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@@ -24,12 +24,12 @@
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/**
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* # CategoryAsyncIO
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*
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- * SDL offers a way to perform I/O asynchronously. This allows an app to
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- * read or write files without waiting for data to actually transfer; the
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- * functions that request I/O never block while the request is fulfilled.
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+ * SDL offers a way to perform I/O asynchronously. This allows an app to read
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+ * or write files without waiting for data to actually transfer; the functions
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+ * that request I/O never block while the request is fulfilled.
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*
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- * Instead, the data moves in the background and the app can check for
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- * results at their leisure.
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+ * Instead, the data moves in the background and the app can check for results
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+ * at their leisure.
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*
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* This is more complicated that just reading and writing files in a
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* synchronous way, but it can allow for more efficiency, and never having
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@@ -41,15 +41,14 @@
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* - Open files with SDL_AsyncIOFromFile.
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* - Start I/O tasks to the files with SDL_ReadAsyncIO or SDL_WriteAsyncIO,
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* putting those tasks into one of the queues.
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- * - Later on, use SDL_GetAsyncIOResult on a queue to see if any task
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- * is finished without blocking. Tasks might finish in any order with
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- * success or failure.
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- * - When all your tasks are done, close the file with SDL_CloseAsyncIO.
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- * This also generates a task, since it might flush data to disk!
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+ * - Later on, use SDL_GetAsyncIOResult on a queue to see if any task is
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+ * finished without blocking. Tasks might finish in any order with success
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+ * or failure.
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+ * - When all your tasks are done, close the file with SDL_CloseAsyncIO. This
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+ * also generates a task, since it might flush data to disk!
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*
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- * This all works, without blocking, in a single thread, but one can also
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- * wait on a queue in a background thread, sleeping until new results
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- * have arrived:
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+ * This all works, without blocking, in a single thread, but one can also wait
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+ * on a queue in a background thread, sleeping until new results have arrived:
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*
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* - Call SDL_WaitAsyncIOResult from one or more threads to efficiently block
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* until new tasks complete.
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@@ -57,9 +56,9 @@
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* threads despite there being no new tasks completed.
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*
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* And, of course, to match the synchronous SDL_LoadFile, we offer
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- * SDL_LoadFileAsync as a convenience function. This will handle allocating
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- * a buffer, slurping in the file data, and null-terminating it; you still
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- * get a task handle to check later.
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+ * SDL_LoadFileAsync as a convenience function. This will handle allocating a
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+ * buffer, slurping in the file data, and null-terminating it; you still get a
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+ * task handle to check later.
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*/
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#ifndef SDL_asyncio_h_
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@@ -131,8 +130,8 @@ typedef struct SDL_AsyncIOOutcome
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*
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* When starting an asynchronous operation, you specify a queue for the new
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* task. A queue can be asked later if any tasks in it have completed,
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- * allowing an app to manage multiple pending tasks in one place, in
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- * whatever order they complete.
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+ * allowing an app to manage multiple pending tasks in one place, in whatever
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+ * order they complete.
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*
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* \since This struct is available since SDL 3.0.0.
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*
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@@ -151,7 +150,8 @@ typedef struct SDL_AsyncIOQueue SDL_AsyncIOQueue;
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* The `mode` string understands the following values:
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*
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* - "r": Open a file for reading only. It must exist.
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- * - "w": Open a file for writing only. It will create missing files or truncate existing ones.
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+ * - "w": Open a file for writing only. It will create missing files or
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+ * truncate existing ones.
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* - "r+": Open a file for update both reading and writing. The file must
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* exist.
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* - "w+": Create an empty file for both reading and writing. If a file with
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@@ -174,7 +174,7 @@ typedef struct SDL_AsyncIOQueue SDL_AsyncIOQueue;
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* \returns a pointer to the SDL_AsyncIO structure that is created or NULL on
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* failure; call SDL_GetError() for more information.
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*
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- * \since This function is available since SDL 3.0.0.
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+ * \since This function is available since SDL 3.2.0.
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*
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* \sa SDL_CloseAsyncIO
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* \sa SDL_ReadAsyncIO
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@@ -185,8 +185,8 @@ extern SDL_DECLSPEC SDL_AsyncIO * SDLCALL SDL_AsyncIOFromFile(const char *file,
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/**
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* Use this function to get the size of the data stream in an SDL_AsyncIO.
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*
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- * This call is _not_ asynchronous; it assumes that obtaining this info
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- * is a non-blocking operation in most reasonable cases.
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+ * This call is _not_ asynchronous; it assumes that obtaining this info is a
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+ * non-blocking operation in most reasonable cases.
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*
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* \param asyncio the SDL_AsyncIO to get the size of the data stream from.
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* \returns the size of the data stream in the SDL_IOStream on success or a
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@@ -195,7 +195,7 @@ extern SDL_DECLSPEC SDL_AsyncIO * SDLCALL SDL_AsyncIOFromFile(const char *file,
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*
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* \threadsafety It is safe to call this function from any thread.
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*
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- * \since This function is available since SDL 3.0.0.
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+ * \since This function is available since SDL 3.2.0.
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*/
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extern SDL_DECLSPEC Sint64 SDLCALL SDL_GetAsyncIOSize(SDL_AsyncIO *asyncio);
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@@ -206,8 +206,8 @@ extern SDL_DECLSPEC Sint64 SDLCALL SDL_GetAsyncIOSize(SDL_AsyncIO *asyncio);
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* source to the area pointed at by `ptr`. This function may read less bytes
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* than requested.
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*
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- * This function returns as quickly as possible; it does not wait for the
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- * read to complete. On a successful return, this work will continue in the
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+ * This function returns as quickly as possible; it does not wait for the read
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+ * to complete. On a successful return, this work will continue in the
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* background. If the work begins, even failure is asynchronous: a failing
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* return value from this function only means the work couldn't start at all.
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*
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@@ -223,13 +223,14 @@ extern SDL_DECLSPEC Sint64 SDLCALL SDL_GetAsyncIOSize(SDL_AsyncIO *asyncio);
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* \param offset the position to start reading in the data source.
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* \param size the number of bytes to read from the data source.
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* \param queue a queue to add the new SDL_AsyncIO to.
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- * \param userdata an app-defined pointer that will be provided with the task results.
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+ * \param userdata an app-defined pointer that will be provided with the task
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+ * results.
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* \returns true on success or false on failure; call SDL_GetError() for more
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* information.
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*
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* \threadsafety It is safe to call this function from any thread.
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*
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- * \since This function is available since SDL 3.0.0.
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+ * \since This function is available since SDL 3.2.0.
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*
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* \sa SDL_WriteAsyncIO
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* \sa SDL_CreateAsyncIOQueue
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@@ -240,8 +241,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_ReadAsyncIO(SDL_AsyncIO *asyncio, void *ptr
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/**
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* Start an async write.
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*
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- * This function writes `size` bytes from `offset` position in the data
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- * source to the area pointed at by `ptr`.
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+ * This function writes `size` bytes from `offset` position in the data source
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+ * to the area pointed at by `ptr`.
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*
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* This function returns as quickly as possible; it does not wait for the
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* write to complete. On a successful return, this work will continue in the
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@@ -260,54 +261,51 @@ extern SDL_DECLSPEC bool SDLCALL SDL_ReadAsyncIO(SDL_AsyncIO *asyncio, void *ptr
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* \param offset the position to start writing to the data source.
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* \param size the number of bytes to write to the data source.
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* \param queue a queue to add the new SDL_AsyncIO to.
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- * \param userdata an app-defined pointer that will be provided with the task results.
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+ * \param userdata an app-defined pointer that will be provided with the task
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+ * results.
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* \returns true on success or false on failure; call SDL_GetError() for more
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* information.
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*
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* \threadsafety It is safe to call this function from any thread.
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*
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- * \since This function is available since SDL 3.0.0.
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+ * \since This function is available since SDL 3.2.0.
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*
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* \sa SDL_ReadAsyncIO
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* \sa SDL_CreateAsyncIOQueue
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* \sa SDL_GetAsyncIOTaskResult
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-
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*/
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extern SDL_DECLSPEC bool SDLCALL SDL_WriteAsyncIO(SDL_AsyncIO *asyncio, void *ptr, Uint64 offset, Uint64 size, SDL_AsyncIOQueue *queue, void *userdata);
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/**
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* Close and free any allocated resources for an async I/O object.
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*
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- * Closing a file is _also_ an asynchronous task! If a write failure
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- * were to happen during the closing process, for example, the
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- * task results will report it as usual.
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- *
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- * Closing a file that has been written to does not guarantee the data
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- * has made it to physical media; it may remain in the operating
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- * system's file cache, for later writing to disk. This means that
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- * a successfully-closed file can be lost if the system crashes or
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- * loses power in this small window. To prevent this, call this
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- * function with the `flush` parameter set to true. This will make
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- * the operation take longer, and perhaps increase system load in
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- * general, but a successful result guarantees that the data has made
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- * it to physical storage. Don't use this for temporary files, caches,
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- * and unimportant data, and definitely use it for crucial irreplaceable
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- * files, like game saves.
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- *
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- * This function guarantees that the close will happen after any other
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- * pending tasks to `asyncio`, so it's safe to open a file, start
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- * several operations, close the file immediately, then check for all
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- * results later. This function will not block until the tasks have
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- * completed.
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+ * Closing a file is _also_ an asynchronous task! If a write failure were to
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+ * happen during the closing process, for example, the task results will
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+ * report it as usual.
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+ *
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+ * Closing a file that has been written to does not guarantee the data has
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+ * made it to physical media; it may remain in the operating system's file
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+ * cache, for later writing to disk. This means that a successfully-closed
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+ * file can be lost if the system crashes or loses power in this small window.
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+ * To prevent this, call this function with the `flush` parameter set to true.
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+ * This will make the operation take longer, and perhaps increase system load
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+ * in general, but a successful result guarantees that the data has made it to
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+ * physical storage. Don't use this for temporary files, caches, and
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+ * unimportant data, and definitely use it for crucial irreplaceable files,
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+ * like game saves.
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+ *
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+ * This function guarantees that the close will happen after any other pending
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+ * tasks to `asyncio`, so it's safe to open a file, start several operations,
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+ * close the file immediately, then check for all results later. This function
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+ * will not block until the tasks have completed.
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*
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* Once this function returns non-NULL, `asyncio` is no longer valid,
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- * regardless of any future outcomes. Any completed tasks might still
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- * contain this pointer in their SDL_AsyncIOOutcome data, in case the
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- * app was using this value to track information, but it should not
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- * be used again.
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+ * regardless of any future outcomes. Any completed tasks might still contain
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+ * this pointer in their SDL_AsyncIOOutcome data, in case the app was using
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+ * this value to track information, but it should not be used again.
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*
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- * If this function returns false, the close wasn't started at all, and
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- * it's safe to attempt to close again later.
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+ * If this function returns false, the close wasn't started at all, and it's
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+ * safe to attempt to close again later.
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*
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* An SDL_AsyncIOQueue must be specified. The newly-created task will be added
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* to it when it completes its work.
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@@ -315,29 +313,30 @@ extern SDL_DECLSPEC bool SDLCALL SDL_WriteAsyncIO(SDL_AsyncIO *asyncio, void *pt
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* \param asyncio a pointer to an SDL_AsyncIO structure to close.
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* \param flush true if data should sync to disk before the task completes.
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* \param queue a queue to add the new SDL_AsyncIO to.
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- * \param userdata an app-defined pointer that will be provided with the task results.
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+ * \param userdata an app-defined pointer that will be provided with the task
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+ * results.
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* \returns true on success or false on failure; call SDL_GetError() for more
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* information.
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*
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- * \threadsafety It is safe to call this function from any thread, but
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- * two threads should not attempt to close the same object.
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+ * \threadsafety It is safe to call this function from any thread, but two
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+ * threads should not attempt to close the same object.
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*
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- * \since This function is available since SDL 3.0.0.
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+ * \since This function is available since SDL 3.2.0.
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*/
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extern SDL_DECLSPEC bool SDLCALL SDL_CloseAsyncIO(SDL_AsyncIO *asyncio, bool flush, SDL_AsyncIOQueue *queue, void *userdata);
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/**
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* Create a task queue for tracking multiple I/O operations.
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*
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- * Async I/O operations are assigned to a queue when started. The
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- * queue can be checked for completed tasks thereafter.
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+ * Async I/O operations are assigned to a queue when started. The queue can be
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+ * checked for completed tasks thereafter.
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*
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* \returns a new task queue object or NULL if there was an error; call
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* SDL_GetError() for more information.
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*
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* \threadsafety It is safe to call this function from any thread.
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*
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- * \since This function is available since SDL 3.0.0.
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+ * \since This function is available since SDL 3.2.0.
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*
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* \sa SDL_DestroyAsyncIOQueue
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* \sa SDL_GetAsyncIOResult
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@@ -349,8 +348,8 @@ extern SDL_DECLSPEC SDL_AsyncIOQueue * SDLCALL SDL_CreateAsyncIOQueue(void);
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* Destroy a previously-created async I/O task queue.
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*
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* If there are still tasks pending for this queue, this call will block until
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- * those tasks are finished. All those tasks will be deallocated. Their results
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- * will be lost to the app.
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+ * those tasks are finished. All those tasks will be deallocated. Their
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+ * results will be lost to the app.
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*
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* Any pending reads from SDL_LoadFileAsync() that are still in this queue
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* will have their buffers deallocated by this function, to prevent a memory
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@@ -362,24 +361,25 @@ extern SDL_DECLSPEC SDL_AsyncIOQueue * SDLCALL SDL_CreateAsyncIOQueue(void);
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*
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* Do not destroy a queue that still has threads waiting on it through
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* SDL_WaitAsyncIOResult(). You can call SDL_SignalAsyncIOQueue() first to
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- * unblock those threads, and take measures (such as SDL_WaitThread()) to make sure
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- * they have finished their wait and won't wait on the queue again.
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+ * unblock those threads, and take measures (such as SDL_WaitThread()) to make
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+ * sure they have finished their wait and won't wait on the queue again.
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*
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* \param queue the task queue to destroy.
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*
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* \threadsafety It is safe to call this function from any thread, so long as
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- * no other thread is waiting on the queue with SDL_WaitAsyncIOResult.
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+ * no other thread is waiting on the queue with
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+ * SDL_WaitAsyncIOResult.
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*
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- * \since This function is available since SDL 3.0.0.
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+ * \since This function is available since SDL 3.2.0.
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*/
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extern SDL_DECLSPEC void SDLCALL SDL_DestroyAsyncIOQueue(SDL_AsyncIOQueue *queue);
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/**
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* Query an async I/O task queue for completed tasks.
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*
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- * If a task assigned to this queue has finished, this will return true and fill in
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- * `outcome` with the details of the task. If no task in the queue has finished,
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- * this function will return false. This function does not block.
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+ * If a task assigned to this queue has finished, this will return true and
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+ * fill in `outcome` with the details of the task. If no task in the queue has
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+ * finished, this function will return false. This function does not block.
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*
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* If a task has completed, this function will free its resources and the task
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* pointer will no longer be valid. The task will be removed from the queue.
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@@ -388,12 +388,13 @@ extern SDL_DECLSPEC void SDLCALL SDL_DestroyAsyncIOQueue(SDL_AsyncIOQueue *queue
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* once; a completed task will only go to one of the threads.
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*
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* \param queue the async I/O task queue to query.
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- * \param outcome details of a finished task will be written here. May not be NULL.
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+ * \param outcome details of a finished task will be written here. May not be
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+ * NULL.
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* \returns true if task has completed, false otherwise.
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*
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* \threadsafety It is safe to call this function from any thread.
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*
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- * \since This function is available since SDL 3.0.0.
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+ * \since This function is available since SDL 3.2.0.
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*
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* \sa SDL_WaitAsyncIOResult
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*/
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@@ -402,8 +403,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_GetAsyncIOResult(SDL_AsyncIOQueue *queue, S
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/**
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* Block until an async I/O task queue has a completed task.
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*
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- * This function puts the calling thread to sleep until there a task assigned to
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- * the queue that has finished.
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+ * This function puts the calling thread to sleep until there a task assigned
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+ * to the queue that has finished.
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*
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* If a task assigned to the queue has finished, this will return true and
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* fill in `outcome` with the details of the task. If no task in the queue has
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@@ -415,28 +416,29 @@ extern SDL_DECLSPEC bool SDLCALL SDL_GetAsyncIOResult(SDL_AsyncIOQueue *queue, S
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* It is safe for multiple threads to call this function on the same queue at
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* once; a completed task will only go to one of the threads.
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*
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- * Note that by the nature of various platforms, more than one waiting
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- * thread may wake to handle a single task, but only one will obtain it,
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- * so `timeoutMS` is a _maximum_ wait time, and this function may return
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- * false sooner.
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+ * Note that by the nature of various platforms, more than one waiting thread
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+ * may wake to handle a single task, but only one will obtain it, so
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+ * `timeoutMS` is a _maximum_ wait time, and this function may return false
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+ * sooner.
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*
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* This function may return false if there was a system error, the OS
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* inadvertently awoke multiple threads, or if SDL_SignalAsyncIOQueue() was
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* called to wake up all waiting threads without a finished task.
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*
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- * A timeout can be used to specify a maximum wait time, but rather than polling,
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- * it is possible to have a timeout of -1 to wait forever, and use
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+ * A timeout can be used to specify a maximum wait time, but rather than
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+ * polling, it is possible to have a timeout of -1 to wait forever, and use
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* SDL_SignalAsyncIOQueue() to wake up the waiting threads later.
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*
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* \param queue the async I/O task queue to wait on.
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- * \param outcome details of a finished task will be written here. May not be NULL.
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+ * \param outcome details of a finished task will be written here. May not be
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+ * NULL.
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* \param timeoutMS the maximum time to wait, in milliseconds, or -1 to wait
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* indefinitely.
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* \returns true if task has completed, false otherwise.
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*
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* \threadsafety It is safe to call this function from any thread.
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*
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- * \since This function is available since SDL 3.0.0.
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+ * \since This function is available since SDL 3.2.0.
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*
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* \sa SDL_SignalAsyncIOQueue
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*/
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@@ -446,21 +448,21 @@ extern SDL_DECLSPEC bool SDLCALL SDL_WaitAsyncIOResult(SDL_AsyncIOQueue *queue,
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* Wake up any threads that are blocking in SDL_WaitAsyncIOResult().
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*
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* This will unblock any threads that are sleeping in a call to
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- * SDL_WaitAsyncIOResult for the specified queue, and cause them to
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- * return from that function.
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+ * SDL_WaitAsyncIOResult for the specified queue, and cause them to return
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+ * from that function.
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*
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- * This can be useful when destroying a queue to make sure nothing is
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- * touching it indefinitely. In this case, once this call completes, the
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- * caller should take measures to make sure any previously-blocked threads
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- * have returned from their wait and will not touch the queue again (perhaps
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- * by setting a flag to tell the threads to terminate and then using
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- * SDL_WaitThread() to make sure they've done so).
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+ * This can be useful when destroying a queue to make sure nothing is touching
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+ * it indefinitely. In this case, once this call completes, the caller should
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+ * take measures to make sure any previously-blocked threads have returned
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+ * from their wait and will not touch the queue again (perhaps by setting a
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+ * flag to tell the threads to terminate and then using SDL_WaitThread() to
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+ * make sure they've done so).
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*
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* \param queue the async I/O task queue to signal.
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*
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* \threadsafety It is safe to call this function from any thread.
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*
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- * \since This function is available since SDL 3.0.0.
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+ * \since This function is available since SDL 3.2.0.
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*
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* \sa SDL_WaitAsyncIOResult
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*/
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@@ -469,8 +471,8 @@ extern SDL_DECLSPEC void SDLCALL SDL_SignalAsyncIOQueue(SDL_AsyncIOQueue *queue)
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/**
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* Load all the data from a file path, asynchronously.
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*
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- * This function returns as quickly as possible; it does not wait for the
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- * read to complete. On a successful return, this work will continue in the
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+ * This function returns as quickly as possible; it does not wait for the read
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+ * to complete. On a successful return, this work will continue in the
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* background. If the work begins, even failure is asynchronous: a failing
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* return value from this function only means the work couldn't start at all.
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*
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@@ -487,11 +489,12 @@ extern SDL_DECLSPEC void SDLCALL SDL_SignalAsyncIOQueue(SDL_AsyncIOQueue *queue)
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*
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* \param file the path to read all available data from.
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* \param queue a queue to add the new SDL_AsyncIO to.
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- * \param userdata an app-defined pointer that will be provided with the task results.
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+ * \param userdata an app-defined pointer that will be provided with the task
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+ * results.
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* \returns true on success or false on failure; call SDL_GetError() for more
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* information.
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*
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|
- * \since This function is available since SDL 3.0.0.
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|
+ * \since This function is available since SDL 3.2.0.
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|
*
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* \sa SDL_LoadFile_IO
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|
|
*/
|