)
     SDL_free(data);
 }
 
-static void SW_SelectBestFormats(SDL_Renderer *renderer, SDL_PixelFormatEnum format)
+static void SW_SelectBestFormats(SDL_Renderer *renderer, SDL_PixelFormat format)
 {
     /* Prefer the format used by the framebuffer by default. */
     SDL_AddSupportedTextureFormat(renderer, format);
@@ -1119,7 +1111,7 @@ int SW_CreateRendererForSurface(SDL_Renderer *renderer, SDL_Surface *surface, SD
 {
     SW_RenderData *data;
 
-    if (!surface) {
+    if (!SDL_SurfaceValid(surface)) {
         return SDL_InvalidParamError("surface");
     }
 
@@ -1160,7 +1152,7 @@ int SW_CreateRendererForSurface(SDL_Renderer *renderer, SDL_Surface *surface, SD
 
     renderer->name = SW_RenderDriver.name;
 
-    SW_SelectBestFormats(renderer, surface->format->format);
+    SW_SelectBestFormats(renderer, surface->format);
 
     SDL_SetupRendererColorspace(renderer, create_props);
 
@@ -1193,7 +1185,7 @@ static int SW_CreateRenderer(SDL_Renderer *renderer, SDL_Window *window, SDL_Pro
         SDL_SetHint(SDL_HINT_RENDER_VSYNC, "");
     }
 
-    if (!surface) {
+    if (!SDL_SurfaceValid(surface)) {
         return -1;
     }
 

+ 9 - 16
src/render/software/SDL_rotate.c

@@ -36,11 +36,10 @@ Andreas Schiffler -- aschiffler at ferzkopp dot net
 #include "../../core/windows/SDL_windows.h"
 #endif
 
-#include <stdlib.h>
-#include <string.h>
-
 #include "SDL_rotate.h"
 
+#include "../../video/SDL_blit.h"
+
 /* ---- Internally used structures */
 
 /**
@@ -491,14 +490,13 @@ SDL_Surface *SDLgfx_rotateSurface(SDL_Surface *src, double angle, int smooth, in
 {
     SDL_Surface *rz_dst;
     int is8bit, angle90;
-    int i;
     SDL_BlendMode blendmode;
     Uint32 colorkey = 0;
     int colorKeyAvailable = SDL_FALSE;
     double sangleinv, cangleinv;
 
     /* Sanity check */
-    if (!src) {
+    if (!SDL_SurfaceValid(src)) {
         return NULL;
     }
 
@@ -508,8 +506,8 @@ SDL_Surface *SDLgfx_rotateSurface(SDL_Surface *src, double angle, int smooth, in
         }
     }
     /* This function requires a 32-bit surface or 8-bit surface with a colorkey */
-    is8bit = src->format->bits_per_pixel == 8 && colorKeyAvailable;
-    if (!(is8bit || (src->format->bits_per_pixel == 32 && src->format->Amask))) {
+    is8bit = src->internal->format->bits_per_pixel == 8 && colorKeyAvailable;
+    if (!(is8bit || (src->internal->format->bits_per_pixel == 32 && SDL_ISPIXELFORMAT_ALPHA(src->format)))) {
         return NULL;
     }
 
@@ -521,18 +519,13 @@ SDL_Surface *SDLgfx_rotateSurface(SDL_Surface *src, double angle, int smooth, in
     rz_dst = NULL;
     if (is8bit) {
         /* Target surface is 8 bit */
-        rz_dst = SDL_CreateSurface(rect_dest->w, rect_dest->h + GUARD_ROWS, src->format->format);
+        rz_dst = SDL_CreateSurface(rect_dest->w, rect_dest->h + GUARD_ROWS, src->format);
         if (rz_dst) {
-            if (src->format->palette) {
-                for (i = 0; i < src->format->palette->ncolors; i++) {
-                    rz_dst->format->palette->colors[i] = src->format->palette->colors[i];
-                }
-                rz_dst->format->palette->ncolors = src->format->palette->ncolors;
-            }
+            SDL_SetSurfacePalette(rz_dst, src->internal->palette);
         }
     } else {
         /* Target surface is 32 bit with source RGBA ordering */
-        rz_dst = SDL_CreateSurface(rect_dest->w, rect_dest->h + GUARD_ROWS, src->format->format);
+        rz_dst = SDL_CreateSurface(rect_dest->w, rect_dest->h + GUARD_ROWS, src->format);
     }
 
     /* Check target */
@@ -555,7 +548,7 @@ SDL_Surface *SDLgfx_rotateSurface(SDL_Surface *src, double angle, int smooth, in
         /* Without a colorkey, the target texture has to be white for the MOD and MUL blend mode so
          * that the pixels outside the rotated area don't affect the destination surface.
          */
-        colorkey = SDL_MapRGBA(rz_dst->format, 255, 255, 255, 0);
+        colorkey = SDL_MapSurfaceRGBA(rz_dst, 255, 255, 255, 0);
         SDL_FillSurfaceRect(rz_dst, NULL, colorkey);
         /* Setting a white colorkey for the destination surface makes the final blit discard
          * all pixels outside of the rotated area. This doesn't interfere with anything because

+ 26 - 21
src/render/software/SDL_triangle.c

@@ -190,7 +190,7 @@ static void bounding_rect(const SDL_Point *a, const SDL_Point *b, const SDL_Poin
     Uint8 g = (Uint8)(((Sint64)w0 * c0.g + (Sint64)w1 * c1.g + (Sint64)w2 * c2.g) / area); \
     Uint8 b = (Uint8)(((Sint64)w0 * c0.b + (Sint64)w1 * c1.b + (Sint64)w2 * c2.b) / area); \
     Uint8 a = (Uint8)(((Sint64)w0 * c0.a + (Sint64)w1 * c1.a + (Sint64)w2 * c2.a) / area); \
-    Uint32 color = SDL_MapRGBA(format, r, g, b, a);
+    Uint32 color = SDL_MapRGBA(format, palette, r, g, b, a);
 
 #define TRIANGLE_GET_COLOR                                                             \
     int r = (int)(((Sint64)w0 * c0.r + (Sint64)w1 * c1.r + (Sint64)w2 * c2.r) / area); \
@@ -235,7 +235,7 @@ int SDL_SW_FillTriangle(SDL_Surface *dst, SDL_Point *d0, SDL_Point *d1, SDL_Poin
 
     SDL_Surface *tmp = NULL;
 
-    if (!dst) {
+    if (!SDL_SurfaceValid(dst)) {
         return -1;
     }
 
@@ -278,10 +278,10 @@ int SDL_SW_FillTriangle(SDL_Surface *dst, SDL_Point *d0, SDL_Point *d1, SDL_Poin
     }
 
     if (blend != SDL_BLENDMODE_NONE) {
-        SDL_PixelFormatEnum format = dst->format->format;
+        SDL_PixelFormat format = dst->format;
 
         /* need an alpha format */
-        if (!dst->format->Amask) {
+        if (!SDL_ISPIXELFORMAT_ALPHA(format)) {
             format = SDL_PIXELFORMAT_ARGB8888;
         }
 
@@ -293,19 +293,19 @@ int SDL_SW_FillTriangle(SDL_Surface *dst, SDL_Point *d0, SDL_Point *d1, SDL_Poin
         }
 
         if (blend == SDL_BLENDMODE_MOD) {
-            Uint32 c = SDL_MapRGBA(tmp->format, 255, 255, 255, 255);
+            Uint32 c = SDL_MapSurfaceRGBA(tmp, 255, 255, 255, 255);
             SDL_FillSurfaceRect(tmp, NULL, c);
         }
 
         SDL_SetSurfaceBlendMode(tmp, blend);
 
-        dstbpp = tmp->format->bytes_per_pixel;
+        dstbpp = tmp->internal->format->bytes_per_pixel;
         dst_ptr = (Uint8 *)tmp->pixels;
         dst_pitch = tmp->pitch;
 
     } else {
         /* Write directly to destination surface */
-        dstbpp = dst->format->bytes_per_pixel;
+        dstbpp = dst->internal->format->bytes_per_pixel;
         dst_ptr = (Uint8 *)dst->pixels + dstrect.x * dstbpp + dstrect.y * dst->pitch;
         dst_pitch = dst->pitch;
     }
@@ -359,9 +359,9 @@ int SDL_SW_FillTriangle(SDL_Surface *dst, SDL_Point *d0, SDL_Point *d1, SDL_Poin
     if (is_uniform) {
         Uint32 color;
         if (tmp) {
-            color = SDL_MapRGBA(tmp->format, c0.r, c0.g, c0.b, c0.a);
+            color = SDL_MapSurfaceRGBA(tmp, c0.r, c0.g, c0.b, c0.a);
         } else {
-            color = SDL_MapRGBA(dst->format, c0.r, c0.g, c0.b, c0.a);
+            color = SDL_MapSurfaceRGBA(dst, c0.r, c0.g, c0.b, c0.a);
         }
 
         if (dstbpp == 4) {
@@ -393,9 +393,14 @@ int SDL_SW_FillTriangle(SDL_Surface *dst, SDL_Point *d0, SDL_Point *d1, SDL_Poin
             TRIANGLE_END_LOOP
         }
     } else {
-        SDL_PixelFormat *format = dst->format;
+        const SDL_PixelFormatDetails *format;
+        SDL_Palette *palette;
         if (tmp) {
-            format = tmp->format;
+            format = tmp->internal->format;
+            palette = tmp->internal->palette;
+        } else {
+            format = dst->internal->format;
+            palette = dst->internal->palette;
         }
         if (dstbpp == 4) {
             TRIANGLE_BEGIN_LOOP
@@ -481,10 +486,10 @@ int SDL_SW_BlitTriangle(
 
     int has_modulation;
 
-    if (!src) {
+    if (!SDL_SurfaceValid(src)) {
         return SDL_InvalidParamError("src");
     }
-    if (!src) {
+    if (!SDL_SurfaceValid(dst)) {
         return SDL_InvalidParamError("dst");
     }
 
@@ -578,7 +583,7 @@ int SDL_SW_BlitTriangle(
     }
 
     /* Set destination pointer */
-    dstbpp = dst->format->bytes_per_pixel;
+    dstbpp = dst->internal->format->bytes_per_pixel;
     dst_ptr = (Uint8 *)dst->pixels + dstrect.x * dstbpp + dstrect.y * dst->pitch;
     dst_pitch = dst->pitch;
 
@@ -653,16 +658,16 @@ int SDL_SW_BlitTriangle(
         goto end;
     }
 
-    if (blend != SDL_BLENDMODE_NONE || src->format->format != dst->format->format || has_modulation || !is_uniform) {
+    if (blend != SDL_BLENDMODE_NONE || src->format != dst->format || has_modulation || !is_uniform) {
         /* Use SDL_BlitTriangle_Slow */
 
-        SDL_BlitInfo *info = &src->map->info;
+        SDL_BlitInfo *info = &src->internal->map.info;
         SDL_BlitInfo tmp_info;
 
         SDL_zero(tmp_info);
 
-        tmp_info.src_fmt = src->format;
-        tmp_info.dst_fmt = dst->format;
+        tmp_info.src_fmt = src->internal->format;
+        tmp_info.dst_fmt = dst->internal->format;
         tmp_info.flags = info->flags;
         /*
         tmp_info.r = info->r;
@@ -766,7 +771,7 @@ end:
 #define FORMAT_2101010              1
 #define FORMAT_HAS_ALPHA(format)    format == 0
 #define FORMAT_HAS_NO_ALPHA(format) format < 0
-static int detect_format(SDL_PixelFormat *pf)
+static int detect_format(const SDL_PixelFormatDetails *pf)
 {
     if (pf->format == SDL_PIXELFORMAT_ARGB2101010) {
         return FORMAT_2101010;
@@ -792,8 +797,8 @@ static void SDL_BlitTriangle_Slow(SDL_BlitInfo *info,
     Uint32 srcR, srcG, srcB, srcA;
     Uint32 dstpixel;
     Uint32 dstR, dstG, dstB, dstA;
-    SDL_PixelFormat *src_fmt = info->src_fmt;
-    SDL_PixelFormat *dst_fmt = info->dst_fmt;
+    const SDL_PixelFormatDetails *src_fmt = info->src_fmt;
+    const SDL_PixelFormatDetails *dst_fmt = info->dst_fmt;
     int srcbpp = src_fmt->bytes_per_pixel;
     int dstbpp = dst_fmt->bytes_per_pixel;
     int srcfmt_val;

+ 1 - 1
src/render/vulkan/SDL_render_vulkan.c

@@ -367,7 +367,7 @@ typedef struct
     SDL_bool issueBatch;
 } VULKAN_RenderData;
 
-static SDL_PixelFormatEnum VULKAN_VkFormatToSDLPixelFormat(VkFormat vkFormat)
+static SDL_PixelFormat VULKAN_VkFormatToSDLPixelFormat(VkFormat vkFormat)
 {
     switch (vkFormat) {
     case VK_FORMAT_B8G8R8A8_UNORM:

+ 5 - 5
src/test/SDL_test_common.c

@@ -1038,14 +1038,14 @@ static void SDLTest_PrintRenderer(SDL_Renderer *renderer)
     int i;
     char text[1024];
     int max_texture_size;
-    const SDL_PixelFormatEnum *texture_formats;
+    const SDL_PixelFormat *texture_formats;
 
     name = SDL_GetRendererName(renderer);
 
     SDL_Log("  Renderer %s:\n", name);
     SDL_Log("    VSync: %d\n", (int)SDL_GetNumberProperty(SDL_GetRendererProperties(renderer), SDL_PROP_RENDERER_VSYNC_NUMBER, 0));
 
-    texture_formats = (const SDL_PixelFormatEnum *)SDL_GetProperty(SDL_GetRendererProperties(renderer), SDL_PROP_RENDERER_TEXTURE_FORMATS_POINTER, NULL);
+    texture_formats = (const SDL_PixelFormat *)SDL_GetProperty(SDL_GetRendererProperties(renderer), SDL_PROP_RENDERER_TEXTURE_FORMATS_POINTER, NULL);
     if (texture_formats) {
         (void)SDL_snprintf(text, sizeof(text), "    Texture formats: ");
         for (i = 0; texture_formats[i]; ++i) {
@@ -1074,7 +1074,7 @@ static SDL_Surface *SDLTest_LoadIcon(const char *file)
         return NULL;
     }
 
-    if (icon->format->palette) {
+    if (icon->format == SDL_PIXELFORMAT_INDEX8) {
         /* Set the colorkey */
         SDL_SetSurfaceColorKey(icon, 1, *((Uint8 *)icon->pixels));
     }
@@ -1218,7 +1218,7 @@ SDL_bool SDLTest_CommonInit(SDLTest_CommonState *state)
                 SDL_Log("Usable bounds: %dx%d at %d,%d\n", usablebounds.w, usablebounds.h, usablebounds.x, usablebounds.y);
 
                 mode = SDL_GetDesktopDisplayMode(displayID);
-                SDL_GetMasksForPixelFormatEnum(mode->format, &bpp, &Rmask, &Gmask,
+                SDL_GetMasksForPixelFormat(mode->format, &bpp, &Rmask, &Gmask,
                                            &Bmask, &Amask);
                 SDL_Log("  Desktop mode: %dx%d@%gx %gHz, %d bits-per-pixel (%s)\n",
                         mode->w, mode->h, mode->pixel_density, mode->refresh_rate, bpp,
@@ -1240,7 +1240,7 @@ SDL_bool SDLTest_CommonInit(SDLTest_CommonState *state)
                     SDL_Log("  Fullscreen video modes:\n");
                     for (j = 0; j < m; ++j) {
                         mode = modes[j];
-                        SDL_GetMasksForPixelFormatEnum(mode->format, &bpp, &Rmask,
+                        SDL_GetMasksForPixelFormat(mode->format, &bpp, &Rmask,
                                                    &Gmask, &Bmask, &Amask);
                         SDL_Log("    Mode %d: %dx%d@%gx %gHz, %d bits-per-pixel (%s)\n",
                                 j, mode->w, mode->h, mode->pixel_density, mode->refresh_rate, bpp,

+ 2 - 13
src/test/SDL_test_compare.c

@@ -33,17 +33,6 @@
 /* Counter for _CompareSurface calls; used for filename creation when comparisons fail */
 static int _CompareSurfaceCount = 0;
 
-static void
-LogErrorFormat(const char *name, const SDL_PixelFormat *format)
-{
-  SDLTest_LogError("%s: %08d %s, %u bits/%u bytes per pixel", name, format->format, SDL_GetPixelFormatName(format->format),
-                   format->bits_per_pixel, format->bytes_per_pixel);
-  SDLTest_LogError("%s: R mask %08" SDL_PRIx32 ", loss %u, shift %u", name, format->Rmask, format->Rloss, format->Rshift);
-  SDLTest_LogError("%s: G mask %08" SDL_PRIx32 ", loss %u, shift %u", name, format->Gmask, format->Gloss, format->Gshift);
-  SDLTest_LogError("%s: B mask %08" SDL_PRIx32 ", loss %u, shift %u", name, format->Bmask, format->Bloss, format->Bshift);
-  SDLTest_LogError("%s: A mask %08" SDL_PRIx32 ", loss %u, shift %u", name, format->Amask, format->Aloss, format->Ashift);
-}
-
 /* Compare surfaces */
 int SDLTest_CompareSurfaces(SDL_Surface *surface, SDL_Surface *referenceSurface, int allowable_error)
 {
@@ -135,8 +124,8 @@ int SDLTest_CompareSurfaces(SDL_Surface *surface, SDL_Surface *referenceSurface,
     _CompareSurfaceCount++;
     if (ret != 0) {
         SDLTest_LogError("Comparison of pixels with allowable error of %i failed %i times.", allowable_error, ret);
-        LogErrorFormat("Reference surface format", referenceSurface->format);
-        LogErrorFormat("Actual surface format   ", surface->format);
+        SDLTest_LogError("Reference surface format: %s", SDL_GetPixelFormatName(referenceSurface->format));
+        SDLTest_LogError("Actual surface format: %s", SDL_GetPixelFormatName(surface->format));
         SDLTest_LogError("First detected occurrence at position %i,%i with a squared RGB-difference of %i.", sampleErrorX, sampleErrorY, sampleDist);
         SDLTest_LogError("Reference pixel: R=%u G=%u B=%u A=%u", sampleReference.r, sampleReference.g, sampleReference.b, sampleReference.a);
         SDLTest_LogError("Actual pixel   : R=%u G=%u B=%u A=%u", sampleActual.r, sampleActual.g, sampleActual.b, sampleActual.a);

+ 79 - 109
src/video/SDL_RLEaccel.c

@@ -62,7 +62,7 @@
  *
  * Encoding of surfaces with per-pixel alpha:
  *
- *   The sequence begins with a struct RLEDestFormat describing the target
+ *   The sequence begins with a struct SDL_PixelFormatDetails describing the target
  *   pixel format, to provide reliable un-encoding.
  *
  *   Each scan line is encoded twice: First all completely opaque pixels,
@@ -375,9 +375,9 @@
  */
 #define RLEPIXEL_FROM_RGBA(Pixel, fmt, r, g, b, a)   \
     {                                                \
-        Pixel = ((r >> fmt->Rloss) << fmt->Rshift) | \
-                ((g >> fmt->Gloss) << fmt->Gshift) | \
-                ((b >> fmt->Bloss) << fmt->Bshift) | \
+        Pixel = ((r >> (8 - fmt->Rbits)) << fmt->Rshift) | \
+                ((g >> (8 - fmt->Gbits)) << fmt->Gshift) | \
+                ((b >> (8 - fmt->Bbits)) << fmt->Bshift) | \
                 (a << 24);                           \
     }
 
@@ -434,7 +434,7 @@
 static void RLEClipBlit(int w, Uint8 *srcbuf, SDL_Surface *surf_dst,
                         Uint8 *dstbuf, const SDL_Rect *srcrect, unsigned alpha)
 {
-    SDL_PixelFormat *fmt = surf_dst->format;
+    const SDL_PixelFormatDetails *fmt = surf_dst->internal->format;
 
     CHOOSE_BLIT(RLECLIPBLIT, alpha, fmt);
 }
@@ -461,8 +461,8 @@ static int SDLCALL SDL_RLEBlit(SDL_Surface *surf_src, const SDL_Rect *srcrect,
     /* Set up the source and destination pointers */
     x = dstrect->x;
     y = dstrect->y;
-    dstbuf = (Uint8 *)surf_dst->pixels + y * surf_dst->pitch + x * surf_src->format->bytes_per_pixel;
-    srcbuf = (Uint8 *)surf_src->map->data;
+    dstbuf = (Uint8 *)surf_dst->pixels + y * surf_dst->pitch + x * surf_src->internal->format->bytes_per_pixel;
+    srcbuf = (Uint8 *)surf_src->internal->map.data + sizeof(SDL_PixelFormat);
 
     {
         /* skip lines at the top if necessary */
@@ -488,7 +488,7 @@ static int SDLCALL SDL_RLEBlit(SDL_Surface *surf_src, const SDL_Rect *srcrect,
         }                           \
     }
 
-            switch (surf_src->format->bytes_per_pixel) {
+            switch (surf_src->internal->format->bytes_per_pixel) {
             case 1:
                 RLESKIP(1, Uint8);
                 break;
@@ -507,12 +507,12 @@ static int SDLCALL SDL_RLEBlit(SDL_Surface *surf_src, const SDL_Rect *srcrect,
         }
     }
 
-    alpha = surf_src->map->info.a;
+    alpha = surf_src->internal->map.info.a;
     /* if left or right edge clipping needed, call clip blit */
     if (srcrect->x || srcrect->w != surf_src->w) {
         RLEClipBlit(w, srcbuf, surf_dst, dstbuf, srcrect, alpha);
     } else {
-        SDL_PixelFormat *fmt = surf_src->format;
+        const SDL_PixelFormatDetails *fmt = surf_src->internal->format;
 
 #define RLEBLIT(bpp, Type, do_blit)                                   \
     do {                                                              \
@@ -604,31 +604,11 @@ done:
         dst = (Uint16)(d | d >> 16);       \
     } while (0)
 
-/* used to save the destination format in the encoding. Designed to be
-   macro-compatible with SDL_PixelFormat but without the unneeded fields */
-typedef struct
-{
-    Uint8 bytes_per_pixel;
-    Uint8 padding[3];
-    Uint32 Rmask;
-    Uint32 Gmask;
-    Uint32 Bmask;
-    Uint32 Amask;
-    Uint8 Rloss;
-    Uint8 Gloss;
-    Uint8 Bloss;
-    Uint8 Aloss;
-    Uint8 Rshift;
-    Uint8 Gshift;
-    Uint8 Bshift;
-    Uint8 Ashift;
-} RLEDestFormat;
-
 /* blit a pixel-alpha RLE surface clipped at the right and/or left edges */
 static void RLEAlphaClipBlit(int w, Uint8 *srcbuf, SDL_Surface *surf_dst,
                              Uint8 *dstbuf, const SDL_Rect *srcrect)
 {
-    SDL_PixelFormat *df = surf_dst->format;
+    const SDL_PixelFormatDetails *df = surf_dst->internal->format;
     /*
      * clipped blitter: Ptype is the destination pixel type,
      * Ctype the translucent count type, and do_blend the macro
@@ -723,7 +703,7 @@ static int SDLCALL SDL_RLEAlphaBlit(SDL_Surface *surf_src, const SDL_Rect *srcre
     int x, y;
     int w = surf_src->w;
     Uint8 *srcbuf, *dstbuf;
-    SDL_PixelFormat *df = surf_dst->format;
+    const SDL_PixelFormatDetails *df = surf_dst->internal->format;
 
     /* Lock the destination if necessary */
     if (SDL_MUSTLOCK(surf_dst)) {
@@ -735,7 +715,7 @@ static int SDLCALL SDL_RLEAlphaBlit(SDL_Surface *surf_src, const SDL_Rect *srcre
     x = dstrect->x;
     y = dstrect->y;
     dstbuf = (Uint8 *)surf_dst->pixels + y * surf_dst->pitch + x * df->bytes_per_pixel;
-    srcbuf = (Uint8 *)surf_src->map->data + sizeof(RLEDestFormat);
+    srcbuf = (Uint8 *)surf_src->internal->map.data + sizeof(SDL_PixelFormat);
 
     {
         /* skip lines at the top if necessary */
@@ -884,7 +864,7 @@ done:
 
 /* encode 32bpp rgb + a into 16bpp rgb, losing alpha */
 static int copy_opaque_16(void *dst, const Uint32 *src, int n,
-                          SDL_PixelFormat *sfmt, SDL_PixelFormat *dfmt)
+                          const SDL_PixelFormatDetails *sfmt, const SDL_PixelFormatDetails *dfmt)
 {
     int i;
     Uint16 *d = (Uint16 *)dst;
@@ -900,7 +880,7 @@ static int copy_opaque_16(void *dst, const Uint32 *src, int n,
 
 /* decode opaque pixels from 16bpp to 32bpp rgb + a */
 static int uncopy_opaque_16(Uint32 *dst, const void *src, int n,
-                            RLEDestFormat *sfmt, SDL_PixelFormat *dfmt)
+                            const SDL_PixelFormatDetails *sfmt, const SDL_PixelFormatDetails *dfmt)
 {
     int i;
     const Uint16 *s = (const Uint16 *)src;
@@ -917,7 +897,7 @@ static int uncopy_opaque_16(Uint32 *dst, const void *src, int n,
 
 /* encode 32bpp rgb + a into 32bpp G0RAB format for blitting into 565 */
 static int copy_transl_565(void *dst, const Uint32 *src, int n,
-                           SDL_PixelFormat *sfmt, SDL_PixelFormat *dfmt)
+                           const SDL_PixelFormatDetails *sfmt, const SDL_PixelFormatDetails *dfmt)
 {
     int i;
     Uint32 *d = (Uint32 *)dst;
@@ -935,7 +915,7 @@ static int copy_transl_565(void *dst, const Uint32 *src, int n,
 
 /* encode 32bpp rgb + a into 32bpp G0RAB format for blitting into 555 */
 static int copy_transl_555(void *dst, const Uint32 *src, int n,
-                           SDL_PixelFormat *sfmt, SDL_PixelFormat *dfmt)
+                           const SDL_PixelFormatDetails *sfmt, const SDL_PixelFormatDetails *dfmt)
 {
     int i;
     Uint32 *d = (Uint32 *)dst;
@@ -953,7 +933,7 @@ static int copy_transl_555(void *dst, const Uint32 *src, int n,
 
 /* decode translucent pixels from 32bpp GORAB to 32bpp rgb + a */
 static int uncopy_transl_16(Uint32 *dst, const void *src, int n,
-                            RLEDestFormat *sfmt, SDL_PixelFormat *dfmt)
+                            const SDL_PixelFormatDetails *sfmt, const SDL_PixelFormatDetails *dfmt)
 {
     int i;
     const Uint32 *s = (const Uint32 *)src;
@@ -971,7 +951,7 @@ static int uncopy_transl_16(Uint32 *dst, const void *src, int n,
 
 /* encode 32bpp rgba into 32bpp rgba, keeping alpha (dual purpose) */
 static int copy_32(void *dst, const Uint32 *src, int n,
-                   SDL_PixelFormat *sfmt, SDL_PixelFormat *dfmt)
+                   const SDL_PixelFormatDetails *sfmt, const SDL_PixelFormatDetails *dfmt)
 {
     int i;
     Uint32 *d = (Uint32 *)dst;
@@ -987,7 +967,7 @@ static int copy_32(void *dst, const Uint32 *src, int n,
 
 /* decode 32bpp rgba into 32bpp rgba, keeping alpha (dual purpose) */
 static int uncopy_32(Uint32 *dst, const void *src, int n,
-                     RLEDestFormat *sfmt, SDL_PixelFormat *dfmt)
+                     const SDL_PixelFormatDetails *sfmt, const SDL_PixelFormatDetails *dfmt)
 {
     int i;
     const Uint32 *s = (const Uint32 *)src;
@@ -1011,23 +991,23 @@ static int uncopy_32(Uint32 *dst, const void *src, int n,
 static int RLEAlphaSurface(SDL_Surface *surface)
 {
     SDL_Surface *dest;
-    SDL_PixelFormat *df;
+    const SDL_PixelFormatDetails *df;
     int maxsize = 0;
     int max_opaque_run;
     int max_transl_run = 65535;
     unsigned masksum;
     Uint8 *rlebuf, *dst;
     int (*copy_opaque)(void *, const Uint32 *, int,
-                       SDL_PixelFormat *, SDL_PixelFormat *);
+                       const SDL_PixelFormatDetails *, const SDL_PixelFormatDetails *);
     int (*copy_transl)(void *, const Uint32 *, int,
-                       SDL_PixelFormat *, SDL_PixelFormat *);
+                       const SDL_PixelFormatDetails *, const SDL_PixelFormatDetails *);
 
-    dest = surface->map->dst;
+    dest = surface->internal->map.dst;
     if (!dest) {
         return -1;
     }
-    df = dest->format;
-    if (surface->format->bits_per_pixel != 32) {
+    df = dest->internal->format;
+    if (surface->internal->format->bits_per_pixel != 32) {
         return -1; /* only 32bpp source supported */
     }
 
@@ -1078,35 +1058,20 @@ static int RLEAlphaSurface(SDL_Surface *surface)
         return -1; /* anything else unsupported right now */
     }
 
-    maxsize += sizeof(RLEDestFormat);
+    maxsize += sizeof(SDL_PixelFormat);
     rlebuf = (Uint8 *)SDL_malloc(maxsize);
     if (!rlebuf) {
         return -1;
     }
-    {
-        /* save the destination format so we can undo the encoding later */
-        RLEDestFormat *r = (RLEDestFormat *)rlebuf;
-        r->bytes_per_pixel = df->bytes_per_pixel;
-        r->Rmask = df->Rmask;
-        r->Gmask = df->Gmask;
-        r->Bmask = df->Bmask;
-        r->Amask = df->Amask;
-        r->Rloss = df->Rloss;
-        r->Gloss = df->Gloss;
-        r->Bloss = df->Bloss;
-        r->Aloss = df->Aloss;
-        r->Rshift = df->Rshift;
-        r->Gshift = df->Gshift;
-        r->Bshift = df->Bshift;
-        r->Ashift = df->Ashift;
-    }
-    dst = rlebuf + sizeof(RLEDestFormat);
+    /* save the destination format so we can undo the encoding later */
+    *(SDL_PixelFormat *)rlebuf = df->format;
+    dst = rlebuf + sizeof(SDL_PixelFormat);
 
     /* Do the actual encoding */
     {
         int x, y;
         int h = surface->h, w = surface->w;
-        SDL_PixelFormat *sf = surface->format;
+        const SDL_PixelFormatDetails *sf = surface->internal->format;
         Uint32 *src = (Uint32 *)surface->pixels;
         Uint8 *lastline = dst; /* end of last non-blank line */
 
@@ -1213,10 +1178,10 @@ static int RLEAlphaSurface(SDL_Surface *surface)
 #undef ADD_TRANSL_COUNTS
 
     /* Now that we have it encoded, release the original pixels */
-    if (!(surface->flags & SDL_PREALLOC)) {
-        if (surface->flags & SDL_SIMD_ALIGNED) {
+    if (!(surface->flags & SDL_SURFACE_PREALLOCATED)) {
+        if (surface->flags & SDL_SURFACE_SIMD_ALIGNED) {
             SDL_aligned_free(surface->pixels);
-            surface->flags &= ~SDL_SIMD_ALIGNED;
+            surface->flags &= ~SDL_SURFACE_SIMD_ALIGNED;
         } else {
             SDL_free(surface->pixels);
         }
@@ -1229,7 +1194,7 @@ static int RLEAlphaSurface(SDL_Surface *surface)
         if (!p) {
             p = rlebuf;
         }
-        surface->map->data = p;
+        surface->internal->map.data = p;
     }
 
     return 0;
@@ -1272,7 +1237,7 @@ static int RLEColorkeySurface(SDL_Surface *surface)
     int y;
     Uint8 *srcbuf, *lastline;
     int maxsize = 0;
-    const int bpp = surface->format->bytes_per_pixel;
+    const int bpp = surface->internal->format->bytes_per_pixel;
     getpix_func getpix;
     Uint32 ckey, rgbmask;
     int w, h;
@@ -1307,8 +1272,8 @@ static int RLEColorkeySurface(SDL_Surface *surface)
     srcbuf = (Uint8 *)surface->pixels;
     maxn = bpp == 4 ? 65535 : 255;
     dst = rlebuf;
-    rgbmask = ~surface->format->Amask;
-    ckey = surface->map->info.colorkey & rgbmask;
+    rgbmask = ~surface->internal->format->Amask;
+    ckey = surface->internal->map.info.colorkey & rgbmask;
     lastline = dst;
     getpix = getpixes[bpp - 1];
     w = surface->w;
@@ -1380,10 +1345,10 @@ static int RLEColorkeySurface(SDL_Surface *surface)
 #undef ADD_COUNTS
 
     /* Now that we have it encoded, release the original pixels */
-    if (!(surface->flags & SDL_PREALLOC)) {
-        if (surface->flags & SDL_SIMD_ALIGNED) {
+    if (!(surface->flags & SDL_SURFACE_PREALLOCATED)) {
+        if (surface->flags & SDL_SURFACE_SIMD_ALIGNED) {
             SDL_aligned_free(surface->pixels);
-            surface->flags &= ~SDL_SIMD_ALIGNED;
+            surface->flags &= ~SDL_SURFACE_SIMD_ALIGNED;
         } else {
             SDL_free(surface->pixels);
         }
@@ -1397,7 +1362,7 @@ static int RLEColorkeySurface(SDL_Surface *surface)
         if (!p) {
             p = rlebuf;
         }
-        surface->map->data = p;
+        surface->internal->map.data = p;
     }
 
     return 0;
@@ -1408,12 +1373,12 @@ int SDL_RLESurface(SDL_Surface *surface)
     int flags;
 
     /* Clear any previous RLE conversion */
-    if ((surface->flags & SDL_RLEACCEL) == SDL_RLEACCEL) {
-        SDL_UnRLESurface(surface, 1);
+    if (surface->internal->flags & SDL_INTERNAL_SURFACE_RLEACCEL) {
+        SDL_UnRLESurface(surface, SDL_TRUE);
     }
 
     /* We don't support RLE encoding of bitmaps */
-    if (surface->format->bits_per_pixel < 8) {
+    if (SDL_BITSPERPIXEL(surface->format) < 8) {
         return -1;
     }
 
@@ -1422,10 +1387,10 @@ int SDL_RLESurface(SDL_Surface *surface)
         return -1;
     }
 
-    flags = surface->map->info.flags;
+    flags = surface->internal->map.info.flags;
     if (flags & SDL_COPY_COLORKEY) {
         /* ok */
-    } else if ((flags & SDL_COPY_BLEND) && surface->format->Amask) {
+    } else if ((flags & SDL_COPY_BLEND) && SDL_ISPIXELFORMAT_ALPHA(surface->format)) {
         /* ok */
     } else {
         /* If we don't have colorkey or blending, nothing to do... */
@@ -1434,32 +1399,33 @@ int SDL_RLESurface(SDL_Surface *surface)
 
     /* Pass on combinations not supported */
     if ((flags & SDL_COPY_MODULATE_COLOR) ||
-        ((flags & SDL_COPY_MODULATE_ALPHA) && surface->format->Amask) ||
+        ((flags & SDL_COPY_MODULATE_ALPHA) && SDL_ISPIXELFORMAT_ALPHA(surface->format)) ||
         (flags & (SDL_COPY_ADD | SDL_COPY_MOD | SDL_COPY_MUL)) ||
         (flags & SDL_COPY_NEAREST)) {
         return -1;
     }
 
     /* Encode and set up the blit */
-    if (!surface->format->Amask || !(flags & SDL_COPY_BLEND)) {
-        if (!surface->map->identity) {
+    if (!SDL_ISPIXELFORMAT_ALPHA(surface->format) || !(flags & SDL_COPY_BLEND)) {
+        if (!surface->internal->map.identity) {
             return -1;
         }
         if (RLEColorkeySurface(surface) < 0) {
             return -1;
         }
-        surface->map->blit = SDL_RLEBlit;
-        surface->map->info.flags |= SDL_COPY_RLE_COLORKEY;
+        surface->internal->map.blit = SDL_RLEBlit;
+        surface->internal->map.info.flags |= SDL_COPY_RLE_COLORKEY;
     } else {
         if (RLEAlphaSurface(surface) < 0) {
             return -1;
         }
-        surface->map->blit = SDL_RLEAlphaBlit;
-        surface->map->info.flags |= SDL_COPY_RLE_ALPHAKEY;
+        surface->internal->map.blit = SDL_RLEAlphaBlit;
+        surface->internal->map.info.flags |= SDL_COPY_RLE_ALPHAKEY;
     }
 
     /* The surface is now accelerated */
-    surface->flags |= SDL_RLEACCEL;
+    surface->internal->flags |= SDL_INTERNAL_SURFACE_RLEACCEL;
+    SDL_UpdateSurfaceLockFlag(surface);
 
     return 0;
 }
@@ -1474,12 +1440,12 @@ static SDL_bool UnRLEAlpha(SDL_Surface *surface)
 {
     Uint8 *srcbuf;
     Uint32 *dst;
-    SDL_PixelFormat *sf = surface->format;
-    RLEDestFormat *df = (RLEDestFormat *)surface->map->data;
+    const SDL_PixelFormatDetails *sf = surface->internal->format;
+    const SDL_PixelFormatDetails *df = SDL_GetPixelFormatDetails(*(SDL_PixelFormat *)surface->internal->map.data);
     int (*uncopy_opaque)(Uint32 *, const void *, int,
-                         RLEDestFormat *, SDL_PixelFormat *);
+                         const SDL_PixelFormatDetails *, const SDL_PixelFormatDetails *);
     int (*uncopy_transl)(Uint32 *, const void *, int,
-                         RLEDestFormat *, SDL_PixelFormat *);
+                         const SDL_PixelFormatDetails *, const SDL_PixelFormatDetails *);
     int w = surface->w;
     int bpp = df->bytes_per_pixel;
     size_t size;
@@ -1499,12 +1465,12 @@ static SDL_bool UnRLEAlpha(SDL_Surface *surface)
     if (!surface->pixels) {
         return SDL_FALSE;
     }
-    surface->flags |= SDL_SIMD_ALIGNED;
+    surface->flags |= SDL_SURFACE_SIMD_ALIGNED;
     /* fill background with transparent pixels */
     SDL_memset(surface->pixels, 0, (size_t)surface->h * surface->pitch);
 
     dst = (Uint32 *)surface->pixels;
-    srcbuf = (Uint8 *)(df + 1);
+    srcbuf = (Uint8 *)surface->internal->map.data + sizeof(SDL_PixelFormat);
     for (;;) {
         /* copy opaque pixels */
         int ofs = 0;
@@ -1551,32 +1517,35 @@ end_function:
     return SDL_TRUE;
 }
 
-void SDL_UnRLESurface(SDL_Surface *surface, int recode)
+void SDL_UnRLESurface(SDL_Surface *surface, SDL_bool recode)
 {
-    if (surface->flags & SDL_RLEACCEL) {
-        surface->flags &= ~SDL_RLEACCEL;
+    if (surface->internal->flags & SDL_INTERNAL_SURFACE_RLEACCEL) {
+        surface->internal->flags &= ~SDL_INTERNAL_SURFACE_RLEACCEL;
+        SDL_UpdateSurfaceLockFlag(surface);
 
-        if (recode && !(surface->flags & SDL_PREALLOC)) {
-            if (surface->map->info.flags & SDL_COPY_RLE_COLORKEY) {
+        if (recode && !(surface->flags & SDL_SURFACE_PREALLOCATED)) {
+            if (surface->internal->map.info.flags & SDL_COPY_RLE_COLORKEY) {
                 SDL_Rect full;
                 size_t size;
 
                 /* re-create the original surface */
                 if (SDL_size_mul_overflow(surface->h, surface->pitch, &size)) {
                     /* Memory corruption? */
-                    surface->flags |= SDL_RLEACCEL;
+                    surface->internal->flags |= SDL_INTERNAL_SURFACE_RLEACCEL;
+                    SDL_UpdateSurfaceLockFlag(surface);
                     return;
                 }
                 surface->pixels = SDL_aligned_alloc(SDL_GetSIMDAlignment(), size);
                 if (!surface->pixels) {
                     /* Oh crap... */
-                    surface->flags |= SDL_RLEACCEL;
+                    surface->internal->flags |= SDL_INTERNAL_SURFACE_RLEACCEL;
+                    SDL_UpdateSurfaceLockFlag(surface);
                     return;
                 }
-                surface->flags |= SDL_SIMD_ALIGNED;
+                surface->flags |= SDL_SURFACE_SIMD_ALIGNED;
 
                 /* fill it with the background color */
-                SDL_FillSurfaceRect(surface, NULL, surface->map->info.colorkey);
+                SDL_FillSurfaceRect(surface, NULL, surface->internal->map.info.colorkey);
 
                 /* now render the encoded surface */
                 full.x = full.y = 0;
@@ -1586,16 +1555,17 @@ void SDL_UnRLESurface(SDL_Surface *surface, int recode)
             } else {
                 if (!UnRLEAlpha(surface)) {
                     /* Oh crap... */
-                    surface->flags |= SDL_RLEACCEL;
+                    surface->internal->flags |= SDL_INTERNAL_SURFACE_RLEACCEL;
+                    SDL_UpdateSurfaceLockFlag(surface);
                     return;
                 }
             }
         }
-        surface->map->info.flags &=
+        surface->internal->map.info.flags &=
             ~(SDL_COPY_RLE_COLORKEY | SDL_COPY_RLE_ALPHAKEY);
 
-        SDL_free(surface->map->data);
-        surface->map->data = NULL;
+        SDL_free(surface->internal->map.data);
+        surface->internal->map.data = NULL;
     }
 }
 

+ 27 - 24
src/video/SDL_blit.c

@@ -61,7 +61,7 @@ static int SDLCALL SDL_SoftBlit(SDL_Surface *src, const SDL_Rect *srcrect,
     /* Set up source and destination buffer pointers, and BLIT! */
     if (okay && !SDL_RectEmpty(srcrect)) {
         SDL_BlitFunc RunBlit;
-        SDL_BlitInfo *info = &src->map->info;
+        SDL_BlitInfo *info = &src->internal->map.info;
 
         /* Set up the blit information */
         info->src = (Uint8 *)src->pixels +
@@ -80,7 +80,7 @@ static int SDLCALL SDL_SoftBlit(SDL_Surface *src, const SDL_Rect *srcrect,
         info->dst_pitch = dst->pitch;
         info->dst_skip =
             info->dst_pitch - info->dst_w * info->dst_fmt->bytes_per_pixel;
-        RunBlit = (SDL_BlitFunc)src->map->data;
+        RunBlit = (SDL_BlitFunc)src->internal->map.data;
 
         /* Run the actual software blit */
         RunBlit(info);
@@ -122,7 +122,7 @@ static SDL_bool SDL_UseAltivecPrefetch(void)
 }
 #endif /* SDL_PLATFORM_MACOS */
 
-static SDL_BlitFunc SDL_ChooseBlitFunc(Uint32 src_format, Uint32 dst_format, int flags,
+static SDL_BlitFunc SDL_ChooseBlitFunc(SDL_PixelFormat src_format, SDL_PixelFormat dst_format, int flags,
                                        SDL_BlitFuncEntry *entries)
 {
     int i, flagcheck = (flags & (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA | SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD | SDL_COPY_MUL | SDL_COPY_COLORKEY | SDL_COPY_NEAREST));
@@ -179,37 +179,39 @@ static SDL_BlitFunc SDL_ChooseBlitFunc(Uint32 src_format, Uint32 dst_format, int
 int SDL_CalculateBlit(SDL_Surface *surface)
 {
     SDL_BlitFunc blit = NULL;
-    SDL_BlitMap *map = surface->map;
+    SDL_BlitMap *map = &surface->internal->map;
     SDL_Surface *dst = map->dst;
-    SDL_Colorspace src_colorspace = SDL_COLORSPACE_UNKNOWN;
-    SDL_Colorspace dst_colorspace = SDL_COLORSPACE_UNKNOWN;
+    SDL_Colorspace src_colorspace = SDL_GetSurfaceColorspace(surface);
+    SDL_Colorspace dst_colorspace = SDL_GetSurfaceColorspace(dst);
 
-    if (SDL_GetSurfaceColorspace(surface, &src_colorspace) < 0) {
+    if (src_colorspace == SDL_COLORSPACE_UNKNOWN) {
         return -1;
     }
-    if (SDL_GetSurfaceColorspace(dst, &dst_colorspace) < 0) {
+    if (dst_colorspace == SDL_COLORSPACE_UNKNOWN) {
         return -1;
     }
 
     /* We don't currently support blitting to < 8 bpp surfaces */
-    if (dst->format->bits_per_pixel < 8) {
+    if (SDL_BITSPERPIXEL(dst->format) < 8) {
         SDL_InvalidateMap(map);
         return SDL_SetError("Blit combination not supported");
     }
 
 #if SDL_HAVE_RLE
     /* Clean everything out to start */
-    if ((surface->flags & SDL_RLEACCEL) == SDL_RLEACCEL) {
-        SDL_UnRLESurface(surface, 1);
+    if (surface->flags & SDL_INTERNAL_SURFACE_RLEACCEL) {
+        SDL_UnRLESurface(surface, SDL_TRUE);
     }
 #endif
 
     map->blit = SDL_SoftBlit;
     map->info.src_surface = surface;
-    map->info.src_fmt = surface->format;
+    map->info.src_fmt = surface->internal->format;
+    map->info.src_pal = surface->internal->palette;
     map->info.src_pitch = surface->pitch;
     map->info.dst_surface = dst;
-    map->info.dst_fmt = dst->format;
+    map->info.dst_fmt = dst->internal->format;
+    map->info.dst_pal = dst->internal->palette;
     map->info.dst_pitch = dst->pitch;
 
 #if SDL_HAVE_RLE
@@ -224,26 +226,27 @@ int SDL_CalculateBlit(SDL_Surface *surface)
     /* Choose a standard blit function */
     if (!blit) {
         if (src_colorspace != dst_colorspace ||
-            surface->format->bytes_per_pixel > 4 ||
-            dst->format->bytes_per_pixel > 4) {
+            SDL_BYTESPERPIXEL(surface->format) > 4 ||
+            SDL_BYTESPERPIXEL(dst->format) > 4) {
             blit = SDL_Blit_Slow_Float;
         }
     }
     if (!blit) {
         if (map->identity && !(map->info.flags & ~SDL_COPY_RLE_DESIRED)) {
             blit = SDL_BlitCopy;
-        } else if (surface->format->Rloss > 8 || dst->format->Rloss > 8) {
+        } else if (SDL_ISPIXELFORMAT_10BIT(surface->format) ||
+                   SDL_ISPIXELFORMAT_10BIT(dst->format)) {
             blit = SDL_Blit_Slow;
         }
 #if SDL_HAVE_BLIT_0
-        else if (surface->format->bits_per_pixel < 8 &&
-                 SDL_ISPIXELFORMAT_INDEXED(surface->format->format)) {
+        else if (SDL_BITSPERPIXEL(surface->format) < 8 &&
+                 SDL_ISPIXELFORMAT_INDEXED(surface->format)) {
             blit = SDL_CalculateBlit0(surface);
         }
 #endif
 #if SDL_HAVE_BLIT_1
-        else if (surface->format->bytes_per_pixel == 1 &&
-                 SDL_ISPIXELFORMAT_INDEXED(surface->format->format)) {
+        else if (SDL_BYTESPERPIXEL(surface->format) == 1 &&
+                 SDL_ISPIXELFORMAT_INDEXED(surface->format)) {
             blit = SDL_CalculateBlit1(surface);
         }
 #endif
@@ -260,8 +263,8 @@ int SDL_CalculateBlit(SDL_Surface *surface)
     }
 #if SDL_HAVE_BLIT_AUTO
     if (!blit) {
-        Uint32 src_format = surface->format->format;
-        Uint32 dst_format = dst->format->format;
+        SDL_PixelFormat src_format = surface->format;
+        SDL_PixelFormat dst_format = dst->format;
 
         blit =
             SDL_ChooseBlitFunc(src_format, dst_format, map->info.flags,
@@ -273,8 +276,8 @@ int SDL_CalculateBlit(SDL_Surface *surface)
     if (!blit)
 #endif
     {
-        Uint32 src_format = surface->format->format;
-        Uint32 dst_format = dst->format->format;
+        SDL_PixelFormat src_format = surface->format;
+        SDL_PixelFormat dst_format = dst->format;
 
         if (!SDL_ISPIXELFORMAT_INDEXED(src_format) &&
             !SDL_ISPIXELFORMAT_FOURCC(src_format) &&

+ 29 - 26
src/video/SDL_blit.h

@@ -61,8 +61,10 @@ typedef struct
     int dst_w, dst_h;
     int dst_pitch;
     int dst_skip;
-    SDL_PixelFormat *src_fmt;
-    SDL_PixelFormat *dst_fmt;
+    const SDL_PixelFormatDetails *src_fmt;
+    const SDL_Palette *src_pal;
+    const SDL_PixelFormatDetails *dst_fmt;
+    const SDL_Palette *dst_pal;
     Uint8 *table;
     int flags;
     Uint32 colorkey;
@@ -73,8 +75,8 @@ typedef void (*SDL_BlitFunc)(SDL_BlitInfo *info);
 
 typedef struct
 {
-    Uint32 src_format;
-    Uint32 dst_format;
+    SDL_PixelFormat src_format;
+    SDL_PixelFormat dst_format;
     int flags;
     unsigned int cpu;
     SDL_BlitFunc func;
@@ -83,8 +85,7 @@ typedef struct
 typedef int (SDLCALL *SDL_Blit) (struct SDL_Surface *src, const SDL_Rect *srcrect, struct SDL_Surface *dst, const SDL_Rect *dstrect);
 
 /* Blit mapping definition */
-/* typedef'ed in SDL_surface.h */
-struct SDL_BlitMap
+typedef struct SDL_BlitMap
 {
     SDL_Surface *dst;
     int identity;
@@ -96,7 +97,7 @@ struct SDL_BlitMap
        an invalid mapping */
     Uint32 dst_palette_version;
     Uint32 src_palette_version;
-};
+} SDL_BlitMap;
 
 /* Functions found in SDL_blit.c */
 extern int SDL_CalculateBlit(SDL_Surface *surface);
@@ -122,9 +123,9 @@ extern SDL_BlitFunc SDL_CalculateBlitA(SDL_Surface *surface);
 /* Load pixel of the specified format from a buffer and get its R-G-B values */
 #define RGB_FROM_PIXEL(Pixel, fmt, r, g, b)                                     \
     {                                                                           \
-        r = SDL_expand_byte[fmt->Rloss][((Pixel & fmt->Rmask) >> fmt->Rshift)]; \
-        g = SDL_expand_byte[fmt->Gloss][((Pixel & fmt->Gmask) >> fmt->Gshift)]; \
-        b = SDL_expand_byte[fmt->Bloss][((Pixel & fmt->Bmask) >> fmt->Bshift)]; \
+        r = SDL_expand_byte[fmt->Rbits][((Pixel & fmt->Rmask) >> fmt->Rshift)]; \
+        g = SDL_expand_byte[fmt->Gbits][((Pixel & fmt->Gmask) >> fmt->Gshift)]; \
+        b = SDL_expand_byte[fmt->Bbits][((Pixel & fmt->Bmask) >> fmt->Bshift)]; \
     }
 #define RGB_FROM_RGB565(Pixel, r, g, b)                   \
     {                                                     \
@@ -216,12 +217,12 @@ extern SDL_BlitFunc SDL_CalculateBlitA(SDL_Surface *surface);
     } while (0)
 
 /* Assemble R-G-B values into a specified pixel format and store them */
-#define PIXEL_FROM_RGB(Pixel, fmt, r, g, b)          \
-    {                                                \
-        Pixel = ((r >> fmt->Rloss) << fmt->Rshift) | \
-                ((g >> fmt->Gloss) << fmt->Gshift) | \
-                ((b >> fmt->Bloss) << fmt->Bshift) | \
-                fmt->Amask;                          \
+#define PIXEL_FROM_RGB(Pixel, fmt, r, g, b)                 \
+    {                                                       \
+        Pixel = ((r >> (8 - fmt->Rbits)) << fmt->Rshift) |  \
+                ((g >> (8 - fmt->Gbits)) << fmt->Gshift) |  \
+                ((b >> (8 - fmt->Bbits)) << fmt->Bshift) |  \
+                fmt->Amask;                                 \
     }
 #define RGB565_FROM_RGB(Pixel, r, g, b)                        \
     {                                                          \
@@ -334,10 +335,10 @@ extern SDL_BlitFunc SDL_CalculateBlitA(SDL_Surface *surface);
 /* FIXME: Should we rescale alpha into 0..255 here? */
 #define RGBA_FROM_PIXEL(Pixel, fmt, r, g, b, a)                                 \
     {                                                                           \
-        r = SDL_expand_byte[fmt->Rloss][((Pixel & fmt->Rmask) >> fmt->Rshift)]; \
-        g = SDL_expand_byte[fmt->Gloss][((Pixel & fmt->Gmask) >> fmt->Gshift)]; \
-        b = SDL_expand_byte[fmt->Bloss][((Pixel & fmt->Bmask) >> fmt->Bshift)]; \
-        a = SDL_expand_byte[fmt->Aloss][((Pixel & fmt->Amask) >> fmt->Ashift)]; \
+        r = SDL_expand_byte[fmt->Rbits][((Pixel & fmt->Rmask) >> fmt->Rshift)]; \
+        g = SDL_expand_byte[fmt->Gbits][((Pixel & fmt->Gmask) >> fmt->Gshift)]; \
+        b = SDL_expand_byte[fmt->Bbits][((Pixel & fmt->Bmask) >> fmt->Bshift)]; \
+        a = SDL_expand_byte[fmt->Abits][((Pixel & fmt->Amask) >> fmt->Ashift)]; \
     }
 #define RGBA_FROM_8888(Pixel, fmt, r, g, b, a)   \
     {                                            \
@@ -444,12 +445,12 @@ extern SDL_BlitFunc SDL_CalculateBlitA(SDL_Surface *surface);
     } while (0)
 
 /* FIXME: this isn't correct, especially for Alpha (maximum != 255) */
-#define PIXEL_FROM_RGBA(Pixel, fmt, r, g, b, a)      \
-    {                                                \
-        Pixel = ((r >> fmt->Rloss) << fmt->Rshift) | \
-                ((g >> fmt->Gloss) << fmt->Gshift) | \
-                ((b >> fmt->Bloss) << fmt->Bshift) | \
-                ((a >> fmt->Aloss) << fmt->Ashift);  \
+#define PIXEL_FROM_RGBA(Pixel, fmt, r, g, b, a)             \
+    {                                                       \
+        Pixel = ((r >> (8 - fmt->Rbits)) << fmt->Rshift) |  \
+                ((g >> (8 - fmt->Gbits)) << fmt->Gshift) |  \
+                ((b >> (8 - fmt->Bbits)) << fmt->Bshift) |  \
+                ((a >> (8 - fmt->Abits)) << fmt->Ashift);   \
     }
 #define ASSEMBLE_RGBA(buf, bpp, fmt, r, g, b, a)      \
     {                                                 \
@@ -713,4 +714,6 @@ extern SDL_BlitFunc SDL_CalculateBlitA(SDL_Surface *surface);
 #pragma warning(disable : 4244) /* '=': conversion from 'X' to 'Y', possible loss of data */
 #endif
 
+#include "SDL_surface_c.h"
+
 #endif /* SDL_blit_h_ */

+ 12 - 13
src/video/SDL_blit_0.c

@@ -615,8 +615,8 @@ SDL_FORCE_INLINE void BlitBtoNAlpha(SDL_BlitInfo *info, const Uint32 srcbpp)
     Uint8 *dst = info->dst;
     int srcskip = info->src_skip;
     int dstskip = info->dst_skip;
-    const SDL_Color *srcpal = info->src_fmt->palette->colors;
-    SDL_PixelFormat *dstfmt = info->dst_fmt;
+    const SDL_Color *srcpal = info->src_pal->colors;
+    const SDL_PixelFormatDetails *dstfmt = info->dst_fmt;
     int dstbpp;
     int c;
     Uint32 pixel;
@@ -691,9 +691,8 @@ SDL_FORCE_INLINE void BlitBtoNAlphaKey(SDL_BlitInfo *info, const Uint32 srcbpp)
     Uint8 *dst = info->dst;
     int srcskip = info->src_skip;
     int dstskip = info->dst_skip;
-    SDL_PixelFormat *srcfmt = info->src_fmt;
-    SDL_PixelFormat *dstfmt = info->dst_fmt;
-    const SDL_Color *srcpal = srcfmt->palette->colors;
+    const SDL_PixelFormatDetails *dstfmt = info->dst_fmt;
+    const SDL_Color *srcpal = info->src_pal->colors;
     int dstbpp;
     int c;
     Uint32 pixel;
@@ -920,14 +919,14 @@ SDL_BlitFunc SDL_CalculateBlit0(SDL_Surface *surface)
 {
     int which;
 
-    if (surface->map->dst->format->bits_per_pixel < 8) {
+    if (SDL_BITSPERPIXEL(surface->internal->map.dst->format) < 8) {
         which = 0;
     } else {
-        which = surface->map->dst->format->bytes_per_pixel;
+        which = SDL_BYTESPERPIXEL(surface->internal->map.dst->format);
     }
 
-    if (SDL_PIXELTYPE(surface->format->format) == SDL_PIXELTYPE_INDEX1) {
-        switch (surface->map->info.flags & ~SDL_COPY_RLE_MASK) {
+    if (SDL_PIXELTYPE(surface->format) == SDL_PIXELTYPE_INDEX1) {
+        switch (surface->internal->map.info.flags & ~SDL_COPY_RLE_MASK) {
         case 0:
             return bitmap_blit_1b[which];
 
@@ -943,8 +942,8 @@ SDL_BlitFunc SDL_CalculateBlit0(SDL_Surface *surface)
         return NULL;
     }
 
-    if (SDL_PIXELTYPE(surface->format->format) == SDL_PIXELTYPE_INDEX2) {
-        switch (surface->map->info.flags & ~SDL_COPY_RLE_MASK) {
+    if (SDL_PIXELTYPE(surface->format) == SDL_PIXELTYPE_INDEX2) {
+        switch (surface->internal->map.info.flags & ~SDL_COPY_RLE_MASK) {
         case 0:
             return bitmap_blit_2b[which];
 
@@ -960,8 +959,8 @@ SDL_BlitFunc SDL_CalculateBlit0(SDL_Surface *surface)
         return NULL;
     }
 
-    if (SDL_PIXELTYPE(surface->format->format) == SDL_PIXELTYPE_INDEX4) {
-        switch (surface->map->info.flags & ~SDL_COPY_RLE_MASK) {
+    if (SDL_PIXELTYPE(surface->format) == SDL_PIXELTYPE_INDEX4) {
+        switch (surface->internal->map.info.flags & ~SDL_COPY_RLE_MASK) {
         case 0:
             return bitmap_blit_4b[which];
 

+ 9 - 10
src/video/SDL_blit_1.c

@@ -431,8 +431,8 @@ static void Blit1toNAlpha(SDL_BlitInfo *info)
     int srcskip = info->src_skip;
     Uint8 *dst = info->dst;
     int dstskip = info->dst_skip;
-    SDL_PixelFormat *dstfmt = info->dst_fmt;
-    const SDL_Color *srcpal = info->src_fmt->palette->colors;
+    const SDL_PixelFormatDetails *dstfmt = info->dst_fmt;
+    const SDL_Color *srcpal = info->src_pal->colors;
     int dstbpp;
     Uint32 pixel;
     unsigned sR, sG, sB, sA;
@@ -471,8 +471,8 @@ static void Blit1toNAlphaKey(SDL_BlitInfo *info)
     int srcskip = info->src_skip;
     Uint8 *dst = info->dst;
     int dstskip = info->dst_skip;
-    SDL_PixelFormat *dstfmt = info->dst_fmt;
-    const SDL_Color *srcpal = info->src_fmt->palette->colors;
+    const SDL_PixelFormatDetails *dstfmt = info->dst_fmt;
+    const SDL_Color *srcpal = info->src_pal->colors;
     Uint32 ckey = info->colorkey;
     int dstbpp;
     Uint32 pixel;
@@ -517,15 +517,14 @@ static const SDL_BlitFunc one_blitkey[] = {
 SDL_BlitFunc SDL_CalculateBlit1(SDL_Surface *surface)
 {
     int which;
-    SDL_PixelFormat *dstfmt;
 
-    dstfmt = surface->map->dst->format;
-    if (dstfmt->bits_per_pixel < 8) {
+    if (SDL_BITSPERPIXEL(surface->internal->map.dst->format) < 8) {
         which = 0;
     } else {
-        which = dstfmt->bytes_per_pixel;
+        which = SDL_BYTESPERPIXEL(surface->internal->map.dst->format);
     }
-    switch (surface->map->info.flags & ~SDL_COPY_RLE_MASK) {
+
+    switch (surface->internal->map.info.flags & ~SDL_COPY_RLE_MASK) {
     case 0:
         return one_blit[which];
 
@@ -533,7 +532,7 @@ SDL_BlitFunc SDL_CalculateBlit1(SDL_Surface *surface)
         return one_blitkey[which];
 
     case SDL_COPY_COLORKEY | SDL_COPY_BLEND:  /* this is not super-robust but handles a specific case we found sdl12-compat. */
-        return (surface->map->info.a == 255) ? one_blitkey[which] :
+        return (surface->internal->map.info.a == 255) ? one_blitkey[which] :
                 which >= 2 ? Blit1toNAlphaKey : (SDL_BlitFunc)NULL;
 
     case SDL_COPY_BLEND:

+ 35 - 35
src/video/SDL_blit_A.c

@@ -36,8 +36,8 @@ static void BlitNto1SurfaceAlpha(SDL_BlitInfo *info)
     Uint8 *dst = info->dst;
     int dstskip = info->dst_skip;
     Uint8 *palmap = info->table;
-    SDL_PixelFormat *srcfmt = info->src_fmt;
-    SDL_PixelFormat *dstfmt = info->dst_fmt;
+    const SDL_PixelFormatDetails *srcfmt = info->src_fmt;
+    const SDL_Color *dstpal = info->dst_pal->colors;
     int srcbpp = srcfmt->bytes_per_pixel;
     Uint32 Pixel;
     unsigned sR, sG, sB;
@@ -49,9 +49,9 @@ static void BlitNto1SurfaceAlpha(SDL_BlitInfo *info)
         DUFFS_LOOP4(
         {
         DISEMBLE_RGB(src, srcbpp, srcfmt, Pixel, sR, sG, sB);
-        dR = dstfmt->palette->colors[*dst].r;
-        dG = dstfmt->palette->colors[*dst].g;
-        dB = dstfmt->palette->colors[*dst].b;
+        dR = dstpal[*dst].r;
+        dG = dstpal[*dst].g;
+        dB = dstpal[*dst].b;
         ALPHA_BLEND_RGB(sR, sG, sB, A, dR, dG, dB);
         dR &= 0xff;
         dG &= 0xff;
@@ -82,8 +82,8 @@ static void BlitNto1PixelAlpha(SDL_BlitInfo *info)
     Uint8 *dst = info->dst;
     int dstskip = info->dst_skip;
     Uint8 *palmap = info->table;
-    SDL_PixelFormat *srcfmt = info->src_fmt;
-    SDL_PixelFormat *dstfmt = info->dst_fmt;
+    const SDL_PixelFormatDetails *srcfmt = info->src_fmt;
+    const SDL_Color *dstpal = info->dst_pal->colors;
     int srcbpp = srcfmt->bytes_per_pixel;
     Uint32 Pixel;
     unsigned sR, sG, sB, sA;
@@ -94,9 +94,9 @@ static void BlitNto1PixelAlpha(SDL_BlitInfo *info)
         DUFFS_LOOP4(
         {
         DISEMBLE_RGBA(src,srcbpp,srcfmt,Pixel,sR,sG,sB,sA);
-        dR = dstfmt->palette->colors[*dst].r;
-        dG = dstfmt->palette->colors[*dst].g;
-        dB = dstfmt->palette->colors[*dst].b;
+        dR = dstpal[*dst].r;
+        dG = dstpal[*dst].g;
+        dB = dstpal[*dst].b;
         ALPHA_BLEND_RGB(sR, sG, sB, sA, dR, dG, dB);
         dR &= 0xff;
         dG &= 0xff;
@@ -127,8 +127,8 @@ static void BlitNto1SurfaceAlphaKey(SDL_BlitInfo *info)
     Uint8 *dst = info->dst;
     int dstskip = info->dst_skip;
     Uint8 *palmap = info->table;
-    SDL_PixelFormat *srcfmt = info->src_fmt;
-    SDL_PixelFormat *dstfmt = info->dst_fmt;
+    const SDL_PixelFormatDetails *srcfmt = info->src_fmt;
+    const SDL_Color *dstpal = info->dst_pal->colors;
     int srcbpp = srcfmt->bytes_per_pixel;
     Uint32 ckey = info->colorkey;
     Uint32 Pixel;
@@ -142,9 +142,9 @@ static void BlitNto1SurfaceAlphaKey(SDL_BlitInfo *info)
         {
         DISEMBLE_RGB(src, srcbpp, srcfmt, Pixel, sR, sG, sB);
         if ( Pixel != ckey ) {
-            dR = dstfmt->palette->colors[*dst].r;
-            dG = dstfmt->palette->colors[*dst].g;
-            dB = dstfmt->palette->colors[*dst].b;
+            dR = dstpal[*dst].r;
+            dG = dstpal[*dst].g;
+            dB = dstpal[*dst].b;
             ALPHA_BLEND_RGB(sR, sG, sB, A, dR, dG, dB);
             dR &= 0xff;
             dG &= 0xff;
@@ -864,8 +864,8 @@ static void BlitNtoNSurfaceAlpha(SDL_BlitInfo *info)
     int srcskip = info->src_skip;
     Uint8 *dst = info->dst;
     int dstskip = info->dst_skip;
-    SDL_PixelFormat *srcfmt = info->src_fmt;
-    SDL_PixelFormat *dstfmt = info->dst_fmt;
+    const SDL_PixelFormatDetails *srcfmt = info->src_fmt;
+    const SDL_PixelFormatDetails *dstfmt = info->dst_fmt;
     int srcbpp = srcfmt->bytes_per_pixel;
     int dstbpp = dstfmt->bytes_per_pixel;
     Uint32 Pixel;
@@ -902,8 +902,8 @@ static void BlitNtoNSurfaceAlphaKey(SDL_BlitInfo *info)
     int srcskip = info->src_skip;
     Uint8 *dst = info->dst;
     int dstskip = info->dst_skip;
-    SDL_PixelFormat *srcfmt = info->src_fmt;
-    SDL_PixelFormat *dstfmt = info->dst_fmt;
+    const SDL_PixelFormatDetails *srcfmt = info->src_fmt;
+    const SDL_PixelFormatDetails *dstfmt = info->dst_fmt;
     Uint32 ckey = info->colorkey;
     int srcbpp = srcfmt->bytes_per_pixel;
     int dstbpp = dstfmt->bytes_per_pixel;
@@ -942,7 +942,7 @@ static void Blit8888to8888PixelAlpha(SDL_BlitInfo *info)
     int srcskip = info->src_skip;
     Uint8 *dst = info->dst;
     int dstskip = info->dst_skip;
-    SDL_PixelFormat *srcfmt = info->src_fmt;
+    const SDL_PixelFormatDetails *srcfmt = info->src_fmt;
 
     while (height--) {
         int i = 0;
@@ -970,8 +970,8 @@ static void Blit8888to8888PixelAlphaSwizzle(SDL_BlitInfo *info)
     int srcskip = info->src_skip;
     Uint8 *dst = info->dst;
     int dstskip = info->dst_skip;
-    SDL_PixelFormat *srcfmt = info->src_fmt;
-    SDL_PixelFormat *dstfmt = info->dst_fmt;
+    const SDL_PixelFormatDetails *srcfmt = info->src_fmt;
+    const SDL_PixelFormatDetails *dstfmt = info->dst_fmt;
 
     while (height--) {
         int i = 0;
@@ -1000,8 +1000,8 @@ static void SDL_TARGETING("sse4.1") Blit8888to8888PixelAlphaSwizzleSSE41(SDL_Bli
     int srcskip = info->src_skip;
     Uint8 *dst = info->dst;
     int dstskip = info->dst_skip;
-    SDL_PixelFormat *srcfmt = info->src_fmt;
-    SDL_PixelFormat *dstfmt = info->dst_fmt;
+    const SDL_PixelFormatDetails *srcfmt = info->src_fmt;
+    const SDL_PixelFormatDetails *dstfmt = info->dst_fmt;
 
     // The byte offsets for the start of each pixel
     const __m128i mask_offsets = _mm_set_epi8(
@@ -1092,8 +1092,8 @@ static void SDL_TARGETING("avx2") Blit8888to8888PixelAlphaSwizzleAVX2(SDL_BlitIn
     int srcskip = info->src_skip;
     Uint8 *dst = info->dst;
     int dstskip = info->dst_skip;
-    SDL_PixelFormat *srcfmt = info->src_fmt;
-    SDL_PixelFormat *dstfmt = info->dst_fmt;
+    const SDL_PixelFormatDetails *srcfmt = info->src_fmt;
+    const SDL_PixelFormatDetails *dstfmt = info->dst_fmt;
 
     // The byte offsets for the start of each pixel
     const __m256i mask_offsets = _mm256_set_epi8(
@@ -1183,8 +1183,8 @@ static void BlitNtoNPixelAlpha(SDL_BlitInfo *info)
     int srcskip = info->src_skip;
     Uint8 *dst = info->dst;
     int dstskip = info->dst_skip;
-    SDL_PixelFormat *srcfmt = info->src_fmt;
-    SDL_PixelFormat *dstfmt = info->dst_fmt;
+    const SDL_PixelFormatDetails *srcfmt = info->src_fmt;
+    const SDL_PixelFormatDetails *dstfmt = info->dst_fmt;
     int srcbpp;
     int dstbpp;
     Uint32 Pixel;
@@ -1216,15 +1216,15 @@ static void BlitNtoNPixelAlpha(SDL_BlitInfo *info)
 
 SDL_BlitFunc SDL_CalculateBlitA(SDL_Surface *surface)
 {
-    SDL_PixelFormat *sf = surface->format;
-    SDL_PixelFormat *df = surface->map->dst->format;
+    const SDL_PixelFormatDetails *sf = surface->internal->format;
+    const SDL_PixelFormatDetails *df = surface->internal->map.dst->internal->format;
 
-    switch (surface->map->info.flags & ~SDL_COPY_RLE_MASK) {
+    switch (surface->internal->map.info.flags & ~SDL_COPY_RLE_MASK) {
     case SDL_COPY_BLEND:
         /* Per-pixel alpha blits */
         switch (df->bytes_per_pixel) {
         case 1:
-            if (df->palette) {
+            if (surface->internal->map.info.dst_pal) {
                 return BlitNto1PixelAlpha;
             } else {
                 /* RGB332 has no palette ! */
@@ -1273,7 +1273,7 @@ SDL_BlitFunc SDL_CalculateBlitA(SDL_Surface *surface)
             /* Per-surface alpha blits */
             switch (df->bytes_per_pixel) {
             case 1:
-                if (df->palette) {
+                if (surface->internal->map.info.dst_pal) {
                     return BlitNto1SurfaceAlpha;
                 } else {
                     /* RGB332 has no palette ! */
@@ -1281,7 +1281,7 @@ SDL_BlitFunc SDL_CalculateBlitA(SDL_Surface *surface)
                 }
 
             case 2:
-                if (surface->map->identity) {
+                if (surface->internal->map.identity) {
                     if (df->Gmask == 0x7e0) {
 #ifdef SDL_MMX_INTRINSICS
                         if (SDL_HasMMX()) {
@@ -1328,7 +1328,7 @@ SDL_BlitFunc SDL_CalculateBlitA(SDL_Surface *surface)
         if (sf->Amask == 0) {
             if (df->bytes_per_pixel == 1) {
 
-                if (df->palette) {
+                if (surface->internal->map.info.dst_pal) {
                     return BlitNto1SurfaceAlphaKey;
                 } else {
                     /* RGB332 has no palette ! */

+ 42 - 42
src/video/SDL_blit_N.c

@@ -117,7 +117,7 @@ static size_t GetL3CacheSize(void)
                               : vec_add(vec_lvsl(8, src), vec_splat_u8(8)))
 
 /* Calculate the permute vector used for 32->32 swizzling */
-static vector unsigned char calc_swizzle32(const SDL_PixelFormat *srcfmt, const SDL_PixelFormat *dstfmt)
+static vector unsigned char calc_swizzle32(const SDL_PixelFormatDetails *srcfmt, const SDL_PixelFormatDetails *dstfmt)
 {
     /*
      * We have to assume that the bits that aren't used by other
@@ -125,8 +125,8 @@ static vector unsigned char calc_swizzle32(const SDL_PixelFormat *srcfmt, const
      *  leave alpha with a zero mask, but we should still swizzle the bits.
      */
     /* ARGB */
-    static const struct SDL_PixelFormat default_pixel_format = {
-        0, NULL, 0, 0, { 0, 0 }, 0x00FF0000, 0x0000FF00, 0x000000FF, 0xFF000000, 0, 0, 0, 0, 16, 8, 0, 24, 0, NULL
+    static const SDL_PixelFormatDetails default_pixel_format = {
+        SDL_PIXELFORMAT_ARGB8888, 0, 0, { 0, 0 }, 0x00FF0000, 0x0000FF00, 0x000000FF, 0xFF000000, 8, 8, 8, 8, 16, 8, 0, 24
     };
     const vector unsigned char plus = VECUINT8_LITERAL(0x00, 0x00, 0x00, 0x00,
                                                        0x04, 0x04, 0x04, 0x04,
@@ -201,7 +201,7 @@ static void Blit_XRGB8888_RGB565Altivec(SDL_BlitInfo *info)
     int srcskip = info->src_skip;
     Uint8 *dst = (Uint8 *)info->dst;
     int dstskip = info->dst_skip;
-    SDL_PixelFormat *srcfmt = info->src_fmt;
+    const SDL_PixelFormatDetails *srcfmt = info->src_fmt;
     vector unsigned char valpha = vec_splat_u8(0);
     vector unsigned char vpermute = calc_swizzle32(srcfmt, NULL);
     vector unsigned char vgmerge = VECUINT8_LITERAL(0x00, 0x02, 0x00, 0x06,
@@ -302,8 +302,8 @@ static void Blit_RGB565_32Altivec(SDL_BlitInfo *info)
     int srcskip = info->src_skip;
     Uint8 *dst = (Uint8 *)info->dst;
     int dstskip = info->dst_skip;
-    SDL_PixelFormat *srcfmt = info->src_fmt;
-    SDL_PixelFormat *dstfmt = info->dst_fmt;
+    const SDL_PixelFormatDetails *srcfmt = info->src_fmt;
+    const SDL_PixelFormatDetails *dstfmt = info->dst_fmt;
     unsigned alpha;
     vector unsigned char valpha;
     vector unsigned char vpermute;
@@ -440,8 +440,8 @@ static void Blit_RGB555_32Altivec(SDL_BlitInfo *info)
     int srcskip = info->src_skip;
     Uint8 *dst = (Uint8 *)info->dst;
     int dstskip = info->dst_skip;
-    SDL_PixelFormat *srcfmt = info->src_fmt;
-    SDL_PixelFormat *dstfmt = info->dst_fmt;
+    const SDL_PixelFormatDetails *srcfmt = info->src_fmt;
+    const SDL_PixelFormatDetails *dstfmt = info->dst_fmt;
     unsigned alpha;
     vector unsigned char valpha;
     vector unsigned char vpermute;
@@ -580,9 +580,9 @@ static void Blit32to32KeyAltivec(SDL_BlitInfo *info)
     int srcskip = info->src_skip / 4;
     Uint32 *dstp = (Uint32 *)info->dst;
     int dstskip = info->dst_skip / 4;
-    SDL_PixelFormat *srcfmt = info->src_fmt;
+    const SDL_PixelFormatDetails *srcfmt = info->src_fmt;
     int srcbpp = srcfmt->bytes_per_pixel;
-    SDL_PixelFormat *dstfmt = info->dst_fmt;
+    const SDL_PixelFormatDetails *dstfmt = info->dst_fmt;
     int dstbpp = dstfmt->bytes_per_pixel;
     int copy_alpha = (srcfmt->Amask && dstfmt->Amask);
     unsigned alpha = dstfmt->Amask ? info->a : 0;
@@ -702,8 +702,8 @@ static void ConvertAltivec32to32_noprefetch(SDL_BlitInfo *info)
     int srcskip = info->src_skip / 4;
     Uint32 *dst = (Uint32 *)info->dst;
     int dstskip = info->dst_skip / 4;
-    SDL_PixelFormat *srcfmt = info->src_fmt;
-    SDL_PixelFormat *dstfmt = info->dst_fmt;
+    const SDL_PixelFormatDetails *srcfmt = info->src_fmt;
+    const SDL_PixelFormatDetails *dstfmt = info->dst_fmt;
     vector unsigned int vzero = vec_splat_u32(0);
     vector unsigned char vpermute = calc_swizzle32(srcfmt, dstfmt);
     if (dstfmt->Amask && !srcfmt->Amask) {
@@ -788,8 +788,8 @@ static void ConvertAltivec32to32_prefetch(SDL_BlitInfo *info)
     int srcskip = info->src_skip / 4;
     Uint32 *dst = (Uint32 *)info->dst;
     int dstskip = info->dst_skip / 4;
-    SDL_PixelFormat *srcfmt = info->src_fmt;
-    SDL_PixelFormat *dstfmt = info->dst_fmt;
+    const SDL_PixelFormatDetails *srcfmt = info->src_fmt;
+    const SDL_PixelFormatDetails *dstfmt = info->dst_fmt;
     vector unsigned int vzero = vec_splat_u32(0);
     vector unsigned char vpermute = calc_swizzle32(srcfmt, dstfmt);
     if (dstfmt->Amask && !srcfmt->Amask) {
@@ -2064,9 +2064,9 @@ static void Blit_RGB555_ARGB1555(SDL_BlitInfo *info)
     int srcskip = info->src_skip;
     Uint16 *dst = (Uint16 *)info->dst;
     int dstskip = info->dst_skip;
-    SDL_PixelFormat *dstfmt = info->dst_fmt;
+    const SDL_PixelFormatDetails *dstfmt = info->dst_fmt;
 
-    Uint16 mask = ((Uint32)info->a >> dstfmt->Aloss) << dstfmt->Ashift;
+    Uint16 mask = ((Uint32)info->a >> (8 - dstfmt->Abits)) << dstfmt->Ashift;
 
     while (height--) {
         /* *INDENT-OFF* */ /* clang-format off */
@@ -2096,7 +2096,7 @@ static void BlitNto1(SDL_BlitInfo *info)
     int srcbpp;
     Uint32 Pixel;
     int sR, sG, sB;
-    SDL_PixelFormat *srcfmt;
+    const SDL_PixelFormatDetails *srcfmt;
 
     /* Set up some basic variables */
     width = info->dst_w;
@@ -2183,12 +2183,12 @@ static void Blit4to4MaskAlpha(SDL_BlitInfo *info)
     int srcskip = info->src_skip;
     Uint32 *dst = (Uint32 *)info->dst;
     int dstskip = info->dst_skip;
-    SDL_PixelFormat *srcfmt = info->src_fmt;
-    SDL_PixelFormat *dstfmt = info->dst_fmt;
+    const SDL_PixelFormatDetails *srcfmt = info->src_fmt;
+    const SDL_PixelFormatDetails *dstfmt = info->dst_fmt;
 
     if (dstfmt->Amask) {
         /* RGB->RGBA, SET_ALPHA */
-        Uint32 mask = ((Uint32)info->a >> dstfmt->Aloss) << dstfmt->Ashift;
+        Uint32 mask = ((Uint32)info->a >> (8 - dstfmt->Abits)) << dstfmt->Ashift;
 
         while (height--) {
             /* *INDENT-OFF* */ /* clang-format off */
@@ -2224,7 +2224,7 @@ static void Blit4to4MaskAlpha(SDL_BlitInfo *info)
 }
 
 /* permutation for mapping srcfmt to dstfmt, overloading or not the alpha channel */
-static void get_permutation(SDL_PixelFormat *srcfmt, SDL_PixelFormat *dstfmt,
+static void get_permutation(const SDL_PixelFormatDetails *srcfmt, const SDL_PixelFormatDetails *dstfmt,
                             int *_p0, int *_p1, int *_p2, int *_p3, int *_alpha_channel)
 {
     int alpha_channel = 0, p0, p1, p2, p3;
@@ -2318,9 +2318,9 @@ static void BlitNtoN(SDL_BlitInfo *info)
     int srcskip = info->src_skip;
     Uint8 *dst = info->dst;
     int dstskip = info->dst_skip;
-    SDL_PixelFormat *srcfmt = info->src_fmt;
+    const SDL_PixelFormatDetails *srcfmt = info->src_fmt;
     int srcbpp = srcfmt->bytes_per_pixel;
-    SDL_PixelFormat *dstfmt = info->dst_fmt;
+    const SDL_PixelFormatDetails *dstfmt = info->dst_fmt;
     int dstbpp = dstfmt->bytes_per_pixel;
     unsigned alpha = dstfmt->Amask ? info->a : 0;
 
@@ -2436,9 +2436,9 @@ static void BlitNtoNCopyAlpha(SDL_BlitInfo *info)
     int srcskip = info->src_skip;
     Uint8 *dst = info->dst;
     int dstskip = info->dst_skip;
-    SDL_PixelFormat *srcfmt = info->src_fmt;
+    const SDL_PixelFormatDetails *srcfmt = info->src_fmt;
     int srcbpp = srcfmt->bytes_per_pixel;
-    SDL_PixelFormat *dstfmt = info->dst_fmt;
+    const SDL_PixelFormatDetails *dstfmt = info->dst_fmt;
     int dstbpp = dstfmt->bytes_per_pixel;
     int c;
 
@@ -2493,7 +2493,7 @@ static void BlitNto1Key(SDL_BlitInfo *info)
     int srcskip = info->src_skip;
     Uint8 *dst = info->dst;
     int dstskip = info->dst_skip;
-    SDL_PixelFormat *srcfmt = info->src_fmt;
+    const SDL_PixelFormatDetails *srcfmt = info->src_fmt;
     const Uint8 *palmap = info->table;
     Uint32 ckey = info->colorkey;
     Uint32 rgbmask = ~srcfmt->Amask;
@@ -2592,8 +2592,8 @@ static void BlitNtoNKey(SDL_BlitInfo *info)
     Uint8 *dst = info->dst;
     int dstskip = info->dst_skip;
     Uint32 ckey = info->colorkey;
-    SDL_PixelFormat *srcfmt = info->src_fmt;
-    SDL_PixelFormat *dstfmt = info->dst_fmt;
+    const SDL_PixelFormatDetails *srcfmt = info->src_fmt;
+    const SDL_PixelFormatDetails *dstfmt = info->dst_fmt;
     int srcbpp = srcfmt->bytes_per_pixel;
     int dstbpp = dstfmt->bytes_per_pixel;
     unsigned alpha = dstfmt->Amask ? info->a : 0;
@@ -2863,8 +2863,8 @@ static void BlitNtoNKeyCopyAlpha(SDL_BlitInfo *info)
     Uint8 *dst = info->dst;
     int dstskip = info->dst_skip;
     Uint32 ckey = info->colorkey;
-    SDL_PixelFormat *srcfmt = info->src_fmt;
-    SDL_PixelFormat *dstfmt = info->dst_fmt;
+    const SDL_PixelFormatDetails *srcfmt = info->src_fmt;
+    const SDL_PixelFormatDetails *dstfmt = info->dst_fmt;
     Uint32 rgbmask = ~srcfmt->Amask;
 
     Uint8 srcbpp;
@@ -2965,7 +2965,7 @@ static void Blit2101010toN(SDL_BlitInfo *info)
     int srcskip = info->src_skip;
     Uint8 *dst = info->dst;
     int dstskip = info->dst_skip;
-    SDL_PixelFormat *dstfmt = info->dst_fmt;
+    const SDL_PixelFormatDetails *dstfmt = info->dst_fmt;
     int dstbpp = dstfmt->bytes_per_pixel;
     Uint32 Pixel;
     unsigned sR, sG, sB, sA;
@@ -2996,7 +2996,7 @@ static void BlitNto2101010(SDL_BlitInfo *info)
     int srcskip = info->src_skip;
     Uint8 *dst = info->dst;
     int dstskip = info->dst_skip;
-    SDL_PixelFormat *srcfmt = info->src_fmt;
+    const SDL_PixelFormatDetails *srcfmt = info->src_fmt;
     int srcbpp = srcfmt->bytes_per_pixel;
     Uint32 Pixel;
     unsigned sR, sG, sB, sA;
@@ -3027,9 +3027,9 @@ static void Blit_3or4_to_3or4__same_rgb(SDL_BlitInfo *info)
     int srcskip = info->src_skip;
     Uint8 *dst = info->dst;
     int dstskip = info->dst_skip;
-    SDL_PixelFormat *srcfmt = info->src_fmt;
+    const SDL_PixelFormatDetails *srcfmt = info->src_fmt;
     int srcbpp = srcfmt->bytes_per_pixel;
-    SDL_PixelFormat *dstfmt = info->dst_fmt;
+    const SDL_PixelFormatDetails *dstfmt = info->dst_fmt;
     int dstbpp = dstfmt->bytes_per_pixel;
 
     if (dstfmt->Amask) {
@@ -3100,9 +3100,9 @@ static void Blit_3or4_to_3or4__inversed_rgb(SDL_BlitInfo *info)
     int srcskip = info->src_skip;
     Uint8 *dst = info->dst;
     int dstskip = info->dst_skip;
-    SDL_PixelFormat *srcfmt = info->src_fmt;
+    const SDL_PixelFormatDetails *srcfmt = info->src_fmt;
     int srcbpp = srcfmt->bytes_per_pixel;
-    SDL_PixelFormat *dstfmt = info->dst_fmt;
+    const SDL_PixelFormatDetails *dstfmt = info->dst_fmt;
     int dstbpp = dstfmt->bytes_per_pixel;
 
     if (dstfmt->Amask) {
@@ -3336,22 +3336,22 @@ static const struct blit_table *const normal_blit[] = {
 
 SDL_BlitFunc SDL_CalculateBlitN(SDL_Surface *surface)
 {
-    SDL_PixelFormat *srcfmt;
-    SDL_PixelFormat *dstfmt;
+    const SDL_PixelFormatDetails *srcfmt;
+    const SDL_PixelFormatDetails *dstfmt;
     const struct blit_table *table;
     int which;
     SDL_BlitFunc blitfun;
 
     /* Set up data for choosing the blit */
-    srcfmt = surface->format;
-    dstfmt = surface->map->dst->format;
+    srcfmt = surface->internal->format;
+    dstfmt = surface->internal->map.dst->internal->format;
 
     /* We don't support destinations less than 8-bits */
     if (dstfmt->bits_per_pixel < 8) {
         return NULL;
     }
 
-    switch (surface->map->info.flags & ~SDL_COPY_RLE_MASK) {
+    switch (surface->internal->map.info.flags & ~SDL_COPY_RLE_MASK) {
     case 0:
         blitfun = NULL;
         if (dstfmt->bits_per_pixel == 8) {
@@ -3427,7 +3427,7 @@ SDL_BlitFunc SDL_CalculateBlitN(SDL_Surface *surface)
            because RLE is the preferred fast way to deal with this.
            If a particular case turns out to be useful we'll add it. */
 
-        if (srcfmt->bytes_per_pixel == 2 && surface->map->identity != 0) {
+        if (srcfmt->bytes_per_pixel == 2 && surface->internal->map.identity != 0) {
             return Blit2to2Key;
         } else if (dstfmt->bytes_per_pixel == 1) {
             return BlitNto1Key;

+ 18 - 16
src/video/SDL_blit_slow.c

@@ -32,13 +32,13 @@ typedef enum
     SlowBlitPixelAccess_Large,
 } SlowBlitPixelAccess;
 
-static SlowBlitPixelAccess GetPixelAccessMethod(SDL_PixelFormat *pf)
+static SlowBlitPixelAccess GetPixelAccessMethod(SDL_PixelFormat format)
 {
-    if (pf->bytes_per_pixel > 4) {
+    if (SDL_BYTESPERPIXEL(format) > 4) {
         return SlowBlitPixelAccess_Large;
-    } else if (SDL_ISPIXELFORMAT_10BIT(pf->format)) {
+    } else if (SDL_ISPIXELFORMAT_10BIT(format)) {
         return SlowBlitPixelAccess_10Bit;
-    } else if (pf->Amask) {
+    } else if (SDL_ISPIXELFORMAT_ALPHA(format)) {
         return SlowBlitPixelAccess_RGBA;
     } else {
         return SlowBlitPixelAccess_RGB;
@@ -62,8 +62,8 @@ void SDL_Blit_Slow(SDL_BlitInfo *info)
     Uint64 srcy, srcx;
     Uint64 posy, posx;
     Uint64 incy, incx;
-    SDL_PixelFormat *src_fmt = info->src_fmt;
-    SDL_PixelFormat *dst_fmt = info->dst_fmt;
+    const SDL_PixelFormatDetails *src_fmt = info->src_fmt;
+    const SDL_PixelFormatDetails *dst_fmt = info->dst_fmt;
     int srcbpp = src_fmt->bytes_per_pixel;
     int dstbpp = dst_fmt->bytes_per_pixel;
     SlowBlitPixelAccess src_access;
@@ -71,8 +71,8 @@ void SDL_Blit_Slow(SDL_BlitInfo *info)
     Uint32 rgbmask = ~src_fmt->Amask;
     Uint32 ckey = info->colorkey & rgbmask;
 
-    src_access = GetPixelAccessMethod(src_fmt);
-    dst_access = GetPixelAccessMethod(dst_fmt);
+    src_access = GetPixelAccessMethod(src_fmt->format);
+    dst_access = GetPixelAccessMethod(dst_fmt->format);
 
     incy = ((Uint64)info->src_h << 16) / info->dst_h;
     incx = ((Uint64)info->src_w << 16) / info->dst_w;
@@ -370,7 +370,7 @@ static Uint16 float_to_half(float a)
     return ir;
 }
 
-static void ReadFloatPixel(Uint8 *pixels, SlowBlitPixelAccess access, SDL_PixelFormat *fmt, SDL_Colorspace colorspace, float SDR_white_point,
+static void ReadFloatPixel(Uint8 *pixels, SlowBlitPixelAccess access, const SDL_PixelFormatDetails *fmt, SDL_Colorspace colorspace, float SDR_white_point,
                            float *outR, float *outG, float *outB, float *outA)
 {
     Uint32 pixel;
@@ -525,7 +525,7 @@ static void ReadFloatPixel(Uint8 *pixels, SlowBlitPixelAccess access, SDL_PixelF
     *outA = fA;
 }
 
-static void WriteFloatPixel(Uint8 *pixels, SlowBlitPixelAccess access, SDL_PixelFormat *fmt, SDL_Colorspace colorspace, float SDR_white_point,
+static void WriteFloatPixel(Uint8 *pixels, SlowBlitPixelAccess access, const SDL_PixelFormatDetails *fmt, SDL_Colorspace colorspace, float SDR_white_point,
                             float fR, float fG, float fB, float fA)
 {
     Uint32 R, G, B, A;
@@ -755,8 +755,8 @@ void SDL_Blit_Slow_Float(SDL_BlitInfo *info)
     Uint64 srcy, srcx;
     Uint64 posy, posx;
     Uint64 incy, incx;
-    SDL_PixelFormat *src_fmt = info->src_fmt;
-    SDL_PixelFormat *dst_fmt = info->dst_fmt;
+    const SDL_PixelFormatDetails *src_fmt = info->src_fmt;
+    const SDL_PixelFormatDetails *dst_fmt = info->dst_fmt;
     int srcbpp = src_fmt->bytes_per_pixel;
     int dstbpp = dst_fmt->bytes_per_pixel;
     SlowBlitPixelAccess src_access;
@@ -772,8 +772,10 @@ void SDL_Blit_Slow_Float(SDL_BlitInfo *info)
     float src_headroom;
     SDL_TonemapContext tonemap;
 
-    if (SDL_GetSurfaceColorspace(info->src_surface, &src_colorspace) < 0 ||
-        SDL_GetSurfaceColorspace(info->dst_surface, &dst_colorspace) < 0) {
+    src_colorspace = SDL_GetSurfaceColorspace(info->src_surface);
+    dst_colorspace = SDL_GetSurfaceColorspace(info->dst_surface);
+    if (src_colorspace == SDL_COLORSPACE_UNKNOWN ||
+        dst_colorspace == SDL_COLORSPACE_UNKNOWN) {
         return;
     }
     src_primaries = SDL_COLORSPACEPRIMARIES(src_colorspace);
@@ -821,8 +823,8 @@ void SDL_Blit_Slow_Float(SDL_BlitInfo *info)
         color_primaries_matrix = SDL_GetColorPrimariesConversionMatrix(src_primaries, dst_primaries);
     }
 
-    src_access = GetPixelAccessMethod(src_fmt);
-    dst_access = GetPixelAccessMethod(dst_fmt);
+    src_access = GetPixelAccessMethod(src_fmt->format);
+    dst_access = GetPixelAccessMethod(dst_fmt->format);
 
     incy = ((Uint64)info->src_h << 16) / info->dst_h;
     incx = ((Uint64)info->src_w << 16) / info->dst_w;

+ 26 - 26
src/video/SDL_bmp.c

@@ -427,10 +427,10 @@ SDL_Surface *SDL_LoadBMP_IO(SDL_IOStream *src, SDL_bool closeio)
 
     /* Create a compatible surface, note that the colors are RGB ordered */
     {
-        SDL_PixelFormatEnum format;
+        SDL_PixelFormat format;
 
         /* Get the pixel format */
-        format = SDL_GetPixelFormatEnumForMasks(biBitCount, Rmask, Gmask, Bmask, Amask);
+        format = SDL_GetPixelFormatForMasks(biBitCount, Rmask, Gmask, Bmask, Amask);
         surface = SDL_CreateSurface(biWidth, biHeight, format);
 
         if (!surface) {
@@ -439,7 +439,7 @@ SDL_Surface *SDL_LoadBMP_IO(SDL_IOStream *src, SDL_bool closeio)
     }
 
     /* Load the palette, if any */
-    palette = (surface->format)->palette;
+    palette = SDL_GetSurfacePalette(surface);
     if (palette) {
         if (SDL_SeekIO(src, fp_offset + 14 + biSize, SDL_IO_SEEK_SET) < 0) {
             SDL_SetError("Error seeking in datastream");
@@ -632,42 +632,42 @@ int SDL_SaveBMP_IO(SDL_Surface *surface, SDL_IOStream *dst, SDL_bool closeio)
     /* Make sure we have somewhere to save */
     intermediate_surface = NULL;
     if (dst) {
-        if (!surface) {
+        if (!SDL_SurfaceValid(surface)) {
             SDL_InvalidParamError("surface");
             goto done;
         }
 
 #ifdef SAVE_32BIT_BMP
         /* We can save alpha information in a 32-bit BMP */
-        if (surface->format->bits_per_pixel >= 8 &&
-            (surface->format->Amask != 0 ||
-             surface->map->info.flags & SDL_COPY_COLORKEY)) {
+        if (SDL_BITSPERPIXEL(surface->format) >= 8 &&
+            (SDL_ISPIXELFORMAT_ALPHA(surface->format) ||
+             surface->internal->map.info.flags & SDL_COPY_COLORKEY)) {
             save32bit = SDL_TRUE;
         }
 #endif /* SAVE_32BIT_BMP */
 
-        if (surface->format->palette && !save32bit) {
-            if (surface->format->bits_per_pixel == 8) {
+        if (surface->internal->palette && !save32bit) {
+            if (SDL_BITSPERPIXEL(surface->format) == 8) {
                 intermediate_surface = surface;
             } else {
                 SDL_SetError("%u bpp BMP files not supported",
-                             surface->format->bits_per_pixel);
+                             SDL_BITSPERPIXEL(surface->format));
                 goto done;
             }
-        } else if ((surface->format->bits_per_pixel == 24) && !save32bit &&
+        } else if ((SDL_BITSPERPIXEL(surface->format) == 24) && !save32bit &&
 #if SDL_BYTEORDER == SDL_LIL_ENDIAN
-                   (surface->format->Rmask == 0x00FF0000) &&
-                   (surface->format->Gmask == 0x0000FF00) &&
-                   (surface->format->Bmask == 0x000000FF)
+                   (surface->internal->format->Rmask == 0x00FF0000) &&
+                   (surface->internal->format->Gmask == 0x0000FF00) &&
+                   (surface->internal->format->Bmask == 0x000000FF)
 #else
-                   (surface->format->Rmask == 0x000000FF) &&
-                   (surface->format->Gmask == 0x0000FF00) &&
-                   (surface->format->Bmask == 0x00FF0000)
+                   (surface->internal->format->Rmask == 0x000000FF) &&
+                   (surface->internal->format->Gmask == 0x0000FF00) &&
+                   (surface->internal->format->Bmask == 0x00FF0000)
 #endif
         ) {
             intermediate_surface = surface;
         } else {
-            SDL_PixelFormatEnum pixel_format;
+            SDL_PixelFormat pixel_format;
 
             /* If the surface has a colorkey or alpha channel we'll save a
                32-bit BMP with alpha channel, otherwise save a 24-bit BMP. */
@@ -676,7 +676,7 @@ int SDL_SaveBMP_IO(SDL_Surface *surface, SDL_IOStream *dst, SDL_bool closeio)
             } else {
                 pixel_format = SDL_PIXELFORMAT_BGR24;
             }
-            intermediate_surface = SDL_ConvertSurfaceFormat(surface, pixel_format);
+            intermediate_surface = SDL_ConvertSurface(surface, pixel_format);
             if (!intermediate_surface) {
                 SDL_SetError("Couldn't convert image to %d bpp",
                              (int)SDL_BITSPERPIXEL(pixel_format));
@@ -694,7 +694,7 @@ int SDL_SaveBMP_IO(SDL_Surface *surface, SDL_IOStream *dst, SDL_bool closeio)
     }
 
     if (SDL_LockSurface(intermediate_surface) == 0) {
-        const size_t bw = intermediate_surface->w * intermediate_surface->format->bytes_per_pixel;
+        const size_t bw = intermediate_surface->w * intermediate_surface->internal->format->bytes_per_pixel;
 
         /* Set the BMP file header values */
         bfSize = 0; /* We'll write this when we're done */
@@ -720,13 +720,13 @@ int SDL_SaveBMP_IO(SDL_Surface *surface, SDL_IOStream *dst, SDL_bool closeio)
         biWidth = intermediate_surface->w;
         biHeight = intermediate_surface->h;
         biPlanes = 1;
-        biBitCount = intermediate_surface->format->bits_per_pixel;
+        biBitCount = intermediate_surface->internal->format->bits_per_pixel;
         biCompression = BI_RGB;
         biSizeImage = intermediate_surface->h * intermediate_surface->pitch;
         biXPelsPerMeter = 0;
         biYPelsPerMeter = 0;
-        if (intermediate_surface->format->palette) {
-            biClrUsed = intermediate_surface->format->palette->ncolors;
+        if (intermediate_surface->internal->palette) {
+            biClrUsed = intermediate_surface->internal->palette->ncolors;
         } else {
             biClrUsed = 0;
         }
@@ -784,12 +784,12 @@ int SDL_SaveBMP_IO(SDL_Surface *surface, SDL_IOStream *dst, SDL_bool closeio)
         }
 
         /* Write the palette (in BGR color order) */
-        if (intermediate_surface->format->palette) {
+        if (intermediate_surface->internal->palette) {
             SDL_Color *colors;
             int ncolors;
 
-            colors = intermediate_surface->format->palette->colors;
-            ncolors = intermediate_surface->format->palette->ncolors;
+            colors = intermediate_surface->internal->palette->colors;
+            ncolors = intermediate_surface->internal->palette->ncolors;
             for (i = 0; i < ncolors; ++i) {
                 if (!SDL_WriteU8(dst, colors[i].b) ||
                     !SDL_WriteU8(dst, colors[i].g) ||

+ 8 - 8
src/video/SDL_fillrect.c

@@ -231,13 +231,13 @@ static void SDL_FillSurfaceRect4(Uint8 *pixels, int pitch, Uint32 color, int w,
  */
 int SDL_FillSurfaceRect(SDL_Surface *dst, const SDL_Rect *rect, Uint32 color)
 {
-    if (!dst) {
+    if (!SDL_SurfaceValid(dst)) {
         return SDL_InvalidParamError("SDL_FillSurfaceRect(): dst");
     }
 
     /* If 'rect' == NULL, then fill the whole surface */
     if (!rect) {
-        rect = &dst->clip_rect;
+        rect = &dst->internal->clip_rect;
         /* Don't attempt to fill if the surface's clip_rect is empty */
         if (SDL_RectEmpty(rect)) {
             return 0;
@@ -256,7 +256,7 @@ int SDL_FillSurfaceRects(SDL_Surface *dst, const SDL_Rect *rects, int count,
     void (*fill_function)(Uint8 * pixels, int pitch, Uint32 color, int w, int h) = NULL;
     int i;
 
-    if (!dst) {
+    if (!SDL_SurfaceValid(dst)) {
         return SDL_InvalidParamError("SDL_FillSurfaceRects(): dst");
     }
 
@@ -277,11 +277,11 @@ int SDL_FillSurfaceRects(SDL_Surface *dst, const SDL_Rect *rects, int count,
     /* This function doesn't usually work on surfaces < 8 bpp
      * Except: support for 4bits, when filling full size.
      */
-    if (dst->format->bits_per_pixel < 8) {
+    if (SDL_BITSPERPIXEL(dst->format) < 8) {
         if (count == 1) {
             const SDL_Rect *r = &rects[0];
             if (r->x == 0 && r->y == 0 && r->w == dst->w && r->h == dst->h) {
-                if (dst->format->bits_per_pixel == 4) {
+                if (SDL_BITSPERPIXEL(dst->format) == 4) {
                     Uint8 b = (((Uint8)color << 4) | (Uint8)color);
                     SDL_memset(dst->pixels, b, (size_t)dst->h * dst->pitch);
                     return 1;
@@ -292,7 +292,7 @@ int SDL_FillSurfaceRects(SDL_Surface *dst, const SDL_Rect *rects, int count,
     }
 
     if (fill_function == NULL) {
-        switch (dst->format->bytes_per_pixel) {
+        switch (SDL_BYTESPERPIXEL(dst->format)) {
         case 1:
         {
             color |= (color << 8);
@@ -347,13 +347,13 @@ int SDL_FillSurfaceRects(SDL_Surface *dst, const SDL_Rect *rects, int count,
     for (i = 0; i < count; ++i) {
         rect = &rects[i];
         /* Perform clipping */
-        if (!SDL_GetRectIntersection(rect, &dst->clip_rect, &clipped)) {
+        if (!SDL_GetRectIntersection(rect, &dst->internal->clip_rect, &clipped)) {
             continue;
         }
         rect = &clipped;
 
         pixels = (Uint8 *)dst->pixels + rect->y * dst->pitch +
-                 rect->x * dst->format->bytes_per_pixel;
+                 rect->x * SDL_BYTESPERPIXEL(dst->format);
 
         fill_function(pixels, dst->pitch, color, rect->w, rect->h);
     }

+ 224 - 242
src/video/SDL_pixels.c

@@ -26,24 +26,25 @@
 #include "SDL_blit.h"
 #include "SDL_pixels_c.h"
 #include "SDL_RLEaccel_c.h"
+#include "../SDL_hashtable.h"
 #include "../SDL_list.h"
 
 /* Lookup tables to expand partial bytes to the full 0..255 range */
 
 static const Uint8 lookup_0[] = {
-    0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63, 64, 65, 66, 67, 68, 69, 70, 71, 72, 73, 74, 75, 76, 77, 78, 79, 80, 81, 82, 83, 84, 85, 86, 87, 88, 89, 90, 91, 92, 93, 94, 95, 96, 97, 98, 99, 100, 101, 102, 103, 104, 105, 106, 107, 108, 109, 110, 111, 112, 113, 114, 115, 116, 117, 118, 119, 120, 121, 122, 123, 124, 125, 126, 127, 128, 129, 130, 131, 132, 133, 134, 135, 136, 137, 138, 139, 140, 141, 142, 143, 144, 145, 146, 147, 148, 149, 150, 151, 152, 153, 154, 155, 156, 157, 158, 159, 160, 161, 162, 163, 164, 165, 166, 167, 168, 169, 170, 171, 172, 173, 174, 175, 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191, 192, 193, 194, 195, 196, 197, 198, 199, 200, 201, 202, 203, 204, 205, 206, 207, 208, 209, 210, 211, 212, 213, 214, 215, 216, 217, 218, 219, 220, 221, 222, 223, 224, 225, 226, 227, 228, 229, 230, 231, 232, 233, 234, 235, 236, 237, 238, 239, 240, 241, 242, 243, 244, 245, 246, 247, 248, 249, 250, 251, 252, 253, 254, 255
+    255
 };
 
 static const Uint8 lookup_1[] = {
-    0, 2, 4, 6, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 52, 54, 56, 58, 60, 62, 64, 66, 68, 70, 72, 74, 76, 78, 80, 82, 84, 86, 88, 90, 92, 94, 96, 98, 100, 102, 104, 106, 108, 110, 112, 114, 116, 118, 120, 122, 124, 126, 128, 130, 132, 134, 136, 138, 140, 142, 144, 146, 148, 150, 152, 154, 156, 158, 160, 162, 164, 166, 168, 170, 172, 174, 176, 178, 180, 182, 184, 186, 188, 190, 192, 194, 196, 198, 200, 202, 204, 206, 208, 210, 212, 214, 216, 218, 220, 222, 224, 226, 228, 230, 232, 234, 236, 238, 240, 242, 244, 246, 248, 250, 252, 255
+    0, 255
 };
 
 static const Uint8 lookup_2[] = {
-    0, 4, 8, 12, 16, 20, 24, 28, 32, 36, 40, 44, 48, 52, 56, 60, 64, 68, 72, 76, 80, 85, 89, 93, 97, 101, 105, 109, 113, 117, 121, 125, 129, 133, 137, 141, 145, 149, 153, 157, 161, 165, 170, 174, 178, 182, 186, 190, 194, 198, 202, 206, 210, 214, 218, 222, 226, 230, 234, 238, 242, 246, 250, 255
+    0, 85, 170, 255
 };
 
 static const Uint8 lookup_3[] = {
-    0, 8, 16, 24, 32, 41, 49, 57, 65, 74, 82, 90, 98, 106, 115, 123, 131, 139, 148, 156, 164, 172, 180, 189, 197, 205, 213, 222, 230, 238, 246, 255
+    0, 36, 72, 109, 145, 182, 218, 255
 };
 
 static const Uint8 lookup_4[] = {
@@ -51,19 +52,19 @@ static const Uint8 lookup_4[] = {
 };
 
 static const Uint8 lookup_5[] = {
-    0, 36, 72, 109, 145, 182, 218, 255
+    0, 8, 16, 24, 32, 41, 49, 57, 65, 74, 82, 90, 98, 106, 115, 123, 131, 139, 148, 156, 164, 172, 180, 189, 197, 205, 213, 222, 230, 238, 246, 255
 };
 
 static const Uint8 lookup_6[] = {
-    0, 85, 170, 255
+    0, 4, 8, 12, 16, 20, 24, 28, 32, 36, 40, 44, 48, 52, 56, 60, 64, 68, 72, 76, 80, 85, 89, 93, 97, 101, 105, 109, 113, 117, 121, 125, 129, 133, 137, 141, 145, 149, 153, 157, 161, 165, 170, 174, 178, 182, 186, 190, 194, 198, 202, 206, 210, 214, 218, 222, 226, 230, 234, 238, 242, 246, 250, 255
 };
 
 static const Uint8 lookup_7[] = {
-    0, 255
+    0, 2, 4, 6, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 52, 54, 56, 58, 60, 62, 64, 66, 68, 70, 72, 74, 76, 78, 80, 82, 84, 86, 88, 90, 92, 94, 96, 98, 100, 102, 104, 106, 108, 110, 112, 114, 116, 118, 120, 122, 124, 126, 128, 130, 132, 134, 136, 138, 140, 142, 144, 146, 148, 150, 152, 154, 156, 158, 160, 162, 164, 166, 168, 170, 172, 174, 176, 178, 180, 182, 184, 186, 188, 190, 192, 194, 196, 198, 200, 202, 204, 206, 208, 210, 212, 214, 216, 218, 220, 222, 224, 226, 228, 230, 232, 234, 236, 238, 240, 242, 244, 246, 248, 250, 252, 255
 };
 
 static const Uint8 lookup_8[] = {
-    255
+    0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63, 64, 65, 66, 67, 68, 69, 70, 71, 72, 73, 74, 75, 76, 77, 78, 79, 80, 81, 82, 83, 84, 85, 86, 87, 88, 89, 90, 91, 92, 93, 94, 95, 96, 97, 98, 99, 100, 101, 102, 103, 104, 105, 106, 107, 108, 109, 110, 111, 112, 113, 114, 115, 116, 117, 118, 119, 120, 121, 122, 123, 124, 125, 126, 127, 128, 129, 130, 131, 132, 133, 134, 135, 136, 137, 138, 139, 140, 141, 142, 143, 144, 145, 146, 147, 148, 149, 150, 151, 152, 153, 154, 155, 156, 157, 158, 159, 160, 161, 162, 163, 164, 165, 166, 167, 168, 169, 170, 171, 172, 173, 174, 175, 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191, 192, 193, 194, 195, 196, 197, 198, 199, 200, 201, 202, 203, 204, 205, 206, 207, 208, 209, 210, 211, 212, 213, 214, 215, 216, 217, 218, 219, 220, 221, 222, 223, 224, 225, 226, 227, 228, 229, 230, 231, 232, 233, 234, 235, 236, 237, 238, 239, 240, 241, 242, 243, 244, 245, 246, 247, 248, 249, 250, 251, 252, 253, 254, 255
 };
 
 const Uint8 *SDL_expand_byte[9] = {
@@ -91,7 +92,7 @@ SDL_COMPILE_TIME_ASSERT(SDL_expand_byte_10_size, SDL_arraysize(SDL_expand_byte_1
 #define CASE(X) \
     case X:     \
         return #X;
-const char *SDL_GetPixelFormatName(SDL_PixelFormatEnum format)
+const char *SDL_GetPixelFormatName(SDL_PixelFormat format)
 {
     switch (format) {
 
@@ -165,8 +166,7 @@ const char *SDL_GetPixelFormatName(SDL_PixelFormatEnum format)
 }
 #undef CASE
 
-SDL_bool SDL_GetMasksForPixelFormatEnum(SDL_PixelFormatEnum format, int *bpp, Uint32 *Rmask,
-                                        Uint32 *Gmask, Uint32 *Bmask, Uint32 *Amask)
+int SDL_GetMasksForPixelFormat(SDL_PixelFormat format, int *bpp, Uint32 *Rmask, Uint32 *Gmask, Uint32 *Bmask, Uint32 *Amask)
 {
     Uint32 masks[4];
 
@@ -185,12 +185,11 @@ SDL_bool SDL_GetMasksForPixelFormatEnum(SDL_PixelFormatEnum format, int *bpp, Ui
             default:
                 *bpp = 0;  // oh well.
         }
-        return SDL_TRUE;
+        return 0;
     }
 #else
     if (SDL_ISPIXELFORMAT_FOURCC(format)) {
-        SDL_SetError("SDL not built with YUV support");
-        return SDL_FALSE;
+        return SDL_SetError("SDL not built with YUV support");
     }
 #endif
 
@@ -212,7 +211,7 @@ SDL_bool SDL_GetMasksForPixelFormatEnum(SDL_PixelFormatEnum format, int *bpp, Ui
         *Gmask = 0x0000FF00;
         *Bmask = 0x00FF0000;
 #endif
-        return SDL_TRUE;
+        return 0;
     }
 
     if (format == SDL_PIXELFORMAT_BGR24) {
@@ -225,14 +224,14 @@ SDL_bool SDL_GetMasksForPixelFormatEnum(SDL_PixelFormatEnum format, int *bpp, Ui
         *Gmask = 0x0000FF00;
         *Bmask = 0x000000FF;
 #endif
-        return SDL_TRUE;
+        return 0;
     }
 
     if (SDL_PIXELTYPE(format) != SDL_PIXELTYPE_PACKED8 &&
         SDL_PIXELTYPE(format) != SDL_PIXELTYPE_PACKED16 &&
         SDL_PIXELTYPE(format) != SDL_PIXELTYPE_PACKED32) {
         /* Not a format that uses masks */
-        return SDL_TRUE;
+        return 0;
     }
 
     switch (SDL_PIXELLAYOUT(format)) {
@@ -285,8 +284,7 @@ SDL_bool SDL_GetMasksForPixelFormatEnum(SDL_PixelFormatEnum format, int *bpp, Ui
         masks[3] = 0x00000003;
         break;
     default:
-        SDL_SetError("Unknown pixel format");
-        return SDL_FALSE;
+        return SDL_SetError("Unknown pixel format");
     }
 
     switch (SDL_PIXELORDER(format)) {
@@ -335,13 +333,12 @@ SDL_bool SDL_GetMasksForPixelFormatEnum(SDL_PixelFormatEnum format, int *bpp, Ui
         *Rmask = masks[3];
         break;
     default:
-        SDL_SetError("Unknown pixel format");
-        return SDL_FALSE;
+        return SDL_SetError("Unknown pixel format");
     }
-    return SDL_TRUE;
+    return 0;
 }
 
-SDL_PixelFormatEnum SDL_GetPixelFormatEnumForMasks(int bpp, Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask)
+SDL_PixelFormat SDL_GetPixelFormatForMasks(int bpp, Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask)
 {
     switch (bpp) {
     case 1:
@@ -579,156 +576,133 @@ SDL_PixelFormatEnum SDL_GetPixelFormatEnumForMasks(int bpp, Uint32 Rmask, Uint32
     return SDL_PIXELFORMAT_UNKNOWN;
 }
 
-static SDL_PixelFormat *formats;
-static SDL_SpinLock formats_lock = 0;
+static SDL_HashTable *SDL_format_details;
+static SDL_Mutex *SDL_format_details_lock;
 
-SDL_PixelFormat *SDL_CreatePixelFormat(SDL_PixelFormatEnum pixel_format)
-{
-    SDL_PixelFormat *format;
-
-    SDL_LockSpinlock(&formats_lock);
-
-    /* Look it up in our list of previously allocated formats */
-    for (format = formats; format; format = format->next) {
-        if (pixel_format == format->format) {
-            ++format->refcount;
-            SDL_UnlockSpinlock(&formats_lock);
-            return format;
-        }
-    }
-
-    /* Allocate an empty pixel format structure, and initialize it */
-    format = (SDL_PixelFormat *)SDL_malloc(sizeof(*format));
-    if (!format) {
-        SDL_UnlockSpinlock(&formats_lock);
-        return NULL;
-    }
-    if (SDL_InitFormat(format, pixel_format) < 0) {
-        SDL_UnlockSpinlock(&formats_lock);
-        SDL_free(format);
-        return NULL;
-    }
-
-    if (!SDL_ISPIXELFORMAT_INDEXED(pixel_format)) {
-        /* Cache the RGB formats */
-        format->next = formats;
-        formats = format;
-    }
-
-    SDL_UnlockSpinlock(&formats_lock);
-
-    return format;
-}
-
-int SDL_InitFormat(SDL_PixelFormat *format, SDL_PixelFormatEnum pixel_format)
+static int SDL_InitPixelFormatDetails(SDL_PixelFormatDetails *details, SDL_PixelFormat format)
 {
     int bpp;
     Uint32 Rmask, Gmask, Bmask, Amask;
     Uint32 mask;
 
-    if (!SDL_GetMasksForPixelFormatEnum(pixel_format, &bpp,
-                                    &Rmask, &Gmask, &Bmask, &Amask)) {
+    if (SDL_GetMasksForPixelFormat(format, &bpp, &Rmask, &Gmask, &Bmask, &Amask) < 0) {
         return -1;
     }
 
     /* Set up the format */
-    SDL_zerop(format);
-    format->format = pixel_format;
-    format->bits_per_pixel = (Uint8)bpp;
-    format->bytes_per_pixel = (Uint8)((bpp + 7) / 8);
-
-    format->Rmask = Rmask;
-    format->Rshift = 0;
-    format->Rloss = 8;
+    SDL_zerop(details);
+    details->format = format;
+    details->bits_per_pixel = (Uint8)bpp;
+    SDL_assert(SDL_BITSPERPIXEL(format) == details->bits_per_pixel);
+    details->bytes_per_pixel = (Uint8)((bpp + 7) / 8);
+    SDL_assert(SDL_BYTESPERPIXEL(format) == details->bytes_per_pixel);
+
+    details->Rmask = Rmask;
+    details->Rshift = 0;
+    details->Rbits = 0;
     if (Rmask) {
         for (mask = Rmask; !(mask & 0x01); mask >>= 1) {
-            ++format->Rshift;
+            ++details->Rshift;
         }
-        for (; (mask & 0x01) && format->Rloss; mask >>= 1) {
-            --format->Rloss;
+        for (; (mask & 0x01); mask >>= 1) {
+            ++details->Rbits;
         }
     }
 
-    format->Gmask = Gmask;
-    format->Gshift = 0;
-    format->Gloss = 8;
+    details->Gmask = Gmask;
+    details->Gshift = 0;
+    details->Gbits = 0;
     if (Gmask) {
         for (mask = Gmask; !(mask & 0x01); mask >>= 1) {
-            ++format->Gshift;
+            ++details->Gshift;
         }
-        for (; (mask & 0x01) && format->Gloss; mask >>= 1) {
-            --format->Gloss;
+        for (; (mask & 0x01); mask >>= 1) {
+            ++details->Gbits;
         }
     }
 
-    format->Bmask = Bmask;
-    format->Bshift = 0;
-    format->Bloss = 8;
+    details->Bmask = Bmask;
+    details->Bshift = 0;
+    details->Bbits = 0;
     if (Bmask) {
         for (mask = Bmask; !(mask & 0x01); mask >>= 1) {
-            ++format->Bshift;
+            ++details->Bshift;
         }
-        for (; (mask & 0x01) && format->Bloss; mask >>= 1) {
-            --format->Bloss;
+        for (; (mask & 0x01); mask >>= 1) {
+            ++details->Bbits;
         }
     }
 
-    format->Amask = Amask;
-    format->Ashift = 0;
-    format->Aloss = 8;
+    details->Amask = Amask;
+    details->Ashift = 0;
+    details->Abits = 0;
     if (Amask) {
         for (mask = Amask; !(mask & 0x01); mask >>= 1) {
-            ++format->Ashift;
+            ++details->Ashift;
         }
-        for (; (mask & 0x01) && format->Aloss; mask >>= 1) {
-            --format->Aloss;
+        for (; (mask & 0x01); mask >>= 1) {
+            ++details->Abits;
         }
     }
 
-    format->palette = NULL;
-    format->refcount = 1;
-    format->next = NULL;
-
     return 0;
 }
 
-void SDL_DestroyPixelFormat(SDL_PixelFormat *format)
+const SDL_PixelFormatDetails *SDL_GetPixelFormatDetails(SDL_PixelFormat format)
 {
-    SDL_PixelFormat *prev;
+    SDL_PixelFormatDetails *details;
 
-    if (!format) {
-        return;
+    if (!SDL_format_details_lock) {
+        SDL_format_details_lock = SDL_CreateMutex();
     }
 
-    SDL_LockSpinlock(&formats_lock);
+    SDL_LockMutex(SDL_format_details_lock);
 
-    if (--format->refcount > 0) {
-        SDL_UnlockSpinlock(&formats_lock);
-        return;
+    if (!SDL_format_details) {
+        SDL_format_details = SDL_CreateHashTable(NULL, 8, SDL_HashID, SDL_KeyMatchID, SDL_NukeFreeValue, SDL_FALSE);
     }
 
-    /* Remove this format from our list */
-    if (format == formats) {
-        formats = format->next;
-    } else if (formats) {
-        for (prev = formats; prev->next; prev = prev->next) {
-            if (prev->next == format) {
-                prev->next = format->next;
-                break;
-            }
-        }
+    if (SDL_FindInHashTable(SDL_format_details, (const void *)(uintptr_t)format, (const void **)&details)) {
+        return details;
     }
 
-    SDL_UnlockSpinlock(&formats_lock);
+    /* Allocate an empty pixel format structure, and initialize it */
+    details = (SDL_PixelFormatDetails *)SDL_malloc(sizeof(*details));
+    if (!details) {
+        goto done;
+    }
+
+    if (SDL_InitPixelFormatDetails(details, format) < 0) {
+        SDL_free(details);
+        details = NULL;
+        goto done;
+    }
 
-    if (format->palette) {
-        SDL_DestroyPalette(format->palette);
+    if (!SDL_InsertIntoHashTable(SDL_format_details, (const void *)(uintptr_t)format, (void *)details)) {
+        SDL_free(details);
+        details = NULL;
+        goto done;
     }
-    SDL_free(format);
-    return;
+
+done:
+    SDL_UnlockMutex(SDL_format_details_lock);
+
+    return details;
 }
 
-SDL_Colorspace SDL_GetDefaultColorspaceForFormat(SDL_PixelFormatEnum format)
+void SDL_QuitPixelFormatDetails(void)
+{
+    if (SDL_format_details) {
+        SDL_DestroyHashTable(SDL_format_details);
+        SDL_format_details = NULL;
+    }
+    if (SDL_format_details_lock) {
+        SDL_DestroyMutex(SDL_format_details_lock);
+        SDL_format_details_lock = NULL;
+    }
+}
+
+SDL_Colorspace SDL_GetDefaultColorspaceForFormat(SDL_PixelFormat format)
 {
     if (SDL_ISPIXELFORMAT_FOURCC(format)) {
         if (format == SDL_PIXELFORMAT_P010) {
@@ -1065,33 +1039,6 @@ SDL_Palette *SDL_CreatePalette(int ncolors)
     return palette;
 }
 
-int SDL_SetPixelFormatPalette(SDL_PixelFormat *format, SDL_Palette *palette)
-{
-    if (!format) {
-        return SDL_InvalidParamError("SDL_SetPixelFormatPalette(): format");
-    }
-
-    if (palette && palette->ncolors > (1 << format->bits_per_pixel)) {
-        return SDL_SetError("SDL_SetPixelFormatPalette() passed a palette that doesn't match the format");
-    }
-
-    if (format->palette == palette) {
-        return 0;
-    }
-
-    if (format->palette) {
-        SDL_DestroyPalette(format->palette);
-    }
-
-    format->palette = palette;
-
-    if (format->palette) {
-        ++format->palette->refcount;
-    }
-
-    return 0;
-}
-
 int SDL_SetPaletteColors(SDL_Palette *palette, const SDL_Color *colors,
                          int firstcolor, int ncolors)
 {
@@ -1161,7 +1108,7 @@ void SDL_DitherColors(SDL_Color *colors, int bpp)
 /*
  * Match an RGB value to a particular palette index
  */
-Uint8 SDL_FindColor(SDL_Palette *pal, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
+Uint8 SDL_FindColor(const SDL_Palette *pal, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
 {
     /* Do colorspace distance matching */
     unsigned int smallest;
@@ -1189,7 +1136,7 @@ Uint8 SDL_FindColor(SDL_Palette *pal, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
 }
 
 /* Tell whether palette is opaque, and if it has an alpha_channel */
-void SDL_DetectPalette(SDL_Palette *pal, SDL_bool *is_opaque, SDL_bool *has_alpha_channel)
+void SDL_DetectPalette(const SDL_Palette *pal, SDL_bool *is_opaque, SDL_bool *has_alpha_channel)
 {
     int i;
 
@@ -1235,56 +1182,94 @@ void SDL_DetectPalette(SDL_Palette *pal, SDL_bool *is_opaque, SDL_bool *has_alph
 }
 
 /* Find the opaque pixel value corresponding to an RGB triple */
-Uint32 SDL_MapRGB(const SDL_PixelFormat *format, Uint8 r, Uint8 g, Uint8 b)
+Uint32 SDL_MapRGB(const SDL_PixelFormatDetails *format, const SDL_Palette *palette, Uint8 r, Uint8 g, Uint8 b)
 {
     if (!format) {
         SDL_InvalidParamError("format");
         return 0;
     }
-    if (format->palette) {
-        return SDL_FindColor(format->palette, r, g, b, SDL_ALPHA_OPAQUE);
-    } else if (SDL_ISPIXELFORMAT_10BIT(format->format)) {
+
+    if (SDL_ISPIXELFORMAT_INDEXED(format->format)) {
+        if (!palette) {
+            SDL_InvalidParamError("palette");
+            return 0;
+        }
+        return SDL_FindColor(palette, r, g, b, SDL_ALPHA_OPAQUE);
+    }
+
+    if (SDL_ISPIXELFORMAT_10BIT(format->format)) {
         return (((Uint32)SDL_expand_byte_10[r]) << format->Rshift) |
                (((Uint32)SDL_expand_byte_10[g]) << format->Gshift) |
                (((Uint32)SDL_expand_byte_10[b]) << format->Bshift) |
                format->Amask;
     } else {
-        return (r >> format->Rloss) << format->Rshift | (g >> format->Gloss) << format->Gshift | (b >> format->Bloss) << format->Bshift | format->Amask;
+        return ((Uint32)(r >> (8 - format->Rbits))) << format->Rshift |
+               ((Uint32)(g >> (8 - format->Gbits))) << format->Gshift |
+               ((Uint32)(b >> (8 - format->Bbits))) << format->Bshift |
+               format->Amask;
     }
 }
 
 /* Find the pixel value corresponding to an RGBA quadruple */
-Uint32 SDL_MapRGBA(const SDL_PixelFormat *format, Uint8 r, Uint8 g, Uint8 b,
-            Uint8 a)
+Uint32 SDL_MapRGBA(const SDL_PixelFormatDetails *format, const SDL_Palette *palette, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
 {
     if (!format) {
         SDL_InvalidParamError("format");
         return 0;
     }
-    if (format->palette) {
-        return SDL_FindColor(format->palette, r, g, b, a);
-    } else if (SDL_ISPIXELFORMAT_10BIT(format->format)) {
+
+    if (SDL_ISPIXELFORMAT_INDEXED(format->format)) {
+        if (!palette) {
+            SDL_InvalidParamError("palette");
+            return 0;
+        }
+        return SDL_FindColor(palette, r, g, b, a);
+    }
+
+    if (SDL_ISPIXELFORMAT_10BIT(format->format)) {
         return (((Uint32)SDL_expand_byte_10[r]) << format->Rshift) |
                (((Uint32)SDL_expand_byte_10[g]) << format->Gshift) |
                (((Uint32)SDL_expand_byte_10[b]) << format->Bshift) |
-               ((Uint32)(a >> format->Aloss) << format->Ashift & format->Amask);
+               ((((Uint32)(a >> (8 - format->Abits))) << format->Ashift) & format->Amask);
     } else {
-        return (r >> format->Rloss) << format->Rshift | (g >> format->Gloss) << format->Gshift | (b >> format->Bloss) << format->Bshift | ((Uint32)(a >> format->Aloss) << format->Ashift & format->Amask);
+        return ((Uint32)(r >> (8 - format->Rbits))) << format->Rshift |
+               ((Uint32)(g >> (8 - format->Gbits))) << format->Gshift |
+               ((Uint32)(b >> (8 - format->Bbits))) << format->Bshift |
+               ((((Uint32)(a >> (8 - format->Abits))) << format->Ashift) & format->Amask);
     }
 }
 
-void SDL_GetRGB(Uint32 pixel, const SDL_PixelFormat *format, Uint8 *r, Uint8 *g,
-                Uint8 *b)
+void SDL_GetRGB(Uint32 pixel, const SDL_PixelFormatDetails *format, const SDL_Palette *palette, Uint8 *r, Uint8 *g, Uint8 *b)
 {
-    if (format->palette) {
-        if (pixel < (unsigned)format->palette->ncolors) {
-            *r = format->palette->colors[pixel].r;
-            *g = format->palette->colors[pixel].g;
-            *b = format->palette->colors[pixel].b;
+    Uint8 unused;
+
+    if (!r) {
+        r = &unused;
+    }
+    if (!g) {
+        g = &unused;
+    }
+    if (!b) {
+        b = &unused;
+    }
+
+    if (!format) {
+        *r = *g = *b = 0;
+        return;
+    }
+
+    if (SDL_ISPIXELFORMAT_INDEXED(format->format)) {
+        if (palette && pixel < (unsigned)palette->ncolors) {
+            *r = palette->colors[pixel].r;
+            *g = palette->colors[pixel].g;
+            *b = palette->colors[pixel].b;
         } else {
             *r = *g = *b = 0;
         }
-    } else if (SDL_ISPIXELFORMAT_10BIT(format->format)) {
+        return;
+    }
+
+    if (SDL_ISPIXELFORMAT_10BIT(format->format)) {
         unsigned v;
         v = (pixel & format->Rmask) >> format->Rshift;
         *r = (Uint8)(v >> 2);
@@ -1295,27 +1280,49 @@ void SDL_GetRGB(Uint32 pixel, const SDL_PixelFormat *format, Uint8 *r, Uint8 *g,
     } else {
         unsigned v;
         v = (pixel & format->Rmask) >> format->Rshift;
-        *r = SDL_expand_byte[format->Rloss][v];
+        *r = SDL_expand_byte[format->Rbits][v];
         v = (pixel & format->Gmask) >> format->Gshift;
-        *g = SDL_expand_byte[format->Gloss][v];
+        *g = SDL_expand_byte[format->Gbits][v];
         v = (pixel & format->Bmask) >> format->Bshift;
-        *b = SDL_expand_byte[format->Bloss][v];
+        *b = SDL_expand_byte[format->Bbits][v];
     }
 }
 
-void SDL_GetRGBA(Uint32 pixel, const SDL_PixelFormat *format,
-                 Uint8 *r, Uint8 *g, Uint8 *b, Uint8 *a)
+void SDL_GetRGBA(Uint32 pixel, const SDL_PixelFormatDetails *format, const SDL_Palette *palette, Uint8 *r, Uint8 *g, Uint8 *b, Uint8 *a)
 {
-    if (format->palette) {
-        if (pixel < (unsigned)format->palette->ncolors) {
-            *r = format->palette->colors[pixel].r;
-            *g = format->palette->colors[pixel].g;
-            *b = format->palette->colors[pixel].b;
-            *a = format->palette->colors[pixel].a;
+    Uint8 unused;
+
+    if (!r) {
+        r = &unused;
+    }
+    if (!g) {
+        g = &unused;
+    }
+    if (!b) {
+        b = &unused;
+    }
+    if (!a) {
+        a = &unused;
+    }
+
+    if (!format) {
+        *r = *g = *b = *a = 0;
+        return;
+    }
+
+    if (SDL_ISPIXELFORMAT_INDEXED(format->format)) {
+        if (palette && pixel < (unsigned)palette->ncolors) {
+            *r = palette->colors[pixel].r;
+            *g = palette->colors[pixel].g;
+            *b = palette->colors[pixel].b;
+            *a = palette->colors[pixel].a;
         } else {
             *r = *g = *b = *a = 0;
         }
-    } else if (SDL_ISPIXELFORMAT_10BIT(format->format)) {
+        return;
+    }
+
+    if (SDL_ISPIXELFORMAT_10BIT(format->format)) {
         unsigned v;
         v = (pixel & format->Rmask) >> format->Rshift;
         *r = (Uint8)(v >> 2);
@@ -1324,22 +1331,22 @@ void SDL_GetRGBA(Uint32 pixel, const SDL_PixelFormat *format,
         v = (pixel & format->Bmask) >> format->Bshift;
         *b = (Uint8)(v >> 2);
         v = (pixel & format->Amask) >> format->Ashift;
-        *a = SDL_expand_byte[format->Aloss][v];
+        *a = SDL_expand_byte[format->Abits][v];
     } else {
         unsigned v;
         v = (pixel & format->Rmask) >> format->Rshift;
-        *r = SDL_expand_byte[format->Rloss][v];
+        *r = SDL_expand_byte[format->Rbits][v];
         v = (pixel & format->Gmask) >> format->Gshift;
-        *g = SDL_expand_byte[format->Gloss][v];
+        *g = SDL_expand_byte[format->Gbits][v];
         v = (pixel & format->Bmask) >> format->Bshift;
-        *b = SDL_expand_byte[format->Bloss][v];
+        *b = SDL_expand_byte[format->Bbits][v];
         v = (pixel & format->Amask) >> format->Ashift;
-        *a = SDL_expand_byte[format->Aloss][v];
+        *a = SDL_expand_byte[format->Abits][v];
     }
 }
 
 /* Map from Palette to Palette */
-static Uint8 *Map1to1(SDL_Palette *src, SDL_Palette *dst, int *identical)
+static Uint8 *Map1to1(const SDL_Palette *src, const SDL_Palette *dst, int *identical)
 {
     Uint8 *map;
     int i;
@@ -1369,15 +1376,13 @@ static Uint8 *Map1to1(SDL_Palette *src, SDL_Palette *dst, int *identical)
 }
 
 /* Map from Palette to BitField */
-static Uint8 *Map1toN(SDL_PixelFormat *src, Uint8 Rmod, Uint8 Gmod, Uint8 Bmod, Uint8 Amod,
-                      SDL_PixelFormat *dst)
+static Uint8 *Map1toN(const SDL_Palette *pal, Uint8 Rmod, Uint8 Gmod, Uint8 Bmod, Uint8 Amod, const SDL_PixelFormatDetails *dst)
 {
     Uint8 *map;
     int i;
     int bpp;
-    SDL_Palette *pal = src->palette;
 
-    bpp = ((dst->bytes_per_pixel == 3) ? 4 : dst->bytes_per_pixel);
+    bpp = ((SDL_BYTESPERPIXEL(dst->format) == 3) ? 4 : SDL_BYTESPERPIXEL(dst->format));
     map = (Uint8 *)SDL_calloc(256, bpp);
     if (!map) {
         return NULL;
@@ -1389,19 +1394,18 @@ static Uint8 *Map1toN(SDL_PixelFormat *src, Uint8 Rmod, Uint8 Gmod, Uint8 Bmod,
         Uint8 G = (Uint8)((pal->colors[i].g * Gmod) / 255);
         Uint8 B = (Uint8)((pal->colors[i].b * Bmod) / 255);
         Uint8 A = (Uint8)((pal->colors[i].a * Amod) / 255);
-        ASSEMBLE_RGBA(&map[i * bpp], dst->bytes_per_pixel, dst, (Uint32)R,
+        ASSEMBLE_RGBA(&map[i * bpp], SDL_BYTESPERPIXEL(dst->format), dst, (Uint32)R,
                       (Uint32)G, (Uint32)B, (Uint32)A);
     }
     return map;
 }
 
 /* Map from BitField to Dithered-Palette to Palette */
-static Uint8 *MapNto1(SDL_PixelFormat *src, SDL_PixelFormat *dst, int *identical)
+static Uint8 *MapNto1(const SDL_PixelFormatDetails *src, const SDL_Palette *pal, int *identical)
 {
     /* Generate a 256 color dither palette */
     SDL_Palette dithered;
     SDL_Color colors[256];
-    SDL_Palette *pal = dst->palette;
 
     dithered.ncolors = 256;
     SDL_DitherColors(colors, 8);
@@ -1409,29 +1413,11 @@ static Uint8 *MapNto1(SDL_PixelFormat *src, SDL_PixelFormat *dst, int *identical
     return Map1to1(&dithered, pal, identical);
 }
 
-SDL_BlitMap *SDL_AllocBlitMap(void)
-{
-    SDL_BlitMap *map;
-
-    /* Allocate the empty map */
-    map = (SDL_BlitMap *)SDL_calloc(1, sizeof(*map));
-    if (!map) {
-        return NULL;
-    }
-    map->info.r = 0xFF;
-    map->info.g = 0xFF;
-    map->info.b = 0xFF;
-    map->info.a = 0xFF;
-
-    /* It's ready to go */
-    return map;
-}
-
 void SDL_InvalidateAllBlitMap(SDL_Surface *surface)
 {
-    SDL_ListNode *l = (SDL_ListNode *)surface->list_blitmap;
+    SDL_ListNode *l = surface->internal->list_blitmap;
 
-    surface->list_blitmap = NULL;
+    surface->internal->list_blitmap = NULL;
 
     while (l) {
         SDL_ListNode *tmp = l;
@@ -1448,7 +1434,7 @@ void SDL_InvalidateMap(SDL_BlitMap *map)
     }
     if (map->dst) {
         /* Un-register from the destination surface */
-        SDL_ListRemove((SDL_ListNode **)&(map->dst->list_blitmap), map);
+        SDL_ListRemove(&map->dst->internal->list_blitmap, map);
     }
     map->dst = NULL;
     map->src_palette_version = 0;
@@ -1459,28 +1445,32 @@ void SDL_InvalidateMap(SDL_BlitMap *map)
 
 int SDL_MapSurface(SDL_Surface *src, SDL_Surface *dst)
 {
-    SDL_PixelFormat *srcfmt;
-    SDL_PixelFormat *dstfmt;
+    const SDL_PixelFormatDetails *srcfmt;
+    const SDL_Palette *srcpal;
+    const SDL_PixelFormatDetails *dstfmt;
+    const SDL_Palette *dstpal;
     SDL_BlitMap *map;
 
     /* Clear out any previous mapping */
-    map = src->map;
+    map = &src->internal->map;
 #if SDL_HAVE_RLE
-    if ((src->flags & SDL_RLEACCEL) == SDL_RLEACCEL) {
-        SDL_UnRLESurface(src, 1);
+    if (src->internal->flags & SDL_INTERNAL_SURFACE_RLEACCEL) {
+        SDL_UnRLESurface(src, SDL_TRUE);
     }
 #endif
     SDL_InvalidateMap(map);
 
     /* Figure out what kind of mapping we're doing */
     map->identity = 0;
-    srcfmt = src->format;
-    dstfmt = dst->format;
+    srcfmt = src->internal->format;
+    srcpal = src->internal->palette;
+    dstfmt = dst->internal->format;
+    dstpal = dst->internal->palette;
     if (SDL_ISPIXELFORMAT_INDEXED(srcfmt->format)) {
         if (SDL_ISPIXELFORMAT_INDEXED(dstfmt->format)) {
             /* Palette --> Palette */
             map->info.table =
-                Map1to1(srcfmt->palette, dstfmt->palette, &map->identity);
+                Map1to1(srcpal, dstpal, &map->identity);
             if (!map->identity) {
                 if (!map->info.table) {
                     return -1;
@@ -1492,8 +1482,8 @@ int SDL_MapSurface(SDL_Surface *src, SDL_Surface *dst)
         } else {
             /* Palette --> BitField */
             map->info.table =
-                Map1toN(srcfmt, src->map->info.r, src->map->info.g,
-                        src->map->info.b, src->map->info.a, dstfmt);
+                Map1toN(srcpal, src->internal->map.info.r, src->internal->map.info.g,
+                        src->internal->map.info.b, src->internal->map.info.a, dstfmt);
             if (!map->info.table) {
                 return -1;
             }
@@ -1501,7 +1491,7 @@ int SDL_MapSurface(SDL_Surface *src, SDL_Surface *dst)
     } else {
         if (SDL_ISPIXELFORMAT_INDEXED(dstfmt->format)) {
             /* BitField --> Palette */
-            map->info.table = MapNto1(srcfmt, dstfmt, &map->identity);
+            map->info.table = MapNto1(srcfmt, dstpal, &map->identity);
             if (!map->identity) {
                 if (!map->info.table) {
                     return -1;
@@ -1520,17 +1510,17 @@ int SDL_MapSurface(SDL_Surface *src, SDL_Surface *dst)
 
     if (map->dst) {
         /* Register BlitMap to the destination surface, to be invalidated when needed */
-        SDL_ListAdd((SDL_ListNode **)&(map->dst->list_blitmap), map);
+        SDL_ListAdd(&map->dst->internal->list_blitmap, map);
     }
 
-    if (dstfmt->palette) {
-        map->dst_palette_version = dstfmt->palette->version;
+    if (dstpal) {
+        map->dst_palette_version = dstpal->version;
     } else {
         map->dst_palette_version = 0;
     }
 
-    if (srcfmt->palette) {
-        map->src_palette_version = srcfmt->palette->version;
+    if (srcpal) {
+        map->src_palette_version = srcpal->version;
     } else {
         map->src_palette_version = 0;
     }
@@ -1539,11 +1529,3 @@ int SDL_MapSurface(SDL_Surface *src, SDL_Surface *dst)
     return SDL_CalculateBlit(src);
 }
 
-void SDL_FreeBlitMap(SDL_BlitMap *map)
-{
-    if (map) {
-        SDL_InvalidateMap(map);
-        SDL_free(map);
-    }
-}
-

+ 8 - 17
src/video/SDL_pixels_c.h

@@ -18,20 +18,20 @@
      misrepresented as being the original software.
   3. This notice may not be removed or altered from any source distribution.
 */
+#include "SDL_internal.h"
 
 #ifndef SDL_pixels_c_h_
 #define SDL_pixels_c_h_
 
-#include "SDL_internal.h"
-
 /* Useful functions and variables from SDL_pixel.c */
 
 #include "SDL_blit.h"
 
+
 /* Pixel format functions */
-extern int SDL_InitFormat(SDL_PixelFormat *format, SDL_PixelFormatEnum pixel_format);
-extern int SDL_CalculateSurfaceSize(SDL_PixelFormatEnum format, int width, int height, size_t *size, size_t *pitch, SDL_bool minimalPitch);
-extern SDL_Colorspace SDL_GetDefaultColorspaceForFormat(SDL_PixelFormatEnum pixel_format);
+extern int SDL_CalculateSurfaceSize(SDL_PixelFormat format, int width, int height, size_t *size, size_t *pitch, SDL_bool minimalPitch);
+extern SDL_Colorspace SDL_GetDefaultColorspaceForFormat(SDL_PixelFormat pixel_format);
+extern void SDL_QuitPixelFormatDetails(void);
 
 /* Colorspace conversion functions */
 extern float SDL_sRGBtoLinear(float v);
@@ -43,23 +43,14 @@ extern const float *SDL_GetColorPrimariesConversionMatrix(SDL_ColorPrimaries src
 extern void SDL_ConvertColorPrimaries(float *fR, float *fG, float *fB, const float *matrix);
 
 /* Blit mapping functions */
-extern SDL_BlitMap *SDL_AllocBlitMap(void);
 extern void SDL_InvalidateMap(SDL_BlitMap *map);
 extern int SDL_MapSurface(SDL_Surface *src, SDL_Surface *dst);
-extern void SDL_FreeBlitMap(SDL_BlitMap *map);
-
 extern void SDL_InvalidateAllBlitMap(SDL_Surface *surface);
 
-/* Surface functions */
-extern float SDL_GetDefaultSDRWhitePoint(SDL_Colorspace colorspace);
-extern float SDL_GetSurfaceSDRWhitePoint(SDL_Surface *surface, SDL_Colorspace colorspace);
-extern float SDL_GetDefaultHDRHeadroom(SDL_Colorspace colorspace);
-extern float SDL_GetSurfaceHDRHeadroom(SDL_Surface *surface, SDL_Colorspace colorspace);
-
 /* Miscellaneous functions */
 extern void SDL_DitherColors(SDL_Color *colors, int bpp);
-extern Uint8 SDL_FindColor(SDL_Palette *pal, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
-extern void SDL_DetectPalette(SDL_Palette *pal, SDL_bool *is_opaque, SDL_bool *has_alpha_channel);
-extern SDL_Surface *SDL_DuplicatePixels(int width, int height, SDL_PixelFormatEnum format, SDL_Colorspace colorspace, void *pixels, int pitch);
+extern Uint8 SDL_FindColor(const SDL_Palette *pal, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
+extern void SDL_DetectPalette(const SDL_Palette *pal, SDL_bool *is_opaque, SDL_bool *has_alpha_channel);
+extern SDL_Surface *SDL_DuplicatePixels(int width, int height, SDL_PixelFormat format, SDL_Colorspace colorspace, void *pixels, int pitch);
 
 #endif /* SDL_pixels_c_h_ */

+ 10 - 12
src/video/SDL_stretch.c

@@ -42,9 +42,9 @@ int SDL_SoftStretch(SDL_Surface *src, const SDL_Rect *srcrect,
         return SDL_InvalidParamError("dst");
     }
 
-    if (src->format->format != dst->format->format) {
+    if (src->format != dst->format) {
         // Slow!
-        SDL_Surface *src_tmp = SDL_ConvertSurfaceFormat(src, dst->format->format);
+        SDL_Surface *src_tmp = SDL_ConvertSurfaceAndColorspace(src, dst->format, dst->internal->palette, SDL_GetSurfaceColorspace(dst), dst->internal->props);
         if (!src_tmp) {
             return -1;
         }
@@ -53,7 +53,7 @@ int SDL_SoftStretch(SDL_Surface *src, const SDL_Rect *srcrect,
         return ret;
     }
 
-    if (SDL_ISPIXELFORMAT_FOURCC(src->format->format)) {
+    if (SDL_ISPIXELFORMAT_FOURCC(src->format)) {
         // Slow!
         if (!dstrect) {
             full_dst.x = 0;
@@ -63,18 +63,17 @@ int SDL_SoftStretch(SDL_Surface *src, const SDL_Rect *srcrect,
             dstrect = &full_dst;
         }
 
-        SDL_Surface *src_tmp = SDL_ConvertSurfaceFormat(src, SDL_PIXELFORMAT_XRGB8888);
+        SDL_Surface *src_tmp = SDL_ConvertSurface(src, SDL_PIXELFORMAT_XRGB8888);
         SDL_Surface *dst_tmp = SDL_CreateSurface(dstrect->w, dstrect->h, SDL_PIXELFORMAT_XRGB8888);
         if (src_tmp && dst_tmp) {
             ret = SDL_SoftStretch(src_tmp, srcrect, dst_tmp, NULL, scaleMode);
             if (ret == 0) {
-                SDL_Colorspace dst_colorspace = SDL_COLORSPACE_UNKNOWN;
-                SDL_GetSurfaceColorspace(dst, &dst_colorspace);
+                SDL_Colorspace dst_colorspace = SDL_GetSurfaceColorspace(dst);
                 SDL_ConvertPixelsAndColorspace(dstrect->w, dstrect->h,
-                    dst_tmp->format->format, SDL_COLORSPACE_SRGB, 0,
+                    dst_tmp->format, SDL_COLORSPACE_SRGB, 0,
                     dst_tmp->pixels, dst_tmp->pitch,
-                    dst->format->format, dst_colorspace, SDL_GetSurfaceProperties(dst),
-                    (Uint8 *)dst->pixels + dstrect->y * dst->pitch + dstrect->x * dst->format->bytes_per_pixel, dst->pitch);
+                    dst->format, dst_colorspace, SDL_GetSurfaceProperties(dst),
+                    (Uint8 *)dst->pixels + dstrect->y * dst->pitch + dstrect->x * SDL_BYTESPERPIXEL(dst->format), dst->pitch);
             }
         } else {
             ret = -1;
@@ -93,7 +92,7 @@ int SDL_SoftStretch(SDL_Surface *src, const SDL_Rect *srcrect,
     }
 
     if (scaleMode == SDL_SCALEMODE_LINEAR) {
-        if (src->format->bytes_per_pixel != 4 || src->format->format == SDL_PIXELFORMAT_ARGB2101010) {
+        if (SDL_BYTESPERPIXEL(src->format) != 4 || src->format == SDL_PIXELFORMAT_ARGB2101010) {
             return SDL_SetError("Wrong format");
         }
     }
@@ -972,8 +971,7 @@ int SDL_LowerSoftStretchNearest(SDL_Surface *s, const SDL_Rect *srcrect,
     int dst_h = dstrect->h;
     int src_pitch = s->pitch;
     int dst_pitch = d->pitch;
-
-    const int bpp = d->format->bytes_per_pixel;
+    int bpp = SDL_BYTESPERPIXEL(d->format);
 
     Uint32 *src = (Uint32 *)((Uint8 *)s->pixels + srcrect->x * bpp + srcrect->y * src_pitch);
     Uint32 *dst = (Uint32 *)((Uint8 *)d->pixels + dstrect->x * bpp + dstrect->y * dst_pitch);

+ 430 - 464
src/video/SDL_surface.c

@@ -27,8 +27,9 @@
 #include "SDL_pixels_c.h"
 #include "SDL_yuv_c.h"
 #include "../render/SDL_sysrender.h"
-#include "../video/SDL_pixels_c.h"
-#include "../video/SDL_yuv_c.h"
+
+#include "SDL_surface_c.h"
+
 
 /* Check to make sure we can safely check multiplication of surface w and pitch and it won't overflow size_t */
 SDL_COMPILE_TIME_ASSERT(surface_size_assumptions,
@@ -38,6 +39,20 @@ SDL_COMPILE_TIME_ASSERT(can_indicate_overflow, SDL_SIZE_MAX > SDL_MAX_SINT32);
 
 /* Public routines */
 
+SDL_bool SDL_SurfaceValid(SDL_Surface *surface)
+{
+    return surface && surface->internal;
+}
+
+void SDL_UpdateSurfaceLockFlag(SDL_Surface *surface)
+{
+    if (surface->internal->flags & SDL_INTERNAL_SURFACE_RLEACCEL) {
+        surface->flags |= SDL_SURFACE_LOCK_NEEDED;
+    } else {
+        surface->flags &= ~SDL_SURFACE_LOCK_NEEDED;
+    }
+}
+
 /*
  * Calculate the pad-aligned scanline width of a surface.
  * Return SDL_SIZE_MAX on overflow.
@@ -74,7 +89,7 @@ static int SDL_CalculateRGBSize(Uint32 format, size_t width, size_t height, size
     return 0;
 }
 
-int SDL_CalculateSurfaceSize(SDL_PixelFormatEnum format, int width, int height, size_t *size, size_t *pitch, SDL_bool minimalPitch)
+int SDL_CalculateSurfaceSize(SDL_PixelFormat format, int width, int height, size_t *size, size_t *pitch, SDL_bool minimalPitch)
 {
     size_t p = 0, sz = 0;
 
@@ -109,49 +124,42 @@ int SDL_CalculateSurfaceSize(SDL_PixelFormatEnum format, int width, int height,
     return 0;
 }
 
-/*
- * Create an empty RGB surface of the appropriate depth using the given
- * enum SDL_PIXELFORMAT_* format
- */
-SDL_Surface *SDL_CreateSurface(int width, int height, SDL_PixelFormatEnum format)
+static SDL_Surface *SDL_InitializeSurface(SDL_InternalSurface *mem, int width, int height, SDL_PixelFormat format, SDL_Colorspace colorspace, SDL_PropertiesID props, void *pixels, int pitch, SDL_bool onstack)
 {
-    size_t pitch, size;
-    SDL_Surface *surface;
+    SDL_Surface *surface = &mem->surface;
 
-    if (width < 0) {
-        SDL_InvalidParamError("width");
-        return NULL;
-    }
+    SDL_zerop(mem);
 
-    if (height < 0) {
-        SDL_InvalidParamError("height");
-        return NULL;
-    }
-
-    if (SDL_CalculateSurfaceSize(format, width, height, &size, &pitch, SDL_FALSE /* not minimal pitch */) < 0) {
-        /* Overflow... */
-        return NULL;
-    }
+    surface->flags = SDL_SURFACE_PREALLOCATED;
+    surface->format = format;
+    surface->w = width;
+    surface->h = height;
+    surface->pixels = pixels;
+    surface->pitch = pitch;
 
-    /* Allocate the surface */
-    surface = (SDL_Surface *)SDL_calloc(1, sizeof(*surface));
-    if (!surface) {
-        return NULL;
+    surface->internal = &mem->internal;
+    if (onstack) {
+        surface->internal->flags |= SDL_INTERNAL_SURFACE_STACK;
     }
 
-    surface->format = SDL_CreatePixelFormat(format);
-    if (!surface->format) {
+    surface->internal->format = SDL_GetPixelFormatDetails(format);
+    if (!surface->internal->format) {
         SDL_DestroySurface(surface);
         return NULL;
     }
-    surface->w = width;
-    surface->h = height;
-    surface->pitch = (int)pitch;
-    SDL_SetSurfaceClipRect(surface, NULL);
 
-    if (SDL_ISPIXELFORMAT_INDEXED(surface->format->format)) {
-        SDL_Palette *palette =
-            SDL_CreatePalette((1 << surface->format->bits_per_pixel));
+    /* Initialize the clip rect */
+    surface->internal->clip_rect.w = width;
+    surface->internal->clip_rect.h = height;
+
+    /* Allocate an empty mapping */
+    surface->internal->map.info.r = 0xFF;
+    surface->internal->map.info.g = 0xFF;
+    surface->internal->map.info.b = 0xFF;
+    surface->internal->map.info.a = 0xFF;
+
+    if (SDL_ISPIXELFORMAT_INDEXED(surface->format)) {
+        SDL_Palette *palette = SDL_CreatePalette((1 << SDL_BITSPERPIXEL(surface->format)));
         if (!palette) {
             SDL_DestroySurface(surface);
             return NULL;
@@ -169,27 +177,19 @@ SDL_Surface *SDL_CreateSurface(int width, int height, SDL_PixelFormatEnum format
         SDL_DestroyPalette(palette);
     }
 
-    /* Get the pixels */
-    if (surface->w && surface->h) {
-        surface->pixels = SDL_aligned_alloc(SDL_GetSIMDAlignment(), size);
-        if (!surface->pixels) {
-            SDL_DestroySurface(surface);
-            return NULL;
-        }
-        surface->flags |= SDL_SIMD_ALIGNED;
-        /* This is important for bitmaps */
-        SDL_memset(surface->pixels, 0, size);
+    if (colorspace != SDL_COLORSPACE_UNKNOWN &&
+        colorspace != SDL_GetDefaultColorspaceForFormat(format)) {
+        SDL_SetSurfaceColorspace(surface, colorspace);
     }
 
-    /* Allocate an empty mapping */
-    surface->map = SDL_AllocBlitMap();
-    if (!surface->map) {
-        SDL_DestroySurface(surface);
-        return NULL;
+    if (props) {
+        if (SDL_CopyProperties(props, SDL_GetSurfaceProperties(surface)) < 0) {
+            return NULL;
+        }
     }
 
-    /* By default surface with an alpha mask are set up for blending */
-    if (surface->format->Amask) {
+    /* By default surfaces with an alpha mask are set up for blending */
+    if (SDL_ISPIXELFORMAT_ALPHA(surface->format)) {
         SDL_SetSurfaceBlendMode(surface, SDL_BLENDMODE_BLEND);
     }
 
@@ -198,13 +198,61 @@ SDL_Surface *SDL_CreateSurface(int width, int height, SDL_PixelFormatEnum format
     return surface;
 }
 
+/*
+ * Create an empty surface of the appropriate depth using the given format
+ */
+SDL_Surface *SDL_CreateSurface(int width, int height, SDL_PixelFormat format)
+{
+    size_t pitch, size;
+    SDL_InternalSurface *mem;
+    SDL_Surface *surface;
+
+    if (width < 0) {
+        SDL_InvalidParamError("width");
+        return NULL;
+    }
+
+    if (height < 0) {
+        SDL_InvalidParamError("height");
+        return NULL;
+    }
+
+    if (SDL_CalculateSurfaceSize(format, width, height, &size, &pitch, SDL_FALSE /* not minimal pitch */) < 0) {
+        /* Overflow... */
+        return NULL;
+    }
+
+    /* Allocate and initialize the surface */
+    mem = (SDL_InternalSurface *)SDL_malloc(sizeof(*mem));
+    if (!mem) {
+        return NULL;
+    }
+
+    surface = SDL_InitializeSurface(mem, width, height, format, SDL_COLORSPACE_UNKNOWN, 0, NULL, (int)pitch, SDL_FALSE);
+    if (surface) {
+        if (surface->w && surface->h) {
+            surface->flags &= ~SDL_SURFACE_PREALLOCATED;
+            surface->pixels = SDL_aligned_alloc(SDL_GetSIMDAlignment(), size);
+            if (!surface->pixels) {
+                SDL_DestroySurface(surface);
+                return NULL;
+            }
+            surface->flags |= SDL_SURFACE_SIMD_ALIGNED;
+
+            /* This is important for bitmaps */
+            SDL_memset(surface->pixels, 0, size);
+        }
+    }
+    return surface;
+}
+
 /*
  * Create an RGB surface from an existing memory buffer using the given
  * enum SDL_PIXELFORMAT_* format
  */
-SDL_Surface *SDL_CreateSurfaceFrom(void *pixels, int width, int height, int pitch, SDL_PixelFormatEnum format)
+SDL_Surface *SDL_CreateSurfaceFrom(int width, int height, SDL_PixelFormat format, void *pixels, int pitch)
 {
-    SDL_Surface *surface;
+    SDL_InternalSurface *mem;
 
     if (width < 0) {
         SDL_InvalidParamError("width");
@@ -232,75 +280,53 @@ SDL_Surface *SDL_CreateSurfaceFrom(void *pixels, int width, int height, int pitc
         }
     }
 
-    surface = SDL_CreateSurface(0, 0, format);
-    if (surface) {
-        surface->flags |= SDL_PREALLOC;
-        surface->pixels = pixels;
-        surface->w = width;
-        surface->h = height;
-        surface->pitch = pitch;
-        SDL_SetSurfaceClipRect(surface, NULL);
+    /* Allocate and initialize the surface */
+    mem = (SDL_InternalSurface *)SDL_malloc(sizeof(*mem));
+    if (!mem) {
+        return NULL;
     }
-    return surface;
+
+    return SDL_InitializeSurface(mem, width, height, format, SDL_COLORSPACE_UNKNOWN, 0, pixels, pitch, SDL_FALSE);
 }
 
 SDL_PropertiesID SDL_GetSurfaceProperties(SDL_Surface *surface)
 {
-    SDL_PropertiesID props;
-
-    if (!surface) {
+    if (!SDL_SurfaceValid(surface)) {
         SDL_InvalidParamError("surface");
         return 0;
     }
 
-    if (surface->flags & SDL_SURFACE_USES_PROPERTIES) {
-        props = (SDL_PropertiesID)(uintptr_t)surface->reserved;
-    } else {
-        if (surface->reserved != NULL) {
-            SDL_SetError("Surface has userdata, incompatible with properties");
-            return 0;
-        }
-
-        props = SDL_CreateProperties();
-        if (props) {
-            surface->reserved = (void *)(uintptr_t)props;
-            surface->flags |= SDL_SURFACE_USES_PROPERTIES;
-        }
+    if (!surface->internal->props) {
+        surface->internal->props = SDL_CreateProperties();
     }
-    return props;
+    return surface->internal->props;
 }
 
 int SDL_SetSurfaceColorspace(SDL_Surface *surface, SDL_Colorspace colorspace)
 {
-    if (!surface) {
+    if (!SDL_SurfaceValid(surface)) {
         return SDL_InvalidParamError("surface");
     }
 
-    if (colorspace == SDL_GetDefaultColorspaceForFormat(surface->format->format)) {
+    if (colorspace == SDL_GetDefaultColorspaceForFormat(surface->format)) {
         return 0;
     }
     return SDL_SetNumberProperty(SDL_GetSurfaceProperties(surface), SDL_PROP_SURFACE_COLORSPACE_NUMBER, colorspace);
 }
 
-int SDL_GetSurfaceColorspace(SDL_Surface *surface, SDL_Colorspace *colorspace)
+SDL_Colorspace SDL_GetSurfaceColorspace(SDL_Surface *surface)
 {
-    SDL_Colorspace surface_colorspace = SDL_COLORSPACE_UNKNOWN;
-
-    if (!surface) {
-        return SDL_InvalidParamError("surface");
-    }
+    SDL_Colorspace colorspace;
 
-    if (surface->flags & SDL_SURFACE_USES_PROPERTIES) {
-        surface_colorspace = (SDL_Colorspace)SDL_GetNumberProperty(SDL_GetSurfaceProperties(surface), SDL_PROP_SURFACE_COLORSPACE_NUMBER, SDL_COLORSPACE_UNKNOWN);
-    }
-    if (surface_colorspace == SDL_COLORSPACE_UNKNOWN) {
-        surface_colorspace = SDL_GetDefaultColorspaceForFormat(surface->format->format);
+    if (!SDL_SurfaceValid(surface)) {
+        return SDL_COLORSPACE_UNKNOWN;
     }
 
-    if (colorspace) {
-        *colorspace = surface_colorspace;
+    colorspace = (SDL_Colorspace)SDL_GetNumberProperty(surface->internal->props, SDL_PROP_SURFACE_COLORSPACE_NUMBER, SDL_COLORSPACE_UNKNOWN);
+    if (colorspace == SDL_COLORSPACE_UNKNOWN) {
+        colorspace = SDL_GetDefaultColorspaceForFormat(surface->format);
     }
-    return 0;
+    return colorspace;
 }
 
 float SDL_GetDefaultSDRWhitePoint(SDL_Colorspace colorspace)
@@ -317,8 +343,8 @@ float SDL_GetSurfaceSDRWhitePoint(SDL_Surface *surface, SDL_Colorspace colorspac
         SDL_PropertiesID props;
         float default_value = 1.0f;
 
-        if (surface && surface->flags & SDL_SURFACE_USES_PROPERTIES) {
-            props = SDL_GetSurfaceProperties(surface);
+        if (SDL_SurfaceValid(surface)) {
+            props = surface->internal->props;
         } else {
             props = 0;
         }
@@ -350,8 +376,8 @@ float SDL_GetSurfaceHDRHeadroom(SDL_Surface *surface, SDL_Colorspace colorspace)
         SDL_PropertiesID props;
         float default_value = 0.0f;
 
-        if (surface && surface->flags & SDL_SURFACE_USES_PROPERTIES) {
-            props = SDL_GetSurfaceProperties(surface);
+        if (SDL_SurfaceValid(surface)) {
+            props = surface->internal->props;
         } else {
             props = 0;
         }
@@ -362,75 +388,96 @@ float SDL_GetSurfaceHDRHeadroom(SDL_Surface *surface, SDL_Colorspace colorspace)
 
 int SDL_SetSurfacePalette(SDL_Surface *surface, SDL_Palette *palette)
 {
-    if (!surface) {
+    if (!SDL_SurfaceValid(surface)) {
         return SDL_InvalidParamError("surface");
     }
-    if (SDL_SetPixelFormatPalette(surface->format, palette) < 0) {
-        return -1;
+
+    if (palette && palette->ncolors > (1 << SDL_BITSPERPIXEL(surface->format))) {
+        return SDL_SetError("SDL_SetSurfacePalette() passed a palette that doesn't match the surface format");
+    }
+
+    if (palette == surface->internal->palette) {
+        return 0;
+    }
+
+    if (surface->internal->palette) {
+        SDL_DestroyPalette(surface->internal->palette);
+    }
+
+    surface->internal->palette = palette;
+
+    if (surface->internal->palette) {
+        ++surface->internal->palette->refcount;
     }
-    SDL_InvalidateMap(surface->map);
+
+    SDL_InvalidateMap(&surface->internal->map);
 
     return 0;
 }
 
-int SDL_SetSurfaceRLE(SDL_Surface *surface, int flag)
+SDL_Palette *SDL_GetSurfacePalette(SDL_Surface *surface)
+{
+    if (!SDL_SurfaceValid(surface)) {
+        return NULL;
+    }
+
+    return surface->internal->palette;
+}
+
+int SDL_SetSurfaceRLE(SDL_Surface *surface, SDL_bool enabled)
 {
     int flags;
 
-    if (!surface) {
+    if (!SDL_SurfaceValid(surface)) {
         return SDL_InvalidParamError("surface");
     }
 
-    flags = surface->map->info.flags;
-    if (flag) {
-        surface->map->info.flags |= SDL_COPY_RLE_DESIRED;
+    flags = surface->internal->map.info.flags;
+    if (enabled) {
+        surface->internal->map.info.flags |= SDL_COPY_RLE_DESIRED;
     } else {
-        surface->map->info.flags &= ~SDL_COPY_RLE_DESIRED;
+        surface->internal->map.info.flags &= ~SDL_COPY_RLE_DESIRED;
     }
-    if (surface->map->info.flags != flags) {
-        SDL_InvalidateMap(surface->map);
+    if (surface->internal->map.info.flags != flags) {
+        SDL_InvalidateMap(&surface->internal->map);
     }
     return 0;
 }
 
 SDL_bool SDL_SurfaceHasRLE(SDL_Surface *surface)
 {
-    if (!surface) {
+    if (!SDL_SurfaceValid(surface)) {
         return SDL_FALSE;
     }
 
-    if (!(surface->map->info.flags & SDL_COPY_RLE_DESIRED)) {
+    if (!(surface->internal->map.info.flags & SDL_COPY_RLE_DESIRED)) {
         return SDL_FALSE;
     }
 
     return SDL_TRUE;
 }
 
-int SDL_SetSurfaceColorKey(SDL_Surface *surface, int flag, Uint32 key)
+int SDL_SetSurfaceColorKey(SDL_Surface *surface, SDL_bool enabled, Uint32 key)
 {
     int flags;
 
-    if (!surface) {
+    if (!SDL_SurfaceValid(surface)) {
         return SDL_InvalidParamError("surface");
     }
 
-    if (surface->format->palette && key >= ((Uint32)surface->format->palette->ncolors)) {
+    if (surface->internal->palette && key >= ((Uint32)surface->internal->palette->ncolors)) {
         return SDL_InvalidParamError("key");
     }
 
-    if (flag & SDL_RLEACCEL) {
-        SDL_SetSurfaceRLE(surface, 1);
-    }
-
-    flags = surface->map->info.flags;
-    if (flag) {
-        surface->map->info.flags |= SDL_COPY_COLORKEY;
-        surface->map->info.colorkey = key;
+    flags = surface->internal->map.info.flags;
+    if (enabled) {
+        surface->internal->map.info.flags |= SDL_COPY_COLORKEY;
+        surface->internal->map.info.colorkey = key;
     } else {
-        surface->map->info.flags &= ~SDL_COPY_COLORKEY;
+        surface->internal->map.info.flags &= ~SDL_COPY_COLORKEY;
     }
-    if (surface->map->info.flags != flags) {
-        SDL_InvalidateMap(surface->map);
+    if (surface->internal->map.info.flags != flags) {
+        SDL_InvalidateMap(&surface->internal->map);
     }
 
     return 0;
@@ -438,11 +485,11 @@ int SDL_SetSurfaceColorKey(SDL_Surface *surface, int flag, Uint32 key)
 
 SDL_bool SDL_SurfaceHasColorKey(SDL_Surface *surface)
 {
-    if (!surface) {
+    if (!SDL_SurfaceValid(surface)) {
         return SDL_FALSE;
     }
 
-    if (!(surface->map->info.flags & SDL_COPY_COLORKEY)) {
+    if (!(surface->internal->map.info.flags & SDL_COPY_COLORKEY)) {
         return SDL_FALSE;
     }
 
@@ -451,16 +498,16 @@ SDL_bool SDL_SurfaceHasColorKey(SDL_Surface *surface)
 
 int SDL_GetSurfaceColorKey(SDL_Surface *surface, Uint32 *key)
 {
-    if (!surface) {
+    if (!SDL_SurfaceValid(surface)) {
         return SDL_InvalidParamError("surface");
     }
 
-    if (!(surface->map->info.flags & SDL_COPY_COLORKEY)) {
+    if (!(surface->internal->map.info.flags & SDL_COPY_COLORKEY)) {
         return SDL_SetError("Surface doesn't have a colorkey");
     }
 
     if (key) {
-        *key = surface->map->info.colorkey;
+        *key = surface->internal->map.info.colorkey;
     }
     return 0;
 }
@@ -471,23 +518,23 @@ static void SDL_ConvertColorkeyToAlpha(SDL_Surface *surface, SDL_bool ignore_alp
 {
     int x, y, bpp;
 
-    if (!surface) {
+    if (!SDL_SurfaceValid(surface)) {
         return;
     }
 
-    if (!(surface->map->info.flags & SDL_COPY_COLORKEY) ||
-        !surface->format->Amask) {
+    if (!(surface->internal->map.info.flags & SDL_COPY_COLORKEY) ||
+        !SDL_ISPIXELFORMAT_ALPHA(surface->format)) {
         return;
     }
 
-    bpp = surface->format->bytes_per_pixel;
+    bpp = SDL_BYTESPERPIXEL(surface->format);
 
     SDL_LockSurface(surface);
 
     if (bpp == 2) {
         Uint16 *row, *spot;
-        Uint16 ckey = (Uint16)surface->map->info.colorkey;
-        Uint16 mask = (Uint16)(~surface->format->Amask);
+        Uint16 ckey = (Uint16)surface->internal->map.info.colorkey;
+        Uint16 mask = (Uint16)(~surface->internal->format->Amask);
 
         /* Ignore, or not, alpha in colorkey comparison */
         if (ignore_alpha) {
@@ -518,8 +565,8 @@ static void SDL_ConvertColorkeyToAlpha(SDL_Surface *surface, SDL_bool ignore_alp
         }
     } else if (bpp == 4) {
         Uint32 *row, *spot;
-        Uint32 ckey = surface->map->info.colorkey;
-        Uint32 mask = ~surface->format->Amask;
+        Uint32 ckey = surface->internal->map.info.colorkey;
+        Uint32 mask = ~surface->internal->format->Amask;
 
         /* Ignore, or not, alpha in colorkey comparison */
         if (ignore_alpha) {
@@ -560,40 +607,40 @@ int SDL_SetSurfaceColorMod(SDL_Surface *surface, Uint8 r, Uint8 g, Uint8 b)
 {
     int flags;
 
-    if (!surface) {
+    if (!SDL_SurfaceValid(surface)) {
         return SDL_InvalidParamError("surface");
     }
 
-    surface->map->info.r = r;
-    surface->map->info.g = g;
-    surface->map->info.b = b;
+    surface->internal->map.info.r = r;
+    surface->internal->map.info.g = g;
+    surface->internal->map.info.b = b;
 
-    flags = surface->map->info.flags;
+    flags = surface->internal->map.info.flags;
     if (r != 0xFF || g != 0xFF || b != 0xFF) {
-        surface->map->info.flags |= SDL_COPY_MODULATE_COLOR;
+        surface->internal->map.info.flags |= SDL_COPY_MODULATE_COLOR;
     } else {
-        surface->map->info.flags &= ~SDL_COPY_MODULATE_COLOR;
+        surface->internal->map.info.flags &= ~SDL_COPY_MODULATE_COLOR;
     }
-    if (surface->map->info.flags != flags) {
-        SDL_InvalidateMap(surface->map);
+    if (surface->internal->map.info.flags != flags) {
+        SDL_InvalidateMap(&surface->internal->map);
     }
     return 0;
 }
 
 int SDL_GetSurfaceColorMod(SDL_Surface *surface, Uint8 *r, Uint8 *g, Uint8 *b)
 {
-    if (!surface) {
+    if (!SDL_SurfaceValid(surface)) {
         return SDL_InvalidParamError("surface");
     }
 
     if (r) {
-        *r = surface->map->info.r;
+        *r = surface->internal->map.info.r;
     }
     if (g) {
-        *g = surface->map->info.g;
+        *g = surface->internal->map.info.g;
     }
     if (b) {
-        *b = surface->map->info.b;
+        *b = surface->internal->map.info.b;
     }
     return 0;
 }
@@ -602,32 +649,32 @@ int SDL_SetSurfaceAlphaMod(SDL_Surface *surface, Uint8 alpha)
 {
     int flags;
 
-    if (!surface) {
+    if (!SDL_SurfaceValid(surface)) {
         return SDL_InvalidParamError("surface");
     }
 
-    surface->map->info.a = alpha;
+    surface->internal->map.info.a = alpha;
 
-    flags = surface->map->info.flags;
+    flags = surface->internal->map.info.flags;
     if (alpha != 0xFF) {
-        surface->map->info.flags |= SDL_COPY_MODULATE_ALPHA;
+        surface->internal->map.info.flags |= SDL_COPY_MODULATE_ALPHA;
     } else {
-        surface->map->info.flags &= ~SDL_COPY_MODULATE_ALPHA;
+        surface->internal->map.info.flags &= ~SDL_COPY_MODULATE_ALPHA;
     }
-    if (surface->map->info.flags != flags) {
-        SDL_InvalidateMap(surface->map);
+    if (surface->internal->map.info.flags != flags) {
+        SDL_InvalidateMap(&surface->internal->map);
     }
     return 0;
 }
 
 int SDL_GetSurfaceAlphaMod(SDL_Surface *surface, Uint8 *alpha)
 {
-    if (!surface) {
+    if (!SDL_SurfaceValid(surface)) {
         return SDL_InvalidParamError("surface");
     }
 
     if (alpha) {
-        *alpha = surface->map->info.a;
+        *alpha = surface->internal->map.info.a;
     }
     return 0;
 }
@@ -636,36 +683,35 @@ int SDL_SetSurfaceBlendMode(SDL_Surface *surface, SDL_BlendMode blendMode)
 {
     int flags, status;
 
-    if (!surface) {
+    if (!SDL_SurfaceValid(surface)) {
         return SDL_InvalidParamError("surface");
     }
 
     status = 0;
-    flags = surface->map->info.flags;
-    surface->map->info.flags &=
-        ~(SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD | SDL_COPY_MUL);
+    flags = surface->internal->map.info.flags;
+    surface->internal->map.info.flags &= ~(SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD | SDL_COPY_MUL);
     switch (blendMode) {
     case SDL_BLENDMODE_NONE:
         break;
     case SDL_BLENDMODE_BLEND:
-        surface->map->info.flags |= SDL_COPY_BLEND;
+        surface->internal->map.info.flags |= SDL_COPY_BLEND;
         break;
     case SDL_BLENDMODE_ADD:
-        surface->map->info.flags |= SDL_COPY_ADD;
+        surface->internal->map.info.flags |= SDL_COPY_ADD;
         break;
     case SDL_BLENDMODE_MOD:
-        surface->map->info.flags |= SDL_COPY_MOD;
+        surface->internal->map.info.flags |= SDL_COPY_MOD;
         break;
     case SDL_BLENDMODE_MUL:
-        surface->map->info.flags |= SDL_COPY_MUL;
+        surface->internal->map.info.flags |= SDL_COPY_MUL;
         break;
     default:
         status = SDL_Unsupported();
         break;
     }
 
-    if (surface->map->info.flags != flags) {
-        SDL_InvalidateMap(surface->map);
+    if (surface->internal->map.info.flags != flags) {
+        SDL_InvalidateMap(&surface->internal->map);
     }
 
     return status;
@@ -673,7 +719,7 @@ int SDL_SetSurfaceBlendMode(SDL_Surface *surface, SDL_BlendMode blendMode)
 
 int SDL_GetSurfaceBlendMode(SDL_Surface *surface, SDL_BlendMode *blendMode)
 {
-    if (!surface) {
+    if (!SDL_SurfaceValid(surface)) {
         return SDL_InvalidParamError("surface");
     }
 
@@ -681,7 +727,7 @@ int SDL_GetSurfaceBlendMode(SDL_Surface *surface, SDL_BlendMode *blendMode)
         return 0;
     }
 
-    switch (surface->map->info.flags & (SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD | SDL_COPY_MUL)) {
+    switch (surface->internal->map.info.flags & (SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD | SDL_COPY_MUL)) {
     case SDL_COPY_BLEND:
         *blendMode = SDL_BLENDMODE_BLEND;
         break;
@@ -706,7 +752,7 @@ SDL_bool SDL_SetSurfaceClipRect(SDL_Surface *surface, const SDL_Rect *rect)
     SDL_Rect full_rect;
 
     /* Don't do anything if there's no surface to act on */
-    if (!surface) {
+    if (!SDL_SurfaceValid(surface)) {
         return SDL_FALSE;
     }
 
@@ -718,21 +764,21 @@ SDL_bool SDL_SetSurfaceClipRect(SDL_Surface *surface, const SDL_Rect *rect)
 
     /* Set the clipping rectangle */
     if (!rect) {
-        surface->clip_rect = full_rect;
+        surface->internal->clip_rect = full_rect;
         return SDL_TRUE;
     }
-    return SDL_GetRectIntersection(rect, &full_rect, &surface->clip_rect);
+    return SDL_GetRectIntersection(rect, &full_rect, &surface->internal->clip_rect);
 }
 
 int SDL_GetSurfaceClipRect(SDL_Surface *surface, SDL_Rect *rect)
 {
-    if (!surface) {
+    if (!SDL_SurfaceValid(surface)) {
         return SDL_InvalidParamError("surface");
     }
     if (!rect) {
         return SDL_InvalidParamError("rect");
     }
-    *rect = surface->clip_rect;
+    *rect = surface->internal->clip_rect;
     return 0;
 }
 
@@ -751,21 +797,21 @@ int SDL_BlitSurfaceUnchecked(SDL_Surface *src, const SDL_Rect *srcrect,
                              SDL_Surface *dst, const SDL_Rect *dstrect)
 {
     /* Check to make sure the blit mapping is valid */
-    if ((src->map->dst != dst) ||
-        (dst->format->palette &&
-         src->map->dst_palette_version != dst->format->palette->version) ||
-        (src->format->palette &&
-         src->map->src_palette_version != src->format->palette->version)) {
+    if ((src->internal->map.dst != dst) ||
+        (dst->internal->palette &&
+         src->internal->map.dst_palette_version != dst->internal->palette->version) ||
+        (src->internal->palette &&
+         src->internal->map.src_palette_version != src->internal->palette->version)) {
         if (SDL_MapSurface(src, dst) < 0) {
             return -1;
         }
         /* just here for debugging */
         /*         printf */
-        /*             ("src = 0x%08X src->flags = %08X src->map->info.flags = %08x\ndst = 0x%08X dst->flags = %08X dst->map->info.flags = %08X\nsrc->map->blit = 0x%08x\n", */
-        /*              src, dst->flags, src->map->info.flags, dst, dst->flags, */
-        /*              dst->map->info.flags, src->map->blit); */
+        /*             ("src = 0x%08X src->flags = %08X src->internal->map.info.flags = %08x\ndst = 0x%08X dst->flags = %08X dst->internal->map.info.flags = %08X\nsrc->internal->map.blit = 0x%08x\n", */
+        /*              src, dst->flags, src->internal->map.info.flags, dst, dst->flags, */
+        /*              dst->internal->map.info.flags, src->internal->map.blit); */
     }
-    return src->map->blit(src, srcrect, dst, dstrect);
+    return src->internal->map.blit(src, srcrect, dst, dstrect);
 }
 
 int SDL_BlitSurface(SDL_Surface *src, const SDL_Rect *srcrect,
@@ -774,11 +820,11 @@ int SDL_BlitSurface(SDL_Surface *src, const SDL_Rect *srcrect,
     SDL_Rect r_src, r_dst;
 
     /* Make sure the surfaces aren't locked */
-    if (!src) {
+    if (!SDL_SurfaceValid(src)) {
         return SDL_InvalidParamError("src");
-    } else if (!dst) {
+    } else if (!SDL_SurfaceValid(dst)) {
         return SDL_InvalidParamError("dst");
-    } else if (src->locked || dst->locked) {
+    } else if ((src->flags & SDL_SURFACE_LOCKED) || (dst->flags & SDL_SURFACE_LOCKED)) {
         return SDL_SetError("Surfaces must not be locked during blit");
     }
 
@@ -818,7 +864,7 @@ int SDL_BlitSurface(SDL_Surface *src, const SDL_Rect *srcrect,
     /* clip the destination rectangle against the clip rectangle */
     {
         SDL_Rect tmp;
-        if (SDL_GetRectIntersection(&r_dst, &dst->clip_rect, &tmp) == SDL_FALSE) {
+        if (SDL_GetRectIntersection(&r_dst, &dst->internal->clip_rect, &tmp) == SDL_FALSE) {
             goto end;
         }
 
@@ -833,9 +879,9 @@ int SDL_BlitSurface(SDL_Surface *src, const SDL_Rect *srcrect,
     }
 
     /* Switch back to a fast blit if we were previously stretching */
-    if (src->map->info.flags & SDL_COPY_NEAREST) {
-        src->map->info.flags &= ~SDL_COPY_NEAREST;
-        SDL_InvalidateMap(src->map);
+    if (src->internal->map.info.flags & SDL_COPY_NEAREST) {
+        src->internal->map.info.flags &= ~SDL_COPY_NEAREST;
+        SDL_InvalidateMap(&src->internal->map);
     }
 
     if (r_dst.w > 0 && r_dst.h > 0) {
@@ -856,6 +902,7 @@ int SDL_BlitSurfaceScaled(SDL_Surface *src, const SDL_Rect *srcrect,
                           SDL_Surface *dst, SDL_Rect *dstrect,
                           SDL_ScaleMode scaleMode)
 {
+    SDL_Rect *clip_rect;
     double src_x0, src_y0, src_x1, src_y1;
     double dst_x0, dst_y0, dst_x1, dst_y1;
     SDL_Rect final_src, final_dst;
@@ -864,10 +911,11 @@ int SDL_BlitSurfaceScaled(SDL_Surface *src, const SDL_Rect *srcrect,
     int dst_w, dst_h;
 
     /* Make sure the surfaces aren't locked */
-    if (!src || !dst) {
-        return SDL_InvalidParamError("SDL_BlitSurfaceScaled(): src/dst");
-    }
-    if (src->locked || dst->locked) {
+    if (!SDL_SurfaceValid(src)) {
+        return SDL_InvalidParamError("src");
+    } else if (!SDL_SurfaceValid(dst)) {
+        return SDL_InvalidParamError("dst");
+    } else if ((src->flags & SDL_SURFACE_LOCKED) || (dst->flags & SDL_SURFACE_LOCKED)) {
         return SDL_SetError("Surfaces must not be locked during blit");
     }
 
@@ -942,21 +990,22 @@ int SDL_BlitSurfaceScaled(SDL_Surface *src, const SDL_Rect *srcrect,
     }
 
     /* Clip destination rectangle to the clip rectangle */
+    clip_rect = &dst->internal->clip_rect;
 
     /* Translate to clip space for easier calculations */
-    dst_x0 -= dst->clip_rect.x;
-    dst_x1 -= dst->clip_rect.x;
-    dst_y0 -= dst->clip_rect.y;
-    dst_y1 -= dst->clip_rect.y;
+    dst_x0 -= clip_rect->x;
+    dst_x1 -= clip_rect->x;
+    dst_y0 -= clip_rect->y;
+    dst_y1 -= clip_rect->y;
 
     if (dst_x0 < 0) {
         src_x0 -= dst_x0 / scaling_w;
         dst_x0 = 0;
     }
 
-    if (dst_x1 > dst->clip_rect.w) {
-        src_x1 -= (dst_x1 - dst->clip_rect.w) / scaling_w;
-        dst_x1 = dst->clip_rect.w;
+    if (dst_x1 > clip_rect->w) {
+        src_x1 -= (dst_x1 - clip_rect->w) / scaling_w;
+        dst_x1 = clip_rect->w;
     }
 
     if (dst_y0 < 0) {
@@ -964,16 +1013,16 @@ int SDL_BlitSurfaceScaled(SDL_Surface *src, const SDL_Rect *srcrect,
         dst_y0 = 0;
     }
 
-    if (dst_y1 > dst->clip_rect.h) {
-        src_y1 -= (dst_y1 - dst->clip_rect.h) / scaling_h;
-        dst_y1 = dst->clip_rect.h;
+    if (dst_y1 > clip_rect->h) {
+        src_y1 -= (dst_y1 - clip_rect->h) / scaling_h;
+        dst_y1 = clip_rect->h;
     }
 
     /* Translate back to surface coordinates */
-    dst_x0 += dst->clip_rect.x;
-    dst_x1 += dst->clip_rect.x;
-    dst_y0 += dst->clip_rect.y;
-    dst_y1 += dst->clip_rect.y;
+    dst_x0 += clip_rect->x;
+    dst_x1 += clip_rect->x;
+    dst_y0 += clip_rect->y;
+    dst_y1 += clip_rect->y;
 
     final_src.x = (int)SDL_round(src_x0);
     final_src.y = (int)SDL_round(src_y0);
@@ -996,7 +1045,7 @@ int SDL_BlitSurfaceScaled(SDL_Surface *src, const SDL_Rect *srcrect,
     }
 
     /* Clip again */
-    SDL_GetRectIntersection(&dst->clip_rect, &final_dst, &final_dst);
+    SDL_GetRectIntersection(clip_rect, &final_dst, &final_dst);
 
     if (dstrect) {
         *dstrect = final_dst;
@@ -1036,25 +1085,25 @@ int SDL_BlitSurfaceUncheckedScaled(SDL_Surface *src, const SDL_Rect *srcrect,
         return SDL_SetError("Size too large for scaling");
     }
 
-    if (!(src->map->info.flags & SDL_COPY_NEAREST)) {
-        src->map->info.flags |= SDL_COPY_NEAREST;
-        SDL_InvalidateMap(src->map);
+    if (!(src->internal->map.info.flags & SDL_COPY_NEAREST)) {
+        src->internal->map.info.flags |= SDL_COPY_NEAREST;
+        SDL_InvalidateMap(&src->internal->map);
     }
 
     if (scaleMode == SDL_SCALEMODE_NEAREST) {
-        if (!(src->map->info.flags & complex_copy_flags) &&
-            src->format->format == dst->format->format &&
-            !SDL_ISPIXELFORMAT_INDEXED(src->format->format)) {
+        if (!(src->internal->map.info.flags & complex_copy_flags) &&
+            src->format == dst->format &&
+            !SDL_ISPIXELFORMAT_INDEXED(src->format)) {
             return SDL_SoftStretch(src, srcrect, dst, dstrect, SDL_SCALEMODE_NEAREST);
         } else {
             return SDL_BlitSurfaceUnchecked(src, srcrect, dst, dstrect);
         }
     } else {
-        if (!(src->map->info.flags & complex_copy_flags) &&
-            src->format->format == dst->format->format &&
-            !SDL_ISPIXELFORMAT_INDEXED(src->format->format) &&
-            src->format->bytes_per_pixel == 4 &&
-            src->format->format != SDL_PIXELFORMAT_ARGB2101010) {
+        if (!(src->internal->map.info.flags & complex_copy_flags) &&
+            src->format == dst->format &&
+            !SDL_ISPIXELFORMAT_INDEXED(src->format) &&
+            SDL_BYTESPERPIXEL(src->format) == 4 &&
+            src->format != SDL_PIXELFORMAT_ARGB2101010) {
             /* fast path */
             return SDL_SoftStretch(src, srcrect, dst, dstrect, SDL_SCALEMODE_LINEAR);
         } else {
@@ -1062,7 +1111,7 @@ int SDL_BlitSurfaceUncheckedScaled(SDL_Surface *src, const SDL_Rect *srcrect,
             SDL_Surface *tmp1 = NULL;
             int ret;
             SDL_Rect srcrect2;
-            int is_complex_copy_flags = (src->map->info.flags & complex_copy_flags);
+            int is_complex_copy_flags = (src->internal->map.info.flags & complex_copy_flags);
 
             Uint8 r, g, b;
             Uint8 alpha;
@@ -1078,15 +1127,15 @@ int SDL_BlitSurfaceUncheckedScaled(SDL_Surface *src, const SDL_Rect *srcrect,
             srcrect2.h = srcrect->h;
 
             /* Change source format if not appropriate for scaling */
-            if (src->format->bytes_per_pixel != 4 || src->format->format == SDL_PIXELFORMAT_ARGB2101010) {
+            if (SDL_BYTESPERPIXEL(src->format) != 4 || src->format == SDL_PIXELFORMAT_ARGB2101010) {
                 SDL_Rect tmprect;
-                SDL_PixelFormatEnum fmt;
+                SDL_PixelFormat fmt;
                 tmprect.x = 0;
                 tmprect.y = 0;
                 tmprect.w = src->w;
                 tmprect.h = src->h;
-                if (dst->format->bytes_per_pixel == 4 && dst->format->format != SDL_PIXELFORMAT_ARGB2101010) {
-                    fmt = dst->format->format;
+                if (SDL_BYTESPERPIXEL(dst->format) == 4 && dst->format != SDL_PIXELFORMAT_ARGB2101010) {
+                    fmt = dst->format;
                 } else {
                     fmt = SDL_PIXELFORMAT_ARGB8888;
                 }
@@ -1103,9 +1152,9 @@ int SDL_BlitSurfaceUncheckedScaled(SDL_Surface *src, const SDL_Rect *srcrect,
             }
 
             /* Intermediate scaling */
-            if (is_complex_copy_flags || src->format->format != dst->format->format) {
+            if (is_complex_copy_flags || src->format != dst->format) {
                 SDL_Rect tmprect;
-                SDL_Surface *tmp2 = SDL_CreateSurface(dstrect->w, dstrect->h, src->format->format);
+                SDL_Surface *tmp2 = SDL_CreateSurface(dstrect->w, dstrect->h, src->format);
                 SDL_SoftStretch(src, &srcrect2, tmp2, NULL, SDL_SCALEMODE_LINEAR);
 
                 SDL_SetSurfaceColorMod(tmp2, r, g, b);
@@ -1133,18 +1182,24 @@ int SDL_BlitSurfaceUncheckedScaled(SDL_Surface *src, const SDL_Rect *srcrect,
  */
 int SDL_LockSurface(SDL_Surface *surface)
 {
-    if (!surface->locked) {
+    if (!SDL_SurfaceValid(surface)) {
+        return SDL_InvalidParamError("surface");
+    }
+
+    if (!surface->internal->locked) {
 #if SDL_HAVE_RLE
         /* Perform the lock */
-        if (surface->flags & SDL_RLEACCEL) {
-            SDL_UnRLESurface(surface, 1);
-            surface->flags |= SDL_RLEACCEL; /* save accel'd state */
+        if (surface->internal->flags & SDL_INTERNAL_SURFACE_RLEACCEL) {
+            SDL_UnRLESurface(surface, SDL_TRUE);
+            surface->internal->flags |= SDL_INTERNAL_SURFACE_RLEACCEL; /* save accel'd state */
+            SDL_UpdateSurfaceLockFlag(surface);
         }
 #endif
     }
 
     /* Increment the surface lock count, for recursive locks */
-    ++surface->locked;
+    ++surface->internal->locked;
+    surface->flags |= SDL_SURFACE_LOCKED;
 
     /* Ready to go.. */
     return 0;
@@ -1155,18 +1210,24 @@ int SDL_LockSurface(SDL_Surface *surface)
  */
 void SDL_UnlockSurface(SDL_Surface *surface)
 {
+    if (!SDL_SurfaceValid(surface)) {
+        return;
+    }
+
     /* Only perform an unlock if we are locked */
-    if (!surface->locked || (--surface->locked > 0)) {
+    if (!surface->internal->locked || (--surface->internal->locked > 0)) {
         return;
     }
 
 #if SDL_HAVE_RLE
     /* Update RLE encoded surface with new data */
-    if ((surface->flags & SDL_RLEACCEL) == SDL_RLEACCEL) {
-        surface->flags &= ~SDL_RLEACCEL; /* stop lying */
+    if (surface->internal->flags & SDL_INTERNAL_SURFACE_RLEACCEL) {
+        surface->internal->flags &= ~SDL_INTERNAL_SURFACE_RLEACCEL; /* stop lying */
         SDL_RLESurface(surface);
     }
 #endif
+
+    surface->flags &= ~SDL_SURFACE_LOCKED;
 }
 
 static int SDL_FlipSurfaceHorizontal(SDL_Surface *surface)
@@ -1175,7 +1236,7 @@ static int SDL_FlipSurfaceHorizontal(SDL_Surface *surface)
     Uint8 *row, *a, *b, *tmp;
     int i, j, bpp;
 
-    if (surface->format->bits_per_pixel < 8) {
+    if (SDL_BITSPERPIXEL(surface->format) < 8) {
         /* We could implement this if needed, but we'd have to flip sets of bits within a byte */
         return SDL_Unsupported();
     }
@@ -1188,7 +1249,7 @@ static int SDL_FlipSurfaceHorizontal(SDL_Surface *surface)
         return 0;
     }
 
-    bpp = surface->format->bytes_per_pixel;
+    bpp = SDL_BYTESPERPIXEL(surface->format);
     row = (Uint8 *)surface->pixels;
     tmp = SDL_small_alloc(Uint8, surface->pitch, &isstack);
     for (i = surface->h; i--; ) {
@@ -1233,7 +1294,7 @@ static int SDL_FlipSurfaceVertical(SDL_Surface *surface)
 
 int SDL_FlipSurface(SDL_Surface *surface, SDL_FlipMode flip)
 {
-    if (!surface || !surface->format) {
+    if (!SDL_SurfaceValid(surface)) {
         return SDL_InvalidParamError("surface");
     }
     if (!surface->pixels) {
@@ -1250,7 +1311,7 @@ int SDL_FlipSurface(SDL_Surface *surface, SDL_FlipMode flip)
     }
 }
 
-static SDL_Surface *SDL_ConvertSurfaceWithPixelFormatAndColorspace(SDL_Surface *surface, const SDL_PixelFormat *format, SDL_Colorspace colorspace, SDL_PropertiesID props)
+SDL_Surface *SDL_ConvertSurfaceAndColorspace(SDL_Surface *surface, SDL_PixelFormat format, const SDL_Palette *palette, SDL_Colorspace colorspace, SDL_PropertiesID props)
 {
     SDL_Surface *convert;
     SDL_Colorspace src_colorspace;
@@ -1265,41 +1326,35 @@ static SDL_Surface *SDL_ConvertSurfaceWithPixelFormatAndColorspace(SDL_Surface *
     Uint8 *palette_saved_alpha = NULL;
     int palette_saved_alpha_ncolors = 0;
 
-    if (!surface) {
+    if (!SDL_SurfaceValid(surface)) {
         SDL_InvalidParamError("surface");
         return NULL;
     }
-    if (!format) {
+
+    if (format == SDL_PIXELFORMAT_UNKNOWN) {
         SDL_InvalidParamError("format");
         return NULL;
     }
 
     /* Check for empty destination palette! (results in empty image) */
-    if (format->palette) {
+    if (palette) {
         int i;
-        for (i = 0; i < format->palette->ncolors; ++i) {
-            if ((format->palette->colors[i].r != 0xFF) || (format->palette->colors[i].g != 0xFF) || (format->palette->colors[i].b != 0xFF)) {
+        for (i = 0; i < palette->ncolors; ++i) {
+            if ((palette->colors[i].r != 0xFF) || (palette->colors[i].g != 0xFF) || (palette->colors[i].b != 0xFF)) {
                 break;
             }
         }
-        if (i == format->palette->ncolors) {
+        if (i == palette->ncolors) {
             SDL_SetError("Empty destination palette");
             return NULL;
         }
     }
 
-    if (SDL_GetSurfaceColorspace(surface, &src_colorspace) < 0) {
-        return NULL;
-    }
-
-    if (surface->flags & SDL_SURFACE_USES_PROPERTIES) {
-        src_properties = SDL_GetSurfaceProperties(surface);
-    } else {
-        src_properties = 0;
-    }
+    src_colorspace = SDL_GetSurfaceColorspace(surface);
+    src_properties = surface->internal->props;
 
     /* Create a new surface with the desired format */
-    convert = SDL_CreateSurface(surface->w, surface->h, format->format);
+    convert = SDL_CreateSurface(surface->w, surface->h, format);
     if (!convert) {
         return NULL;
     }
@@ -1309,38 +1364,38 @@ static SDL_Surface *SDL_ConvertSurfaceWithPixelFormatAndColorspace(SDL_Surface *
     }
     SDL_SetSurfaceColorspace(convert, colorspace);
 
-    if (SDL_ISPIXELFORMAT_FOURCC(format->format) || SDL_ISPIXELFORMAT_FOURCC(surface->format->format)) {
-        if (SDL_ConvertPixelsAndColorspace(surface->w, surface->h, surface->format->format, src_colorspace, src_properties, surface->pixels, surface->pitch, convert->format->format, colorspace, props, convert->pixels, convert->pitch) < 0) {
+    if (SDL_ISPIXELFORMAT_FOURCC(format) || SDL_ISPIXELFORMAT_FOURCC(surface->format)) {
+        if (SDL_ConvertPixelsAndColorspace(surface->w, surface->h, surface->format, src_colorspace, src_properties, surface->pixels, surface->pitch, convert->format, colorspace, props, convert->pixels, convert->pitch) < 0) {
             SDL_DestroySurface(convert);
             return NULL;
         }
 
         /* Save the original copy flags */
-        copy_flags = surface->map->info.flags;
+        copy_flags = surface->internal->map.info.flags;
 
         goto end;
     }
 
     /* Copy the palette if any */
-    if (format->palette && convert->format->palette) {
-        SDL_memcpy(convert->format->palette->colors,
-                   format->palette->colors,
-                   format->palette->ncolors * sizeof(SDL_Color));
-        convert->format->palette->ncolors = format->palette->ncolors;
+    if (palette && convert->internal->palette) {
+        SDL_memcpy(convert->internal->palette->colors,
+                   palette->colors,
+                   palette->ncolors * sizeof(SDL_Color));
+        convert->internal->palette->ncolors = palette->ncolors;
     }
 
     /* Save the original copy flags */
-    copy_flags = surface->map->info.flags;
-    copy_color.r = surface->map->info.r;
-    copy_color.g = surface->map->info.g;
-    copy_color.b = surface->map->info.b;
-    copy_color.a = surface->map->info.a;
-    surface->map->info.r = 0xFF;
-    surface->map->info.g = 0xFF;
-    surface->map->info.b = 0xFF;
-    surface->map->info.a = 0xFF;
-    surface->map->info.flags = (copy_flags & (SDL_COPY_RLE_COLORKEY | SDL_COPY_RLE_ALPHAKEY));
-    SDL_InvalidateMap(surface->map);
+    copy_flags = surface->internal->map.info.flags;
+    copy_color.r = surface->internal->map.info.r;
+    copy_color.g = surface->internal->map.info.g;
+    copy_color.b = surface->internal->map.info.b;
+    copy_color.a = surface->internal->map.info.a;
+    surface->internal->map.info.r = 0xFF;
+    surface->internal->map.info.g = 0xFF;
+    surface->internal->map.info.b = 0xFF;
+    surface->internal->map.info.a = 0xFF;
+    surface->internal->map.info.flags = (copy_flags & (SDL_COPY_RLE_COLORKEY | SDL_COPY_RLE_ALPHAKEY));
+    SDL_InvalidateMap(&surface->internal->map);
 
     /* Copy over the image data */
     bounds.x = 0;
@@ -1351,11 +1406,11 @@ static SDL_Surface *SDL_ConvertSurfaceWithPixelFormatAndColorspace(SDL_Surface *
     /* Source surface has a palette with no real alpha (0 or OPAQUE).
      * Destination format has alpha.
      * -> set alpha channel to be opaque */
-    if (surface->format->palette && format->Amask) {
+    if (surface->internal->palette && SDL_ISPIXELFORMAT_ALPHA(format)) {
         SDL_bool set_opaque = SDL_FALSE;
 
         SDL_bool is_opaque, has_alpha_channel;
-        SDL_DetectPalette(surface->format->palette, &is_opaque, &has_alpha_channel);
+        SDL_DetectPalette(surface->internal->palette, &is_opaque, &has_alpha_channel);
 
         if (is_opaque) {
             if (!has_alpha_channel) {
@@ -1368,12 +1423,12 @@ static SDL_Surface *SDL_ConvertSurfaceWithPixelFormatAndColorspace(SDL_Surface *
         /* Set opaque and backup palette alpha values */
         if (set_opaque) {
             int i;
-            palette_saved_alpha_ncolors = surface->format->palette->ncolors;
+            palette_saved_alpha_ncolors = surface->internal->palette->ncolors;
             if (palette_saved_alpha_ncolors > 0) {
                 palette_saved_alpha = SDL_stack_alloc(Uint8, palette_saved_alpha_ncolors);
                 for (i = 0; i < palette_saved_alpha_ncolors; i++) {
-                    palette_saved_alpha[i] = surface->format->palette->colors[i].a;
-                    surface->format->palette->colors[i].a = SDL_ALPHA_OPAQUE;
+                    palette_saved_alpha[i] = surface->internal->palette->colors[i].a;
+                    surface->internal->palette->colors[i].a = SDL_ALPHA_OPAQUE;
                 }
             }
         }
@@ -1381,11 +1436,11 @@ static SDL_Surface *SDL_ConvertSurfaceWithPixelFormatAndColorspace(SDL_Surface *
 
     /* Transform colorkey to alpha. for cases where source palette has duplicate values, and colorkey is one of them */
     if (copy_flags & SDL_COPY_COLORKEY) {
-        if (surface->format->palette && !format->palette) {
+        if (surface->internal->palette && !palette) {
             palette_ck_transform = SDL_TRUE;
             palette_has_alpha = SDL_TRUE;
-            palette_ck_value = surface->format->palette->colors[surface->map->info.colorkey].a;
-            surface->format->palette->colors[surface->map->info.colorkey].a = SDL_ALPHA_TRANSPARENT;
+            palette_ck_value = surface->internal->palette->colors[surface->internal->map.info.colorkey].a;
+            surface->internal->palette->colors[surface->internal->map.info.colorkey].a = SDL_ALPHA_TRANSPARENT;
         }
     }
 
@@ -1393,33 +1448,33 @@ static SDL_Surface *SDL_ConvertSurfaceWithPixelFormatAndColorspace(SDL_Surface *
 
     /* Restore colorkey alpha value */
     if (palette_ck_transform) {
-        surface->format->palette->colors[surface->map->info.colorkey].a = palette_ck_value;
+        surface->internal->palette->colors[surface->internal->map.info.colorkey].a = palette_ck_value;
     }
 
     /* Restore palette alpha values */
     if (palette_saved_alpha) {
         int i;
         for (i = 0; i < palette_saved_alpha_ncolors; i++) {
-            surface->format->palette->colors[i].a = palette_saved_alpha[i];
+            surface->internal->palette->colors[i].a = palette_saved_alpha[i];
         }
         SDL_stack_free(palette_saved_alpha);
     }
 
     /* Clean up the original surface, and update converted surface */
-    convert->map->info.r = copy_color.r;
-    convert->map->info.g = copy_color.g;
-    convert->map->info.b = copy_color.b;
-    convert->map->info.a = copy_color.a;
-    convert->map->info.flags =
+    convert->internal->map.info.r = copy_color.r;
+    convert->internal->map.info.g = copy_color.g;
+    convert->internal->map.info.b = copy_color.b;
+    convert->internal->map.info.a = copy_color.a;
+    convert->internal->map.info.flags =
         (copy_flags &
          ~(SDL_COPY_COLORKEY | SDL_COPY_BLEND | SDL_COPY_RLE_DESIRED | SDL_COPY_RLE_COLORKEY |
            SDL_COPY_RLE_ALPHAKEY));
-    surface->map->info.r = copy_color.r;
-    surface->map->info.g = copy_color.g;
-    surface->map->info.b = copy_color.b;
-    surface->map->info.a = copy_color.a;
-    surface->map->info.flags = copy_flags;
-    SDL_InvalidateMap(surface->map);
+    surface->internal->map.info.r = copy_color.r;
+    surface->internal->map.info.g = copy_color.g;
+    surface->internal->map.info.b = copy_color.b;
+    surface->internal->map.info.a = copy_color.a;
+    surface->internal->map.info.flags = copy_flags;
+    SDL_InvalidateMap(&surface->internal->map);
 
     /* SDL_BlitSurfaceUnchecked failed, and so the conversion */
     if (ret < 0) {
@@ -1431,15 +1486,15 @@ static SDL_Surface *SDL_ConvertSurfaceWithPixelFormatAndColorspace(SDL_Surface *
         SDL_bool set_colorkey_by_color = SDL_FALSE;
         SDL_bool convert_colorkey = SDL_TRUE;
 
-        if (surface->format->palette) {
-            if (format->palette &&
-                surface->format->palette->ncolors <= format->palette->ncolors &&
-                (SDL_memcmp(surface->format->palette->colors, format->palette->colors,
-                            surface->format->palette->ncolors * sizeof(SDL_Color)) == 0)) {
+        if (surface->internal->palette) {
+            if (palette &&
+                surface->internal->palette->ncolors <= palette->ncolors &&
+                (SDL_memcmp(surface->internal->palette->colors, palette->colors,
+                            surface->internal->palette->ncolors * sizeof(SDL_Color)) == 0)) {
                 /* The palette is identical, just set the same colorkey */
-                SDL_SetSurfaceColorKey(convert, 1, surface->map->info.colorkey);
-            } else if (!format->palette) {
-                if (format->Amask) {
+                SDL_SetSurfaceColorKey(convert, 1, surface->internal->map.info.colorkey);
+            } else if (!palette) {
+                if (SDL_ISPIXELFORMAT_ALPHA(format)) {
                     /* No need to add the colorkey, transparency is in the alpha channel*/
                 } else {
                     /* Only set the colorkey information */
@@ -1459,23 +1514,23 @@ static SDL_Surface *SDL_ConvertSurfaceWithPixelFormatAndColorspace(SDL_Surface *
             int converted_colorkey = 0;
 
             /* Create a dummy surface to get the colorkey converted */
-            tmp = SDL_CreateSurface(1, 1, surface->format->format);
+            tmp = SDL_CreateSurface(1, 1, surface->format);
             if (!tmp) {
                 SDL_DestroySurface(convert);
                 return NULL;
             }
 
             /* Share the palette, if any */
-            if (surface->format->palette) {
-                SDL_SetSurfacePalette(tmp, surface->format->palette);
+            if (surface->internal->palette) {
+                SDL_SetSurfacePalette(tmp, surface->internal->palette);
             }
 
-            SDL_FillSurfaceRect(tmp, NULL, surface->map->info.colorkey);
+            SDL_FillSurfaceRect(tmp, NULL, surface->internal->map.info.colorkey);
 
-            tmp->map->info.flags &= ~SDL_COPY_COLORKEY;
+            tmp->internal->map.info.flags &= ~SDL_COPY_COLORKEY;
 
             /* Conversion of the colorkey */
-            tmp2 = SDL_ConvertSurfaceWithPixelFormatAndColorspace(tmp, format, colorspace, props);
+            tmp2 = SDL_ConvertSurfaceAndColorspace(tmp, format, palette, colorspace, props);
             if (!tmp2) {
                 SDL_DestroySurface(tmp);
                 SDL_DestroySurface(convert);
@@ -1483,7 +1538,7 @@ static SDL_Surface *SDL_ConvertSurfaceWithPixelFormatAndColorspace(SDL_Surface *
             }
 
             /* Get the converted colorkey */
-            SDL_memcpy(&converted_colorkey, tmp2->pixels, tmp2->format->bytes_per_pixel);
+            SDL_memcpy(&converted_colorkey, tmp2->pixels, tmp2->internal->format->bytes_per_pixel);
 
             SDL_DestroySurface(tmp);
             SDL_DestroySurface(tmp2);
@@ -1500,17 +1555,17 @@ static SDL_Surface *SDL_ConvertSurfaceWithPixelFormatAndColorspace(SDL_Surface *
 
 end:
 
-    SDL_SetSurfaceClipRect(convert, &surface->clip_rect);
+    SDL_SetSurfaceClipRect(convert, &surface->internal->clip_rect);
 
     /* Enable alpha blending by default if the new surface has an
      * alpha channel or alpha modulation */
-    if ((surface->format->Amask && format->Amask) ||
-        (palette_has_alpha && format->Amask) ||
+    if ((SDL_ISPIXELFORMAT_ALPHA(surface->format) && SDL_ISPIXELFORMAT_ALPHA(format)) ||
+        (palette_has_alpha && SDL_ISPIXELFORMAT_ALPHA(format)) ||
         (copy_flags & SDL_COPY_MODULATE_ALPHA)) {
         SDL_SetSurfaceBlendMode(convert, SDL_BLENDMODE_BLEND);
     }
     if (copy_flags & SDL_COPY_RLE_DESIRED) {
-        SDL_SetSurfaceRLE(convert, SDL_RLEACCEL);
+        SDL_SetSurfaceRLE(convert, SDL_TRUE);
     }
 
     /* We're ready to go! */
@@ -1519,123 +1574,25 @@ end:
 
 SDL_Surface *SDL_DuplicateSurface(SDL_Surface *surface)
 {
-    if (!surface) {
+    if (!SDL_SurfaceValid(surface)) {
         SDL_InvalidParamError("surface");
         return NULL;
     }
 
-    return SDL_ConvertSurfaceWithPixelFormatAndColorspace(surface, surface->format, SDL_COLORSPACE_UNKNOWN, 0);
+    return SDL_ConvertSurfaceAndColorspace(surface, surface->format, surface->internal->palette, SDL_GetSurfaceColorspace(surface), surface->internal->props);
 }
 
-SDL_Surface *SDL_ConvertSurface(SDL_Surface *surface, const SDL_PixelFormat *format)
+SDL_Surface *SDL_ConvertSurface(SDL_Surface *surface, SDL_PixelFormat format)
 {
-    SDL_Colorspace colorspace;
-
-    if (!surface) {
+    if (!SDL_SurfaceValid(surface)) {
         SDL_InvalidParamError("surface");
         return NULL;
     }
 
-    if (!format) {
-        SDL_InvalidParamError("format");
-        return NULL;
-    }
-
-    colorspace = SDL_GetDefaultColorspaceForFormat(format->format);
-
-    return SDL_ConvertSurfaceWithPixelFormatAndColorspace(surface, format, colorspace, 0);
-}
-
-SDL_Surface *SDL_ConvertSurfaceFormat(SDL_Surface *surface, SDL_PixelFormatEnum pixel_format)
-{
-    SDL_Colorspace colorspace;
-    SDL_PropertiesID props;
-
-    if (!surface) {
-        SDL_InvalidParamError("surface");
-        return NULL;
-    }
-
-    colorspace = SDL_GetDefaultColorspaceForFormat(pixel_format);
-
-    if (surface->flags & SDL_SURFACE_USES_PROPERTIES) {
-        props = SDL_GetSurfaceProperties(surface);
-    } else {
-        props = 0;
-    }
-
-    return SDL_ConvertSurfaceFormatAndColorspace(surface, pixel_format, colorspace, props);
+    return SDL_ConvertSurfaceAndColorspace(surface, format, NULL, SDL_GetDefaultColorspaceForFormat(format), surface->internal->props);
 }
 
-SDL_Surface *SDL_ConvertSurfaceFormatAndColorspace(SDL_Surface *surface, SDL_PixelFormatEnum pixel_format, SDL_Colorspace colorspace, SDL_PropertiesID props)
-{
-    SDL_PixelFormat *format;
-    SDL_Surface *convert = NULL;
-
-    format = SDL_CreatePixelFormat(pixel_format);
-    if (format) {
-        convert = SDL_ConvertSurfaceWithPixelFormatAndColorspace(surface, format, colorspace, props);
-        SDL_DestroyPixelFormat(format);
-    }
-    return convert;
-}
-
-/*
- * Create a surface on the stack for quick blit operations
- */
-static SDL_bool SDL_CreateSurfaceOnStack(int width, int height, SDL_PixelFormatEnum pixel_format, SDL_Colorspace colorspace, SDL_PropertiesID props, void *pixels, int pitch, SDL_Surface *surface, SDL_PixelFormat *format, SDL_BlitMap *blitmap)
-{
-    if (SDL_ISPIXELFORMAT_INDEXED(pixel_format)) {
-        SDL_SetError("Indexed pixel formats not supported");
-        return SDL_FALSE;
-    }
-    if (SDL_InitFormat(format, pixel_format) < 0) {
-        return SDL_FALSE;
-    }
-
-    SDL_zerop(surface);
-    surface->flags = SDL_PREALLOC;
-    surface->format = format;
-    surface->pixels = pixels;
-    surface->w = width;
-    surface->h = height;
-    surface->pitch = pitch;
-    /* We don't actually need to set up the clip rect for our purposes */
-    /* SDL_SetSurfaceClipRect(surface, NULL); */
-
-    /* Allocate an empty mapping */
-    SDL_zerop(blitmap);
-    blitmap->info.r = 0xFF;
-    blitmap->info.g = 0xFF;
-    blitmap->info.b = 0xFF;
-    blitmap->info.a = 0xFF;
-    surface->map = blitmap;
-
-    SDL_SetSurfaceColorspace(surface, colorspace);
-
-    if (props) {
-        SDL_PropertiesID surface_props = SDL_GetSurfaceProperties(surface);
-        if (SDL_CopyProperties(props, surface_props) < 0) {
-            return SDL_FALSE;
-        }
-    }
-
-    /* The surface is ready to go */
-    surface->refcount = 1;
-    return SDL_TRUE;
-}
-
-static void SDL_DestroySurfaceOnStack(SDL_Surface *surface)
-{
-    /* Free blitmap reference, after blitting between stack'ed surfaces */
-    SDL_InvalidateMap(surface->map);
-
-    if (surface->flags & SDL_SURFACE_USES_PROPERTIES) {
-        SDL_DestroyProperties(SDL_GetSurfaceProperties(surface));
-    }
-}
-
-SDL_Surface *SDL_DuplicatePixels(int width, int height, SDL_PixelFormatEnum format, SDL_Colorspace colorspace, void *pixels, int pitch)
+SDL_Surface *SDL_DuplicatePixels(int width, int height, SDL_PixelFormat format, SDL_Colorspace colorspace, void *pixels, int pitch)
 {
     SDL_Surface *surface = SDL_CreateSurface(width, height, format);
     if (surface) {
@@ -1655,12 +1612,12 @@ SDL_Surface *SDL_DuplicatePixels(int width, int height, SDL_PixelFormatEnum form
 }
 
 int SDL_ConvertPixelsAndColorspace(int width, int height,
-                      SDL_PixelFormatEnum src_format, SDL_Colorspace src_colorspace, SDL_PropertiesID src_properties, const void *src, int src_pitch,
-                      SDL_PixelFormatEnum dst_format, SDL_Colorspace dst_colorspace, SDL_PropertiesID dst_properties, void *dst, int dst_pitch)
+                      SDL_PixelFormat src_format, SDL_Colorspace src_colorspace, SDL_PropertiesID src_properties, const void *src, int src_pitch,
+                      SDL_PixelFormat dst_format, SDL_Colorspace dst_colorspace, SDL_PropertiesID dst_properties, void *dst, int dst_pitch)
 {
-    SDL_Surface src_surface, dst_surface;
-    SDL_PixelFormat src_fmt, dst_fmt;
-    SDL_BlitMap src_blitmap, dst_blitmap;
+    SDL_InternalSurface src_data, dst_data;
+    SDL_Surface *src_surface;
+    SDL_Surface *dst_surface;
     SDL_Rect rect;
     void *nonconst_src = (void *)src;
     int ret;
@@ -1712,11 +1669,14 @@ int SDL_ConvertPixelsAndColorspace(int width, int height,
         return 0;
     }
 
-    if (!SDL_CreateSurfaceOnStack(width, height, src_format, src_colorspace, src_properties, nonconst_src, src_pitch, &src_surface, &src_fmt, &src_blitmap)) {
+    src_surface = SDL_InitializeSurface(&src_data, width, height, src_format, src_colorspace, src_properties, nonconst_src, src_pitch, SDL_TRUE);
+    if (!src_surface) {
         return -1;
     }
+    SDL_SetSurfaceBlendMode(src_surface, SDL_BLENDMODE_NONE);
 
-    if (!SDL_CreateSurfaceOnStack(width, height, dst_format, dst_colorspace, dst_properties, dst, dst_pitch, &dst_surface, &dst_fmt, &dst_blitmap)) {
+    dst_surface = SDL_InitializeSurface(&dst_data, width, height, dst_format, dst_colorspace, dst_properties, dst, dst_pitch, SDL_TRUE);
+    if (!dst_surface) {
         return -1;
     }
 
@@ -1725,17 +1685,17 @@ int SDL_ConvertPixelsAndColorspace(int width, int height,
     rect.y = 0;
     rect.w = width;
     rect.h = height;
-    ret = SDL_BlitSurfaceUnchecked(&src_surface, &rect, &dst_surface, &rect);
+    ret = SDL_BlitSurfaceUnchecked(src_surface, &rect, dst_surface, &rect);
 
-    SDL_DestroySurfaceOnStack(&src_surface);
-    SDL_DestroySurfaceOnStack(&dst_surface);
+    SDL_DestroySurface(src_surface);
+    SDL_DestroySurface(dst_surface);
 
     return ret;
 }
 
 int SDL_ConvertPixels(int width, int height,
-                      SDL_PixelFormatEnum src_format, const void *src, int src_pitch,
-                      SDL_PixelFormatEnum dst_format, void *dst, int dst_pitch)
+                      SDL_PixelFormat src_format, const void *src, int src_pitch,
+                      SDL_PixelFormat dst_format, void *dst, int dst_pitch)
 {
     return SDL_ConvertPixelsAndColorspace(width, height,
                       src_format, SDL_COLORSPACE_UNKNOWN, 0, src, src_pitch,
@@ -1752,8 +1712,8 @@ int SDL_ConvertPixels(int width, int height,
  * https://developer.arm.com/documentation/101964/0201/Pre-multiplied-alpha-channel-data
  */
 int SDL_PremultiplyAlpha(int width, int height,
-                         SDL_PixelFormatEnum src_format, const void *src, int src_pitch,
-                         SDL_PixelFormatEnum dst_format, void *dst, int dst_pitch)
+                         SDL_PixelFormat src_format, const void *src, int src_pitch,
+                         SDL_PixelFormat dst_format, void *dst, int dst_pitch)
 {
     int c;
     Uint32 srcpixel;
@@ -1804,6 +1764,20 @@ int SDL_PremultiplyAlpha(int width, int height,
     return 0;
 }
 
+Uint32 SDL_MapSurfaceRGB(SDL_Surface *surface, Uint8 r, Uint8 g, Uint8 b)
+{
+    return SDL_MapSurfaceRGBA(surface, r, g, b, SDL_ALPHA_OPAQUE);
+}
+
+Uint32 SDL_MapSurfaceRGBA(SDL_Surface *surface, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
+{
+    if (!SDL_SurfaceValid(surface)) {
+        SDL_InvalidParamError("surface");
+        return 0;
+    }
+    return SDL_MapRGBA(surface->internal->format, surface->internal->palette, r, g, b, a);
+}
+
 /* This function Copyright 2023 Collabora Ltd., contributed to SDL under the ZLib license */
 int SDL_ReadSurfacePixel(SDL_Surface *surface, int x, int y, Uint8 *r, Uint8 *g, Uint8 *b, Uint8 *a)
 {
@@ -1841,7 +1815,7 @@ int SDL_ReadSurfacePixel(SDL_Surface *surface, int x, int y, Uint8 *r, Uint8 *g,
         a = &unused;
     }
 
-    bytes_per_pixel = surface->format->bytes_per_pixel;
+    bytes_per_pixel = SDL_BYTESPERPIXEL(surface->format);
 
     if (SDL_MUSTLOCK(surface)) {
         SDL_LockSurface(surface);
@@ -1852,10 +1826,9 @@ int SDL_ReadSurfacePixel(SDL_Surface *surface, int x, int y, Uint8 *r, Uint8 *g,
     if (bytes_per_pixel > sizeof(pixel)) {
         /* This is really slow, but it gets the job done */
         Uint8 rgba[4];
-        SDL_Colorspace colorspace;
+        SDL_Colorspace colorspace = SDL_GetSurfaceColorspace(surface);
 
-        if (SDL_GetSurfaceColorspace(surface, &colorspace) == 0 &&
-            SDL_ConvertPixelsAndColorspace(1, 1, surface->format->format, colorspace, SDL_GetSurfaceProperties(surface), p, surface->pitch, SDL_PIXELFORMAT_RGBA32, SDL_COLORSPACE_SRGB, 0, rgba, sizeof(rgba)) == 0) {
+        if (SDL_ConvertPixelsAndColorspace(1, 1, surface->format, colorspace, surface->internal->props, p, surface->pitch, SDL_PIXELFORMAT_RGBA32, SDL_COLORSPACE_SRGB, 0, rgba, sizeof(rgba)) == 0) {
             *r = rgba[0];
             *g = rgba[1];
             *b = rgba[2];
@@ -1870,7 +1843,7 @@ int SDL_ReadSurfacePixel(SDL_Surface *surface, int x, int y, Uint8 *r, Uint8 *g,
 #else
         SDL_memcpy(&pixel, p, bytes_per_pixel);
 #endif
-        SDL_GetRGBA(pixel, surface->format, r, g, b, a);
+        SDL_GetRGBA(pixel, surface->internal->format, surface->internal->palette, r, g, b, a);
         result = 0;
     }
 
@@ -1885,48 +1858,41 @@ int SDL_ReadSurfacePixel(SDL_Surface *surface, int x, int y, Uint8 *r, Uint8 *g,
  */
 void SDL_DestroySurface(SDL_Surface *surface)
 {
-    if (!surface) {
+    if (!SDL_SurfaceValid(surface)) {
         return;
     }
-    if (surface->flags & SDL_DONTFREE) {
+    if (surface->internal->flags & SDL_INTERNAL_SURFACE_DONTFREE) {
         return;
     }
     if (--surface->refcount > 0) {
         return;
     }
 
-    if (surface->flags & SDL_SURFACE_USES_PROPERTIES) {
-        SDL_PropertiesID props = (SDL_PropertiesID)(uintptr_t)surface->reserved;
-        SDL_DestroyProperties(props);
-    }
+    SDL_DestroyProperties(surface->internal->props);
 
-    SDL_InvalidateMap(surface->map);
+    SDL_InvalidateMap(&surface->internal->map);
     SDL_InvalidateAllBlitMap(surface);
 
-    while (surface->locked > 0) {
+    while (surface->internal->locked > 0) {
         SDL_UnlockSurface(surface);
     }
 #if SDL_HAVE_RLE
-    if (surface->flags & SDL_RLEACCEL) {
-        SDL_UnRLESurface(surface, 0);
+    if (surface->internal->flags & SDL_INTERNAL_SURFACE_RLEACCEL) {
+        SDL_UnRLESurface(surface, SDL_FALSE);
     }
 #endif
-    if (surface->format) {
-        SDL_SetSurfacePalette(surface, NULL);
-        SDL_DestroyPixelFormat(surface->format);
-        surface->format = NULL;
-    }
-    if (surface->flags & SDL_PREALLOC) {
+    SDL_SetSurfacePalette(surface, NULL);
+
+    if (surface->flags & SDL_SURFACE_PREALLOCATED) {
         /* Don't free */
-    } else if (surface->flags & SDL_SIMD_ALIGNED) {
+    } else if (surface->flags & SDL_SURFACE_SIMD_ALIGNED) {
         /* Free aligned */
         SDL_aligned_free(surface->pixels);
     } else {
         /* Normal */
         SDL_free(surface->pixels);
     }
-    if (surface->map) {
-        SDL_FreeBlitMap(surface->map);
+    if (!(surface->internal->flags & SDL_INTERNAL_SURFACE_STACK)) {
+        SDL_free(surface);
     }
-    SDL_free(surface);
 }

+ 80 - 0
src/video/SDL_surface_c.h

@@ -0,0 +1,80 @@
+/*
+  Simple DirectMedia Layer
+  Copyright (C) 1997-2024 Sam Lantinga <slouken@libsdl.org>
+
+  This software is provided 'as-is', without any express or implied
+  warranty.  In no event will the authors be held liable for any damages
+  arising from the use of this software.
+
+  Permission is granted to anyone to use this software for any purpose,
+  including commercial applications, and to alter it and redistribute it
+  freely, subject to the following restrictions:
+
+  1. The origin of this software must not be misrepresented; you must not
+     claim that you wrote the original software. If you use this software
+     in a product, an acknowledgment in the product documentation would be
+     appreciated but is not required.
+  2. Altered source versions must be plainly marked as such, and must not be
+     misrepresented as being the original software.
+  3. This notice may not be removed or altered from any source distribution.
+*/
+#include "SDL_internal.h"
+
+#ifndef SDL_surface_c_h_
+#define SDL_surface_c_h_
+
+/* Useful functions and variables from SDL_surface.c */
+
+#include "../SDL_list.h"
+
+/* Surface internal flags */
+typedef Uint32 SDL_SurfaceDataFlags;
+
+#define SDL_INTERNAL_SURFACE_DONTFREE   0x00000001u /**< Surface is referenced internally */
+#define SDL_INTERNAL_SURFACE_STACK      0x00000002u /**< Surface is allocated on the stack */
+#define SDL_INTERNAL_SURFACE_RLEACCEL   0x00000004u /**< Surface is RLE encoded */
+
+/* Surface internal data definition */
+struct SDL_SurfaceData
+{
+    /** flags for this surface */
+    SDL_SurfaceDataFlags flags;
+
+    /** properties for this surface */
+    SDL_PropertiesID props;
+
+    /** detailed format for this surface */
+    const SDL_PixelFormatDetails *format;
+
+    /** palette for indexed surfaces */
+    SDL_Palette *palette;
+
+    /** information needed for surfaces requiring locks */
+    int locked;
+
+    /** clipping information */
+    SDL_Rect clip_rect;
+
+    /** info for fast blit mapping to other surfaces */
+    SDL_BlitMap map;
+
+    /** list of BlitMap that hold a reference to this surface */
+    SDL_ListNode *list_blitmap;
+};
+
+typedef struct SDL_InternalSurface
+{
+    SDL_Surface surface;
+    SDL_SurfaceData internal;
+
+} SDL_InternalSurface;
+
+/* Surface functions */
+extern SDL_bool SDL_SurfaceValid(SDL_Surface *surface);
+extern void SDL_UpdateSurfaceLockFlag(SDL_Surface *surface);
+extern float SDL_GetDefaultSDRWhitePoint(SDL_Colorspace colorspace);
+extern float SDL_GetSurfaceSDRWhitePoint(SDL_Surface *surface, SDL_Colorspace colorspace);
+extern float SDL_GetDefaultHDRHeadroom(SDL_Colorspace colorspace);
+extern float SDL_GetSurfaceHDRHeadroom(SDL_Surface *surface, SDL_Colorspace colorspace);
+
+#endif /* SDL_surface_c_h_ */

+ 1 - 1
src/video/SDL_sysvideo.h

@@ -268,7 +268,7 @@ struct SDL_VideoDevice
     int (*SetWindowMouseGrab)(SDL_VideoDevice *_this, SDL_Window *window, SDL_bool grabbed);
     int (*SetWindowKeyboardGrab)(SDL_VideoDevice *_this, SDL_Window *window, SDL_bool grabbed);
     void (*DestroyWindow)(SDL_VideoDevice *_this, SDL_Window *window);
-    int (*CreateWindowFramebuffer)(SDL_VideoDevice *_this, SDL_Window *window, SDL_PixelFormatEnum *format, void **pixels, int *pitch);
+    int (*CreateWindowFramebuffer)(SDL_VideoDevice *_this, SDL_Window *window, SDL_PixelFormat *format, void **pixels, int *pitch);
     int (*SetWindowFramebufferVSync)(SDL_VideoDevice *_this, SDL_Window *window, int vsync);
     int (*GetWindowFramebufferVSync)(SDL_VideoDevice *_this, SDL_Window *window, int *vsync);
     int (*UpdateWindowFramebuffer)(SDL_VideoDevice *_this, SDL_Window *window, const SDL_Rect *rects, int numrects);

+ 12 - 12
src/video/SDL_video.c

@@ -284,14 +284,14 @@ static void SDLCALL SDL_CleanupWindowTextureData(void *userdata, void *value)
     SDL_free(data);
 }
 
-static int SDL_CreateWindowTexture(SDL_VideoDevice *_this, SDL_Window *window, SDL_PixelFormatEnum *format, void **pixels, int *pitch)
+static int SDL_CreateWindowTexture(SDL_VideoDevice *_this, SDL_Window *window, SDL_PixelFormat *format, void **pixels, int *pitch)
 {
     SDL_PropertiesID props = SDL_GetWindowProperties(window);
     SDL_WindowTextureData *data = (SDL_WindowTextureData *)SDL_GetProperty(props, SDL_PROP_WINDOW_TEXTUREDATA_POINTER, NULL);
     const SDL_bool transparent = (window->flags & SDL_WINDOW_TRANSPARENT) ? SDL_TRUE : SDL_FALSE;
     int i;
     int w, h;
-    const SDL_PixelFormatEnum *texture_formats;
+    const SDL_PixelFormat *texture_formats;
 
     SDL_GetWindowSizeInPixels(window, &w, &h);
 
@@ -355,7 +355,7 @@ static int SDL_CreateWindowTexture(SDL_VideoDevice *_this, SDL_Window *window, S
         data->renderer = renderer;
     }
 
-    texture_formats = (const SDL_PixelFormatEnum *)SDL_GetProperty(SDL_GetRendererProperties(data->renderer), SDL_PROP_RENDERER_TEXTURE_FORMATS_POINTER, NULL);
+    texture_formats = (const SDL_PixelFormat *)SDL_GetProperty(SDL_GetRendererProperties(data->renderer), SDL_PROP_RENDERER_TEXTURE_FORMATS_POINTER, NULL);
     if (!texture_formats) {
         return -1;
     }
@@ -372,7 +372,7 @@ static int SDL_CreateWindowTexture(SDL_VideoDevice *_this, SDL_Window *window, S
     *format = texture_formats[0];
 
     for (i = 0; texture_formats[i] != SDL_PIXELFORMAT_UNKNOWN; ++i) {
-        SDL_PixelFormatEnum texture_format = texture_formats[i];
+        SDL_PixelFormat texture_format = texture_formats[i];
         if (!SDL_ISPIXELFORMAT_FOURCC(texture_format) &&
             !SDL_ISPIXELFORMAT_10BIT(texture_format) &&
             !SDL_ISPIXELFORMAT_FLOAT(texture_format) &&
@@ -2657,7 +2657,7 @@ int SDL_SetWindowIcon(SDL_Window *window, SDL_Surface *icon)
     SDL_DestroySurface(window->icon);
 
     /* Convert the icon into ARGB8888 */
-    window->icon = SDL_ConvertSurfaceFormat(icon, SDL_PIXELFORMAT_ARGB8888);
+    window->icon = SDL_ConvertSurface(icon, SDL_PIXELFORMAT_ARGB8888);
     if (!window->icon) {
         return -1;
     }
@@ -3292,7 +3292,7 @@ static SDL_bool ShouldAttemptTextureFramebuffer(void)
 
 static SDL_Surface *SDL_CreateWindowFramebuffer(SDL_Window *window)
 {
-    SDL_PixelFormatEnum format = SDL_PIXELFORMAT_UNKNOWN;
+    SDL_PixelFormat format = SDL_PIXELFORMAT_UNKNOWN;
     void *pixels = NULL;
     int pitch = 0;
     SDL_bool created_framebuffer = SDL_FALSE;
@@ -3343,7 +3343,7 @@ static SDL_Surface *SDL_CreateWindowFramebuffer(SDL_Window *window)
         return window->surface;
     }
 
-    return SDL_CreateSurfaceFrom(pixels, w, h, pitch, format);
+    return SDL_CreateSurfaceFrom(w, h, format, pixels, pitch);
 }
 
 SDL_bool SDL_WindowHasSurface(SDL_Window *window)
@@ -3359,7 +3359,7 @@ SDL_Surface *SDL_GetWindowSurface(SDL_Window *window)
 
     if (!window->surface_valid) {
         if (window->surface) {
-            window->surface->flags &= ~SDL_DONTFREE;
+            window->surface->internal->flags &= ~SDL_INTERNAL_SURFACE_DONTFREE;
             SDL_DestroySurface(window->surface);
             window->surface = NULL;
         }
@@ -3367,7 +3367,7 @@ SDL_Surface *SDL_GetWindowSurface(SDL_Window *window)
         window->surface = SDL_CreateWindowFramebuffer(window);
         if (window->surface) {
             window->surface_valid = SDL_TRUE;
-            window->surface->flags |= SDL_DONTFREE;
+            window->surface->internal->flags |= SDL_INTERNAL_SURFACE_DONTFREE;
         }
     }
     return window->surface;
@@ -3425,7 +3425,7 @@ int SDL_DestroyWindowSurface(SDL_Window *window)
     CHECK_WINDOW_MAGIC(window, -1);
 
     if (window->surface) {
-        window->surface->flags &= ~SDL_DONTFREE;
+        window->surface->internal->flags &= ~SDL_INTERNAL_SURFACE_DONTFREE;
         SDL_DestroySurface(window->surface);
         window->surface = NULL;
         window->surface_valid = SDL_FALSE;
@@ -4949,7 +4949,7 @@ static void CreateMaskFromColorKeyOrAlpha(SDL_Surface *icon, Uint8 *mask, int fl
     mask[(y * ((icon->w + 7) / 8)) + (x / 8)] &= ~(0x01 << (7 - (x % 8)))
 
     colorkey = icon->format->colorkey;
-    switch (icon->format->bytes_per_pixel) {
+    switch (SDL_BYTESPERPIXEL(icon->format)) {
     case 1:
         {
             Uint8 *pixels;
@@ -5370,7 +5370,7 @@ int SDL_SetWindowShape(SDL_Window *window, SDL_Surface *shape)
         return -1;
     }
 
-    surface = SDL_ConvertSurfaceFormat(shape, SDL_PIXELFORMAT_ARGB32);
+    surface = SDL_ConvertSurface(shape, SDL_PIXELFORMAT_ARGB32);
     if (!surface) {
         return -1;
     }

+ 26 - 26
src/video/SDL_yuv.c

@@ -27,7 +27,7 @@
 
 
 #if SDL_HAVE_YUV
-static SDL_bool IsPlanar2x2Format(SDL_PixelFormatEnum format);
+static SDL_bool IsPlanar2x2Format(SDL_PixelFormat format);
 #endif
 
 /*
@@ -36,7 +36,7 @@ static SDL_bool IsPlanar2x2Format(SDL_PixelFormatEnum format);
  *
  * return 0 on success, -1 on error
  */
-int SDL_CalculateYUVSize(SDL_PixelFormatEnum format, int w, int h, size_t *size, size_t *pitch)
+int SDL_CalculateYUVSize(SDL_PixelFormat format, int w, int h, size_t *size, size_t *pitch)
 {
 #if SDL_HAVE_YUV
     int sz_plane = 0, sz_plane_chroma = 0, sz_plane_packed = 0;
@@ -187,7 +187,7 @@ static int GetYUVConversionType(SDL_Colorspace colorspace, YCbCrType *yuv_type)
     return SDL_SetError("Unsupported YUV colorspace");
 }
 
-static SDL_bool IsPlanar2x2Format(SDL_PixelFormatEnum format)
+static SDL_bool IsPlanar2x2Format(SDL_PixelFormat format)
 {
     return format == SDL_PIXELFORMAT_YV12 || format == SDL_PIXELFORMAT_IYUV || format == SDL_PIXELFORMAT_NV12 || format == SDL_PIXELFORMAT_NV21 || format == SDL_PIXELFORMAT_P010;
 }
@@ -197,7 +197,7 @@ static SDL_bool IsPacked4Format(Uint32 format)
     return format == SDL_PIXELFORMAT_YUY2 || format == SDL_PIXELFORMAT_UYVY || format == SDL_PIXELFORMAT_YVYU;
 }
 
-static int GetYUVPlanes(int width, int height, SDL_PixelFormatEnum format, const void *yuv, int yuv_pitch,
+static int GetYUVPlanes(int width, int height, SDL_PixelFormat format, const void *yuv, int yuv_pitch,
                         const Uint8 **y, const Uint8 **u, const Uint8 **v, Uint32 *y_stride, Uint32 *uv_stride)
 {
     const Uint8 *planes[3] = { NULL, NULL, NULL };
@@ -304,7 +304,7 @@ static int GetYUVPlanes(int width, int height, SDL_PixelFormatEnum format, const
 
 #ifdef SDL_SSE2_INTRINSICS
 static SDL_bool SDL_TARGETING("sse2") yuv_rgb_sse(
-    SDL_PixelFormatEnum src_format, SDL_PixelFormatEnum dst_format,
+    SDL_PixelFormat src_format, SDL_PixelFormat dst_format,
     Uint32 width, Uint32 height,
     const Uint8 *y, const Uint8 *u, const Uint8 *v, Uint32 y_stride, Uint32 uv_stride,
     Uint8 *rgb, Uint32 rgb_stride,
@@ -411,7 +411,7 @@ static SDL_bool SDL_TARGETING("sse2") yuv_rgb_sse(
 }
 #else
 static SDL_bool yuv_rgb_sse(
-    SDL_PixelFormatEnum src_format, SDL_PixelFormatEnum dst_format,
+    SDL_PixelFormat src_format, SDL_PixelFormat dst_format,
     Uint32 width, Uint32 height,
     const Uint8 *y, const Uint8 *u, const Uint8 *v, Uint32 y_stride, Uint32 uv_stride,
     Uint8 *rgb, Uint32 rgb_stride,
@@ -423,7 +423,7 @@ static SDL_bool yuv_rgb_sse(
 
 #ifdef SDL_LSX_INTRINSICS
 static SDL_bool yuv_rgb_lsx(
-    SDL_PixelFormatEnum src_format, SDL_PixelFormatEnum dst_format,
+    SDL_PixelFormat src_format, SDL_PixelFormat dst_format,
     Uint32 width, Uint32 height,
     const Uint8 *y, const Uint8 *u, const Uint8 *v, Uint32 y_stride, Uint32 uv_stride,
     Uint8 *rgb, Uint32 rgb_stride,
@@ -463,7 +463,7 @@ static SDL_bool yuv_rgb_lsx(
 }
 #else
 static SDL_bool yuv_rgb_lsx(
-    SDL_PixelFormatEnum src_format, SDL_PixelFormatEnum dst_format,
+    SDL_PixelFormat src_format, SDL_PixelFormat dst_format,
     Uint32 width, Uint32 height,
     const Uint8 *y, const Uint8 *u, const Uint8 *v, Uint32 y_stride, Uint32 uv_stride,
     Uint8 *rgb, Uint32 rgb_stride,
@@ -474,7 +474,7 @@ static SDL_bool yuv_rgb_lsx(
 #endif
 
 static SDL_bool yuv_rgb_std(
-    SDL_PixelFormatEnum src_format, SDL_PixelFormatEnum dst_format,
+    SDL_PixelFormat src_format, SDL_PixelFormat dst_format,
     Uint32 width, Uint32 height,
     const Uint8 *y, const Uint8 *u, const Uint8 *v, Uint32 y_stride, Uint32 uv_stride,
     Uint8 *rgb, Uint32 rgb_stride,
@@ -587,8 +587,8 @@ static SDL_bool yuv_rgb_std(
 }
 
 int SDL_ConvertPixels_YUV_to_RGB(int width, int height,
-                                 SDL_PixelFormatEnum src_format, SDL_Colorspace src_colorspace, SDL_PropertiesID src_properties, const void *src, int src_pitch,
-                                 SDL_PixelFormatEnum dst_format, SDL_Colorspace dst_colorspace, SDL_PropertiesID dst_properties, void *dst, int dst_pitch)
+                                 SDL_PixelFormat src_format, SDL_Colorspace src_colorspace, SDL_PropertiesID src_properties, const void *src, int src_pitch,
+                                 SDL_PixelFormat dst_format, SDL_Colorspace dst_colorspace, SDL_PropertiesID dst_properties, void *dst, int dst_pitch)
 {
     const Uint8 *y = NULL;
     const Uint8 *u = NULL;
@@ -709,7 +709,7 @@ static struct RGB2YUVFactors RGB2YUVFactorTables[] = {
     },
 };
 
-static int SDL_ConvertPixels_ARGB8888_to_YUV(int width, int height, const void *src, int src_pitch, SDL_PixelFormatEnum dst_format, void *dst, int dst_pitch, YCbCrType yuv_type)
+static int SDL_ConvertPixels_ARGB8888_to_YUV(int width, int height, const void *src, int src_pitch, SDL_PixelFormat dst_format, void *dst, int dst_pitch, YCbCrType yuv_type)
 {
     const int src_pitch_x_2 = src_pitch * 2;
     const int height_half = height / 2;
@@ -1000,7 +1000,7 @@ static int SDL_ConvertPixels_ARGB8888_to_YUV(int width, int height, const void *
     return 0;
 }
 
-static int SDL_ConvertPixels_XBGR2101010_to_P010(int width, int height, const void *src, int src_pitch, SDL_PixelFormatEnum dst_format, void *dst, int dst_pitch, YCbCrType yuv_type)
+static int SDL_ConvertPixels_XBGR2101010_to_P010(int width, int height, const void *src, int src_pitch, SDL_PixelFormat dst_format, void *dst, int dst_pitch, YCbCrType yuv_type)
 {
     const int src_pitch_x_2 = src_pitch * 2;
     const int height_half = height / 2;
@@ -1123,8 +1123,8 @@ static int SDL_ConvertPixels_XBGR2101010_to_P010(int width, int height, const vo
 }
 
 int SDL_ConvertPixels_RGB_to_YUV(int width, int height,
-                                 SDL_PixelFormatEnum src_format, SDL_Colorspace src_colorspace, SDL_PropertiesID src_properties, const void *src, int src_pitch,
-                                 SDL_PixelFormatEnum dst_format, SDL_Colorspace dst_colorspace, SDL_PropertiesID dst_properties, void *dst, int dst_pitch)
+                                 SDL_PixelFormat src_format, SDL_Colorspace src_colorspace, SDL_PropertiesID src_properties, const void *src, int src_pitch,
+                                 SDL_PixelFormat dst_format, SDL_Colorspace dst_colorspace, SDL_PropertiesID dst_properties, void *dst, int dst_pitch)
 {
     YCbCrType yuv_type = YCBCR_601_LIMITED;
 
@@ -1210,7 +1210,7 @@ int SDL_ConvertPixels_RGB_to_YUV(int width, int height,
     }
 }
 
-static int SDL_ConvertPixels_YUV_to_YUV_Copy(int width, int height, SDL_PixelFormatEnum format,
+static int SDL_ConvertPixels_YUV_to_YUV_Copy(int width, int height, SDL_PixelFormat format,
                                              const void *src, int src_pitch, void *dst, int dst_pitch)
 {
     int i;
@@ -1677,8 +1677,8 @@ static int SDL_ConvertPixels_SwapNV(int width, int height, const void *src, int
 }
 
 static int SDL_ConvertPixels_Planar2x2_to_Planar2x2(int width, int height,
-                                                    SDL_PixelFormatEnum src_format, const void *src, int src_pitch,
-                                                    SDL_PixelFormatEnum dst_format, void *dst, int dst_pitch)
+                                                    SDL_PixelFormat src_format, const void *src, int src_pitch,
+                                                    SDL_PixelFormat dst_format, void *dst, int dst_pitch)
 {
     if (src != dst) {
         /* Copy Y plane */
@@ -2235,8 +2235,8 @@ static int SDL_ConvertPixels_YVYU_to_UYVY(int width, int height, const void *src
 }
 
 static int SDL_ConvertPixels_Packed4_to_Packed4(int width, int height,
-                                                SDL_PixelFormatEnum src_format, const void *src, int src_pitch,
-                                                SDL_PixelFormatEnum dst_format, void *dst, int dst_pitch)
+                                                SDL_PixelFormat src_format, const void *src, int src_pitch,
+                                                SDL_PixelFormat dst_format, void *dst, int dst_pitch)
 {
     switch (src_format) {
     case SDL_PIXELFORMAT_YUY2:
@@ -2277,8 +2277,8 @@ static int SDL_ConvertPixels_Packed4_to_Packed4(int width, int height,
 }
 
 static int SDL_ConvertPixels_Planar2x2_to_Packed4(int width, int height,
-                                                  SDL_PixelFormatEnum src_format, const void *src, int src_pitch,
-                                                  SDL_PixelFormatEnum dst_format, void *dst, int dst_pitch)
+                                                  SDL_PixelFormat src_format, const void *src, int src_pitch,
+                                                  SDL_PixelFormat dst_format, void *dst, int dst_pitch)
 {
     int x, y;
     const Uint8 *srcY1, *srcY2, *srcU, *srcV;
@@ -2419,8 +2419,8 @@ static int SDL_ConvertPixels_Planar2x2_to_Packed4(int width, int height,
 }
 
 static int SDL_ConvertPixels_Packed4_to_Planar2x2(int width, int height,
-                                                  SDL_PixelFormatEnum src_format, const void *src, int src_pitch,
-                                                  SDL_PixelFormatEnum dst_format, void *dst, int dst_pitch)
+                                                  SDL_PixelFormat src_format, const void *src, int src_pitch,
+                                                  SDL_PixelFormat dst_format, void *dst, int dst_pitch)
 {
     int x, y;
     const Uint8 *srcY1, *srcY2, *srcU1, *srcU2, *srcV1, *srcV2;
@@ -2552,8 +2552,8 @@ static int SDL_ConvertPixels_Packed4_to_Planar2x2(int width, int height,
 #endif /* SDL_HAVE_YUV */
 
 int SDL_ConvertPixels_YUV_to_YUV(int width, int height,
-                                 SDL_PixelFormatEnum src_format, SDL_Colorspace src_colorspace, SDL_PropertiesID src_properties, const void *src, int src_pitch,
-                                 SDL_PixelFormatEnum dst_format, SDL_Colorspace dst_colorspace, SDL_PropertiesID dst_properties, void *dst, int dst_pitch)
+                                 SDL_PixelFormat src_format, SDL_Colorspace src_colorspace, SDL_PropertiesID src_properties, const void *src, int src_pitch,
+                                 SDL_PixelFormat dst_format, SDL_Colorspace dst_colorspace, SDL_PropertiesID dst_properties, void *dst, int dst_pitch)
 {
 #if SDL_HAVE_YUV
     if (src_colorspace != dst_colorspace) {

+ 4 - 4
src/video/SDL_yuv_c.h

@@ -26,11 +26,11 @@
 
 /* YUV conversion functions */
 
-extern int SDL_ConvertPixels_YUV_to_RGB(int width, int height, SDL_PixelFormatEnum src_format, SDL_Colorspace src_colorspace, SDL_PropertiesID src_properties, const void *src, int src_pitch, SDL_PixelFormatEnum dst_format, SDL_Colorspace dst_colorspace, SDL_PropertiesID dst_properties, void *dst, int dst_pitch);
-extern int SDL_ConvertPixels_RGB_to_YUV(int width, int height, SDL_PixelFormatEnum src_format, SDL_Colorspace src_colorspace, SDL_PropertiesID src_properties, const void *src, int src_pitch, SDL_PixelFormatEnum dst_format, SDL_Colorspace dst_colorspace, SDL_PropertiesID dst_properties, void *dst, int dst_pitch);
-extern int SDL_ConvertPixels_YUV_to_YUV(int width, int height, SDL_PixelFormatEnum src_format, SDL_Colorspace src_colorspace, SDL_PropertiesID src_properties, const void *src, int src_pitch, SDL_PixelFormatEnum dst_format, SDL_Colorspace dst_colorspace, SDL_PropertiesID dst_properties, void *dst, int dst_pitch);
+extern int SDL_ConvertPixels_YUV_to_RGB(int width, int height, SDL_PixelFormat src_format, SDL_Colorspace src_colorspace, SDL_PropertiesID src_properties, const void *src, int src_pitch, SDL_PixelFormat dst_format, SDL_Colorspace dst_colorspace, SDL_PropertiesID dst_properties, void *dst, int dst_pitch);
+extern int SDL_ConvertPixels_RGB_to_YUV(int width, int height, SDL_PixelFormat src_format, SDL_Colorspace src_colorspace, SDL_PropertiesID src_properties, const void *src, int src_pitch, SDL_PixelFormat dst_format, SDL_Colorspace dst_colorspace, SDL_PropertiesID dst_properties, void *dst, int dst_pitch);
+extern int SDL_ConvertPixels_YUV_to_YUV(int width, int height, SDL_PixelFormat src_format, SDL_Colorspace src_colorspace, SDL_PropertiesID src_properties, const void *src, int src_pitch, SDL_PixelFormat dst_format, SDL_Colorspace dst_colorspace, SDL_PropertiesID dst_properties, void *dst, int dst_pitch);
 
 
-extern int SDL_CalculateYUVSize(SDL_PixelFormatEnum format, int w, int h, size_t *size, size_t *pitch);
+extern int SDL_CalculateYUVSize(SDL_PixelFormat format, int w, int h, size_t *size, size_t *pitch);
 
 #endif /* SDL_yuv_c_h_ */

+ 1 - 1
src/video/android/SDL_androidmouse.c

@@ -84,7 +84,7 @@ static SDL_Cursor *Android_CreateCursor(SDL_Surface *surface, int hot_x, int hot
     int custom_cursor;
     SDL_Surface *converted;
 
-    converted = SDL_ConvertSurfaceFormat(surface, SDL_PIXELFORMAT_ARGB8888);
+    converted = SDL_ConvertSurface(surface, SDL_PIXELFORMAT_ARGB8888);
     if (!converted) {
         return NULL;
     }

+ 2 - 2
src/video/cocoa/SDL_cocoavideo.m

@@ -256,7 +256,7 @@ NSImage *Cocoa_CreateImage(SDL_Surface *surface)
     int i;
     NSImage *img;
 
-    converted = SDL_ConvertSurfaceFormat(surface, SDL_PIXELFORMAT_RGBA32);
+    converted = SDL_ConvertSurface(surface, SDL_PIXELFORMAT_RGBA32);
     if (!converted) {
         return nil;
     }
@@ -270,7 +270,7 @@ NSImage *Cocoa_CreateImage(SDL_Surface *surface)
                                                        isPlanar:NO
                                                  colorSpaceName:NSDeviceRGBColorSpace
                                                     bytesPerRow:converted->pitch
-                                                   bitsPerPixel:converted->format->bits_per_pixel];
+                                                   bitsPerPixel:SDL_BITSPERPIXEL(converted->format)];
     if (imgrep == nil) {
         SDL_DestroySurface(converted);
         return nil;

+ 2 - 2
src/video/dummy/SDL_nullframebuffer.c

@@ -29,10 +29,10 @@
 #define DUMMY_SURFACE "SDL.internal.window.surface"
 
 
-int SDL_DUMMY_CreateWindowFramebuffer(SDL_VideoDevice *_this, SDL_Window *window, SDL_PixelFormatEnum *format, void **pixels, int *pitch)
+int SDL_DUMMY_CreateWindowFramebuffer(SDL_VideoDevice *_this, SDL_Window *window, SDL_PixelFormat *format, void **pixels, int *pitch)
 {
     SDL_Surface *surface;
-    const SDL_PixelFormatEnum surface_format = SDL_PIXELFORMAT_XRGB8888;
+    const SDL_PixelFormat surface_format = SDL_PIXELFORMAT_XRGB8888;
     int w, h;
 
     /* Create a new framebuffer */

+ 1 - 1
src/video/dummy/SDL_nullframebuffer_c.h

@@ -24,7 +24,7 @@
 
 #include "SDL_internal.h"
 
-extern int SDL_DUMMY_CreateWindowFramebuffer(SDL_VideoDevice *_this, SDL_Window *window, SDL_PixelFormatEnum *format, void **pixels, int *pitch);
+extern int SDL_DUMMY_CreateWindowFramebuffer(SDL_VideoDevice *_this, SDL_Window *window, SDL_PixelFormat *format, void **pixels, int *pitch);
 extern int SDL_DUMMY_UpdateWindowFramebuffer(SDL_VideoDevice *_this, SDL_Window *window, const SDL_Rect *rects, int numrects);
 extern void SDL_DUMMY_DestroyWindowFramebuffer(SDL_VideoDevice *_this, SDL_Window *window);
 

+ 2 - 2
src/video/emscripten/SDL_emscriptenframebuffer.c

@@ -27,10 +27,10 @@
 
 #include <emscripten/threading.h>
 
-int Emscripten_CreateWindowFramebuffer(SDL_VideoDevice *_this, SDL_Window *window, SDL_PixelFormatEnum *format, void **pixels, int *pitch)
+int Emscripten_CreateWindowFramebuffer(SDL_VideoDevice *_this, SDL_Window *window, SDL_PixelFormat *format, void **pixels, int *pitch)
 {
     SDL_Surface *surface;
-    const SDL_PixelFormatEnum surface_format = SDL_PIXELFORMAT_XBGR8888;
+    const SDL_PixelFormat surface_format = SDL_PIXELFORMAT_XBGR8888;
     int w, h;
 
     /* Free the old framebuffer surface */

+ 1 - 1
src/video/emscripten/SDL_emscriptenframebuffer.h

@@ -23,7 +23,7 @@
 #ifndef SDL_emscriptenframebuffer_h_
 #define SDL_emscriptenframebuffer_h_
 
-extern int Emscripten_CreateWindowFramebuffer(SDL_VideoDevice *_this, SDL_Window *window, SDL_PixelFormatEnum *format, void **pixels, int *pitch);
+extern int Emscripten_CreateWindowFramebuffer(SDL_VideoDevice *_this, SDL_Window *window, SDL_PixelFormat *format, void **pixels, int *pitch);
 extern int Emscripten_UpdateWindowFramebuffer(SDL_VideoDevice *_this, SDL_Window *window, const SDL_Rect *rects, int numrects);
 extern void Emscripten_DestroyWindowFramebuffer(SDL_VideoDevice *_this, SDL_Window *window);
 

+ 1 - 1
src/video/emscripten/SDL_emscriptenmouse.c

@@ -72,7 +72,7 @@ static SDL_Cursor *Emscripten_CreateCursor(SDL_Surface *surface, int hot_x, int
     const char *cursor_url = NULL;
     SDL_Surface *conv_surf;
 
-    conv_surf = SDL_ConvertSurfaceFormat(surface, SDL_PIXELFORMAT_ABGR8888);
+    conv_surf = SDL_ConvertSurface(surface, SDL_PIXELFORMAT_ABGR8888);
 
     if (!conv_surf) {
         return NULL;

+ 1 - 1
src/video/haiku/SDL_bframebuffer.cc

@@ -44,7 +44,7 @@ static SDL_INLINE SDL_BLooper *_GetBeLooper() {
 }
 
 int HAIKU_CreateWindowFramebuffer(SDL_VideoDevice *_this, SDL_Window * window,
-                                       SDL_PixelFormatEnum * format,
+                                       SDL_PixelFormat * format,
                                        void ** pixels, int *pitch) {
     SDL_BWin *bwin = _ToBeWin(window);
     BScreen bscreen;

+ 1 - 1
src/video/haiku/SDL_bframebuffer.h

@@ -31,7 +31,7 @@ extern "C" {
 #include "../SDL_sysvideo.h"
 
 extern int HAIKU_CreateWindowFramebuffer(SDL_VideoDevice *_this, SDL_Window *window,
-                                         SDL_PixelFormatEnum *format,
+                                         SDL_PixelFormat *format,
                                          void **pixels, int *pitch);
 extern int HAIKU_UpdateWindowFramebuffer(SDL_VideoDevice *_this, SDL_Window *window,
                                          const SDL_Rect *rects, int numrects);

+ 1 - 1
src/video/haiku/SDL_bmodes.cc

@@ -132,7 +132,7 @@ void _SpoutModeData(display_mode *bmode) {
 
 
 
-SDL_PixelFormatEnum HAIKU_ColorSpaceToSDLPxFormat(uint32 colorspace)
+SDL_PixelFormat HAIKU_ColorSpaceToSDLPxFormat(uint32 colorspace)
 {
     switch (colorspace) {
     case B_CMAP8:

+ 1 - 1
src/video/haiku/SDL_bmodes.h

@@ -28,7 +28,7 @@ extern "C" {
 
 #include "../SDL_sysvideo.h"
 
-extern SDL_PixelFormatEnum HAIKU_ColorSpaceToSDLPxFormat(uint32 colorspace);
+extern SDL_PixelFormat HAIKU_ColorSpaceToSDLPxFormat(uint32 colorspace);
 
 extern int HAIKU_InitModes(SDL_VideoDevice *_this);
 extern int HAIKU_QuitModes(SDL_VideoDevice *_this);

+ 1 - 1
src/video/haiku/SDL_bvideo.cc

@@ -179,7 +179,7 @@ static SDL_Cursor * HAIKU_CreateCursor(SDL_Surface * surface, int hot_x, int hot
     SDL_Cursor *cursor;
     SDL_Surface *converted;
 
-    converted = SDL_ConvertSurfaceFormat(surface, SDL_PIXELFORMAT_ARGB8888);
+    converted = SDL_ConvertSurface(surface, SDL_PIXELFORMAT_ARGB8888);
     if (!converted) {
         return NULL;
     }

+ 1 - 1
src/video/kmsdrm/SDL_kmsdrmmouse.c

@@ -266,7 +266,7 @@ static SDL_Cursor *KMSDRM_CreateCursor(SDL_Surface *surface, int hot_x, int hot_
        alpha-premultiplied, but the SDL surface we receive has
        straight-alpha pixels, so we always have to convert. */
     SDL_PremultiplyAlpha(surface->w, surface->h,
-                         surface->format->format, surface->pixels, surface->pitch,
+                         surface->format, surface->pixels, surface->pitch,
                          SDL_PIXELFORMAT_ARGB8888, curdata->buffer, surface->w * 4);
 
     cursor->driverdata = curdata;

+ 3 - 3
src/video/n3ds/SDL_n3dsframebuffer.c

@@ -42,7 +42,7 @@ static int GetSourceOffset(int x, int y, int source_width);
 static void FlushN3DSBuffer(const void *buffer, u32 bufsize, gfxScreen_t screen);
 
 
-int SDL_N3DS_CreateWindowFramebuffer(SDL_VideoDevice *_this, SDL_Window *window, SDL_PixelFormatEnum *format, void **pixels, int *pitch)
+int SDL_N3DS_CreateWindowFramebuffer(SDL_VideoDevice *_this, SDL_Window *window, SDL_PixelFormat *format, void **pixels, int *pitch)
 {
     SDL_Surface *framebuffer;
     const SDL_DisplayMode *mode;
@@ -82,10 +82,10 @@ int SDL_N3DS_UpdateWindowFramebuffer(SDL_VideoDevice *_this, SDL_Window *window,
     framebuffer = gfxGetFramebuffer(drv_data->screen, GFX_LEFT, &width, &height);
     bufsize = width * height * 4;
 
-    if (surface->format->bytes_per_pixel == 2)
+    if (SDL_BYTESPERPIXEL(surface->format) == 2)
         CopyFramebuffertoN3DS_16(framebuffer, (Dimensions){ width, height },
                                  surface->pixels, (Dimensions){ surface->w, surface->h });
-    else if (surface->format->bytes_per_pixel == 3)
+    else if (SDL_BYTESPERPIXEL(surface->format) == 3)
         CopyFramebuffertoN3DS_24(framebuffer, (Dimensions){ width, height },
                                  surface->pixels, (Dimensions){ surface->w, surface->h });
     else

+ 1 - 1
src/video/n3ds/SDL_n3dsframebuffer_c.h

@@ -24,7 +24,7 @@
 
 #include "SDL_internal.h"
 
-int SDL_N3DS_CreateWindowFramebuffer(SDL_VideoDevice *_this, SDL_Window *window, SDL_PixelFormatEnum *format, void **pixels, int *pitch);
+int SDL_N3DS_CreateWindowFramebuffer(SDL_VideoDevice *_this, SDL_Window *window, SDL_PixelFormat *format, void **pixels, int *pitch);
 int SDL_N3DS_UpdateWindowFramebuffer(SDL_VideoDevice *_this, SDL_Window *window, const SDL_Rect *rects, int numrects);
 void SDL_N3DS_DestroyWindowFramebuffer(SDL_VideoDevice *_this, SDL_Window *window);
 

+ 1 - 1
src/video/n3ds/SDL_n3dsvideo.c

@@ -53,7 +53,7 @@ struct SDL_DisplayModeData
 
 static const struct
 {
-    SDL_PixelFormatEnum pixfmt;
+    SDL_PixelFormat pixfmt;
     GSPGPU_FramebufferFormat gspfmt;
 } format_map[] = {
     { SDL_PIXELFORMAT_RGBA8888, GSP_RGBA8_OES },

+ 2 - 2
src/video/ngage/SDL_ngageframebuffer.cpp

@@ -44,11 +44,11 @@ void DrawBackground(SDL_VideoDevice *_this);
 void DirectDraw(SDL_VideoDevice *_this, int numrects, SDL_Rect *rects, TUint16 *screenBuffer);
 void RedrawWindowL(SDL_VideoDevice *_this);
 
-int SDL_NGAGE_CreateWindowFramebuffer(SDL_VideoDevice *_this, SDL_Window *window, SDL_PixelFormatEnum *format, void **pixels, int *pitch)
+int SDL_NGAGE_CreateWindowFramebuffer(SDL_VideoDevice *_this, SDL_Window *window, SDL_PixelFormat *format, void **pixels, int *pitch)
 {
     SDL_VideoData *phdata = _this->driverdata;
     SDL_Surface *surface;
-    const SDL_PixelFormatEnum surface_format = SDL_PIXELFORMAT_XRGB4444;
+    const SDL_PixelFormat surface_format = SDL_PIXELFORMAT_XRGB4444;
     int w, h;
 
     /* Free the old framebuffer surface */

+ 1 - 1
src/video/ngage/SDL_ngageframebuffer_c.h

@@ -21,7 +21,7 @@
 
 #include "SDL_internal.h"
 
-extern int SDL_NGAGE_CreateWindowFramebuffer(SDL_VideoDevice *_this, SDL_Window *window, SDL_PixelFormatEnum *format, void **pixels, int *pitch);
+extern int SDL_NGAGE_CreateWindowFramebuffer(SDL_VideoDevice *_this, SDL_Window *window, SDL_PixelFormat *format, void **pixels, int *pitch);
 extern int SDL_NGAGE_UpdateWindowFramebuffer(SDL_VideoDevice *_this, SDL_Window *window, const SDL_Rect *rects, int numrects);
 extern void SDL_NGAGE_DestroyWindowFramebuffer(SDL_VideoDevice *_this, SDL_Window *window);
 

+ 2 - 2
src/video/offscreen/SDL_offscreenframebuffer.c

@@ -29,10 +29,10 @@
 #define OFFSCREEN_SURFACE "SDL.internal.window.surface"
 
 
-int SDL_OFFSCREEN_CreateWindowFramebuffer(SDL_VideoDevice *_this, SDL_Window *window, SDL_PixelFormatEnum *format, void **pixels, int *pitch)
+int SDL_OFFSCREEN_CreateWindowFramebuffer(SDL_VideoDevice *_this, SDL_Window *window, SDL_PixelFormat *format, void **pixels, int *pitch)
 {
     SDL_Surface *surface;
-    const SDL_PixelFormatEnum surface_format = SDL_PIXELFORMAT_XRGB8888;
+    const SDL_PixelFormat surface_format = SDL_PIXELFORMAT_XRGB8888;
     int w, h;
 
     /* Create a new framebuffer */

+ 1 - 1
src/video/offscreen/SDL_offscreenframebuffer_c.h

@@ -20,6 +20,6 @@
 */
 #include "SDL_internal.h"
 
-extern int SDL_OFFSCREEN_CreateWindowFramebuffer(SDL_VideoDevice *_this, SDL_Window *window, SDL_PixelFormatEnum *format, void **pixels, int *pitch);
+extern int SDL_OFFSCREEN_CreateWindowFramebuffer(SDL_VideoDevice *_this, SDL_Window *window, SDL_PixelFormat *format, void **pixels, int *pitch);
 extern int SDL_OFFSCREEN_UpdateWindowFramebuffer(SDL_VideoDevice *_this, SDL_Window *window, const SDL_Rect *rects, int numrects);
 extern void SDL_OFFSCREEN_DestroyWindowFramebuffer(SDL_VideoDevice *_this, SDL_Window *window);

+ 1 - 1
src/video/qnx/SDL_qnxvideo.c

@@ -152,7 +152,7 @@ fail:
  * @param[out]  pitch   Holds the number of bytes per line
  * @return  0 if successful, -1 on error
  */
-static int createWindowFramebuffer(SDL_VideoDevice *_this, SDL_Window * window, SDL_PixelFormatEnum * format,
+static int createWindowFramebuffer(SDL_VideoDevice *_this, SDL_Window * window, SDL_PixelFormat * format,
                         void ** pixels, int *pitch)
 {
     window_impl_t   *impl = (window_impl_t *)window->driverdata;

+ 1 - 1
src/video/raspberry/SDL_rpimouse.c

@@ -61,7 +61,7 @@ static SDL_Cursor *RPI_CreateCursor(SDL_Surface *surface, int hot_x, int hot_y)
     VC_RECT_T dst_rect;
     Uint32 dummy;
 
-    SDL_assert(surface->format->format == SDL_PIXELFORMAT_ARGB8888);
+    SDL_assert(surface->format == SDL_PIXELFORMAT_ARGB8888);
     SDL_assert(surface->pitch == surface->w * 4);
 
     cursor = (SDL_Cursor *)SDL_calloc(1, sizeof(*cursor));

+ 1 - 1
src/video/riscos/SDL_riscosframebuffer.c

@@ -30,7 +30,7 @@
 #include <kernel.h>
 #include <swis.h>
 
-int RISCOS_CreateWindowFramebuffer(SDL_VideoDevice *_this, SDL_Window *window, SDL_PixelFormatEnum *format, void **pixels, int *pitch)
+int RISCOS_CreateWindowFramebuffer(SDL_VideoDevice *_this, SDL_Window *window, SDL_PixelFormat *format, void **pixels, int *pitch)
 {
     SDL_WindowData *driverdata = window->driverdata;
     const char *sprite_name = "display";

+ 1 - 1
src/video/riscos/SDL_riscosframebuffer_c.h

@@ -24,7 +24,7 @@
 
 #include "SDL_internal.h"
 
-extern int RISCOS_CreateWindowFramebuffer(SDL_VideoDevice *_this, SDL_Window *window, SDL_PixelFormatEnum *format, void **pixels, int *pitch);
+extern int RISCOS_CreateWindowFramebuffer(SDL_VideoDevice *_this, SDL_Window *window, SDL_PixelFormat *format, void **pixels, int *pitch);
 extern int RISCOS_UpdateWindowFramebuffer(SDL_VideoDevice *_this, SDL_Window *window, const SDL_Rect *rects, int numrects);
 extern void RISCOS_DestroyWindowFramebuffer(SDL_VideoDevice *_this, SDL_Window *window);
 

+ 2 - 2
src/video/riscos/SDL_riscosmodes.c

@@ -45,7 +45,7 @@ enum
 
 static const struct
 {
-    SDL_PixelFormatEnum pixel_format;
+    SDL_PixelFormat pixel_format;
     int modeflags, ncolour, log2bpp;
 } mode_to_pixelformat[] = {
     /* { SDL_PIXELFORMAT_INDEX1LSB, 0, 1, 0 }, */
@@ -70,7 +70,7 @@ static const struct
     { SDL_PIXELFORMAT_ARGB8888, MODE_FLAG_ARGB, -1, 5 }
 };
 
-static SDL_PixelFormatEnum RISCOS_ModeToPixelFormat(int ncolour, int modeflags, int log2bpp)
+static SDL_PixelFormat RISCOS_ModeToPixelFormat(int ncolour, int modeflags, int log2bpp)
 {
     int i;
 

+ 1 - 1
src/video/vita/SDL_vitaframebuffer.c

@@ -63,7 +63,7 @@ void vita_gpu_free(SceUID uid)
     sceKernelFreeMemBlock(uid);
 }
 
-int VITA_CreateWindowFramebuffer(SDL_VideoDevice *_this, SDL_Window *window, SDL_PixelFormatEnum *format, void **pixels, int *pitch)
+int VITA_CreateWindowFramebuffer(SDL_VideoDevice *_this, SDL_Window *window, SDL_PixelFormat *format, void **pixels, int *pitch)
 {
     SDL_WindowData *data = window->driverdata;
     SceDisplayFrameBuf framebuf;

+ 1 - 1
src/video/vita/SDL_vitaframebuffer.h

@@ -20,6 +20,6 @@
 */
 #include "SDL_internal.h"
 
-extern int VITA_CreateWindowFramebuffer(SDL_VideoDevice *_this, SDL_Window *window, SDL_PixelFormatEnum *format, void **pixels, int *pitch);
+extern int VITA_CreateWindowFramebuffer(SDL_VideoDevice *_this, SDL_Window *window, SDL_PixelFormat *format, void **pixels, int *pitch);
 extern int VITA_UpdateWindowFramebuffer(SDL_VideoDevice *_this, SDL_Window *window, const SDL_Rect *rects, int numrects);
 extern void VITA_DestroyWindowFramebuffer(SDL_VideoDevice *_this, SDL_Window *window);

+ 1 - 1
src/video/wayland/SDL_waylandmouse.c

@@ -440,7 +440,7 @@ static SDL_Cursor *Wayland_CreateCursor(SDL_Surface *surface, int hot_x, int hot
 
         /* Wayland requires premultiplied alpha for its surfaces. */
         SDL_PremultiplyAlpha(surface->w, surface->h,
-                             surface->format->format, surface->pixels, surface->pitch,
+                             surface->format, surface->pixels, surface->pitch,
                              SDL_PIXELFORMAT_ARGB8888, data->cursor_data.custom.shm_data, surface->w * 4);
 
         data->surface = wl_compositor_create_surface(wd->compositor);

+ 2 - 2
src/video/windows/SDL_windowsframebuffer.c

@@ -24,7 +24,7 @@
 
 #include "SDL_windowsvideo.h"
 
-int WIN_CreateWindowFramebuffer(SDL_VideoDevice *_this, SDL_Window *window, SDL_PixelFormatEnum *format, void **pixels, int *pitch)
+int WIN_CreateWindowFramebuffer(SDL_VideoDevice *_this, SDL_Window *window, SDL_PixelFormat *format, void **pixels, int *pitch)
 {
     SDL_WindowData *data = window->driverdata;
     SDL_bool isstack;
@@ -66,7 +66,7 @@ int WIN_CreateWindowFramebuffer(SDL_VideoDevice *_this, SDL_Window *window, SDL_
 
         bpp = info->bmiHeader.biPlanes * info->bmiHeader.biBitCount;
         masks = (Uint32 *)((Uint8 *)info + info->bmiHeader.biSize);
-        *format = SDL_GetPixelFormatEnumForMasks(bpp, masks[0], masks[1], masks[2], 0);
+        *format = SDL_GetPixelFormatForMasks(bpp, masks[0], masks[1], masks[2], 0);
     }
     if (*format == SDL_PIXELFORMAT_UNKNOWN) {
         /* We'll use RGB format for now */

+ 1 - 1
src/video/windows/SDL_windowsframebuffer.h

@@ -20,6 +20,6 @@
 */
 #include "SDL_internal.h"
 
-extern int WIN_CreateWindowFramebuffer(SDL_VideoDevice *_this, SDL_Window *window, SDL_PixelFormatEnum *format, void **pixels, int *pitch);
+extern int WIN_CreateWindowFramebuffer(SDL_VideoDevice *_this, SDL_Window *window, SDL_PixelFormat *format, void **pixels, int *pitch);
 extern int WIN_UpdateWindowFramebuffer(SDL_VideoDevice *_this, SDL_Window *window, const SDL_Rect *rects, int numrects);
 extern void WIN_DestroyWindowFramebuffer(SDL_VideoDevice *_this, SDL_Window *window);

+ 3 - 3
src/video/windows/SDL_windowsmouse.c

@@ -49,7 +49,7 @@ static SDL_bool IsMonochromeSurface(SDL_Surface *surface)
     int x, y;
     Uint8 r, g, b, a;
 
-    SDL_assert(surface->format->format == SDL_PIXELFORMAT_ARGB8888);
+    SDL_assert(surface->format == SDL_PIXELFORMAT_ARGB8888);
 
     for (y = 0; y < surface->h; y++) {
         for (x = 0; x < surface->w; x++) {
@@ -76,7 +76,7 @@ static HBITMAP CreateColorBitmap(SDL_Surface *surface)
     BITMAPINFO bi;
     void *pixels;
 
-    SDL_assert(surface->format->format == SDL_PIXELFORMAT_ARGB8888);
+    SDL_assert(surface->format == SDL_PIXELFORMAT_ARGB8888);
 
     SDL_zero(bi);
     bi.bmiHeader.biSize = sizeof(BITMAPINFOHEADER);
@@ -114,7 +114,7 @@ static HBITMAP CreateMaskBitmap(SDL_Surface *surface, SDL_bool is_monochrome)
     const int size = pitch * surface->h;
     static const unsigned char masks[] = { 0x80, 0x40, 0x20, 0x10, 0x8, 0x4, 0x2, 0x1 };
 
-    SDL_assert(surface->format->format == SDL_PIXELFORMAT_ARGB8888);
+    SDL_assert(surface->format == SDL_PIXELFORMAT_ARGB8888);
 
     pixels = SDL_small_alloc(Uint8, size * (is_monochrome ? 2 : 1), &isstack);
     if (!pixels) {

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