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Remove legacy SDL_Audio functions that acts on device id == 1

Sylvain 2 years ago
parent
commit
2d7f8d7d51

+ 12 - 0
docs/README-migration.md

@@ -58,6 +58,18 @@ The following functions have been renamed:
 * SDL_FreeAudioStream() => SDL_DestroyAudioStream()
 * SDL_NewAudioStream() => SDL_CreateAudioStream()
 
+
+The following functions have been removed:
+* SDL_OpenAudio()
+* SDL_CloseAudio()
+* SDL_PauseAudio()
+* SDL_GetAudioStatus()
+* SDL_LockAudio()
+* SDL_UnlockAudio()
+* SDL_MixAudio()
+
+Use the SDL_AudioDevice functions instead.
+
 ## SDL_cpuinfo.h
 
 SDL_Has3DNow() has been removed; there is no replacement.

+ 5 - 205
include/SDL3/SDL_audio.h

@@ -166,7 +166,7 @@ typedef void (SDLCALL * SDL_AudioCallback) (void *userdata, Uint8 * stream,
                                             int len);
 
 /**
- *  The calculated values in this structure are calculated by SDL_OpenAudio().
+ *  The calculated values in this structure are calculated by SDL_OpenAudioDevice().
  *
  *  For multi-channel audio, the default SDL channel mapping is:
  *  2:  FL FR                       (stereo)
@@ -314,64 +314,8 @@ extern DECLSPEC const char *SDLCALL SDL_GetAudioDriver(int index);
  */
 extern DECLSPEC const char *SDLCALL SDL_GetCurrentAudioDriver(void);
 
-/**
- * This function is a legacy means of opening the audio device.
- *
- * This function remains for compatibility with SDL 1.2, but also because it's
- * slightly easier to use than the new functions in SDL 2.0. The new, more
- * powerful, and preferred way to do this is SDL_OpenAudioDevice().
- *
- * This function is roughly equivalent to:
- *
- * ```c
- * SDL_OpenAudioDevice(NULL, 0, desired, obtained, SDL_AUDIO_ALLOW_ANY_CHANGE);
- * ```
- *
- * With two notable exceptions:
- *
- * - If `obtained` is NULL, we use `desired` (and allow no changes), which
- *   means desired will be modified to have the correct values for silence,
- *   etc, and SDL will convert any differences between your app's specific
- *   request and the hardware behind the scenes.
- * - The return value is always success or failure, and not a device ID, which
- *   means you can only have one device open at a time with this function.
- *
- * \param desired an SDL_AudioSpec structure representing the desired output
- *                format. Please refer to the SDL_OpenAudioDevice
- *                documentation for details on how to prepare this structure.
- * \param obtained an SDL_AudioSpec structure filled in with the actual
- *                 parameters, or NULL.
- * \returns 0 if successful, placing the actual hardware parameters in the
- *          structure pointed to by `obtained`.
- *
- *          If `obtained` is NULL, the audio data passed to the callback
- *          function will be guaranteed to be in the requested format, and
- *          will be automatically converted to the actual hardware audio
- *          format if necessary. If `obtained` is NULL, `desired` will have
- *          fields modified.
- *
- *          This function returns a negative error code on failure to open the
- *          audio device or failure to set up the audio thread; call
- *          SDL_GetError() for more information.
- *
- * \since This function is available since SDL 3.0.0.
- *
- * \sa SDL_CloseAudio
- * \sa SDL_LockAudio
- * \sa SDL_PauseAudio
- * \sa SDL_UnlockAudio
- */
-extern DECLSPEC int SDLCALL SDL_OpenAudio(SDL_AudioSpec * desired,
-                                          SDL_AudioSpec * obtained);
-
 /**
  *  SDL Audio Device IDs.
- *
- *  A successful call to SDL_OpenAudio() is always device id 1, and legacy
- *  SDL audio APIs assume you want this device ID. SDL_OpenAudioDevice() calls
- *  always returns devices >= 2 on success. The legacy calls are good both
- *  for backwards compatibility and when you don't care about multiple,
- *  specific, or capture devices.
  */
 typedef Uint32 SDL_AudioDeviceID;
 
@@ -515,17 +459,8 @@ extern DECLSPEC int SDLCALL SDL_GetDefaultAudioInfo(char **name,
 /**
  * Open a specific audio device.
  *
- * SDL_OpenAudio(), unlike this function, always acts on device ID 1. As such,
- * this function will never return a 1 so as not to conflict with the legacy
- * function.
- *
- * Please note that SDL 2.0 before 2.0.5 did not support recording; as such,
- * this function would fail if `iscapture` was not zero. Starting with SDL
- * 2.0.5, recording is implemented and this value can be non-zero.
- *
- * Passing in a `device` name of NULL requests the most reasonable default
- * (and is equivalent to what SDL_OpenAudio() does to choose a device). The
- * `device` name is a UTF-8 string reported by SDL_GetAudioDeviceName(), but
+ * Passing in a `device` name of NULL requests the most reasonable default.
+ * The `device` name is a UTF-8 string reported by SDL_GetAudioDeviceName(), but
  * some drivers allow arbitrary and driver-specific strings, such as a
  * hostname/IP address for a remote audio server, or a filename in the
  * diskaudio driver.
@@ -604,9 +539,9 @@ extern DECLSPEC int SDLCALL SDL_GetDefaultAudioInfo(char **name,
  * \param iscapture non-zero to specify a device should be opened for
  *                  recording, not playback
  * \param desired an SDL_AudioSpec structure representing the desired output
- *                format; see SDL_OpenAudio() for more information
+ *                format
  * \param obtained an SDL_AudioSpec structure filled in with the actual output
- *                 format; see SDL_OpenAudio() for more information
+ *                 format
  * \param allowed_changes 0, or one or more flags OR'd together
  * \returns a valid device ID that is > 0 on success or 0 on failure; call
  *          SDL_GetError() for more information.
@@ -619,7 +554,6 @@ extern DECLSPEC int SDLCALL SDL_GetDefaultAudioInfo(char **name,
  * \sa SDL_CloseAudioDevice
  * \sa SDL_GetAudioDeviceName
  * \sa SDL_LockAudioDevice
- * \sa SDL_OpenAudio
  * \sa SDL_PauseAudioDevice
  * \sa SDL_UnlockAudioDevice
  */
@@ -645,26 +579,6 @@ typedef enum
     SDL_AUDIO_PAUSED
 } SDL_AudioStatus;
 
-/**
- * This function is a legacy means of querying the audio device.
- *
- * New programs might want to use SDL_GetAudioDeviceStatus() instead. This
- * function is equivalent to calling...
- *
- * ```c
- * SDL_GetAudioDeviceStatus(1);
- * ```
- *
- * ...and is only useful if you used the legacy SDL_OpenAudio() function.
- *
- * \returns the SDL_AudioStatus of the audio device opened by SDL_OpenAudio().
- *
- * \since This function is available since SDL 3.0.0.
- *
- * \sa SDL_GetAudioDeviceStatus
- */
-extern DECLSPEC SDL_AudioStatus SDLCALL SDL_GetAudioStatus(void);
-
 /**
  * Use this function to get the current audio state of an audio device.
  *
@@ -679,38 +593,6 @@ extern DECLSPEC SDL_AudioStatus SDLCALL SDL_GetAudioStatus(void);
 extern DECLSPEC SDL_AudioStatus SDLCALL SDL_GetAudioDeviceStatus(SDL_AudioDeviceID dev);
 /* @} *//* Audio State */
 
-/**
- *  \name Pause audio functions
- *
- *  These functions pause and unpause the audio callback processing.
- *  They should be called with a parameter of 0 after opening the audio
- *  device to start playing sound.  This is so you can safely initialize
- *  data for your callback function after opening the audio device.
- *  Silence will be written to the audio device during the pause.
- */
-/* @{ */
-
-/**
- * This function is a legacy means of pausing the audio device.
- *
- * New programs might want to use SDL_PauseAudioDevice() instead. This
- * function is equivalent to calling...
- *
- * ```c
- * SDL_PauseAudioDevice(1, pause_on);
- * ```
- *
- * ...and is only useful if you used the legacy SDL_OpenAudio() function.
- *
- * \param pause_on non-zero to pause, 0 to unpause
- *
- * \since This function is available since SDL 3.0.0.
- *
- * \sa SDL_GetAudioStatus
- * \sa SDL_PauseAudioDevice
- */
-extern DECLSPEC void SDLCALL SDL_PauseAudio(int pause_on);
-
 /**
  * Use this function to pause and unpause audio playback on a specified
  * device.
@@ -741,7 +623,6 @@ extern DECLSPEC void SDLCALL SDL_PauseAudio(int pause_on);
  */
 extern DECLSPEC void SDLCALL SDL_PauseAudioDevice(SDL_AudioDeviceID dev,
                                                   int pause_on);
-/* @} *//* Pause audio functions */
 
 /**
  * Load the audio data of a WAVE file into memory.
@@ -1060,31 +941,6 @@ extern DECLSPEC void SDLCALL SDL_DestroyAudioStream(SDL_AudioStream *stream);
 
 #define SDL_MIX_MAXVOLUME 128
 
-/**
- * This function is a legacy means of mixing audio.
- *
- * This function is equivalent to calling...
- *
- * ```c
- * SDL_MixAudioFormat(dst, src, format, len, volume);
- * ```
- *
- * ...where `format` is the obtained format of the audio device from the
- * legacy SDL_OpenAudio() function.
- *
- * \param dst the destination for the mixed audio
- * \param src the source audio buffer to be mixed
- * \param len the length of the audio buffer in bytes
- * \param volume ranges from 0 - 128, and should be set to SDL_MIX_MAXVOLUME
- *               for full audio volume
- *
- * \since This function is available since SDL 3.0.0.
- *
- * \sa SDL_MixAudioFormat
- */
-extern DECLSPEC void SDLCALL SDL_MixAudio(Uint8 * dst, const Uint8 * src,
-                                          Uint32 len, int volume);
-
 /**
  * Mix audio data in a specified format.
  *
@@ -1295,26 +1151,6 @@ extern DECLSPEC void SDLCALL SDL_ClearQueuedAudio(SDL_AudioDeviceID dev);
  */
 /* @{ */
 
-/**
- * This function is a legacy means of locking the audio device.
- *
- * New programs might want to use SDL_LockAudioDevice() instead. This function
- * is equivalent to calling...
- *
- * ```c
- * SDL_LockAudioDevice(1);
- * ```
- *
- * ...and is only useful if you used the legacy SDL_OpenAudio() function.
- *
- * \since This function is available since SDL 3.0.0.
- *
- * \sa SDL_LockAudioDevice
- * \sa SDL_UnlockAudio
- * \sa SDL_UnlockAudioDevice
- */
-extern DECLSPEC void SDLCALL SDL_LockAudio(void);
-
 /**
  * Use this function to lock out the audio callback function for a specified
  * device.
@@ -1354,25 +1190,6 @@ extern DECLSPEC void SDLCALL SDL_LockAudio(void);
  */
 extern DECLSPEC void SDLCALL SDL_LockAudioDevice(SDL_AudioDeviceID dev);
 
-/**
- * This function is a legacy means of unlocking the audio device.
- *
- * New programs might want to use SDL_UnlockAudioDevice() instead. This
- * function is equivalent to calling...
- *
- * ```c
- * SDL_UnlockAudioDevice(1);
- * ```
- *
- * ...and is only useful if you used the legacy SDL_OpenAudio() function.
- *
- * \since This function is available since SDL 3.0.0.
- *
- * \sa SDL_LockAudio
- * \sa SDL_UnlockAudioDevice
- */
-extern DECLSPEC void SDLCALL SDL_UnlockAudio(void);
-
 /**
  * Use this function to unlock the audio callback function for a specified
  * device.
@@ -1388,23 +1205,6 @@ extern DECLSPEC void SDLCALL SDL_UnlockAudio(void);
 extern DECLSPEC void SDLCALL SDL_UnlockAudioDevice(SDL_AudioDeviceID dev);
 /* @} *//* Audio lock functions */
 
-/**
- * This function is a legacy means of closing the audio device.
- *
- * This function is equivalent to calling...
- *
- * ```c
- * SDL_CloseAudioDevice(1);
- * ```
- *
- * ...and is only useful if you used the legacy SDL_OpenAudio() function.
- *
- * \since This function is available since SDL 3.0.0.
- *
- * \sa SDL_OpenAudio
- */
-extern DECLSPEC void SDLCALL SDL_CloseAudio(void);
-
 /**
  * Use this function to shut down audio processing and close the audio device.
  *

+ 1 - 0
include/SDL3/SDL_test_common.h

@@ -92,6 +92,7 @@ typedef struct
     /* Audio info */
     const char *audiodriver;
     SDL_AudioSpec audiospec;
+    SDL_AudioDeviceID audio_id;
 
     /* GL settings */
     int gl_red_size;

+ 0 - 72
src/audio/SDL_audio.c

@@ -1492,40 +1492,6 @@ static SDL_AudioDeviceID open_audio_device(const char *devname, int iscapture,
     return device->id;
 }
 
-int SDL_OpenAudio(SDL_AudioSpec *desired, SDL_AudioSpec *obtained)
-{
-    SDL_AudioDeviceID id = 0;
-
-    /* Start up the audio driver, if necessary. This is legacy behaviour! */
-    if (!SDL_WasInit(SDL_INIT_AUDIO)) {
-        if (SDL_InitSubSystem(SDL_INIT_AUDIO) < 0) {
-            return -1;
-        }
-    }
-
-    /* SDL_OpenAudio() is legacy and can only act on Device ID #1. */
-    if (open_devices[0] != NULL) {
-        return SDL_SetError("Audio device is already opened");
-    }
-
-    if (obtained) {
-        id = open_audio_device(NULL, 0, desired, obtained,
-                               SDL_AUDIO_ALLOW_ANY_CHANGE, 1);
-    } else {
-        SDL_AudioSpec _obtained;
-        SDL_zero(_obtained);
-        id = open_audio_device(NULL, 0, desired, &_obtained, 0, 1);
-        /* On successful open, copy calculated values into 'desired'. */
-        if (id > 0) {
-            desired->size = _obtained.size;
-            desired->silence = _obtained.silence;
-        }
-    }
-
-    SDL_assert((id == 0) || (id == 1));
-    return (id == 0) ? -1 : 0;
-}
-
 SDL_AudioDeviceID
 SDL_OpenAudioDevice(const char *device, int iscapture,
                     const SDL_AudioSpec *desired, SDL_AudioSpec *obtained,
@@ -1550,12 +1516,6 @@ SDL_GetAudioDeviceStatus(SDL_AudioDeviceID devid)
     return status;
 }
 
-SDL_AudioStatus
-SDL_GetAudioStatus(void)
-{
-    return SDL_GetAudioDeviceStatus(1);
-}
-
 void SDL_PauseAudioDevice(SDL_AudioDeviceID devid, int pause_on)
 {
     SDL_AudioDevice *device = get_audio_device(devid);
@@ -1566,11 +1526,6 @@ void SDL_PauseAudioDevice(SDL_AudioDeviceID devid, int pause_on)
     }
 }
 
-void SDL_PauseAudio(int pause_on)
-{
-    SDL_PauseAudioDevice(1, pause_on);
-}
-
 void SDL_LockAudioDevice(SDL_AudioDeviceID devid)
 {
     /* Obtain a lock on the mixing buffers */
@@ -1580,11 +1535,6 @@ void SDL_LockAudioDevice(SDL_AudioDeviceID devid)
     }
 }
 
-void SDL_LockAudio(void)
-{
-    SDL_LockAudioDevice(1);
-}
-
 void SDL_UnlockAudioDevice(SDL_AudioDeviceID devid)
 {
     /* Obtain a lock on the mixing buffers */
@@ -1594,21 +1544,11 @@ void SDL_UnlockAudioDevice(SDL_AudioDeviceID devid)
     }
 }
 
-void SDL_UnlockAudio(void)
-{
-    SDL_UnlockAudioDevice(1);
-}
-
 void SDL_CloseAudioDevice(SDL_AudioDeviceID devid)
 {
     close_audio_device(get_audio_device(devid));
 }
 
-void SDL_CloseAudio(void)
-{
-    SDL_CloseAudioDevice(1);
-}
-
 void SDL_QuitAudio(void)
 {
     SDL_AudioDeviceID i;
@@ -1710,15 +1650,3 @@ void SDL_CalculateAudioSpec(SDL_AudioSpec *spec)
     spec->size *= spec->samples;
 }
 
-/*
- * Moved here from SDL_mixer.c, since it relies on internals of an opened
- *  audio device (and is deprecated, by the way!).
- */
-void SDL_MixAudio(Uint8 *dst, const Uint8 *src, Uint32 len, int volume)
-{
-    /* Mix the user-level audio format */
-    SDL_AudioDevice *device = get_audio_device(1);
-    if (device != NULL) {
-        SDL_MixAudioFormat(dst, src, device->callbackspec.format, len, volume);
-    }
-}

+ 0 - 7
src/dynapi/SDL_dynapi.sym

@@ -38,7 +38,6 @@ SDL3_0.0.0 {
     SDL_ClearError;
     SDL_ClearHints;
     SDL_ClearQueuedAudio;
-    SDL_CloseAudio;
     SDL_CloseAudioDevice;
     SDL_CloseGamepad;
     SDL_CloseJoystick;
@@ -150,7 +149,6 @@ SDL3_0.0.0 {
     SDL_GetAudioDeviceSpec;
     SDL_GetAudioDeviceStatus;
     SDL_GetAudioDriver;
-    SDL_GetAudioStatus;
     SDL_GetAudioStreamAvailable;
     SDL_GetAudioStreamData;
     SDL_GetBasePath;
@@ -448,7 +446,6 @@ SDL3_0.0.0 {
     SDL_LoadFunction;
     SDL_LoadObject;
     SDL_LoadWAV_RW;
-    SDL_LockAudio;
     SDL_LockAudioDevice;
     SDL_LockJoysticks;
     SDL_LockMutex;
@@ -480,7 +477,6 @@ SDL3_0.0.0 {
     SDL_Metal_GetDrawableSize;
     SDL_Metal_GetLayer;
     SDL_MinimizeWindow;
-    SDL_MixAudio;
     SDL_MixAudioFormat;
     SDL_MouseIsHaptic;
     SDL_NumHaptics;
@@ -491,13 +487,11 @@ SDL3_0.0.0 {
     SDL_OnApplicationWillEnterForeground;
     SDL_OnApplicationWillResignActive;
     SDL_OnApplicationWillTerminate;
-    SDL_OpenAudio;
     SDL_OpenAudioDevice;
     SDL_OpenGamepad;
     SDL_OpenJoystick;
     SDL_OpenSensor;
     SDL_OpenURL;
-    SDL_PauseAudio;
     SDL_PauseAudioDevice;
     SDL_PeepEvents;
     SDL_PollEvent;
@@ -665,7 +659,6 @@ SDL3_0.0.0 {
     SDL_ThreadID;
     SDL_TryLockMutex;
     SDL_UnloadObject;
-    SDL_UnlockAudio;
     SDL_UnlockAudioDevice;
     SDL_UnlockJoysticks;
     SDL_UnlockMutex;

+ 0 - 7
src/dynapi/SDL_dynapi_overrides.h

@@ -64,7 +64,6 @@
 #define SDL_ClearError SDL_ClearError_REAL
 #define SDL_ClearHints SDL_ClearHints_REAL
 #define SDL_ClearQueuedAudio SDL_ClearQueuedAudio_REAL
-#define SDL_CloseAudio SDL_CloseAudio_REAL
 #define SDL_CloseAudioDevice SDL_CloseAudioDevice_REAL
 #define SDL_CloseGamepad SDL_CloseGamepad_REAL
 #define SDL_CloseJoystick SDL_CloseJoystick_REAL
@@ -176,7 +175,6 @@
 #define SDL_GetAudioDeviceSpec SDL_GetAudioDeviceSpec_REAL
 #define SDL_GetAudioDeviceStatus SDL_GetAudioDeviceStatus_REAL
 #define SDL_GetAudioDriver SDL_GetAudioDriver_REAL
-#define SDL_GetAudioStatus SDL_GetAudioStatus_REAL
 #define SDL_GetAudioStreamAvailable SDL_GetAudioStreamAvailable_REAL
 #define SDL_GetAudioStreamData SDL_GetAudioStreamData_REAL
 #define SDL_GetBasePath SDL_GetBasePath_REAL
@@ -474,7 +472,6 @@
 #define SDL_LoadFunction SDL_LoadFunction_REAL
 #define SDL_LoadObject SDL_LoadObject_REAL
 #define SDL_LoadWAV_RW SDL_LoadWAV_RW_REAL
-#define SDL_LockAudio SDL_LockAudio_REAL
 #define SDL_LockAudioDevice SDL_LockAudioDevice_REAL
 #define SDL_LockJoysticks SDL_LockJoysticks_REAL
 #define SDL_LockMutex SDL_LockMutex_REAL
@@ -506,7 +503,6 @@
 #define SDL_Metal_GetDrawableSize SDL_Metal_GetDrawableSize_REAL
 #define SDL_Metal_GetLayer SDL_Metal_GetLayer_REAL
 #define SDL_MinimizeWindow SDL_MinimizeWindow_REAL
-#define SDL_MixAudio SDL_MixAudio_REAL
 #define SDL_MixAudioFormat SDL_MixAudioFormat_REAL
 #define SDL_MouseIsHaptic SDL_MouseIsHaptic_REAL
 #define SDL_NumHaptics SDL_NumHaptics_REAL
@@ -517,13 +513,11 @@
 #define SDL_OnApplicationWillEnterForeground SDL_OnApplicationWillEnterForeground_REAL
 #define SDL_OnApplicationWillResignActive SDL_OnApplicationWillResignActive_REAL
 #define SDL_OnApplicationWillTerminate SDL_OnApplicationWillTerminate_REAL
-#define SDL_OpenAudio SDL_OpenAudio_REAL
 #define SDL_OpenAudioDevice SDL_OpenAudioDevice_REAL
 #define SDL_OpenGamepad SDL_OpenGamepad_REAL
 #define SDL_OpenJoystick SDL_OpenJoystick_REAL
 #define SDL_OpenSensor SDL_OpenSensor_REAL
 #define SDL_OpenURL SDL_OpenURL_REAL
-#define SDL_PauseAudio SDL_PauseAudio_REAL
 #define SDL_PauseAudioDevice SDL_PauseAudioDevice_REAL
 #define SDL_PeepEvents SDL_PeepEvents_REAL
 #define SDL_PollEvent SDL_PollEvent_REAL
@@ -691,7 +685,6 @@
 #define SDL_ThreadID SDL_ThreadID_REAL
 #define SDL_TryLockMutex SDL_TryLockMutex_REAL
 #define SDL_UnloadObject SDL_UnloadObject_REAL
-#define SDL_UnlockAudio SDL_UnlockAudio_REAL
 #define SDL_UnlockAudioDevice SDL_UnlockAudioDevice_REAL
 #define SDL_UnlockJoysticks SDL_UnlockJoysticks_REAL
 #define SDL_UnlockMutex SDL_UnlockMutex_REAL

+ 0 - 7
src/dynapi/SDL_dynapi_procs.h

@@ -145,7 +145,6 @@ SDL_DYNAPI_PROC(void,SDL_ClearComposition,(void),(),)
 SDL_DYNAPI_PROC(void,SDL_ClearError,(void),(),)
 SDL_DYNAPI_PROC(void,SDL_ClearHints,(void),(),)
 SDL_DYNAPI_PROC(void,SDL_ClearQueuedAudio,(SDL_AudioDeviceID a),(a),)
-SDL_DYNAPI_PROC(void,SDL_CloseAudio,(void),(),)
 SDL_DYNAPI_PROC(void,SDL_CloseAudioDevice,(SDL_AudioDeviceID a),(a),)
 SDL_DYNAPI_PROC(void,SDL_CloseGamepad,(SDL_Gamepad *a),(a),)
 SDL_DYNAPI_PROC(void,SDL_CloseJoystick,(SDL_Joystick *a),(a),)
@@ -250,7 +249,6 @@ SDL_DYNAPI_PROC(const char*,SDL_GetAudioDeviceName,(int a, int b),(a,b),return)
 SDL_DYNAPI_PROC(int,SDL_GetAudioDeviceSpec,(int a, int b, SDL_AudioSpec *c),(a,b,c),return)
 SDL_DYNAPI_PROC(SDL_AudioStatus,SDL_GetAudioDeviceStatus,(SDL_AudioDeviceID a),(a),return)
 SDL_DYNAPI_PROC(const char*,SDL_GetAudioDriver,(int a),(a),return)
-SDL_DYNAPI_PROC(SDL_AudioStatus,SDL_GetAudioStatus,(void),(),return)
 SDL_DYNAPI_PROC(int,SDL_GetAudioStreamAvailable,(SDL_AudioStream *a),(a),return)
 SDL_DYNAPI_PROC(int,SDL_GetAudioStreamData,(SDL_AudioStream *a, void *b, int c),(a,b,c),return)
 SDL_DYNAPI_PROC(char*,SDL_GetBasePath,(void),(),return)
@@ -541,7 +539,6 @@ SDL_DYNAPI_PROC(void*,SDL_LoadFile_RW,(SDL_RWops *a, size_t *b, int c),(a,b,c),r
 SDL_DYNAPI_PROC(void*,SDL_LoadFunction,(void *a, const char *b),(a,b),return)
 SDL_DYNAPI_PROC(void*,SDL_LoadObject,(const char *a),(a),return)
 SDL_DYNAPI_PROC(SDL_AudioSpec*,SDL_LoadWAV_RW,(SDL_RWops *a, int b, SDL_AudioSpec *c, Uint8 **d, Uint32 *e),(a,b,c,d,e),return)
-SDL_DYNAPI_PROC(void,SDL_LockAudio,(void),(),)
 SDL_DYNAPI_PROC(void,SDL_LockAudioDevice,(SDL_AudioDeviceID a),(a),)
 SDL_DYNAPI_PROC(void,SDL_LockJoysticks,(void),(),)
 SDL_DYNAPI_PROC(int,SDL_LockMutex,(SDL_mutex *a),(a),return)
@@ -565,7 +562,6 @@ SDL_DYNAPI_PROC(void,SDL_Metal_DestroyView,(SDL_MetalView a),(a),)
 SDL_DYNAPI_PROC(void,SDL_Metal_GetDrawableSize,(SDL_Window *a, int *b, int *c),(a,b,c),)
 SDL_DYNAPI_PROC(void*,SDL_Metal_GetLayer,(SDL_MetalView a),(a),return)
 SDL_DYNAPI_PROC(void,SDL_MinimizeWindow,(SDL_Window *a),(a),)
-SDL_DYNAPI_PROC(void,SDL_MixAudio,(Uint8 *a, const Uint8 *b, Uint32 c, int d),(a,b,c,d),)
 SDL_DYNAPI_PROC(void,SDL_MixAudioFormat,(Uint8 *a, const Uint8 *b, SDL_AudioFormat c, Uint32 d, int e),(a,b,c,d,e),)
 SDL_DYNAPI_PROC(int,SDL_MouseIsHaptic,(void),(),return)
 SDL_DYNAPI_PROC(int,SDL_NumHaptics,(void),(),return)
@@ -575,13 +571,11 @@ SDL_DYNAPI_PROC(void,SDL_OnApplicationDidReceiveMemoryWarning,(void),(),)
 SDL_DYNAPI_PROC(void,SDL_OnApplicationWillEnterForeground,(void),(),)
 SDL_DYNAPI_PROC(void,SDL_OnApplicationWillResignActive,(void),(),)
 SDL_DYNAPI_PROC(void,SDL_OnApplicationWillTerminate,(void),(),)
-SDL_DYNAPI_PROC(int,SDL_OpenAudio,(SDL_AudioSpec *a, SDL_AudioSpec *b),(a,b),return)
 SDL_DYNAPI_PROC(SDL_AudioDeviceID,SDL_OpenAudioDevice,(const char *a, int b, const SDL_AudioSpec *c, SDL_AudioSpec *d, int e),(a,b,c,d,e),return)
 SDL_DYNAPI_PROC(SDL_Gamepad*,SDL_OpenGamepad,(SDL_JoystickID a),(a),return)
 SDL_DYNAPI_PROC(SDL_Joystick*,SDL_OpenJoystick,(SDL_JoystickID a),(a),return)
 SDL_DYNAPI_PROC(SDL_Sensor*,SDL_OpenSensor,(SDL_SensorID a),(a),return)
 SDL_DYNAPI_PROC(int,SDL_OpenURL,(const char *a),(a),return)
-SDL_DYNAPI_PROC(void,SDL_PauseAudio,(int a),(a),)
 SDL_DYNAPI_PROC(void,SDL_PauseAudioDevice,(SDL_AudioDeviceID a, int b),(a,b),)
 SDL_DYNAPI_PROC(int,SDL_PeepEvents,(SDL_Event *a, int b, SDL_eventaction c, Uint32 d, Uint32 e),(a,b,c,d,e),return)
 SDL_DYNAPI_PROC(int,SDL_PollEvent,(SDL_Event *a),(a),return)
@@ -745,7 +739,6 @@ SDL_DYNAPI_PROC(SDL_bool,SDL_TextInputShown,(void),(),return)
 SDL_DYNAPI_PROC(SDL_threadID,SDL_ThreadID,(void),(),return)
 SDL_DYNAPI_PROC(int,SDL_TryLockMutex,(SDL_mutex *a),(a),return)
 SDL_DYNAPI_PROC(void,SDL_UnloadObject,(void *a),(a),)
-SDL_DYNAPI_PROC(void,SDL_UnlockAudio,(void),(),)
 SDL_DYNAPI_PROC(void,SDL_UnlockAudioDevice,(SDL_AudioDeviceID a),(a),)
 SDL_DYNAPI_PROC(void,SDL_UnlockJoysticks,(void),(),)
 SDL_DYNAPI_PROC(int,SDL_UnlockMutex,(SDL_mutex *a),(a),return)

+ 2 - 1
src/test/SDL_test_common.c

@@ -1350,7 +1350,8 @@ SDLTest_CommonInit(SDLTest_CommonState *state)
                     SDL_GetCurrentAudioDriver());
         }
 
-        if (SDL_OpenAudio(&state->audiospec, NULL) < 0) {
+        state->audio_id = SDL_OpenAudioDevice(NULL, 0, &state->audiospec, NULL, 0);
+        if (state->audio_id <= 0) {
             SDL_Log("Couldn't open audio: %s\n", SDL_GetError());
             return SDL_FALSE;
         }

+ 11 - 7
test/loopwavequeue.c

@@ -48,19 +48,21 @@ void poked(int sig)
     done = 1;
 }
 
+static SDL_AudioDeviceID g_audio_id = 0;
+
 void loop()
 {
 #ifdef __EMSCRIPTEN__
-    if (done || (SDL_GetAudioStatus() != SDL_AUDIO_PLAYING)) {
+    if (done || (SDL_GetAudioDeviceStatus(g_audio_id) != SDL_AUDIO_PLAYING)) {
         emscripten_cancel_main_loop();
     } else
 #endif
     {
         /* The device from SDL_OpenAudio() is always device #1. */
-        const Uint32 queued = SDL_GetQueuedAudioSize(1);
+        const Uint32 queued = SDL_GetQueuedAudioSize(g_audio_id);
         SDL_Log("Device has %u bytes queued.\n", (unsigned int)queued);
         if (queued <= 8192) { /* time to requeue the whole thing? */
-            if (SDL_QueueAudio(1, wave.sound, wave.soundlen) == 0) {
+            if (SDL_QueueAudio(g_audio_id, wave.sound, wave.soundlen) == 0) {
                 SDL_Log("Device queued %u more bytes.\n", (unsigned int)wave.soundlen);
             } else {
                 SDL_Log("Device FAILED to queue %u more bytes: %s\n", (unsigned int)wave.soundlen, SDL_GetError());
@@ -110,7 +112,9 @@ int main(int argc, char *argv[])
 #endif /* HAVE_SIGNAL_H */
 
     /* Initialize fillerup() variables */
-    if (SDL_OpenAudio(&wave.spec, NULL) < 0) {
+    g_audio_id = SDL_OpenAudioDevice(NULL, 0, &wave.spec, NULL, 0);
+
+    if (g_audio_id <= 0) {
         SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't open audio: %s\n", SDL_GetError());
         SDL_free(wave.sound);
         quit(2);
@@ -119,7 +123,7 @@ int main(int argc, char *argv[])
     /*static x[99999]; SDL_QueueAudio(1, x, sizeof (x));*/
 
     /* Let the audio run */
-    SDL_PauseAudio(0);
+    SDL_PauseAudioDevice(g_audio_id, 0);
 
     done = 0;
 
@@ -130,7 +134,7 @@ int main(int argc, char *argv[])
 #ifdef __EMSCRIPTEN__
     emscripten_set_main_loop(loop, 0, 1);
 #else
-    while (!done && (SDL_GetAudioStatus() == SDL_AUDIO_PLAYING)) {
+    while (!done && (SDL_GetAudioDeviceStatus(g_audio_id) == SDL_AUDIO_PLAYING)) {
         loop();
 
         SDL_Delay(100); /* let it play for awhile. */
@@ -138,7 +142,7 @@ int main(int argc, char *argv[])
 #endif
 
     /* Clean up on signal */
-    SDL_CloseAudio();
+    SDL_CloseAudioDevice(g_audio_id);
     SDL_free(wave.sound);
     SDL_free(filename);
     SDL_Quit();

+ 33 - 28
test/testautomation_audio.c

@@ -50,6 +50,8 @@ static void SDLCALL audio_testCallback(void *userdata, Uint8 *stream, int len)
     g_audio_testCallbackLength += len;
 }
 
+static SDL_AudioDeviceID g_audio_id = -1;
+
 /* Test case functions */
 
 /**
@@ -130,13 +132,13 @@ int audio_initQuitAudio()
  * \brief Start, open, close and stop audio
  *
  * \sa https://wiki.libsdl.org/SDL_InitAudio
- * \sa https://wiki.libsdl.org/SDL_OpenAudio
- * \sa https://wiki.libsdl.org/SDL_CloseAudio
+ * \sa https://wiki.libsdl.org/SDL_OpenAudioDevice
+ * \sa https://wiki.libsdl.org/SDL_CloseAudioDevice
  * \sa https://wiki.libsdl.org/SDL_QuitAudio
  */
 int audio_initOpenCloseQuitAudio()
 {
-    int result, expectedResult;
+    int result;
     int i, iMax, j, k;
     const char *audioDriver;
     SDL_AudioSpec desired;
@@ -189,16 +191,18 @@ int audio_initOpenCloseQuitAudio()
 
             /* Call Open (maybe multiple times) */
             for (k = 0; k <= j; k++) {
-                result = SDL_OpenAudio(&desired, NULL);
-                SDLTest_AssertPass("Call to SDL_OpenAudio(desired_spec_%d, NULL), call %d", j, k + 1);
-                expectedResult = (k == 0) ? 0 : -1;
-                SDLTest_AssertCheck(result == expectedResult, "Verify return value; expected: %d, got: %d", expectedResult, result);
+                result = SDL_OpenAudioDevice(NULL, 0, &desired, NULL, 0);
+                if (k == 0) {
+                    g_audio_id = result;
+                }
+                SDLTest_AssertPass("Call to SDL_OpenAudioDevice(NULL, 0, desired_spec_%d, NULL, 0), call %d", j, k + 1);
+                SDLTest_AssertCheck(result > 0, "Verify return value; expected: > 0, got: %d", result);
             }
 
             /* Call Close (maybe multiple times) */
             for (k = 0; k <= j; k++) {
-                SDL_CloseAudio();
-                SDLTest_AssertPass("Call to SDL_CloseAudio(), call %d", k + 1);
+                SDL_CloseAudioDevice(g_audio_id);
+                SDLTest_AssertPass("Call to SDL_CloseAudioDevice(), call %d", k + 1);
             }
 
             /* Call Quit (maybe multiple times) */
@@ -219,7 +223,7 @@ int audio_initOpenCloseQuitAudio()
 /**
  * \brief Pause and unpause audio
  *
- * \sa https://wiki.libsdl.org/SDL_PauseAudio
+ * \sa https://wiki.libsdl.org/SDL_PauseAudioDevice
  */
 int audio_pauseUnpauseAudio()
 {
@@ -278,9 +282,10 @@ int audio_pauseUnpauseAudio()
             }
 
             /* Call Open */
-            result = SDL_OpenAudio(&desired, NULL);
-            SDLTest_AssertPass("Call to SDL_OpenAudio(desired_spec_%d, NULL)", j);
-            SDLTest_AssertCheck(result == 0, "Verify return value; expected: 0 got: %d", result);
+            g_audio_id = SDL_OpenAudioDevice(NULL, 0, &desired, NULL, 0);
+            result = g_audio_id;
+            SDLTest_AssertPass("Call to SDL_OpenAudioDevice(NULL, 0, desired_spec_%d, NULL, 0)", j);
+            SDLTest_AssertCheck(result > 0, "Verify return value; expected > 0 got: %d", result);
 
             /* Start and stop audio multiple times */
             for (l = 0; l < 3; l++) {
@@ -293,8 +298,8 @@ int audio_pauseUnpauseAudio()
                 /* Un-pause audio to start playing (maybe multiple times) */
                 pause_on = 0;
                 for (k = 0; k <= j; k++) {
-                    SDL_PauseAudio(pause_on);
-                    SDLTest_AssertPass("Call to SDL_PauseAudio(%d), call %d", pause_on, k + 1);
+                    SDL_PauseAudioDevice(g_audio_id, pause_on);
+                    SDLTest_AssertPass("Call to SDL_PauseAudioDevice(g_audio_id, %d), call %d", pause_on, k + 1);
                 }
 
                 /* Wait for callback */
@@ -309,8 +314,8 @@ int audio_pauseUnpauseAudio()
                 /* Pause audio to stop playing (maybe multiple times) */
                 for (k = 0; k <= j; k++) {
                     pause_on = (k == 0) ? 1 : SDLTest_RandomIntegerInRange(99, 9999);
-                    SDL_PauseAudio(pause_on);
-                    SDLTest_AssertPass("Call to SDL_PauseAudio(%d), call %d", pause_on, k + 1);
+                    SDL_PauseAudioDevice(g_audio_id, pause_on);
+                    SDLTest_AssertPass("Call to SDL_PauseAudioDevice(g_audio_id, %d), call %d", pause_on, k + 1);
                 }
 
                 /* Ensure callback is not called again */
@@ -320,8 +325,8 @@ int audio_pauseUnpauseAudio()
             }
 
             /* Call Close */
-            SDL_CloseAudio();
-            SDLTest_AssertPass("Call to SDL_CloseAudio()");
+            SDL_CloseAudioDevice(g_audio_id);
+            SDLTest_AssertPass("Call to SDL_CloseAudioDevice()");
 
             /* Call Quit */
             SDL_QuitSubSystem(SDL_INIT_AUDIO);
@@ -664,15 +669,15 @@ int audio_buildAudioCVTNegative()
 /**
  * \brief Checks current audio status.
  *
- * \sa https://wiki.libsdl.org/SDL_GetAudioStatus
+ * \sa https://wiki.libsdl.org/SDL_GetAudioDeviceStatus
  */
 int audio_getAudioStatus()
 {
     SDL_AudioStatus result;
 
     /* Check current audio status */
-    result = SDL_GetAudioStatus();
-    SDLTest_AssertPass("Call to SDL_GetAudioStatus()");
+    result = SDL_GetAudioDeviceStatus(g_audio_id);
+    SDLTest_AssertPass("Call to SDL_GetAudioDeviceStatus(g_audio_id)");
     SDLTest_AssertCheck(result == SDL_AUDIO_STOPPED || result == SDL_AUDIO_PLAYING || result == SDL_AUDIO_PAUSED,
                         "Verify returned value; expected: STOPPED (%i) | PLAYING (%i) | PAUSED (%i), got: %i",
                         SDL_AUDIO_STOPPED, SDL_AUDIO_PLAYING, SDL_AUDIO_PAUSED, result);
@@ -718,8 +723,8 @@ int audio_openCloseAndGetAudioStatus()
             /* Open device */
             id = SDL_OpenAudioDevice(device, 0, &desired, &obtained, SDL_AUDIO_ALLOW_ANY_CHANGE);
             SDLTest_AssertPass("SDL_OpenAudioDevice('%s',...)", device);
-            SDLTest_AssertCheck(id > 1, "Validate device ID; expected: >=2, got: %" SDL_PRIu32, id);
-            if (id > 1) {
+            SDLTest_AssertCheck(id > 0, "Validate device ID; expected: > 0, got: %" SDL_PRIu32, id);
+            if (id > 0) {
 
                 /* Check device audio status */
                 result = SDL_GetAudioDeviceStatus(id);
@@ -778,8 +783,8 @@ int audio_lockUnlockOpenAudioDevice()
             /* Open device */
             id = SDL_OpenAudioDevice(device, 0, &desired, &obtained, SDL_AUDIO_ALLOW_ANY_CHANGE);
             SDLTest_AssertPass("SDL_OpenAudioDevice('%s',...)", device);
-            SDLTest_AssertCheck(id > 1, "Validate device ID; expected: >=2, got: %" SDL_PRIu32, id);
-            if (id > 1) {
+            SDLTest_AssertCheck(id > 1, "Validate device ID; expected: > 0, got: %" SDL_PRIu32, id);
+            if (id > 0) {
                 /* Lock to protect callback */
                 SDL_LockAudioDevice(id);
                 SDLTest_AssertPass("SDL_LockAudioDevice(%" SDL_PRIu32 ")", id);
@@ -944,8 +949,8 @@ int audio_openCloseAudioDeviceConnected()
             /* Open device */
             id = SDL_OpenAudioDevice(device, 0, &desired, &obtained, SDL_AUDIO_ALLOW_ANY_CHANGE);
             SDLTest_AssertPass("SDL_OpenAudioDevice('%s',...)", device);
-            SDLTest_AssertCheck(id > 1, "Validate device ID; expected: >1, got: %" SDL_PRIu32, id);
-            if (id > 1) {
+            SDLTest_AssertCheck(id > 0, "Validate device ID; expected: > 0, got: %" SDL_PRIu32, id);
+            if (id > 0) {
 
                 /* TODO: enable test code when function is available in SDL3 */