|
@@ -126,6 +126,12 @@ StartDrawing(SDL_Renderer *renderer)
|
|
|
return;
|
|
|
}
|
|
|
|
|
|
+ data->drawstate.texture = NULL;
|
|
|
+ data->drawstate.vertex_program = NULL;
|
|
|
+ data->drawstate.fragment_program = NULL;
|
|
|
+ data->drawstate.last_command = -1;
|
|
|
+ data->drawstate.texture_color = 0xFFFFFFFF;
|
|
|
+
|
|
|
// reset blend mode
|
|
|
// data->currentBlendMode = SDL_BLENDMODE_BLEND;
|
|
|
// fragment_programs *in = &data->blendFragmentPrograms.blend_mode_blend;
|
|
@@ -676,6 +682,8 @@ VITA_GXM_RenderClear(SDL_Renderer *renderer, SDL_RenderCommand *cmd)
|
|
|
clear_color[3] = (cmd->data.color.a)/255.0f;
|
|
|
|
|
|
// set clear shaders
|
|
|
+ data->drawstate.fragment_program = data->clearFragmentProgram;
|
|
|
+ data->drawstate.vertex_program = data->clearVertexProgram;
|
|
|
sceGxmSetVertexProgram(data->gxm_context, data->clearVertexProgram);
|
|
|
sceGxmSetFragmentProgram(data->gxm_context, data->clearFragmentProgram);
|
|
|
|
|
@@ -697,12 +705,19 @@ VITA_GXM_RenderDrawPoints(SDL_Renderer *renderer, const SDL_RenderCommand *cmd)
|
|
|
{
|
|
|
VITA_GXM_RenderData *data = (VITA_GXM_RenderData *) renderer->driverdata;
|
|
|
|
|
|
- sceGxmSetVertexProgram(data->gxm_context, data->colorVertexProgram);
|
|
|
- sceGxmSetFragmentProgram(data->gxm_context, data->colorFragmentProgram);
|
|
|
+ if (data->drawstate.fragment_program != data->colorFragmentProgram || data->drawstate.vertex_program != data->colorVertexProgram) {
|
|
|
+ data->drawstate.fragment_program = data->colorFragmentProgram;
|
|
|
+ data->drawstate.vertex_program = data->colorVertexProgram;
|
|
|
+
|
|
|
+ sceGxmSetVertexProgram(data->gxm_context, data->colorVertexProgram);
|
|
|
+ sceGxmSetFragmentProgram(data->gxm_context, data->colorFragmentProgram);
|
|
|
+
|
|
|
+
|
|
|
+ void *vertexDefaultBuffer;
|
|
|
+ sceGxmReserveVertexDefaultUniformBuffer(data->gxm_context, &vertexDefaultBuffer);
|
|
|
+ sceGxmSetUniformDataF(vertexDefaultBuffer, data->colorWvpParam, 0, 16, data->ortho_matrix);
|
|
|
+ }
|
|
|
|
|
|
- void *vertexDefaultBuffer;
|
|
|
- sceGxmReserveVertexDefaultUniformBuffer(data->gxm_context, &vertexDefaultBuffer);
|
|
|
- sceGxmSetUniformDataF(vertexDefaultBuffer, data->colorWvpParam, 0, 16, data->ortho_matrix);
|
|
|
|
|
|
sceGxmSetVertexStream(data->gxm_context, 0, (const void*)cmd->data.draw.first);
|
|
|
|
|
@@ -718,16 +733,18 @@ VITA_GXM_RenderDrawLines(SDL_Renderer *renderer, const SDL_RenderCommand *cmd)
|
|
|
{
|
|
|
VITA_GXM_RenderData *data = (VITA_GXM_RenderData *) renderer->driverdata;
|
|
|
|
|
|
- sceGxmSetVertexProgram(data->gxm_context, data->colorVertexProgram);
|
|
|
- sceGxmSetFragmentProgram(data->gxm_context, data->colorFragmentProgram);
|
|
|
+ if (data->drawstate.fragment_program != data->colorFragmentProgram || data->drawstate.vertex_program != data->colorVertexProgram) {
|
|
|
+ data->drawstate.fragment_program = data->colorFragmentProgram;
|
|
|
+ data->drawstate.vertex_program = data->colorVertexProgram;
|
|
|
|
|
|
- void *vertexDefaultBuffer;
|
|
|
+ sceGxmSetVertexProgram(data->gxm_context, data->colorVertexProgram);
|
|
|
+ sceGxmSetFragmentProgram(data->gxm_context, data->colorFragmentProgram);
|
|
|
|
|
|
- sceGxmReserveVertexDefaultUniformBuffer(data->gxm_context, &vertexDefaultBuffer);
|
|
|
|
|
|
- sceGxmSetUniformDataF(vertexDefaultBuffer, data->colorWvpParam, 0, 16, data->ortho_matrix);
|
|
|
-
|
|
|
- sceGxmSetVertexStream(data->gxm_context, 0, (const void*)cmd->data.draw.first);
|
|
|
+ void *vertexDefaultBuffer;
|
|
|
+ sceGxmReserveVertexDefaultUniformBuffer(data->gxm_context, &vertexDefaultBuffer);
|
|
|
+ sceGxmSetUniformDataF(vertexDefaultBuffer, data->colorWvpParam, 0, 16, data->ortho_matrix);
|
|
|
+ }
|
|
|
|
|
|
sceGxmSetFrontPolygonMode(data->gxm_context, SCE_GXM_POLYGON_MODE_LINE);
|
|
|
sceGxmDraw(data->gxm_context, SCE_GXM_PRIMITIVE_LINES, SCE_GXM_INDEX_FORMAT_U16, data->linearIndices, cmd->data.draw.count);
|
|
@@ -741,12 +758,18 @@ VITA_GXM_RenderFillRects(SDL_Renderer *renderer, const SDL_RenderCommand *cmd)
|
|
|
{
|
|
|
VITA_GXM_RenderData *data = (VITA_GXM_RenderData *) renderer->driverdata;
|
|
|
|
|
|
- sceGxmSetVertexProgram(data->gxm_context, data->colorVertexProgram);
|
|
|
- sceGxmSetFragmentProgram(data->gxm_context, data->colorFragmentProgram);
|
|
|
+ if (data->drawstate.fragment_program != data->colorFragmentProgram || data->drawstate.vertex_program != data->colorVertexProgram) {
|
|
|
+ data->drawstate.fragment_program = data->colorFragmentProgram;
|
|
|
+ data->drawstate.vertex_program = data->colorVertexProgram;
|
|
|
+
|
|
|
+ sceGxmSetVertexProgram(data->gxm_context, data->colorVertexProgram);
|
|
|
+ sceGxmSetFragmentProgram(data->gxm_context, data->colorFragmentProgram);
|
|
|
|
|
|
- void *vertexDefaultBuffer;
|
|
|
- sceGxmReserveVertexDefaultUniformBuffer(data->gxm_context, &vertexDefaultBuffer);
|
|
|
- sceGxmSetUniformDataF(vertexDefaultBuffer, data->colorWvpParam, 0, 16, data->ortho_matrix);
|
|
|
+
|
|
|
+ void *vertexDefaultBuffer;
|
|
|
+ sceGxmReserveVertexDefaultUniformBuffer(data->gxm_context, &vertexDefaultBuffer);
|
|
|
+ sceGxmSetUniformDataF(vertexDefaultBuffer, data->colorWvpParam, 0, 16, data->ortho_matrix);
|
|
|
+ }
|
|
|
|
|
|
sceGxmSetVertexStream(data->gxm_context, 0, (const void*)cmd->data.draw.first);
|
|
|
sceGxmDraw(data->gxm_context, SCE_GXM_PRIMITIVE_TRIANGLE_STRIP, SCE_GXM_INDEX_FORMAT_U16, data->linearIndices, 4 * cmd->data.draw.count);
|
|
@@ -821,40 +844,65 @@ VITA_GXM_RunCommandQueue(SDL_Renderer * renderer, SDL_RenderCommand *cmd, void *
|
|
|
b = cmd->data.draw.b;
|
|
|
a = cmd->data.draw.a;
|
|
|
|
|
|
- sceGxmSetVertexProgram(data->gxm_context, data->textureVertexProgram);
|
|
|
+ if (data->drawstate.vertex_program != data->textureVertexProgram) {
|
|
|
+ data->drawstate.vertex_program = data->textureVertexProgram;
|
|
|
+ sceGxmSetVertexProgram(data->gxm_context, data->textureVertexProgram);
|
|
|
+ }
|
|
|
|
|
|
if(r == 255 && g == 255 && b == 255 && a == 255)
|
|
|
{
|
|
|
- sceGxmSetFragmentProgram(data->gxm_context, data->textureFragmentProgram);
|
|
|
+ if (data->drawstate.fragment_program != data->textureFragmentProgram) {
|
|
|
+ data->drawstate.fragment_program = data->textureFragmentProgram;
|
|
|
+ sceGxmSetFragmentProgram(data->gxm_context, data->textureFragmentProgram);
|
|
|
+ }
|
|
|
}
|
|
|
else
|
|
|
{
|
|
|
- sceGxmSetFragmentProgram(data->gxm_context, data->textureTintFragmentProgram);
|
|
|
- void *texture_tint_color_buffer;
|
|
|
- sceGxmReserveFragmentDefaultUniformBuffer(data->gxm_context, &texture_tint_color_buffer);
|
|
|
-
|
|
|
- float *tint_color = pool_memalign(
|
|
|
- data,
|
|
|
- 4 * sizeof(float), // RGBA
|
|
|
- sizeof(float)
|
|
|
- );
|
|
|
+ if (data->drawstate.fragment_program != data->textureTintFragmentProgram) {
|
|
|
+ data->drawstate.fragment_program = data->textureTintFragmentProgram;
|
|
|
+ sceGxmSetFragmentProgram(data->gxm_context, data->textureTintFragmentProgram);
|
|
|
+ }
|
|
|
+
|
|
|
+ Uint32 texture_color = ((a << 24) | (b << 16) | (g << 8) | r);
|
|
|
+
|
|
|
+ if (
|
|
|
+ (data->drawstate.last_command != SDL_RENDERCMD_COPY && data->drawstate.last_command != SDL_RENDERCMD_COPY_EX)
|
|
|
+ || data->drawstate.texture_color != texture_color
|
|
|
+ ) {
|
|
|
+ data->drawstate.texture_color = texture_color;
|
|
|
+ void *texture_tint_color_buffer;
|
|
|
+ sceGxmReserveFragmentDefaultUniformBuffer(data->gxm_context, &texture_tint_color_buffer);
|
|
|
+
|
|
|
+ float *tint_color = pool_memalign(
|
|
|
+ data,
|
|
|
+ 4 * sizeof(float), // RGBA
|
|
|
+ sizeof(float)
|
|
|
+ );
|
|
|
+
|
|
|
+ tint_color[0] = r / 255.0f;
|
|
|
+ tint_color[1] = g / 255.0f;
|
|
|
+ tint_color[2] = b / 255.0f;
|
|
|
+ tint_color[3] = a / 255.0f;
|
|
|
+
|
|
|
+ sceGxmSetUniformDataF(texture_tint_color_buffer, data->textureTintColorParam, 0, 4, tint_color);
|
|
|
+ }
|
|
|
|
|
|
- tint_color[0] = r / 255.0f;
|
|
|
- tint_color[1] = g / 255.0f;
|
|
|
- tint_color[2] = b / 255.0f;
|
|
|
- tint_color[3] = a / 255.0f;
|
|
|
-
|
|
|
- sceGxmSetUniformDataF(texture_tint_color_buffer, data->textureTintColorParam, 0, 4, tint_color);
|
|
|
+ }
|
|
|
|
|
|
+ if (data->drawstate.last_command != SDL_RENDERCMD_COPY && data->drawstate.last_command != SDL_RENDERCMD_COPY_EX) {
|
|
|
+ void *vertex_wvp_buffer;
|
|
|
+ sceGxmReserveVertexDefaultUniformBuffer(data->gxm_context, &vertex_wvp_buffer);
|
|
|
+ sceGxmSetUniformDataF(vertex_wvp_buffer, data->textureWvpParam, 0, 16, data->ortho_matrix);
|
|
|
}
|
|
|
|
|
|
- void *vertex_wvp_buffer;
|
|
|
- sceGxmReserveVertexDefaultUniformBuffer(data->gxm_context, &vertex_wvp_buffer);
|
|
|
- sceGxmSetUniformDataF(vertex_wvp_buffer, data->textureWvpParam, 0, 16, data->ortho_matrix);
|
|
|
+ if (data->drawstate.texture != cmd->data.draw.texture) {
|
|
|
+ data->drawstate.texture = cmd->data.draw.texture;
|
|
|
+ // TODO: check if texture changed
|
|
|
+ VITA_GXM_TextureData *vita_texture = (VITA_GXM_TextureData *) cmd->data.draw.texture->driverdata;
|
|
|
|
|
|
- VITA_GXM_TextureData *vita_texture = (VITA_GXM_TextureData *) cmd->data.draw.texture->driverdata;
|
|
|
+ sceGxmSetFragmentTexture(data->gxm_context, 0, &vita_texture->tex->gxm_tex);
|
|
|
+ }
|
|
|
|
|
|
- sceGxmSetFragmentTexture(data->gxm_context, 0, &vita_texture->tex->gxm_tex);
|
|
|
|
|
|
sceGxmSetVertexStream(data->gxm_context, 0, (const void*)cmd->data.draw.first);
|
|
|
sceGxmDraw(data->gxm_context, SCE_GXM_PRIMITIVE_TRIANGLE_STRIP, SCE_GXM_INDEX_FORMAT_U16, data->linearIndices, 4 * cmd->data.draw.count);
|
|
@@ -865,7 +913,7 @@ VITA_GXM_RunCommandQueue(SDL_Renderer * renderer, SDL_RenderCommand *cmd, void *
|
|
|
case SDL_RENDERCMD_NO_OP:
|
|
|
break;
|
|
|
}
|
|
|
-
|
|
|
+ data->drawstate.last_command = cmd->command;
|
|
|
cmd = cmd->next;
|
|
|
}
|
|
|
|