|
@@ -435,7 +435,6 @@ int SDL_VideoInit(const char *driver_name)
|
|
|
SDL_bool init_keyboard = SDL_FALSE;
|
|
|
SDL_bool init_mouse = SDL_FALSE;
|
|
|
SDL_bool init_touch = SDL_FALSE;
|
|
|
- const char *hint;
|
|
|
int i = 0;
|
|
|
|
|
|
/* Check to make sure we don't overwrite '_this' */
|
|
@@ -567,13 +566,15 @@ int SDL_VideoInit(const char *driver_name)
|
|
|
/* In the initial state we don't want to pop up an on-screen keyboard,
|
|
|
* but we do want to allow text input from other mechanisms.
|
|
|
*/
|
|
|
- hint = SDL_GetHint(SDL_HINT_ENABLE_SCREEN_KEYBOARD);
|
|
|
- if (!hint) {
|
|
|
- SDL_SetHint(SDL_HINT_ENABLE_SCREEN_KEYBOARD, "0");
|
|
|
- }
|
|
|
- SDL_StartTextInput();
|
|
|
- if (!hint) {
|
|
|
- SDL_SetHint(SDL_HINT_ENABLE_SCREEN_KEYBOARD, NULL);
|
|
|
+ {
|
|
|
+ const char *hint = SDL_GetHint(SDL_HINT_ENABLE_SCREEN_KEYBOARD);
|
|
|
+ if (!hint) {
|
|
|
+ SDL_SetHint(SDL_HINT_ENABLE_SCREEN_KEYBOARD, "0");
|
|
|
+ }
|
|
|
+ SDL_StartTextInput();
|
|
|
+ if (!hint) {
|
|
|
+ SDL_SetHint(SDL_HINT_ENABLE_SCREEN_KEYBOARD, NULL);
|
|
|
+ }
|
|
|
}
|
|
|
#endif /* !SDL_VIDEO_DRIVER_N3DS */
|
|
|
|