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+/*
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+ Simple DirectMedia Layer
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+ Copyright (C) 1997-2015 Sam Lantinga <slouken@libsdl.org>
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+
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+ This software is provided 'as-is', without any express or implied
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+ warranty. In no event will the authors be held liable for any damages
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+ arising from the use of this software.
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+
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+ Permission is granted to anyone to use this software for any purpose,
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+ including commercial applications, and to alter it and redistribute it
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+ freely, subject to the following restrictions:
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+
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+ 1. The origin of this software must not be misrepresented; you must not
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+ claim that you wrote the original software. If you use this software
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+ in a product, an acknowledgment in the product documentation would be
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+ appreciated but is not required.
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+ 2. Altered source versions must be plainly marked as such, and must not be
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+ misrepresented as being the original software.
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+ 3. This notice may not be removed or altered from any source distribution.
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+*/
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+#include "../../SDL_internal.h"
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+
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+#if SDL_JOYSTICK_VITA
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+
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+/* This is the PSVita implementation of the SDL joystick API */
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+#include <psp2/types.h>
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+#include <psp2/ctrl.h>
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+#include <psp2/kernel/threadmgr.h>
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+
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+#include <stdio.h> /* For the definition of NULL */
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+#include <stdlib.h>
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+
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+#include "../SDL_sysjoystick.h"
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+#include "../SDL_joystick_c.h"
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+
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+#include "SDL_events.h"
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+#include "SDL_error.h"
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+#include "SDL_thread.h"
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+#include "SDL_mutex.h"
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+#include "SDL_timer.h"
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+
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+/* Current pad state */
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+static SceCtrlData pad0 = { .lx = 0, .ly = 0, .rx = 0, .ry = 0, .buttons = 0 };
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+static SceCtrlData pad1 = { .lx = 0, .ly = 0, .rx = 0, .ry = 0, .buttons = 0 };
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+static SceCtrlData pad2 = { .lx = 0, .ly = 0, .rx = 0, .ry = 0, .buttons = 0 };
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+static SceCtrlData pad3 = { .lx = 0, .ly = 0, .rx = 0, .ry = 0, .buttons = 0 };
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+static int port_map[4]= { 0, 2, 3, 4 }; //index: SDL joy number, entry: Vita port number
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+static int SDL_numjoysticks = 1;
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+static const unsigned int button_map[] = {
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+ SCE_CTRL_TRIANGLE, SCE_CTRL_CIRCLE, SCE_CTRL_CROSS, SCE_CTRL_SQUARE,
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+ SCE_CTRL_LTRIGGER, SCE_CTRL_RTRIGGER,
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+ SCE_CTRL_DOWN, SCE_CTRL_LEFT, SCE_CTRL_UP, SCE_CTRL_RIGHT,
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+ SCE_CTRL_SELECT, SCE_CTRL_START};
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+static int analog_map[256]; /* Map analog inputs to -32768 -> 32767 */
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+
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+typedef struct
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+{
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+ int x;
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+ int y;
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+} point;
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+
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+/* 4 points define the bezier-curve. */
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+/* The Vita has a good amount of analog travel, so use a linear curve */
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+static point a = { 0, 0 };
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+static point b = { 0, 0 };
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+static point c = { 128, 32767 };
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+static point d = { 128, 32767 };
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+
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+/* simple linear interpolation between two points */
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+static SDL_INLINE void lerp (point *dest, point *a, point *b, float t)
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+{
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+ dest->x = a->x + (b->x - a->x)*t;
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+ dest->y = a->y + (b->y - a->y)*t;
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+}
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+
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+/* evaluate a point on a bezier-curve. t goes from 0 to 1.0 */
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+static int calc_bezier_y(float t)
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+{
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+ point ab, bc, cd, abbc, bccd, dest;
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+ lerp (&ab, &a, &b, t); /* point between a and b */
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+ lerp (&bc, &b, &c, t); /* point between b and c */
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+ lerp (&cd, &c, &d, t); /* point between c and d */
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+ lerp (&abbc, &ab, &bc, t); /* point between ab and bc */
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+ lerp (&bccd, &bc, &cd, t); /* point between bc and cd */
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+ lerp (&dest, &abbc, &bccd, t); /* point on the bezier-curve */
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+ return dest.y;
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+}
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+
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+/* Function to scan the system for joysticks.
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+ * Joystick 0 should be the system default joystick.
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+ * It should return number of joysticks, or -1 on an unrecoverable fatal error.
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+ */
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+int SDL_SYS_JoystickInit(void)
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+{
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+ int i;
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+
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+ /* Setup input */
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+ sceCtrlSetSamplingMode(SCE_CTRL_MODE_ANALOG_WIDE);
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+
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+ /* Create an accurate map from analog inputs (0 to 255)
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+ to SDL joystick positions (-32768 to 32767) */
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+ for (i = 0; i < 128; i++)
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+ {
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+ float t = (float)i/127.0f;
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+ analog_map[i+128] = calc_bezier_y(t);
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+ analog_map[127-i] = -1 * analog_map[i+128];
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+ }
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+
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+ SceCtrlPortInfo myPortInfo;
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+
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+ // Assume we have at least one controller, even when nothing is paired
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+ // This way the user can jump in, pair a controller
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+ // and control things immediately even if it is paired
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+ // after the app has already started.
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+
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+ SDL_numjoysticks = 1;
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+
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+ //How many additional paired controllers are there?
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+ sceCtrlGetControllerPortInfo(&myPortInfo);
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+ //On Vita TV, port 0 and 1 are the same controller
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+ //and that is the first one, so start at port 2
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+ for (i=2; i<=4; i++)
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+ {
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+ if (myPortInfo.port[i]!=SCE_CTRL_TYPE_UNPAIRED)
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+ {
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+ SDL_numjoysticks++;
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+ }
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+ }
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+ return SDL_numjoysticks;
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+}
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+
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+int SDL_SYS_NumJoysticks()
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+{
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+ return SDL_numjoysticks;
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+}
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+
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+void SDL_SYS_JoystickDetect()
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+{
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+}
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+
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+/* Function to get the device-dependent name of a joystick */
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+const char * SDL_SYS_JoystickNameForDeviceIndex(int device_index)
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+{
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+ if (device_index == 1)
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+ return "PSVita Controller";
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+
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+ if (device_index == 2)
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+ return "PSVita Controller";
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+
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+ if (device_index == 3)
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+ return "PSVita Controller";
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+
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+ return "PSVita Controller";
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+}
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+
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+/* Function to perform the mapping from device index to the instance id for this index */
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+SDL_JoystickID SDL_SYS_GetInstanceIdOfDeviceIndex(int device_index)
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+{
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+ return device_index;
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+}
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+
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+/* Function to get the device-dependent name of a joystick */
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+const char *SDL_SYS_JoystickName(int index)
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+{
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+ if (index == 0)
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+ return "PSVita Controller";
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+
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+ if (index == 1)
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+ return "PSVita Controller";
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+
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+ if (index == 2)
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+ return "PSVita Controller";
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+
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+ if (index == 3)
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+ return "PSVita Controller";
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+
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+ SDL_SetError("No joystick available with that index");
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+ return(NULL);
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+}
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+
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+/* Function to open a joystick for use.
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+ The joystick to open is specified by the device index.
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+ This should fill the nbuttons and naxes fields of the joystick structure.
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+ It returns 0, or -1 if there is an error.
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+ */
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+int SDL_SYS_JoystickOpen(SDL_Joystick *joystick, int device_index)
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+{
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+ joystick->nbuttons = sizeof(button_map)/sizeof(*button_map);
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+ joystick->naxes = 4;
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+ joystick->nhats = 0;
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+ joystick->instance_id = device_index;
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+
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+ return 0;
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+}
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+
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+/* Function to determine if this joystick is attached to the system right now */
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+SDL_bool SDL_SYS_JoystickAttached(SDL_Joystick *joystick)
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+{
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+ return SDL_TRUE;
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+}
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+
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+/* Function to update the state of a joystick - called as a device poll.
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+ * This function shouldn't update the joystick structure directly,
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+ * but instead should call SDL_PrivateJoystick*() to deliver events
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+ * and update joystick device state.
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+ */
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+void SDL_SYS_JoystickUpdate(SDL_Joystick *joystick)
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+{
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+ int i;
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+ unsigned int buttons;
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+ unsigned int changed;
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+ unsigned char lx, ly, rx, ry;
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+ static unsigned int old_buttons[] = { 0, 0, 0, 0 };
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+ static unsigned char old_lx[] = { 0, 0, 0, 0 };
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+ static unsigned char old_ly[] = { 0, 0, 0, 0 };
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+ static unsigned char old_rx[] = { 0, 0, 0, 0 };
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+ static unsigned char old_ry[] = { 0, 0, 0, 0 };
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+ SceCtrlData *pad = NULL;
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+
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+ int index = (int) SDL_JoystickInstanceID(joystick);
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+
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+ if (index == 0) pad = &pad0;
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+ else if (index == 1) pad = &pad1;
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+ else if (index == 2) pad = &pad2;
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+ else if (index == 3) pad = &pad3;
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+ else return;
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+
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+ sceCtrlPeekBufferPositive(port_map[index], pad, 1);
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+
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+ buttons = pad->buttons;
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+ lx = pad->lx;
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+ ly = pad->ly;
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+ rx = pad->rx;
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+ ry = pad->ry;
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+/*
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+ for(i=0; i<sizeof(button_map)/sizeof(button_map[0]); i++) {
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+ SDL_PrivateJoystickButton(
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+ joystick, i,
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+ (buttons & button_map[i]) ?
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+ SDL_PRESSED : SDL_RELEASED);
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+}
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+*/
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+ // Axes
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+
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+ if(old_lx[index] != lx) {
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+ SDL_PrivateJoystickAxis(joystick, 0, analog_map[lx]);
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+ old_lx[index] = lx;
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+ }
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+ if(old_ly[index] != ly) {
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+ SDL_PrivateJoystickAxis(joystick, 1, analog_map[ly]);
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+ old_ly[index] = ly;
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+ }
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+ if(old_rx[index] != rx) {
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+ SDL_PrivateJoystickAxis(joystick, 2, analog_map[rx]);
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+ old_rx[index] = rx;
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+ }
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+ if(old_ry[index] != ry) {
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+ SDL_PrivateJoystickAxis(joystick, 3, analog_map[ry]);
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+ old_ry[index] = ry;
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+ }
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+
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+ // Buttons
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+ changed = old_buttons[index] ^ buttons;
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+ old_buttons[index] = buttons;
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+ if(changed) {
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+ for(i=0; i<sizeof(button_map)/sizeof(button_map[0]); i++) {
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+ if(changed & button_map[i]) {
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+ SDL_PrivateJoystickButton(
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+ joystick, i,
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+ (buttons & button_map[i]) ?
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+ SDL_PRESSED : SDL_RELEASED);
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+ }
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+ }
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+ }
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+}
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+
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+/* Function to close a joystick after use */
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+void SDL_SYS_JoystickClose(SDL_Joystick *joystick)
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+{
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+}
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+
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+/* Function to perform any system-specific joystick related cleanup */
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+void SDL_SYS_JoystickQuit(void)
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+{
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+}
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+
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+SDL_JoystickGUID SDL_SYS_JoystickGetDeviceGUID( int device_index )
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+{
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+ SDL_JoystickGUID guid;
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+ /* the GUID is just the first 16 chars of the name for now */
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+ const char *name = SDL_SYS_JoystickNameForDeviceIndex( device_index );
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+ SDL_zero( guid );
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+ SDL_memcpy( &guid, name, SDL_min( sizeof(guid), SDL_strlen( name ) ) );
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+ return guid;
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+}
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+
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+SDL_JoystickGUID SDL_SYS_JoystickGetGUID(SDL_Joystick * joystick)
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+{
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+ SDL_JoystickGUID guid;
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+ /* the GUID is just the first 16 chars of the name for now */
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+ const char *name = joystick->name;
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+ SDL_zero( guid );
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+ SDL_memcpy( &guid, name, SDL_min( sizeof(guid), SDL_strlen( name ) ) );
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+ return guid;
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+}
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+
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+#endif /* SDL_JOYSTICK_VITA */
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+
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+/* vim: ts=4 sw=4
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+ */
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