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@@ -2518,7 +2518,7 @@ D3D11_RenderDrawPoints(SDL_Renderer * renderer,
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vertices = SDL_stack_alloc(VertexPositionColor, count);
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for (i = 0; i < count; ++i) {
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- const VertexPositionColor v = { { points[i].x, points[i].y, 0.0f }, { 0.0f, 0.0f }, { r, g, b, a } };
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+ const VertexPositionColor v = { { points[i].x + 0.5f, points[i].y + 0.5f, 0.0f }, { 0.0f, 0.0f }, { r, g, b, a } };
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vertices[i] = v;
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}
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@@ -2557,7 +2557,7 @@ D3D11_RenderDrawLines(SDL_Renderer * renderer,
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vertices = SDL_stack_alloc(VertexPositionColor, count);
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for (i = 0; i < count; ++i) {
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- const VertexPositionColor v = { { points[i].x, points[i].y, 0.0f }, { 0.0f, 0.0f }, { r, g, b, a } };
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+ const VertexPositionColor v = { { points[i].x + 0.5f, points[i].y + 0.5f, 0.0f }, { 0.0f, 0.0f }, { r, g, b, a } };
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vertices[i] = v;
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}
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@@ -2576,6 +2576,7 @@ D3D11_RenderDrawLines(SDL_Renderer * renderer,
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NULL);
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D3D11_RenderFinishDrawOp(renderer, D3D11_PRIMITIVE_TOPOLOGY_LINESTRIP, count);
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+ D3D11_RenderFinishDrawOp(renderer, D3D11_PRIMITIVE_TOPOLOGY_POINTLIST, count);
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SDL_stack_free(vertices);
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return 0;
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}
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