this should hopefully make the automated builds work again (this commit can probably be removed once all affected platforms are converted to header-only SDL_main)
@@ -2,6 +2,7 @@
SDL_dummy_main.c, placed in the public domain by Sam Lantinga 3/13/14
*/
#include <SDL3/SDL.h>
+#include <SDL3/SDL_main.h> /* until this SDL_main impl is converted to header-only.. */
#ifdef main
#undef main
@@ -19,6 +19,7 @@
3. This notice may not be removed or altered from any source distribution.
/* Include this so we define UNICODE properly */
#include "../../core/windows/SDL_windows.h"
#ifdef __3DS__
SDL_ngage_main.c, originally for SDL 1.2 by Hannu Viitala
#include <e32std.h>
#include <e32def.h>
SDL_ps2_main.c, fjtrujy@gmail.com
#ifdef __PS2__
SDL_psp_main.c, placed in the public domain by Sam Lantinga 3/13/14
#ifdef __PSP__
SDL_uikit_main.c, placed in the public domain by Sam Lantinga 3/18/2019
#if defined(__IOS__) || defined(__TVOS__)
SDL_winrt_main_NonXAML.cpp, placed in the public domain by David Ludwig 3/13/14
#include <wrl.h>