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@@ -133,7 +133,7 @@ endif()
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# The hidraw support doesn't catch Xbox, PS4 and Nintendo controllers,
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# so we'll just use libusb when it's available. libusb does not support iOS,
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# so we default to yes on iOS.
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-if(IOS OR TVOS OR VISIONOS OR ANDROID)
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+if(IOS OR TVOS OR VISIONOS OR WATCHOS OR ANDROID)
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set(SDL_HIDAPI_LIBUSB_AVAILABLE FALSE)
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else()
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set(SDL_HIDAPI_LIBUSB_AVAILABLE TRUE)
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@@ -152,7 +152,7 @@ endif()
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# Default option knobs
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set(SDL_LIBC_DEFAULT ON)
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set(SDL_SYSTEM_ICONV_DEFAULT ON)
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-if(WINDOWS OR IOS OR TVOS OR VISIONOS)
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+if(WINDOWS OR IOS OR TVOS OR VISIONOS OR WATCHOS)
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set(SDL_SYSTEM_ICONV_DEFAULT OFF)
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endif()
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@@ -303,8 +303,8 @@ dep_option(SDL_DISKAUDIO "Support the disk writer audio driver" ON "SD
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dep_option(SDL_DUMMYAUDIO "Support the dummy audio driver" ON "SDL_AUDIO" OFF)
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dep_option(SDL_DUMMYVIDEO "Use dummy video driver" ON "SDL_VIDEO" OFF)
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dep_option(SDL_IBUS "Enable IBus support" ON "${UNIX_SYS}" OFF)
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-dep_option(SDL_OPENGL "Include OpenGL support" ON "SDL_VIDEO;NOT VISIONOS" OFF)
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-dep_option(SDL_OPENGLES "Include OpenGL ES support" ON "SDL_VIDEO;NOT VISIONOS" OFF)
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+dep_option(SDL_OPENGL "Include OpenGL support" ON "SDL_VIDEO;NOT IOS;NOT VISIONOS;NOT TVOS;NOT WATCHOS" OFF)
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+dep_option(SDL_OPENGLES "Include OpenGL ES support" ON "SDL_VIDEO;NOT IOS;NOT VISIONOS;NOT TVOS;NOT WATCHOS" OFF)
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set_option(SDL_PTHREADS "Use POSIX threads for multi-threading" ${SDL_PTHREADS_DEFAULT})
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dep_option(SDL_PTHREADS_SEM "Use pthread semaphores" ON "SDL_PTHREADS" OFF)
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dep_option(SDL_OSS "Support the OSS audio API" ${SDL_OSS_DEFAULT} "UNIX_SYS OR RISCOS;SDL_AUDIO" OFF)
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@@ -2134,7 +2134,7 @@ elseif(APPLE)
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# !!! FIXME: we need Carbon for some very old API calls in
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# !!! FIXME: src/video/cocoa/SDL_cocoakeyboard.c, but we should figure out
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# !!! FIXME: how to dump those.
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- if(DARWIN OR MACOSX)
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+ if(MACOS)
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set(SDL_FRAMEWORK_COCOA 1)
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set(SDL_FRAMEWORK_CARBON 1)
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set(SDL_FRAMEWORK_UTTYPES 1)
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@@ -2143,7 +2143,7 @@ elseif(APPLE)
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set(SDL_FRAMEWORK_COREVIDEO 1)
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# iOS can use a CADisplayLink for main callbacks. macOS just uses the generic one atm.
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- if(IOS OR TVOS OR VISIONOS)
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+ if(IOS OR TVOS OR VISIONOS OR WATCHOS)
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sdl_glob_sources("${SDL3_SOURCE_DIR}/src/main/ios/*.m")
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set(HAVE_SDL_MAIN_CALLBACKS TRUE)
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endif()
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@@ -2151,14 +2151,14 @@ elseif(APPLE)
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sdl_glob_sources("${SDL3_SOURCE_DIR}/src/file/cocoa/*.m")
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if(SDL_CAMERA)
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- if(IOS OR TVOS OR MACOSX OR DARWIN)
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+ if(MACOS OR IOS)
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set(SDL_CAMERA_DRIVER_COREMEDIA 1)
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set(HAVE_CAMERA TRUE)
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sdl_glob_sources("${SDL3_SOURCE_DIR}/src/camera/coremedia/*.m")
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endif()
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endif()
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- if(IOS OR TVOS OR VISIONOS)
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+ if(IOS OR TVOS OR VISIONOS OR WATCHOS)
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sdl_glob_sources("${SDL3_SOURCE_DIR}/src/misc/ios/*.m")
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else()
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sdl_glob_sources("${SDL3_SOURCE_DIR}/src/misc/macos/*.m")
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@@ -2180,10 +2180,10 @@ elseif(APPLE)
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if(SDL_JOYSTICK)
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sdl_glob_sources("${SDL3_SOURCE_DIR}/src/joystick/apple/*.m")
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- if(IOS OR TVOS OR VISIONOS)
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+ if(IOS OR TVOS OR VISIONOS OR WATCHOS)
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sdl_glob_sources("${SDL3_SOURCE_DIR}/src/joystick/steam/*.c")
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set(SDL_JOYSTICK_MFI 1)
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- if(IOS OR VISIONOS)
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+ if(IOS OR VISIONOS OR WATCHOS)
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set(SDL_FRAMEWORK_COREMOTION 1)
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endif()
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set(SDL_FRAMEWORK_GAMECONTROLLER 1)
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@@ -2225,7 +2225,7 @@ elseif(APPLE)
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endif()
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if(SDL_HAPTIC)
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- if (IOS OR TVOS OR VISIONOS)
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+ if (IOS OR TVOS OR VISIONOS OR WATCHOS)
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sdl_glob_sources("${SDL3_SOURCE_DIR}/src/haptic/dummy/*.c")
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set(SDL_HAPTIC_DUMMY 1)
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else()
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@@ -2238,7 +2238,7 @@ elseif(APPLE)
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endif()
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if(SDL_POWER)
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- if (IOS OR TVOS OR VISIONOS)
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+ if (IOS OR TVOS OR VISIONOS OR WATCHOS)
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sdl_glob_sources("${SDL3_SOURCE_DIR}/src/power/uikit/*.m")
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set(SDL_POWER_UIKIT 1)
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else()
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@@ -2267,7 +2267,7 @@ elseif(APPLE)
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# TODO: SDL_STORAGE_ICLOUD
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set(SDL_STORAGE_GENERIC 1)
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sdl_glob_sources("${SDL3_SOURCE_DIR}/src/storage/generic/*.c")
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- if(DARWIN OR MACOSX)
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+ if(MACOS)
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set(SDL_STORAGE_STEAM 1)
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sdl_glob_sources("${SDL3_SOURCE_DIR}/src/storage/steam/*.c")
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endif()
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@@ -2278,7 +2278,7 @@ elseif(APPLE)
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set(HAVE_SDL_FSOPS TRUE)
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if(SDL_SENSOR)
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- if(IOS OR VISIONOS)
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+ if(IOS OR VISIONOS OR WATCHOS)
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set(SDL_SENSOR_COREMOTION 1)
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set(HAVE_SDL_SENSORS TRUE)
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sdl_glob_sources("${SDL3_SOURCE_DIR}/src/sensor/coremotion/*.m")
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@@ -2287,7 +2287,7 @@ elseif(APPLE)
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# iOS hack needed - http://code.google.com/p/ios-cmake/ ?
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if(SDL_VIDEO)
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- if (IOS OR TVOS OR VISIONOS)
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+ if(IOS OR TVOS OR VISIONOS OR WATCHOS)
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set(SDL_VIDEO_DRIVER_UIKIT 1)
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set(SDL_FRAMEWORK_COREGRAPHICS 1)
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set(SDL_FRAMEWORK_QUARTZCORE 1)
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@@ -2307,7 +2307,7 @@ elseif(APPLE)
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endif()
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if(SDL_OPENGLES)
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- if(IOS OR TVOS OR VISIONOS)
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+ if(IOS OR TVOS OR VISIONOS OR WATCHOS)
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set(SDL_FRAMEWORK_OPENGLES 1)
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set(SDL_VIDEO_OPENGL_ES 1)
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else()
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@@ -2400,7 +2400,7 @@ elseif(APPLE)
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endif()
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endif()
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if(SDL_FRAMEWORK_METAL)
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- if(IOS OR TVOS OR VISIONOS)
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+ if(IOS OR TVOS OR VISIONOS OR WATCHOS)
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sdl_link_dependency(metal LINK_OPTIONS "-Wl,-framework,Metal")
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else()
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sdl_link_dependency(metal LINK_OPTIONS "-Wl,-weak_framework,Metal")
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@@ -2410,7 +2410,7 @@ elseif(APPLE)
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sdl_link_dependency(opengles LINK_OPTIONS "-Wl,-framework,OpenGLES")
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endif()
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if(SDL_FRAMEWORK_QUARTZCORE)
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- if(IOS OR TVOS OR VISIONOS)
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+ if(IOS OR TVOS OR VISIONOS OR WATCHOS)
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sdl_link_dependency(quartz_core LINK_OPTIONS "-Wl,-framework,QuartzCore")
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else()
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sdl_link_dependency(metal LINK_OPTIONS "-Wl,-weak_framework,QuartzCore")
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@@ -2885,7 +2885,7 @@ if (SDL_DIALOG)
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elseif(WINDOWS AND NOT WINDOWS_STORE)
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sdl_sources(${SDL3_SOURCE_DIR}/src/dialog/windows/SDL_windowsdialog.c)
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set(HAVE_SDL_DIALOG TRUE)
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- elseif(APPLE)
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+ elseif(MACOS)
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sdl_sources(${SDL3_SOURCE_DIR}/src/dialog/cocoa/SDL_cocoadialog.m)
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sdl_link_dependency(uniformtypeidentifiers LINK_OPTIONS "-Wl,-weak_framework,UniformTypeIdentifiers")
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set(HAVE_SDL_DIALOG TRUE)
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