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@@ -56,7 +56,7 @@ SDL_AppResult SDL_AppIterate(void *appstate)
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};
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/* as you can see from this, rendering draws over whatever was drawn before it. */
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- SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255); /* black, full alpha */
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+ SDL_SetRenderDrawColor(renderer, 100, 100, 100, 255); /* black, full alpha */
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SDL_RenderClear(renderer); /* start with a blank canvas. */
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/* You can draw lines, one at a time, like these brown ones... */
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