This fixes queuing up a bunch of relative motion events while moving or resizing a window.
@@ -624,7 +624,7 @@ static void WIN_HandleRawMouseInput(Uint64 timestamp, SDL_VideoData *data, HANDL
SDL_WindowData *windowdata = window->internal;
- if (haveMotion) {
+ if (haveMotion && !windowdata->in_modal_loop) {
if (!isAbsolute) {
SDL_SendMouseMotion(timestamp, window, mouseID, true, (float)dx, (float)dy);
} else {