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@@ -76,10 +76,15 @@ static void SDLCALL UpdateWindowFrameUsableWhileCursorHidden(void *userdata, con
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#if !defined(SDL_PLATFORM_XBOXONE) && !defined(SDL_PLATFORM_XBOXSERIES)
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static bool WIN_SuspendScreenSaver(SDL_VideoDevice *_this)
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{
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+ DWORD result;
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if (_this->suspend_screensaver) {
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- SetThreadExecutionState(ES_CONTINUOUS | ES_DISPLAY_REQUIRED);
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+ result = SetThreadExecutionState(ES_CONTINUOUS | ES_DISPLAY_REQUIRED);
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} else {
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- SetThreadExecutionState(ES_CONTINUOUS);
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+ result = SetThreadExecutionState(ES_CONTINUOUS);
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+ }
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+ if (result == 0) {
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+ SDL_SetError("SetThreadExecutionState() failed");
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+ return false;
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}
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return true;
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}
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