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Merge audio capture work back into the mainline.

Ryan C. Gordon há 8 anos atrás
pai
commit
2da1ec8354
73 ficheiros alterados com 2444 adições e 1140 exclusões
  1. 1 0
      .hgignore
  2. 1 1
      BUGS.txt
  3. 0 1
      VisualC-WinRT/UWP_VS2015/SDL-UWP.vcxproj
  4. 0 3
      VisualC-WinRT/UWP_VS2015/SDL-UWP.vcxproj.filters
  5. 0 1
      VisualC-WinRT/WinPhone80_VS2012/SDL-WinPhone80.vcxproj
  6. 0 3
      VisualC-WinRT/WinPhone80_VS2012/SDL-WinPhone80.vcxproj.filters
  7. 0 1
      VisualC-WinRT/WinPhone81_VS2013/SDL-WinPhone81.vcxproj
  8. 0 3
      VisualC-WinRT/WinPhone81_VS2013/SDL-WinPhone81.vcxproj.filters
  9. 0 1
      VisualC-WinRT/WinRT80_VS2012/SDL-WinRT80.vcxproj
  10. 0 3
      VisualC-WinRT/WinRT80_VS2012/SDL-WinRT80.vcxproj.filters
  11. 0 1
      VisualC-WinRT/WinRT81_VS2013/SDL-WinRT81.vcxproj
  12. 0 3
      VisualC-WinRT/WinRT81_VS2013/SDL-WinRT81.vcxproj.filters
  13. 0 1
      VisualC/SDL/SDL.vcxproj
  14. 0 1
      VisualC/SDL/SDL.vcxproj.filters
  15. 0 4
      VisualC/SDL/SDL_VS2008.vcproj
  16. 0 2
      Xcode-iOS/SDL/SDL.xcodeproj/project.pbxproj
  17. 0 8
      Xcode/SDL/SDL.xcodeproj/project.pbxproj
  18. 3 0
      android-project/AndroidManifest.xml
  19. 63 2
      android-project/src/org/libsdl/app/SDLActivity.java
  20. 81 14
      include/SDL_audio.h
  21. 0 4
      premake/VisualC/VS2008/SDL2/SDL2.vcproj
  22. 0 1
      premake/VisualC/VS2010/SDL2/SDL2.vcxproj
  23. 0 3
      premake/VisualC/VS2010/SDL2/SDL2.vcxproj.filters
  24. 0 1
      premake/VisualC/VS2012/SDL2/SDL2.vcxproj
  25. 0 3
      premake/VisualC/VS2012/SDL2/SDL2.vcxproj.filters
  26. 0 2
      premake/Xcode-iOS/SDL2/SDL2.xcodeproj/project.pbxproj
  27. 0 2
      premake/Xcode/Xcode3/SDL2/SDL2.xcodeproj/project.pbxproj
  28. 0 2
      premake/Xcode/Xcode4/SDL2/SDL2.xcodeproj/project.pbxproj
  29. 323 144
      src/audio/SDL_audio.c
  30. 0 3
      src/audio/SDL_audio_c.h
  31. 0 25
      src/audio/SDL_audiomem.h
  32. 11 7
      src/audio/SDL_sysaudio.h
  33. 1 1
      src/audio/SDL_wave.c
  34. 101 59
      src/audio/alsa/SDL_alsa_audio.c
  35. 73 36
      src/audio/android/SDL_androidaudio.c
  36. 0 2
      src/audio/android/SDL_androidaudio.h
  37. 7 18
      src/audio/arts/SDL_artsaudio.c
  38. 110 55
      src/audio/bsd/SDL_bsdaudio.c
  39. 174 57
      src/audio/coreaudio/SDL_coreaudio.c
  40. 1 0
      src/audio/coreaudio/SDL_coreaudio.h
  41. 193 88
      src/audio/directsound/SDL_directsound.c
  42. 2 1
      src/audio/directsound/SDL_directsound.h
  43. 96 63
      src/audio/disk/SDL_diskaudio.c
  44. 2 3
      src/audio/disk/SDL_diskaudio.h
  45. 43 31
      src/audio/dsp/SDL_dspaudio.c
  46. 22 5
      src/audio/dummy/SDL_dummyaudio.c
  47. 213 60
      src/audio/emscripten/SDL_emscriptenaudio.c
  48. 6 16
      src/audio/esd/SDL_esdaudio.c
  49. 11 20
      src/audio/fusionsound/SDL_fsaudio.c
  50. 9 15
      src/audio/haiku/SDL_haikuaudio.cc
  51. 17 20
      src/audio/nacl/SDL_naclaudio.c
  52. 116 50
      src/audio/nas/SDL_nasaudio.c
  53. 6 18
      src/audio/paudio/SDL_paudio.c
  54. 22 27
      src/audio/psp/SDL_pspaudio.c
  55. 138 43
      src/audio/pulseaudio/SDL_pulseaudio.c
  56. 3 0
      src/audio/pulseaudio/SDL_pulseaudio.h
  57. 27 46
      src/audio/qsa/SDL_qsa_audio.c
  58. 1 1
      src/audio/qsa/SDL_qsa_audio.h
  59. 6 17
      src/audio/sndio/SDL_sndioaudio.c
  60. 7 14
      src/audio/sun/SDL_sunaudio.c
  61. 125 48
      src/audio/winmm/SDL_winmm.c
  62. 27 37
      src/audio/xaudio2/SDL_xaudio2.c
  63. 123 27
      src/core/android/SDL_android.c
  64. 4 2
      src/core/android/SDL_android.h
  65. 74 0
      src/core/windows/SDL_windows.c
  66. 3 0
      src/core/windows/SDL_windows.h
  67. 1 0
      src/dynapi/SDL_dynapi_overrides.h
  68. 1 0
      src/dynapi/SDL_dynapi_procs.h
  69. 7 7
      src/video/android/SDL_androidevents.c
  70. 16 3
      src/video/emscripten/SDL_emscriptenevents.c
  71. 4 0
      src/video/emscripten/SDL_emscriptenvideo.h
  72. 4 0
      test/Makefile.in
  73. 165 0
      test/testaudiocapture.c

+ 1 - 0
.hgignore

@@ -120,6 +120,7 @@ test/testbounds
 test/torturethread
 test/testdisplayinfo
 test/testqsort
+test/testaudiocapture
 test/*.exe
 test/*.dSYM
 buildbot

+ 1 - 1
BUGS.txt

@@ -1,7 +1,7 @@
 
 Bugs are now managed in the SDL bug tracker, here:
 
-    http://bugzilla.libsdl.org/
+    https://bugzilla.libsdl.org/
 
 You may report bugs there, and search to see if a given issue has already
  been reported, discussed, and maybe even fixed.

+ 0 - 1
VisualC-WinRT/UWP_VS2015/SDL-UWP.vcxproj

@@ -81,7 +81,6 @@
     <ClInclude Include="..\..\src\audio\disk\SDL_diskaudio.h" />
     <ClInclude Include="..\..\src\audio\dummy\SDL_dummyaudio.h" />
     <ClInclude Include="..\..\src\audio\SDL_audiodev_c.h" />
-    <ClInclude Include="..\..\src\audio\SDL_audiomem.h" />
     <ClInclude Include="..\..\src\audio\SDL_audio_c.h" />
     <ClInclude Include="..\..\src\audio\SDL_sysaudio.h" />
     <ClInclude Include="..\..\src\audio\SDL_wave.h" />

+ 0 - 3
VisualC-WinRT/UWP_VS2015/SDL-UWP.vcxproj.filters

@@ -174,9 +174,6 @@
     <ClInclude Include="..\..\src\audio\SDL_audiodev_c.h">
       <Filter>Source Files</Filter>
     </ClInclude>
-    <ClInclude Include="..\..\src\audio\SDL_audiomem.h">
-      <Filter>Source Files</Filter>
-    </ClInclude>
     <ClInclude Include="..\..\src\audio\SDL_audio_c.h">
       <Filter>Source Files</Filter>
     </ClInclude>

+ 0 - 1
VisualC-WinRT/WinPhone80_VS2012/SDL-WinPhone80.vcxproj

@@ -208,7 +208,6 @@
     <ClInclude Include="..\..\src\audio\disk\SDL_diskaudio.h" />
     <ClInclude Include="..\..\src\audio\dummy\SDL_dummyaudio.h" />
     <ClInclude Include="..\..\src\audio\SDL_audiodev_c.h" />
-    <ClInclude Include="..\..\src\audio\SDL_audiomem.h" />
     <ClInclude Include="..\..\src\audio\SDL_audio_c.h" />
     <ClInclude Include="..\..\src\audio\SDL_sysaudio.h" />
     <ClInclude Include="..\..\src\audio\SDL_wave.h" />

+ 0 - 3
VisualC-WinRT/WinPhone80_VS2012/SDL-WinPhone80.vcxproj.filters

@@ -159,9 +159,6 @@
     <ClInclude Include="..\..\src\audio\SDL_audiodev_c.h">
       <Filter>Source Files</Filter>
     </ClInclude>
-    <ClInclude Include="..\..\src\audio\SDL_audiomem.h">
-      <Filter>Source Files</Filter>
-    </ClInclude>
     <ClInclude Include="..\..\src\audio\SDL_audio_c.h">
       <Filter>Source Files</Filter>
     </ClInclude>

+ 0 - 1
VisualC-WinRT/WinPhone81_VS2013/SDL-WinPhone81.vcxproj

@@ -73,7 +73,6 @@
     <ClInclude Include="..\..\src\audio\disk\SDL_diskaudio.h" />
     <ClInclude Include="..\..\src\audio\dummy\SDL_dummyaudio.h" />
     <ClInclude Include="..\..\src\audio\SDL_audiodev_c.h" />
-    <ClInclude Include="..\..\src\audio\SDL_audiomem.h" />
     <ClInclude Include="..\..\src\audio\SDL_audio_c.h" />
     <ClInclude Include="..\..\src\audio\SDL_sysaudio.h" />
     <ClInclude Include="..\..\src\audio\SDL_wave.h" />

+ 0 - 3
VisualC-WinRT/WinPhone81_VS2013/SDL-WinPhone81.vcxproj.filters

@@ -174,9 +174,6 @@
     <ClInclude Include="..\..\src\audio\SDL_audiodev_c.h">
       <Filter>Source Files</Filter>
     </ClInclude>
-    <ClInclude Include="..\..\src\audio\SDL_audiomem.h">
-      <Filter>Source Files</Filter>
-    </ClInclude>
     <ClInclude Include="..\..\src\audio\SDL_audio_c.h">
       <Filter>Source Files</Filter>
     </ClInclude>

+ 0 - 1
VisualC-WinRT/WinRT80_VS2012/SDL-WinRT80.vcxproj

@@ -287,7 +287,6 @@
     <ClInclude Include="..\..\src\audio\disk\SDL_diskaudio.h" />
     <ClInclude Include="..\..\src\audio\dummy\SDL_dummyaudio.h" />
     <ClInclude Include="..\..\src\audio\SDL_audiodev_c.h" />
-    <ClInclude Include="..\..\src\audio\SDL_audiomem.h" />
     <ClInclude Include="..\..\src\audio\SDL_audio_c.h" />
     <ClInclude Include="..\..\src\audio\SDL_sysaudio.h" />
     <ClInclude Include="..\..\src\audio\SDL_wave.h" />

+ 0 - 3
VisualC-WinRT/WinRT80_VS2012/SDL-WinRT80.vcxproj.filters

@@ -420,9 +420,6 @@
     <ClInclude Include="..\..\include\SDL_clipboard.h">
       <Filter>Header Files</Filter>
     </ClInclude>
-    <ClInclude Include="..\..\src\audio\SDL_audiomem.h">
-      <Filter>Source Files</Filter>
-    </ClInclude>
     <ClInclude Include="..\..\src\render\software\SDL_blendfillrect.h">
       <Filter>Source Files</Filter>
     </ClInclude>

+ 0 - 1
VisualC-WinRT/WinRT81_VS2013/SDL-WinRT81.vcxproj

@@ -81,7 +81,6 @@
     <ClInclude Include="..\..\src\audio\disk\SDL_diskaudio.h" />
     <ClInclude Include="..\..\src\audio\dummy\SDL_dummyaudio.h" />
     <ClInclude Include="..\..\src\audio\SDL_audiodev_c.h" />
-    <ClInclude Include="..\..\src\audio\SDL_audiomem.h" />
     <ClInclude Include="..\..\src\audio\SDL_audio_c.h" />
     <ClInclude Include="..\..\src\audio\SDL_sysaudio.h" />
     <ClInclude Include="..\..\src\audio\SDL_wave.h" />

+ 0 - 3
VisualC-WinRT/WinRT81_VS2013/SDL-WinRT81.vcxproj.filters

@@ -174,9 +174,6 @@
     <ClInclude Include="..\..\src\audio\SDL_audiodev_c.h">
       <Filter>Source Files</Filter>
     </ClInclude>
-    <ClInclude Include="..\..\src\audio\SDL_audiomem.h">
-      <Filter>Source Files</Filter>
-    </ClInclude>
     <ClInclude Include="..\..\src\audio\SDL_audio_c.h">
       <Filter>Source Files</Filter>
     </ClInclude>

+ 0 - 1
VisualC/SDL/SDL.vcxproj

@@ -294,7 +294,6 @@
     <ClInclude Include="resource.h" />
     <ClInclude Include="..\..\src\audio\SDL_audio_c.h" />
     <ClInclude Include="..\..\src\audio\SDL_audiodev_c.h" />
-    <ClInclude Include="..\..\src\audio\SDL_audiomem.h" />
     <ClInclude Include="..\..\src\render\software\SDL_blendfillrect.h" />
     <ClInclude Include="..\..\src\render\software\SDL_blendline.h" />
     <ClInclude Include="..\..\src\render\software\SDL_blendpoint.h" />

+ 0 - 1
VisualC/SDL/SDL.vcxproj.filters

@@ -230,7 +230,6 @@
     <ClInclude Include="resource.h" />
     <ClInclude Include="..\..\src\audio\SDL_audio_c.h" />
     <ClInclude Include="..\..\src\audio\SDL_audiodev_c.h" />
-    <ClInclude Include="..\..\src\audio\SDL_audiomem.h" />
     <ClInclude Include="..\..\src\render\software\SDL_blendfillrect.h" />
     <ClInclude Include="..\..\src\render\software\SDL_blendline.h" />
     <ClInclude Include="..\..\src\render\software\SDL_blendpoint.h" />

+ 0 - 4
VisualC/SDL/SDL_VS2008.vcproj

@@ -771,10 +771,6 @@
 			RelativePath="..\..\src\audio\SDL_audiodev_c.h"
 			>
 		</File>
-		<File
-			RelativePath="..\..\src\audio\SDL_audiomem.h"
-			>
-		</File>
 		<File
 			RelativePath="..\..\src\audio\SDL_audiotypecvt.c"
 			>

+ 0 - 2
Xcode-iOS/SDL/SDL.xcodeproj/project.pbxproj

@@ -376,7 +376,6 @@
 		FD99B9440DD52EDC00FB1D6B /* SDL_audio.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; path = SDL_audio.c; sourceTree = "<group>"; };
 		FD99B9450DD52EDC00FB1D6B /* SDL_audio_c.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = SDL_audio_c.h; sourceTree = "<group>"; };
 		FD99B9460DD52EDC00FB1D6B /* SDL_audiocvt.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; path = SDL_audiocvt.c; sourceTree = "<group>"; };
-		FD99B9490DD52EDC00FB1D6B /* SDL_audiomem.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = SDL_audiomem.h; sourceTree = "<group>"; };
 		FD99B94A0DD52EDC00FB1D6B /* SDL_audiotypecvt.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; path = SDL_audiotypecvt.c; sourceTree = "<group>"; };
 		FD99B94B0DD52EDC00FB1D6B /* SDL_mixer.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; path = SDL_mixer.c; sourceTree = "<group>"; };
 		FD99B9520DD52EDC00FB1D6B /* SDL_sysaudio.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = SDL_sysaudio.h; sourceTree = "<group>"; };
@@ -795,7 +794,6 @@
 				FD99B9440DD52EDC00FB1D6B /* SDL_audio.c */,
 				FD99B9450DD52EDC00FB1D6B /* SDL_audio_c.h */,
 				FD99B9460DD52EDC00FB1D6B /* SDL_audiocvt.c */,
-				FD99B9490DD52EDC00FB1D6B /* SDL_audiomem.h */,
 				FD99B94A0DD52EDC00FB1D6B /* SDL_audiotypecvt.c */,
 				FD99B94B0DD52EDC00FB1D6B /* SDL_mixer.c */,
 				FD99B9520DD52EDC00FB1D6B /* SDL_sysaudio.h */,

+ 0 - 8
Xcode/SDL/SDL.xcodeproj/project.pbxproj

@@ -64,7 +64,6 @@
 		04BD002812E6671800899322 /* SDL_audiocvt.c in Sources */ = {isa = PBXBuildFile; fileRef = 04BDFDB612E6671700899322 /* SDL_audiocvt.c */; };
 		04BD002912E6671800899322 /* SDL_audiodev.c in Sources */ = {isa = PBXBuildFile; fileRef = 04BDFDB712E6671700899322 /* SDL_audiodev.c */; };
 		04BD002A12E6671800899322 /* SDL_audiodev_c.h in Headers */ = {isa = PBXBuildFile; fileRef = 04BDFDB812E6671700899322 /* SDL_audiodev_c.h */; };
-		04BD002B12E6671800899322 /* SDL_audiomem.h in Headers */ = {isa = PBXBuildFile; fileRef = 04BDFDB912E6671700899322 /* SDL_audiomem.h */; };
 		04BD002C12E6671800899322 /* SDL_audiotypecvt.c in Sources */ = {isa = PBXBuildFile; fileRef = 04BDFDBA12E6671700899322 /* SDL_audiotypecvt.c */; };
 		04BD002D12E6671800899322 /* SDL_mixer.c in Sources */ = {isa = PBXBuildFile; fileRef = 04BDFDBB12E6671700899322 /* SDL_mixer.c */; };
 		04BD003412E6671800899322 /* SDL_sysaudio.h in Headers */ = {isa = PBXBuildFile; fileRef = 04BDFDC212E6671700899322 /* SDL_sysaudio.h */; };
@@ -218,7 +217,6 @@
 		04BD024412E6671800899322 /* SDL_audiocvt.c in Sources */ = {isa = PBXBuildFile; fileRef = 04BDFDB612E6671700899322 /* SDL_audiocvt.c */; };
 		04BD024512E6671800899322 /* SDL_audiodev.c in Sources */ = {isa = PBXBuildFile; fileRef = 04BDFDB712E6671700899322 /* SDL_audiodev.c */; };
 		04BD024612E6671800899322 /* SDL_audiodev_c.h in Headers */ = {isa = PBXBuildFile; fileRef = 04BDFDB812E6671700899322 /* SDL_audiodev_c.h */; };
-		04BD024712E6671800899322 /* SDL_audiomem.h in Headers */ = {isa = PBXBuildFile; fileRef = 04BDFDB912E6671700899322 /* SDL_audiomem.h */; };
 		04BD024812E6671800899322 /* SDL_audiotypecvt.c in Sources */ = {isa = PBXBuildFile; fileRef = 04BDFDBA12E6671700899322 /* SDL_audiotypecvt.c */; };
 		04BD024912E6671800899322 /* SDL_mixer.c in Sources */ = {isa = PBXBuildFile; fileRef = 04BDFDBB12E6671700899322 /* SDL_mixer.c */; };
 		04BD025012E6671800899322 /* SDL_sysaudio.h in Headers */ = {isa = PBXBuildFile; fileRef = 04BDFDC212E6671700899322 /* SDL_sysaudio.h */; };
@@ -563,7 +561,6 @@
 		DB313F7617554B71006C0E22 /* SDL_coreaudio.h in Headers */ = {isa = PBXBuildFile; fileRef = 04BDFDA112E6671700899322 /* SDL_coreaudio.h */; };
 		DB313F7717554B71006C0E22 /* SDL_audio_c.h in Headers */ = {isa = PBXBuildFile; fileRef = 04BDFDB512E6671700899322 /* SDL_audio_c.h */; };
 		DB313F7817554B71006C0E22 /* SDL_audiodev_c.h in Headers */ = {isa = PBXBuildFile; fileRef = 04BDFDB812E6671700899322 /* SDL_audiodev_c.h */; };
-		DB313F7917554B71006C0E22 /* SDL_audiomem.h in Headers */ = {isa = PBXBuildFile; fileRef = 04BDFDB912E6671700899322 /* SDL_audiomem.h */; };
 		DB313F7A17554B71006C0E22 /* SDL_sysaudio.h in Headers */ = {isa = PBXBuildFile; fileRef = 04BDFDC212E6671700899322 /* SDL_sysaudio.h */; };
 		DB313F7B17554B71006C0E22 /* SDL_wave.h in Headers */ = {isa = PBXBuildFile; fileRef = 04BDFDC412E6671700899322 /* SDL_wave.h */; };
 		DB313F7C17554B71006C0E22 /* blank_cursor.h in Headers */ = {isa = PBXBuildFile; fileRef = 04BDFDD612E6671700899322 /* blank_cursor.h */; };
@@ -864,7 +861,6 @@
 		04BDFDB612E6671700899322 /* SDL_audiocvt.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; path = SDL_audiocvt.c; sourceTree = "<group>"; };
 		04BDFDB712E6671700899322 /* SDL_audiodev.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; path = SDL_audiodev.c; sourceTree = "<group>"; };
 		04BDFDB812E6671700899322 /* SDL_audiodev_c.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = SDL_audiodev_c.h; sourceTree = "<group>"; };
-		04BDFDB912E6671700899322 /* SDL_audiomem.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = SDL_audiomem.h; sourceTree = "<group>"; };
 		04BDFDBA12E6671700899322 /* SDL_audiotypecvt.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; path = SDL_audiotypecvt.c; sourceTree = "<group>"; };
 		04BDFDBB12E6671700899322 /* SDL_mixer.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; path = SDL_mixer.c; sourceTree = "<group>"; };
 		04BDFDC212E6671700899322 /* SDL_sysaudio.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = SDL_sysaudio.h; sourceTree = "<group>"; };
@@ -1307,7 +1303,6 @@
 				04BDFDB612E6671700899322 /* SDL_audiocvt.c */,
 				04BDFDB712E6671700899322 /* SDL_audiodev.c */,
 				04BDFDB812E6671700899322 /* SDL_audiodev_c.h */,
-				04BDFDB912E6671700899322 /* SDL_audiomem.h */,
 				04BDFDBA12E6671700899322 /* SDL_audiotypecvt.c */,
 				04BDFDBB12E6671700899322 /* SDL_mixer.c */,
 				04BDFDC212E6671700899322 /* SDL_sysaudio.h */,
@@ -1840,7 +1835,6 @@
 				04BD001912E6671800899322 /* SDL_coreaudio.h in Headers */,
 				04BD002712E6671800899322 /* SDL_audio_c.h in Headers */,
 				04BD002A12E6671800899322 /* SDL_audiodev_c.h in Headers */,
-				04BD002B12E6671800899322 /* SDL_audiomem.h in Headers */,
 				04BD003412E6671800899322 /* SDL_sysaudio.h in Headers */,
 				04BD003612E6671800899322 /* SDL_wave.h in Headers */,
 				04BD004212E6671800899322 /* blank_cursor.h in Headers */,
@@ -1996,7 +1990,6 @@
 				04BD024312E6671800899322 /* SDL_audio_c.h in Headers */,
 				04BD024612E6671800899322 /* SDL_audiodev_c.h in Headers */,
 				AAC070FD195606770073DCDF /* SDL_opengles2_gl2.h in Headers */,
-				04BD024712E6671800899322 /* SDL_audiomem.h in Headers */,
 				04BD025012E6671800899322 /* SDL_sysaudio.h in Headers */,
 				04BD025212E6671800899322 /* SDL_wave.h in Headers */,
 				04BD025D12E6671800899322 /* blank_cursor.h in Headers */,
@@ -2151,7 +2144,6 @@
 				DB313F7717554B71006C0E22 /* SDL_audio_c.h in Headers */,
 				DB313F7817554B71006C0E22 /* SDL_audiodev_c.h in Headers */,
 				AAC070FE195606770073DCDF /* SDL_opengles2_gl2.h in Headers */,
-				DB313F7917554B71006C0E22 /* SDL_audiomem.h in Headers */,
 				DB313F7A17554B71006C0E22 /* SDL_sysaudio.h in Headers */,
 				DB313F7B17554B71006C0E22 /* SDL_wave.h in Headers */,
 				DB313F7C17554B71006C0E22 /* blank_cursor.h in Headers */,

+ 3 - 0
android-project/AndroidManifest.xml

@@ -17,6 +17,9 @@
     <!-- Allow writing to external storage -->
     <uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE" />
 
+    <!-- if you want to capture audio, uncomment this. -->
+    <!-- <uses-permission android:name="android.permission.RECORD_AUDIO" /> -->
+
     <!-- Create a Java class extending SDLActivity and place it in a
          directory under src matching the package, e.g.
          	src/com/gamemaker/game/MyGame.java

+ 63 - 2
android-project/src/org/libsdl/app/SDLActivity.java

@@ -59,6 +59,7 @@ public class SDLActivity extends Activity {
 
     // Audio
     protected static AudioTrack mAudioTrack;
+    protected static AudioRecord mAudioRecord;
 
     /**
      * This method is called by SDL before loading the native shared libraries.
@@ -106,6 +107,7 @@ public class SDLActivity extends Activity {
         mJoystickHandler = null;
         mSDLThread = null;
         mAudioTrack = null;
+        mAudioRecord = null;
         mExitCalledFromJava = false;
         mBrokenLibraries = false;
         mIsPaused = false;
@@ -544,7 +546,7 @@ public class SDLActivity extends Activity {
     /**
      * This method is called by SDL using JNI.
      */
-    public static int audioInit(int sampleRate, boolean is16Bit, boolean isStereo, int desiredFrames) {
+    public static int audioOpen(int sampleRate, boolean is16Bit, boolean isStereo, int desiredFrames) {
         int channelConfig = isStereo ? AudioFormat.CHANNEL_CONFIGURATION_STEREO : AudioFormat.CHANNEL_CONFIGURATION_MONO;
         int audioFormat = is16Bit ? AudioFormat.ENCODING_PCM_16BIT : AudioFormat.ENCODING_PCM_8BIT;
         int frameSize = (isStereo ? 2 : 1) * (is16Bit ? 2 : 1);
@@ -623,13 +625,72 @@ public class SDLActivity extends Activity {
     /**
      * This method is called by SDL using JNI.
      */
-    public static void audioQuit() {
+    public static int captureOpen(int sampleRate, boolean is16Bit, boolean isStereo, int desiredFrames) {
+        int channelConfig = isStereo ? AudioFormat.CHANNEL_CONFIGURATION_STEREO : AudioFormat.CHANNEL_CONFIGURATION_MONO;
+        int audioFormat = is16Bit ? AudioFormat.ENCODING_PCM_16BIT : AudioFormat.ENCODING_PCM_8BIT;
+        int frameSize = (isStereo ? 2 : 1) * (is16Bit ? 2 : 1);
+
+        Log.v(TAG, "SDL capture: wanted " + (isStereo ? "stereo" : "mono") + " " + (is16Bit ? "16-bit" : "8-bit") + " " + (sampleRate / 1000f) + "kHz, " + desiredFrames + " frames buffer");
+
+        // Let the user pick a larger buffer if they really want -- but ye
+        // gods they probably shouldn't, the minimums are horrifyingly high
+        // latency already
+        desiredFrames = Math.max(desiredFrames, (AudioRecord.getMinBufferSize(sampleRate, channelConfig, audioFormat) + frameSize - 1) / frameSize);
+
+        if (mAudioRecord == null) {
+            mAudioRecord = new AudioRecord(MediaRecorder.AudioSource.DEFAULT, sampleRate,
+                    channelConfig, audioFormat, desiredFrames * frameSize);
+
+            // see notes about AudioTrack state in audioOpen(), above. Probably also applies here.
+            if (mAudioRecord.getState() != AudioRecord.STATE_INITIALIZED) {
+                Log.e(TAG, "Failed during initialization of AudioRecord");
+                mAudioRecord.release();
+                mAudioRecord = null;
+                return -1;
+            }
+
+            mAudioRecord.startRecording();
+        }
+
+        Log.v(TAG, "SDL capture: got " + ((mAudioRecord.getChannelCount() >= 2) ? "stereo" : "mono") + " " + ((mAudioRecord.getAudioFormat() == AudioFormat.ENCODING_PCM_16BIT) ? "16-bit" : "8-bit") + " " + (mAudioRecord.getSampleRate() / 1000f) + "kHz, " + desiredFrames + " frames buffer");
+
+        return 0;
+    }
+
+    /** This method is called by SDL using JNI. */
+    public static int captureReadShortBuffer(short[] buffer, boolean blocking) {
+        // !!! FIXME: this is available in API Level 23. Until then, we always block.  :(
+        //return mAudioRecord.read(buffer, 0, buffer.length, blocking ? AudioRecord.READ_BLOCKING : AudioRecord.READ_NON_BLOCKING);
+        return mAudioRecord.read(buffer, 0, buffer.length);
+    }
+
+    /** This method is called by SDL using JNI. */
+    public static int captureReadByteBuffer(byte[] buffer, boolean blocking) {
+        // !!! FIXME: this is available in API Level 23. Until then, we always block.  :(
+        //return mAudioRecord.read(buffer, 0, buffer.length, blocking ? AudioRecord.READ_BLOCKING : AudioRecord.READ_NON_BLOCKING);
+        return mAudioRecord.read(buffer, 0, buffer.length);
+    }
+
+
+    /** This method is called by SDL using JNI. */
+    public static void audioClose() {
         if (mAudioTrack != null) {
             mAudioTrack.stop();
+            mAudioTrack.release();
             mAudioTrack = null;
         }
     }
 
+    /** This method is called by SDL using JNI. */
+    public static void captureClose() {
+        if (mAudioRecord != null) {
+            mAudioRecord.stop();
+            mAudioRecord.release();
+            mAudioRecord = null;
+        }
+    }
+
+
     // Input
 
     /**

+ 81 - 14
include/SDL_audio.h

@@ -278,7 +278,8 @@ extern DECLSPEC const char *SDLCALL SDL_GetCurrentAudioDriver(void);
  *      protect data structures that it accesses by calling SDL_LockAudio()
  *      and SDL_UnlockAudio() in your code. Alternately, you may pass a NULL
  *      pointer here, and call SDL_QueueAudio() with some frequency, to queue
- *      more audio samples to be played.
+ *      more audio samples to be played (or for capture devices, call
+ *      SDL_DequeueAudio() with some frequency, to obtain audio samples).
  *    - \c desired->userdata is passed as the first parameter to your callback
  *      function. If you passed a NULL callback, this value is ignored.
  *
@@ -482,6 +483,10 @@ extern DECLSPEC void SDLCALL SDL_MixAudioFormat(Uint8 * dst,
 /**
  *  Queue more audio on non-callback devices.
  *
+ *  (If you are looking to retrieve queued audio from a non-callback capture
+ *  device, you want SDL_DequeueAudio() instead. This will return -1 to
+ *  signify an error if you use it with capture devices.)
+ *
  *  SDL offers two ways to feed audio to the device: you can either supply a
  *  callback that SDL triggers with some frequency to obtain more audio
  *  (pull method), or you can supply no callback, and then SDL will expect
@@ -516,21 +521,76 @@ extern DECLSPEC void SDLCALL SDL_MixAudioFormat(Uint8 * dst,
  */
 extern DECLSPEC int SDLCALL SDL_QueueAudio(SDL_AudioDeviceID dev, const void *data, Uint32 len);
 
+/**
+ *  Dequeue more audio on non-callback devices.
+ *
+ *  (If you are looking to queue audio for output on a non-callback playback
+ *  device, you want SDL_QueueAudio() instead. This will always return 0
+ *  if you use it with playback devices.)
+ *
+ *  SDL offers two ways to retrieve audio from a capture device: you can
+ *  either supply a callback that SDL triggers with some frequency as the
+ *  device records more audio data, (push method), or you can supply no
+ *  callback, and then SDL will expect you to retrieve data at regular
+ *  intervals (pull method) with this function.
+ *
+ *  There are no limits on the amount of data you can queue, short of
+ *  exhaustion of address space. Data from the device will keep queuing as
+ *  necessary without further intervention from you. This means you will
+ *  eventually run out of memory if you aren't routinely dequeueing data.
+ *
+ *  Capture devices will not queue data when paused; if you are expecting
+ *  to not need captured audio for some length of time, use
+ *  SDL_PauseAudioDevice() to stop the capture device from queueing more
+ *  data. This can be useful during, say, level loading times. When
+ *  unpaused, capture devices will start queueing data from that point,
+ *  having flushed any capturable data available while paused.
+ *
+ *  This function is thread-safe, but dequeueing from the same device from
+ *  two threads at once does not promise which thread will dequeued data
+ *  first.
+ *
+ *  You may not dequeue audio from a device that is using an
+ *  application-supplied callback; doing so returns an error. You have to use
+ *  the audio callback, or dequeue audio with this function, but not both.
+ *
+ *  You should not call SDL_LockAudio() on the device before queueing; SDL
+ *  handles locking internally for this function.
+ *
+ *  \param dev The device ID from which we will dequeue audio.
+ *  \param data A pointer into where audio data should be copied.
+ *  \param len The number of bytes (not samples!) to which (data) points.
+ *  \return number of bytes dequeued, which could be less than requested.
+ *
+ *  \sa SDL_GetQueuedAudioSize
+ *  \sa SDL_ClearQueuedAudio
+ */
+extern DECLSPEC Uint32 SDLCALL SDL_DequeueAudio(SDL_AudioDeviceID dev, void *data, Uint32 len);
+
 /**
  *  Get the number of bytes of still-queued audio.
  *
- *  This is the number of bytes that have been queued for playback with
- *  SDL_QueueAudio(), but have not yet been sent to the hardware.
+ *  For playback device:
+ *
+ *    This is the number of bytes that have been queued for playback with
+ *    SDL_QueueAudio(), but have not yet been sent to the hardware. This
+ *    number may shrink at any time, so this only informs of pending data.
+ *
+ *    Once we've sent it to the hardware, this function can not decide the
+ *    exact byte boundary of what has been played. It's possible that we just
+ *    gave the hardware several kilobytes right before you called this
+ *    function, but it hasn't played any of it yet, or maybe half of it, etc.
+ *
+ *  For capture devices:
  *
- *  Once we've sent it to the hardware, this function can not decide the exact
- *  byte boundary of what has been played. It's possible that we just gave the
- *  hardware several kilobytes right before you called this function, but it
- *  hasn't played any of it yet, or maybe half of it, etc.
+ *    This is the number of bytes that have been captured by the device and
+ *    are waiting for you to dequeue. This number may grow at any time, so
+ *    this only informs of the lower-bound of available data.
  *
  *  You may not queue audio on a device that is using an application-supplied
  *  callback; calling this function on such a device always returns 0.
- *  You have to use the audio callback or queue audio with SDL_QueueAudio(),
- *  but not both.
+ *  You have to queue audio with SDL_QueueAudio()/SDL_DequeueAudio(), or use
+ *  the audio callback, but not both.
  *
  *  You should not call SDL_LockAudio() on the device before querying; SDL
  *  handles locking internally for this function.
@@ -544,10 +604,17 @@ extern DECLSPEC int SDLCALL SDL_QueueAudio(SDL_AudioDeviceID dev, const void *da
 extern DECLSPEC Uint32 SDLCALL SDL_GetQueuedAudioSize(SDL_AudioDeviceID dev);
 
 /**
- *  Drop any queued audio data waiting to be sent to the hardware.
+ *  Drop any queued audio data. For playback devices, this is any queued data
+ *  still waiting to be submitted to the hardware. For capture devices, this
+ *  is any data that was queued by the device that hasn't yet been dequeued by
+ *  the application.
  *
- *  Immediately after this call, SDL_GetQueuedAudioSize() will return 0 and
- *  the hardware will start playing silence if more audio isn't queued.
+ *  Immediately after this call, SDL_GetQueuedAudioSize() will return 0. For
+ *  playback devices, the hardware will start playing silence if more audio
+ *  isn't queued. Unpaused capture devices will start filling the queue again
+ *  as soon as they have more data available (which, depending on the state
+ *  of the hardware and the thread, could be before this function call
+ *  returns!).
  *
  *  This will not prevent playback of queued audio that's already been sent
  *  to the hardware, as we can not undo that, so expect there to be some
@@ -557,8 +624,8 @@ extern DECLSPEC Uint32 SDLCALL SDL_GetQueuedAudioSize(SDL_AudioDeviceID dev);
  *
  *  You may not queue audio on a device that is using an application-supplied
  *  callback; calling this function on such a device is always a no-op.
- *  You have to use the audio callback or queue audio with SDL_QueueAudio(),
- *  but not both.
+ *  You have to queue audio with SDL_QueueAudio()/SDL_DequeueAudio(), or use
+ *  the audio callback, but not both.
  *
  *  You should not call SDL_LockAudio() on the device before clearing the
  *  queue; SDL handles locking internally for this function.

+ 0 - 4
premake/VisualC/VS2008/SDL2/SDL2.vcproj

@@ -418,10 +418,6 @@
 					RelativePath="..\..\..\..\src\audio\SDL_audiodev_c.h"
 					>
 				</File>
-				<File
-					RelativePath="..\..\..\..\src\audio\SDL_audiomem.h"
-					>
-				</File>
 				<File
 					RelativePath="..\..\..\..\src\audio\SDL_audiotypecvt.c"
 					>

+ 0 - 1
premake/VisualC/VS2010/SDL2/SDL2.vcxproj

@@ -113,7 +113,6 @@
     <ClInclude Include="..\..\..\..\src\SDL_assert_c.h" />
     <ClInclude Include="..\..\..\..\src\SDL_error_c.h" />
     <ClInclude Include="..\..\..\..\src\audio\SDL_audiodev_c.h" />
-    <ClInclude Include="..\..\..\..\src\audio\SDL_audiomem.h" />
     <ClInclude Include="..\..\..\..\src\audio\SDL_audio_c.h" />
     <ClInclude Include="..\..\..\..\src\audio\SDL_sysaudio.h" />
     <ClInclude Include="..\..\..\..\src\audio\SDL_wave.h" />

+ 0 - 3
premake/VisualC/VS2010/SDL2/SDL2.vcxproj.filters

@@ -123,9 +123,6 @@
     <ClInclude Include="..\..\..\..\src\audio\SDL_audiodev_c.h">
       <Filter>src\audio</Filter>
     </ClInclude>
-    <ClInclude Include="..\..\..\..\src\audio\SDL_audiomem.h">
-      <Filter>src\audio</Filter>
-    </ClInclude>
     <ClInclude Include="..\..\..\..\src\audio\SDL_audio_c.h">
       <Filter>src\audio</Filter>
     </ClInclude>

+ 0 - 1
premake/VisualC/VS2012/SDL2/SDL2.vcxproj

@@ -115,7 +115,6 @@
     <ClInclude Include="..\..\..\..\src\SDL_assert_c.h" />
     <ClInclude Include="..\..\..\..\src\SDL_error_c.h" />
     <ClInclude Include="..\..\..\..\src\audio\SDL_audiodev_c.h" />
-    <ClInclude Include="..\..\..\..\src\audio\SDL_audiomem.h" />
     <ClInclude Include="..\..\..\..\src\audio\SDL_audio_c.h" />
     <ClInclude Include="..\..\..\..\src\audio\SDL_sysaudio.h" />
     <ClInclude Include="..\..\..\..\src\audio\SDL_wave.h" />

+ 0 - 3
premake/VisualC/VS2012/SDL2/SDL2.vcxproj.filters

@@ -123,9 +123,6 @@
     <ClInclude Include="..\..\..\..\src\audio\SDL_audiodev_c.h">
       <Filter>src\audio</Filter>
     </ClInclude>
-    <ClInclude Include="..\..\..\..\src\audio\SDL_audiomem.h">
-      <Filter>src\audio</Filter>
-    </ClInclude>
     <ClInclude Include="..\..\..\..\src\audio\SDL_audio_c.h">
       <Filter>src\audio</Filter>
     </ClInclude>

+ 0 - 2
premake/Xcode-iOS/SDL2/SDL2.xcodeproj/project.pbxproj

@@ -127,7 +127,6 @@
 		4DBB70D75469728B342373E8 /* SDL_audiocvt.c */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.c; name = "SDL_audiocvt.c"; path = "../../../src/audio/SDL_audiocvt.c"; sourceTree = "<group>"; };
 		48886D482B5239D2429E422D /* SDL_audiodev.c */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.c; name = "SDL_audiodev.c"; path = "../../../src/audio/SDL_audiodev.c"; sourceTree = "<group>"; };
 		227E138737440F101016545F /* SDL_audiodev_c.h */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.h; name = "SDL_audiodev_c.h"; path = "../../../src/audio/SDL_audiodev_c.h"; sourceTree = "<group>"; };
-		5C3C744F22823D470BED10D6 /* SDL_audiomem.h */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.h; name = "SDL_audiomem.h"; path = "../../../src/audio/SDL_audiomem.h"; sourceTree = "<group>"; };
 		0F175E65628D4137386B7A6D /* SDL_audiotypecvt.c */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.c; name = "SDL_audiotypecvt.c"; path = "../../../src/audio/SDL_audiotypecvt.c"; sourceTree = "<group>"; };
 		77537CFB490A3599736F3830 /* SDL_mixer.c */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.c; name = "SDL_mixer.c"; path = "../../../src/audio/SDL_mixer.c"; sourceTree = "<group>"; };
 		591062475F93492D625F7D3B /* SDL_sysaudio.h */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.h; name = "SDL_sysaudio.h"; path = "../../../src/audio/SDL_sysaudio.h"; sourceTree = "<group>"; };
@@ -369,7 +368,6 @@
 				4DBB70D75469728B342373E8 /* SDL_audiocvt.c */,
 				48886D482B5239D2429E422D /* SDL_audiodev.c */,
 				227E138737440F101016545F /* SDL_audiodev_c.h */,
-				5C3C744F22823D470BED10D6 /* SDL_audiomem.h */,
 				0F175E65628D4137386B7A6D /* SDL_audiotypecvt.c */,
 				77537CFB490A3599736F3830 /* SDL_mixer.c */,
 				591062475F93492D625F7D3B /* SDL_sysaudio.h */,

+ 0 - 2
premake/Xcode/Xcode3/SDL2/SDL2.xcodeproj/project.pbxproj

@@ -146,7 +146,6 @@
 		2BA37BD372FE166821D80A1E /* SDL_audiocvt.c */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.c; name = "SDL_audiocvt.c"; path = "../../../../src/audio/SDL_audiocvt.c"; sourceTree = "<group>"; };
 		5D2936CF698D392735D76E9E /* SDL_audiodev.c */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.c; name = "SDL_audiodev.c"; path = "../../../../src/audio/SDL_audiodev.c"; sourceTree = "<group>"; };
 		1F255A29771744AC1DFE48A0 /* SDL_audiodev_c.h */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.h; name = "SDL_audiodev_c.h"; path = "../../../../src/audio/SDL_audiodev_c.h"; sourceTree = "<group>"; };
-		14AA3D784A5D4B873D657338 /* SDL_audiomem.h */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.h; name = "SDL_audiomem.h"; path = "../../../../src/audio/SDL_audiomem.h"; sourceTree = "<group>"; };
 		76263CFA4F4A3E8E74966406 /* SDL_audiotypecvt.c */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.c; name = "SDL_audiotypecvt.c"; path = "../../../../src/audio/SDL_audiotypecvt.c"; sourceTree = "<group>"; };
 		748562A8151756FF3FE91679 /* SDL_mixer.c */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.c; name = "SDL_mixer.c"; path = "../../../../src/audio/SDL_mixer.c"; sourceTree = "<group>"; };
 		7B696A2B3C9847A40FD30FA2 /* SDL_sysaudio.h */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.h; name = "SDL_sysaudio.h"; path = "../../../../src/audio/SDL_sysaudio.h"; sourceTree = "<group>"; };
@@ -425,7 +424,6 @@
 				2BA37BD372FE166821D80A1E /* SDL_audiocvt.c */,
 				5D2936CF698D392735D76E9E /* SDL_audiodev.c */,
 				1F255A29771744AC1DFE48A0 /* SDL_audiodev_c.h */,
-				14AA3D784A5D4B873D657338 /* SDL_audiomem.h */,
 				76263CFA4F4A3E8E74966406 /* SDL_audiotypecvt.c */,
 				748562A8151756FF3FE91679 /* SDL_mixer.c */,
 				7B696A2B3C9847A40FD30FA2 /* SDL_sysaudio.h */,

+ 0 - 2
premake/Xcode/Xcode4/SDL2/SDL2.xcodeproj/project.pbxproj

@@ -146,7 +146,6 @@
 		07B907294E82663A7E91738C /* SDL_audiocvt.c */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.c; name = "SDL_audiocvt.c"; path = "../../../../src/audio/SDL_audiocvt.c"; sourceTree = "<group>"; };
 		5AAD4B726237251050431873 /* SDL_audiodev.c */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.c; name = "SDL_audiodev.c"; path = "../../../../src/audio/SDL_audiodev.c"; sourceTree = "<group>"; };
 		15895798549516351860492E /* SDL_audiodev_c.h */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.h; name = "SDL_audiodev_c.h"; path = "../../../../src/audio/SDL_audiodev_c.h"; sourceTree = "<group>"; };
-		0D3062CE47BF5D5934AB598D /* SDL_audiomem.h */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.h; name = "SDL_audiomem.h"; path = "../../../../src/audio/SDL_audiomem.h"; sourceTree = "<group>"; };
 		5B0759ED16B35B9A6B027892 /* SDL_audiotypecvt.c */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.c; name = "SDL_audiotypecvt.c"; path = "../../../../src/audio/SDL_audiotypecvt.c"; sourceTree = "<group>"; };
 		2B8C7A19218A1FFC6D376B1D /* SDL_mixer.c */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.c; name = "SDL_mixer.c"; path = "../../../../src/audio/SDL_mixer.c"; sourceTree = "<group>"; };
 		09E4653E4CD964410C0E71BA /* SDL_sysaudio.h */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.h; name = "SDL_sysaudio.h"; path = "../../../../src/audio/SDL_sysaudio.h"; sourceTree = "<group>"; };
@@ -425,7 +424,6 @@
 				07B907294E82663A7E91738C /* SDL_audiocvt.c */,
 				5AAD4B726237251050431873 /* SDL_audiodev.c */,
 				15895798549516351860492E /* SDL_audiodev_c.h */,
-				0D3062CE47BF5D5934AB598D /* SDL_audiomem.h */,
 				5B0759ED16B35B9A6B027892 /* SDL_audiotypecvt.c */,
 				2B8C7A19218A1FFC6D376B1D /* SDL_mixer.c */,
 				09E4653E4CD964410C0E71BA /* SDL_sysaudio.h */,

+ 323 - 144
src/audio/SDL_audio.c

@@ -25,7 +25,6 @@
 #include "SDL.h"
 #include "SDL_audio.h"
 #include "SDL_audio_c.h"
-#include "SDL_audiomem.h"
 #include "SDL_sysaudio.h"
 #include "../thread/SDL_systhread.h"
 
@@ -34,25 +33,21 @@
 static SDL_AudioDriver current_audio;
 static SDL_AudioDevice *open_devices[16];
 
-/* !!! FIXME: These are wordy and unlocalized... */
-#define DEFAULT_OUTPUT_DEVNAME "System audio output device"
-#define DEFAULT_INPUT_DEVNAME "System audio capture device"
-
-
 /*
  * Not all of these will be compiled and linked in, but it's convenient
  *  to have a complete list here and saves yet-another block of #ifdefs...
  *  Please see bootstrap[], below, for the actual #ifdef mess.
  */
+extern AudioBootStrap PULSEAUDIO_bootstrap;
+extern AudioBootStrap ALSA_bootstrap;
+extern AudioBootStrap SNDIO_bootstrap;
 extern AudioBootStrap BSD_AUDIO_bootstrap;
 extern AudioBootStrap DSP_bootstrap;
-extern AudioBootStrap ALSA_bootstrap;
-extern AudioBootStrap PULSEAUDIO_bootstrap;
 extern AudioBootStrap QSAAUDIO_bootstrap;
 extern AudioBootStrap SUNAUDIO_bootstrap;
 extern AudioBootStrap ARTS_bootstrap;
 extern AudioBootStrap ESD_bootstrap;
-extern AudioBootStrap NACLAUD_bootstrap;
+extern AudioBootStrap NACLAUDIO_bootstrap;
 extern AudioBootStrap NAS_bootstrap;
 extern AudioBootStrap XAUDIO2_bootstrap;
 extern AudioBootStrap DSOUND_bootstrap;
@@ -60,18 +55,13 @@ extern AudioBootStrap WINMM_bootstrap;
 extern AudioBootStrap PAUDIO_bootstrap;
 extern AudioBootStrap HAIKUAUDIO_bootstrap;
 extern AudioBootStrap COREAUDIO_bootstrap;
-extern AudioBootStrap SNDMGR_bootstrap;
-extern AudioBootStrap DISKAUD_bootstrap;
-extern AudioBootStrap DUMMYAUD_bootstrap;
-extern AudioBootStrap DCAUD_bootstrap;
-extern AudioBootStrap DART_bootstrap;
-extern AudioBootStrap NDSAUD_bootstrap;
+extern AudioBootStrap DISKAUDIO_bootstrap;
+extern AudioBootStrap DUMMYAUDIO_bootstrap;
 extern AudioBootStrap FUSIONSOUND_bootstrap;
-extern AudioBootStrap ANDROIDAUD_bootstrap;
-extern AudioBootStrap PSPAUD_bootstrap;
+extern AudioBootStrap ANDROIDAUDIO_bootstrap;
+extern AudioBootStrap PSPAUDIO_bootstrap;
 extern AudioBootStrap SNDIO_bootstrap;
-extern AudioBootStrap EmscriptenAudio_bootstrap;
-
+extern AudioBootStrap EMSCRIPTENAUDIO_bootstrap;
 
 /* Available audio drivers */
 static const AudioBootStrap *const bootstrap[] = {
@@ -103,7 +93,7 @@ static const AudioBootStrap *const bootstrap[] = {
     &ESD_bootstrap,
 #endif
 #if SDL_AUDIO_DRIVER_NACL
-   &NACLAUD_bootstrap,
+    &NACLAUDIO_bootstrap,
 #endif
 #if SDL_AUDIO_DRIVER_NAS
     &NAS_bootstrap,
@@ -127,22 +117,22 @@ static const AudioBootStrap *const bootstrap[] = {
     &COREAUDIO_bootstrap,
 #endif
 #if SDL_AUDIO_DRIVER_DISK
-    &DISKAUD_bootstrap,
+    &DISKAUDIO_bootstrap,
 #endif
 #if SDL_AUDIO_DRIVER_DUMMY
-    &DUMMYAUD_bootstrap,
+    &DUMMYAUDIO_bootstrap,
 #endif
 #if SDL_AUDIO_DRIVER_FUSIONSOUND
     &FUSIONSOUND_bootstrap,
 #endif
 #if SDL_AUDIO_DRIVER_ANDROID
-    &ANDROIDAUD_bootstrap,
+    &ANDROIDAUDIO_bootstrap,
 #endif
 #if SDL_AUDIO_DRIVER_PSP
-    &PSPAUD_bootstrap,
+    &PSPAUDIO_bootstrap,
 #endif
 #if SDL_AUDIO_DRIVER_EMSCRIPTEN
-    &EmscriptenAudio_bootstrap,
+    &EMSCRIPTENAUDIO_bootstrap,
 #endif
     NULL
 };
@@ -166,7 +156,7 @@ SDL_AudioDetectDevices_Default(void)
 {
     /* you have to write your own implementation if these assertions fail. */
     SDL_assert(current_audio.impl.OnlyHasDefaultOutputDevice);
-    SDL_assert(current_audio.impl.OnlyHasDefaultInputDevice || !current_audio.impl.HasCaptureSupport);
+    SDL_assert(current_audio.impl.OnlyHasDefaultCaptureDevice || !current_audio.impl.HasCaptureSupport);
 
     SDL_AddAudioDevice(SDL_FALSE, DEFAULT_OUTPUT_DEVNAME, (void *) ((size_t) 0x1));
     if (current_audio.impl.HasCaptureSupport) {
@@ -206,6 +196,17 @@ SDL_AudioWaitDone_Default(_THIS)
 {                               /* no-op. */
 }
 
+static int
+SDL_AudioCaptureFromDevice_Default(_THIS, void *buffer, int buflen)
+{
+    return -1;  /* just fail immediately. */
+}
+
+static void
+SDL_AudioFlushCapture_Default(_THIS)
+{                               /* no-op. */
+}
+
 static void
 SDL_AudioCloseDevice_Default(_THIS)
 {                               /* no-op. */
@@ -279,6 +280,8 @@ finalize_audio_entry_points(void)
     FILL_STUB(GetPendingBytes);
     FILL_STUB(GetDeviceBuf);
     FILL_STUB(WaitDone);
+    FILL_STUB(CaptureFromDevice);
+    FILL_STUB(FlushCapture);
     FILL_STUB(CloseDevice);
     FILL_STUB(LockDevice);
     FILL_STUB(UnlockDevice);
@@ -317,7 +320,7 @@ add_audio_device(const char *name, void *handle, SDL_AudioDeviceItem **devices,
 static SDL_INLINE int
 add_capture_device(const char *name, void *handle)
 {
-    /* !!! FIXME: add this later. SDL_assert(current_audio.impl.HasCaptureSupport);*/
+    SDL_assert(current_audio.impl.HasCaptureSupport);
     return add_audio_device(name, handle, &current_audio.inputDevices, &current_audio.inputDeviceCount);
 }
 
@@ -366,14 +369,14 @@ void SDL_OpenedAudioDeviceDisconnected(SDL_AudioDevice *device)
 {
     SDL_assert(get_audio_device(device->id) == device);
 
-    if (!device->enabled) {
+    if (!SDL_AtomicGet(&device->enabled)) {
         return;
     }
 
     /* Ends the audio callback and mark the device as STOPPED, but the
        app still needs to close the device to free resources. */
     current_audio.impl.LockDevice(device);
-    device->enabled = 0;
+    SDL_AtomicSet(&device->enabled, 0);
     current_audio.impl.UnlockDevice(device);
 
     /* Post the event, if desired */
@@ -421,77 +424,24 @@ SDL_RemoveAudioDevice(const int iscapture, void *handle)
 
 /* this expects that you managed thread safety elsewhere. */
 static void
-free_audio_queue(SDL_AudioBufferQueue *buffer)
+free_audio_queue(SDL_AudioBufferQueue *packet)
 {
-    while (buffer) {
-        SDL_AudioBufferQueue *next = buffer->next;
-        SDL_free(buffer);
-        buffer = next;
-    }
-}
-
-static void SDLCALL
-SDL_BufferQueueDrainCallback(void *userdata, Uint8 *stream, int _len)
-{
-    /* this function always holds the mixer lock before being called. */
-    Uint32 len = (Uint32) _len;
-    SDL_AudioDevice *device = (SDL_AudioDevice *) userdata;
-    SDL_AudioBufferQueue *buffer;
-
-    SDL_assert(device != NULL);  /* this shouldn't ever happen, right?! */
-    SDL_assert(_len >= 0);  /* this shouldn't ever happen, right?! */
-
-    while ((len > 0) && ((buffer = device->buffer_queue_head) != NULL)) {
-        const Uint32 avail = buffer->datalen - buffer->startpos;
-        const Uint32 cpy = SDL_min(len, avail);
-        SDL_assert(device->queued_bytes >= avail);
-
-        SDL_memcpy(stream, buffer->data + buffer->startpos, cpy);
-        buffer->startpos += cpy;
-        stream += cpy;
-        device->queued_bytes -= cpy;
-        len -= cpy;
-
-        if (buffer->startpos == buffer->datalen) {  /* packet is done, put it in the pool. */
-            device->buffer_queue_head = buffer->next;
-            SDL_assert((buffer->next != NULL) || (buffer == device->buffer_queue_tail));
-            buffer->next = device->buffer_queue_pool;
-            device->buffer_queue_pool = buffer;
-        }
-    }
-
-    SDL_assert((device->buffer_queue_head != NULL) == (device->queued_bytes != 0));
-
-    if (len > 0) {  /* fill any remaining space in the stream with silence. */
-        SDL_assert(device->buffer_queue_head == NULL);
-        SDL_memset(stream, device->spec.silence, len);
-    }
-
-    if (device->buffer_queue_head == NULL) {
-        device->buffer_queue_tail = NULL;  /* in case we drained the queue entirely. */
+    while (packet) {
+        SDL_AudioBufferQueue *next = packet->next;
+        SDL_free(packet);
+        packet = next;
     }
 }
 
-int
-SDL_QueueAudio(SDL_AudioDeviceID devid, const void *_data, Uint32 len)
+/* NOTE: This assumes you'll hold the mixer lock before calling! */
+static int
+queue_audio_to_device(SDL_AudioDevice *device, const Uint8 *data, Uint32 len)
 {
-    SDL_AudioDevice *device = get_audio_device(devid);
-    const Uint8 *data = (const Uint8 *) _data;
     SDL_AudioBufferQueue *orighead;
     SDL_AudioBufferQueue *origtail;
     Uint32 origlen;
     Uint32 datalen;
 
-    if (!device) {
-        return -1;  /* get_audio_device() will have set the error state */
-    }
-
-    if (device->spec.callback != SDL_BufferQueueDrainCallback) {
-        return SDL_SetError("Audio device has a callback, queueing not allowed");
-    }
-
-    current_audio.impl.LockDevice(device);
-
     orighead = device->buffer_queue_head;
     origtail = device->buffer_queue_tail;
     origlen = origtail ? origtail->datalen : 0;
@@ -521,8 +471,6 @@ SDL_QueueAudio(SDL_AudioDeviceID devid, const void *_data, Uint32 len)
                     device->buffer_queue_tail = origtail;
                     device->buffer_queue_pool = NULL;
 
-                    current_audio.impl.UnlockDevice(device);
-
                     free_audio_queue(packet);  /* give back what we can. */
 
                     return SDL_OutOfMemory();
@@ -549,22 +497,142 @@ SDL_QueueAudio(SDL_AudioDeviceID devid, const void *_data, Uint32 len)
         device->queued_bytes += datalen;
     }
 
-    current_audio.impl.UnlockDevice(device);
-
     return 0;
 }
 
+/* NOTE: This assumes you'll hold the mixer lock before calling! */
+static Uint32
+dequeue_audio_from_device(SDL_AudioDevice *device, Uint8 *stream, Uint32 len)
+{
+    SDL_AudioBufferQueue *packet;
+    Uint8 *ptr = stream;
+
+    while ((len > 0) && ((packet = device->buffer_queue_head) != NULL)) {
+        const Uint32 avail = packet->datalen - packet->startpos;
+        const Uint32 cpy = SDL_min(len, avail);
+        SDL_assert(device->queued_bytes >= avail);
+
+        SDL_memcpy(ptr, packet->data + packet->startpos, cpy);
+        packet->startpos += cpy;
+        ptr += cpy;
+        device->queued_bytes -= cpy;
+        len -= cpy;
+
+        if (packet->startpos == packet->datalen) {  /* packet is done, put it in the pool. */
+            device->buffer_queue_head = packet->next;
+            SDL_assert((packet->next != NULL) || (packet == device->buffer_queue_tail));
+            packet->next = device->buffer_queue_pool;
+            device->buffer_queue_pool = packet;
+        }
+    }
+
+    SDL_assert((device->buffer_queue_head != NULL) == (device->queued_bytes != 0));
+
+    if (device->buffer_queue_head == NULL) {
+        device->buffer_queue_tail = NULL;  /* in case we drained the queue entirely. */
+    }
+
+    return (Uint32) (ptr - stream);
+}
+
+static void SDLCALL
+SDL_BufferQueueDrainCallback(void *userdata, Uint8 *stream, int len)
+{
+    /* this function always holds the mixer lock before being called. */
+    SDL_AudioDevice *device = (SDL_AudioDevice *) userdata;
+    Uint32 written;
+
+    SDL_assert(device != NULL);  /* this shouldn't ever happen, right?! */
+    SDL_assert(!device->iscapture);  /* this shouldn't ever happen, right?! */
+    SDL_assert(len >= 0);  /* this shouldn't ever happen, right?! */
+
+    written = dequeue_audio_from_device(device, stream, (Uint32) len);
+    stream += written;
+    len -= (int) written;
+
+    if (len > 0) {  /* fill any remaining space in the stream with silence. */
+        SDL_assert(device->buffer_queue_head == NULL);
+        SDL_memset(stream, device->spec.silence, len);
+    }
+}
+
+static void SDLCALL
+SDL_BufferQueueFillCallback(void *userdata, Uint8 *stream, int len)
+{
+    /* this function always holds the mixer lock before being called. */
+    SDL_AudioDevice *device = (SDL_AudioDevice *) userdata;
+
+    SDL_assert(device != NULL);  /* this shouldn't ever happen, right?! */
+    SDL_assert(device->iscapture);  /* this shouldn't ever happen, right?! */
+    SDL_assert(len >= 0);  /* this shouldn't ever happen, right?! */
+
+    /* note that if this needs to allocate more space and run out of memory,
+       we have no choice but to quietly drop the data and hope it works out
+       later, but you probably have bigger problems in this case anyhow. */
+    queue_audio_to_device(device, stream, (Uint32) len);
+}
+
+int
+SDL_QueueAudio(SDL_AudioDeviceID devid, const void *data, Uint32 len)
+{
+    SDL_AudioDevice *device = get_audio_device(devid);
+    int rc = 0;
+
+    if (!device) {
+        return -1;  /* get_audio_device() will have set the error state */
+    } else if (device->iscapture) {
+        return SDL_SetError("This is a capture device, queueing not allowed");
+    } else if (device->spec.callback != SDL_BufferQueueDrainCallback) {
+        return SDL_SetError("Audio device has a callback, queueing not allowed");
+    }
+
+    if (len > 0) {
+        current_audio.impl.LockDevice(device);
+        rc = queue_audio_to_device(device, data, len);
+        current_audio.impl.UnlockDevice(device);
+    }
+
+    return rc;
+}
+
+Uint32
+SDL_DequeueAudio(SDL_AudioDeviceID devid, void *data, Uint32 len)
+{
+    SDL_AudioDevice *device = get_audio_device(devid);
+    Uint32 rc;
+
+    if ( (len == 0) ||  /* nothing to do? */
+         (!device) ||  /* called with bogus device id */
+         (!device->iscapture) ||  /* playback devices can't dequeue */
+         (device->spec.callback != SDL_BufferQueueFillCallback) ) { /* not set for queueing */
+        return 0;  /* just report zero bytes dequeued. */
+    }
+
+    current_audio.impl.LockDevice(device);
+    rc = dequeue_audio_from_device(device, data, len);
+    current_audio.impl.UnlockDevice(device);
+    return rc;
+}
+
 Uint32
 SDL_GetQueuedAudioSize(SDL_AudioDeviceID devid)
 {
     Uint32 retval = 0;
     SDL_AudioDevice *device = get_audio_device(devid);
 
+    if (!device) {
+        return 0;
+    }
+
     /* Nothing to do unless we're set up for queueing. */
-    if (device && (device->spec.callback == SDL_BufferQueueDrainCallback)) {
+    if (device->spec.callback == SDL_BufferQueueDrainCallback) {
         current_audio.impl.LockDevice(device);
         retval = device->queued_bytes + current_audio.impl.GetPendingBytes(device);
         current_audio.impl.UnlockDevice(device);
+    } else if (device->spec.callback == SDL_BufferQueueFillCallback) {
+        current_audio.impl.LockDevice(device);
+        retval = device->queued_bytes;
+        current_audio.impl.UnlockDevice(device);
     }
 
     return retval;
@@ -574,25 +642,49 @@ void
 SDL_ClearQueuedAudio(SDL_AudioDeviceID devid)
 {
     SDL_AudioDevice *device = get_audio_device(devid);
-    SDL_AudioBufferQueue *buffer = NULL;
+    SDL_AudioBufferQueue *packet;
+
     if (!device) {
         return;  /* nothing to do. */
     }
 
     /* Blank out the device and release the mutex. Free it afterwards. */
     current_audio.impl.LockDevice(device);
-    buffer = device->buffer_queue_head;
+
+    /* merge the available pool and the current queue into one list. */
+    packet = device->buffer_queue_head;
+    if (packet) {
+        device->buffer_queue_tail->next = device->buffer_queue_pool;
+    } else {
+        packet = device->buffer_queue_pool;
+    }
+
+    /* Remove the queued packets from the device. */
     device->buffer_queue_tail = NULL;
     device->buffer_queue_head = NULL;
     device->queued_bytes = 0;
+    device->buffer_queue_pool = packet;
+
+    /* Keep up to two packets in the pool to reduce future malloc pressure. */
+    if (packet) {
+        if (!packet->next) {
+            packet = NULL;  /* one packet (the only one) for the pool. */
+        } else {
+            SDL_AudioBufferQueue *next = packet->next->next;
+            packet->next->next = NULL;  /* two packets for the pool. */
+            packet = next;  /* rest will be freed. */
+        }
+    }
+
     current_audio.impl.UnlockDevice(device);
 
-    free_audio_queue(buffer);
+    /* free any extra packets we didn't keep in the pool. */
+    free_audio_queue(packet);
 }
 
 
 /* The general mixing thread function */
-int SDLCALL
+static int SDLCALL
 SDL_RunAudio(void *devicep)
 {
     SDL_AudioDevice *device = (SDL_AudioDevice *) devicep;
@@ -601,7 +693,9 @@ SDL_RunAudio(void *devicep)
     const int stream_len = (device->convert.needed) ? device->convert.len : device->spec.size;
     Uint8 *stream;
     void *udata = device->spec.userdata;
-    void (SDLCALL *fill) (void *, Uint8 *, int) = device->spec.callback;
+    void (SDLCALL *callback) (void *, Uint8 *, int) = device->spec.callback;
+
+    SDL_assert(!device->iscapture);
 
     /* The audio mixing is always a high priority thread */
     SDL_SetThreadPriority(SDL_THREAD_PRIORITY_HIGH);
@@ -611,11 +705,11 @@ SDL_RunAudio(void *devicep)
     current_audio.impl.ThreadInit(device);
 
     /* Loop, filling the audio buffers */
-    while (!device->shutdown) {
+    while (!SDL_AtomicGet(&device->shutdown)) {
         /* Fill the current buffer with sound */
         if (device->convert.needed) {
             stream = device->convert.buf;
-        } else if (device->enabled) {
+        } else if (SDL_AtomicGet(&device->enabled)) {
             stream = current_audio.impl.GetDeviceBuf(device);
         } else {
             /* if the device isn't enabled, we still write to the
@@ -632,15 +726,15 @@ SDL_RunAudio(void *devicep)
 
         /* !!! FIXME: this should be LockDevice. */
         SDL_LockMutex(device->mixer_lock);
-        if (device->paused) {
+        if (SDL_AtomicGet(&device->paused)) {
             SDL_memset(stream, silence, stream_len);
         } else {
-            (*fill) (udata, stream, stream_len);
+            (*callback) (udata, stream, stream_len);
         }
         SDL_UnlockMutex(device->mixer_lock);
 
         /* Convert the audio if necessary */
-        if (device->enabled && device->convert.needed) {
+        if (device->convert.needed && SDL_AtomicGet(&device->enabled)) {
             SDL_ConvertAudio(&device->convert);
             stream = current_audio.impl.GetDeviceBuf(device);
             if (stream == NULL) {
@@ -661,11 +755,93 @@ SDL_RunAudio(void *devicep)
     }
 
     /* Wait for the audio to drain. */
+    /* !!! FIXME: can we rename this WaitDrain? */
     current_audio.impl.WaitDone(device);
 
     return 0;
 }
 
+/* The general capture thread function */
+static int SDLCALL
+SDL_CaptureAudio(void *devicep)
+{
+    SDL_AudioDevice *device = (SDL_AudioDevice *) devicep;
+    const int silence = (int) device->spec.silence;
+    const Uint32 delay = ((device->spec.samples * 1000) / device->spec.freq);
+    const int stream_len = (device->convert.needed) ? device->convert.len : device->spec.size;
+    Uint8 *stream;
+    void *udata = device->spec.userdata;
+    void (SDLCALL *callback) (void *, Uint8 *, int) = device->spec.callback;
+
+    SDL_assert(device->iscapture);
+
+    /* The audio mixing is always a high priority thread */
+    SDL_SetThreadPriority(SDL_THREAD_PRIORITY_HIGH);
+
+    /* Perform any thread setup */
+    device->threadid = SDL_ThreadID();
+    current_audio.impl.ThreadInit(device);
+
+    /* Loop, filling the audio buffers */
+    while (!SDL_AtomicGet(&device->shutdown)) {
+        int still_need;
+        Uint8 *ptr;
+
+        if (!SDL_AtomicGet(&device->enabled) || SDL_AtomicGet(&device->paused)) {
+            SDL_Delay(delay);  /* just so we don't cook the CPU. */
+            current_audio.impl.FlushCapture(device);  /* dump anything pending. */
+            continue;
+        }
+
+        /* Fill the current buffer with sound */
+        still_need = stream_len;
+        if (device->convert.needed) {
+            ptr = stream = device->convert.buf;
+        } else {
+            /* just use the "fake" stream to hold data read from the device. */
+            ptr = stream = device->fake_stream;
+        }
+
+        /* We still read from the device when "paused" to keep the state sane,
+           and block when there isn't data so this thread isn't eating CPU.
+           But we don't process it further or call the app's callback. */
+
+        while (still_need > 0) {
+            const int rc = current_audio.impl.CaptureFromDevice(device, ptr, still_need);
+            SDL_assert(rc <= still_need);  /* device should not overflow buffer. :) */
+            if (rc > 0) {
+                still_need -= rc;
+                ptr += rc;
+            } else {  /* uhoh, device failed for some reason! */
+                SDL_OpenedAudioDeviceDisconnected(device);
+                break;
+            }
+        }
+
+        if (still_need > 0) {
+            /* Keep any data we already read, silence the rest. */
+            SDL_memset(ptr, silence, still_need);
+        }
+
+        if (device->convert.needed) {
+            SDL_ConvertAudio(&device->convert);
+        }
+
+        /* !!! FIXME: this should be LockDevice. */
+        SDL_LockMutex(device->mixer_lock);
+        if (SDL_AtomicGet(&device->paused)) {
+            current_audio.impl.FlushCapture(device);  /* one snuck in! */
+        } else {
+            (*callback)(udata, stream, stream_len);
+        }
+        SDL_UnlockMutex(device->mixer_lock);
+    }
+
+    current_audio.impl.FlushCapture(device);
+
+    return 0;
+}
+
 
 static SDL_AudioFormat
 SDL_ParseAudioFormat(const char *string)
@@ -873,27 +1049,26 @@ SDL_GetAudioDeviceName(int index, int iscapture)
 static void
 close_audio_device(SDL_AudioDevice * device)
 {
-    device->enabled = 0;
-    device->shutdown = 1;
+    SDL_AtomicSet(&device->shutdown, 1);
+    SDL_AtomicSet(&device->enabled, 0);
     if (device->thread != NULL) {
         SDL_WaitThread(device->thread, NULL);
     }
     if (device->mixer_lock != NULL) {
         SDL_DestroyMutex(device->mixer_lock);
     }
-    SDL_FreeAudioMem(device->fake_stream);
+    SDL_free(device->fake_stream);
     if (device->convert.needed) {
-        SDL_FreeAudioMem(device->convert.buf);
+        SDL_free(device->convert.buf);
     }
-    if (device->opened) {
+    if (device->hidden != NULL) {
         current_audio.impl.CloseDevice(device);
-        device->opened = 0;
     }
 
     free_audio_queue(device->buffer_queue_head);
     free_audio_queue(device->buffer_queue_pool);
 
-    SDL_FreeAudioMem(device);
+    SDL_free(device);
 }
 
 
@@ -964,12 +1139,12 @@ open_audio_device(const char *devname, int iscapture,
                   const SDL_AudioSpec * desired, SDL_AudioSpec * obtained,
                   int allowed_changes, int min_id)
 {
+    const SDL_bool is_internal_thread = (desired->callback != NULL);
     SDL_AudioDeviceID id = 0;
     SDL_AudioSpec _obtained;
     SDL_AudioDevice *device;
     SDL_bool build_cvt;
     void *handle = NULL;
-    Uint32 stream_len;
     int i = 0;
 
     if (!SDL_WasInit(SDL_INIT_AUDIO)) {
@@ -1016,7 +1191,7 @@ open_audio_device(const char *devname, int iscapture,
      *  opens of the default system device.
      */
 
-    if ((iscapture) && (current_audio.impl.OnlyHasDefaultInputDevice)) {
+    if ((iscapture) && (current_audio.impl.OnlyHasDefaultCaptureDevice)) {
         if ((devname) && (SDL_strcmp(devname, DEFAULT_INPUT_DEVNAME) != 0)) {
             SDL_SetError("No such device");
             return 0;
@@ -1068,17 +1243,18 @@ open_audio_device(const char *devname, int iscapture,
         }
     }
 
-    device = (SDL_AudioDevice *) SDL_AllocAudioMem(sizeof(SDL_AudioDevice));
+    device = (SDL_AudioDevice *) SDL_calloc(1, sizeof (SDL_AudioDevice));
     if (device == NULL) {
         SDL_OutOfMemory();
         return 0;
     }
-    SDL_zerop(device);
     device->id = id + 1;
     device->spec = *obtained;
-    device->enabled = 1;
-    device->paused = 1;
-    device->iscapture = iscapture;
+    device->iscapture = iscapture ? SDL_TRUE : SDL_FALSE;
+
+    SDL_AtomicSet(&device->shutdown, 0);  /* just in case. */
+    SDL_AtomicSet(&device->paused, 1);
+    SDL_AtomicSet(&device->enabled, 1);
 
     /* Create a mutex for locking the sound buffers */
     if (!current_audio.impl.SkipMixerLock) {
@@ -1094,7 +1270,10 @@ open_audio_device(const char *devname, int iscapture,
         close_audio_device(device);
         return 0;
     }
-    device->opened = 1;
+
+    /* if your target really doesn't need it, set it to 0x1 or something. */
+    /* otherwise, close_audio_device() won't call impl.CloseDevice(). */
+    SDL_assert(device->hidden != NULL);
 
     /* See if we need to do any conversion */
     build_cvt = SDL_FALSE;
@@ -1144,7 +1323,7 @@ open_audio_device(const char *devname, int iscapture,
                                          device->convert.len_ratio);
 
             device->convert.buf =
-                (Uint8 *) SDL_AllocAudioMem(device->convert.len *
+                (Uint8 *) SDL_malloc(device->convert.len *
                                             device->convert.len_mult);
             if (device->convert.buf == NULL) {
                 close_audio_device(device);
@@ -1154,19 +1333,6 @@ open_audio_device(const char *devname, int iscapture,
         }
     }
 
-    /* Allocate a fake audio memory buffer */
-    stream_len = (device->convert.needed) ? device->convert.len_cvt : 0;
-    if (device->spec.size > stream_len) {
-        stream_len = device->spec.size;
-    }
-    SDL_assert(stream_len > 0);
-    device->fake_stream = (Uint8 *)SDL_AllocAudioMem(stream_len);
-    if (device->fake_stream == NULL) {
-        close_audio_device(device);
-        SDL_OutOfMemory();
-        return 0;
-    }
-
     if (device->spec.callback == NULL) {  /* use buffer queueing? */
         /* pool a few packets to start. Enough for two callbacks. */
         const int packetlen = SDL_AUDIOBUFFERQUEUE_PACKETLEN;
@@ -1182,7 +1348,7 @@ open_audio_device(const char *devname, int iscapture,
             }
         }
 
-        device->spec.callback = SDL_BufferQueueDrainCallback;
+        device->spec.callback = iscapture ? SDL_BufferQueueFillCallback : SDL_BufferQueueDrainCallback;
         device->spec.userdata = device;
     }
 
@@ -1192,14 +1358,27 @@ open_audio_device(const char *devname, int iscapture,
     /* Start the audio thread if necessary */
     if (!current_audio.impl.ProvidesOwnCallbackThread) {
         /* Start the audio thread */
-
-        /* !!! FIXME: we don't force the audio thread stack size here because it calls into user code, but maybe we should? */
+        /* !!! FIXME: we don't force the audio thread stack size here if it calls into user code, but maybe we should? */
         /* buffer queueing callback only needs a few bytes, so make the stack tiny. */
-        char name[64];
-        const size_t stacksize = (device->spec.callback == SDL_BufferQueueDrainCallback) ? 64 * 1024 : 0;
+        const size_t stacksize = is_internal_thread ? 64 * 1024 : 0;
+        char threadname[64];
+
+        /* Allocate a fake audio buffer; only used by our internal threads. */
+        Uint32 stream_len = (device->convert.needed) ? device->convert.len_cvt : 0;
+        if (device->spec.size > stream_len) {
+            stream_len = device->spec.size;
+        }
+        SDL_assert(stream_len > 0);
+
+        device->fake_stream = (Uint8 *) SDL_malloc(stream_len);
+        if (device->fake_stream == NULL) {
+            close_audio_device(device);
+            SDL_OutOfMemory();
+            return 0;
+        }
 
-        SDL_snprintf(name, sizeof (name), "SDLAudioDev%d", (int) device->id);
-        device->thread = SDL_CreateThreadInternal(SDL_RunAudio, name, stacksize, device);
+        SDL_snprintf(threadname, sizeof (threadname), "SDLAudioDev%d", (int) device->id);
+        device->thread = SDL_CreateThreadInternal(iscapture ? SDL_CaptureAudio : SDL_RunAudio, threadname, stacksize, device);
 
         if (device->thread == NULL) {
             SDL_CloseAudioDevice(device->id);
@@ -1255,8 +1434,8 @@ SDL_GetAudioDeviceStatus(SDL_AudioDeviceID devid)
 {
     SDL_AudioDevice *device = get_audio_device(devid);
     SDL_AudioStatus status = SDL_AUDIO_STOPPED;
-    if (device && device->enabled) {
-        if (device->paused) {
+    if (device && SDL_AtomicGet(&device->enabled)) {
+        if (SDL_AtomicGet(&device->paused)) {
             status = SDL_AUDIO_PAUSED;
         } else {
             status = SDL_AUDIO_PLAYING;
@@ -1278,7 +1457,7 @@ SDL_PauseAudioDevice(SDL_AudioDeviceID devid, int pause_on)
     SDL_AudioDevice *device = get_audio_device(devid);
     if (device) {
         current_audio.impl.LockDevice(device);
-        device->paused = pause_on;
+        SDL_AtomicSet(&device->paused, pause_on ? 1 : 0);
         current_audio.impl.UnlockDevice(device);
     }
 }

+ 0 - 3
src/audio/SDL_audio_c.h

@@ -29,9 +29,6 @@ extern SDL_AudioFormat SDL_NextAudioFormat(void);
 /* Function to calculate the size and silence for a SDL_AudioSpec */
 extern void SDL_CalculateAudioSpec(SDL_AudioSpec * spec);
 
-/* The actual mixing thread function */
-extern int SDLCALL SDL_RunAudio(void *audiop);
-
 /* this is used internally to access some autogenerated code. */
 typedef struct
 {

+ 0 - 25
src/audio/SDL_audiomem.h

@@ -1,25 +0,0 @@
-/*
-  Simple DirectMedia Layer
-  Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
-
-  This software is provided 'as-is', without any express or implied
-  warranty.  In no event will the authors be held liable for any damages
-  arising from the use of this software.
-
-  Permission is granted to anyone to use this software for any purpose,
-  including commercial applications, and to alter it and redistribute it
-  freely, subject to the following restrictions:
-
-  1. The origin of this software must not be misrepresented; you must not
-     claim that you wrote the original software. If you use this software
-     in a product, an acknowledgment in the product documentation would be
-     appreciated but is not required.
-  2. Altered source versions must be plainly marked as such, and must not be
-     misrepresented as being the original software.
-  3. This notice may not be removed or altered from any source distribution.
-*/
-#include "../SDL_internal.h"
-
-#define SDL_AllocAudioMem   SDL_malloc
-#define SDL_FreeAudioMem    SDL_free
-/* vi: set ts=4 sw=4 expandtab: */

+ 11 - 7
src/audio/SDL_sysaudio.h

@@ -26,6 +26,10 @@
 #include "SDL_mutex.h"
 #include "SDL_thread.h"
 
+/* !!! FIXME: These are wordy and unlocalized... */
+#define DEFAULT_OUTPUT_DEVNAME "System audio output device"
+#define DEFAULT_INPUT_DEVNAME "System audio capture device"
+
 /* The SDL audio driver */
 typedef struct SDL_AudioDevice SDL_AudioDevice;
 #define _THIS   SDL_AudioDevice *_this
@@ -76,6 +80,8 @@ typedef struct SDL_AudioDriverImpl
     int (*GetPendingBytes) (_THIS);
     Uint8 *(*GetDeviceBuf) (_THIS);
     void (*WaitDone) (_THIS);
+    int (*CaptureFromDevice) (_THIS, void *buffer, int buflen);
+    void (*FlushCapture) (_THIS);
     void (*CloseDevice) (_THIS);
     void (*LockDevice) (_THIS);
     void (*UnlockDevice) (_THIS);
@@ -90,7 +96,7 @@ typedef struct SDL_AudioDriverImpl
     int SkipMixerLock;  /* !!! FIXME: do we need this anymore? */
     int HasCaptureSupport;
     int OnlyHasDefaultOutputDevice;
-    int OnlyHasDefaultInputDevice;
+    int OnlyHasDefaultCaptureDevice;
     int AllowsArbitraryDeviceNames;
 } SDL_AudioDriverImpl;
 
@@ -157,12 +163,10 @@ struct SDL_AudioDevice
     SDL_AudioStreamer streamer;
 
     /* Current state flags */
-    /* !!! FIXME: should be SDL_bool */
-    int iscapture;
-    int enabled;  /* true if device is functioning and connected. */
-    int shutdown; /* true if we are signaling the play thread to end. */
-    int paused;
-    int opened;
+    SDL_atomic_t shutdown; /* true if we are signaling the play thread to end. */
+    SDL_atomic_t enabled;  /* true if device is functioning and connected. */
+    SDL_atomic_t paused;
+    SDL_bool iscapture;
 
     /* Fake audio buffer for when the audio hardware is busy */
     Uint8 *fake_stream;

+ 1 - 1
src/audio/SDL_wave.c

@@ -504,7 +504,7 @@ SDL_LoadWAV_RW(SDL_RWops * src, int freesrc,
         was_error = 1;
         goto done;
     }
-    SDL_memset(spec, 0, (sizeof *spec));
+    SDL_zerop(spec);
     spec->freq = SDL_SwapLE32(format->frequency);
 
     if (IEEE_float_encoded) {

+ 101 - 59
src/audio/alsa/SDL_alsa_audio.c

@@ -32,7 +32,6 @@
 #include "SDL_assert.h"
 #include "SDL_timer.h"
 #include "SDL_audio.h"
-#include "../SDL_audiomem.h"
 #include "../SDL_audio_c.h"
 #include "SDL_alsa_audio.h"
 
@@ -43,8 +42,10 @@
 static int (*ALSA_snd_pcm_open)
   (snd_pcm_t **, const char *, snd_pcm_stream_t, int);
 static int (*ALSA_snd_pcm_close) (snd_pcm_t * pcm);
-static snd_pcm_sframes_t(*ALSA_snd_pcm_writei)
+static snd_pcm_sframes_t (*ALSA_snd_pcm_writei)
   (snd_pcm_t *, const void *, snd_pcm_uframes_t);
+static snd_pcm_sframes_t (*ALSA_snd_pcm_readi)
+  (snd_pcm_t *, void *, snd_pcm_uframes_t);
 static int (*ALSA_snd_pcm_recover) (snd_pcm_t *, int, int);
 static int (*ALSA_snd_pcm_prepare) (snd_pcm_t *);
 static int (*ALSA_snd_pcm_drain) (snd_pcm_t *);
@@ -86,6 +87,7 @@ static int (*ALSA_snd_pcm_nonblock) (snd_pcm_t *, int);
 static int (*ALSA_snd_pcm_wait)(snd_pcm_t *, int);
 static int (*ALSA_snd_pcm_sw_params_set_avail_min)
   (snd_pcm_t *, snd_pcm_sw_params_t *, snd_pcm_uframes_t);
+static int (*ALSA_snd_pcm_reset)(snd_pcm_t *);
 static int (*ALSA_snd_device_name_hint) (int, const char *, void ***);
 static char* (*ALSA_snd_device_name_get_hint) (const void *, const char *);
 static int (*ALSA_snd_device_name_free_hint) (void **);
@@ -122,6 +124,7 @@ load_alsa_syms(void)
     SDL_ALSA_SYM(snd_pcm_open);
     SDL_ALSA_SYM(snd_pcm_close);
     SDL_ALSA_SYM(snd_pcm_writei);
+    SDL_ALSA_SYM(snd_pcm_readi);
     SDL_ALSA_SYM(snd_pcm_recover);
     SDL_ALSA_SYM(snd_pcm_prepare);
     SDL_ALSA_SYM(snd_pcm_drain);
@@ -148,6 +151,7 @@ load_alsa_syms(void)
     SDL_ALSA_SYM(snd_pcm_nonblock);
     SDL_ALSA_SYM(snd_pcm_wait);
     SDL_ALSA_SYM(snd_pcm_sw_params_set_avail_min);
+    SDL_ALSA_SYM(snd_pcm_reset);
     SDL_ALSA_SYM(snd_device_name_hint);
     SDL_ALSA_SYM(snd_device_name_get_hint);
     SDL_ALSA_SYM(snd_device_name_free_hint);
@@ -242,37 +246,37 @@ ALSA_WaitDevice(_THIS)
  * "For Linux ALSA, this is FL-FR-RL-RR-C-LFE
  *  and for Windows DirectX [and CoreAudio], this is FL-FR-C-LFE-RL-RR"
  */
-#define SWIZ6(T) \
-    T *ptr = (T *) this->hidden->mixbuf; \
+#define SWIZ6(T, buf, numframes) \
+    T *ptr = (T *) buf; \
     Uint32 i; \
-    for (i = 0; i < this->spec.samples; i++, ptr += 6) { \
+    for (i = 0; i < numframes; i++, ptr += 6) { \
         T tmp; \
         tmp = ptr[2]; ptr[2] = ptr[4]; ptr[4] = tmp; \
         tmp = ptr[3]; ptr[3] = ptr[5]; ptr[5] = tmp; \
     }
 
 static SDL_INLINE void
-swizzle_alsa_channels_6_64bit(_THIS)
+swizzle_alsa_channels_6_64bit(void *buffer, Uint32 bufferlen)
 {
-    SWIZ6(Uint64);
+    SWIZ6(Uint64, buffer, bufferlen);
 }
 
 static SDL_INLINE void
-swizzle_alsa_channels_6_32bit(_THIS)
+swizzle_alsa_channels_6_32bit(void *buffer, Uint32 bufferlen)
 {
-    SWIZ6(Uint32);
+    SWIZ6(Uint32, buffer, bufferlen);
 }
 
 static SDL_INLINE void
-swizzle_alsa_channels_6_16bit(_THIS)
+swizzle_alsa_channels_6_16bit(void *buffer, Uint32 bufferlen)
 {
-    SWIZ6(Uint16);
+    SWIZ6(Uint16, buffer, bufferlen);
 }
 
 static SDL_INLINE void
-swizzle_alsa_channels_6_8bit(_THIS)
+swizzle_alsa_channels_6_8bit(void *buffer, Uint32 bufferlen)
 {
-    SWIZ6(Uint8);
+    SWIZ6(Uint8, buffer, bufferlen);
 }
 
 #undef SWIZ6
@@ -283,18 +287,16 @@ swizzle_alsa_channels_6_8bit(_THIS)
  *  channels from Windows/Mac order to the format alsalib will want.
  */
 static SDL_INLINE void
-swizzle_alsa_channels(_THIS)
+swizzle_alsa_channels(_THIS, void *buffer, Uint32 bufferlen)
 {
     if (this->spec.channels == 6) {
-        const Uint16 fmtsize = (this->spec.format & 0xFF);      /* bits/channel. */
-        if (fmtsize == 16)
-            swizzle_alsa_channels_6_16bit(this);
-        else if (fmtsize == 8)
-            swizzle_alsa_channels_6_8bit(this);
-        else if (fmtsize == 32)
-            swizzle_alsa_channels_6_32bit(this);
-        else if (fmtsize == 64)
-            swizzle_alsa_channels_6_64bit(this);
+        switch (SDL_AUDIO_BITSIZE(this->spec.format)) {
+            case 8: swizzle_alsa_channels_6_8bit(buffer, bufferlen); break;
+            case 16: swizzle_alsa_channels_6_16bit(buffer, bufferlen); break;
+            case 32: swizzle_alsa_channels_6_32bit(buffer, bufferlen); break;
+            case 64: swizzle_alsa_channels_6_64bit(buffer, bufferlen); break;
+            default: SDL_assert(!"unhandled bitsize"); break;
+        }
     }
 
     /* !!! FIXME: update this for 7.1 if needed, later. */
@@ -304,19 +306,18 @@ swizzle_alsa_channels(_THIS)
 static void
 ALSA_PlayDevice(_THIS)
 {
-    int status;
     const Uint8 *sample_buf = (const Uint8 *) this->hidden->mixbuf;
-    const int frame_size = (((int) (this->spec.format & 0xFF)) / 8) *
+    const int frame_size = (((int) SDL_AUDIO_BITSIZE(this->spec.format)) / 8) *
                                 this->spec.channels;
     snd_pcm_uframes_t frames_left = ((snd_pcm_uframes_t) this->spec.samples);
 
-    swizzle_alsa_channels(this);
+    swizzle_alsa_channels(this, this->hidden->mixbuf, frames_left);
 
-    while ( frames_left > 0 && this->enabled ) {
+    while ( frames_left > 0 && SDL_AtomicGet(&this->enabled) ) {
         /* !!! FIXME: This works, but needs more testing before going live */
         /* ALSA_snd_pcm_wait(this->hidden->pcm_handle, -1); */
-        status = ALSA_snd_pcm_writei(this->hidden->pcm_handle,
-                                     sample_buf, frames_left);
+        int status = ALSA_snd_pcm_writei(this->hidden->pcm_handle,
+                                         sample_buf, frames_left);
 
         if (status < 0) {
             if (status == -EAGAIN) {
@@ -346,20 +347,66 @@ ALSA_GetDeviceBuf(_THIS)
     return (this->hidden->mixbuf);
 }
 
+static int
+ALSA_CaptureFromDevice(_THIS, void *buffer, int buflen)
+{
+    Uint8 *sample_buf = (Uint8 *) buffer;
+    const int frame_size = (((int) SDL_AUDIO_BITSIZE(this->spec.format)) / 8) *
+                                this->spec.channels;
+    const int total_frames = buflen / frame_size;
+    snd_pcm_uframes_t frames_left = total_frames;
+
+    SDL_assert((buflen % frame_size) == 0);
+
+    while ( frames_left > 0 && SDL_AtomicGet(&this->enabled) ) {
+        /* !!! FIXME: This works, but needs more testing before going live */
+        /* ALSA_snd_pcm_wait(this->hidden->pcm_handle, -1); */
+        int status = ALSA_snd_pcm_readi(this->hidden->pcm_handle,
+                                        sample_buf, frames_left);
+
+        if (status < 0) {
+            /*printf("ALSA: capture error %d\n", status);*/
+            if (status == -EAGAIN) {
+                /* Apparently snd_pcm_recover() doesn't handle this case -
+                   does it assume snd_pcm_wait() above? */
+                SDL_Delay(1);
+                continue;
+            }
+            status = ALSA_snd_pcm_recover(this->hidden->pcm_handle, status, 0);
+            if (status < 0) {
+                /* Hmm, not much we can do - abort */
+                fprintf(stderr, "ALSA read failed (unrecoverable): %s\n",
+                        ALSA_snd_strerror(status));
+                return -1;
+            }
+            continue;
+        }
+
+        /*printf("ALSA: captured %d bytes\n", status * frame_size);*/
+        sample_buf += status * frame_size;
+        frames_left -= status;
+    }
+
+    swizzle_alsa_channels(this, buffer, total_frames - frames_left);
+
+    return (total_frames - frames_left) * frame_size;
+}
+
+static void
+ALSA_FlushCapture(_THIS)
+{
+    ALSA_snd_pcm_reset(this->hidden->pcm_handle);
+}
+
 static void
 ALSA_CloseDevice(_THIS)
 {
-    if (this->hidden != NULL) {
-        SDL_FreeAudioMem(this->hidden->mixbuf);
-        this->hidden->mixbuf = NULL;
-        if (this->hidden->pcm_handle) {
-            ALSA_snd_pcm_drain(this->hidden->pcm_handle);
-            ALSA_snd_pcm_close(this->hidden->pcm_handle);
-            this->hidden->pcm_handle = NULL;
-        }
-        SDL_free(this->hidden);
-        this->hidden = NULL;
+    if (this->hidden->pcm_handle) {
+        ALSA_snd_pcm_drain(this->hidden->pcm_handle);
+        ALSA_snd_pcm_close(this->hidden->pcm_handle);
     }
+    SDL_free(this->hidden->mixbuf);
+    SDL_free(this->hidden);
 }
 
 static int
@@ -492,16 +539,16 @@ ALSA_OpenDevice(_THIS, void *handle, const char *devname, int iscapture)
     if (this->hidden == NULL) {
         return SDL_OutOfMemory();
     }
-    SDL_memset(this->hidden, 0, (sizeof *this->hidden));
+    SDL_zerop(this->hidden);
 
     /* Open the audio device */
     /* Name of device should depend on # channels in spec */
     status = ALSA_snd_pcm_open(&pcm_handle,
-                               get_audio_device(handle, this->spec.channels),
-                               SND_PCM_STREAM_PLAYBACK, SND_PCM_NONBLOCK);
+                get_audio_device(handle, this->spec.channels),
+                iscapture ? SND_PCM_STREAM_CAPTURE : SND_PCM_STREAM_PLAYBACK,
+                SND_PCM_NONBLOCK);
 
     if (status < 0) {
-        ALSA_CloseDevice(this);
         return SDL_SetError("ALSA: Couldn't open audio device: %s",
                             ALSA_snd_strerror(status));
     }
@@ -512,7 +559,6 @@ ALSA_OpenDevice(_THIS, void *handle, const char *devname, int iscapture)
     snd_pcm_hw_params_alloca(&hwparams);
     status = ALSA_snd_pcm_hw_params_any(pcm_handle, hwparams);
     if (status < 0) {
-        ALSA_CloseDevice(this);
         return SDL_SetError("ALSA: Couldn't get hardware config: %s",
                             ALSA_snd_strerror(status));
     }
@@ -521,7 +567,6 @@ ALSA_OpenDevice(_THIS, void *handle, const char *devname, int iscapture)
     status = ALSA_snd_pcm_hw_params_set_access(pcm_handle, hwparams,
                                                SND_PCM_ACCESS_RW_INTERLEAVED);
     if (status < 0) {
-        ALSA_CloseDevice(this);
         return SDL_SetError("ALSA: Couldn't set interleaved access: %s",
                      ALSA_snd_strerror(status));
     }
@@ -575,7 +620,6 @@ ALSA_OpenDevice(_THIS, void *handle, const char *devname, int iscapture)
         }
     }
     if (status < 0) {
-        ALSA_CloseDevice(this);
         return SDL_SetError("ALSA: Couldn't find any hardware audio formats");
     }
     this->spec.format = test_format;
@@ -587,7 +631,6 @@ ALSA_OpenDevice(_THIS, void *handle, const char *devname, int iscapture)
     if (status < 0) {
         status = ALSA_snd_pcm_hw_params_get_channels(hwparams, &channels);
         if (status < 0) {
-            ALSA_CloseDevice(this);
             return SDL_SetError("ALSA: Couldn't set audio channels");
         }
         this->spec.channels = channels;
@@ -598,7 +641,6 @@ ALSA_OpenDevice(_THIS, void *handle, const char *devname, int iscapture)
     status = ALSA_snd_pcm_hw_params_set_rate_near(pcm_handle, hwparams,
                                                   &rate, NULL);
     if (status < 0) {
-        ALSA_CloseDevice(this);
         return SDL_SetError("ALSA: Couldn't set audio frequency: %s",
                             ALSA_snd_strerror(status));
     }
@@ -610,7 +652,6 @@ ALSA_OpenDevice(_THIS, void *handle, const char *devname, int iscapture)
         /* Failed to set desired buffer size, do the best you can... */
         status = ALSA_set_period_size(this, hwparams, 1);
         if (status < 0) {
-            ALSA_CloseDevice(this);
             return SDL_SetError("Couldn't set hardware audio parameters: %s", ALSA_snd_strerror(status));
         }
     }
@@ -618,26 +659,22 @@ ALSA_OpenDevice(_THIS, void *handle, const char *devname, int iscapture)
     snd_pcm_sw_params_alloca(&swparams);
     status = ALSA_snd_pcm_sw_params_current(pcm_handle, swparams);
     if (status < 0) {
-        ALSA_CloseDevice(this);
         return SDL_SetError("ALSA: Couldn't get software config: %s",
                             ALSA_snd_strerror(status));
     }
     status = ALSA_snd_pcm_sw_params_set_avail_min(pcm_handle, swparams, this->spec.samples);
     if (status < 0) {
-        ALSA_CloseDevice(this);
         return SDL_SetError("Couldn't set minimum available samples: %s",
                             ALSA_snd_strerror(status));
     }
     status =
         ALSA_snd_pcm_sw_params_set_start_threshold(pcm_handle, swparams, 1);
     if (status < 0) {
-        ALSA_CloseDevice(this);
         return SDL_SetError("ALSA: Couldn't set start threshold: %s",
                             ALSA_snd_strerror(status));
     }
     status = ALSA_snd_pcm_sw_params(pcm_handle, swparams);
     if (status < 0) {
-        ALSA_CloseDevice(this);
         return SDL_SetError("Couldn't set software audio parameters: %s",
                             ALSA_snd_strerror(status));
     }
@@ -646,13 +683,14 @@ ALSA_OpenDevice(_THIS, void *handle, const char *devname, int iscapture)
     SDL_CalculateAudioSpec(&this->spec);
 
     /* Allocate mixing buffer */
-    this->hidden->mixlen = this->spec.size;
-    this->hidden->mixbuf = (Uint8 *) SDL_AllocAudioMem(this->hidden->mixlen);
-    if (this->hidden->mixbuf == NULL) {
-        ALSA_CloseDevice(this);
-        return SDL_OutOfMemory();
+    if (!iscapture) {
+        this->hidden->mixlen = this->spec.size;
+        this->hidden->mixbuf = (Uint8 *) SDL_malloc(this->hidden->mixlen);
+        if (this->hidden->mixbuf == NULL) {
+            return SDL_OutOfMemory();
+        }
+        SDL_memset(this->hidden->mixbuf, this->spec.silence, this->hidden->mixlen);
     }
-    SDL_memset(this->hidden->mixbuf, this->spec.silence, this->hidden->mixlen);
 
     /* Switch to blocking mode for playback */
     ALSA_snd_pcm_nonblock(pcm_handle, 0);
@@ -866,6 +904,10 @@ ALSA_Init(SDL_AudioDriverImpl * impl)
     impl->PlayDevice = ALSA_PlayDevice;
     impl->CloseDevice = ALSA_CloseDevice;
     impl->Deinitialize = ALSA_Deinitialize;
+    impl->CaptureFromDevice = ALSA_CaptureFromDevice;
+    impl->FlushCapture = ALSA_FlushCapture;
+
+    impl->HasCaptureSupport = SDL_TRUE;
 
     return 1;   /* this audio target is available. */
 }

+ 73 - 36
src/audio/android/SDL_androidaudio.c

@@ -24,6 +24,7 @@
 
 /* Output audio to Android */
 
+#include "SDL_assert.h"
 #include "SDL_audio.h"
 #include "../SDL_audio_c.h"
 #include "SDL_androidaudio.h"
@@ -33,23 +34,22 @@
 #include <android/log.h>
 
 static SDL_AudioDevice* audioDevice = NULL;
+static SDL_AudioDevice* captureDevice = NULL;
 
 static int
-AndroidAUD_OpenDevice(_THIS, void *handle, const char *devname, int iscapture)
+ANDROIDAUDIO_OpenDevice(_THIS, void *handle, const char *devname, int iscapture)
 {
     SDL_AudioFormat test_format;
 
-    if (iscapture) {
-        /* TODO: implement capture */
-        return SDL_SetError("Capture not supported on Android");
-    }
+    SDL_assert((captureDevice == NULL) || !iscapture);
+    SDL_assert((audioDevice == NULL) || iscapture);
 
-    if (audioDevice != NULL) {
-        return SDL_SetError("Only one audio device at a time please!");
+    if (iscapture) {
+        captureDevice = this;
+    } else {
+        audioDevice = this;
     }
 
-    audioDevice = this;
-    
     this->hidden = (struct SDL_PrivateAudioData *) SDL_calloc(1, (sizeof *this->hidden));
     if (this->hidden == NULL) {
         return SDL_OutOfMemory();
@@ -82,100 +82,137 @@ AndroidAUD_OpenDevice(_THIS, void *handle, const char *devname, int iscapture)
         this->spec.freq = 48000;
     }
 
-    /* TODO: pass in/return a (Java) device ID, also whether we're opening for input or output */
-    this->spec.samples = Android_JNI_OpenAudioDevice(this->spec.freq, this->spec.format == AUDIO_U8 ? 0 : 1, this->spec.channels, this->spec.samples);
-    SDL_CalculateAudioSpec(&this->spec);
+    /* TODO: pass in/return a (Java) device ID */
+    this->spec.samples = Android_JNI_OpenAudioDevice(iscapture, this->spec.freq, this->spec.format == AUDIO_U8 ? 0 : 1, this->spec.channels, this->spec.samples);
 
     if (this->spec.samples == 0) {
         /* Init failed? */
         return SDL_SetError("Java-side initialization failed!");
     }
 
+    SDL_CalculateAudioSpec(&this->spec);
+
     return 0;
 }
 
 static void
-AndroidAUD_PlayDevice(_THIS)
+ANDROIDAUDIO_PlayDevice(_THIS)
 {
     Android_JNI_WriteAudioBuffer();
 }
 
 static Uint8 *
-AndroidAUD_GetDeviceBuf(_THIS)
+ANDROIDAUDIO_GetDeviceBuf(_THIS)
 {
     return Android_JNI_GetAudioBuffer();
 }
 
+static int
+ANDROIDAUDIO_CaptureFromDevice(_THIS, void *buffer, int buflen)
+{
+    return Android_JNI_CaptureAudioBuffer(buffer, buflen);
+}
+
+static void
+ANDROIDAUDIO_FlushCapture(_THIS)
+{
+    Android_JNI_FlushCapturedAudio();
+}
+
 static void
-AndroidAUD_CloseDevice(_THIS)
+ANDROIDAUDIO_CloseDevice(_THIS)
 {
     /* At this point SDL_CloseAudioDevice via close_audio_device took care of terminating the audio thread
        so it's safe to terminate the Java side buffer and AudioTrack
      */
-    Android_JNI_CloseAudioDevice();
-
-    if (audioDevice == this) {
-        if (audioDevice->hidden != NULL) {
-            SDL_free(this->hidden);
-            this->hidden = NULL;
-        }
+    Android_JNI_CloseAudioDevice(this->iscapture);
+    if (this->iscapture) {
+        SDL_assert(captureDevice == this);
+        captureDevice = NULL;
+    } else {
+        SDL_assert(audioDevice == this);
         audioDevice = NULL;
     }
+    SDL_free(this->hidden);
 }
 
 static int
-AndroidAUD_Init(SDL_AudioDriverImpl * impl)
+ANDROIDAUDIO_Init(SDL_AudioDriverImpl * impl)
 {
     /* Set the function pointers */
-    impl->OpenDevice = AndroidAUD_OpenDevice;
-    impl->PlayDevice = AndroidAUD_PlayDevice;
-    impl->GetDeviceBuf = AndroidAUD_GetDeviceBuf;
-    impl->CloseDevice = AndroidAUD_CloseDevice;
+    impl->OpenDevice = ANDROIDAUDIO_OpenDevice;
+    impl->PlayDevice = ANDROIDAUDIO_PlayDevice;
+    impl->GetDeviceBuf = ANDROIDAUDIO_GetDeviceBuf;
+    impl->CloseDevice = ANDROIDAUDIO_CloseDevice;
+    impl->CaptureFromDevice = ANDROIDAUDIO_CaptureFromDevice;
+    impl->FlushCapture = ANDROIDAUDIO_FlushCapture;
 
     /* and the capabilities */
-    impl->HasCaptureSupport = 0; /* TODO */
+    impl->HasCaptureSupport = SDL_TRUE;
     impl->OnlyHasDefaultOutputDevice = 1;
-    impl->OnlyHasDefaultInputDevice = 1;
+    impl->OnlyHasDefaultCaptureDevice = 1;
 
     return 1;   /* this audio target is available. */
 }
 
-AudioBootStrap ANDROIDAUD_bootstrap = {
-    "android", "SDL Android audio driver", AndroidAUD_Init, 0
+AudioBootStrap ANDROIDAUDIO_bootstrap = {
+    "android", "SDL Android audio driver", ANDROIDAUDIO_Init, 0
 };
 
 /* Pause (block) all non already paused audio devices by taking their mixer lock */
-void AndroidAUD_PauseDevices(void)
+void ANDROIDAUDIO_PauseDevices(void)
 {
     /* TODO: Handle multiple devices? */
     struct SDL_PrivateAudioData *private;
     if(audioDevice != NULL && audioDevice->hidden != NULL) {
         private = (struct SDL_PrivateAudioData *) audioDevice->hidden;
-        if (audioDevice->paused) {
+        if (SDL_AtomicGet(&audioDevice->paused)) {
             /* The device is already paused, leave it alone */
             private->resume = SDL_FALSE;
         }
         else {
             SDL_LockMutex(audioDevice->mixer_lock);
-            audioDevice->paused = SDL_TRUE;
+            SDL_AtomicSet(&audioDevice->paused, 1);
+            private->resume = SDL_TRUE;
+        }
+    }
+
+    if(captureDevice != NULL && captureDevice->hidden != NULL) {
+        private = (struct SDL_PrivateAudioData *) captureDevice->hidden;
+        if (SDL_AtomicGet(&captureDevice->paused)) {
+            /* The device is already paused, leave it alone */
+            private->resume = SDL_FALSE;
+        }
+        else {
+            SDL_LockMutex(captureDevice->mixer_lock);
+            SDL_AtomicSet(&captureDevice->paused, 1);
             private->resume = SDL_TRUE;
         }
     }
 }
 
 /* Resume (unblock) all non already paused audio devices by releasing their mixer lock */
-void AndroidAUD_ResumeDevices(void)
+void ANDROIDAUDIO_ResumeDevices(void)
 {
     /* TODO: Handle multiple devices? */
     struct SDL_PrivateAudioData *private;
     if(audioDevice != NULL && audioDevice->hidden != NULL) {
         private = (struct SDL_PrivateAudioData *) audioDevice->hidden;
         if (private->resume) {
-            audioDevice->paused = SDL_FALSE;
+            SDL_AtomicSet(&audioDevice->paused, 0);
             private->resume = SDL_FALSE;
             SDL_UnlockMutex(audioDevice->mixer_lock);
         }
     }
+
+    if(captureDevice != NULL && captureDevice->hidden != NULL) {
+        private = (struct SDL_PrivateAudioData *) captureDevice->hidden;
+        if (private->resume) {
+            SDL_AtomicSet(&captureDevice->paused, 0);
+            private->resume = SDL_FALSE;
+            SDL_UnlockMutex(captureDevice->mixer_lock);
+        }
+    }
 }
 
 

+ 0 - 2
src/audio/android/SDL_androidaudio.h

@@ -34,8 +34,6 @@ struct SDL_PrivateAudioData
     int resume;
 };
 
-static void AndroidAUD_CloseDevice(_THIS);
-
 #endif /* _SDL_androidaudio_h */
 
 /* vi: set ts=4 sw=4 expandtab: */

+ 7 - 18
src/audio/arts/SDL_artsaudio.c

@@ -32,7 +32,6 @@
 
 #include "SDL_timer.h"
 #include "SDL_audio.h"
-#include "../SDL_audiomem.h"
 #include "../SDL_audio_c.h"
 #include "SDL_artsaudio.h"
 
@@ -203,17 +202,12 @@ ARTS_GetDeviceBuf(_THIS)
 static void
 ARTS_CloseDevice(_THIS)
 {
-    if (this->hidden != NULL) {
-        SDL_FreeAudioMem(this->hidden->mixbuf);
-        this->hidden->mixbuf = NULL;
-        if (this->hidden->stream) {
-            SDL_NAME(arts_close_stream) (this->hidden->stream);
-            this->hidden->stream = 0;
-        }
-        SDL_NAME(arts_free) ();
-        SDL_free(this->hidden);
-        this->hidden = NULL;
+    if (this->hidden->stream) {
+        SDL_NAME(arts_close_stream) (this->hidden->stream);
     }
+    SDL_NAME(arts_free) ();
+    SDL_free(this->hidden->mixbuf);
+    SDL_free(this->hidden);
 }
 
 static int
@@ -241,7 +235,7 @@ ARTS_OpenDevice(_THIS, void *handle, const char *devname, int iscapture)
     if (this->hidden == NULL) {
         return SDL_OutOfMemory();
     }
-    SDL_memset(this->hidden, 0, (sizeof *this->hidden));
+    SDL_zerop(this->hidden);
 
     /* Try for a closest match on audio format */
     for (test_format = SDL_FirstAudioFormat(this->spec.format);
@@ -267,19 +261,16 @@ ARTS_OpenDevice(_THIS, void *handle, const char *devname, int iscapture)
         }
     }
     if (format == 0) {
-        ARTS_CloseDevice(this);
         return SDL_SetError("Couldn't find any hardware audio formats");
     }
     this->spec.format = test_format;
 
     if ((rc = SDL_NAME(arts_init) ()) != 0) {
-        ARTS_CloseDevice(this);
         return SDL_SetError("Unable to initialize ARTS: %s",
                             SDL_NAME(arts_error_text) (rc));
     }
 
     if (!ARTS_Suspend()) {
-        ARTS_CloseDevice(this);
         return SDL_SetError("ARTS can not open audio device");
     }
 
@@ -297,7 +288,6 @@ ARTS_OpenDevice(_THIS, void *handle, const char *devname, int iscapture)
     /* Determine the power of two of the fragment size */
     for (frag_spec = 0; (0x01 << frag_spec) < this->spec.size; ++frag_spec);
     if ((0x01 << frag_spec) != this->spec.size) {
-        ARTS_CloseDevice(this);
         return SDL_SetError("Fragment size must be a power of two");
     }
     frag_spec |= 0x00020000;    /* two fragments, for low latency */
@@ -316,9 +306,8 @@ ARTS_OpenDevice(_THIS, void *handle, const char *devname, int iscapture)
 
     /* Allocate mixing buffer */
     this->hidden->mixlen = this->spec.size;
-    this->hidden->mixbuf = (Uint8 *) SDL_AllocAudioMem(this->hidden->mixlen);
+    this->hidden->mixbuf = (Uint8 *) SDL_malloc(this->hidden->mixlen);
     if (this->hidden->mixbuf == NULL) {
-        ARTS_CloseDevice(this);
         return SDL_OutOfMemory();
     }
     SDL_memset(this->hidden->mixbuf, this->spec.silence, this->spec.size);

+ 110 - 55
src/audio/bsd/SDL_bsdaudio.c

@@ -38,7 +38,6 @@
 
 #include "SDL_timer.h"
 #include "SDL_audio.h"
-#include "../SDL_audiomem.h"
 #include "../SDL_audio_c.h"
 #include "../SDL_audiodev_c.h"
 #include "SDL_bsdaudio.h"
@@ -63,13 +62,17 @@ BSDAUDIO_Status(_THIS)
 #ifdef DEBUG_AUDIO
     /* *INDENT-OFF* */
     audio_info_t info;
+    const audio_prinfo *prinfo;
 
     if (ioctl(this->hidden->audio_fd, AUDIO_GETINFO, &info) < 0) {
         fprintf(stderr, "AUDIO_GETINFO failed.\n");
         return;
     }
+
+    prinfo = this->iscapture ? &info.play : &info.record;
+
     fprintf(stderr, "\n"
-            "[play/record info]\n"
+            "[%s info]\n"
             "buffer size	:   %d bytes\n"
             "sample rate	:   %i Hz\n"
             "channels	:   %i\n"
@@ -83,18 +86,19 @@ BSDAUDIO_Status(_THIS)
             "waiting		:   %s\n"
             "active		:   %s\n"
             "",
-            info.play.buffer_size,
-            info.play.sample_rate,
-            info.play.channels,
-            info.play.precision,
-            info.play.encoding,
-            info.play.seek,
-            info.play.samples,
-            info.play.eof,
-            info.play.pause ? "yes" : "no",
-            info.play.error ? "yes" : "no",
-            info.play.waiting ? "yes" : "no",
-            info.play.active ? "yes" : "no");
+            this->iscapture ? "record" : "play",
+            prinfo->buffer_size,
+            prinfo->sample_rate,
+            prinfo->channels,
+            prinfo->precision,
+            prinfo->encoding,
+            prinfo->seek,
+            prinfo->samples,
+            prinfo->eof,
+            prinfo->pause ? "yes" : "no",
+            prinfo->error ? "yes" : "no",
+            prinfo->waiting ? "yes" : "no",
+            prinfo->active ? "yes" : "no");
 
     fprintf(stderr, "\n"
             "[audio info]\n"
@@ -182,11 +186,15 @@ BSDAUDIO_PlayDevice(_THIS)
             break;
         }
 
-        if (p < written
+#ifdef DEBUG_AUDIO
+        fprintf(stderr, "Wrote %d bytes of audio data\n", written);
+#endif
+
+        if (p < this->hidden->mixlen
             || ((written < 0) && ((errno == 0) || (errno == EAGAIN)))) {
             SDL_Delay(1);       /* Let a little CPU time go by */
         }
-    } while (p < written);
+    } while (p < this->hidden->mixlen);
 
     /* If timer synchronization is enabled, set the next write frame */
     if (this->hidden->frame_ticks) {
@@ -197,9 +205,6 @@ BSDAUDIO_PlayDevice(_THIS)
     if (written < 0) {
         SDL_OpenedAudioDeviceDisconnected(this);
     }
-#ifdef DEBUG_AUDIO
-    fprintf(stderr, "Wrote %d bytes of audio data\n", written);
-#endif
 }
 
 static Uint8 *
@@ -208,27 +213,74 @@ BSDAUDIO_GetDeviceBuf(_THIS)
     return (this->hidden->mixbuf);
 }
 
+
+static int
+BSDAUDIO_CaptureFromDevice(_THIS, void *_buffer, int buflen)
+{
+    Uint8 *buffer = (Uint8 *) _buffer;
+    int br, p = 0;
+
+    /* Write the audio data, checking for EAGAIN on broken audio drivers */
+    do {
+        br = read(this->hidden->audio_fd, buffer + p, buflen - p);
+        if (br > 0)
+            p += br;
+        if (br == -1 && errno != 0 && errno != EAGAIN && errno != EINTR) {
+            /* Non recoverable error has occurred. It should be reported!!! */
+            perror("audio");
+            return p ? p : -1;
+        }
+
+#ifdef DEBUG_AUDIO
+        fprintf(stderr, "Captured %d bytes of audio data\n", br);
+#endif
+
+        if (p < buflen
+            || ((br < 0) && ((errno == 0) || (errno == EAGAIN)))) {
+            SDL_Delay(1);       /* Let a little CPU time go by */
+        }
+    } while (p < buflen);
+}
+
 static void
-BSDAUDIO_CloseDevice(_THIS)
+BSDAUDIO_FlushCapture(_THIS)
 {
-    if (this->hidden != NULL) {
-        SDL_FreeAudioMem(this->hidden->mixbuf);
-        this->hidden->mixbuf = NULL;
-        if (this->hidden->audio_fd >= 0) {
-            close(this->hidden->audio_fd);
-            this->hidden->audio_fd = -1;
+    audio_info_t info;
+    size_t remain;
+    Uint8 buf[512];
+
+    if (ioctl(this->hidden->audio_fd, AUDIO_GETINFO, &info) < 0) {
+        return;  /* oh well. */
+    }
+
+    remain = (size_t) (info.record.samples * (SDL_AUDIO_BITSIZE(this->spec.format) / 8));
+    while (remain > 0) {
+        const size_t len = SDL_min(sizeof (buf), remain);
+        const int br = read(this->hidden->audio_fd, buf, len);
+        if (br <= 0) {
+            return;  /* oh well. */
         }
-        SDL_free(this->hidden);
-        this->hidden = NULL;
+        remain -= br;
     }
 }
 
+static void
+BSDAUDIO_CloseDevice(_THIS)
+{
+    if (this->hidden->audio_fd >= 0) {
+        close(this->hidden->audio_fd);
+    }
+    SDL_free(this->hidden->mixbuf);
+    SDL_free(this->hidden);
+}
+
 static int
 BSDAUDIO_OpenDevice(_THIS, void *handle, const char *devname, int iscapture)
 {
-    const int flags = ((iscapture) ? OPEN_FLAGS_INPUT : OPEN_FLAGS_OUTPUT);
+    const int flags = iscapture ? OPEN_FLAGS_INPUT : OPEN_FLAGS_OUTPUT;
     SDL_AudioFormat format = 0;
     audio_info_t info;
+    audio_prinfo *prinfo = iscapture ? &info.play : &info.record;
 
     /* We don't care what the devname is...we'll try to open anything. */
     /*  ...but default to first name in the list... */
@@ -245,7 +297,7 @@ BSDAUDIO_OpenDevice(_THIS, void *handle, const char *devname, int iscapture)
     if (this->hidden == NULL) {
         return SDL_OutOfMemory();
     }
-    SDL_memset(this->hidden, 0, (sizeof *this->hidden));
+    SDL_zerop(this->hidden);
 
     /* Open the audio device */
     this->hidden->audio_fd = open(devname, flags, 0);
@@ -259,9 +311,8 @@ BSDAUDIO_OpenDevice(_THIS, void *handle, const char *devname, int iscapture)
     SDL_CalculateAudioSpec(&this->spec);
 
     /* Set to play mode */
-    info.mode = AUMODE_PLAY;
+    info.mode = iscapture ? AUMODE_RECORD : AUMODE_PLAY;
     if (ioctl(this->hidden->audio_fd, AUDIO_SETINFO, &info) < 0) {
-        BSDAUDIO_CloseDevice(this);
         return SDL_SetError("Couldn't put device into play mode");
     }
 
@@ -270,28 +321,28 @@ BSDAUDIO_OpenDevice(_THIS, void *handle, const char *devname, int iscapture)
          format; format = SDL_NextAudioFormat()) {
         switch (format) {
         case AUDIO_U8:
-            info.play.encoding = AUDIO_ENCODING_ULINEAR;
-            info.play.precision = 8;
+            prinfo->encoding = AUDIO_ENCODING_ULINEAR;
+            prinfo->precision = 8;
             break;
         case AUDIO_S8:
-            info.play.encoding = AUDIO_ENCODING_SLINEAR;
-            info.play.precision = 8;
+            prinfo->encoding = AUDIO_ENCODING_SLINEAR;
+            prinfo->precision = 8;
             break;
         case AUDIO_S16LSB:
-            info.play.encoding = AUDIO_ENCODING_SLINEAR_LE;
-            info.play.precision = 16;
+            prinfo->encoding = AUDIO_ENCODING_SLINEAR_LE;
+            prinfo->precision = 16;
             break;
         case AUDIO_S16MSB:
-            info.play.encoding = AUDIO_ENCODING_SLINEAR_BE;
-            info.play.precision = 16;
+            prinfo->encoding = AUDIO_ENCODING_SLINEAR_BE;
+            prinfo->precision = 16;
             break;
         case AUDIO_U16LSB:
-            info.play.encoding = AUDIO_ENCODING_ULINEAR_LE;
-            info.play.precision = 16;
+            prinfo->encoding = AUDIO_ENCODING_ULINEAR_LE;
+            prinfo->precision = 16;
             break;
         case AUDIO_U16MSB:
-            info.play.encoding = AUDIO_ENCODING_ULINEAR_BE;
-            info.play.precision = 16;
+            prinfo->encoding = AUDIO_ENCODING_ULINEAR_BE;
+            prinfo->precision = 16;
             break;
         default:
             continue;
@@ -303,33 +354,34 @@ BSDAUDIO_OpenDevice(_THIS, void *handle, const char *devname, int iscapture)
     }
 
     if (!format) {
-        BSDAUDIO_CloseDevice(this);
         return SDL_SetError("No supported encoding for 0x%x", this->spec.format);
     }
 
     this->spec.format = format;
 
     AUDIO_INITINFO(&info);
-    info.play.channels = this->spec.channels;
+    prinfo->channels = this->spec.channels;
     if (ioctl(this->hidden->audio_fd, AUDIO_SETINFO, &info) == -1) {
         this->spec.channels = 1;
     }
     AUDIO_INITINFO(&info);
-    info.play.sample_rate = this->spec.freq;
+    prinfo->sample_rate = this->spec.freq;
     info.blocksize = this->spec.size;
     info.hiwat = 5;
     info.lowat = 3;
     (void) ioctl(this->hidden->audio_fd, AUDIO_SETINFO, &info);
     (void) ioctl(this->hidden->audio_fd, AUDIO_GETINFO, &info);
-    this->spec.freq = info.play.sample_rate;
-    /* Allocate mixing buffer */
-    this->hidden->mixlen = this->spec.size;
-    this->hidden->mixbuf = (Uint8 *) SDL_AllocAudioMem(this->hidden->mixlen);
-    if (this->hidden->mixbuf == NULL) {
-        BSDAUDIO_CloseDevice(this);
-        return SDL_OutOfMemory();
+    this->spec.freq = prinfo->sample_rate;
+
+    if (!iscapture) {
+        /* Allocate mixing buffer */
+        this->hidden->mixlen = this->spec.size;
+        this->hidden->mixbuf = (Uint8 *) SDL_malloc(this->hidden->mixlen);
+        if (this->hidden->mixbuf == NULL) {
+            return SDL_OutOfMemory();
+        }
+        SDL_memset(this->hidden->mixbuf, this->spec.silence, this->spec.size);
     }
-    SDL_memset(this->hidden->mixbuf, this->spec.silence, this->spec.size);
 
     BSDAUDIO_Status(this);
 
@@ -347,7 +399,10 @@ BSDAUDIO_Init(SDL_AudioDriverImpl * impl)
     impl->WaitDevice = BSDAUDIO_WaitDevice;
     impl->GetDeviceBuf = BSDAUDIO_GetDeviceBuf;
     impl->CloseDevice = BSDAUDIO_CloseDevice;
+    impl->CaptureFromDevice = BSDAUDIO_CaptureFromDevice;
+    impl->FlushCapture = BSDAUDIO_FlushCapture;
 
+    impl->HasCaptureSupport = SDL_TRUE;
     impl->AllowsArbitraryDeviceNames = 1;
 
     return 1;   /* this audio target is available. */

+ 174 - 57
src/audio/coreaudio/SDL_coreaudio.c

@@ -22,6 +22,8 @@
 
 #if SDL_AUDIO_DRIVER_COREAUDIO
 
+/* !!! FIXME: clean out some of the macro salsa in here. */
+
 #include "SDL_audio.h"
 #include "../SDL_audio_c.h"
 #include "../SDL_sysaudio.h"
@@ -30,11 +32,8 @@
 
 #define DEBUG_COREAUDIO 0
 
-static void COREAUDIO_CloseDevice(_THIS);
-
 #define CHECK_RESULT(msg) \
     if (result != noErr) { \
-        COREAUDIO_CloseDevice(this); \
         SDL_SetError("CoreAudio error (%s): %d", msg, (int) result); \
         return 0; \
     }
@@ -185,7 +184,7 @@ build_device_list(int iscapture, addDevFn addfn, void *addfndata)
 #if DEBUG_COREAUDIO
             printf("COREAUDIO: Found %s device #%d: '%s' (devid %d)\n",
                    ((iscapture) ? "capture" : "output"),
-                   (int) *devCount, ptr, (int) dev);
+                   (int) i, ptr, (int) dev);
 #endif
             addfn(ptr, iscapture, dev, addfndata);
         }
@@ -268,6 +267,27 @@ device_list_changed(AudioObjectID systemObj, UInt32 num_addr, const AudioObjectP
 }
 #endif
 
+
+static int open_playback_devices = 0;
+static int open_capture_devices = 0;
+
+static void update_audio_session()
+{
+#if !MACOSX_COREAUDIO
+    /* !!! FIXME: move this to AVAudioSession. This is deprecated, and the new version is available as of (ancient!) iOS 3.0 */
+    UInt32 category;
+    if (open_playback_devices && open_capture_devices) {
+        category = kAudioSessionCategory_PlayAndRecord;
+    } else if (open_capture_devices) {
+        category = kAudioSessionCategory_RecordAudio;
+    } else {  /* nothing open, or just playing audio. */
+        category = kAudioSessionCategory_AmbientSound;
+    }
+    AudioSessionSetProperty(kAudioSessionProperty_AudioCategory, sizeof (UInt32), &category);
+#endif
+}
+
+
 /* The CoreAudio callback */
 static OSStatus
 outputCallback(void *inRefCon,
@@ -283,7 +303,7 @@ outputCallback(void *inRefCon,
     UInt32 i;
 
     /* Only do anything if audio is enabled and not paused */
-    if (!this->enabled || this->paused) {
+    if (!SDL_AtomicGet(&this->enabled) || SDL_AtomicGet(&this->paused)) {
         for (i = 0; i < ioData->mNumberBuffers; i++) {
             abuf = &ioData->mBuffers[i];
             SDL_memset(abuf->mData, this->spec.silence, abuf->mDataByteSize);
@@ -324,18 +344,53 @@ outputCallback(void *inRefCon,
         }
     }
 
-    return 0;
+    return noErr;
 }
 
 static OSStatus
 inputCallback(void *inRefCon,
-              AudioUnitRenderActionFlags * ioActionFlags,
-              const AudioTimeStamp * inTimeStamp,
+              AudioUnitRenderActionFlags *ioActionFlags,
+              const AudioTimeStamp *inTimeStamp,
               UInt32 inBusNumber, UInt32 inNumberFrames,
-              AudioBufferList * ioData)
+              AudioBufferList *ioData)
 {
-    /* err = AudioUnitRender(afr->fAudioUnit, ioActionFlags, inTimeStamp, inBusNumber, inNumberFrames, afr->fAudioBuffer); */
-    /* !!! FIXME: write me! */
+    SDL_AudioDevice *this = (SDL_AudioDevice *) inRefCon;
+    if (!SDL_AtomicGet(&this->enabled) || SDL_AtomicGet(&this->paused)) {
+        return noErr;  /* just drop this if we're not accepting input. */
+    }
+
+    const OSStatus err = AudioUnitRender(this->hidden->audioUnit, ioActionFlags, inTimeStamp, inBusNumber, inNumberFrames, &this->hidden->captureBufferList);
+    SDL_assert(this->hidden->captureBufferList.mNumberBuffers == 1);
+
+    if (err == noErr) {
+        const AudioBuffer *abuf = &this->hidden->captureBufferList.mBuffers[0];
+        UInt32 remaining = abuf->mDataByteSize;
+        const Uint8 *ptr = (const Uint8 *) abuf->mData;
+
+        /* No SDL conversion should be needed here, ever, since we accept
+           any input format in OpenAudio, and leave the conversion to CoreAudio.
+         */
+        while (remaining > 0) {
+            UInt32 len = this->hidden->bufferSize - this->hidden->bufferOffset;
+            if (len > remaining)
+                len = remaining;
+
+            /* !!! FIXME: why are we copying here? just pass the buffer to the callback? */
+            SDL_memcpy((char *)this->hidden->buffer + this->hidden->bufferOffset, ptr, len);
+            ptr += len;
+            remaining -= len;
+            this->hidden->bufferOffset += len;
+
+            if (this->hidden->bufferOffset >= this->hidden->bufferSize) {
+                SDL_LockMutex(this->mixer_lock);
+                (*this->spec.callback)(this->spec.userdata,
+                            this->hidden->buffer, this->hidden->bufferSize);
+                SDL_UnlockMutex(this->mixer_lock);
+                this->hidden->bufferOffset = 0;
+            }
+        }
+    }
+
     return noErr;
 }
 
@@ -357,7 +412,7 @@ device_unplugged(AudioObjectID devid, UInt32 num_addr, const AudioObjectProperty
     UInt32 size = sizeof (isAlive);
     OSStatus error;
 
-    if (!this->enabled) {
+    if (!SDL_AtomicGet(&this->enabled)) {
         return 0;  /* already known to be dead. */
     }
 
@@ -381,38 +436,39 @@ device_unplugged(AudioObjectID devid, UInt32 num_addr, const AudioObjectProperty
 static void
 COREAUDIO_CloseDevice(_THIS)
 {
-    if (this->hidden != NULL) {
-        if (this->hidden->audioUnitOpened) {
-            #if MACOSX_COREAUDIO
-            /* Unregister our disconnect callback. */
-            AudioObjectRemovePropertyListener(this->hidden->deviceID, &alive_address, device_unplugged, this);
-            #endif
-
-            AURenderCallbackStruct callback;
-            const AudioUnitElement output_bus = 0;
-            const AudioUnitElement input_bus = 1;
-            const int iscapture = this->iscapture;
-            const AudioUnitElement bus =
-                ((iscapture) ? input_bus : output_bus);
-            const AudioUnitScope scope =
-                ((iscapture) ? kAudioUnitScope_Output :
-                 kAudioUnitScope_Input);
-
-            /* stop processing the audio unit */
-            AudioOutputUnitStop(this->hidden->audioUnit);
-
-            /* Remove the input callback */
-            SDL_memset(&callback, 0, sizeof(AURenderCallbackStruct));
-            AudioUnitSetProperty(this->hidden->audioUnit,
-                                 kAudioUnitProperty_SetRenderCallback,
-                                 scope, bus, &callback, sizeof(callback));
-            AudioComponentInstanceDispose(this->hidden->audioUnit);
-            this->hidden->audioUnitOpened = 0;
-        }
-        SDL_free(this->hidden->buffer);
-        SDL_free(this->hidden);
-        this->hidden = NULL;
+    const int iscapture = this->iscapture;
+    if (this->hidden->audioUnitOpened) {
+        #if MACOSX_COREAUDIO
+        /* Unregister our disconnect callback. */
+        AudioObjectRemovePropertyListener(this->hidden->deviceID, &alive_address, device_unplugged, this);
+        #endif
+
+        AURenderCallbackStruct callback;
+        const AudioUnitElement output_bus = 0;
+        const AudioUnitElement input_bus = 1;
+        const AudioUnitElement bus = ((iscapture) ? input_bus : output_bus);
+
+        /* stop processing the audio unit */
+        AudioOutputUnitStop(this->hidden->audioUnit);
+
+        /* Remove the input callback */
+        SDL_zero(callback);
+        AudioUnitSetProperty(this->hidden->audioUnit,
+                             iscapture ? kAudioOutputUnitProperty_SetInputCallback : kAudioUnitProperty_SetRenderCallback,
+                             kAudioUnitScope_Global, bus, &callback, sizeof(callback));
+        AudioComponentInstanceDispose(this->hidden->audioUnit);
+    }
+
+    SDL_free(this->hidden->captureBufferList.mBuffers[0].mData);
+    SDL_free(this->hidden->buffer);
+    SDL_free(this->hidden);
+
+    if (iscapture) {
+        open_capture_devices--;
+    } else {
+        open_playback_devices--;
     }
+    update_audio_session();
 }
 
 #if MACOSX_COREAUDIO
@@ -480,9 +536,6 @@ prepare_audiounit(_THIS, void *handle, int iscapture,
     AudioComponent comp = NULL;
     const AudioUnitElement output_bus = 0;
     const AudioUnitElement input_bus = 1;
-    const AudioUnitElement bus = ((iscapture) ? input_bus : output_bus);
-    const AudioUnitScope scope = ((iscapture) ? kAudioUnitScope_Output :
-                                  kAudioUnitScope_Input);
 
 #if MACOSX_COREAUDIO
     if (!prepare_device(this, handle, iscapture)) {
@@ -495,7 +548,7 @@ prepare_audiounit(_THIS, void *handle, int iscapture,
     desc.componentManufacturer = kAudioUnitManufacturer_Apple;
 
 #if MACOSX_COREAUDIO
-    desc.componentSubType = kAudioUnitSubType_DefaultOutput;
+    desc.componentSubType = iscapture ? kAudioUnitSubType_HALOutput : kAudioUnitSubType_DefaultOutput;
 #else
     desc.componentSubType = kAudioUnitSubType_RemoteIO;
 #endif
@@ -512,10 +565,29 @@ prepare_audiounit(_THIS, void *handle, int iscapture,
 
     this->hidden->audioUnitOpened = 1;
 
+    if (iscapture) {  /* have to do EnableIO only for capture devices. */
+        UInt32 enable = 1;
+        result = AudioUnitSetProperty(this->hidden->audioUnit,
+                                      kAudioOutputUnitProperty_EnableIO,
+                                      kAudioUnitScope_Input, input_bus,
+                                      &enable, sizeof (enable));
+        CHECK_RESULT
+            ("AudioUnitSetProperty (kAudioOutputUnitProperty_EnableIO input bus)");
+
+        enable = 0;
+        result = AudioUnitSetProperty(this->hidden->audioUnit,
+                                      kAudioOutputUnitProperty_EnableIO,
+                                      kAudioUnitScope_Output, output_bus,
+                                      &enable, sizeof (enable));
+        CHECK_RESULT
+            ("AudioUnitSetProperty (kAudioOutputUnitProperty_EnableIO output bus)");
+    }
+
 #if MACOSX_COREAUDIO
+    /* this is always on the output_bus, even for capture devices. */
     result = AudioUnitSetProperty(this->hidden->audioUnit,
                                   kAudioOutputUnitProperty_CurrentDevice,
-                                  kAudioUnitScope_Global, 0,
+                                  kAudioUnitScope_Global, output_bus,
                                   &this->hidden->deviceID,
                                   sizeof(AudioDeviceID));
     CHECK_RESULT
@@ -525,16 +597,45 @@ prepare_audiounit(_THIS, void *handle, int iscapture,
     /* Set the data format of the audio unit. */
     result = AudioUnitSetProperty(this->hidden->audioUnit,
                                   kAudioUnitProperty_StreamFormat,
-                                  scope, bus, strdesc, sizeof(*strdesc));
+                                  iscapture ? kAudioUnitScope_Output : kAudioUnitScope_Input,
+                                  iscapture ? input_bus : output_bus,
+                                  strdesc, sizeof (*strdesc));
     CHECK_RESULT("AudioUnitSetProperty (kAudioUnitProperty_StreamFormat)");
 
+    if (iscapture) {  /* only need to do this for capture devices. */
+        void *ptr;
+        UInt32 framesize = 0;
+        UInt32 propsize = sizeof (UInt32);
+
+        result = AudioUnitGetProperty(this->hidden->audioUnit,
+                                      kAudioUnitProperty_MaximumFramesPerSlice,
+                                      kAudioUnitScope_Global, output_bus,
+                                      &framesize, &propsize);
+        CHECK_RESULT
+            ("AudioUnitGetProperty (kAudioDevicePropertyBufferFrameSize)");
+
+        framesize *= SDL_AUDIO_BITSIZE(this->spec.format) / 8;
+        ptr = SDL_calloc(1, framesize);
+        if (ptr == NULL) {
+            SDL_OutOfMemory();
+            return 0;
+        }
+        this->hidden->captureBufferList.mNumberBuffers = 1;
+        this->hidden->captureBufferList.mBuffers[0].mNumberChannels = this->spec.channels;
+        this->hidden->captureBufferList.mBuffers[0].mDataByteSize = framesize;
+        this->hidden->captureBufferList.mBuffers[0].mData = ptr;
+    }
+
     /* Set the audio callback */
-    SDL_memset(&callback, 0, sizeof(AURenderCallbackStruct));
+    SDL_zero(callback);
     callback.inputProc = ((iscapture) ? inputCallback : outputCallback);
     callback.inputProcRefCon = this;
+
     result = AudioUnitSetProperty(this->hidden->audioUnit,
-                                  kAudioUnitProperty_SetRenderCallback,
-                                  scope, bus, &callback, sizeof(callback));
+                                  iscapture ? kAudioOutputUnitProperty_SetInputCallback : kAudioUnitProperty_SetRenderCallback,
+                                  kAudioUnitScope_Global,
+                                  iscapture ? input_bus : output_bus,
+                                  &callback, sizeof (callback));
     CHECK_RESULT
         ("AudioUnitSetProperty (kAudioUnitProperty_SetRenderCallback)");
 
@@ -542,8 +643,14 @@ prepare_audiounit(_THIS, void *handle, int iscapture,
     SDL_CalculateAudioSpec(&this->spec);
 
     /* Allocate a sample buffer */
-    this->hidden->bufferOffset = this->hidden->bufferSize = this->spec.size;
+    this->hidden->bufferSize = this->spec.size;
+    this->hidden->bufferOffset = iscapture ? 0 : this->hidden->bufferSize;
+
     this->hidden->buffer = SDL_malloc(this->hidden->bufferSize);
+    if (this->hidden->buffer == NULL) {
+        SDL_OutOfMemory();
+        return 0;
+    }
 
     result = AudioUnitInitialize(this->hidden->audioUnit);
     CHECK_RESULT("AudioUnitInitialize");
@@ -552,6 +659,8 @@ prepare_audiounit(_THIS, void *handle, int iscapture,
     result = AudioOutputUnitStart(this->hidden->audioUnit);
     CHECK_RESULT("AudioOutputUnitStart");
 
+/* !!! FIXME: what does iOS do when a bluetooth audio device vanishes? Headphones unplugged? */
+/* !!! FIXME: (we only do a "default" device on iOS right now...can we do more?) */
 #if MACOSX_COREAUDIO
     /* Fire a callback if the device stops being "alive" (disconnected, etc). */
     AudioObjectAddPropertyListener(this->hidden->deviceID, &alive_address, device_unplugged, this);
@@ -575,10 +684,17 @@ COREAUDIO_OpenDevice(_THIS, void *handle, const char *devname, int iscapture)
     if (this->hidden == NULL) {
         return SDL_OutOfMemory();
     }
-    SDL_memset(this->hidden, 0, (sizeof *this->hidden));
+    SDL_zerop(this->hidden);
+
+    if (iscapture) {
+        open_capture_devices++;
+    } else {
+        open_playback_devices++;
+    }
+    update_audio_session();
 
     /* Setup a AudioStreamBasicDescription with the requested format */
-    SDL_memset(&strdesc, '\0', sizeof(AudioStreamBasicDescription));
+    SDL_zero(strdesc);
     strdesc.mFormatID = kAudioFormatLinearPCM;
     strdesc.mFormatFlags = kLinearPCMFormatFlagIsPacked;
     strdesc.mChannelsPerFrame = this->spec.channels;
@@ -613,7 +729,6 @@ COREAUDIO_OpenDevice(_THIS, void *handle, const char *devname, int iscapture)
     }
 
     if (!valid_datatype) {      /* shouldn't happen, but just in case... */
-        COREAUDIO_CloseDevice(this);
         return SDL_SetError("Unsupported audio format");
     }
 
@@ -623,7 +738,6 @@ COREAUDIO_OpenDevice(_THIS, void *handle, const char *devname, int iscapture)
         strdesc.mBytesPerFrame * strdesc.mFramesPerPacket;
 
     if (!prepare_audiounit(this, handle, iscapture, &strdesc)) {
-        COREAUDIO_CloseDevice(this);
         return -1;      /* prepare_audiounit() will call SDL_SetError()... */
     }
 
@@ -653,17 +767,20 @@ COREAUDIO_Init(SDL_AudioDriverImpl * impl)
     AudioObjectAddPropertyListener(kAudioObjectSystemObject, &devlist_address, device_list_changed, NULL);
 #else
     impl->OnlyHasDefaultOutputDevice = 1;
+    impl->OnlyHasDefaultCaptureDevice = 1;
 
     /* Set category to ambient sound so that other music continues playing.
        You can change this at runtime in your own code if you need different
        behavior.  If this is common, we can add an SDL hint for this.
     */
+    /* !!! FIXME: move this to AVAudioSession. This is deprecated, and the new version is available as of (ancient!) iOS 3.0 */
     AudioSessionInitialize(NULL, NULL, NULL, nil);
     UInt32 category = kAudioSessionCategory_AmbientSound;
     AudioSessionSetProperty(kAudioSessionProperty_AudioCategory, sizeof(UInt32), &category);
 #endif
 
     impl->ProvidesOwnCallbackThread = 1;
+    impl->HasCaptureSupport = 1;
 
     return 1;   /* this audio target is available. */
 }

+ 1 - 0
src/audio/coreaudio/SDL_coreaudio.h

@@ -48,6 +48,7 @@ struct SDL_PrivateAudioData
     void *buffer;
     UInt32 bufferOffset;
     UInt32 bufferSize;
+    AudioBufferList captureBufferList;
 #if MACOSX_COREAUDIO
     AudioDeviceID deviceID;
 #endif

+ 193 - 88
src/audio/directsound/SDL_directsound.c

@@ -24,6 +24,7 @@
 
 /* Allow access to a raw mixing buffer */
 
+#include "SDL_assert.h"
 #include "SDL_timer.h"
 #include "SDL_loadso.h"
 #include "SDL_audio.h"
@@ -36,11 +37,13 @@
 
 /* DirectX function pointers for audio */
 static void* DSoundDLL = NULL;
-typedef HRESULT(WINAPI*fnDirectSoundCreate8)(LPGUID,LPDIRECTSOUND*,LPUNKNOWN);
-typedef HRESULT(WINAPI*fnDirectSoundEnumerateW)(LPDSENUMCALLBACKW, LPVOID);
-typedef HRESULT(WINAPI*fnDirectSoundCaptureEnumerateW)(LPDSENUMCALLBACKW,LPVOID);
+typedef HRESULT (WINAPI *fnDirectSoundCreate8)(LPGUID,LPDIRECTSOUND*,LPUNKNOWN);
+typedef HRESULT (WINAPI *fnDirectSoundEnumerateW)(LPDSENUMCALLBACKW, LPVOID);
+typedef HRESULT (WINAPI *fnDirectSoundCaptureCreate8)(LPCGUID,LPDIRECTSOUNDCAPTURE8 *,LPUNKNOWN);
+typedef HRESULT (WINAPI *fnDirectSoundCaptureEnumerateW)(LPDSENUMCALLBACKW,LPVOID);
 static fnDirectSoundCreate8 pDirectSoundCreate8 = NULL;
 static fnDirectSoundEnumerateW pDirectSoundEnumerateW = NULL;
+static fnDirectSoundCaptureCreate8 pDirectSoundCaptureCreate8 = NULL;
 static fnDirectSoundCaptureEnumerateW pDirectSoundCaptureEnumerateW = NULL;
 
 static void
@@ -48,6 +51,7 @@ DSOUND_Unload(void)
 {
     pDirectSoundCreate8 = NULL;
     pDirectSoundEnumerateW = NULL;
+    pDirectSoundCaptureCreate8 = NULL;
     pDirectSoundCaptureEnumerateW = NULL;
 
     if (DSoundDLL != NULL) {
@@ -76,6 +80,7 @@ DSOUND_Load(void)
         loaded = 1;  /* will reset if necessary. */
         DSOUNDLOAD(DirectSoundCreate8);
         DSOUNDLOAD(DirectSoundEnumerateW);
+        DSOUNDLOAD(DirectSoundCaptureCreate8);
         DSOUNDLOAD(DirectSoundCaptureEnumerateW);
         #undef DSOUNDLOAD
 
@@ -155,7 +160,7 @@ FindAllDevs(LPGUID guid, LPCWSTR desc, LPCWSTR module, LPVOID data)
 {
     const int iscapture = (int) ((size_t) data);
     if (guid != NULL) {  /* skip default device */
-        char *str = WIN_StringToUTF8(desc);
+        char *str = WIN_LookupAudioDeviceName(desc, guid);
         if (str != NULL) {
             LPGUID cpyguid = (LPGUID) SDL_malloc(sizeof (GUID));
             SDL_memcpy(cpyguid, guid, sizeof (GUID));
@@ -197,7 +202,7 @@ DSOUND_WaitDevice(_THIS)
         return;
     }
 
-    while ((cursor / this->hidden->mixlen) == this->hidden->lastchunk) {
+    while ((cursor / this->spec.size) == this->hidden->lastchunk) {
         /* FIXME: find out how much time is left and sleep that long */
         SDL_Delay(1);
 
@@ -239,9 +244,8 @@ DSOUND_PlayDevice(_THIS)
     if (this->hidden->locked_buf) {
         IDirectSoundBuffer_Unlock(this->hidden->mixbuf,
                                   this->hidden->locked_buf,
-                                  this->hidden->mixlen, NULL, 0);
+                                  this->spec.size, NULL, 0);
     }
-
 }
 
 static Uint8 *
@@ -265,7 +269,7 @@ DSOUND_GetDeviceBuf(_THIS)
         SetDSerror("DirectSound GetCurrentPosition", result);
         return (NULL);
     }
-    cursor /= this->hidden->mixlen;
+    cursor /= this->spec.size;
 #ifdef DEBUG_SOUND
     /* Detect audio dropouts */
     {
@@ -281,17 +285,17 @@ DSOUND_GetDeviceBuf(_THIS)
 #endif
     this->hidden->lastchunk = cursor;
     cursor = (cursor + 1) % this->hidden->num_buffers;
-    cursor *= this->hidden->mixlen;
+    cursor *= this->spec.size;
 
     /* Lock the audio buffer */
     result = IDirectSoundBuffer_Lock(this->hidden->mixbuf, cursor,
-                                     this->hidden->mixlen,
+                                     this->spec.size,
                                      (LPVOID *) & this->hidden->locked_buf,
                                      &rawlen, NULL, &junk, 0);
     if (result == DSERR_BUFFERLOST) {
         IDirectSoundBuffer_Restore(this->hidden->mixbuf);
         result = IDirectSoundBuffer_Lock(this->hidden->mixbuf, cursor,
-                                         this->hidden->mixlen,
+                                         this->spec.size,
                                          (LPVOID *) & this->
                                          hidden->locked_buf, &rawlen, NULL,
                                          &junk, 0);
@@ -310,7 +314,7 @@ DSOUND_WaitDone(_THIS)
 
     /* Wait for the playing chunk to finish */
     if (stream != NULL) {
-        SDL_memset(stream, this->spec.silence, this->hidden->mixlen);
+        SDL_memset(stream, this->spec.silence, this->spec.size);
         DSOUND_PlayDevice(this);
     }
     DSOUND_WaitDevice(this);
@@ -319,93 +323,106 @@ DSOUND_WaitDone(_THIS)
     IDirectSoundBuffer_Stop(this->hidden->mixbuf);
 }
 
-static void
-DSOUND_CloseDevice(_THIS)
+static int
+DSOUND_CaptureFromDevice(_THIS, void *buffer, int buflen)
 {
-    if (this->hidden != NULL) {
-        if (this->hidden->sound != NULL) {
-            if (this->hidden->mixbuf != NULL) {
-                /* Clean up the audio buffer */
-                IDirectSoundBuffer_Release(this->hidden->mixbuf);
-                this->hidden->mixbuf = NULL;
-            }
-            IDirectSound_Release(this->hidden->sound);
-            this->hidden->sound = NULL;
+    struct SDL_PrivateAudioData *h = this->hidden;
+    DWORD junk, cursor, ptr1len, ptr2len;
+    VOID *ptr1, *ptr2;
+
+    SDL_assert(buflen == this->spec.size);
+
+    while (SDL_TRUE) {
+        if (SDL_AtomicGet(&this->shutdown)) {  /* in case the buffer froze... */
+            SDL_memset(buffer, this->spec.silence, buflen);
+            return buflen;
+        }
+
+        if (IDirectSoundCaptureBuffer_GetCurrentPosition(h->capturebuf, &junk, &cursor) != DS_OK) {
+            return -1;
+        }
+        if ((cursor / this->spec.size) == h->lastchunk) {
+            SDL_Delay(1);  /* FIXME: find out how much time is left and sleep that long */
+        } else {
+            break;
         }
+    }
+
+    if (IDirectSoundCaptureBuffer_Lock(h->capturebuf, h->lastchunk * this->spec.size, this->spec.size, &ptr1, &ptr1len, &ptr2, &ptr2len, 0) != DS_OK) {
+        return -1;
+    }
+
+    SDL_assert(ptr1len == this->spec.size);
+    SDL_assert(ptr2 == NULL);
+    SDL_assert(ptr2len == 0);
+
+    SDL_memcpy(buffer, ptr1, ptr1len);
+
+    if (IDirectSoundCaptureBuffer_Unlock(h->capturebuf, ptr1, ptr1len, ptr2, ptr2len) != DS_OK) {
+        return -1;
+    }
+
+    h->lastchunk = (h->lastchunk + 1) % h->num_buffers;
+
+    return ptr1len;
+}
 
-        SDL_free(this->hidden);
-        this->hidden = NULL;
+static void
+DSOUND_FlushCapture(_THIS)
+{
+    struct SDL_PrivateAudioData *h = this->hidden;
+    DWORD junk, cursor;
+    if (IDirectSoundCaptureBuffer_GetCurrentPosition(h->capturebuf, &junk, &cursor) == DS_OK) {
+        h->lastchunk = cursor / this->spec.size;
+    }
+}
+
+static void
+DSOUND_CloseDevice(_THIS)
+{
+    if (this->hidden->mixbuf != NULL) {
+        IDirectSoundBuffer_Stop(this->hidden->mixbuf);
+        IDirectSoundBuffer_Release(this->hidden->mixbuf);
+    }
+    if (this->hidden->sound != NULL) {
+        IDirectSound_Release(this->hidden->sound);
+    }
+    if (this->hidden->capturebuf != NULL) {
+        IDirectSoundCaptureBuffer_Stop(this->hidden->capturebuf);
+        IDirectSoundCaptureBuffer_Release(this->hidden->capturebuf);
+    }
+    if (this->hidden->capture != NULL) {
+        IDirectSoundCapture_Release(this->hidden->capture);
     }
+    SDL_free(this->hidden);
 }
 
 /* This function tries to create a secondary audio buffer, and returns the
-   number of audio chunks available in the created buffer.
+   number of audio chunks available in the created buffer. This is for
+   playback devices, not capture.
 */
 static int
-CreateSecondary(_THIS, HWND focus)
+CreateSecondary(_THIS, const DWORD bufsize, WAVEFORMATEX *wfmt)
 {
     LPDIRECTSOUND sndObj = this->hidden->sound;
     LPDIRECTSOUNDBUFFER *sndbuf = &this->hidden->mixbuf;
-    Uint32 chunksize = this->spec.size;
-    const int numchunks = 8;
     HRESULT result = DS_OK;
     DSBUFFERDESC format;
     LPVOID pvAudioPtr1, pvAudioPtr2;
     DWORD dwAudioBytes1, dwAudioBytes2;
-    WAVEFORMATEX wfmt;
-
-    SDL_zero(wfmt);
-
-    if (SDL_AUDIO_ISFLOAT(this->spec.format)) {
-        wfmt.wFormatTag = WAVE_FORMAT_IEEE_FLOAT;
-    } else {
-        wfmt.wFormatTag = WAVE_FORMAT_PCM;
-    }
-
-    wfmt.wBitsPerSample = SDL_AUDIO_BITSIZE(this->spec.format);
-    wfmt.nChannels = this->spec.channels;
-    wfmt.nSamplesPerSec = this->spec.freq;
-    wfmt.nBlockAlign = wfmt.nChannels * (wfmt.wBitsPerSample / 8);
-    wfmt.nAvgBytesPerSec = wfmt.nSamplesPerSec * wfmt.nBlockAlign;
-
-    /* Update the fragment size as size in bytes */
-    SDL_CalculateAudioSpec(&this->spec);
-
-    /* Try to set primary mixing privileges */
-    if (focus) {
-        result = IDirectSound_SetCooperativeLevel(sndObj,
-                                                  focus, DSSCL_PRIORITY);
-    } else {
-        result = IDirectSound_SetCooperativeLevel(sndObj,
-                                                  GetDesktopWindow(),
-                                                  DSSCL_NORMAL);
-    }
-    if (result != DS_OK) {
-        return SetDSerror("DirectSound SetCooperativeLevel", result);
-    }
 
     /* Try to create the secondary buffer */
     SDL_zero(format);
     format.dwSize = sizeof(format);
     format.dwFlags = DSBCAPS_GETCURRENTPOSITION2;
-    if (!focus) {
-        format.dwFlags |= DSBCAPS_GLOBALFOCUS;
-    } else {
-        format.dwFlags |= DSBCAPS_STICKYFOCUS;
-    }
-    format.dwBufferBytes = numchunks * chunksize;
-    if ((format.dwBufferBytes < DSBSIZE_MIN) ||
-        (format.dwBufferBytes > DSBSIZE_MAX)) {
-        return SDL_SetError("Sound buffer size must be between %d and %d",
-                            DSBSIZE_MIN / numchunks, DSBSIZE_MAX / numchunks);
-    }
-    format.dwReserved = 0;
-    format.lpwfxFormat = &wfmt;
+    format.dwFlags |= DSBCAPS_GLOBALFOCUS;
+    format.dwBufferBytes = bufsize;
+    format.lpwfxFormat = wfmt;
     result = IDirectSound_CreateSoundBuffer(sndObj, &format, sndbuf, NULL);
     if (result != DS_OK) {
         return SetDSerror("DirectSound CreateSoundBuffer", result);
     }
-    IDirectSoundBuffer_SetFormat(*sndbuf, &wfmt);
+    IDirectSoundBuffer_SetFormat(*sndbuf, wfmt);
 
     /* Silence the initial audio buffer */
     result = IDirectSoundBuffer_Lock(*sndbuf, 0, format.dwBufferBytes,
@@ -420,31 +437,90 @@ CreateSecondary(_THIS, HWND focus)
     }
 
     /* We're ready to go */
-    return (numchunks);
+    return 0;
+}
+
+/* This function tries to create a capture buffer, and returns the
+   number of audio chunks available in the created buffer. This is for
+   capture devices, not playback.
+*/
+static int
+CreateCaptureBuffer(_THIS, const DWORD bufsize, WAVEFORMATEX *wfmt)
+{
+    LPDIRECTSOUNDCAPTURE capture = this->hidden->capture;
+    LPDIRECTSOUNDCAPTUREBUFFER *capturebuf = &this->hidden->capturebuf;
+    DSCBUFFERDESC format;
+//    DWORD junk, cursor;
+    HRESULT result;
+
+    SDL_zero(format);
+    format.dwSize = sizeof (format);
+    format.dwFlags = DSCBCAPS_WAVEMAPPED;
+    format.dwBufferBytes = bufsize;
+    format.lpwfxFormat = wfmt;
+
+    result = IDirectSoundCapture_CreateCaptureBuffer(capture, &format, capturebuf, NULL);
+    if (result != DS_OK) {
+        return SetDSerror("DirectSound CreateCaptureBuffer", result);
+    }
+
+    result = IDirectSoundCaptureBuffer_Start(*capturebuf, DSCBSTART_LOOPING);
+    if (result != DS_OK) {
+        IDirectSoundCaptureBuffer_Release(*capturebuf);
+        return SetDSerror("DirectSound Start", result);
+    }
+
+#if 0
+    /* presumably this starts at zero, but just in case... */
+    result = IDirectSoundCaptureBuffer_GetCurrentPosition(*capturebuf, &junk, &cursor);
+    if (result != DS_OK) {
+        IDirectSoundCaptureBuffer_Stop(*capturebuf);
+        IDirectSoundCaptureBuffer_Release(*capturebuf);
+        return SetDSerror("DirectSound GetCurrentPosition", result);
+    }
+
+    this->hidden->lastchunk = cursor / this->spec.size;
+#endif
+
+    return 0;
 }
 
 static int
 DSOUND_OpenDevice(_THIS, void *handle, const char *devname, int iscapture)
 {
+    const DWORD numchunks = 8;
     HRESULT result;
     SDL_bool valid_format = SDL_FALSE;
     SDL_bool tried_format = SDL_FALSE;
     SDL_AudioFormat test_format = SDL_FirstAudioFormat(this->spec.format);
     LPGUID guid = (LPGUID) handle;
-
+	DWORD bufsize;
+	
     /* Initialize all variables that we clean on shutdown */
     this->hidden = (struct SDL_PrivateAudioData *)
         SDL_malloc((sizeof *this->hidden));
     if (this->hidden == NULL) {
         return SDL_OutOfMemory();
     }
-    SDL_memset(this->hidden, 0, (sizeof *this->hidden));
+    SDL_zerop(this->hidden);
 
     /* Open the audio device */
-    result = pDirectSoundCreate8(guid, &this->hidden->sound, NULL);
-    if (result != DS_OK) {
-        DSOUND_CloseDevice(this);
-        return SetDSerror("DirectSoundCreate", result);
+    if (iscapture) {
+        result = pDirectSoundCaptureCreate8(guid, &this->hidden->capture, NULL);
+        if (result != DS_OK) {
+            return SetDSerror("DirectSoundCaptureCreate8", result);
+        }
+    } else {
+        result = pDirectSoundCreate8(guid, &this->hidden->sound, NULL);
+        if (result != DS_OK) {
+            return SetDSerror("DirectSoundCreate8", result);
+        }
+        result = IDirectSound_SetCooperativeLevel(this->hidden->sound,
+                                                  GetDesktopWindow(),
+                                                  DSSCL_NORMAL);
+        if (result != DS_OK) {
+            return SetDSerror("DirectSound SetCooperativeLevel", result);
+        }
     }
 
     while ((!valid_format) && (test_format)) {
@@ -454,10 +530,38 @@ DSOUND_OpenDevice(_THIS, void *handle, const char *devname, int iscapture)
         case AUDIO_S32:
         case AUDIO_F32:
             tried_format = SDL_TRUE;
+
             this->spec.format = test_format;
-            this->hidden->num_buffers = CreateSecondary(this, NULL);
-            if (this->hidden->num_buffers > 0) {
-                valid_format = SDL_TRUE;
+
+            /* Update the fragment size as size in bytes */
+            SDL_CalculateAudioSpec(&this->spec);
+
+            bufsize = numchunks * this->spec.size;
+            if ((bufsize < DSBSIZE_MIN) || (bufsize > DSBSIZE_MAX)) {
+                SDL_SetError("Sound buffer size must be between %d and %d",
+                             (DSBSIZE_MIN < numchunks) ? 1 : DSBSIZE_MIN / numchunks,
+                             DSBSIZE_MAX / numchunks);
+            } else {
+                int rc;
+				WAVEFORMATEX wfmt;
+                SDL_zero(wfmt);
+                if (SDL_AUDIO_ISFLOAT(this->spec.format)) {
+                    wfmt.wFormatTag = WAVE_FORMAT_IEEE_FLOAT;
+                } else {
+                    wfmt.wFormatTag = WAVE_FORMAT_PCM;
+                }
+
+                wfmt.wBitsPerSample = SDL_AUDIO_BITSIZE(this->spec.format);
+                wfmt.nChannels = this->spec.channels;
+                wfmt.nSamplesPerSec = this->spec.freq;
+                wfmt.nBlockAlign = wfmt.nChannels * (wfmt.wBitsPerSample / 8);
+                wfmt.nAvgBytesPerSec = wfmt.nSamplesPerSec * wfmt.nBlockAlign;
+
+                rc = iscapture ? CreateCaptureBuffer(this, bufsize, &wfmt) : CreateSecondary(this, bufsize, &wfmt);
+                if (rc == 0) {
+                    this->hidden->num_buffers = numchunks;
+                    valid_format = SDL_TRUE;
+                }
             }
             break;
         }
@@ -465,15 +569,13 @@ DSOUND_OpenDevice(_THIS, void *handle, const char *devname, int iscapture)
     }
 
     if (!valid_format) {
-        DSOUND_CloseDevice(this);
         if (tried_format) {
             return -1;  /* CreateSecondary() should have called SDL_SetError(). */
         }
         return SDL_SetError("DirectSound: Unsupported audio format");
     }
 
-    /* The buffer will auto-start playing in DSOUND_WaitDevice() */
-    this->hidden->mixlen = this->spec.size;
+    /* Playback buffers will auto-start playing in DSOUND_WaitDevice() */
 
     return 0;                   /* good to go. */
 }
@@ -500,11 +602,14 @@ DSOUND_Init(SDL_AudioDriverImpl * impl)
     impl->WaitDevice = DSOUND_WaitDevice;
     impl->WaitDone = DSOUND_WaitDone;
     impl->GetDeviceBuf = DSOUND_GetDeviceBuf;
+    impl->CaptureFromDevice = DSOUND_CaptureFromDevice;
+    impl->FlushCapture = DSOUND_FlushCapture;
     impl->CloseDevice = DSOUND_CloseDevice;
     impl->FreeDeviceHandle = DSOUND_FreeDeviceHandle;
-
     impl->Deinitialize = DSOUND_Deinitialize;
 
+    impl->HasCaptureSupport = SDL_TRUE;
+
     return 1;   /* this audio target is available. */
 }
 

+ 2 - 1
src/audio/directsound/SDL_directsound.h

@@ -35,8 +35,9 @@ struct SDL_PrivateAudioData
 {
     LPDIRECTSOUND sound;
     LPDIRECTSOUNDBUFFER mixbuf;
+    LPDIRECTSOUNDCAPTURE capture;
+    LPDIRECTSOUNDCAPTUREBUFFER capturebuf;
     int num_buffers;
-    int mixlen;
     DWORD lastchunk;
     Uint8 *locked_buf;
 };

+ 96 - 63
src/audio/disk/SDL_diskaudio.c

@@ -31,46 +31,33 @@
 #include "SDL_rwops.h"
 #include "SDL_timer.h"
 #include "SDL_audio.h"
-#include "../SDL_audiomem.h"
 #include "../SDL_audio_c.h"
 #include "SDL_diskaudio.h"
 
+/* !!! FIXME: these should be SDL hints, not environment variables. */
 /* environment variables and defaults. */
 #define DISKENVR_OUTFILE         "SDL_DISKAUDIOFILE"
 #define DISKDEFAULT_OUTFILE      "sdlaudio.raw"
-#define DISKENVR_WRITEDELAY      "SDL_DISKAUDIODELAY"
-#define DISKDEFAULT_WRITEDELAY   150
-
-static const char *
-DISKAUD_GetOutputFilename(const char *devname)
-{
-    if (devname == NULL) {
-        devname = SDL_getenv(DISKENVR_OUTFILE);
-        if (devname == NULL) {
-            devname = DISKDEFAULT_OUTFILE;
-        }
-    }
-    return devname;
-}
+#define DISKENVR_INFILE         "SDL_DISKAUDIOFILEIN"
+#define DISKDEFAULT_INFILE      "sdlaudio-in.raw"
+#define DISKENVR_IODELAY      "SDL_DISKAUDIODELAY"
 
 /* This function waits until it is possible to write a full sound buffer */
 static void
-DISKAUD_WaitDevice(_THIS)
+DISKAUDIO_WaitDevice(_THIS)
 {
-    SDL_Delay(this->hidden->write_delay);
+    SDL_Delay(this->hidden->io_delay);
 }
 
 static void
-DISKAUD_PlayDevice(_THIS)
+DISKAUDIO_PlayDevice(_THIS)
 {
-    size_t written;
-
-    /* Write the audio data */
-    written = SDL_RWwrite(this->hidden->output,
-                          this->hidden->mixbuf, 1, this->hidden->mixlen);
+    const size_t written = SDL_RWwrite(this->hidden->io,
+                                       this->hidden->mixbuf,
+                                       1, this->spec.size);
 
     /* If we couldn't write, assume fatal error for now */
-    if (written != this->hidden->mixlen) {
+    if (written != this->spec.size) {
         SDL_OpenedAudioDeviceDisconnected(this);
     }
 #ifdef DEBUG_AUDIO
@@ -79,63 +66,105 @@ DISKAUD_PlayDevice(_THIS)
 }
 
 static Uint8 *
-DISKAUD_GetDeviceBuf(_THIS)
+DISKAUDIO_GetDeviceBuf(_THIS)
 {
     return (this->hidden->mixbuf);
 }
 
+static int
+DISKAUDIO_CaptureFromDevice(_THIS, void *buffer, int buflen)
+{
+    struct SDL_PrivateAudioData *h = this->hidden;
+    const int origbuflen = buflen;
+
+    SDL_Delay(h->io_delay);
+
+    if (h->io) {
+        const size_t br = SDL_RWread(h->io, buffer, 1, buflen);
+        buflen -= (int) br;
+        buffer = ((Uint8 *) buffer) + br;
+        if (buflen > 0) {  /* EOF (or error, but whatever). */
+            SDL_RWclose(h->io);
+            h->io = NULL;
+        }
+    }
+
+    /* if we ran out of file, just write silence. */
+    SDL_memset(buffer, this->spec.silence, buflen);
+
+    return origbuflen;
+}
+
 static void
-DISKAUD_CloseDevice(_THIS)
+DISKAUDIO_FlushCapture(_THIS)
 {
-    if (this->hidden != NULL) {
-        SDL_FreeAudioMem(this->hidden->mixbuf);
-        this->hidden->mixbuf = NULL;
-        if (this->hidden->output != NULL) {
-            SDL_RWclose(this->hidden->output);
-            this->hidden->output = NULL;
+    /* no op...we don't advance the file pointer or anything. */
+}
+
+
+static void
+DISKAUDIO_CloseDevice(_THIS)
+{
+    if (this->hidden->io != NULL) {
+        SDL_RWclose(this->hidden->io);
+    }
+    SDL_free(this->hidden->mixbuf);
+    SDL_free(this->hidden);
+}
+
+
+static const char *
+get_filename(const int iscapture, const char *devname)
+{
+    if (devname == NULL) {
+        devname = SDL_getenv(iscapture ? DISKENVR_INFILE : DISKENVR_OUTFILE);
+        if (devname == NULL) {
+            devname = iscapture ? DISKDEFAULT_INFILE : DISKDEFAULT_OUTFILE;
         }
-        SDL_free(this->hidden);
-        this->hidden = NULL;
     }
+    return devname;
 }
 
 static int
-DISKAUD_OpenDevice(_THIS, void *handle, const char *devname, int iscapture)
+DISKAUDIO_OpenDevice(_THIS, void *handle, const char *devname, int iscapture)
 {
     /* handle != NULL means "user specified the placeholder name on the fake detected device list" */
-    const char *fname = DISKAUD_GetOutputFilename(handle ? NULL : devname);
-    const char *envr = SDL_getenv(DISKENVR_WRITEDELAY);
+    const char *fname = get_filename(iscapture, handle ? NULL : devname);
+    const char *envr = SDL_getenv(DISKENVR_IODELAY);
 
     this->hidden = (struct SDL_PrivateAudioData *)
         SDL_malloc(sizeof(*this->hidden));
     if (this->hidden == NULL) {
         return SDL_OutOfMemory();
     }
-    SDL_memset(this->hidden, 0, sizeof(*this->hidden));
+    SDL_zerop(this->hidden);
 
-    this->hidden->mixlen = this->spec.size;
-    this->hidden->write_delay =
-        (envr) ? SDL_atoi(envr) : DISKDEFAULT_WRITEDELAY;
+    if (envr != NULL) {
+        this->hidden->io_delay = SDL_atoi(envr);
+    } else {
+        this->hidden->io_delay = ((this->spec.samples * 1000) / this->spec.freq);
+    }
 
     /* Open the audio device */
-    this->hidden->output = SDL_RWFromFile(fname, "wb");
-    if (this->hidden->output == NULL) {
-        DISKAUD_CloseDevice(this);
+    this->hidden->io = SDL_RWFromFile(fname, iscapture ? "rb" : "wb");
+    if (this->hidden->io == NULL) {
         return -1;
     }
 
     /* Allocate mixing buffer */
-    this->hidden->mixbuf = (Uint8 *) SDL_AllocAudioMem(this->hidden->mixlen);
-    if (this->hidden->mixbuf == NULL) {
-        DISKAUD_CloseDevice(this);
-        return -1;
+    if (!iscapture) {
+        this->hidden->mixbuf = (Uint8 *) SDL_malloc(this->spec.size);
+        if (this->hidden->mixbuf == NULL) {
+            return SDL_OutOfMemory();
+        }
+        SDL_memset(this->hidden->mixbuf, this->spec.silence, this->spec.size);
     }
-    SDL_memset(this->hidden->mixbuf, this->spec.silence, this->spec.size);
 
 #if HAVE_STDIO_H
     fprintf(stderr,
-            "WARNING: You are using the SDL disk writer audio driver!\n"
-            " Writing to file [%s].\n", fname);
+            "WARNING: You are using the SDL disk i/o audio driver!\n"
+            " %s file [%s].\n", iscapture ? "Reading from" : "Writing to",
+            fname);
 #endif
 
     /* We're ready to rock and roll. :-) */
@@ -143,30 +172,34 @@ DISKAUD_OpenDevice(_THIS, void *handle, const char *devname, int iscapture)
 }
 
 static void
-DISKAUD_DetectDevices(void)
+DISKAUDIO_DetectDevices(void)
 {
-    /* !!! FIXME: stole this literal string from DEFAULT_OUTPUT_DEVNAME in SDL_audio.c */
-    SDL_AddAudioDevice(SDL_FALSE, "System audio output device", (void *) 0x1);
+    SDL_AddAudioDevice(SDL_FALSE, DEFAULT_OUTPUT_DEVNAME, (void *) 0x1);
+    SDL_AddAudioDevice(SDL_TRUE, DEFAULT_INPUT_DEVNAME, (void *) 0x2);
 }
 
 static int
-DISKAUD_Init(SDL_AudioDriverImpl * impl)
+DISKAUDIO_Init(SDL_AudioDriverImpl * impl)
 {
     /* Set the function pointers */
-    impl->OpenDevice = DISKAUD_OpenDevice;
-    impl->WaitDevice = DISKAUD_WaitDevice;
-    impl->PlayDevice = DISKAUD_PlayDevice;
-    impl->GetDeviceBuf = DISKAUD_GetDeviceBuf;
-    impl->CloseDevice = DISKAUD_CloseDevice;
-    impl->DetectDevices = DISKAUD_DetectDevices;
+    impl->OpenDevice = DISKAUDIO_OpenDevice;
+    impl->WaitDevice = DISKAUDIO_WaitDevice;
+    impl->PlayDevice = DISKAUDIO_PlayDevice;
+    impl->GetDeviceBuf = DISKAUDIO_GetDeviceBuf;
+    impl->CaptureFromDevice = DISKAUDIO_CaptureFromDevice;
+    impl->FlushCapture = DISKAUDIO_FlushCapture;
+
+    impl->CloseDevice = DISKAUDIO_CloseDevice;
+    impl->DetectDevices = DISKAUDIO_DetectDevices;
 
     impl->AllowsArbitraryDeviceNames = 1;
+    impl->HasCaptureSupport = SDL_TRUE;
 
     return 1;   /* this audio target is available. */
 }
 
-AudioBootStrap DISKAUD_bootstrap = {
-    "disk", "direct-to-disk audio", DISKAUD_Init, 1
+AudioBootStrap DISKAUDIO_bootstrap = {
+    "disk", "direct-to-disk audio", DISKAUDIO_Init, 1
 };
 
 #endif /* SDL_AUDIO_DRIVER_DISK */

+ 2 - 3
src/audio/disk/SDL_diskaudio.h

@@ -32,10 +32,9 @@
 struct SDL_PrivateAudioData
 {
     /* The file descriptor for the audio device */
-    SDL_RWops *output;
+    SDL_RWops *io;
+    Uint32 io_delay;
     Uint8 *mixbuf;
-    Uint32 mixlen;
-    Uint32 write_delay;
 };
 
 #endif /* _SDL_diskaudio_h */

+ 43 - 31
src/audio/dsp/SDL_dspaudio.c

@@ -44,7 +44,6 @@
 
 #include "SDL_timer.h"
 #include "SDL_audio.h"
-#include "../SDL_audiomem.h"
 #include "../SDL_audio_c.h"
 #include "../SDL_audiodev_c.h"
 #include "SDL_dspaudio.h"
@@ -60,16 +59,11 @@ DSP_DetectDevices(void)
 static void
 DSP_CloseDevice(_THIS)
 {
-    if (this->hidden != NULL) {
-        SDL_FreeAudioMem(this->hidden->mixbuf);
-        this->hidden->mixbuf = NULL;
-        if (this->hidden->audio_fd >= 0) {
-            close(this->hidden->audio_fd);
-            this->hidden->audio_fd = -1;
-        }
-        SDL_free(this->hidden);
-        this->hidden = NULL;
+    if (this->hidden->audio_fd >= 0) {
+        close(this->hidden->audio_fd);
     }
+    SDL_free(this->hidden->mixbuf);
+    SDL_free(this->hidden);
 }
 
 
@@ -106,23 +100,20 @@ DSP_OpenDevice(_THIS, void *handle, const char *devname, int iscapture)
     if (this->hidden == NULL) {
         return SDL_OutOfMemory();
     }
-    SDL_memset(this->hidden, 0, (sizeof *this->hidden));
+    SDL_zerop(this->hidden);
 
     /* Open the audio device */
     this->hidden->audio_fd = open(devname, flags, 0);
     if (this->hidden->audio_fd < 0) {
-        DSP_CloseDevice(this);
         return SDL_SetError("Couldn't open %s: %s", devname, strerror(errno));
     }
-    this->hidden->mixbuf = NULL;
 
-    /* Make the file descriptor use blocking writes with fcntl() */
+    /* Make the file descriptor use blocking i/o with fcntl() */
     {
         long ctlflags;
         ctlflags = fcntl(this->hidden->audio_fd, F_GETFL);
         ctlflags &= ~O_NONBLOCK;
         if (fcntl(this->hidden->audio_fd, F_SETFL, ctlflags) < 0) {
-            DSP_CloseDevice(this);
             return SDL_SetError("Couldn't set audio blocking mode");
         }
     }
@@ -130,7 +121,6 @@ DSP_OpenDevice(_THIS, void *handle, const char *devname, int iscapture)
     /* Get a list of supported hardware formats */
     if (ioctl(this->hidden->audio_fd, SNDCTL_DSP_GETFMTS, &value) < 0) {
         perror("SNDCTL_DSP_GETFMTS");
-        DSP_CloseDevice(this);
         return SDL_SetError("Couldn't get audio format list");
     }
 
@@ -187,7 +177,6 @@ DSP_OpenDevice(_THIS, void *handle, const char *devname, int iscapture)
         }
     }
     if (format == 0) {
-        DSP_CloseDevice(this);
         return SDL_SetError("Couldn't find any hardware audio formats");
     }
     this->spec.format = test_format;
@@ -197,7 +186,6 @@ DSP_OpenDevice(_THIS, void *handle, const char *devname, int iscapture)
     if ((ioctl(this->hidden->audio_fd, SNDCTL_DSP_SETFMT, &value) < 0) ||
         (value != format)) {
         perror("SNDCTL_DSP_SETFMT");
-        DSP_CloseDevice(this);
         return SDL_SetError("Couldn't set audio format");
     }
 
@@ -205,7 +193,6 @@ DSP_OpenDevice(_THIS, void *handle, const char *devname, int iscapture)
     value = this->spec.channels;
     if (ioctl(this->hidden->audio_fd, SNDCTL_DSP_CHANNELS, &value) < 0) {
         perror("SNDCTL_DSP_CHANNELS");
-        DSP_CloseDevice(this);
         return SDL_SetError("Cannot set the number of channels");
     }
     this->spec.channels = value;
@@ -214,7 +201,6 @@ DSP_OpenDevice(_THIS, void *handle, const char *devname, int iscapture)
     value = this->spec.freq;
     if (ioctl(this->hidden->audio_fd, SNDCTL_DSP_SPEED, &value) < 0) {
         perror("SNDCTL_DSP_SPEED");
-        DSP_CloseDevice(this);
         return SDL_SetError("Couldn't set audio frequency");
     }
     this->spec.freq = value;
@@ -225,7 +211,6 @@ DSP_OpenDevice(_THIS, void *handle, const char *devname, int iscapture)
     /* Determine the power of two of the fragment size */
     for (frag_spec = 0; (0x01U << frag_spec) < this->spec.size; ++frag_spec);
     if ((0x01U << frag_spec) != this->spec.size) {
-        DSP_CloseDevice(this);
         return SDL_SetError("Fragment size must be a power of two");
     }
     frag_spec |= 0x00020000;    /* two fragments, for low latency */
@@ -250,13 +235,14 @@ DSP_OpenDevice(_THIS, void *handle, const char *devname, int iscapture)
 #endif
 
     /* Allocate mixing buffer */
-    this->hidden->mixlen = this->spec.size;
-    this->hidden->mixbuf = (Uint8 *) SDL_AllocAudioMem(this->hidden->mixlen);
-    if (this->hidden->mixbuf == NULL) {
-        DSP_CloseDevice(this);
-        return SDL_OutOfMemory();
+    if (!iscapture) {
+        this->hidden->mixlen = this->spec.size;
+        this->hidden->mixbuf = (Uint8 *) SDL_malloc(this->hidden->mixlen);
+        if (this->hidden->mixbuf == NULL) {
+            return SDL_OutOfMemory();
+        }
+        SDL_memset(this->hidden->mixbuf, this->spec.silence, this->spec.size);
     }
-    SDL_memset(this->hidden->mixbuf, this->spec.silence, this->spec.size);
 
     /* We're ready to rock and roll. :-) */
     return 0;
@@ -266,14 +252,13 @@ DSP_OpenDevice(_THIS, void *handle, const char *devname, int iscapture)
 static void
 DSP_PlayDevice(_THIS)
 {
-    const Uint8 *mixbuf = this->hidden->mixbuf;
-    const int mixlen = this->hidden->mixlen;
-    if (write(this->hidden->audio_fd, mixbuf, mixlen) == -1) {
+    struct SDL_PrivateAudioData *h = this->hidden;
+    if (write(h->audio_fd, h->mixbuf, h->mixlen) == -1) {
         perror("Audio write");
         SDL_OpenedAudioDeviceDisconnected(this);
     }
 #ifdef DEBUG_AUDIO
-    fprintf(stderr, "Wrote %d bytes of audio data\n", mixlen);
+    fprintf(stderr, "Wrote %d bytes of audio data\n", h->mixlen);
 #endif
 }
 
@@ -283,6 +268,30 @@ DSP_GetDeviceBuf(_THIS)
     return (this->hidden->mixbuf);
 }
 
+static int
+DSP_CaptureFromDevice(_THIS, void *buffer, int buflen)
+{
+    return (int) read(this->hidden->audio_fd, buffer, buflen);
+}
+
+static void
+DSP_FlushCapture(_THIS)
+{
+    struct SDL_PrivateAudioData *h = this->hidden;
+    audio_buf_info info;
+    if (ioctl(h->audio_fd, SNDCTL_DSP_GETISPACE, &info) == 0) {
+        while (info.bytes > 0) {
+            char buf[512];
+            const size_t len = SDL_min(sizeof (buf), info.bytes);
+            const ssize_t br = read(h->audio_fd, buf, len);
+            if (br <= 0) {
+                break;
+            }
+            info.bytes -= br;
+        }
+    }
+}
+
 static int
 DSP_Init(SDL_AudioDriverImpl * impl)
 {
@@ -292,8 +301,11 @@ DSP_Init(SDL_AudioDriverImpl * impl)
     impl->PlayDevice = DSP_PlayDevice;
     impl->GetDeviceBuf = DSP_GetDeviceBuf;
     impl->CloseDevice = DSP_CloseDevice;
+    impl->CaptureFromDevice = DSP_CaptureFromDevice;
+    impl->FlushCapture = DSP_FlushCapture;
 
     impl->AllowsArbitraryDeviceNames = 1;
+    impl->HasCaptureSupport = SDL_TRUE;
 
     return 1;   /* this audio target is available. */
 }

+ 22 - 5
src/audio/dummy/SDL_dummyaudio.c

@@ -22,27 +22,44 @@
 
 /* Output audio to nowhere... */
 
+#include "SDL_timer.h"
 #include "SDL_audio.h"
 #include "../SDL_audio_c.h"
 #include "SDL_dummyaudio.h"
 
 static int
-DUMMYAUD_OpenDevice(_THIS, void *handle, const char *devname, int iscapture)
+DUMMYAUDIO_OpenDevice(_THIS, void *handle, const char *devname, int iscapture)
 {
     return 0;                   /* always succeeds. */
 }
 
 static int
-DUMMYAUD_Init(SDL_AudioDriverImpl * impl)
+DUMMYAUDIO_CaptureFromDevice(_THIS, void *buffer, int buflen)
+{
+    /* Delay to make this sort of simulate real audio input. */
+    SDL_Delay((this->spec.samples * 1000) / this->spec.freq);
+
+    /* always return a full buffer of silence. */
+    SDL_memset(buffer, this->spec.silence, buflen);
+    return buflen;
+}
+
+static int
+DUMMYAUDIO_Init(SDL_AudioDriverImpl * impl)
 {
     /* Set the function pointers */
-    impl->OpenDevice = DUMMYAUD_OpenDevice;
+    impl->OpenDevice = DUMMYAUDIO_OpenDevice;
+    impl->CaptureFromDevice = DUMMYAUDIO_CaptureFromDevice;
+
     impl->OnlyHasDefaultOutputDevice = 1;
+    impl->OnlyHasDefaultCaptureDevice = 1;
+    impl->HasCaptureSupport = SDL_TRUE;
+
     return 1;   /* this audio target is available. */
 }
 
-AudioBootStrap DUMMYAUD_bootstrap = {
-    "dummy", "SDL dummy audio driver", DUMMYAUD_Init, 1
+AudioBootStrap DUMMYAUDIO_bootstrap = {
+    "dummy", "SDL dummy audio driver", DUMMYAUDIO_Init, 1
 };
 
 /* vi: set ts=4 sw=4 expandtab: */

+ 213 - 60
src/audio/emscripten/SDL_emscriptenaudio.c

@@ -61,16 +61,15 @@ HandleAudioProcess(_THIS)
     Uint8 *buf = NULL;
     int byte_len = 0;
     int bytes = SDL_AUDIO_BITSIZE(this->spec.format) / 8;
-    int bytes_in = SDL_AUDIO_BITSIZE(this->convert.src_format) / 8;
 
-    /* Only do soemthing if audio is enabled */
-    if (!this->enabled)
-        return;
-
-    if (this->paused)
+    /* Only do something if audio is enabled */
+    if (!SDL_AtomicGet(&this->enabled) || SDL_AtomicGet(&this->paused)) {
         return;
+    }
 
     if (this->convert.needed) {
+        const int bytes_in = SDL_AUDIO_BITSIZE(this->convert.src_format) / 8;
+
         if (this->hidden->conv_in_len != 0) {
             this->convert.len = this->hidden->conv_in_len * bytes_in * this->spec.channels;
         }
@@ -136,29 +135,139 @@ HandleAudioProcess(_THIS)
 }
 
 static void
-Emscripten_CloseDevice(_THIS)
+HandleCaptureProcess(_THIS)
 {
-    if (this->hidden != NULL) {
-        if (this->hidden->mixbuf != NULL) {
-            /* Clean up the audio buffer */
-            SDL_free(this->hidden->mixbuf);
-            this->hidden->mixbuf = NULL;
+    Uint8 *buf;
+    int buflen;
+
+    /* Only do something if audio is enabled */
+    if (!SDL_AtomicGet(&this->enabled) || SDL_AtomicGet(&this->paused)) {
+        return;
+    }
+
+    if (this->convert.needed) {
+        buf = this->convert.buf;
+        buflen = this->convert.len_cvt;
+    } else {
+        if (!this->hidden->mixbuf) {
+            this->hidden->mixbuf = (Uint8 *) SDL_malloc(this->spec.size);
+            if (!this->hidden->mixbuf) {
+                return;  /* oh well. */
+            }
         }
+        buf = this->hidden->mixbuf;
+        buflen = this->spec.size;
+    }
 
-        SDL_free(this->hidden);
-        this->hidden = NULL;
+    EM_ASM_ARGS({
+        var numChannels = SDL2.capture.currentCaptureBuffer.numberOfChannels;
+        if (numChannels == 1) {  /* fastpath this a little for the common (mono) case. */
+            var channelData = SDL2.capture.currentCaptureBuffer.getChannelData(0);
+            if (channelData.length != $1) {
+                throw 'Web Audio capture buffer length mismatch! Destination size: ' + channelData.length + ' samples vs expected ' + $1 + ' samples!';
+            }
+            for (var j = 0; j < $1; ++j) {
+                setValue($0 + (j * 4), channelData[j], 'float');
+            }
+        } else {
+            for (var c = 0; c < numChannels; ++c) {
+                var channelData = SDL2.capture.currentCaptureBuffer.getChannelData(c);
+                if (channelData.length != $1) {
+                    throw 'Web Audio capture buffer length mismatch! Destination size: ' + channelData.length + ' samples vs expected ' + $1 + ' samples!';
+                }
+
+                for (var j = 0; j < $1; ++j) {
+                    setValue($0 + (((j * numChannels) + c) * 4), channelData[j], 'float');
+                }
+            }
+        }
+    }, buf, (this->spec.size / sizeof (float)) / this->spec.channels);
+
+    /* okay, we've got an interleaved float32 array in C now. */
+
+    if (this->convert.needed) {
+        SDL_ConvertAudio(&this->convert);
     }
+
+    /* Send it to the app. */
+    (*this->spec.callback) (this->spec.userdata, buf, buflen);
+}
+
+
+
+static void
+EMSCRIPTENAUDIO_CloseDevice(_THIS)
+{
+    EM_ASM_({
+        if ($0) {
+            if (SDL2.capture.silenceTimer !== undefined) {
+                clearTimeout(SDL2.capture.silenceTimer);
+            }
+            if (SDL2.capture.scriptProcessorNode !== undefined) {
+                SDL2.capture.scriptProcessorNode.disconnect();
+                SDL2.capture.scriptProcessorNode = undefined;
+            }
+            if (SDL2.capture.mediaStreamNode !== undefined) {
+                SDL2.capture.mediaStreamNode.disconnect();
+                SDL2.capture.mediaStreamNode = undefined;
+            }
+            if (SDL2.capture.silenceBuffer !== undefined) {
+                SDL2.capture.silenceBuffer = undefined
+            }
+            SDL2.capture = undefined;
+        } else {
+            if (SDL2.audio.scriptProcessorNode != undefined) {
+                SDL2.audio.scriptProcessorNode.disconnect();
+                SDL2.audio.scriptProcessorNode = undefined;
+            }
+            SDL2.audio = undefined;
+        }
+        if ((SDL2.audioContext !== undefined) && (SDL2.audio === undefined) && (SDL2.capture === undefined)) {
+            SDL2.audioContext.close();
+            SDL2.audioContext = undefined;
+        }
+    }, this->iscapture);
+
+    SDL_free(this->hidden->mixbuf);
+    SDL_free(this->hidden);
 }
 
 static int
-Emscripten_OpenDevice(_THIS, void *handle, const char *devname, int iscapture)
+EMSCRIPTENAUDIO_OpenDevice(_THIS, void *handle, const char *devname, int iscapture)
 {
     SDL_bool valid_format = SDL_FALSE;
-    SDL_AudioFormat test_format = SDL_FirstAudioFormat(this->spec.format);
+    SDL_AudioFormat test_format;
     int i;
     float f;
     int result;
 
+    /* based on parts of library_sdl.js */
+
+    /* create context (TODO: this puts stuff in the global namespace...)*/
+    result = EM_ASM_INT({
+        if(typeof(SDL2) === 'undefined') {
+            SDL2 = {};
+        }
+        if (!$0) {
+            SDL2.audio = {};
+        } else {
+            SDL2.capture = {};
+        }
+
+        if (!SDL2.audioContext) {
+            if (typeof(AudioContext) !== 'undefined') {
+                SDL2.audioContext = new AudioContext();
+            } else if (typeof(webkitAudioContext) !== 'undefined') {
+                SDL2.audioContext = new webkitAudioContext();
+            }
+        }
+        return SDL2.audioContext === undefined ? -1 : 0;
+    }, iscapture);
+    if (result < 0) {
+        return SDL_SetError("Web Audio API is not available!");
+    }
+
+    test_format = SDL_FirstAudioFormat(this->spec.format);
     while ((!valid_format) && (test_format)) {
         switch (test_format) {
         case AUDIO_F32: /* web audio only supports floats */
@@ -181,36 +290,11 @@ Emscripten_OpenDevice(_THIS, void *handle, const char *devname, int iscapture)
     if (this->hidden == NULL) {
         return SDL_OutOfMemory();
     }
-    SDL_memset(this->hidden, 0, (sizeof *this->hidden));
-
-    /* based on parts of library_sdl.js */
-
-    /* create context (TODO: this puts stuff in the global namespace...)*/
-    result = EM_ASM_INT_V({
-        if(typeof(SDL2) === 'undefined')
-            SDL2 = {};
-
-        if(typeof(SDL2.audio) === 'undefined')
-            SDL2.audio = {};
-
-        if (!SDL2.audioContext) {
-            if (typeof(AudioContext) !== 'undefined') {
-                SDL2.audioContext = new AudioContext();
-            } else if (typeof(webkitAudioContext) !== 'undefined') {
-                SDL2.audioContext = new webkitAudioContext();
-            } else {
-                return -1;
-            }
-        }
-        return 0;
-    });
-    if (result < 0) {
-        return SDL_SetError("Web Audio API is not available!");
-    }
+    SDL_zerop(this->hidden);
 
     /* limit to native freq */
-    int sampleRate = EM_ASM_INT_V({
-        return SDL2.audioContext['sampleRate'];
+    const int sampleRate = EM_ASM_INT_V({
+        return SDL2.audioContext.sampleRate;
     });
 
     if(this->spec.freq != sampleRate) {
@@ -227,26 +311,83 @@ Emscripten_OpenDevice(_THIS, void *handle, const char *devname, int iscapture)
 
     SDL_CalculateAudioSpec(&this->spec);
 
-    /* setup a ScriptProcessorNode */
-    EM_ASM_ARGS({
-        SDL2.audio.scriptProcessorNode = SDL2.audioContext['createScriptProcessor']($1, 0, $0);
-        SDL2.audio.scriptProcessorNode['onaudioprocess'] = function (e) {
-            SDL2.audio.currentOutputBuffer = e['outputBuffer'];
-            Runtime.dynCall('vi', $2, [$3]);
-        };
-        SDL2.audio.scriptProcessorNode['connect'](SDL2.audioContext['destination']);
-    }, this->spec.channels, this->spec.samples, HandleAudioProcess, this);
+    if (iscapture) {
+        /* The idea is to take the capture media stream, hook it up to an
+           audio graph where we can pass it through a ScriptProcessorNode
+           to access the raw PCM samples and push them to the SDL app's
+           callback. From there, we "process" the audio data into silence
+           and forget about it. */
+
+        /* This should, strictly speaking, use MediaRecorder for capture, but
+           this API is cleaner to use and better supported, and fires a
+           callback whenever there's enough data to fire down into the app.
+           The downside is that we are spending CPU time silencing a buffer
+           that the audiocontext uselessly mixes into any output. On the
+           upside, both of those things are not only run in native code in
+           the browser, they're probably SIMD code, too. MediaRecorder
+           feels like it's a pretty inefficient tapdance in similar ways,
+           to be honest. */
+
+        EM_ASM_({
+            var have_microphone = function(stream) {
+                //console.log('SDL audio capture: we have a microphone! Replacing silence callback.');
+                if (SDL2.capture.silenceTimer !== undefined) {
+                    clearTimeout(SDL2.capture.silenceTimer);
+                    SDL2.capture.silenceTimer = undefined;
+                }
+                SDL2.capture.mediaStreamNode = SDL2.audioContext.createMediaStreamSource(stream);
+                SDL2.capture.scriptProcessorNode = SDL2.audioContext.createScriptProcessor($1, $0, 1);
+                SDL2.capture.scriptProcessorNode.onaudioprocess = function(audioProcessingEvent) {
+                    audioProcessingEvent.outputBuffer.getChannelData(0).fill(0.0);
+                    SDL2.capture.currentCaptureBuffer = audioProcessingEvent.inputBuffer;
+                    Runtime.dynCall('vi', $2, [$3]);
+                };
+                SDL2.capture.mediaStreamNode.connect(SDL2.capture.scriptProcessorNode);
+                SDL2.capture.scriptProcessorNode.connect(SDL2.audioContext.destination);
+            };
+
+            var no_microphone = function(error) {
+                //console.log('SDL audio capture: we DO NOT have a microphone! (' + error.name + ')...leaving silence callback running.');
+            };
+
+            /* we write silence to the audio callback until the microphone is available (user approves use, etc). */
+            SDL2.capture.silenceBuffer = SDL2.audioContext.createBuffer($0, $1, SDL2.audioContext.sampleRate);
+            SDL2.capture.silenceBuffer.getChannelData(0).fill(0.0);
+            var silence_callback = function() {
+                SDL2.capture.currentCaptureBuffer = SDL2.capture.silenceBuffer;
+                Runtime.dynCall('vi', $2, [$3]);
+            };
+
+            SDL2.capture.silenceTimer = setTimeout(silence_callback, ($1 / SDL2.audioContext.sampleRate) * 1000);
+
+            if ((navigator.mediaDevices !== undefined) && (navigator.mediaDevices.getUserMedia !== undefined)) {
+                navigator.mediaDevices.getUserMedia({ audio: true, video: false }).then(have_microphone).catch(no_microphone);
+            } else if (navigator.webkitGetUserMedia !== undefined) {
+                navigator.webkitGetUserMedia({ audio: true, video: false }, have_microphone, no_microphone);
+            }
+        }, this->spec.channels, this->spec.samples, HandleCaptureProcess, this);
+    } else {
+        /* setup a ScriptProcessorNode */
+        EM_ASM_ARGS({
+            SDL2.audio.scriptProcessorNode = SDL2.audioContext['createScriptProcessor']($1, 0, $0);
+            SDL2.audio.scriptProcessorNode['onaudioprocess'] = function (e) {
+                SDL2.audio.currentOutputBuffer = e['outputBuffer'];
+                Runtime.dynCall('vi', $2, [$3]);
+            };
+            SDL2.audio.scriptProcessorNode['connect'](SDL2.audioContext['destination']);
+        }, this->spec.channels, this->spec.samples, HandleAudioProcess, this);
+    }
+
     return 0;
 }
 
 static int
-Emscripten_Init(SDL_AudioDriverImpl * impl)
+EMSCRIPTENAUDIO_Init(SDL_AudioDriverImpl * impl)
 {
     /* Set the function pointers */
-    impl->OpenDevice = Emscripten_OpenDevice;
-    impl->CloseDevice = Emscripten_CloseDevice;
+    impl->OpenDevice = EMSCRIPTENAUDIO_OpenDevice;
+    impl->CloseDevice = EMSCRIPTENAUDIO_CloseDevice;
 
-    /* only one output */
     impl->OnlyHasDefaultOutputDevice = 1;
 
     /* no threads here */
@@ -254,7 +395,7 @@ Emscripten_Init(SDL_AudioDriverImpl * impl)
     impl->ProvidesOwnCallbackThread = 1;
 
     /* check availability */
-    int available = EM_ASM_INT_V({
+    const int available = EM_ASM_INT_V({
         if (typeof(AudioContext) !== 'undefined') {
             return 1;
         } else if (typeof(webkitAudioContext) !== 'undefined') {
@@ -267,11 +408,23 @@ Emscripten_Init(SDL_AudioDriverImpl * impl)
         SDL_SetError("No audio context available");
     }
 
+    const int capture_available = available && EM_ASM_INT_V({
+        if ((typeof(navigator.mediaDevices) !== 'undefined') && (typeof(navigator.mediaDevices.getUserMedia) !== 'undefined')) {
+            return 1;
+        } else if (typeof(navigator.webkitGetUserMedia) !== 'undefined') {
+            return 1;
+        }
+        return 0;
+    });
+
+    impl->HasCaptureSupport = capture_available ? SDL_TRUE : SDL_FALSE;
+    impl->OnlyHasDefaultCaptureDevice = capture_available ? SDL_TRUE : SDL_FALSE;
+
     return available;
 }
 
-AudioBootStrap EmscriptenAudio_bootstrap = {
-    "emscripten", "SDL emscripten audio driver", Emscripten_Init, 0
+AudioBootStrap EMSCRIPTENAUDIO_bootstrap = {
+    "emscripten", "SDL emscripten audio driver", EMSCRIPTENAUDIO_Init, 0
 };
 
 #endif /* SDL_AUDIO_DRIVER_EMSCRIPTEN */

+ 6 - 16
src/audio/esd/SDL_esdaudio.c

@@ -32,7 +32,6 @@
 
 #include "SDL_timer.h"
 #include "SDL_audio.h"
-#include "../SDL_audiomem.h"
 #include "../SDL_audio_c.h"
 #include "SDL_esdaudio.h"
 
@@ -174,17 +173,11 @@ ESD_GetDeviceBuf(_THIS)
 static void
 ESD_CloseDevice(_THIS)
 {
-    if (this->hidden != NULL) {
-        SDL_FreeAudioMem(this->hidden->mixbuf);
-        this->hidden->mixbuf = NULL;
-        if (this->hidden->audio_fd >= 0) {
-            SDL_NAME(esd_close) (this->hidden->audio_fd);
-            this->hidden->audio_fd = -1;
-        }
-
-        SDL_free(this->hidden);
-        this->hidden = NULL;
+    if (this->hidden->audio_fd >= 0) {
+        SDL_NAME(esd_close) (this->hidden->audio_fd);
     }
+    SDL_free(this->hidden->mixbuf);
+    SDL_free(this->hidden);
 }
 
 /* Try to get the name of the program */
@@ -227,7 +220,7 @@ ESD_OpenDevice(_THIS, void *handle, const char *devname, int iscapture)
     if (this->hidden == NULL) {
         return SDL_OutOfMemory();
     }
-    SDL_memset(this->hidden, 0, (sizeof *this->hidden));
+    SDL_zerop(this->hidden);
     this->hidden->audio_fd = -1;
 
     /* Convert audio spec to the ESD audio format */
@@ -252,7 +245,6 @@ ESD_OpenDevice(_THIS, void *handle, const char *devname, int iscapture)
     }
 
     if (!found) {
-        ESD_CloseDevice(this);
         return SDL_SetError("Couldn't find any hardware audio formats");
     }
 
@@ -271,7 +263,6 @@ ESD_OpenDevice(_THIS, void *handle, const char *devname, int iscapture)
                                    get_progname());
 
     if (this->hidden->audio_fd < 0) {
-        ESD_CloseDevice(this);
         return SDL_SetError("Couldn't open ESD connection");
     }
 
@@ -283,9 +274,8 @@ ESD_OpenDevice(_THIS, void *handle, const char *devname, int iscapture)
 
     /* Allocate mixing buffer */
     this->hidden->mixlen = this->spec.size;
-    this->hidden->mixbuf = (Uint8 *) SDL_AllocAudioMem(this->hidden->mixlen);
+    this->hidden->mixbuf = (Uint8 *) SDL_malloc(this->hidden->mixlen);
     if (this->hidden->mixbuf == NULL) {
-        ESD_CloseDevice(this);
         return SDL_OutOfMemory();
     }
     SDL_memset(this->hidden->mixbuf, this->spec.silence, this->spec.size);

+ 11 - 20
src/audio/fusionsound/SDL_fsaudio.c

@@ -22,6 +22,8 @@
 
 #if SDL_AUDIO_DRIVER_FUSIONSOUND
 
+/* !!! FIXME: why is this is SDL_FS_* instead of FUSIONSOUND_*? */
+
 /* Allow access to a raw mixing buffer */
 
 #ifdef HAVE_SIGNAL_H
@@ -31,7 +33,6 @@
 
 #include "SDL_timer.h"
 #include "SDL_audio.h"
-#include "../SDL_audiomem.h"
 #include "../SDL_audio_c.h"
 #include "SDL_fsaudio.h"
 
@@ -168,20 +169,14 @@ SDL_FS_GetDeviceBuf(_THIS)
 static void
 SDL_FS_CloseDevice(_THIS)
 {
-    if (this->hidden != NULL) {
-        SDL_FreeAudioMem(this->hidden->mixbuf);
-        this->hidden->mixbuf = NULL;
-        if (this->hidden->stream) {
-            this->hidden->stream->Release(this->hidden->stream);
-            this->hidden->stream = NULL;
-        }
-        if (this->hidden->fs) {
-            this->hidden->fs->Release(this->hidden->fs);
-            this->hidden->fs = NULL;
-        }
-        SDL_free(this->hidden);
-        this->hidden = NULL;
+    if (this->hidden->stream) {
+        this->hidden->stream->Release(this->hidden->stream);
+    }
+    if (this->hidden->fs) {
+        this->hidden->fs->Release(this->hidden->fs);
     }
+    SDL_free(this->hidden->mixbuf);
+    SDL_free(this->hidden);
 }
 
 
@@ -200,7 +195,7 @@ SDL_FS_OpenDevice(_THIS, void *handle, const char *devname, int iscapture)
     if (this->hidden == NULL) {
         return SDL_OutOfMemory();
     }
-    SDL_memset(this->hidden, 0, (sizeof *this->hidden));
+    SDL_zerop(this->hidden);
 
     /* Try for a closest match on audio format */
     for (test_format = SDL_FirstAudioFormat(this->spec.format);
@@ -239,7 +234,6 @@ SDL_FS_OpenDevice(_THIS, void *handle, const char *devname, int iscapture)
     }
 
     if (format == 0) {
-        SDL_FS_CloseDevice(this);
         return SDL_SetError("Couldn't find any hardware audio formats");
     }
     this->spec.format = test_format;
@@ -247,7 +241,6 @@ SDL_FS_OpenDevice(_THIS, void *handle, const char *devname, int iscapture)
     /* Retrieve the main sound interface. */
     ret = SDL_NAME(FusionSoundCreate) (&this->hidden->fs);
     if (ret) {
-        SDL_FS_CloseDevice(this);
         return SDL_SetError("Unable to initialize FusionSound: %d", ret);
     }
 
@@ -266,7 +259,6 @@ SDL_FS_OpenDevice(_THIS, void *handle, const char *devname, int iscapture)
         this->hidden->fs->CreateStream(this->hidden->fs, &desc,
                                        &this->hidden->stream);
     if (ret) {
-        SDL_FS_CloseDevice(this);
         return SDL_SetError("Unable to create FusionSoundStream: %d", ret);
     }
 
@@ -285,9 +277,8 @@ SDL_FS_OpenDevice(_THIS, void *handle, const char *devname, int iscapture)
 
     /* Allocate mixing buffer */
     this->hidden->mixlen = this->spec.size;
-    this->hidden->mixbuf = (Uint8 *) SDL_AllocAudioMem(this->hidden->mixlen);
+    this->hidden->mixbuf = (Uint8 *) SDL_malloc(this->hidden->mixlen);
     if (this->hidden->mixbuf == NULL) {
-        SDL_FS_CloseDevice(this);
         return SDL_OutOfMemory();
     }
     SDL_memset(this->hidden->mixbuf, this->spec.silence, this->spec.size);

+ 9 - 15
src/audio/haiku/SDL_haikuaudio.cc

@@ -49,10 +49,11 @@ FillSound(void *device, void *stream, size_t len,
     SDL_AudioDevice *audio = (SDL_AudioDevice *) device;
 
     /* Only do soemthing if audio is enabled */
-    if (!audio->enabled)
+    if (!SDL_AtomicGet(&audio->enabled)) {
         return;
+    }
 
-    if (!audio->paused) {
+    if (!SDL_AtomicGet(&audio->paused)) {
         if (audio->convert.needed) {
             SDL_LockMutex(audio->mixer_lock);
             (*audio->spec.callback) (audio->spec.userdata,
@@ -73,16 +74,11 @@ FillSound(void *device, void *stream, size_t len,
 static void
 HAIKUAUDIO_CloseDevice(_THIS)
 {
-    if (_this->hidden != NULL) {
-        if (_this->hidden->audio_obj) {
-            _this->hidden->audio_obj->Stop();
-            delete _this->hidden->audio_obj;
-            _this->hidden->audio_obj = NULL;
-        }
-
-        delete _this->hidden;
-        _this->hidden = NULL;
+    if (_this->hidden->audio_obj) {
+        _this->hidden->audio_obj->Stop();
+        delete _this->hidden->audio_obj;
     }
+    delete _this->hidden;
 }
 
 
@@ -122,10 +118,10 @@ HAIKUAUDIO_OpenDevice(_THIS, void *handle, const char *devname, int iscapture)
     if (_this->hidden == NULL) {
         return SDL_OutOfMemory();
     }
-    SDL_memset(_this->hidden, 0, (sizeof *_this->hidden));
+    SDL_zerop(this->hidden);
 
     /* Parse the audio format and fill the Be raw audio format */
-    SDL_memset(&format, '\0', sizeof(media_raw_audio_format));
+    SDL_zero(format);
     format.byte_order = B_MEDIA_LITTLE_ENDIAN;
     format.frame_rate = (float) _this->spec.freq;
     format.channel_count = _this->spec.channels;        /* !!! FIXME: support > 2? */
@@ -176,7 +172,6 @@ HAIKUAUDIO_OpenDevice(_THIS, void *handle, const char *devname, int iscapture)
     }
 
     if (!valid_datatype) {      /* shouldn't happen, but just in case... */
-        HAIKUAUDIO_CloseDevice(_this);
         return SDL_SetError("Unsupported audio format");
     }
 
@@ -195,7 +190,6 @@ HAIKUAUDIO_OpenDevice(_THIS, void *handle, const char *devname, int iscapture)
     if (_this->hidden->audio_obj->Start() == B_NO_ERROR) {
         _this->hidden->audio_obj->SetHasData(true);
     } else {
-        HAIKUAUDIO_CloseDevice(_this);
         return SDL_SetError("Unable to start Be audio");
     }
 

+ 17 - 20
src/audio/nacl/SDL_naclaudio.c

@@ -27,7 +27,6 @@
 
 #include "SDL_audio.h"
 #include "SDL_mutex.h"
-#include "../SDL_audiomem.h"
 #include "../SDL_audio_c.h"
 #include "../SDL_audiodev_c.h"
 
@@ -38,22 +37,20 @@
 #include "ppapi_simple/ps_event.h"
 
 /* The tag name used by NACL audio */
-#define NACLAUD_DRIVER_NAME         "nacl"
+#define NACLAUDIO_DRIVER_NAME         "nacl"
 
 #define SAMPLE_FRAME_COUNT 4096
 
 /* Audio driver functions */
-static int NACLAUD_OpenDevice(_THIS, void *handle, const char *devname, int iscapture);
-static void NACLAUD_CloseDevice(_THIS);
 static void nacl_audio_callback(void* samples, uint32_t buffer_size, PP_TimeDelta latency, void* data);
 
 /* FIXME: Make use of latency if needed */
 static void nacl_audio_callback(void* samples, uint32_t buffer_size, PP_TimeDelta latency, void* data) {
     SDL_AudioDevice* _this = (SDL_AudioDevice*) data;
     
-    SDL_LockMutex(private->mutex);
+    SDL_LockMutex(private->mutex);  /* !!! FIXME: is this mutex necessary? */
 
-    if (_this->enabled && !_this->paused) {
+    if (SDL_AtomicGet(&this->enabled) && !SDL_AtomicGet(&this->paused)) {
         if (_this->convert.needed) {
             SDL_LockMutex(_this->mixer_lock);
             (*_this->spec.callback) (_this->spec.userdata,
@@ -68,13 +65,13 @@ static void nacl_audio_callback(void* samples, uint32_t buffer_size, PP_TimeDelt
             SDL_UnlockMutex(_this->mixer_lock);
         }
     } else {
-        SDL_memset(samples, 0, buffer_size);
+        SDL_memset(samples, _this->spec.silence, buffer_size);
     }
     
-    return;
+    SDL_UnlockMutex(private->mutex);
 }
 
-static void NACLAUD_CloseDevice(SDL_AudioDevice *device) {
+static void NACLAUDIO_CloseDevice(SDL_AudioDevice *device) {
     const PPB_Core *core = PSInterfaceCore();
     const PPB_Audio *ppb_audio = PSInterfaceAudio();
     SDL_PrivateAudioData *hidden = (SDL_PrivateAudioData *) device->hidden;
@@ -85,7 +82,7 @@ static void NACLAUD_CloseDevice(SDL_AudioDevice *device) {
 }
 
 static int
-NACLAUD_OpenDevice(_THIS, void *handle, const char *devname, int iscapture) {
+NACLAUDIO_OpenDevice(_THIS, void *handle, const char *devname, int iscapture) {
     PP_Instance instance = PSGetInstanceId();
     const PPB_Audio *ppb_audio = PSInterfaceAudio();
     const PPB_AudioConfig *ppb_audiocfg = PSInterfaceAudioConfig();
@@ -121,30 +118,30 @@ NACLAUD_OpenDevice(_THIS, void *handle, const char *devname, int iscapture) {
 }
 
 static int
-NACLAUD_Init(SDL_AudioDriverImpl * impl)
+NACLAUDIO_Init(SDL_AudioDriverImpl * impl)
 {
     if (PSGetInstanceId() == 0) {
         return 0;
     }
     
     /* Set the function pointers */
-    impl->OpenDevice = NACLAUD_OpenDevice;
-    impl->CloseDevice = NACLAUD_CloseDevice;
+    impl->OpenDevice = NACLAUDIO_OpenDevice;
+    impl->CloseDevice = NACLAUDIO_CloseDevice;
     impl->OnlyHasDefaultOutputDevice = 1;
     impl->ProvidesOwnCallbackThread = 1;
     /*
-     *    impl->WaitDevice = NACLAUD_WaitDevice;
-     *    impl->GetDeviceBuf = NACLAUD_GetDeviceBuf;
-     *    impl->PlayDevice = NACLAUD_PlayDevice;
-     *    impl->Deinitialize = NACLAUD_Deinitialize;
+     *    impl->WaitDevice = NACLAUDIO_WaitDevice;
+     *    impl->GetDeviceBuf = NACLAUDIO_GetDeviceBuf;
+     *    impl->PlayDevice = NACLAUDIO_PlayDevice;
+     *    impl->Deinitialize = NACLAUDIO_Deinitialize;
      */
     
     return 1;
 }
 
-AudioBootStrap NACLAUD_bootstrap = {
-    NACLAUD_DRIVER_NAME, "SDL NaCl Audio Driver",
-    NACLAUD_Init, 0
+AudioBootStrap NACLAUDIO_bootstrap = {
+    NACLAUDIO_DRIVER_NAME, "SDL NaCl Audio Driver",
+    NACLAUDIO_Init, 0
 };
 
 #endif /* SDL_AUDIO_DRIVER_NACL */

+ 116 - 50
src/audio/nas/SDL_nasaudio.c

@@ -30,22 +30,21 @@
 #include "SDL_timer.h"
 #include "SDL_audio.h"
 #include "SDL_loadso.h"
-#include "../SDL_audiomem.h"
 #include "../SDL_audio_c.h"
 #include "SDL_nasaudio.h"
 
-static struct SDL_PrivateAudioData *this2 = NULL;
-
-
 static void (*NAS_AuCloseServer) (AuServer *);
 static void (*NAS_AuNextEvent) (AuServer *, AuBool, AuEvent *);
 static AuBool(*NAS_AuDispatchEvent) (AuServer *, AuEvent *);
+static void (*NAS_AuHandleEvents) (AuServer *);
 static AuFlowID(*NAS_AuCreateFlow) (AuServer *, AuStatus *);
 static void (*NAS_AuStartFlow) (AuServer *, AuFlowID, AuStatus *);
 static void (*NAS_AuSetElements)
   (AuServer *, AuFlowID, AuBool, int, AuElement *, AuStatus *);
 static void (*NAS_AuWriteElement)
   (AuServer *, AuFlowID, int, AuUint32, AuPointer, AuBool, AuStatus *);
+static AuUint32 (*NAS_AuReadElement)
+  (AuServer *, AuFlowID, int, AuUint32, AuPointer, AuStatus *);
 static AuServer *(*NAS_AuOpenServer)
   (_AuConst char *, int, _AuConst char *, int, _AuConst char *, char **);
 static AuEventHandlerRec *(*NAS_AuRegisterEventHandler)
@@ -80,10 +79,12 @@ load_nas_syms(void)
     SDL_NAS_SYM(AuCloseServer);
     SDL_NAS_SYM(AuNextEvent);
     SDL_NAS_SYM(AuDispatchEvent);
+    SDL_NAS_SYM(AuHandleEvents);
     SDL_NAS_SYM(AuCreateFlow);
     SDL_NAS_SYM(AuStartFlow);
     SDL_NAS_SYM(AuSetElements);
     SDL_NAS_SYM(AuWriteElement);
+    SDL_NAS_SYM(AuReadElement);
     SDL_NAS_SYM(AuOpenServer);
     SDL_NAS_SYM(AuRegisterEventHandler);
     return 0;
@@ -187,19 +188,53 @@ NAS_GetDeviceBuf(_THIS)
     return (this->hidden->mixbuf);
 }
 
+static int
+NAS_CaptureFromDevice(_THIS, void *buffer, int buflen)
+{
+    struct SDL_PrivateAudioData *h = this->hidden;
+    int retval;
+
+    while (SDL_TRUE) {
+        /* just keep the event queue moving and the server chattering. */
+        NAS_AuHandleEvents(h->aud);
+    
+        retval = (int) NAS_AuReadElement(h->aud, h->flow, 1, buflen, buffer, NULL);
+        /*printf("read %d capture bytes\n", (int) retval);*/
+        if (retval == 0) {
+            SDL_Delay(10);  /* don't burn the CPU if we're waiting for data. */
+        } else {
+            break;
+        }
+    }
+
+    return retval;
+}
+
+static void
+NAS_FlushCapture(_THIS)
+{
+    struct SDL_PrivateAudioData *h = this->hidden;
+    AuUint32 total = 0;
+    AuUint32 br;
+    Uint8 buf[512];
+
+    do {
+        /* just keep the event queue moving and the server chattering. */
+        NAS_AuHandleEvents(h->aud);
+        br = NAS_AuReadElement(h->aud, h->flow, 1, sizeof (buf), buf, NULL);
+        /*printf("flushed %d capture bytes\n", (int) br);*/
+        total += br;
+    } while ((br == sizeof (buf)) && (total < this->spec.size));
+}
+
 static void
 NAS_CloseDevice(_THIS)
 {
-    if (this->hidden != NULL) {
-        SDL_FreeAudioMem(this->hidden->mixbuf);
-        this->hidden->mixbuf = NULL;
-        if (this->hidden->aud) {
-            NAS_AuCloseServer(this->hidden->aud);
-            this->hidden->aud = 0;
-        }
-        SDL_free(this->hidden);
-        this2 = this->hidden = NULL;
+    if (this->hidden->aud) {
+        NAS_AuCloseServer(this->hidden->aud);
     }
+    SDL_free(this->hidden->mixbuf);
+    SDL_free(this->hidden);
 }
 
 static unsigned char
@@ -225,6 +260,12 @@ sdlformat_to_auformat(unsigned int fmt)
 static AuBool
 event_handler(AuServer * aud, AuEvent * ev, AuEventHandlerRec * hnd)
 {
+    SDL_AudioDevice *this = (SDL_AudioDevice *) hnd->data;
+    struct SDL_PrivateAudioData *h = this->hidden;
+    if (this->iscapture) {
+        return AuTrue;  /* we don't (currently) care about any of this for capture devices */
+    }
+
     switch (ev->type) {
     case AuEventTypeElementNotify:
         {
@@ -232,24 +273,24 @@ event_handler(AuServer * aud, AuEvent * ev, AuEventHandlerRec * hnd)
 
             switch (event->kind) {
             case AuElementNotifyKindLowWater:
-                if (this2->buf_free >= 0) {
-                    this2->really += event->num_bytes;
-                    gettimeofday(&this2->last_tv, 0);
-                    this2->buf_free += event->num_bytes;
+                if (h->buf_free >= 0) {
+                    h->really += event->num_bytes;
+                    gettimeofday(&h->last_tv, 0);
+                    h->buf_free += event->num_bytes;
                 } else {
-                    this2->buf_free = event->num_bytes;
+                    h->buf_free = event->num_bytes;
                 }
                 break;
             case AuElementNotifyKindState:
                 switch (event->cur_state) {
                 case AuStatePause:
                     if (event->reason != AuReasonUser) {
-                        if (this2->buf_free >= 0) {
-                            this2->really += event->num_bytes;
-                            gettimeofday(&this2->last_tv, 0);
-                            this2->buf_free += event->num_bytes;
+                        if (h->buf_free >= 0) {
+                            h->really += event->num_bytes;
+                            gettimeofday(&h->last_tv, 0);
+                            h->buf_free += event->num_bytes;
                         } else {
-                            this2->buf_free = event->num_bytes;
+                            h->buf_free = event->num_bytes;
                         }
                     }
                     break;
@@ -261,15 +302,29 @@ event_handler(AuServer * aud, AuEvent * ev, AuEventHandlerRec * hnd)
 }
 
 static AuDeviceID
-find_device(_THIS, int nch)
+find_device(_THIS)
 {
     /* These "Au" things are all macros, not functions... */
+    struct SDL_PrivateAudioData *h = this->hidden;
+    const unsigned int devicekind = this->iscapture ? AuComponentKindPhysicalInput : AuComponentKindPhysicalOutput;
+    const int numdevs = AuServerNumDevices(h->aud);
+    const int nch = this->spec.channels;
     int i;
-    for (i = 0; i < AuServerNumDevices(this->hidden->aud); i++) {
-        if ((AuDeviceKind(AuServerDevice(this->hidden->aud, i)) ==
-             AuComponentKindPhysicalOutput) &&
-            AuDeviceNumTracks(AuServerDevice(this->hidden->aud, i)) == nch) {
-            return AuDeviceIdentifier(AuServerDevice(this->hidden->aud, i));
+
+    /* Try to find exact match on channels first... */
+    for (i = 0; i < numdevs; i++) {
+        const AuDeviceAttributes *dev = AuServerDevice(h->aud, i);
+        if ((AuDeviceKind(dev) == devicekind) && (AuDeviceNumTracks(dev) == nch)) {
+            return AuDeviceIdentifier(dev);
+        }
+    }
+
+    /* Take anything, then... */
+    for (i = 0; i < numdevs; i++) {
+        const AuDeviceAttributes *dev = AuServerDevice(h->aud, i);
+        if (AuDeviceKind(dev) == devicekind) {
+            this->spec.channels = AuDeviceNumTracks(dev);
+            return AuDeviceIdentifier(dev);
         }
     }
     return AuNone;
@@ -288,7 +343,7 @@ NAS_OpenDevice(_THIS, void *handle, const char *devname, int iscapture)
     if (this->hidden == NULL) {
         return SDL_OutOfMemory();
     }
-    SDL_memset(this->hidden, 0, (sizeof *this->hidden));
+    SDL_zerop(this->hidden);
 
     /* Try for a closest match on audio format */
     format = 0;
@@ -300,21 +355,18 @@ NAS_OpenDevice(_THIS, void *handle, const char *devname, int iscapture)
         }
     }
     if (format == 0) {
-        NAS_CloseDevice(this);
         return SDL_SetError("NAS: Couldn't find any hardware audio formats");
     }
     this->spec.format = test_format;
 
     this->hidden->aud = NAS_AuOpenServer("", 0, NULL, 0, NULL, NULL);
     if (this->hidden->aud == 0) {
-        NAS_CloseDevice(this);
         return SDL_SetError("NAS: Couldn't open connection to NAS server");
     }
 
-    this->hidden->dev = find_device(this, this->spec.channels);
+    this->hidden->dev = find_device(this);
     if ((this->hidden->dev == AuNone)
         || (!(this->hidden->flow = NAS_AuCreateFlow(this->hidden->aud, 0)))) {
-        NAS_CloseDevice(this);
         return SDL_SetError("NAS: Couldn't find a fitting device on NAS server");
     }
 
@@ -328,29 +380,38 @@ NAS_OpenDevice(_THIS, void *handle, const char *devname, int iscapture)
     /* Calculate the final parameters for this audio specification */
     SDL_CalculateAudioSpec(&this->spec);
 
-    this2 = this->hidden;
+    if (iscapture) {
+        AuMakeElementImportDevice(elms, this->spec.freq, this->hidden->dev,
+                                  AuUnlimitedSamples, 0, NULL);
+        AuMakeElementExportClient(elms + 1, 0, this->spec.freq, format,
+                                  this->spec.channels, AuTrue, buffer_size,
+                                  buffer_size, 0, NULL);
+    } else {
+        AuMakeElementImportClient(elms, this->spec.freq, format,
+                                  this->spec.channels, AuTrue, buffer_size,
+                                  buffer_size / 4, 0, NULL);
+        AuMakeElementExportDevice(elms + 1, 0, this->hidden->dev, this->spec.freq,
+                                  AuUnlimitedSamples, 0, NULL);
+    }
+
+    NAS_AuSetElements(this->hidden->aud, this->hidden->flow, AuTrue,
+                      2, elms, NULL);
 
-    AuMakeElementImportClient(elms, this->spec.freq, format,
-                              this->spec.channels, AuTrue, buffer_size,
-                              buffer_size / 4, 0, NULL);
-    AuMakeElementExportDevice(elms + 1, 0, this->hidden->dev, this->spec.freq,
-                              AuUnlimitedSamples, 0, NULL);
-    NAS_AuSetElements(this->hidden->aud, this->hidden->flow, AuTrue, 2, elms,
-                      NULL);
     NAS_AuRegisterEventHandler(this->hidden->aud, AuEventHandlerIDMask, 0,
                                this->hidden->flow, event_handler,
-                               (AuPointer) NULL);
+                               (AuPointer) this);
 
     NAS_AuStartFlow(this->hidden->aud, this->hidden->flow, NULL);
 
     /* Allocate mixing buffer */
-    this->hidden->mixlen = this->spec.size;
-    this->hidden->mixbuf = (Uint8 *) SDL_AllocAudioMem(this->hidden->mixlen);
-    if (this->hidden->mixbuf == NULL) {
-        NAS_CloseDevice(this);
-        return SDL_OutOfMemory();
+    if (!iscapture) {
+        this->hidden->mixlen = this->spec.size;
+        this->hidden->mixbuf = (Uint8 *) SDL_malloc(this->hidden->mixlen);
+        if (this->hidden->mixbuf == NULL) {
+            return SDL_OutOfMemory();
+        }
+        SDL_memset(this->hidden->mixbuf, this->spec.silence, this->spec.size);
     }
-    SDL_memset(this->hidden->mixbuf, this->spec.silence, this->spec.size);
 
     /* We're ready to rock and roll. :-) */
     return 0;
@@ -381,9 +442,14 @@ NAS_Init(SDL_AudioDriverImpl * impl)
     impl->PlayDevice = NAS_PlayDevice;
     impl->WaitDevice = NAS_WaitDevice;
     impl->GetDeviceBuf = NAS_GetDeviceBuf;
+    impl->CaptureFromDevice = NAS_CaptureFromDevice;
+    impl->FlushCapture = NAS_FlushCapture;
     impl->CloseDevice = NAS_CloseDevice;
     impl->Deinitialize = NAS_Deinitialize;
-    impl->OnlyHasDefaultOutputDevice = 1;       /* !!! FIXME: is this true? */
+
+    impl->OnlyHasDefaultOutputDevice = 1;
+    impl->OnlyHasDefaultCaptureDevice = 1;
+    impl->HasCaptureSupport = SDL_TRUE;
 
     return 1;   /* this audio target is available. */
 }

+ 6 - 18
src/audio/paudio/SDL_paudio.c

@@ -35,7 +35,6 @@
 #include "SDL_timer.h"
 #include "SDL_audio.h"
 #include "SDL_stdinc.h"
-#include "../SDL_audiomem.h"
 #include "../SDL_audio_c.h"
 #include "SDL_paudio.h"
 
@@ -228,16 +227,11 @@ PAUDIO_GetDeviceBuf(_THIS)
 static void
 PAUDIO_CloseDevice(_THIS)
 {
-    if (this->hidden != NULL) {
-        SDL_FreeAudioMem(this->hidden->mixbuf);
-        this->hidden->mixbuf = NULL;
-        if (this->hidden->audio_fd >= 0) {
-            close(this->hidden->audio_fd);
-            this->hidden->audio_fd = -1;
-        }
-        SDL_free(this->hidden);
-        this->hidden = NULL;
+    if (this->hidden->audio_fd >= 0) {
+        close(this->hidden->audio_fd);
     }
+    SDL_free(this->hidden->mixbuf);
+    SDL_free(this->hidden);
 }
 
 static int
@@ -262,13 +256,12 @@ PAUDIO_OpenDevice(_THIS, void *handle, const char *devname, int iscapture)
     if (this->hidden == NULL) {
         return SDL_OutOfMemory();
     }
-    SDL_memset(this->hidden, 0, (sizeof *this->hidden));
+    SDL_zerop(this->hidden);
 
     /* Open the audio device */
     fd = OpenAudioPath(audiodev, sizeof(audiodev), OPEN_FLAGS, 0);
     this->hidden->audio_fd = fd;
     if (fd < 0) {
-        PAUDIO_CloseDevice(this);
         return SDL_SetError("Couldn't open %s: %s", audiodev, strerror(errno));
     }
 
@@ -277,7 +270,6 @@ PAUDIO_OpenDevice(_THIS, void *handle, const char *devname, int iscapture)
      * that we can have.
      */
     if (ioctl(fd, AUDIO_BUFFER, &paud_bufinfo) < 0) {
-        PAUDIO_CloseDevice(this);
         return SDL_SetError("Couldn't get audio buffer information");
     }
 
@@ -391,7 +383,6 @@ PAUDIO_OpenDevice(_THIS, void *handle, const char *devname, int iscapture)
 #ifdef DEBUG_AUDIO
         fprintf(stderr, "Couldn't find any hardware audio formats\n");
 #endif
-        PAUDIO_CloseDevice(this);
         return SDL_SetError("Couldn't find any hardware audio formats");
     }
     this->spec.format = test_format;
@@ -449,15 +440,13 @@ PAUDIO_OpenDevice(_THIS, void *handle, const char *devname, int iscapture)
     }
 
     if (err != NULL) {
-        PAUDIO_CloseDevice(this);
         return SDL_SetError("Paudio: %s", err);
     }
 
     /* Allocate mixing buffer */
     this->hidden->mixlen = this->spec.size;
-    this->hidden->mixbuf = (Uint8 *) SDL_AllocAudioMem(this->hidden->mixlen);
+    this->hidden->mixbuf = (Uint8 *) SDL_malloc(this->hidden->mixlen);
     if (this->hidden->mixbuf == NULL) {
-        PAUDIO_CloseDevice(this);
         return SDL_OutOfMemory();
     }
     SDL_memset(this->hidden->mixbuf, this->spec.silence, this->spec.size);
@@ -492,7 +481,6 @@ PAUDIO_OpenDevice(_THIS, void *handle, const char *devname, int iscapture)
     paud_control.ioctl_request = AUDIO_START;
     paud_control.position = 0;
     if (ioctl(fd, AUDIO_CONTROL, &paud_control) < 0) {
-        PAUDIO_CloseDevice(this);
 #ifdef DEBUG_AUDIO
         fprintf(stderr, "Can't start audio play\n");
 #endif

+ 22 - 27
src/audio/psp/SDL_pspaudio.c

@@ -30,7 +30,6 @@
 #include "SDL_audio.h"
 #include "SDL_error.h"
 #include "SDL_timer.h"
-#include "../SDL_audiomem.h"
 #include "../SDL_audio_c.h"
 #include "../SDL_audiodev_c.h"
 #include "../SDL_sysaudio.h"
@@ -40,10 +39,10 @@
 #include <pspthreadman.h>
 
 /* The tag name used by PSP audio */
-#define PSPAUD_DRIVER_NAME         "psp"
+#define PSPAUDIO_DRIVER_NAME         "psp"
 
 static int
-PSPAUD_OpenDevice(_THIS, void *handle, const char *devname, int iscapture)
+PSPAUDIO_OpenDevice(_THIS, void *handle, const char *devname, int iscapture)
 {
     int format, mixlen, i;
     this->hidden = (struct SDL_PrivateAudioData *)
@@ -51,7 +50,7 @@ PSPAUD_OpenDevice(_THIS, void *handle, const char *devname, int iscapture)
     if (this->hidden == NULL) {
         return SDL_OutOfMemory();
     }
-    SDL_memset(this->hidden, 0, sizeof(*this->hidden));
+    SDL_zerop(this->hidden);
     switch (this->spec.format & 0xff) {
         case 8:
         case 16:
@@ -99,7 +98,7 @@ PSPAUD_OpenDevice(_THIS, void *handle, const char *devname, int iscapture)
     return 0;
 }
 
-static void PSPAUD_PlayDevice(_THIS)
+static void PSPAUDIO_PlayDevice(_THIS)
 {
     Uint8 *mixbuf = this->hidden->mixbufs[this->hidden->next_buffer];
 
@@ -113,28 +112,25 @@ static void PSPAUD_PlayDevice(_THIS)
 }
 
 /* This function waits until it is possible to write a full sound buffer */
-static void PSPAUD_WaitDevice(_THIS)
+static void PSPAUDIO_WaitDevice(_THIS)
 {
     /* Because we block when sending audio, there's no need for this function to do anything. */
 }
-static Uint8 *PSPAUD_GetDeviceBuf(_THIS)
+static Uint8 *PSPAUDIO_GetDeviceBuf(_THIS)
 {
     return this->hidden->mixbufs[this->hidden->next_buffer];
 }
 
-static void PSPAUD_CloseDevice(_THIS)
+static void PSPAUDIO_CloseDevice(_THIS)
 {
     if (this->hidden->channel >= 0) {
         sceAudioChRelease(this->hidden->channel);
-        this->hidden->channel = -1;
-    }
-
-    if (this->hidden->rawbuf != NULL) {
-        free(this->hidden->rawbuf);
-        this->hidden->rawbuf = NULL;
     }
+    free(this->hidden->rawbuf);  /* this uses memalign(), not SDL_malloc(). */
+    SDL_free(this->hidden);
 }
-static void PSPAUD_ThreadInit(_THIS)
+
+static void PSPAUDIO_ThreadInit(_THIS)
 {
     /* Increase the priority of this audio thread by 1 to put it
        ahead of other SDL threads. */
@@ -149,24 +145,23 @@ static void PSPAUD_ThreadInit(_THIS)
 
 
 static int
-PSPAUD_Init(SDL_AudioDriverImpl * impl)
+PSPAUDIO_Init(SDL_AudioDriverImpl * impl)
 {
-
     /* Set the function pointers */
-    impl->OpenDevice = PSPAUD_OpenDevice;
-    impl->PlayDevice = PSPAUD_PlayDevice;
-    impl->WaitDevice = PSPAUD_WaitDevice;
-    impl->GetDeviceBuf = PSPAUD_GetDeviceBuf;
-    impl->WaitDone = PSPAUD_WaitDevice;
-    impl->CloseDevice = PSPAUD_CloseDevice;
-    impl->ThreadInit = PSPAUD_ThreadInit;
+    impl->OpenDevice = PSPAUDIO_OpenDevice;
+    impl->PlayDevice = PSPAUDIO_PlayDevice;
+    impl->WaitDevice = PSPAUDIO_WaitDevice;
+    impl->GetDeviceBuf = PSPAUDIO_GetDeviceBuf;
+    impl->WaitDone = PSPAUDIO_WaitDevice;
+    impl->CloseDevice = PSPAUDIO_CloseDevice;
+    impl->ThreadInit = PSPAUDIO_ThreadInit;
 
     /* PSP audio device */
     impl->OnlyHasDefaultOutputDevice = 1;
 /*
     impl->HasCaptureSupport = 1;
 
-    impl->OnlyHasDefaultInputDevice = 1;
+    impl->OnlyHasDefaultCaptureDevice = 1;
 */
     /*
     impl->DetectDevices = DSOUND_DetectDevices;
@@ -175,8 +170,8 @@ PSPAUD_Init(SDL_AudioDriverImpl * impl)
     return 1;   /* this audio target is available. */
 }
 
-AudioBootStrap PSPAUD_bootstrap = {
-    "psp", "PSP audio driver", PSPAUD_Init, 0
+AudioBootStrap PSPAUDIO_bootstrap = {
+    "psp", "PSP audio driver", PSPAUDIO_Init, 0
 };
 
  /* SDL_AUDI */

+ 138 - 43
src/audio/pulseaudio/SDL_pulseaudio.c

@@ -42,7 +42,6 @@
 
 #include "SDL_timer.h"
 #include "SDL_audio.h"
-#include "../SDL_audiomem.h"
 #include "../SDL_audio_c.h"
 #include "SDL_pulseaudio.h"
 #include "SDL_loadso.h"
@@ -100,12 +99,19 @@ static pa_stream * (*PULSEAUDIO_pa_stream_new) (pa_context *, const char *,
     const pa_sample_spec *, const pa_channel_map *);
 static int (*PULSEAUDIO_pa_stream_connect_playback) (pa_stream *, const char *,
     const pa_buffer_attr *, pa_stream_flags_t, pa_cvolume *, pa_stream *);
+static int (*PULSEAUDIO_pa_stream_connect_record) (pa_stream *, const char *,
+    const pa_buffer_attr *, pa_stream_flags_t);
 static pa_stream_state_t (*PULSEAUDIO_pa_stream_get_state) (pa_stream *);
 static size_t (*PULSEAUDIO_pa_stream_writable_size) (pa_stream *);
+static size_t (*PULSEAUDIO_pa_stream_readable_size) (pa_stream *);
 static int (*PULSEAUDIO_pa_stream_write) (pa_stream *, const void *, size_t,
     pa_free_cb_t, int64_t, pa_seek_mode_t);
 static pa_operation * (*PULSEAUDIO_pa_stream_drain) (pa_stream *,
     pa_stream_success_cb_t, void *);
+static int (*PULSEAUDIO_pa_stream_peek) (pa_stream *, const void **, size_t *);
+static int (*PULSEAUDIO_pa_stream_drop) (pa_stream *);
+static pa_operation * (*PULSEAUDIO_pa_stream_flush)	(pa_stream *,
+    pa_stream_success_cb_t, void *);
 static int (*PULSEAUDIO_pa_stream_disconnect) (pa_stream *);
 static void (*PULSEAUDIO_pa_stream_unref) (pa_stream *);
 
@@ -206,11 +212,16 @@ load_pulseaudio_syms(void)
     SDL_PULSEAUDIO_SYM(pa_context_unref);
     SDL_PULSEAUDIO_SYM(pa_stream_new);
     SDL_PULSEAUDIO_SYM(pa_stream_connect_playback);
+    SDL_PULSEAUDIO_SYM(pa_stream_connect_record);
     SDL_PULSEAUDIO_SYM(pa_stream_get_state);
     SDL_PULSEAUDIO_SYM(pa_stream_writable_size);
+    SDL_PULSEAUDIO_SYM(pa_stream_readable_size);
     SDL_PULSEAUDIO_SYM(pa_stream_write);
     SDL_PULSEAUDIO_SYM(pa_stream_drain);
     SDL_PULSEAUDIO_SYM(pa_stream_disconnect);
+    SDL_PULSEAUDIO_SYM(pa_stream_peek);
+    SDL_PULSEAUDIO_SYM(pa_stream_drop);
+    SDL_PULSEAUDIO_SYM(pa_stream_flush);
     SDL_PULSEAUDIO_SYM(pa_stream_unref);
     SDL_PULSEAUDIO_SYM(pa_channel_map_init_auto);
     SDL_PULSEAUDIO_SYM(pa_strerror);
@@ -239,6 +250,12 @@ getAppName(void)
     return "SDL Application";  /* oh well. */
 }
 
+static void
+stream_operation_complete_no_op(pa_stream *s, int success, void *userdata)
+{
+    /* no-op for pa_stream_drain(), etc, to use for callback. */
+}
+
 static void
 WaitForPulseOperation(pa_mainloop *mainloop, pa_operation *o)
 {
@@ -326,7 +343,7 @@ PULSEAUDIO_WaitDevice(_THIS)
 {
     struct SDL_PrivateAudioData *h = this->hidden;
 
-    while (this->enabled) {
+    while (SDL_AtomicGet(&this->enabled)) {
         if (PULSEAUDIO_pa_context_get_state(h->context) != PA_CONTEXT_READY ||
             PULSEAUDIO_pa_stream_get_state(h->stream) != PA_STREAM_READY ||
             PULSEAUDIO_pa_mainloop_iterate(h->mainloop, 1, NULL) < 0) {
@@ -344,25 +361,19 @@ PULSEAUDIO_PlayDevice(_THIS)
 {
     /* Write the audio data */
     struct SDL_PrivateAudioData *h = this->hidden;
-    if (this->enabled) {
+    if (SDL_AtomicGet(&this->enabled)) {
         if (PULSEAUDIO_pa_stream_write(h->stream, h->mixbuf, h->mixlen, NULL, 0LL, PA_SEEK_RELATIVE) < 0) {
             SDL_OpenedAudioDeviceDisconnected(this);
         }
     }
 }
 
-static void
-stream_drain_complete(pa_stream *s, int success, void *userdata)
-{
-    /* no-op for pa_stream_drain() to use for callback. */
-}
-
 static void
 PULSEAUDIO_WaitDone(_THIS)
 {
-    if (this->enabled) {
+    if (SDL_AtomicGet(&this->enabled)) {
         struct SDL_PrivateAudioData *h = this->hidden;
-        pa_operation *o = PULSEAUDIO_pa_stream_drain(h->stream, stream_drain_complete, NULL);
+        pa_operation *o = PULSEAUDIO_pa_stream_drain(h->stream, stream_operation_complete_no_op, NULL);
         if (o) {
             while (PULSEAUDIO_pa_operation_get_state(o) != PA_OPERATION_DONE) {
                 if (PULSEAUDIO_pa_context_get_state(h->context) != PA_CONTEXT_READY ||
@@ -386,24 +397,96 @@ PULSEAUDIO_GetDeviceBuf(_THIS)
 }
 
 
+static int
+PULSEAUDIO_CaptureFromDevice(_THIS, void *buffer, int buflen)
+{
+    struct SDL_PrivateAudioData *h = this->hidden;
+    const void *data = NULL;
+    size_t nbytes = 0;
+
+    while (SDL_AtomicGet(&this->enabled)) {
+        if (h->capturebuf != NULL) {
+            const int cpy = SDL_min(buflen, h->capturelen);
+            SDL_memcpy(buffer, h->capturebuf, cpy);
+            /*printf("PULSEAUDIO: fed %d captured bytes\n", cpy);*/
+            h->capturebuf += cpy;
+            h->capturelen -= cpy;
+            if (h->capturelen == 0) {
+                h->capturebuf = NULL;
+                PULSEAUDIO_pa_stream_drop(h->stream);  /* done with this fragment. */
+            }
+            return cpy;  /* new data, return it. */
+        }
+
+        if (PULSEAUDIO_pa_context_get_state(h->context) != PA_CONTEXT_READY ||
+            PULSEAUDIO_pa_stream_get_state(h->stream) != PA_STREAM_READY ||
+            PULSEAUDIO_pa_mainloop_iterate(h->mainloop, 1, NULL) < 0) {
+            SDL_OpenedAudioDeviceDisconnected(this);
+            return -1;  /* uhoh, pulse failed! */
+        }
+
+        if (PULSEAUDIO_pa_stream_readable_size(h->stream) == 0) {
+            continue;  /* no data available yet. */
+        }
+
+        /* a new fragment is available! */
+        PULSEAUDIO_pa_stream_peek(h->stream, &data, &nbytes);
+        SDL_assert(nbytes > 0);
+        if (data == NULL) {  /* NULL==buffer had a hole. Ignore that. */
+            PULSEAUDIO_pa_stream_drop(h->stream);  /* drop this fragment. */
+        } else {
+            /* store this fragment's data, start feeding it to SDL. */
+            /*printf("PULSEAUDIO: captured %d new bytes\n", (int) nbytes);*/
+            h->capturebuf = (const Uint8 *) data;
+            h->capturelen = nbytes;
+        }
+    }
+
+    return -1;  /* not enabled? */
+}
+
+static void
+PULSEAUDIO_FlushCapture(_THIS)
+{
+    struct SDL_PrivateAudioData *h = this->hidden;
+
+    if (h->capturebuf != NULL) {
+        PULSEAUDIO_pa_stream_drop(h->stream);
+        h->capturebuf = NULL;
+        h->capturelen = 0;
+    }
+
+    WaitForPulseOperation(h->mainloop, PULSEAUDIO_pa_stream_flush(h->stream, stream_operation_complete_no_op, NULL));
+}
+
 static void
 PULSEAUDIO_CloseDevice(_THIS)
 {
-    if (this->hidden != NULL) {
-        SDL_FreeAudioMem(this->hidden->mixbuf);
-        SDL_free(this->hidden->device_name);
-        if (this->hidden->stream) {
-            PULSEAUDIO_pa_stream_disconnect(this->hidden->stream);
-            PULSEAUDIO_pa_stream_unref(this->hidden->stream);
+    if (this->hidden->stream) {
+        if (this->hidden->capturebuf != NULL) {
+            PULSEAUDIO_pa_stream_drop(this->hidden->stream);
         }
-        DisconnectFromPulseServer(this->hidden->mainloop, this->hidden->context);
-        SDL_free(this->hidden);
-        this->hidden = NULL;
+        PULSEAUDIO_pa_stream_disconnect(this->hidden->stream);
+        PULSEAUDIO_pa_stream_unref(this->hidden->stream);
+    }
+
+    DisconnectFromPulseServer(this->hidden->mainloop, this->hidden->context);
+    SDL_free(this->hidden->mixbuf);
+    SDL_free(this->hidden->device_name);
+    SDL_free(this->hidden);
+}
+
+static void
+SinkDeviceNameCallback(pa_context *c, const pa_sink_info *i, int is_last, void *data)
+{
+    if (i) {
+        char **devname = (char **) data;
+        *devname = SDL_strdup(i->name);
     }
 }
 
 static void
-DeviceNameCallback(pa_context *c, const pa_sink_info *i, int is_last, void *data)
+SourceDeviceNameCallback(pa_context *c, const pa_source_info *i, int is_last, void *data)
 {
     if (i) {
         char **devname = (char **) data;
@@ -412,7 +495,7 @@ DeviceNameCallback(pa_context *c, const pa_sink_info *i, int is_last, void *data
 }
 
 static SDL_bool
-FindDeviceName(struct SDL_PrivateAudioData *h, void *handle)
+FindDeviceName(struct SDL_PrivateAudioData *h, const int iscapture, void *handle)
 {
     const uint32_t idx = ((uint32_t) ((size_t) handle)) - 1;
 
@@ -420,7 +503,16 @@ FindDeviceName(struct SDL_PrivateAudioData *h, void *handle)
         return SDL_TRUE;
     }
 
-    WaitForPulseOperation(h->mainloop, PULSEAUDIO_pa_context_get_sink_info_by_index(h->context, idx, DeviceNameCallback, &h->device_name));
+    if (iscapture) {
+        WaitForPulseOperation(h->mainloop,
+            PULSEAUDIO_pa_context_get_source_info_by_index(h->context, idx,
+                SourceDeviceNameCallback, &h->device_name));
+    } else {
+        WaitForPulseOperation(h->mainloop,
+            PULSEAUDIO_pa_context_get_sink_info_by_index(h->context, idx,
+                SinkDeviceNameCallback, &h->device_name));
+    }
+
     return (h->device_name != NULL);
 }
 
@@ -434,15 +526,15 @@ PULSEAUDIO_OpenDevice(_THIS, void *handle, const char *devname, int iscapture)
     pa_channel_map pacmap;
     pa_stream_flags_t flags = 0;
     int state = 0;
+    int rc = 0;
 
     /* Initialize all variables that we clean on shutdown */
-    this->hidden = (struct SDL_PrivateAudioData *)
+    h = this->hidden = (struct SDL_PrivateAudioData *)
         SDL_malloc((sizeof *this->hidden));
     if (this->hidden == NULL) {
         return SDL_OutOfMemory();
     }
-    SDL_memset(this->hidden, 0, (sizeof *this->hidden));
-    h = this->hidden;
+    SDL_zerop(this->hidden);
 
     paspec.format = PA_SAMPLE_INVALID;
 
@@ -483,7 +575,6 @@ PULSEAUDIO_OpenDevice(_THIS, void *handle, const char *devname, int iscapture)
         }
     }
     if (paspec.format == PA_SAMPLE_INVALID) {
-        PULSEAUDIO_CloseDevice(this);
         return SDL_SetError("Couldn't find any hardware audio formats");
     }
     this->spec.format = test_format;
@@ -495,13 +586,14 @@ PULSEAUDIO_OpenDevice(_THIS, void *handle, const char *devname, int iscapture)
     SDL_CalculateAudioSpec(&this->spec);
 
     /* Allocate mixing buffer */
-    h->mixlen = this->spec.size;
-    h->mixbuf = (Uint8 *) SDL_AllocAudioMem(h->mixlen);
-    if (h->mixbuf == NULL) {
-        PULSEAUDIO_CloseDevice(this);
-        return SDL_OutOfMemory();
+    if (!iscapture) {
+        h->mixlen = this->spec.size;
+        h->mixbuf = (Uint8 *) SDL_malloc(h->mixlen);
+        if (h->mixbuf == NULL) {
+            return SDL_OutOfMemory();
+        }
+        SDL_memset(h->mixbuf, this->spec.silence, this->spec.size);
     }
-    SDL_memset(h->mixbuf, this->spec.silence, this->spec.size);
 
     paspec.channels = this->spec.channels;
     paspec.rate = this->spec.freq;
@@ -523,13 +615,11 @@ PULSEAUDIO_OpenDevice(_THIS, void *handle, const char *devname, int iscapture)
 #endif
 
     if (ConnectToPulseServer(&h->mainloop, &h->context) < 0) {
-        PULSEAUDIO_CloseDevice(this);
         return SDL_SetError("Could not connect to PulseAudio server");
     }
 
-    if (!FindDeviceName(h, handle)) {
-        PULSEAUDIO_CloseDevice(this);
-        return SDL_SetError("Requested PulseAudio sink missing?");
+    if (!FindDeviceName(h, iscapture, handle)) {
+        return SDL_SetError("Requested PulseAudio sink/source missing?");
     }
 
     /* The SDL ALSA output hints us that we use Windows' channel mapping */
@@ -545,7 +635,6 @@ PULSEAUDIO_OpenDevice(_THIS, void *handle, const char *devname, int iscapture)
         );
 
     if (h->stream == NULL) {
-        PULSEAUDIO_CloseDevice(this);
         return SDL_SetError("Could not set up PulseAudio stream");
     }
 
@@ -555,20 +644,22 @@ PULSEAUDIO_OpenDevice(_THIS, void *handle, const char *devname, int iscapture)
         flags |= PA_STREAM_DONT_MOVE;
     }
 
-    if (PULSEAUDIO_pa_stream_connect_playback(h->stream, h->device_name, &paattr, flags,
-            NULL, NULL) < 0) {
-        PULSEAUDIO_CloseDevice(this);
+    if (iscapture) {
+        rc = PULSEAUDIO_pa_stream_connect_record(h->stream, h->device_name, &paattr, flags);
+    } else {
+        rc = PULSEAUDIO_pa_stream_connect_playback(h->stream, h->device_name, &paattr, flags, NULL, NULL);
+    }
+
+    if (rc < 0) {
         return SDL_SetError("Could not connect PulseAudio stream");
     }
 
     do {
         if (PULSEAUDIO_pa_mainloop_iterate(h->mainloop, 1, NULL) < 0) {
-            PULSEAUDIO_CloseDevice(this);
             return SDL_SetError("pa_mainloop_iterate() failed");
         }
         state = PULSEAUDIO_pa_stream_get_state(h->stream);
         if (!PA_STREAM_IS_GOOD(state)) {
-            PULSEAUDIO_CloseDevice(this);
             return SDL_SetError("Could not connect PulseAudio stream");
         }
     } while (state != PA_STREAM_READY);
@@ -687,6 +778,10 @@ PULSEAUDIO_Init(SDL_AudioDriverImpl * impl)
     impl->CloseDevice = PULSEAUDIO_CloseDevice;
     impl->WaitDone = PULSEAUDIO_WaitDone;
     impl->Deinitialize = PULSEAUDIO_Deinitialize;
+    impl->CaptureFromDevice = PULSEAUDIO_CaptureFromDevice;
+    impl->FlushCapture = PULSEAUDIO_FlushCapture;
+
+    impl->HasCaptureSupport = SDL_TRUE;
 
     return 1;   /* this audio target is available. */
 }

+ 3 - 0
src/audio/pulseaudio/SDL_pulseaudio.h

@@ -42,6 +42,9 @@ struct SDL_PrivateAudioData
     /* Raw mixing buffer */
     Uint8 *mixbuf;
     int mixlen;
+
+    const Uint8 *capturebuf;
+    int capturelen;
 };
 
 #endif /* _SDL_pulseaudio_h */

+ 27 - 46
src/audio/qsa/SDL_qsa_audio.c

@@ -45,7 +45,6 @@
 
 #include "SDL_timer.h"
 #include "SDL_audio.h"
-#include "../SDL_audiomem.h"
 #include "../SDL_audio_c.h"
 #include "SDL_qsa_audio.h"
 
@@ -138,8 +137,7 @@ QSA_ThreadInit(_THIS)
 static void
 QSA_InitAudioParams(snd_pcm_channel_params_t * cpars)
 {
-    SDL_memset(cpars, 0, sizeof(snd_pcm_channel_params_t));
-
+    SDL_zerop(cpars);
     cpars->channel = SND_PCM_CHANNEL_PLAYBACK;
     cpars->mode = SND_PCM_MODE_BLOCK;
     cpars->start_mode = SND_PCM_START_DATA;
@@ -229,7 +227,7 @@ QSA_PlayDevice(_THIS)
     int towrite;
     void *pcmbuffer;
 
-    if ((!this->enabled) || (!this->hidden)) {
+    if (!SDL_AtomicGet(&this->enabled) || !this->hidden) {
         return;
     }
 
@@ -262,7 +260,7 @@ QSA_PlayDevice(_THIS)
                 continue;
             } else {
                 if ((errno == EINVAL) || (errno == EIO)) {
-                    SDL_memset(&cstatus, 0, sizeof(cstatus));
+                    SDL_zero(cstatus);
                     if (!this->hidden->iscapture) {
                         cstatus.channel = SND_PCM_CHANNEL_PLAYBACK;
                     } else {
@@ -305,7 +303,7 @@ QSA_PlayDevice(_THIS)
             towrite -= written;
             pcmbuffer += written * this->spec.channels;
         }
-    } while ((towrite > 0) && (this->enabled));
+    } while ((towrite > 0) && SDL_AtomicGet(&this->enabled));
 
     /* If we couldn't write, assume fatal error for now */
     if (towrite != 0) {
@@ -322,27 +320,21 @@ QSA_GetDeviceBuf(_THIS)
 static void
 QSA_CloseDevice(_THIS)
 {
-    if (this->hidden != NULL) {
-        if (this->hidden->audio_handle != NULL) {
-            if (!this->hidden->iscapture) {
-                /* Finish playing available samples */
-                snd_pcm_plugin_flush(this->hidden->audio_handle,
-                                     SND_PCM_CHANNEL_PLAYBACK);
-            } else {
-                /* Cancel unread samples during capture */
-                snd_pcm_plugin_flush(this->hidden->audio_handle,
-                                     SND_PCM_CHANNEL_CAPTURE);
-            }
-            snd_pcm_close(this->hidden->audio_handle);
-            this->hidden->audio_handle = NULL;
+    if (this->hidden->audio_handle != NULL) {
+        if (!this->hidden->iscapture) {
+            /* Finish playing available samples */
+            snd_pcm_plugin_flush(this->hidden->audio_handle,
+                                 SND_PCM_CHANNEL_PLAYBACK);
+        } else {
+            /* Cancel unread samples during capture */
+            snd_pcm_plugin_flush(this->hidden->audio_handle,
+                                 SND_PCM_CHANNEL_CAPTURE);
         }
-
-        SDL_FreeAudioMem(this->hidden->pcm_buf);
-        this->hidden->pcm_buf = NULL;
-
-        SDL_free(this->hidden);
-        this->hidden = NULL;
+        snd_pcm_close(this->hidden->audio_handle);
     }
+
+    SDL_free(this->hidden->pcm_buf);
+    SDL_free(this->hidden);
 }
 
 static int
@@ -365,13 +357,13 @@ QSA_OpenDevice(_THIS, void *handle, const char *devname, int iscapture)
     if (this->hidden == NULL) {
         return SDL_OutOfMemory();
     }
-    SDL_memset(this->hidden, 0, sizeof(struct SDL_PrivateAudioData));
+    SDL_zerop(this->hidden);
 
     /* Initialize channel transfer parameters to default */
     QSA_InitAudioParams(&cparams);
 
     /* Initialize channel direction: capture or playback */
-    this->hidden->iscapture = iscapture;
+    this->hidden->iscapture = iscapture ? SDL_TRUE : SDL_FALSE;
 
     if (device != NULL) {
         /* Open requested audio device */
@@ -391,7 +383,6 @@ QSA_OpenDevice(_THIS, void *handle, const char *devname, int iscapture)
     /* Check if requested device is opened */
     if (status < 0) {
         this->hidden->audio_handle = NULL;
-        QSA_CloseDevice(this);
         return QSA_SetError("snd_pcm_open", status);
     }
 
@@ -401,7 +392,6 @@ QSA_OpenDevice(_THIS, void *handle, const char *devname, int iscapture)
             snd_pcm_plugin_set_disable(this->hidden->audio_handle,
                                        PLUGIN_DISABLE_MMAP);
         if (status < 0) {
-            QSA_CloseDevice(this);
             return QSA_SetError("snd_pcm_plugin_set_disable", status);
         }
     }
@@ -487,7 +477,6 @@ QSA_OpenDevice(_THIS, void *handle, const char *devname, int iscapture)
 
     /* assumes test_format not 0 on success */
     if (test_format == 0) {
-        QSA_CloseDevice(this);
         return SDL_SetError("QSA: Couldn't find any hardware audio formats");
     }
 
@@ -505,12 +494,11 @@ QSA_OpenDevice(_THIS, void *handle, const char *devname, int iscapture)
     /* Setup the transfer parameters according to cparams */
     status = snd_pcm_plugin_params(this->hidden->audio_handle, &cparams);
     if (status < 0) {
-        QSA_CloseDevice(this);
         return QSA_SetError("snd_pcm_channel_params", status);
     }
 
     /* Make sure channel is setup right one last time */
-    SDL_memset(&csetup, 0, sizeof(csetup));
+    SDL_zero(csetup);
     if (!this->hidden->iscapture) {
         csetup.channel = SND_PCM_CHANNEL_PLAYBACK;
     } else {
@@ -519,7 +507,6 @@ QSA_OpenDevice(_THIS, void *handle, const char *devname, int iscapture)
 
     /* Setup an audio channel */
     if (snd_pcm_plugin_setup(this->hidden->audio_handle, &csetup) < 0) {
-        QSA_CloseDevice(this);
         return SDL_SetError("QSA: Unable to setup channel");
     }
 
@@ -540,9 +527,8 @@ QSA_OpenDevice(_THIS, void *handle, const char *devname, int iscapture)
      *  closest multiple)
      */
     this->hidden->pcm_buf =
-        (Uint8 *) SDL_AllocAudioMem(this->hidden->pcm_len);
+        (Uint8 *) SDL_malloc(this->hidden->pcm_len);
     if (this->hidden->pcm_buf == NULL) {
-        QSA_CloseDevice(this);
         return SDL_OutOfMemory();
     }
     SDL_memset(this->hidden->pcm_buf, this->spec.silence,
@@ -560,7 +546,6 @@ QSA_OpenDevice(_THIS, void *handle, const char *devname, int iscapture)
     }
 
     if (this->hidden->audio_fd < 0) {
-        QSA_CloseDevice(this);
         return QSA_SetError("snd_pcm_file_descriptor", status);
     }
 
@@ -578,7 +563,6 @@ QSA_OpenDevice(_THIS, void *handle, const char *devname, int iscapture)
     }
 
     if (status < 0) {
-        QSA_CloseDevice(this);
         return QSA_SetError("snd_pcm_plugin_prepare", status);
     }
 
@@ -746,10 +730,9 @@ static void
 QSA_Deinitialize(void)
 {
     /* Clear devices array on shutdown */
-    SDL_memset(qsa_playback_device, 0x00,
-               sizeof(QSA_Device) * QSA_MAX_DEVICES);
-    SDL_memset(qsa_capture_device, 0x00,
-               sizeof(QSA_Device) * QSA_MAX_DEVICES);
+    /* !!! FIXME: we zero these on init...any reason to do it here? */
+    SDL_zero(qsa_playback_device);
+    SDL_zero(qsa_capture_device);
     qsa_playback_devices = 0;
     qsa_capture_devices = 0;
 }
@@ -761,10 +744,8 @@ QSA_Init(SDL_AudioDriverImpl * impl)
     int32_t status = 0;
 
     /* Clear devices array */
-    SDL_memset(qsa_playback_device, 0x00,
-               sizeof(QSA_Device) * QSA_MAX_DEVICES);
-    SDL_memset(qsa_capture_device, 0x00,
-               sizeof(QSA_Device) * QSA_MAX_DEVICES);
+    SDL_zero(qsa_playback_device);
+    SDL_zero(qsa_capture_device);
     qsa_playback_devices = 0;
     qsa_capture_devices = 0;
 
@@ -788,7 +769,7 @@ QSA_Init(SDL_AudioDriverImpl * impl)
     impl->SkipMixerLock = 0;
     impl->HasCaptureSupport = 1;
     impl->OnlyHasDefaultOutputDevice = 0;
-    impl->OnlyHasDefaultInputDevice = 0;
+    impl->OnlyHasDefaultCaptureDevice = 0;
 
     /* Check if io-audio manager is running or not */
     status = snd_cards();

+ 1 - 1
src/audio/qsa/SDL_qsa_audio.h

@@ -34,7 +34,7 @@
 struct SDL_PrivateAudioData
 {
     /* SDL capture state */
-    int iscapture;
+    SDL_bool iscapture;
 
     /* The audio device handle */
     int cardno;

+ 6 - 17
src/audio/sndio/SDL_sndioaudio.c

@@ -36,7 +36,6 @@
 #include <unistd.h>
 
 #include "SDL_audio.h"
-#include "../SDL_audiomem.h"
 #include "../SDL_audio_c.h"
 #include "SDL_sndioaudio.h"
 
@@ -180,16 +179,11 @@ SNDIO_WaitDone(_THIS)
 static void
 SNDIO_CloseDevice(_THIS)
 {
-    if (this->hidden != NULL) {
-        SDL_FreeAudioMem(this->hidden->mixbuf);
-        this->hidden->mixbuf = NULL;
-        if ( this->hidden->dev != NULL ) {
-            SNDIO_sio_close(this->hidden->dev);
-            this->hidden->dev = NULL;
-        }
-        SDL_free(this->hidden);
-        this->hidden = NULL;
+    if ( this->hidden->dev != NULL ) {
+        SNDIO_sio_close(this->hidden->dev);
     }
+    SDL_free(this->hidden->mixbuf);
+    SDL_free(this->hidden);
 }
 
 static int
@@ -204,13 +198,12 @@ SNDIO_OpenDevice(_THIS, void *handle, const char *devname, int iscapture)
     if (this->hidden == NULL) {
         return SDL_OutOfMemory();
     }
-    SDL_memset(this->hidden, 0, sizeof(*this->hidden));
+    SDL_zerop(this->hidden);
 
     this->hidden->mixlen = this->spec.size;
 
     /* !!! FIXME: SIO_DEVANY can be a specific device... */
     if ((this->hidden->dev = SNDIO_sio_open(SIO_DEVANY, SIO_PLAY, 0)) == NULL) {
-        SNDIO_CloseDevice(this);
         return SDL_SetError("sio_open() failed");
     }
 
@@ -233,7 +226,6 @@ SNDIO_OpenDevice(_THIS, void *handle, const char *devname, int iscapture)
                 continue;
             }
             if (SNDIO_sio_getpar(this->hidden->dev, &par) == 0) {
-                SNDIO_CloseDevice(this);
                 return SDL_SetError("sio_getpar() failed");
             }
             if (par.bps != SIO_BPS(par.bits)) {
@@ -248,7 +240,6 @@ SNDIO_OpenDevice(_THIS, void *handle, const char *devname, int iscapture)
     }
 
     if (status < 0) {
-        SNDIO_CloseDevice(this);
         return SDL_SetError("sndio: Couldn't find any hardware audio formats");
     }
 
@@ -269,7 +260,6 @@ SNDIO_OpenDevice(_THIS, void *handle, const char *devname, int iscapture)
     else if ((par.bps == 1) && (!par.sig))
         this->spec.format = AUDIO_U8;
     else {
-        SNDIO_CloseDevice(this);
         return SDL_SetError("sndio: Got unsupported hardware audio format.");
     }
 
@@ -282,9 +272,8 @@ SNDIO_OpenDevice(_THIS, void *handle, const char *devname, int iscapture)
 
     /* Allocate mixing buffer */
     this->hidden->mixlen = this->spec.size;
-    this->hidden->mixbuf = (Uint8 *) SDL_AllocAudioMem(this->hidden->mixlen);
+    this->hidden->mixbuf = (Uint8 *) SDL_malloc(this->hidden->mixlen);
     if (this->hidden->mixbuf == NULL) {
-        SNDIO_CloseDevice(this);
         return SDL_OutOfMemory();
     }
     SDL_memset(this->hidden->mixbuf, this->spec.silence, this->hidden->mixlen);

+ 7 - 14
src/audio/sun/SDL_sunaudio.c

@@ -40,7 +40,6 @@
 
 #include "SDL_timer.h"
 #include "SDL_audio.h"
-#include "../SDL_audiomem.h"
 #include "../SDL_audio_c.h"
 #include "../SDL_audiodev_c.h"
 #include "SDL_sunaudio.h"
@@ -183,18 +182,12 @@ SUNAUDIO_GetDeviceBuf(_THIS)
 static void
 SUNAUDIO_CloseDevice(_THIS)
 {
-    if (this->hidden != NULL) {
-        SDL_FreeAudioMem(this->hidden->mixbuf);
-        this->hidden->mixbuf = NULL;
-        SDL_free(this->hidden->ulaw_buf);
-        this->hidden->ulaw_buf = NULL;
-        if (this->hidden->audio_fd >= 0) {
-            close(this->hidden->audio_fd);
-            this->hidden->audio_fd = -1;
-        }
-        SDL_free(this->hidden);
-        this->hidden = NULL;
+    SDL_free(this->hidden->ulaw_buf);
+    if (this->hidden->audio_fd >= 0) {
+        close(this->hidden->audio_fd);
     }
+    SDL_free(this->hidden->mixbuf);
+    SDL_free(this->hidden);
 }
 
 static int
@@ -219,7 +212,7 @@ SUNAUDIO_OpenDevice(_THIS, void *handle, const char *devname, int iscapture)
     if (this->hidden == NULL) {
         return SDL_OutOfMemory();
     }
-    SDL_memset(this->hidden, 0, (sizeof *this->hidden));
+    SDL_zerop(this->hidden);
 
     /* Open the audio device */
     this->hidden->audio_fd = open(devname, flags, 0);
@@ -340,7 +333,7 @@ SUNAUDIO_OpenDevice(_THIS, void *handle, const char *devname, int iscapture)
     SDL_CalculateAudioSpec(&this->spec);
 
     /* Allocate mixing buffer */
-    this->hidden->mixbuf = (Uint8 *) SDL_AllocAudioMem(this->spec.size);
+    this->hidden->mixbuf = (Uint8 *) SDL_malloc(this->spec.size);
     if (this->hidden->mixbuf == NULL) {
         return SDL_OutOfMemory();
     }

+ 125 - 48
src/audio/winmm/SDL_winmm.c

@@ -27,6 +27,7 @@
 #include "../../core/windows/SDL_windows.h"
 #include <mmsystem.h>
 
+#include "SDL_assert.h"
 #include "SDL_timer.h"
 #include "SDL_audio.h"
 #include "../SDL_audio_c.h"
@@ -40,11 +41,11 @@
 static void DetectWave##typ##Devs(void) { \
     const UINT iscapture = iscap ? 1 : 0; \
     const UINT devcount = wave##typ##GetNumDevs(); \
-    capstyp caps; \
+    capstyp##2W caps; \
     UINT i; \
     for (i = 0; i < devcount; i++) { \
-        if (wave##typ##GetDevCaps(i,&caps,sizeof(caps))==MMSYSERR_NOERROR) { \
-            char *name = WIN_StringToUTF8(caps.szPname); \
+	if (wave##typ##GetDevCaps(i,(LP##capstyp##W)&caps,sizeof(caps))==MMSYSERR_NOERROR) { \
+            char *name = WIN_LookupAudioDeviceName(caps.szPname,&caps.NameGuid); \
             if (name != NULL) { \
                 SDL_AddAudioDevice((int) iscapture, name, (void *) ((size_t) i+1)); \
                 SDL_free(name); \
@@ -152,45 +153,87 @@ WINMM_WaitDone(_THIS)
     } while (left > 0);
 }
 
+static int
+WINMM_CaptureFromDevice(_THIS, void *buffer, int buflen)
+{
+    const int nextbuf = this->hidden->next_buffer;
+    MMRESULT result;
+
+    SDL_assert(buflen == this->spec.size);
+
+    /* Wait for an audio chunk to finish */
+    WaitForSingleObject(this->hidden->audio_sem, INFINITE);
+
+    /* Copy it to caller's buffer... */
+    SDL_memcpy(buffer, this->hidden->wavebuf[nextbuf].lpData, this->spec.size);
+
+    /* requeue the buffer that just finished. */
+    result = waveInAddBuffer(this->hidden->hin,
+                             &this->hidden->wavebuf[nextbuf],
+                             sizeof (this->hidden->wavebuf[nextbuf]));
+    if (result != MMSYSERR_NOERROR) {
+        return -1;  /* uhoh! Disable the device. */
+    }
+
+    /* queue the next buffer in sequence, next time. */
+    this->hidden->next_buffer = (nextbuf + 1) % NUM_BUFFERS;
+    return this->spec.size;
+}
+
+static void
+WINMM_FlushCapture(_THIS)
+{
+    /* Wait for an audio chunk to finish */
+    if (WaitForSingleObject(this->hidden->audio_sem, 0) == WAIT_OBJECT_0) {
+        const int nextbuf = this->hidden->next_buffer;
+        /* requeue the buffer that just finished without reading from it. */
+        waveInAddBuffer(this->hidden->hin,
+                        &this->hidden->wavebuf[nextbuf],
+                        sizeof (this->hidden->wavebuf[nextbuf]));
+        this->hidden->next_buffer = (nextbuf + 1) % NUM_BUFFERS;
+    }
+}
+
 static void
 WINMM_CloseDevice(_THIS)
 {
-    /* Close up audio */
-    if (this->hidden != NULL) {
-        int i;
+    int i;
 
-        if (this->hidden->audio_sem) {
-            CloseHandle(this->hidden->audio_sem);
-            this->hidden->audio_sem = 0;
-        }
+    if (this->hidden->hout) {
+        waveOutReset(this->hidden->hout);
 
         /* Clean up mixing buffers */
         for (i = 0; i < NUM_BUFFERS; ++i) {
             if (this->hidden->wavebuf[i].dwUser != 0xFFFF) {
                 waveOutUnprepareHeader(this->hidden->hout,
                                        &this->hidden->wavebuf[i],
-                                       sizeof(this->hidden->wavebuf[i]));
-                this->hidden->wavebuf[i].dwUser = 0xFFFF;
+                                       sizeof (this->hidden->wavebuf[i]));
             }
         }
 
-        /* Free raw mixing buffer */
-        SDL_free(this->hidden->mixbuf);
-        this->hidden->mixbuf = NULL;
+        waveOutClose(this->hidden->hout);
+    }
 
-        if (this->hidden->hin) {
-            waveInClose(this->hidden->hin);
-            this->hidden->hin = 0;
-        }
+    if (this->hidden->hin) {
+        waveInReset(this->hidden->hin);
 
-        if (this->hidden->hout) {
-            waveOutClose(this->hidden->hout);
-            this->hidden->hout = 0;
+        /* Clean up mixing buffers */
+        for (i = 0; i < NUM_BUFFERS; ++i) {
+            if (this->hidden->wavebuf[i].dwUser != 0xFFFF) {
+                waveInUnprepareHeader(this->hidden->hin,
+                                       &this->hidden->wavebuf[i],
+                                       sizeof (this->hidden->wavebuf[i]));
+            }
         }
+        waveInClose(this->hidden->hin);
+    }
 
-        SDL_free(this->hidden);
-        this->hidden = NULL;
+    if (this->hidden->audio_sem) {
+        CloseHandle(this->hidden->audio_sem);
     }
+
+    SDL_free(this->hidden->mixbuf);
+    SDL_free(this->hidden);
 }
 
 static SDL_bool
@@ -239,7 +282,7 @@ WINMM_OpenDevice(_THIS, void *handle, const char *devname, int iscapture)
     if (this->hidden == NULL) {
         return SDL_OutOfMemory();
     }
-    SDL_memset(this->hidden, 0, (sizeof *this->hidden));
+    SDL_zerop(this->hidden);
 
     /* Initialize the wavebuf structures for closing */
     for (i = 0; i < NUM_BUFFERS; ++i)
@@ -269,7 +312,6 @@ WINMM_OpenDevice(_THIS, void *handle, const char *devname, int iscapture)
     }
 
     if (!valid_datatype) {
-        WINMM_CloseDevice(this);
         return SDL_SetError("Unsupported audio format");
     }
 
@@ -281,36 +323,45 @@ WINMM_OpenDevice(_THIS, void *handle, const char *devname, int iscapture)
         result = waveInOpen(&this->hidden->hin, devId, &waveformat,
                              (DWORD_PTR) CaptureSound, (DWORD_PTR) this,
                              CALLBACK_FUNCTION);
+        if (result != MMSYSERR_NOERROR) {
+            return SetMMerror("waveInOpen()", result);
+        }
     } else {
         result = waveOutOpen(&this->hidden->hout, devId, &waveformat,
                              (DWORD_PTR) FillSound, (DWORD_PTR) this,
                              CALLBACK_FUNCTION);
+        if (result != MMSYSERR_NOERROR) {
+            return SetMMerror("waveOutOpen()", result);
+        }
     }
 
-    if (result != MMSYSERR_NOERROR) {
-        WINMM_CloseDevice(this);
-        return SetMMerror("waveOutOpen()", result);
-    }
 #ifdef SOUND_DEBUG
     /* Check the sound device we retrieved */
     {
-        WAVEOUTCAPS caps;
-
-        result = waveOutGetDevCaps((UINT) this->hidden->hout,
-                                   &caps, sizeof(caps));
-        if (result != MMSYSERR_NOERROR) {
-            WINMM_CloseDevice(this);
-            return SetMMerror("waveOutGetDevCaps()", result);
+        if (iscapture) {
+            WAVEINCAPS caps;
+            result = waveInGetDevCaps((UINT) this->hidden->hout,
+                                      &caps, sizeof (caps));
+            if (result != MMSYSERR_NOERROR) {
+                return SetMMerror("waveInGetDevCaps()", result);
+            }
+            printf("Audio device: %s\n", caps.szPname);
+        } else {
+            WAVEOUTCAPS caps;
+            result = waveOutGetDevCaps((UINT) this->hidden->hout,
+                                       &caps, sizeof(caps));
+            if (result != MMSYSERR_NOERROR) {
+                return SetMMerror("waveOutGetDevCaps()", result);
+            }
+            printf("Audio device: %s\n", caps.szPname);
         }
-        printf("Audio device: %s\n", caps.szPname);
     }
 #endif
 
     /* Create the audio buffer semaphore */
     this->hidden->audio_sem =
-        CreateSemaphore(NULL, NUM_BUFFERS - 1, NUM_BUFFERS, NULL);
+		CreateSemaphore(NULL, iscapture ? 0 : NUM_BUFFERS - 1, NUM_BUFFERS, NULL);
     if (this->hidden->audio_sem == NULL) {
-        WINMM_CloseDevice(this);
         return SDL_SetError("Couldn't create semaphore");
     }
 
@@ -318,22 +369,44 @@ WINMM_OpenDevice(_THIS, void *handle, const char *devname, int iscapture)
     this->hidden->mixbuf =
         (Uint8 *) SDL_malloc(NUM_BUFFERS * this->spec.size);
     if (this->hidden->mixbuf == NULL) {
-        WINMM_CloseDevice(this);
         return SDL_OutOfMemory();
     }
+
+    SDL_zero(this->hidden->wavebuf);
     for (i = 0; i < NUM_BUFFERS; ++i) {
-        SDL_memset(&this->hidden->wavebuf[i], 0,
-                   sizeof(this->hidden->wavebuf[i]));
         this->hidden->wavebuf[i].dwBufferLength = this->spec.size;
         this->hidden->wavebuf[i].dwFlags = WHDR_DONE;
         this->hidden->wavebuf[i].lpData =
             (LPSTR) & this->hidden->mixbuf[i * this->spec.size];
-        result = waveOutPrepareHeader(this->hidden->hout,
-                                      &this->hidden->wavebuf[i],
-                                      sizeof(this->hidden->wavebuf[i]));
+
+        if (iscapture) {
+            result = waveInPrepareHeader(this->hidden->hin,
+                                          &this->hidden->wavebuf[i],
+                                          sizeof(this->hidden->wavebuf[i]));
+            if (result != MMSYSERR_NOERROR) {
+                return SetMMerror("waveInPrepareHeader()", result);
+            }
+
+            result = waveInAddBuffer(this->hidden->hin,
+                                     &this->hidden->wavebuf[i],
+                                     sizeof(this->hidden->wavebuf[i]));
+            if (result != MMSYSERR_NOERROR) {
+                return SetMMerror("waveInAddBuffer()", result);
+            }
+        } else {
+            result = waveOutPrepareHeader(this->hidden->hout,
+                                          &this->hidden->wavebuf[i],
+                                          sizeof(this->hidden->wavebuf[i]));
+            if (result != MMSYSERR_NOERROR) {
+                return SetMMerror("waveOutPrepareHeader()", result);
+            }
+        }
+    }
+
+    if (iscapture) {
+        result = waveInStart(this->hidden->hin);
         if (result != MMSYSERR_NOERROR) {
-            WINMM_CloseDevice(this);
-            return SetMMerror("waveOutPrepareHeader()", result);
+            return SetMMerror("waveInStart()", result);
         }
     }
 
@@ -351,8 +424,12 @@ WINMM_Init(SDL_AudioDriverImpl * impl)
     impl->WaitDevice = WINMM_WaitDevice;
     impl->WaitDone = WINMM_WaitDone;
     impl->GetDeviceBuf = WINMM_GetDeviceBuf;
+    impl->CaptureFromDevice = WINMM_CaptureFromDevice;
+    impl->FlushCapture = WINMM_FlushCapture;
     impl->CloseDevice = WINMM_CloseDevice;
 
+    impl->HasCaptureSupport = SDL_TRUE;
+
     return 1;   /* this audio target is available. */
 }
 

+ 27 - 37
src/audio/xaudio2/SDL_xaudio2.c

@@ -195,7 +195,7 @@ XAUDIO2_PlayDevice(_THIS)
     IXAudio2SourceVoice *source = this->hidden->source;
     HRESULT result = S_OK;
 
-    if (!this->enabled) { /* shutting down? */
+    if (!SDL_AtomicGet(&this->enabled)) { /* shutting down? */
         return;
     }
 
@@ -226,7 +226,7 @@ XAUDIO2_PlayDevice(_THIS)
 static void
 XAUDIO2_WaitDevice(_THIS)
 {
-    if (this->enabled) {
+    if (SDL_AtomicGet(&this->enabled)) {
         SDL_SemWait(this->hidden->semaphore);
     }
 }
@@ -236,7 +236,7 @@ XAUDIO2_WaitDone(_THIS)
 {
     IXAudio2SourceVoice *source = this->hidden->source;
     XAUDIO2_VOICE_STATE state;
-    SDL_assert(!this->enabled);  /* flag that stops playing. */
+    SDL_assert(!SDL_AtomicGet(&this->enabled));  /* flag that stops playing. */
     IXAudio2SourceVoice_Discontinuity(source);
 #if SDL_XAUDIO2_WIN8
     IXAudio2SourceVoice_GetState(source, &state, XAUDIO2_VOICE_NOSAMPLESPLAYED);
@@ -257,33 +257,30 @@ XAUDIO2_WaitDone(_THIS)
 static void
 XAUDIO2_CloseDevice(_THIS)
 {
-    if (this->hidden != NULL) {
-        IXAudio2 *ixa2 = this->hidden->ixa2;
-        IXAudio2SourceVoice *source = this->hidden->source;
-        IXAudio2MasteringVoice *mastering = this->hidden->mastering;
-
-        if (source != NULL) {
-            IXAudio2SourceVoice_Stop(source, 0, XAUDIO2_COMMIT_NOW);
-            IXAudio2SourceVoice_FlushSourceBuffers(source);
-            IXAudio2SourceVoice_DestroyVoice(source);
-        }
-        if (ixa2 != NULL) {
-            IXAudio2_StopEngine(ixa2);
-        }
-        if (mastering != NULL) {
-            IXAudio2MasteringVoice_DestroyVoice(mastering);
-        }
-        if (ixa2 != NULL) {
-            IXAudio2_Release(ixa2);
-        }
-        SDL_free(this->hidden->mixbuf);
-        if (this->hidden->semaphore != NULL) {
-            SDL_DestroySemaphore(this->hidden->semaphore);
-        }
+    IXAudio2 *ixa2 = this->hidden->ixa2;
+    IXAudio2SourceVoice *source = this->hidden->source;
+    IXAudio2MasteringVoice *mastering = this->hidden->mastering;
 
-        SDL_free(this->hidden);
-        this->hidden = NULL;
+    if (source != NULL) {
+        IXAudio2SourceVoice_Stop(source, 0, XAUDIO2_COMMIT_NOW);
+        IXAudio2SourceVoice_FlushSourceBuffers(source);
+        IXAudio2SourceVoice_DestroyVoice(source);
     }
+    if (ixa2 != NULL) {
+        IXAudio2_StopEngine(ixa2);
+    }
+    if (mastering != NULL) {
+        IXAudio2MasteringVoice_DestroyVoice(mastering);
+    }
+    if (ixa2 != NULL) {
+        IXAudio2_Release(ixa2);
+    }
+    if (this->hidden->semaphore != NULL) {
+        SDL_DestroySemaphore(this->hidden->semaphore);
+    }
+
+    SDL_free(this->hidden->mixbuf);
+    SDL_free(this->hidden);
 }
 
 static int
@@ -345,12 +342,11 @@ XAUDIO2_OpenDevice(_THIS, void *handle, const char *devname, int iscapture)
         IXAudio2_Release(ixa2);
         return SDL_OutOfMemory();
     }
-    SDL_memset(this->hidden, 0, (sizeof *this->hidden));
+    SDL_zerop(this->hidden);
 
     this->hidden->ixa2 = ixa2;
     this->hidden->semaphore = SDL_CreateSemaphore(1);
     if (this->hidden->semaphore == NULL) {
-        XAUDIO2_CloseDevice(this);
         return SDL_SetError("XAudio2: CreateSemaphore() failed!");
     }
 
@@ -368,7 +364,6 @@ XAUDIO2_OpenDevice(_THIS, void *handle, const char *devname, int iscapture)
     }
 
     if (!valid_format) {
-        XAUDIO2_CloseDevice(this);
         return SDL_SetError("XAudio2: Unsupported audio format");
     }
 
@@ -379,11 +374,10 @@ XAUDIO2_OpenDevice(_THIS, void *handle, const char *devname, int iscapture)
     this->hidden->mixlen = this->spec.size;
     this->hidden->mixbuf = (Uint8 *) SDL_malloc(2 * this->hidden->mixlen);
     if (this->hidden->mixbuf == NULL) {
-        XAUDIO2_CloseDevice(this);
         return SDL_OutOfMemory();
     }
     this->hidden->nextbuf = this->hidden->mixbuf;
-    SDL_memset(this->hidden->mixbuf, 0, 2 * this->hidden->mixlen);
+    SDL_memset(this->hidden->mixbuf, this->spec.silence, 2 * this->hidden->mixlen);
 
     /* We use XAUDIO2_DEFAULT_CHANNELS instead of this->spec.channels. On
        Xbox360, this means 5.1 output, but on Windows, it means "figure out
@@ -401,7 +395,6 @@ XAUDIO2_OpenDevice(_THIS, void *handle, const char *devname, int iscapture)
                                            this->spec.freq, 0, devId, NULL);
 #endif
     if (result != S_OK) {
-        XAUDIO2_CloseDevice(this);
         return SDL_SetError("XAudio2: Couldn't create mastering voice");
     }
 
@@ -436,7 +429,6 @@ XAUDIO2_OpenDevice(_THIS, void *handle, const char *devname, int iscapture)
 
 #endif
     if (result != S_OK) {
-        XAUDIO2_CloseDevice(this);
         return SDL_SetError("XAudio2: Couldn't create source voice");
     }
     this->hidden->source = source;
@@ -444,13 +436,11 @@ XAUDIO2_OpenDevice(_THIS, void *handle, const char *devname, int iscapture)
     /* Start everything playing! */
     result = IXAudio2_StartEngine(ixa2);
     if (result != S_OK) {
-        XAUDIO2_CloseDevice(this);
         return SDL_SetError("XAudio2: Couldn't start engine");
     }
 
     result = IXAudio2SourceVoice_Start(source, 0, XAUDIO2_COMMIT_NOW);
     if (result != S_OK) {
-        XAUDIO2_CloseDevice(this);
         return SDL_SetError("XAudio2: Couldn't start source voice");
     }
 

+ 123 - 27
src/core/android/SDL_android.c

@@ -71,10 +71,14 @@ static jclass mActivityClass;
 
 /* method signatures */
 static jmethodID midGetNativeSurface;
-static jmethodID midAudioInit;
+static jmethodID midAudioOpen;
 static jmethodID midAudioWriteShortBuffer;
 static jmethodID midAudioWriteByteBuffer;
-static jmethodID midAudioQuit;
+static jmethodID midAudioClose;
+static jmethodID midCaptureOpen;
+static jmethodID midCaptureReadShortBuffer;
+static jmethodID midCaptureReadByteBuffer;
+static jmethodID midCaptureClose;
 static jmethodID midPollInputDevices;
 
 /* Accelerometer data storage */
@@ -118,21 +122,31 @@ JNIEXPORT void JNICALL SDL_Android_Init(JNIEnv* mEnv, jclass cls)
 
     midGetNativeSurface = (*mEnv)->GetStaticMethodID(mEnv, mActivityClass,
                                 "getNativeSurface","()Landroid/view/Surface;");
-    midAudioInit = (*mEnv)->GetStaticMethodID(mEnv, mActivityClass,
-                                "audioInit", "(IZZI)I");
+    midAudioOpen = (*mEnv)->GetStaticMethodID(mEnv, mActivityClass,
+                                "audioOpen", "(IZZI)I");
     midAudioWriteShortBuffer = (*mEnv)->GetStaticMethodID(mEnv, mActivityClass,
                                 "audioWriteShortBuffer", "([S)V");
     midAudioWriteByteBuffer = (*mEnv)->GetStaticMethodID(mEnv, mActivityClass,
                                 "audioWriteByteBuffer", "([B)V");
-    midAudioQuit = (*mEnv)->GetStaticMethodID(mEnv, mActivityClass,
-                                "audioQuit", "()V");
+    midAudioClose = (*mEnv)->GetStaticMethodID(mEnv, mActivityClass,
+                                "audioClose", "()V");
+    midCaptureOpen = (*mEnv)->GetStaticMethodID(mEnv, mActivityClass,
+                                "captureOpen", "(IZZI)I");
+    midCaptureReadShortBuffer = (*mEnv)->GetStaticMethodID(mEnv, mActivityClass,
+                                "captureReadShortBuffer", "([SZ)I");
+    midCaptureReadByteBuffer = (*mEnv)->GetStaticMethodID(mEnv, mActivityClass,
+                                "captureReadByteBuffer", "([BZ)I");
+    midCaptureClose = (*mEnv)->GetStaticMethodID(mEnv, mActivityClass,
+                                "captureClose", "()V");
     midPollInputDevices = (*mEnv)->GetStaticMethodID(mEnv, mActivityClass,
                                 "pollInputDevices", "()V");
 
     bHasNewData = SDL_FALSE;
 
-    if (!midGetNativeSurface || !midAudioInit ||
-       !midAudioWriteShortBuffer || !midAudioWriteByteBuffer || !midAudioQuit || !midPollInputDevices) {
+    if (!midGetNativeSurface ||
+       !midAudioOpen || !midAudioWriteShortBuffer || !midAudioWriteByteBuffer || !midAudioClose || !
+       !midCaptureOpen || !midCaptureReadShortBuffer || !midCaptureReadByteBuffer || !midCaptureClose ||
+       !midPollInputDevices) {
         __android_log_print(ANDROID_LOG_WARN, "SDL", "SDL: Couldn't locate Java callbacks, check that they're named and typed correctly");
     }
     __android_log_print(ANDROID_LOG_INFO, "SDL", "SDL_Android_Init() finished!");
@@ -556,11 +570,14 @@ int Android_JNI_SetupThread(void)
 static jboolean audioBuffer16Bit = JNI_FALSE;
 static jobject audioBuffer = NULL;
 static void* audioBufferPinned = NULL;
+static jboolean captureBuffer16Bit = JNI_FALSE;
+static jobject captureBuffer = NULL;
 
-int Android_JNI_OpenAudioDevice(int sampleRate, int is16Bit, int channelCount, int desiredBufferFrames)
+int Android_JNI_OpenAudioDevice(int iscapture, int sampleRate, int is16Bit, int channelCount, int desiredBufferFrames)
 {
     jboolean audioBufferStereo;
     int audioBufferFrames;
+    jobject jbufobj = NULL;
     jboolean isCopy;
 
     JNIEnv *env = Android_JNI_GetEnv();
@@ -570,14 +587,24 @@ int Android_JNI_OpenAudioDevice(int sampleRate, int is16Bit, int channelCount, i
     }
     Android_JNI_SetupThread();
 
-    __android_log_print(ANDROID_LOG_VERBOSE, "SDL", "SDL audio: opening device");
-    audioBuffer16Bit = is16Bit;
     audioBufferStereo = channelCount > 1;
 
-    if ((*env)->CallStaticIntMethod(env, mActivityClass, midAudioInit, sampleRate, audioBuffer16Bit, audioBufferStereo, desiredBufferFrames) != 0) {
-        /* Error during audio initialization */
-        __android_log_print(ANDROID_LOG_WARN, "SDL", "SDL audio: error on AudioTrack initialization!");
-        return 0;
+    if (iscapture) {
+        __android_log_print(ANDROID_LOG_VERBOSE, "SDL", "SDL audio: opening device for capture");
+        captureBuffer16Bit = is16Bit;
+        if ((*env)->CallStaticIntMethod(env, mActivityClass, midCaptureOpen, sampleRate, audioBuffer16Bit, audioBufferStereo, desiredBufferFrames) != 0) {
+            /* Error during audio initialization */
+            __android_log_print(ANDROID_LOG_WARN, "SDL", "SDL audio: error on AudioRecord initialization!");
+            return 0;
+        }
+    } else {
+        __android_log_print(ANDROID_LOG_VERBOSE, "SDL", "SDL audio: opening device for output");
+        audioBuffer16Bit = is16Bit;
+        if ((*env)->CallStaticIntMethod(env, mActivityClass, midAudioOpen, sampleRate, audioBuffer16Bit, audioBufferStereo, desiredBufferFrames) != 0) {
+            /* Error during audio initialization */
+            __android_log_print(ANDROID_LOG_WARN, "SDL", "SDL audio: error on AudioTrack initialization!");
+            return 0;
+        }
     }
 
     /* Allocating the audio buffer from the Java side and passing it as the return value for audioInit no longer works on
@@ -586,31 +613,43 @@ int Android_JNI_OpenAudioDevice(int sampleRate, int is16Bit, int channelCount, i
     if (is16Bit) {
         jshortArray audioBufferLocal = (*env)->NewShortArray(env, desiredBufferFrames * (audioBufferStereo ? 2 : 1));
         if (audioBufferLocal) {
-            audioBuffer = (*env)->NewGlobalRef(env, audioBufferLocal);
+            jbufobj = (*env)->NewGlobalRef(env, audioBufferLocal);
             (*env)->DeleteLocalRef(env, audioBufferLocal);
         }
     }
     else {
         jbyteArray audioBufferLocal = (*env)->NewByteArray(env, desiredBufferFrames * (audioBufferStereo ? 2 : 1));
         if (audioBufferLocal) {
-            audioBuffer = (*env)->NewGlobalRef(env, audioBufferLocal);
+            jbufobj = (*env)->NewGlobalRef(env, audioBufferLocal);
             (*env)->DeleteLocalRef(env, audioBufferLocal);
         }
     }
 
-    if (audioBuffer == NULL) {
+    if (jbufobj == NULL) {
         __android_log_print(ANDROID_LOG_WARN, "SDL", "SDL audio: could not allocate an audio buffer!");
         return 0;
     }
 
+    if (iscapture) {
+        captureBuffer = jbufobj;
+    } else {
+        audioBuffer = jbufobj;
+    }
+
     isCopy = JNI_FALSE;
-    if (audioBuffer16Bit) {
-        audioBufferPinned = (*env)->GetShortArrayElements(env, (jshortArray)audioBuffer, &isCopy);
+
+    if (is16Bit) {
+        if (!iscapture) {
+            audioBufferPinned = (*env)->GetShortArrayElements(env, (jshortArray)audioBuffer, &isCopy);
+        }
         audioBufferFrames = (*env)->GetArrayLength(env, (jshortArray)audioBuffer);
     } else {
-        audioBufferPinned = (*env)->GetByteArrayElements(env, (jbyteArray)audioBuffer, &isCopy);
+        if (!iscapture) {
+            audioBufferPinned = (*env)->GetByteArrayElements(env, (jbyteArray)audioBuffer, &isCopy);
+        }
         audioBufferFrames = (*env)->GetArrayLength(env, (jbyteArray)audioBuffer);
     }
+
     if (audioBufferStereo) {
         audioBufferFrames /= 2;
     }
@@ -638,16 +677,73 @@ void Android_JNI_WriteAudioBuffer(void)
     /* JNI_COMMIT means the changes are committed to the VM but the buffer remains pinned */
 }
 
-void Android_JNI_CloseAudioDevice(void)
+int Android_JNI_CaptureAudioBuffer(void *buffer, int buflen)
+{
+    JNIEnv *env = Android_JNI_GetEnv();
+    jboolean isCopy = JNI_FALSE;
+    jint br;
+
+    if (captureBuffer16Bit) {
+        SDL_assert((*env)->GetArrayLength(env, (jshortArray)captureBuffer) == (buflen / 2));
+        br = (*env)->CallStaticIntMethod(env, mActivityClass, midCaptureReadShortBuffer, (jshortArray)captureBuffer, JNI_TRUE);
+        if (br > 0) {
+            jshort *ptr = (*env)->GetShortArrayElements(env, (jshortArray)captureBuffer, &isCopy);
+            br *= 2;
+            SDL_memcpy(buffer, ptr, br);
+            (*env)->ReleaseShortArrayElements(env, (jshortArray)captureBuffer, (jshort *)ptr, JNI_ABORT);
+        }
+    } else {
+        SDL_assert((*env)->GetArrayLength(env, (jshortArray)captureBuffer) == buflen);
+        br = (*env)->CallStaticIntMethod(env, mActivityClass, midCaptureReadByteBuffer, (jbyteArray)captureBuffer, JNI_TRUE);
+        if (br > 0) {
+            jbyte *ptr = (*env)->GetByteArrayElements(env, (jbyteArray)captureBuffer, &isCopy);
+            SDL_memcpy(buffer, ptr, br);
+            (*env)->ReleaseByteArrayElements(env, (jbyteArray)captureBuffer, (jbyte *)ptr, JNI_ABORT);
+        }
+    }
+
+    return (int) br;
+}
+
+void Android_JNI_FlushCapturedAudio(void)
 {
     JNIEnv *env = Android_JNI_GetEnv();
+    #if 0  /* !!! FIXME: this needs API 23, or it'll do blocking reads and never end. */
+    if (captureBuffer16Bit) {
+        const jint len = (*env)->GetArrayLength(env, (jshortArray)captureBuffer);
+        while ((*env)->CallStaticIntMethod(env, mActivityClass, midCaptureReadShortBuffer, (jshortArray)captureBuffer, JNI_FALSE) == len) { /* spin */ }
+    } else {
+        const jint len = (*env)->GetArrayLength(env, (jbyteArray)captureBuffer);
+        while ((*env)->CallStaticIntMethod(env, mActivityClass, midCaptureReadByteBuffer, (jbyteArray)captureBuffer, JNI_FALSE) == len) { /* spin */ }
+    }
+    #else
+    if (captureBuffer16Bit) {
+        const jint len = (*env)->GetArrayLength(env, (jshortArray)captureBuffer);
+        (*env)->CallStaticIntMethod(env, mActivityClass, midCaptureReadShortBuffer, (jshortArray)captureBuffer, JNI_FALSE);
+    } else {
+        const jint len = (*env)->GetArrayLength(env, (jbyteArray)captureBuffer);
+        (*env)->CallStaticIntMethod(env, mActivityClass, midCaptureReadByteBuffer, (jbyteArray)captureBuffer, JNI_FALSE);
+    }
+    #endif
+}
 
-    (*env)->CallStaticVoidMethod(env, mActivityClass, midAudioQuit);
+void Android_JNI_CloseAudioDevice(const int iscapture)
+{
+    JNIEnv *env = Android_JNI_GetEnv();
 
-    if (audioBuffer) {
-        (*env)->DeleteGlobalRef(env, audioBuffer);
-        audioBuffer = NULL;
-        audioBufferPinned = NULL;
+    if (iscapture) {
+        (*env)->CallStaticVoidMethod(env, mActivityClass, midCaptureClose);
+        if (captureBuffer) {
+            (*env)->DeleteGlobalRef(env, captureBuffer);
+            captureBuffer = NULL;
+        }
+    } else {
+        (*env)->CallStaticVoidMethod(env, mActivityClass, midAudioClose);
+        if (audioBuffer) {
+            (*env)->DeleteGlobalRef(env, audioBuffer);
+            audioBuffer = NULL;
+            audioBufferPinned = NULL;
+        }
     }
 }
 

+ 4 - 2
src/core/android/SDL_android.h

@@ -40,10 +40,12 @@ extern void Android_JNI_HideTextInput(void);
 extern ANativeWindow* Android_JNI_GetNativeWindow(void);
 
 /* Audio support */
-extern int Android_JNI_OpenAudioDevice(int sampleRate, int is16Bit, int channelCount, int desiredBufferFrames);
+extern int Android_JNI_OpenAudioDevice(int iscapture, int sampleRate, int is16Bit, int channelCount, int desiredBufferFrames);
 extern void* Android_JNI_GetAudioBuffer(void);
 extern void Android_JNI_WriteAudioBuffer(void);
-extern void Android_JNI_CloseAudioDevice(void);
+extern int Android_JNI_CaptureAudioBuffer(void *buffer, int buflen);
+extern void Android_JNI_FlushCapturedAudio(void);
+extern void Android_JNI_CloseAudioDevice(const int iscapture);
 
 #include "SDL_rwops.h"
 

+ 74 - 0
src/core/windows/SDL_windows.c

@@ -124,6 +124,80 @@ BOOL WIN_IsWindowsVistaOrGreater()
 #endif
 }
 
+/*
+WAVExxxCAPS gives you 31 bytes for the device name, and just truncates if it's
+longer. However, since WinXP, you can use the WAVExxxCAPS2 structure, which
+will give you a name GUID. The full name is in the Windows Registry under
+that GUID, located here: HKLM\System\CurrentControlSet\Control\MediaCategories
+
+Note that drivers can report GUID_NULL for the name GUID, in which case,
+Windows makes a best effort to fill in those 31 bytes in the usual place.
+This info summarized from MSDN:
+
+http://web.archive.org/web/20131027093034/http://msdn.microsoft.com/en-us/library/windows/hardware/ff536382(v=vs.85).aspx
+
+Always look this up in the registry if possible, because the strings are
+different! At least on Win10, I see "Yeti Stereo Microphone" in the
+Registry, and a unhelpful "Microphone(Yeti Stereo Microph" in winmm. Sigh.
+
+(Also, DirectSound shouldn't be limited to 32 chars, but its device enum
+has the same problem.)
+*/
+char *
+WIN_LookupAudioDeviceName(const WCHAR *name, const GUID *guid)
+{
+    static const GUID nullguid = { 0 };
+    const unsigned char *ptr;
+    char keystr[128];
+    WCHAR *strw = NULL;
+    SDL_bool rc;
+    HKEY hkey;
+    DWORD len = 0;
+    char *retval = NULL;
+
+    if (SDL_memcmp(guid, &nullguid, sizeof (*guid)) == 0) {
+        return WIN_StringToUTF8(name);  /* No GUID, go with what we've got. */
+    }
+
+    ptr = (const char *) guid;
+    SDL_snprintf(keystr, sizeof (keystr),
+        "System\\CurrentControlSet\\Control\\MediaCategories\\{%02X%02X%02X%02X-%02X%02X-%02X%02X-%02X%02X-%02X%02X%02X%02X%02X%02X}",
+        ptr[3], ptr[2], ptr[1], ptr[0], ptr[5], ptr[4], ptr[7], ptr[6],
+        ptr[8], ptr[9], ptr[10], ptr[11], ptr[12], ptr[13], ptr[14], ptr[15]);
+
+    strw = WIN_UTF8ToString(keystr);
+    rc = (RegOpenKeyExW(HKEY_LOCAL_MACHINE, strw, 0, KEY_QUERY_VALUE, &hkey) == ERROR_SUCCESS);
+    SDL_free(strw);
+    if (!rc) {
+        return WIN_StringToUTF8(name);  /* oh well. */
+    }
+
+    rc = (RegQueryValueExW(hkey, L"Name", NULL, NULL, NULL, &len) == ERROR_SUCCESS);
+    if (!rc) {
+        RegCloseKey(hkey);
+        return WIN_StringToUTF8(name);  /* oh well. */
+    }
+
+    strw = (WCHAR *) SDL_malloc(len + sizeof (WCHAR));
+    if (!strw) {
+        RegCloseKey(hkey);
+        return WIN_StringToUTF8(name);  /* oh well. */
+    }
+
+    rc = (RegQueryValueExW(hkey, L"Name", NULL, NULL, (LPBYTE) strw, &len) == ERROR_SUCCESS);
+    RegCloseKey(hkey);
+    if (!rc) {
+        SDL_free(strw);
+        return WIN_StringToUTF8(name);  /* oh well. */
+    }
+
+    strw[len / 2] = 0;  /* make sure it's null-terminated. */
+
+    retval = WIN_StringToUTF8(strw);
+    SDL_free(strw);
+    return retval ? retval : WIN_StringToUTF8(name);
+}
+
 #endif /* __WIN32__ || __WINRT__ */
 
 /* vi: set ts=4 sw=4 expandtab: */

+ 3 - 0
src/core/windows/SDL_windows.h

@@ -59,6 +59,9 @@ extern void WIN_CoUninitialize(void);
 /* Returns SDL_TRUE if we're running on Windows Vista and newer */
 extern BOOL WIN_IsWindowsVistaOrGreater();
 
+/* You need to SDL_free() the result of this call. */
+extern char *WIN_LookupAudioDeviceName(const WCHAR *name, const GUID *guid);
+
 #endif /* _INCLUDED_WINDOWS_H */
 
 /* vi: set ts=4 sw=4 expandtab: */

+ 1 - 0
src/dynapi/SDL_dynapi_overrides.h

@@ -605,3 +605,4 @@
 #define SDL_SetWindowModalFor SDL_SetWindowModalFor_REAL
 #define SDL_RenderSetIntegerScale SDL_RenderSetIntegerScale_REAL
 #define SDL_RenderGetIntegerScale SDL_RenderGetIntegerScale_REAL
+#define SDL_DequeueAudio SDL_DequeueAudio_REAL

+ 1 - 0
src/dynapi/SDL_dynapi_procs.h

@@ -639,3 +639,4 @@ SDL_DYNAPI_PROC(int,SDL_SetWindowInputFocus,(SDL_Window *a),(a),return)
 SDL_DYNAPI_PROC(int,SDL_SetWindowModalFor,(SDL_Window *a, SDL_Window *b),(a,b),return)
 SDL_DYNAPI_PROC(int,SDL_RenderSetIntegerScale,(SDL_Renderer *a, SDL_bool b),(a,b),return)
 SDL_DYNAPI_PROC(SDL_bool,SDL_RenderGetIntegerScale,(SDL_Renderer *a),(a),return)
+SDL_DYNAPI_PROC(Uint32,SDL_DequeueAudio,(SDL_AudioDeviceID a, void *b, Uint32 c),(a,b,c),return)

+ 7 - 7
src/video/android/SDL_androidevents.c

@@ -34,11 +34,11 @@ void android_egl_context_backup();
 void android_egl_context_restore();
 
 #if SDL_AUDIO_DRIVER_ANDROID
-void AndroidAUD_ResumeDevices(void);
-void AndroidAUD_PauseDevices(void);
+void ANDROIDAUDIO_ResumeDevices(void);
+void ANDROIDAUDIO_PauseDevices(void);
 #else
-static void AndroidAUD_ResumeDevices(void) {}
-static void AndroidAUD_PauseDevices(void) {}
+static void ANDROIDAUDIO_ResumeDevices(void) {}
+static void ANDROIDAUDIO_PauseDevices(void) {}
 #endif
 
 void 
@@ -83,14 +83,14 @@ Android_PumpEvents(_THIS)
     if (isPaused && !isPausing) {
         /* Make sure this is the last thing we do before pausing */
         android_egl_context_backup();
-        AndroidAUD_PauseDevices();
+        ANDROIDAUDIO_PauseDevices();
         if(SDL_SemWait(Android_ResumeSem) == 0) {
 #else
     if (isPaused) {
         if(SDL_SemTryWait(Android_ResumeSem) == 0) {
 #endif
             isPaused = 0;
-            AndroidAUD_ResumeDevices();
+            ANDROIDAUDIO_ResumeDevices();
             /* Restore the GL Context from here, as this operation is thread dependent */
             if (!SDL_HasEvent(SDL_QUIT)) {
                 android_egl_context_restore();
@@ -113,7 +113,7 @@ Android_PumpEvents(_THIS)
 #else
         if(SDL_SemTryWait(Android_PauseSem) == 0) {
             android_egl_context_backup();
-            AndroidAUD_PauseDevices();
+            ANDROIDAUDIO_PauseDevices();
             isPaused = 1;
         }
 #endif

+ 16 - 3
src/video/emscripten/SDL_emscriptenevents.c

@@ -391,11 +391,24 @@ Emscripten_HandleTouch(int eventType, const EmscriptenTouchEvent *touchEvent, vo
         x = touchEvent->touches[i].canvasX / (float)window_data->windowed_width;
         y = touchEvent->touches[i].canvasY / (float)window_data->windowed_height;
 
-        if (eventType == EMSCRIPTEN_EVENT_TOUCHMOVE) {
-            SDL_SendTouchMotion(deviceId, id, x, y, 1.0f);
-        } else if (eventType == EMSCRIPTEN_EVENT_TOUCHSTART) {
+        if (eventType == EMSCRIPTEN_EVENT_TOUCHSTART) {
+            if (!window_data->finger_touching) {
+                window_data->finger_touching = SDL_TRUE;
+                window_data->first_finger = id;
+                SDL_SendMouseMotion(window_data->window, SDL_TOUCH_MOUSEID, 0, x, y);
+                SDL_SendMouseButton(window_data->window, SDL_TOUCH_MOUSEID, SDL_PRESSED, SDL_BUTTON_LEFT);
+            }
             SDL_SendTouch(deviceId, id, SDL_TRUE, x, y, 1.0f);
+        } else if (eventType == EMSCRIPTEN_EVENT_TOUCHMOVE) {
+            if ((window_data->finger_touching) && (window_data->first_finger == id)) {
+                SDL_SendMouseMotion(window_data->window, SDL_TOUCH_MOUSEID, 0, x, y);
+            }
+            SDL_SendTouchMotion(deviceId, id, x, y, 1.0f);
         } else {
+            if ((window_data->finger_touching) && (window_data->first_finger == id)) {
+                SDL_SendMouseButton(window_data->window, SDL_TOUCH_MOUSEID, SDL_RELEASED, SDL_BUTTON_LEFT);
+                window_data->finger_touching = SDL_FALSE;
+            }
             SDL_SendTouch(deviceId, id, SDL_FALSE, x, y, 1.0f);
         }
     }

+ 4 - 0
src/video/emscripten/SDL_emscriptenvideo.h

@@ -24,6 +24,7 @@
 #define _SDL_emscriptenvideo_h
 
 #include "../SDL_sysvideo.h"
+#include "../../events/SDL_touch_c.h"
 #include <emscripten/emscripten.h>
 #include <emscripten/html5.h>
 
@@ -45,6 +46,9 @@ typedef struct SDL_WindowData
     SDL_bool external_size;
 
     int requested_fullscreen_mode;
+
+    SDL_bool finger_touching;  /* for mapping touch events to mice */
+    SDL_FingerID first_finger;
 } SDL_WindowData;
 
 #endif /* _SDL_emscriptenvideo_h */

+ 4 - 0
test/Makefile.in

@@ -13,6 +13,7 @@ TARGETS = \
 	loopwavequeue$(EXE) \
 	testatomic$(EXE) \
 	testaudioinfo$(EXE) \
+	testaudiocapture$(EXE) \
 	testautomation$(EXE) \
 	testbounds$(EXE) \
 	testcustomcursor$(EXE) \
@@ -113,6 +114,9 @@ testmultiaudio$(EXE): $(srcdir)/testmultiaudio.c
 testaudiohotplug$(EXE): $(srcdir)/testaudiohotplug.c
 	$(CC) -o $@ $^ $(CFLAGS) $(LIBS)
 
+testaudiocapture$(EXE): $(srcdir)/testaudiocapture.c
+	$(CC) -o $@ $^ $(CFLAGS) $(LIBS)
+
 testatomic$(EXE): $(srcdir)/testatomic.c
 	$(CC) -o $@ $^ $(CFLAGS) $(LIBS)
 

+ 165 - 0
test/testaudiocapture.c

@@ -0,0 +1,165 @@
+/*
+  Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
+
+  This software is provided 'as-is', without any express or implied
+  warranty.  In no event will the authors be held liable for any damages
+  arising from the use of this software.
+
+  Permission is granted to anyone to use this software for any purpose,
+  including commercial applications, and to alter it and redistribute it
+  freely.
+*/
+#include "SDL.h"
+
+#include <stdlib.h>
+
+#ifdef __EMSCRIPTEN__
+#include <emscripten/emscripten.h>
+#endif
+
+static SDL_Window *window = NULL;
+static SDL_Renderer *renderer = NULL;
+static SDL_AudioSpec spec;
+static SDL_AudioDeviceID devid_in = 0;
+static SDL_AudioDeviceID devid_out = 0;
+
+static void
+loop()
+{
+    SDL_bool please_quit = SDL_FALSE;
+    SDL_Event e;
+
+    while (SDL_PollEvent(&e)) {
+        if (e.type == SDL_QUIT) {
+            please_quit = SDL_TRUE;
+        } else if (e.type == SDL_KEYDOWN) {
+            if (e.key.keysym.sym == SDLK_ESCAPE) {
+                please_quit = SDL_TRUE;
+            }
+        } else if (e.type == SDL_MOUSEBUTTONDOWN) {
+            if (e.button.button == 1) {
+                SDL_PauseAudioDevice(devid_out, SDL_TRUE);
+                SDL_PauseAudioDevice(devid_in, SDL_FALSE);
+            }
+        } else if (e.type == SDL_MOUSEBUTTONUP) {
+            if (e.button.button == 1) {
+                SDL_PauseAudioDevice(devid_in, SDL_TRUE);
+                SDL_PauseAudioDevice(devid_out, SDL_FALSE);
+            }
+        }
+    }
+
+    if (SDL_GetAudioDeviceStatus(devid_in) == SDL_AUDIO_PLAYING) {
+        SDL_SetRenderDrawColor(renderer, 0, 255, 0, 255);
+    } else {
+        SDL_SetRenderDrawColor(renderer, 255, 0, 0, 255);
+    }
+    SDL_RenderClear(renderer);
+    SDL_RenderPresent(renderer);
+
+    if (please_quit) {
+        /* stop playing back, quit. */
+        SDL_Log("Shutting down.\n");
+        SDL_PauseAudioDevice(devid_in, 1);
+        SDL_CloseAudioDevice(devid_in);
+        SDL_PauseAudioDevice(devid_out, 1);
+        SDL_CloseAudioDevice(devid_out);
+        SDL_DestroyRenderer(renderer);
+        SDL_DestroyWindow(window);
+        SDL_Quit();
+        #ifdef __EMSCRIPTEN__
+        emscripten_cancel_main_loop();
+        #endif
+        exit(0);
+    }
+
+    /* Note that it would be easier to just have a one-line function that
+        calls SDL_QueueAudio() as a capture device callback, but we're
+        trying to test the API, so we use SDL_DequeueAudio() here. */
+    while (SDL_TRUE) {
+        Uint8 buf[1024];
+        const Uint32 br = SDL_DequeueAudio(devid_in, buf, sizeof (buf));
+        SDL_QueueAudio(devid_out, buf, br);
+        if (br < sizeof (buf)) {
+            break;
+        }
+    }
+}
+
+int
+main(int argc, char **argv)
+{
+    /* (argv[1] == NULL means "open default device.") */
+    const char *devname = argv[1];
+    SDL_AudioSpec wanted;
+    int devcount;
+    int i;
+
+    /* Enable standard application logging */
+    SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO);
+
+    /* Load the SDL library */
+    if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO) < 0) {
+        SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't initialize SDL: %s\n", SDL_GetError());
+        return (1);
+    }
+
+    window = SDL_CreateWindow("testaudiocapture", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, 320, 240, 0);
+    renderer = SDL_CreateRenderer(window, -1, 0);
+    SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255);
+    SDL_RenderClear(renderer);
+    SDL_RenderPresent(renderer);
+
+    SDL_Log("Using audio driver: %s\n", SDL_GetCurrentAudioDriver());
+
+    devcount = SDL_GetNumAudioDevices(SDL_TRUE);
+    for (i = 0; i < devcount; i++) {
+        SDL_Log(" Capture device #%d: '%s'\n", i, SDL_GetAudioDeviceName(i, SDL_TRUE));
+    }
+
+    SDL_zero(wanted);
+    wanted.freq = 44100;
+    wanted.format = AUDIO_F32SYS;
+    wanted.channels = 1;
+    wanted.samples = 4096;
+    wanted.callback = NULL;
+
+    SDL_zero(spec);
+
+    /* DirectSound can fail in some instances if you open the same hardware
+       for both capture and output and didn't open the output end first,
+       according to the docs, so if you're doing something like this, always
+       open your capture devices second in case you land in those bizarre
+       circumstances. */
+
+    SDL_Log("Opening default playback device...\n");
+    devid_out = SDL_OpenAudioDevice(NULL, SDL_FALSE, &wanted, &spec, SDL_AUDIO_ALLOW_ANY_CHANGE);
+    if (!devid_out) {
+        SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't open an audio device for capture: %s!\n", SDL_GetError());
+        SDL_Quit();
+        exit(1);
+    }
+
+    SDL_Log("Opening capture device %s%s%s...\n",
+            devname ? "'" : "",
+            devname ? devname : "[[default]]",
+            devname ? "'" : "");
+
+    devid_in = SDL_OpenAudioDevice(argv[1], SDL_TRUE, &spec, &spec, 0);
+    if (!devid_in) {
+        SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't open an audio device for capture: %s!\n", SDL_GetError());
+        SDL_Quit();
+        exit(1);
+    }
+
+    SDL_Log("Ready! Hold down mouse or finger to record!\n");
+
+#ifdef __EMSCRIPTEN__
+    emscripten_set_main_loop(loop, 0, 1);
+#else
+    while (1) { loop(); SDL_Delay(16); }
+#endif
+
+    return 0;
+}
+