Forráskód Böngészése

Fix uses of undefined macro identifiers (-Wundef)

* Fix -Wundef warnings due to use of unguarded SDL_LOADSO_DISABLED

* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DRIVER_WINDOWS

* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DRIVER_ANDROID

* Fix -Wundef warnings due to use of unguarded SDL_LOADSO_DUMMY

* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DRIVER_COCOA

* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DRIVER_UIKIT

* Fix -Wundef warnings due to use of unguarded SDL_TIMERS_DISABLED

* Fix -Wundef warnings due to use of unguarded SDL_EVENTS_DISABLED

* Fix -Wundef warnings due to use of unguarded SDL_TIMER_DUMMY

* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DISABLED

* Fix -Wundef warnings due to use of unguarded SDL_AUDIO_DISABLED

* Fix -Wundef warnings due to use of unguarded SDL_JOYSTICK_DISABLED

* Fix -Wundef warnings due to use of unguarded SDL_HAPTIC_DISABLED

* Fix -Wundef warnings due to use of unguarded SDL_SENSOR_DISABLED

* Fix -Wundef warnings due to use of unguarded __ANDROID__

* Fix -Wundef warnings due to use of unguarded __IOS__

* Fix -Wundef warnings due to use of unguarded EMULATE_CAS

* Fix -Wundef warnings due to use of unguarded SDL_ATOMIC_DISABLED

* Fix -Wundef warnings due to use of unguarded SDL_THREADS_DISABLED

* Fix -Wundef warnings due to use of unguarded SDL_AUDIO_DRIVER_SNDIO

* Fix -Wundef warnings due to use of unguarded SDL_AUDIO_DRIVER_NETBSD

* Fix -Wundef warnings due to use of unguarded SDL_AUDIO_DRIVER_WASAPI

* Fix -Wundef warnings due to use of unguarded SDL_AUDIO_DRIVER_DSOUND

* Fix -Wundef warnings due to use of unguarded SDL_AUDIO_DRIVER_HAIKU

* Fix -Wundef warnings due to use of unguarded SDL_AUDIO_DRIVER_COREAUDIO

* Fix -Wundef warnings due to use of unguarded SDL_AUDIO_DRIVER_AAUDIO

* Fix -Wundef warnings due to use of unguarded SDL_AUDIO_DRIVER_OPENSLES

* Fix -Wundef warnings due to use of unguarded SDL_AUDIO_DRIVER_ANDROID

* Fix -Wundef warnings due to use of unguarded SDL_AUDIO_DRIVER_PS2

* Fix -Wundef warnings due to use of unguarded SDL_AUDIO_DRIVER_PSP

* Fix -Wundef warnings due to use of unguarded SDL_AUDIO_DRIVER_VITA

* Fix -Wundef warnings due to use of unguarded SDL_AUDIO_DRIVER_N3DS

* Fix -Wundef warnings due to use of unguarded SDL_AUDIO_DRIVER_EMSCRIPTEN

* Fix -Wundef warnings due to use of unguarded SDL_NEON_INTRINSICS

* Fix -Wundef warnings due to use of unguarded SDL_ALTIVEC_BLITTERS

* Fix -Wundef warnings due to use of unguarded __VITA__

* Fix -Wundef warnings due to use of unguarded __3DS__

* Fix -Wundef warnings due to use of unguarded SDL_DYNAPI_PROC_NO_VARARGS

* Fix -Wundef warnings due to use of unguarded __APPLE__

* Fix -Wundef warnings due to use of unguarded __WINRT__

* Fix -Wundef warnings due to use of unguarded SDL_HIDAPI_DISABLED

* Fix -Wundef warnings due to use of unguarded __TVOS__

* Fix -Wundef warnings due to use of unguarded HAVE_DRIVER_BACKEND

* Fix -Wundef warnings due to use of unguarded SDL_JOYSTICK_XINPUT

* Fix -Wundef warnings due to use of unguarded SDL_JOYSTICK_WGI

* Fix -Wundef warnings due to use of unguarded SDL_JOYSTICK_DINPUT

* Fix -Wundef warnings due to use of unguarded SDL_JOYSTICK_MFI

* Fix -Wundef warnings due to use of unguarded SDL_JOYSTICK_EMSCRIPTEN

* Fix -Wundef warnings due to use of unguarded SDL_JOYSTICK_PS2

* Fix -Wundef warnings due to use of unguarded SDL_JOYSTICK_PSP

* Fix -Wundef warnings due to use of unguarded SDL_JOYSTICK_VITA

* Fix -Wundef warnings due to use of unguarded SDL_JOYSTICK_N3DS

* Fix -Wundef warnings due to use of unguarded __MACOS__

* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_RENDER_D3D

* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DRIVER_WINRT

* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DRIVER_RPI

* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_VITA_PVR_OGL

* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DRIVER_VIVANTE

* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_RENDER_D3D11

* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_RENDER_D3D12

* Fix -Wundef warnings due to use of unguarded SDL_RENDER_DISABLED

* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_RENDER_METAL

* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_RENDER_PS2

* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_RENDER_PSP

* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_RENDER_VITA_GXM

* Fix -Wundef warnings due to use of unguarded SDL_ARM_SIMD_BLITTERS

* Fix -Wundef warnings due to use of unguarded SDL_ARM_NEON_BLITTERS

* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DRIVER_HAIKU

* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DRIVER_PS2

* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DRIVER_PSP

* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DRIVER_VITA

* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DRIVER_N3DS

* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DRIVER_KMSDRM

* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DRIVER_RISCOS

* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DRIVER_EMSCRIPTEN

* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DRIVER_NGAGE

* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_METAL

* Fix -Wundef warnings due to use of unguarded SDL_LSX_INTRINSICS

* Fix -Wundef warnings due to use of unguarded HAVE_PTHREAD_NP_H

* Fix -Wundef warnings due to use of unguarded __RISCOS__

* Fix -Wundef warnings due to use of unguarded FAKE_RECURSIVE_MUTEX

* Fix -Wundef warnings due to use of unguarded USE_POSIX_SPAWN

* textureData is only needed when SDL is built with YUV support

* Fix -Wundef warnings due to use of unguarded SDL_AUDIO_DRIVER_ALSA

* Fix -Wundef warnings due to use of unguarded SDL_SSE3_INTRINSICS

* Fix -Wundef warnings due to use of unguarded SDL_SSE4_2_INTRINSICS

* Fix -Wundef warnings due to use of unguarded SDL_SSE4_1_INTRINSICS

* Fix -Wundef warnings due to use of unguarded SDL_AVX512F_INTRINSICS

* Fix -Wundef warnings due to use of unguarded SDL_SSE2_INTRINSICS

* Fix -Wundef warnings due to use of unguarded SDL_AVX_INTRINSICS

* Fix -Wundef warnings due to use of unguarded SDL_AVX2_INTRINSICS

* Fix -Wundef warnings due to use of unguarded SDL_SSE_INTRINSICS

* Fix -Wundef warnings due to use of unguarded SDL_MMX_INTRINSICS

* Fix -Wundef warnings due to use of unguarded HAVE_CLOCK_GETTIME

* Fix -Wundef warnings due to use of unguarded SDL_AUDIO_DRIVER_DISK

* Fix -Wundef warnings due to use of unguarded SDL_AUDIO_DRIVER_DUMMY

* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DRIVER_DUMMY

* Fix -Wundef warnings due to use of unguarded HAVE_GCC_ATOMICS

* Fix -Wundef warnings due to use of unguarded HAVE_GCC_SYNC_LOCK_TEST_AND_SET

* Fix -Wundef warnings due to use of unguarded SDL_USE_LIBDBUS

* Fix -Wundef warnings due to use of unguarded SDL_AUDIO_DRIVER_JACK

* Fix -Wundef warnings due to use of unguarded SDL_JOYSTICK_VIRTUAL

* Fix -Wundef warnings due to use of unguarded SDL_JOYSTICK_LINUX

* Fix -Wundef warnings due to use of unguarded HAVE_LIBC

* Fix -Wundef warnings due to disabling SDL_LIBC

* Fix -Wundef warnings due to use of unguarded HAVE_PLATFORM_BACKEND

* Fix -Wundef warnings due to use of unguarded DEBUG

* Fix -Wundef warnings due to use of unguarded HAVE_LINUX_INPUT_H

* Fix -Werror=unused-variable when building with SDL_LIBC=OFF

* Fix -Wundef warnings due to use of unguqrded SDL_USE_LIBUDEV

* Use SDL alloc functions in libusb/hid.c

* Fix -Wundef warnings due to use of unguarded HAVE_LIBUDEV_H

* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_VULKAN

* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DRIVER_OFFSCREEN

* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_RENDER_OGL

* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_OPENGL

* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_OPENGL_GLX

* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_OPENGL_ES

* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_OPENGL_ES2

* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_RENDER_OGL_ES2

* Fix -Wundef warnings due to use of unguarded SDL_AUDIO_DRIVER_OSS

* Remove SDL_AUDIO_DRIVER_SUNAUDIO reference since it is never set

* Fix -Wundef warnings due to use of unguarded SDL_AUDIO_DRIVER_PIPEWIRE

* Fix -Wundef warnings due to use of unguarded SDL_AUDIO_DRIVER_PULSEAUDIO

* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DRIVER_X11_XCURSOR

* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DRIVER_X11_XDBE

* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DRIVER_X11_XFIXES

* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DRIVER_X11_XINPUT2

* Fix -Wundef warnings due to use of unguarded #if SDL_VIDEO_DRIVER_X11_XINPUT2_SUPPORTS_MULTITOUCH

* Fix -Wundef warnings due to use of unguarded #if SDL_VIDEO_DRIVER_X11_XRANDR

* Fix -Wundef warnings due to use of unguarded #if SDL_VIDEO_DRIVER_X11_XSCRNSAVER

* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DRIVER_X11_XSHAPE

* Don't call XShape functions when XShape is diabled

* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DRIVER_WAYLAND

* Fix -Wundef warnings due to use of unuarded SDL_VIDEO_DRIVER_X11

* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DRIVER_RISCOS

* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_OPENGL_EGL

* Disable array when compiled with SDL_EVENTS=OFF

* Fix -Wundef warnings due to use of unguarded SDL_INPUT_LINUXEV

* Fix -Wundef warnings due to use of unguarded SDL_THREAD_PTHREAD

* Fix -Wundef warnings due to use of unguarded SDL_THREAD_WINDOWS

* Fix -Wundef warnings due to use of unguarded SDL_THREAD_PS2

* Fix -Wundef warnings due to use of unguarded SDL_THREAD_PSP

* Fix -Wundef warnings due to use of unguarded SDL_THREAD_VITA

* Fix -Wundef warnings due to use of unguarded SDL_THREAD_N3DS

* Fix -Wundef warnings due to use of unguarded SDL_THREAD_STDCPP

* Fix -Wundef warnings due to use of unguarded SDL_THREAD_NGAGE

* Fix -Wundef warnings due to use of unguarded __WINDOWS__

* Fix -Wundef warnings due to use of unguarded __WINGDK__

* Fix -Wundef warnings due to use of unguarded __ANDROID__

* Fix -Wundef warnings due to use of unguarded SDL_THREAD_GENERIC_COND_SUFFIX

* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_VITA_PIB

* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_VITA_PVR

* Fix -Wundef warnings due to use of unguarded SDL_FILE_DISABLED

* Fix -Wundef warnings due to use of unguarded __XBOXONE__

* Fix -Wundef warnings due to use of unguarded __XBOXSERIES__

* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_OPENGL_WGL

* Fix -Wundef warnings due to use of unguarded SDL_AUDIO_DRIVER_QNX

* Fix -Wundef warnings due to use of unguarded SDL_AUDIO_DRIVER_DISK

* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DRIVER_QNX

* Fix -Wundef warnings due to use of unguarded DEBUG_RAZOR

* Fix -Wundef warnings due to use of unguarded WINAPI_FAMILY_PHONE_APP

* Fix -Wundef warnings due to use of unguarded SDL_MAC_NO_SANDBOX

* Fix -Wundef warnings due to use of unguarded __(IPHONE|APPLETV|MAC)_OS_VERSION_MAX_ALLOWED

* Fix C4090 warning ('function': different 'const' qualifiers)

* ci: use -isystem for include dirs of pspdev toolchain

* cmake: add -Wundef option

* Fix remaining -Wundef warnings due to use of unguarded SDL_VIDEO_VULKAN and SDL_VIDEO_METAL

* Fix -Wundef warnings due to use of unguarded __MACOS__

* DEBUG_CONVERT is guaranteed to be defined in src/audio/SDL_audiocvt.c

* Fix -Wundef warnings due to use of unguarded HAVE_NANOSLEEP

* Fix -Wundef warnings due to use of unguarded HAVE_DXGI_H

* Fix -Wundef warnings due to use of unguarded HAVE_LINUX_INPUT_H

* fix SDL_VIDEO_DRIVER_WAYLAND

* fix SDL_VIDEO_DRIVER_X11

* Fix -Wundef warnings due to use of unguarded HAVE_MMDEVICEAPI_H

* Fix -Wundef warnings due to use of unguarded HAVE_PTHREAD_SETNAME_NP

* Fix -Wundef warnings due to use of unguarded HAVE_PTHREAD_SET_NAME_NP

* Fix -Wundef warnings due to use of unguarded HAVE_SETJMP

* Fix -Wundef warnings due to use of unguarded HAVE_SIGNAL_H

* Fix -Wundef warnings due to use of unguarded HAVE_TPCSHRD_H

* Fix -Wundef warnings due to use of unguarded MACOSX_COREAUDIO

* Fix -Wundef warnings due to use of unguarded SDL_HAPTIC_DINPUT

* Fix -Wundef warnings due to use of unguarded SDL_HAPTIC_IOKIT

* Fix -Wundef warnings due to use of unguarded SDL_HAPTIC_XINPUT

* Fix -Wundef warnings due to use of unguarded SDL_IPHONE_KEYBOARD

* Fix -Wundef warnings due to use of unguarded SDL_JOYSTICK_RAWINPUT

* Fix -Wundef warnings due to use of unguarded SDL_POWER_ANDROID

* Fix -Wundef warnings due to use of unguarded SDL_POWER_EMSCRIPTEN

* Fix -Wundef warnings due to use of unguarded SDL_POWER_HAIKU

* Fix -Wundef warnings due to use of unguarded SDL_POWER_LINUX

* Fix -Wundef warnings due to use of unguarded SDL_POWER_MACOSX

* Fix -Wundef warnings due to use of unguarded SDL_POWER_PSP

* Fix -Wundef warnings due to use of unguarded SDL_POWER_UIKIT

* Fix -Wundef warnings due to use of unguarded SDL_POWER_VITA

* Fix -Wundef warnings due to use of unguarded SDL_POWER_WINDOWS

* Fix -Wundef warnings due to use of unguarded SDL_THREAD_PTHREAD_RECURSIVE_MUTEX

* Fix -Wundef warnings due to use of unguarded SDL_THREAD_PTHREAD_RECURSIVE_MUTEX_NP

* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DRIVER_VIVANTE_VDK

* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DRIVER_WAYLAND

* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DRIVER_X11_HAS_XKBKEYCODETOKEYSYM

* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DRIVER_X11_SUPPORTS_GENERIC_EVENTS

* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_OPENGL_CGL

* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_OPENGL_EGL

* Fix -Wundef warnings due to use of unguarded __MACOS__

* Fix -Wundef warnings due to use of unguarded __OpenBSD__

* Fix -Wundef warnings due to use of unguarded __FreeBSD__

* Fix -Wundef warnings due to use of unguarded __MWERKS__

* Fix -Wundef warnings due to use of unguarded __WIN32__

* Fix -Wundef warnings due to use of unguarded SDL_IPHONE_LAUNCHSCREEN

* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_OPENGL_ES2

* Remove unused HAVE_CONST, HAVE_INLINE and HAVE_VOLATILE

* Revert "Use SDL alloc functions in libusb/hid.c"

This reverts commit 847c64b00da12ca08bef9e947eb948e378eeaef8.

* Handle FAKE_RECURSIVE_MUTEX in similar way as SDL2

* Don't use defined in macro
Anonymous Maarten 2 éve
szülő
commit
3472dc11d6
100 módosított fájl, 428 hozzáadás és 391 törlés
  1. 4 0
      .github/workflows/psp.yml
  2. 12 4
      CMakeLists.txt
  3. 2 1
      cmake/sdlchecks.cmake
  4. 6 0
      include/SDL3/SDL_platform_defines.h
  5. 1 6
      include/build_config/SDL_build_config.h.cmake
  6. 4 4
      include/build_config/SDL_build_config_winrt.h
  7. 25 25
      src/SDL.c
  8. 2 2
      src/SDL_log.c
  9. 3 3
      src/atomic/SDL_atomic.c
  10. 3 3
      src/atomic/SDL_spinlock.c
  11. 27 27
      src/audio/SDL_audio.c
  12. 7 5
      src/audio/SDL_audiocvt.c
  13. 1 1
      src/audio/SDL_audiodev.c
  14. 9 10
      src/audio/SDL_audiotypecvt.c
  15. 1 1
      src/audio/aaudio/SDL_aaudio.c
  16. 1 1
      src/audio/alsa/SDL_alsa_audio.c
  17. 1 1
      src/audio/android/SDL_androidaudio.c
  18. 4 4
      src/audio/coreaudio/SDL_coreaudio.h
  19. 16 16
      src/audio/coreaudio/SDL_coreaudio.m
  20. 8 8
      src/audio/directsound/SDL_directsound.c
  21. 2 2
      src/audio/disk/SDL_diskaudio.c
  22. 1 1
      src/audio/dsp/SDL_dspaudio.c
  23. 1 1
      src/audio/emscripten/SDL_emscriptenaudio.c
  24. 1 1
      src/audio/haiku/SDL_haikuaudio.cc
  25. 1 1
      src/audio/jack/SDL_jackaudio.c
  26. 1 1
      src/audio/netbsd/SDL_netbsdaudio.c
  27. 1 1
      src/audio/openslES/SDL_openslES.c
  28. 1 1
      src/audio/pipewire/SDL_pipewire.c
  29. 1 1
      src/audio/psp/SDL_pspaudio.c
  30. 1 1
      src/audio/pulseaudio/SDL_pulseaudio.c
  31. 1 1
      src/audio/qnx/SDL_qsa_audio.c
  32. 2 2
      src/audio/sndio/SDL_sndioaudio.c
  33. 1 1
      src/audio/vita/SDL_vitaaudio.c
  34. 1 1
      src/audio/wasapi/SDL_wasapi.c
  35. 1 1
      src/audio/wasapi/SDL_wasapi_win32.c
  36. 1 1
      src/audio/wasapi/SDL_wasapi_winrt.cpp
  37. 2 2
      src/core/android/SDL_android.c
  38. 4 4
      src/core/haiku/SDL_BApp.h
  39. 1 1
      src/core/linux/SDL_dbus.c
  40. 5 5
      src/core/linux/SDL_evdev.c
  41. 1 1
      src/core/linux/SDL_evdev_capabilities.c
  42. 1 1
      src/core/linux/SDL_evdev_capabilities.h
  43. 5 0
      src/core/linux/SDL_ibus.c
  44. 6 6
      src/core/linux/SDL_threadprio.c
  45. 1 1
      src/core/linux/SDL_udev.h
  46. 10 10
      src/core/winrt/SDL_winrtapp_direct3d.cpp
  47. 1 1
      src/core/winrt/SDL_winrtapp_direct3d.h
  48. 2 2
      src/core/winrt/SDL_winrtapp_xaml.cpp
  49. 5 5
      src/cpuinfo/SDL_cpuinfo.c
  50. 3 2
      src/dynapi/SDL_dynapi.c
  51. 1 1
      src/dynapi/SDL_dynapi_procs.h
  52. 14 14
      src/events/SDL_events.c
  53. 1 1
      src/events/SDL_keysym_to_scancode.c
  54. 2 2
      src/events/SDL_quit.c
  55. 1 1
      src/events/SDL_scancode_tables.c
  56. 1 1
      src/events/imKStoUCS.c
  57. 4 4
      src/file/SDL_rwops.c
  58. 1 1
      src/filesystem/winrt/SDL_sysfilesystem.cpp
  59. 5 5
      src/haptic/linux/SDL_syshaptic.c
  60. 1 1
      src/haptic/windows/SDL_dinputhaptic.c
  61. 4 4
      src/haptic/windows/SDL_windowshaptic.c
  62. 5 5
      src/haptic/windows/SDL_windowshaptic_c.h
  63. 1 1
      src/haptic/windows/SDL_xinputhaptic.c
  64. 29 29
      src/hidapi/SDL_hidapi.c
  65. 3 3
      src/hidapi/android/hid.cpp
  66. 1 1
      src/hidapi/hidapi/hidapi.h
  67. 31 31
      src/hidapi/ios/hid.m
  68. 8 6
      src/joystick/SDL_gamepad.c
  69. 10 10
      src/joystick/SDL_gamepad_db.h
  70. 22 20
      src/joystick/SDL_joystick.c
  71. 14 2
      src/joystick/apple/SDL_mfijoystick.m
  72. 2 2
      src/joystick/darwin/SDL_iokitjoystick.c
  73. 5 5
      src/joystick/linux/SDL_sysjoystick.c
  74. 1 1
      src/joystick/ps2/SDL_sysjoystick.c
  75. 1 1
      src/joystick/psp/SDL_sysjoystick.c
  76. 1 1
      src/joystick/virtual/SDL_virtualjoystick_c.h
  77. 1 1
      src/joystick/vita/SDL_sysjoystick.c
  78. 1 1
      src/joystick/windows/SDL_dinputjoystick.c
  79. 1 1
      src/joystick/windows/SDL_rawinputjoystick.c
  80. 11 11
      src/joystick/windows/SDL_windowsjoystick.c
  81. 2 2
      src/joystick/windows/SDL_windowsjoystick_c.h
  82. 1 1
      src/joystick/windows/SDL_xinputjoystick.c
  83. 2 2
      src/loadso/dlopen/SDL_sysloadso.c
  84. 1 1
      src/locale/winrt/SDL_syslocale.c
  85. 2 2
      src/misc/unix/SDL_sysurl.c
  86. 1 1
      src/power/android/SDL_syspower.c
  87. 1 1
      src/power/emscripten/SDL_syspower.c
  88. 1 1
      src/power/haiku/SDL_syspower.c
  89. 3 3
      src/power/linux/SDL_syspower.c
  90. 1 1
      src/power/macos/SDL_syspower.c
  91. 1 1
      src/power/psp/SDL_syspower.c
  92. 1 1
      src/power/uikit/SDL_syspower.h
  93. 1 1
      src/power/uikit/SDL_syspower.m
  94. 1 1
      src/power/vita/SDL_syspower.c
  95. 1 1
      src/power/windows/SDL_syspower.c
  96. 2 2
      src/render/SDL_d3dmath.c
  97. 2 2
      src/render/SDL_d3dmath.h
  98. 15 15
      src/render/SDL_render.c
  99. 3 3
      src/render/direct3d/SDL_render_d3d.c
  100. 1 1
      src/render/direct3d/SDL_shaders_d3d.c

+ 4 - 0
.github/workflows/psp.yml

@@ -16,6 +16,10 @@ jobs:
       run: |
         apk update
         apk add cmake gmp mpc1 mpfr4 make pkgconf
+    - name: Patch the pspdev toolchain to use -isystem instead of -I
+      run: |
+        # https://github.com/pspdev/pspsdk/issues/123
+        sed -E s/-I/-isystem/g -i $PSPDEV/psp/share/pspdev.cmake
     - name: Configure (CMake)
       run: |
         cmake -S . -B build \

+ 12 - 4
CMakeLists.txt

@@ -561,6 +561,11 @@ if(USE_GCC OR USE_CLANG OR USE_INTELCC OR USE_QCC)
     endif()
   endif()
 
+  check_c_compiler_flag(-Wundef HAVE_GCC_WUNDEF)
+  if(HAVE_GCC_WUNDEF)
+    target_compile_options(sdl-global-options INTERFACE "-Wundef")
+  endif()
+
   check_c_compiler_flag(-fno-strict-aliasing HAVE_GCC_NO_STRICT_ALIASING)
   if(HAVE_GCC_NO_STRICT_ALIASING)
     target_compile_options(sdl-global-options INTERFACE "-fno-strict-aliasing")
@@ -641,13 +646,15 @@ if(USE_GCC OR USE_CLANG OR USE_INTELCC OR USE_QCC)
         __sync_fetch_and_add(&a, 1);
         __sync_bool_compare_and_swap(&a, 5, 10);
         __sync_bool_compare_and_swap(&x, y, z);
-        return 0; }" HAVE_GCC_ATOMICS)
+        return 0; }" COMPILER_SUPPORTS_GCC_ATOMICS)
+    set(HAVE_GCC_ATOMICS ${COMPILER_SUPPORTS_GCC_ATOMICS})
     if(NOT HAVE_GCC_ATOMICS)
       check_c_source_compiles("int main(int argc, char **argv) {
           int a;
           __sync_lock_test_and_set(&a, 1);
           __sync_lock_release(&a);
-          return 0; }" HAVE_GCC_SYNC_LOCK_TEST_AND_SET)
+          return 0; }" COMPILER_SUPPORTS_SYNC_LOCK_TEST_AND_SET)
+      set(HAVE_GCC_SYNC_LOCK_TEST_AND_SET ${COMPILER_SUPPORTS_SYNC_LOCK_TEST_AND_SET})
     endif()
   endif()
 
@@ -1177,7 +1184,8 @@ if(SDL_LIBC)
 
     check_symbol_exists(sigaction "signal.h" HAVE_SIGACTION)
     check_symbol_exists(setjmp "setjmp.h" HAVE_SETJMP)
-    check_symbol_exists(nanosleep "time.h" HAVE_NANOSLEEP)
+    check_symbol_exists(nanosleep "time.h" FOUND_NANOSLEEP)
+    set(HAVE_NANOSLEEP ${FOUND_NANOSLEEP})
     check_symbol_exists(sysconf "unistd.h" HAVE_SYSCONF)
     check_symbol_exists(sysctlbyname "sys/types.h;sys/sysctl.h" HAVE_SYSCTLBYNAME)
     check_symbol_exists(getauxval "sys/auxv.h" HAVE_GETAUXVAL)
@@ -2974,7 +2982,7 @@ if(SDL_WERROR)
     if(HAVE_WX)
       target_compile_options(sdl-global-options INTERFACE "/WX")
     endif()
-  elseif(USE_GCC OR USE_CLANG OR USE_INTELCC)
+  elseif(USE_GCC OR USE_CLANG OR USE_INTELCC OR USE_QNX)
     check_c_compiler_flag(-Werror HAVE_WERROR)
     if(HAVE_WERROR)
       target_compile_options(sdl-global-options INTERFACE "-Werror")

+ 2 - 1
cmake/sdlchecks.cmake

@@ -879,7 +879,8 @@ macro(CheckPTHREAD)
               int main(int argc, char **argv) {
                   sem_timedwait(NULL, NULL);
                   return 0;
-              }" HAVE_SEM_TIMEDWAIT)
+              }" COMPILER_HAS_SEM_TIMEDWAIT)
+          set(HAVE_SEM_TIMEDWAIT ${COMPILER_HAS_SEM_TIMEDWAIT})
         endif()
       endif()
 

+ 6 - 0
include/SDL3/SDL_platform_defines.h

@@ -163,6 +163,12 @@
 #define WINAPI_FAMILY_WINRT 0
 #endif /* HAVE_WINAPIFAMILY_H */
 
+#if HAVE_WINAPIFAMILY_H && HAVE_WINAPIFAMILY_H
+#define SDL_WINAPI_FAMILY_PHONE (WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP)
+#else
+#define SDL_WINAPI_FAMILY_PHONE 0
+#endif
+
 #if WINAPI_FAMILY_WINRT
 #undef __WINRT__
 #define __WINRT__ 1

+ 1 - 6
include/build_config/SDL_build_config.h.cmake

@@ -31,11 +31,6 @@
 /* General platform specific identifiers */
 #include <SDL3/SDL_platform_defines.h>
 
-/* C language features */
-#cmakedefine const @HAVE_CONST@
-#cmakedefine inline @HAVE_INLINE@
-#cmakedefine volatile @HAVE_VOLATILE@
-
 /* C datatypes */
 /* Define SIZEOF_VOIDP for 64/32 architectures */
 #if defined(__LP64__) || defined(_LP64) || defined(_WIN64)
@@ -49,7 +44,7 @@
 
 /* Comment this if you want to build without any C library requirements */
 #cmakedefine HAVE_LIBC 1
-#if HAVE_LIBC
+#ifdef HAVE_LIBC
 
 /* Useful headers */
 #cmakedefine HAVE_ALLOCA_H 1

+ 4 - 4
include/build_config/SDL_build_config_winrt.h

@@ -48,7 +48,7 @@
 
 /* Useful headers */
 #define HAVE_DXGI_H 1
-#if WINAPI_FAMILY != WINAPI_FAMILY_PHONE_APP
+#if !SDL_WINAPI_FAMILY_PHONE
 #define HAVE_XINPUT_H 1
 #endif
 
@@ -158,7 +158,7 @@
 #define SDL_AUDIO_DRIVER_DUMMY  1
 
 /* Enable various input drivers */
-#if WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP
+#if SDL_WINAPI_FAMILY_PHONE
 #define SDL_JOYSTICK_DISABLED 1
 #define SDL_HAPTIC_DISABLED 1
 #else
@@ -205,9 +205,9 @@
 #define SDL_VIDEO_RENDER_D3D11  1
 
 /* Disable D3D12 as it's not implemented for WinRT */
-#define SDL_VIDEO_RENDER_D3D12  0
+/* #undef SDL_VIDEO_RENDER_D3D12 */
 
-#if SDL_VIDEO_OPENGL_ES2
+#ifdef SDL_VIDEO_OPENGL_ES2
 #define SDL_VIDEO_RENDER_OGL_ES2 1
 #endif
 

+ 25 - 25
src/SDL.c

@@ -47,10 +47,10 @@
 #include "sensor/SDL_sensor_c.h"
 
 /* Initialization/Cleanup routines */
-#if !SDL_TIMERS_DISABLED
+#ifndef SDL_TIMERS_DISABLED
 #include "timer/SDL_timer_c.h"
 #endif
-#if SDL_VIDEO_DRIVER_WINDOWS
+#ifdef SDL_VIDEO_DRIVER_WINDOWS
 extern int SDL_HelperWindowCreate(void);
 extern int SDL_HelperWindowDestroy(void);
 #endif
@@ -171,7 +171,7 @@ int SDL_InitSubSystem(Uint32 flags)
     /* Clear the error message */
     SDL_ClearError();
 
-#if SDL_USE_LIBDBUS
+#ifdef SDL_USE_LIBDBUS
     SDL_DBus_Init();
 #endif
 
@@ -185,7 +185,7 @@ int SDL_InitSubSystem(Uint32 flags)
         flags |= SDL_INIT_EVENTS;
     }
 
-#if SDL_VIDEO_DRIVER_WINDOWS
+#ifdef SDL_VIDEO_DRIVER_WINDOWS
     if (flags & (SDL_INIT_HAPTIC | SDL_INIT_JOYSTICK)) {
         if (SDL_HelperWindowCreate() < 0) {
             goto quit_and_error;
@@ -193,13 +193,13 @@ int SDL_InitSubSystem(Uint32 flags)
     }
 #endif
 
-#if !SDL_TIMERS_DISABLED
+#ifndef SDL_TIMERS_DISABLED
     SDL_InitTicks();
 #endif
 
     /* Initialize the event subsystem */
     if (flags & SDL_INIT_EVENTS) {
-#if !SDL_EVENTS_DISABLED
+#ifndef SDL_EVENTS_DISABLED
         if (SDL_ShouldInitSubsystem(SDL_INIT_EVENTS)) {
             SDL_IncrementSubsystemRefCount(SDL_INIT_EVENTS);
             if (SDL_InitEvents() < 0) {
@@ -218,7 +218,7 @@ int SDL_InitSubSystem(Uint32 flags)
 
     /* Initialize the timer subsystem */
     if (flags & SDL_INIT_TIMER) {
-#if !SDL_TIMERS_DISABLED && !SDL_TIMER_DUMMY
+#if !defined(SDL_TIMERS_DISABLED) && !defined(SDL_TIMER_DUMMY)
         if (SDL_ShouldInitSubsystem(SDL_INIT_TIMER)) {
             SDL_IncrementSubsystemRefCount(SDL_INIT_TIMER);
             if (SDL_InitTimers() < 0) {
@@ -237,7 +237,7 @@ int SDL_InitSubSystem(Uint32 flags)
 
     /* Initialize the video subsystem */
     if (flags & SDL_INIT_VIDEO) {
-#if !SDL_VIDEO_DISABLED
+#ifndef SDL_VIDEO_DISABLED
         if (SDL_ShouldInitSubsystem(SDL_INIT_VIDEO)) {
             SDL_IncrementSubsystemRefCount(SDL_INIT_VIDEO);
             if (SDL_VideoInit(NULL) < 0) {
@@ -256,7 +256,7 @@ int SDL_InitSubSystem(Uint32 flags)
 
     /* Initialize the audio subsystem */
     if (flags & SDL_INIT_AUDIO) {
-#if !SDL_AUDIO_DISABLED
+#ifndef SDL_AUDIO_DISABLED
         if (SDL_ShouldInitSubsystem(SDL_INIT_AUDIO)) {
             SDL_IncrementSubsystemRefCount(SDL_INIT_AUDIO);
             if (SDL_InitAudio(NULL) < 0) {
@@ -275,7 +275,7 @@ int SDL_InitSubSystem(Uint32 flags)
 
     /* Initialize the joystick subsystem */
     if (flags & SDL_INIT_JOYSTICK) {
-#if !SDL_JOYSTICK_DISABLED
+#ifndef SDL_JOYSTICK_DISABLED
         if (SDL_ShouldInitSubsystem(SDL_INIT_JOYSTICK)) {
             SDL_IncrementSubsystemRefCount(SDL_INIT_JOYSTICK);
             if (SDL_InitJoysticks() < 0) {
@@ -293,7 +293,7 @@ int SDL_InitSubSystem(Uint32 flags)
     }
 
     if (flags & SDL_INIT_GAMEPAD) {
-#if !SDL_JOYSTICK_DISABLED
+#ifndef SDL_JOYSTICK_DISABLED
         if (SDL_ShouldInitSubsystem(SDL_INIT_GAMEPAD)) {
             SDL_IncrementSubsystemRefCount(SDL_INIT_GAMEPAD);
             if (SDL_InitGamepads() < 0) {
@@ -312,7 +312,7 @@ int SDL_InitSubSystem(Uint32 flags)
 
     /* Initialize the haptic subsystem */
     if (flags & SDL_INIT_HAPTIC) {
-#if !SDL_HAPTIC_DISABLED
+#ifndef SDL_HAPTIC_DISABLED
         if (SDL_ShouldInitSubsystem(SDL_INIT_HAPTIC)) {
             SDL_IncrementSubsystemRefCount(SDL_INIT_HAPTIC);
             if (SDL_InitHaptics() < 0) {
@@ -331,7 +331,7 @@ int SDL_InitSubSystem(Uint32 flags)
 
     /* Initialize the sensor subsystem */
     if (flags & SDL_INIT_SENSOR) {
-#if !SDL_SENSOR_DISABLED
+#ifndef SDL_SENSOR_DISABLED
         if (SDL_ShouldInitSubsystem(SDL_INIT_SENSOR)) {
             SDL_IncrementSubsystemRefCount(SDL_INIT_SENSOR);
             if (SDL_InitSensors() < 0) {
@@ -365,7 +365,7 @@ int SDL_Init(Uint32 flags)
 void SDL_QuitSubSystem(Uint32 flags)
 {
     /* Shut down requested initialized subsystems */
-#if !SDL_SENSOR_DISABLED
+#ifndef SDL_SENSOR_DISABLED
     if (flags & SDL_INIT_SENSOR) {
         if (SDL_ShouldQuitSubsystem(SDL_INIT_SENSOR)) {
             SDL_QuitSensors();
@@ -374,7 +374,7 @@ void SDL_QuitSubSystem(Uint32 flags)
     }
 #endif
 
-#if !SDL_JOYSTICK_DISABLED
+#ifndef SDL_JOYSTICK_DISABLED
     if (flags & SDL_INIT_GAMEPAD) {
         /* game controller implies joystick */
         flags |= SDL_INIT_JOYSTICK;
@@ -396,7 +396,7 @@ void SDL_QuitSubSystem(Uint32 flags)
     }
 #endif
 
-#if !SDL_HAPTIC_DISABLED
+#ifndef SDL_HAPTIC_DISABLED
     if (flags & SDL_INIT_HAPTIC) {
         if (SDL_ShouldQuitSubsystem(SDL_INIT_HAPTIC)) {
             SDL_QuitHaptics();
@@ -405,7 +405,7 @@ void SDL_QuitSubSystem(Uint32 flags)
     }
 #endif
 
-#if !SDL_AUDIO_DISABLED
+#ifndef SDL_AUDIO_DISABLED
     if (flags & SDL_INIT_AUDIO) {
         /* audio implies events */
         flags |= SDL_INIT_EVENTS;
@@ -417,7 +417,7 @@ void SDL_QuitSubSystem(Uint32 flags)
     }
 #endif
 
-#if !SDL_VIDEO_DISABLED
+#ifndef SDL_VIDEO_DISABLED
     if (flags & SDL_INIT_VIDEO) {
         /* video implies events */
         flags |= SDL_INIT_EVENTS;
@@ -429,7 +429,7 @@ void SDL_QuitSubSystem(Uint32 flags)
     }
 #endif
 
-#if !SDL_TIMERS_DISABLED && !SDL_TIMER_DUMMY
+#if !defined(SDL_TIMERS_DISABLED) && !defined(SDL_TIMER_DUMMY)
     if (flags & SDL_INIT_TIMER) {
         if (SDL_ShouldQuitSubsystem(SDL_INIT_TIMER)) {
             SDL_QuitTimers();
@@ -438,7 +438,7 @@ void SDL_QuitSubSystem(Uint32 flags)
     }
 #endif
 
-#if !SDL_EVENTS_DISABLED
+#ifndef SDL_EVENTS_DISABLED
     if (flags & SDL_INIT_EVENTS) {
         if (SDL_ShouldQuitSubsystem(SDL_INIT_EVENTS)) {
             SDL_QuitEvents();
@@ -484,19 +484,19 @@ void SDL_Quit(void)
     SDL_bInMainQuit = SDL_TRUE;
 
     /* Quit all subsystems */
-#if SDL_VIDEO_DRIVER_WINDOWS
+#ifdef SDL_VIDEO_DRIVER_WINDOWS
     SDL_HelperWindowDestroy();
 #endif
     SDL_QuitSubSystem(SDL_INIT_EVERYTHING);
 
-#if !SDL_TIMERS_DISABLED
+#ifndef SDL_TIMERS_DISABLED
     SDL_QuitTicks();
 #endif
 
     SDL_ClearHints();
     SDL_AssertionsQuit();
 
-#if SDL_USE_LIBDBUS
+#ifdef SDL_USE_LIBDBUS
     SDL_DBus_Quit();
 #endif
 
@@ -620,10 +620,10 @@ SDL_GetPlatform(void)
 SDL_bool
 SDL_IsTablet(void)
 {
-#if __ANDROID__
+#if defined(__ANDROID__)
     extern SDL_bool SDL_IsAndroidTablet(void);
     return SDL_IsAndroidTablet();
-#elif __IOS__
+#elif defined(__IOS__)
     extern SDL_bool SDL_IsIPad(void);
     return SDL_IsIPad();
 #else

+ 2 - 2
src/SDL_log.c

@@ -28,7 +28,7 @@
 
 #include "SDL_log_c.h"
 
-#if HAVE_STDIO_H
+#ifdef HAVE_STDIO_H
 #include <stdio.h>
 #endif
 
@@ -484,7 +484,7 @@ static void SDLCALL SDL_LogOutput(void *userdata, int category, SDL_LogPriority
         }
     }
 #endif
-#if HAVE_STDIO_H && \
+#if defined(HAVE_STDIO_H) && \
     !(defined(__APPLE__) && (defined(SDL_VIDEO_DRIVER_COCOA) || defined(SDL_VIDEO_DRIVER_UIKIT)))
     (void)fprintf(stderr, "%s: %s\n", SDL_priority_prefixes[priority], message);
 #endif

+ 3 - 3
src/atomic/SDL_atomic.c

@@ -104,7 +104,7 @@ extern __inline int _SDL_xadd_watcom(volatile int *a, int v);
 #define EMULATE_CAS 1
 #endif
 
-#if EMULATE_CAS
+#ifdef EMULATE_CAS
 static SDL_SpinLock locks[32];
 
 static SDL_INLINE void enterLock(void *a)
@@ -136,7 +136,7 @@ SDL_AtomicCAS(SDL_AtomicInt *a, int oldval, int newval)
     return (SDL_bool)OSAtomicCompareAndSwap32Barrier(oldval, newval, &a->value);
 #elif defined(__SOLARIS__)
     return (SDL_bool)((int)atomic_cas_uint((volatile uint_t *)&a->value, (uint_t)oldval, (uint_t)newval) == oldval);
-#elif EMULATE_CAS
+#elif defined(EMULATE_CAS)
     SDL_bool retval = SDL_FALSE;
 
     enterLock(a);
@@ -167,7 +167,7 @@ SDL_AtomicCASPtr(void **a, void *oldval, void *newval)
     return (SDL_bool)OSAtomicCompareAndSwap32Barrier((int32_t)oldval, (int32_t)newval, (int32_t *)a);
 #elif defined(__SOLARIS__)
     return (SDL_bool)(atomic_cas_ptr(a, oldval, newval) == oldval);
-#elif EMULATE_CAS
+#elif defined(EMULATE_CAS)
     SDL_bool retval = SDL_FALSE;
 
     enterLock(a);

+ 3 - 3
src/atomic/SDL_spinlock.c

@@ -60,7 +60,7 @@ extern __inline int _SDL_xchg_watcom(volatile int *a, int v);
 SDL_bool
 SDL_AtomicTryLock(SDL_SpinLock *lock)
 {
-#if SDL_ATOMIC_DISABLED
+#if defined(SDL_ATOMIC_DISABLED)
     /* Terrible terrible damage */
     static SDL_mutex *_spinlock_mutex;
 
@@ -78,7 +78,7 @@ SDL_AtomicTryLock(SDL_SpinLock *lock)
         return SDL_FALSE;
     }
 
-#elif HAVE_GCC_ATOMICS || HAVE_GCC_SYNC_LOCK_TEST_AND_SET
+#elif defined(HAVE_GCC_ATOMICS) || defined(HAVE_GCC_SYNC_LOCK_TEST_AND_SET)
     return __sync_lock_test_and_set(lock, 1) == 0;
 
 #elif defined(_MSC_VER) && (defined(_M_ARM) || defined(_M_ARM64))
@@ -183,7 +183,7 @@ void SDL_AtomicLock(SDL_SpinLock *lock)
 
 void SDL_AtomicUnlock(SDL_SpinLock *lock)
 {
-#if HAVE_GCC_ATOMICS || HAVE_GCC_SYNC_LOCK_TEST_AND_SET
+#if defined(HAVE_GCC_ATOMICS) || defined(HAVE_GCC_SYNC_LOCK_TEST_AND_SET)
     __sync_lock_release(lock);
 
 #elif defined(_MSC_VER) && (defined(_M_ARM) || defined(_M_ARM64))

+ 27 - 27
src/audio/SDL_audio.c

@@ -34,70 +34,70 @@ static SDL_AudioDevice *open_devices[16];
 
 /* Available audio drivers */
 static const AudioBootStrap *const bootstrap[] = {
-#if SDL_AUDIO_DRIVER_PULSEAUDIO
+#ifdef SDL_AUDIO_DRIVER_PULSEAUDIO
     &PULSEAUDIO_bootstrap,
 #endif
-#if SDL_AUDIO_DRIVER_ALSA
+#ifdef SDL_AUDIO_DRIVER_ALSA
     &ALSA_bootstrap,
 #endif
-#if SDL_AUDIO_DRIVER_SNDIO
+#ifdef SDL_AUDIO_DRIVER_SNDIO
     &SNDIO_bootstrap,
 #endif
-#if SDL_AUDIO_DRIVER_NETBSD
+#ifdef SDL_AUDIO_DRIVER_NETBSD
     &NETBSDAUDIO_bootstrap,
 #endif
-#if SDL_AUDIO_DRIVER_WASAPI
+#ifdef SDL_AUDIO_DRIVER_WASAPI
     &WASAPI_bootstrap,
 #endif
-#if SDL_AUDIO_DRIVER_DSOUND
+#ifdef SDL_AUDIO_DRIVER_DSOUND
     &DSOUND_bootstrap,
 #endif
-#if SDL_AUDIO_DRIVER_HAIKU
+#ifdef SDL_AUDIO_DRIVER_HAIKU
     &HAIKUAUDIO_bootstrap,
 #endif
-#if SDL_AUDIO_DRIVER_COREAUDIO
+#ifdef SDL_AUDIO_DRIVER_COREAUDIO
     &COREAUDIO_bootstrap,
 #endif
-#if SDL_AUDIO_DRIVER_AAUDIO
+#ifdef SDL_AUDIO_DRIVER_AAUDIO
     &aaudio_bootstrap,
 #endif
-#if SDL_AUDIO_DRIVER_OPENSLES
+#ifdef SDL_AUDIO_DRIVER_OPENSLES
     &openslES_bootstrap,
 #endif
-#if SDL_AUDIO_DRIVER_ANDROID
+#ifdef SDL_AUDIO_DRIVER_ANDROID
     &ANDROIDAUDIO_bootstrap,
 #endif
-#if SDL_AUDIO_DRIVER_PS2
+#ifdef SDL_AUDIO_DRIVER_PS2
     &PS2AUDIO_bootstrap,
 #endif
-#if SDL_AUDIO_DRIVER_PSP
+#ifdef SDL_AUDIO_DRIVER_PSP
     &PSPAUDIO_bootstrap,
 #endif
-#if SDL_AUDIO_DRIVER_VITA
+#ifdef SDL_AUDIO_DRIVER_VITA
     &VITAAUD_bootstrap,
 #endif
-#if SDL_AUDIO_DRIVER_N3DS
+#ifdef SDL_AUDIO_DRIVER_N3DS
     &N3DSAUDIO_bootstrap,
 #endif
-#if SDL_AUDIO_DRIVER_EMSCRIPTEN
+#ifdef SDL_AUDIO_DRIVER_EMSCRIPTEN
     &EMSCRIPTENAUDIO_bootstrap,
 #endif
-#if SDL_AUDIO_DRIVER_JACK
+#ifdef SDL_AUDIO_DRIVER_JACK
     &JACK_bootstrap,
 #endif
-#if SDL_AUDIO_DRIVER_PIPEWIRE
+#ifdef SDL_AUDIO_DRIVER_PIPEWIRE
     &PIPEWIRE_bootstrap,
 #endif
-#if SDL_AUDIO_DRIVER_OSS
+#ifdef SDL_AUDIO_DRIVER_OSS
     &DSP_bootstrap,
 #endif
-#if SDL_AUDIO_DRIVER_QNX
+#ifdef SDL_AUDIO_DRIVER_QNX
     &QSAAUDIO_bootstrap,
 #endif
-#if SDL_AUDIO_DRIVER_DISK
+#ifdef SDL_AUDIO_DRIVER_DISK
     &DISKAUDIO_bootstrap,
 #endif
-#if SDL_AUDIO_DRIVER_DUMMY
+#ifdef SDL_AUDIO_DRIVER_DUMMY
     &DUMMYAUDIO_bootstrap,
 #endif
     NULL
@@ -631,7 +631,7 @@ int SDL_ClearQueuedAudio(SDL_AudioDeviceID devid)
     return 0;
 }
 
-#if SDL_AUDIO_DRIVER_ANDROID
+#ifdef SDL_AUDIO_DRIVER_ANDROID
 extern void Android_JNI_AudioSetThreadPriority(int, int);
 #endif
 
@@ -646,7 +646,7 @@ static int SDLCALL SDL_RunAudio(void *devicep)
 
     SDL_assert(!device->iscapture);
 
-#if SDL_AUDIO_DRIVER_ANDROID
+#if defined(SDL_AUDIO_DRIVER_ANDROID)
     {
         /* Set thread priority to THREAD_PRIORITY_AUDIO */
         Android_JNI_AudioSetThreadPriority(device->iscapture, device->id);
@@ -746,7 +746,7 @@ static int SDLCALL SDL_CaptureAudio(void *devicep)
 
     SDL_assert(device->iscapture);
 
-#if SDL_AUDIO_DRIVER_ANDROID
+#if defined(SDL_AUDIO_DRIVER_ANDROID)
     {
         /* Set thread priority to THREAD_PRIORITY_AUDIO */
         Android_JNI_AudioSetThreadPriority(device->iscapture, device->id);
@@ -901,7 +901,7 @@ int SDL_InitAudio(const char *driver_name)
             const char *driver_attempt_end = SDL_strchr(driver_attempt, ',');
             size_t driver_attempt_len = (driver_attempt_end != NULL) ? (driver_attempt_end - driver_attempt)
                                                                      : SDL_strlen(driver_attempt);
-#if SDL_AUDIO_DRIVER_DSOUND
+#ifdef SDL_AUDIO_DRIVER_DSOUND
             /* SDL 1.2 uses the name "dsound", so we'll support both. */
             if (driver_attempt_len == SDL_strlen("dsound") &&
                 (SDL_strncasecmp(driver_attempt, "dsound", driver_attempt_len) == 0)) {
@@ -910,7 +910,7 @@ int SDL_InitAudio(const char *driver_name)
             }
 #endif
 
-#if SDL_AUDIO_DRIVER_PULSEAUDIO
+#ifdef SDL_AUDIO_DRIVER_PULSEAUDIO
             /* SDL 1.2 uses the name "pulse", so we'll support both. */
             if (driver_attempt_len == SDL_strlen("pulse") &&
                 (SDL_strncasecmp(driver_attempt, "pulse", driver_attempt_len) == 0)) {

+ 7 - 5
src/audio/SDL_audiocvt.c

@@ -144,7 +144,7 @@ static int SDL_ConvertAudio(SDL_AudioCVT * cvt);
  * 8 channels (7.1) layout: FL+FR+FC+LFE+BL+BR+SL+SR
  */
 
-#if SDL_SSE3_INTRINSICS
+#if defined(SDL_SSE3_INTRINSICS)
 /* Convert from stereo to mono. Average left and right. */
 static void SDLCALL SDL_TARGETING("sse3") SDL_ConvertStereoToMono_SSE3(SDL_AudioCVT *cvt, SDL_AudioFormat format)
 {
@@ -181,7 +181,7 @@ static void SDLCALL SDL_TARGETING("sse3") SDL_ConvertStereoToMono_SSE3(SDL_Audio
 }
 #endif
 
-#if SDL_SSE_INTRINSICS
+#if defined(SDL_SSE_INTRINSICS)
 /* Convert from mono to stereo. Duplicate to stereo left and right. */
 static void SDLCALL SDL_TARGETING("sse") SDL_ConvertMonoToStereo_SSE(SDL_AudioCVT *cvt, SDL_AudioFormat format)
 {
@@ -518,10 +518,12 @@ static void SDL_ResampleCVT_SRC(SDL_AudioCVT *cvt, const int chans, const SDL_Au
 
     result = SRC_src_simple(&data, SRC_converter, chans); /* Simple API converts the whole buffer at once.  No need for initialization. */
 /* !!! FIXME: Handle library failures? */
-#ifdef DEBUG_CONVERT
+#if DEBUG_CONVERT
     if (result != 0) {
         SDL_Log("src_simple() failed: %s", SRC_src_strerror(result));
     }
+#else
+    (void)result;
 #endif
 
     cvt->len_cvt = data.output_frames_gen * framelen;
@@ -832,7 +834,7 @@ static int SDL_BuildAudioCVT(SDL_AudioCVT *cvt,
         /* swap in some SIMD versions for a few of these. */
         if (channel_converter == SDL_ConvertStereoToMono) {
             SDL_AudioFilter filter = NULL;
-#if SDL_SSE3_INTRINSICS
+#if defined(SDL_SSE3_INTRINSICS)
             if (!filter && SDL_HasSSE3()) {
                 filter = SDL_ConvertStereoToMono_SSE3;
             }
@@ -842,7 +844,7 @@ static int SDL_BuildAudioCVT(SDL_AudioCVT *cvt,
             }
         } else if (channel_converter == SDL_ConvertMonoToStereo) {
             SDL_AudioFilter filter = NULL;
-#if SDL_SSE_INTRINSICS
+#if defined(SDL_SSE_INTRINSICS)
             if (!filter && SDL_HasSSE()) {
                 filter = SDL_ConvertMonoToStereo_SSE;
             }

+ 1 - 1
src/audio/SDL_audiodev.c

@@ -22,7 +22,7 @@
 
 /* Get the name of the audio device we use for output */
 
-#if SDL_AUDIO_DRIVER_NETBSD || SDL_AUDIO_DRIVER_OSS || SDL_AUDIO_DRIVER_SUNAUDIO
+#if defined(SDL_AUDIO_DRIVER_NETBSD) || defined(SDL_AUDIO_DRIVER_OSS)
 
 #include <fcntl.h>
 #include <sys/types.h>

+ 9 - 10
src/audio/SDL_audiotypecvt.c

@@ -23,21 +23,20 @@
 #include "SDL_audio_c.h"
 #include "SDL_audiocvt_c.h"
 
-
 #ifndef SDL_CPUINFO_DISABLED
-#if defined(__x86_64__) && SDL_SSE2_INTRINSICS
+#if defined(__x86_64__) && defined(SDL_SSE2_INTRINSICS)
 #define NEED_SCALAR_CONVERTER_FALLBACKS 0 /* x86_64 guarantees SSE2. */
-#elif __MACOS__ && SDL_SSE2_INTRINSICS
+#elif defined(__MACOS__) && defined(SDL_SSE2_INTRINSICS)
 #define NEED_SCALAR_CONVERTER_FALLBACKS 0 /* macOS/Intel guarantees SSE2. */
-#elif defined(__ARM_ARCH) && (__ARM_ARCH >= 8) && SDL_NEON_INTRINSICS
+#elif defined(__ARM_ARCH) && (__ARM_ARCH >= 8) && defined(SDL_NEON_INTRINSICS)
 #define NEED_SCALAR_CONVERTER_FALLBACKS 0 /* ARMv8+ promise NEON. */
-#elif defined(__APPLE__) && defined(__ARM_ARCH) && (__ARM_ARCH >= 7) && SDL_NEON_INTRINSICS
+#elif defined(__APPLE__) && defined(__ARM_ARCH) && (__ARM_ARCH >= 7) && defined(SDL_NEON_INTRINSICS)
 #define NEED_SCALAR_CONVERTER_FALLBACKS 0 /* All Apple ARMv7 chips promise NEON support. */
 #endif
 #endif /* !SDL_CPUINFO_DISABLED */
 
 /* Set to zero if platform is guaranteed to use a SIMD codepath here. */
-#if !defined(NEED_SCALAR_CONVERTER_FALLBACKS) || SDL_CPUINFO_DISABLED
+#if !defined(NEED_SCALAR_CONVERTER_FALLBACKS) || defined(SDL_CPUINFO_DISABLED)
 #define NEED_SCALAR_CONVERTER_FALLBACKS 1
 #endif
 
@@ -227,7 +226,7 @@ static void SDLCALL SDL_Convert_F32_to_S32_Scalar(SDL_AudioCVT *cvt, SDL_AudioFo
 }
 #endif
 
-#if SDL_SSE2_INTRINSICS
+#if defined(SDL_SSE2_INTRINSICS)
 static void SDLCALL SDL_TARGETING("sse2") SDL_Convert_S8_to_F32_SSE2(SDL_AudioCVT *cvt, SDL_AudioFormat format)
 {
     const Sint8 *src = ((const Sint8 *)(cvt->buf + cvt->len_cvt)) - 1;
@@ -700,7 +699,7 @@ static void SDLCALL SDL_TARGETING("sse2") SDL_Convert_F32_to_S32_SSE2(SDL_AudioC
 }
 #endif
 
-#if SDL_NEON_INTRINSICS
+#ifdef SDL_NEON_INTRINSICS
 static void SDLCALL SDL_Convert_S8_to_F32_NEON(SDL_AudioCVT *cvt, SDL_AudioFormat format)
 {
     const Sint8 *src = ((const Sint8 *)(cvt->buf + cvt->len_cvt)) - 1;
@@ -1176,14 +1175,14 @@ void SDL_ChooseAudioConverters(void)
     SDL_Convert_F32_to_S32 = SDL_Convert_F32_to_S32_##fntype; \
     converters_chosen = SDL_TRUE
 
-#if SDL_SSE2_INTRINSICS
+#if defined(SDL_SSE2_INTRINSICS)
     if (SDL_HasSSE2()) {
         SET_CONVERTER_FUNCS(SSE2);
         return;
     }
 #endif
 
-#if SDL_NEON_INTRINSICS
+#ifdef SDL_NEON_INTRINSICS
     if (SDL_HasNEON()) {
         SET_CONVERTER_FUNCS(NEON);
         return;

+ 1 - 1
src/audio/aaudio/SDL_aaudio.c

@@ -20,7 +20,7 @@
 */
 #include "SDL_internal.h"
 
-#if SDL_AUDIO_DRIVER_AAUDIO
+#ifdef SDL_AUDIO_DRIVER_AAUDIO
 
 #include "../SDL_audio_c.h"
 #include "../../core/android/SDL_android.h"

+ 1 - 1
src/audio/alsa/SDL_alsa_audio.c

@@ -20,7 +20,7 @@
 */
 #include "SDL_internal.h"
 
-#if SDL_AUDIO_DRIVER_ALSA
+#ifdef SDL_AUDIO_DRIVER_ALSA
 
 #ifndef SDL_ALSA_NON_BLOCKING
 #define SDL_ALSA_NON_BLOCKING 0

+ 1 - 1
src/audio/android/SDL_androidaudio.c

@@ -20,7 +20,7 @@
 */
 #include "SDL_internal.h"
 
-#if SDL_AUDIO_DRIVER_ANDROID
+#ifdef SDL_AUDIO_DRIVER_ANDROID
 
 /* Output audio to Android */
 

+ 4 - 4
src/audio/coreaudio/SDL_coreaudio.h

@@ -26,10 +26,10 @@
 #include "../SDL_sysaudio.h"
 
 #if !defined(__IOS__)
-#define MACOSX_COREAUDIO 1
+#define MACOSX_COREAUDIO
 #endif
 
-#if MACOSX_COREAUDIO
+#ifdef MACOSX_COREAUDIO
 #include <CoreAudio/CoreAudio.h>
 #else
 #import <AVFoundation/AVFoundation.h>
@@ -40,7 +40,7 @@
 #include <AudioUnit/AudioUnit.h>
 
 /* Things named "Master" were renamed to "Main" in macOS 12.0's SDK. */
-#if MACOSX_COREAUDIO
+#ifdef MACOSX_COREAUDIO
 #include <AvailabilityMacros.h>
 #ifndef MAC_OS_VERSION_12_0
 #define kAudioObjectPropertyElementMain kAudioObjectPropertyElementMaster
@@ -62,7 +62,7 @@ struct SDL_PrivateAudioData
     AudioStreamBasicDescription strdesc;
     SDL_sem *ready_semaphore;
     char *thread_error;
-#if MACOSX_COREAUDIO
+#ifdef MACOSX_COREAUDIO
     AudioDeviceID deviceID;
     SDL_AtomicInt device_change_flag;
 #else

+ 16 - 16
src/audio/coreaudio/SDL_coreaudio.m

@@ -20,7 +20,7 @@
 */
 #include "SDL_internal.h"
 
-#if SDL_AUDIO_DRIVER_COREAUDIO
+#ifdef SDL_AUDIO_DRIVER_COREAUDIO
 
 /* !!! FIXME: clean out some of the macro salsa in here. */
 
@@ -46,7 +46,7 @@
     }
 #endif
 
-#if MACOSX_COREAUDIO
+#ifdef MACOSX_COREAUDIO
 static const AudioObjectPropertyAddress devlist_address = {
     kAudioHardwarePropertyDevices,
     kAudioObjectPropertyScopeGlobal,
@@ -287,7 +287,7 @@ static int open_capture_devices;
 static int num_open_devices;
 static SDL_AudioDevice **open_devices;
 
-#if !MACOSX_COREAUDIO
+#ifndef MACOSX_COREAUDIO
 
 static BOOL session_active = NO;
 
@@ -625,7 +625,7 @@ static void inputCallback(void *inUserData, AudioQueueRef inAQ, AudioQueueBuffer
     AudioQueueEnqueueBuffer(this->hidden->audioQueue, inBuffer, 0, NULL);
 }
 
-#if MACOSX_COREAUDIO
+#ifdef MACOSX_COREAUDIO
 static const AudioObjectPropertyAddress alive_address = {
     kAudioDevicePropertyDeviceIsAlive,
     kAudioObjectPropertyScopeGlobal,
@@ -679,7 +679,7 @@ static void COREAUDIO_CloseDevice(_THIS)
 
 /* !!! FIXME: what does iOS do when a bluetooth audio device vanishes? Headphones unplugged? */
 /* !!! FIXME: (we only do a "default" device on iOS right now...can we do more?) */
-#if MACOSX_COREAUDIO
+#ifdef MACOSX_COREAUDIO
     if (this->handle != NULL) { /* we don't register this listener for default devices. */
         AudioObjectRemovePropertyListener(this->hidden->deviceID, &alive_address, device_unplugged, this);
     }
@@ -704,7 +704,7 @@ static void COREAUDIO_CloseDevice(_THIS)
         open_playback_devices--;
     }
 
-#if !MACOSX_COREAUDIO
+#ifndef MACOSX_COREAUDIO
     update_audio_session(this, SDL_FALSE, SDL_TRUE);
 #endif
 
@@ -733,7 +733,7 @@ static void COREAUDIO_CloseDevice(_THIS)
     SDL_free(this->hidden);
 }
 
-#if MACOSX_COREAUDIO
+#ifdef MACOSX_COREAUDIO
 static int prepare_device(_THIS)
 {
     void *handle = this->handle;
@@ -826,7 +826,7 @@ static int prepare_audioqueue(_THIS)
         CHECK_RESULT("AudioQueueNewOutput");
     }
 
-#if MACOSX_COREAUDIO
+#ifdef MACOSX_COREAUDIO
     if (!assign_device_to_audioqueue(this)) {
         return 0;
     }
@@ -934,7 +934,7 @@ static int audioqueue_thread(void *arg)
     SDL_AudioDevice *this = (SDL_AudioDevice *)arg;
     int rc;
 
-#if MACOSX_COREAUDIO
+#ifdef MACOSX_COREAUDIO
     const AudioObjectPropertyAddress default_device_address = {
         this->iscapture ? kAudioHardwarePropertyDefaultInputDevice : kAudioHardwarePropertyDefaultOutputDevice,
         kAudioObjectPropertyScopeGlobal,
@@ -962,7 +962,7 @@ static int audioqueue_thread(void *arg)
     while (!SDL_AtomicGet(&this->shutdown)) {
         CFRunLoopRunInMode(kCFRunLoopDefaultMode, 0.10, 1);
 
-#if MACOSX_COREAUDIO
+#ifdef MACOSX_COREAUDIO
         if ((this->handle == NULL) && SDL_AtomicGet(&this->hidden->device_change_flag)) {
             const AudioDeviceID prev_devid = this->hidden->deviceID;
             SDL_AtomicSet(&this->hidden->device_change_flag, 0);
@@ -995,7 +995,7 @@ static int audioqueue_thread(void *arg)
         CFRunLoopRunInMode(kCFRunLoopDefaultMode, secs, 0);
     }
 
-#if MACOSX_COREAUDIO
+#ifdef MACOSX_COREAUDIO
     if (this->handle == NULL) {
         /* we don't care if this fails; we just won't change to new default devices, but we still otherwise function in this case. */
         AudioObjectRemovePropertyListener(kAudioObjectSystemObject, &default_device_address, default_device_changed, this);
@@ -1033,7 +1033,7 @@ static int COREAUDIO_OpenDevice(_THIS, const char *devname)
         open_devices[num_open_devices++] = this;
     }
 
-#if !MACOSX_COREAUDIO
+#ifndef MACOSX_COREAUDIO
     if (!update_audio_session(this, SDL_TRUE, SDL_TRUE)) {
         return -1;
     }
@@ -1102,7 +1102,7 @@ static int COREAUDIO_OpenDevice(_THIS, const char *devname)
     strdesc->mBytesPerFrame = strdesc->mChannelsPerFrame * strdesc->mBitsPerChannel / 8;
     strdesc->mBytesPerPacket = strdesc->mBytesPerFrame * strdesc->mFramesPerPacket;
 
-#if MACOSX_COREAUDIO
+#ifdef MACOSX_COREAUDIO
     if (!prepare_device(this)) {
         return -1;
     }
@@ -1130,7 +1130,7 @@ static int COREAUDIO_OpenDevice(_THIS, const char *devname)
     return (this->hidden->thread != NULL) ? 0 : -1;
 }
 
-#if !MACOSX_COREAUDIO
+#ifndef MACOSX_COREAUDIO
 static int COREAUDIO_GetDefaultAudioInfo(char **name, SDL_AudioSpec *spec, int iscapture)
 {
     AVAudioSession *session = [AVAudioSession sharedInstance];
@@ -1268,7 +1268,7 @@ static int COREAUDIO_GetDefaultAudioInfo(char **name, SDL_AudioSpec *spec, int i
 
 static void COREAUDIO_Deinitialize(void)
 {
-#if MACOSX_COREAUDIO
+#ifdef MACOSX_COREAUDIO
     AudioObjectRemovePropertyListener(kAudioObjectSystemObject, &devlist_address, device_list_changed, NULL);
     free_audio_device_list(&capture_devs);
     free_audio_device_list(&output_devs);
@@ -1283,7 +1283,7 @@ static SDL_bool COREAUDIO_Init(SDL_AudioDriverImpl *impl)
     impl->Deinitialize = COREAUDIO_Deinitialize;
     impl->GetDefaultAudioInfo = COREAUDIO_GetDefaultAudioInfo;
 
-#if MACOSX_COREAUDIO
+#ifdef MACOSX_COREAUDIO
     impl->DetectDevices = COREAUDIO_DetectDevices;
     AudioObjectAddPropertyListener(kAudioObjectSystemObject, &devlist_address, device_list_changed, NULL);
 #else

+ 8 - 8
src/audio/directsound/SDL_directsound.c

@@ -20,14 +20,14 @@
 */
 #include "SDL_internal.h"
 
-#if SDL_AUDIO_DRIVER_DSOUND
+#ifdef SDL_AUDIO_DRIVER_DSOUND
 
 /* Allow access to a raw mixing buffer */
 
 #include "../SDL_audio_c.h"
 #include "SDL_directsound.h"
 #include <mmreg.h>
-#if HAVE_MMDEVICEAPI_H
+#ifdef HAVE_MMDEVICEAPI_H
 #include "../../core/windows/SDL_immdevice.h"
 #endif /* HAVE_MMDEVICEAPI_H */
 
@@ -36,7 +36,7 @@
 #endif
 
 /* For Vista+, we can enumerate DSound devices with IMMDevice */
-#if HAVE_MMDEVICEAPI_H
+#ifdef HAVE_MMDEVICEAPI_H
 static SDL_bool SupportsIMMDevice = SDL_FALSE;
 #endif /* HAVE_MMDEVICEAPI_H */
 
@@ -156,7 +156,7 @@ static void DSOUND_FreeDeviceHandle(void *handle)
 
 static int DSOUND_GetDefaultAudioInfo(char **name, SDL_AudioSpec *spec, int iscapture)
 {
-#if HAVE_MMDEVICEAPI_H
+#ifdef HAVE_MMDEVICEAPI_H
     if (SupportsIMMDevice) {
         return SDL_IMMDevice_GetDefaultAudioInfo(name, spec, iscapture);
     }
@@ -186,14 +186,14 @@ static BOOL CALLBACK FindAllDevs(LPGUID guid, LPCWSTR desc, LPCWSTR module, LPVO
 
 static void DSOUND_DetectDevices(void)
 {
-#if HAVE_MMDEVICEAPI_H
+#if defined(HAVE_MMDEVICEAPI_H)
     if (SupportsIMMDevice) {
         SDL_IMMDevice_EnumerateEndpoints(SDL_TRUE);
     } else {
 #endif /* HAVE_MMDEVICEAPI_H */
         pDirectSoundCaptureEnumerateW(FindAllDevs, (void *)((size_t)1));
         pDirectSoundEnumerateW(FindAllDevs, (void *)((size_t)0));
-#if HAVE_MMDEVICEAPI_H
+#if defined(HAVE_MMDEVICEAPI_H)
     }
 #endif /* HAVE_MMDEVICEAPI_H*/
 }
@@ -609,7 +609,7 @@ static int DSOUND_OpenDevice(_THIS, const char *devname)
 
 static void DSOUND_Deinitialize(void)
 {
-#if HAVE_MMDEVICEAPI_H
+#if defined(HAVE_MMDEVICEAPI_H)
     if (SupportsIMMDevice) {
         SDL_IMMDevice_Quit();
         SupportsIMMDevice = SDL_FALSE;
@@ -624,7 +624,7 @@ static SDL_bool DSOUND_Init(SDL_AudioDriverImpl *impl)
         return SDL_FALSE;
     }
 
-#if HAVE_MMDEVICEAPI_H
+#if defined(HAVE_MMDEVICEAPI_H)
     SupportsIMMDevice = !(SDL_IMMDevice_Init() < 0);
 #endif /* HAVE_MMDEVICEAPI_H */
 

+ 2 - 2
src/audio/disk/SDL_diskaudio.c

@@ -20,11 +20,11 @@
 */
 #include "SDL_internal.h"
 
-#if SDL_AUDIO_DRIVER_DISK
+#ifdef SDL_AUDIO_DRIVER_DISK
 
 /* Output raw audio data to a file. */
 
-#if HAVE_STDIO_H
+#ifdef HAVE_STDIO_H
 #include <stdio.h>
 #endif
 

+ 1 - 1
src/audio/dsp/SDL_dspaudio.c

@@ -20,7 +20,7 @@
 */
 #include "SDL_internal.h"
 
-#if SDL_AUDIO_DRIVER_OSS
+#ifdef SDL_AUDIO_DRIVER_OSS
 
 /* Allow access to a raw mixing buffer */
 

+ 1 - 1
src/audio/emscripten/SDL_emscriptenaudio.c

@@ -20,7 +20,7 @@
 */
 #include "SDL_internal.h"
 
-#if SDL_AUDIO_DRIVER_EMSCRIPTEN
+#ifdef SDL_AUDIO_DRIVER_EMSCRIPTEN
 
 #include "../SDL_audio_c.h"
 #include "SDL_emscriptenaudio.h"

+ 1 - 1
src/audio/haiku/SDL_haikuaudio.cc

@@ -20,7 +20,7 @@
 */
 #include "SDL_internal.h"
 
-#if SDL_AUDIO_DRIVER_HAIKU
+#ifdef SDL_AUDIO_DRIVER_HAIKU
 
 /* Allow access to the audio stream on Haiku */
 

+ 1 - 1
src/audio/jack/SDL_jackaudio.c

@@ -20,7 +20,7 @@
 */
 #include "SDL_internal.h"
 
-#if SDL_AUDIO_DRIVER_JACK
+#ifdef SDL_AUDIO_DRIVER_JACK
 
 #include "../SDL_audio_c.h"
 #include "SDL_jackaudio.h"

+ 1 - 1
src/audio/netbsd/SDL_netbsdaudio.c

@@ -20,7 +20,7 @@
 */
 #include "SDL_internal.h"
 
-#if SDL_AUDIO_DRIVER_NETBSD
+#if defined(SDL_AUDIO_DRIVER_NETBSD)
 
 /*
  * Driver for native NetBSD audio(4).

+ 1 - 1
src/audio/openslES/SDL_openslES.c

@@ -20,7 +20,7 @@
 */
 #include "SDL_internal.h"
 
-#if SDL_AUDIO_DRIVER_OPENSLES
+#ifdef SDL_AUDIO_DRIVER_OPENSLES
 
 /* For more discussion of low latency audio on Android, see this:
    https://googlesamples.github.io/android-audio-high-performance/guides/opensl_es.html

+ 1 - 1
src/audio/pipewire/SDL_pipewire.c

@@ -21,7 +21,7 @@
 
 #include "SDL_internal.h"
 
-#if SDL_AUDIO_DRIVER_PIPEWIRE
+#ifdef SDL_AUDIO_DRIVER_PIPEWIRE
 
 #include "SDL_pipewire.h"
 

+ 1 - 1
src/audio/psp/SDL_pspaudio.c

@@ -20,7 +20,7 @@
 */
 #include "SDL_internal.h"
 
-#if SDL_AUDIO_DRIVER_PSP
+#ifdef SDL_AUDIO_DRIVER_PSP
 
 #include <stdio.h>
 #include <string.h>

+ 1 - 1
src/audio/pulseaudio/SDL_pulseaudio.c

@@ -27,7 +27,7 @@
 */
 #include "SDL_internal.h"
 
-#if SDL_AUDIO_DRIVER_PULSEAUDIO
+#ifdef SDL_AUDIO_DRIVER_PULSEAUDIO
 
 /* Allow access to a raw mixing buffer */
 

+ 1 - 1
src/audio/qnx/SDL_qsa_audio.c

@@ -29,7 +29,7 @@
 
 #include "../../SDL_internal.h"
 
-#if SDL_AUDIO_DRIVER_QNX
+#ifdef SDL_AUDIO_DRIVER_QNX
 
 #include <errno.h>
 #include <unistd.h>

+ 2 - 2
src/audio/sndio/SDL_sndioaudio.c

@@ -21,11 +21,11 @@
 
 #include "SDL_internal.h"
 
-#if SDL_AUDIO_DRIVER_SNDIO
+#ifdef SDL_AUDIO_DRIVER_SNDIO
 
 /* OpenBSD sndio target */
 
-#if HAVE_STDIO_H
+#ifdef HAVE_STDIO_H
 #include <stdio.h>
 #endif
 

+ 1 - 1
src/audio/vita/SDL_vitaaudio.c

@@ -20,7 +20,7 @@
 */
 #include "SDL_internal.h"
 
-#if SDL_AUDIO_DRIVER_VITA
+#ifdef SDL_AUDIO_DRIVER_VITA
 
 #include <stdio.h>
 #include <string.h>

+ 1 - 1
src/audio/wasapi/SDL_wasapi.c

@@ -20,7 +20,7 @@
 */
 #include "SDL_internal.h"
 
-#if SDL_AUDIO_DRIVER_WASAPI
+#ifdef SDL_AUDIO_DRIVER_WASAPI
 
 #include "../../core/windows/SDL_windows.h"
 #include "../../core/windows/SDL_immdevice.h"

+ 1 - 1
src/audio/wasapi/SDL_wasapi_win32.c

@@ -26,7 +26,7 @@
    The code in SDL_wasapi.c is used by both standard Windows and WinRT builds
    to deal with audio and calls into these functions. */
 
-#if SDL_AUDIO_DRIVER_WASAPI && !defined(__WINRT__)
+#if defined(SDL_AUDIO_DRIVER_WASAPI) && !defined(__WINRT__)
 
 #include "../../core/windows/SDL_windows.h"
 #include "../../core/windows/SDL_immdevice.h"

+ 1 - 1
src/audio/wasapi/SDL_wasapi_winrt.cpp

@@ -25,7 +25,7 @@
 //  is in SDL_wasapi_win32.c. The code in SDL_wasapi.c is used by both standard
 //  Windows and WinRT builds to deal with audio and calls into these functions.
 
-#if SDL_AUDIO_DRIVER_WASAPI && defined(__WINRT__)
+#if defined(SDL_AUDIO_DRIVER_WASAPI) && defined(__WINRT__)
 
 #include <Windows.h>
 #include <windows.ui.core.h>

+ 2 - 2
src/core/android/SDL_android.c

@@ -1050,7 +1050,7 @@ JNIEXPORT void JNICALL SDL_JAVA_INTERFACE(onNativeSurfaceChanged)(JNIEnv *env, j
 {
     SDL_LockMutex(Android_ActivityMutex);
 
-#if SDL_VIDEO_OPENGL_EGL
+#ifdef SDL_VIDEO_OPENGL_EGL
     if (Android_Window) {
         SDL_VideoDevice *_this = SDL_GetVideoDevice();
         SDL_WindowData *data = Android_Window->driverdata;
@@ -1092,7 +1092,7 @@ retry:
             }
         }
 
-#if SDL_VIDEO_OPENGL_EGL
+#ifdef SDL_VIDEO_OPENGL_EGL
         if (data->egl_surface != EGL_NO_SURFACE) {
             SDL_EGL_DestroySurface(_this, data->egl_surface);
             data->egl_surface = EGL_NO_SURFACE;

+ 4 - 4
src/core/haiku/SDL_BApp.h

@@ -24,7 +24,7 @@
 #include <Path.h>
 #include <InterfaceKit.h>
 #include <LocaleRoster.h>
-#if SDL_VIDEO_OPENGL
+#ifdef SDL_VIDEO_OPENGL
 #include <OpenGLKit.h>
 #endif
 
@@ -78,7 +78,7 @@ class SDL_BApp : public BApplication
   public:
     SDL_BApp(const char *signature) : BApplication(signature)
     {
-#if SDL_VIDEO_OPENGL
+#ifdef SDL_VIDEO_OPENGL
         _current_context = NULL;
 #endif
     }
@@ -202,7 +202,7 @@ class SDL_BApp : public BApplication
         return _window_map[winID];
     }
 
-#if SDL_VIDEO_OPENGL
+#ifdef SDL_VIDEO_OPENGL
     BGLView *GetCurrentContext()
     {
         return _current_context;
@@ -422,7 +422,7 @@ class SDL_BApp : public BApplication
     /* Members */
     std::vector<SDL_Window *> _window_map; /* Keeps track of SDL_Windows by index-id */
 
-#if SDL_VIDEO_OPENGL
+#ifdef SDL_VIDEO_OPENGL
     BGLView *_current_context;
 #endif
 };

+ 1 - 1
src/core/linux/SDL_dbus.c

@@ -23,7 +23,7 @@
 #include "SDL_sandbox.h"
 #include "../../stdlib/SDL_vacopy.h"
 
-#if SDL_USE_LIBDBUS
+#ifdef SDL_USE_LIBDBUS
 /* we never link directly to libdbus. */
 static const char *dbus_library = "libdbus-1.so.3";
 static void *dbus_handle = NULL;

+ 5 - 5
src/core/linux/SDL_evdev.c

@@ -124,7 +124,7 @@ static void SDL_EVDEV_sync_device(SDL_evdevlist_item *item);
 static int SDL_EVDEV_device_removed(const char *dev_path);
 
 static int SDL_EVDEV_device_added(const char *dev_path, int udev_class);
-#if SDL_USE_LIBUDEV
+#ifdef SDL_USE_LIBUDEV
 static void SDL_EVDEV_udev_callback(SDL_UDEV_deviceevent udev_event, int udev_class, const char *dev_path);
 #endif /* SDL_USE_LIBUDEV */
 
@@ -153,7 +153,7 @@ int SDL_EVDEV_Init(void)
             return SDL_OutOfMemory();
         }
 
-#if SDL_USE_LIBUDEV
+#ifdef SDL_USE_LIBUDEV
         if (SDL_UDEV_Init() < 0) {
             SDL_free(_this);
             _this = NULL;
@@ -216,7 +216,7 @@ void SDL_EVDEV_Quit(void)
     _this->ref_count -= 1;
 
     if (_this->ref_count < 1) {
-#if SDL_USE_LIBUDEV
+#ifdef SDL_USE_LIBUDEV
         SDL_UDEV_DelCallback(SDL_EVDEV_udev_callback);
         SDL_UDEV_Quit();
 #endif /* SDL_USE_LIBUDEV */
@@ -237,7 +237,7 @@ void SDL_EVDEV_Quit(void)
     }
 }
 
-#if SDL_USE_LIBUDEV
+#ifdef SDL_USE_LIBUDEV
 static void SDL_EVDEV_udev_callback(SDL_UDEV_deviceevent udev_event, int udev_class,
                                     const char *dev_path)
 {
@@ -280,7 +280,7 @@ void SDL_EVDEV_Poll(void)
         return;
     }
 
-#if SDL_USE_LIBUDEV
+#ifdef SDL_USE_LIBUDEV
     SDL_UDEV_Poll();
 #endif
 

+ 1 - 1
src/core/linux/SDL_evdev_capabilities.c

@@ -23,7 +23,7 @@
 
 #include "SDL_evdev_capabilities.h"
 
-#if HAVE_LINUX_INPUT_H
+#ifdef HAVE_LINUX_INPUT_H
 
 /* missing defines in older Linux kernel headers */
 #ifndef BTN_TRIGGER_HAPPY

+ 1 - 1
src/core/linux/SDL_evdev_capabilities.h

@@ -24,7 +24,7 @@
 #ifndef SDL_evdev_capabilities_h_
 #define SDL_evdev_capabilities_h_
 
-#if HAVE_LINUX_INPUT_H
+#ifdef HAVE_LINUX_INPUT_H
 
 #include <linux/input.h>
 

+ 5 - 0
src/core/linux/SDL_ibus.c

@@ -23,6 +23,9 @@
 #ifdef HAVE_IBUS_IBUS_H
 #include "SDL_ibus.h"
 #include "SDL_dbus.h"
+
+#ifdef SDL_USE_LIBDBUS
+
 #include "../../video/SDL_sysvideo.h"
 #include "../../events/SDL_keyboard_c.h"
 
@@ -748,4 +751,6 @@ void SDL_IBus_PumpEvents(void)
     }
 }
 
+#endif // SDL_USE_LIBDBUS
+
 #endif

+ 6 - 6
src/core/linux/SDL_threadprio.c

@@ -22,7 +22,7 @@
 
 #ifdef __LINUX__
 
-#if !SDL_THREADS_DISABLED
+#ifndef SDL_THREADS_DISABLED
 #include <sys/time.h>
 #include <sys/resource.h>
 #include <pthread.h>
@@ -40,7 +40,7 @@
 
 #include "SDL_dbus.h"
 
-#if SDL_USE_LIBDBUS
+#ifdef SDL_USE_LIBDBUS
 
 /* d-bus queries to org.freedesktop.RealtimeKit1. */
 #define RTKIT_DBUS_NODE      "org.freedesktop.RealtimeKit1"
@@ -251,14 +251,14 @@ static SDL_bool rtkit_setpriority_realtime(pid_t thread, int rt_priority)
 /* this is a public symbol, so it has to exist even if threads are disabled. */
 int SDL_LinuxSetThreadPriority(Sint64 threadID, int priority)
 {
-#if SDL_THREADS_DISABLED
+#ifdef SDL_THREADS_DISABLED
     return SDL_Unsupported();
 #else
     if (setpriority(PRIO_PROCESS, (id_t)threadID, priority) == 0) {
         return 0;
     }
 
-#if SDL_USE_LIBDBUS
+#ifdef SDL_USE_LIBDBUS
     /* Note that this fails you most likely:
          * Have your process's scheduler incorrectly configured.
            See the requirements at:
@@ -283,7 +283,7 @@ int SDL_LinuxSetThreadPriority(Sint64 threadID, int priority)
 /* this is a public symbol, so it has to exist even if threads are disabled. */
 int SDL_LinuxSetThreadPriorityAndPolicy(Sint64 threadID, int sdlPriority, int schedPolicy)
 {
-#if SDL_THREADS_DISABLED
+#ifdef SDL_THREADS_DISABLED
     return SDL_Unsupported();
 #else
     int osPriority;
@@ -314,7 +314,7 @@ int SDL_LinuxSetThreadPriorityAndPolicy(Sint64 threadID, int sdlPriority, int sc
         }
     }
 
-#if SDL_USE_LIBDBUS
+#ifdef SDL_USE_LIBDBUS
     /* Note that this fails you most likely:
      * Have your process's scheduler incorrectly configured.
        See the requirements at:

+ 1 - 1
src/core/linux/SDL_udev.h

@@ -24,7 +24,7 @@
 #ifndef SDL_udev_h_
 #define SDL_udev_h_
 
-#if HAVE_LIBUDEV_H && HAVE_LINUX_INPUT_H
+#if defined(HAVE_LIBUDEV_H) && defined(HAVE_LINUX_INPUT_H)
 
 #ifndef SDL_USE_LIBUDEV
 #define SDL_USE_LIBUDEV 1

+ 10 - 10
src/core/winrt/SDL_winrtapp_direct3d.cpp

@@ -39,7 +39,7 @@ using namespace Windows::System;
 using namespace Windows::UI::Core;
 using namespace Windows::UI::Input;
 
-#if WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP
+#if SDL_WINAPI_FAMILY_PHONE
 using namespace Windows::Phone::UI::Input;
 #endif
 
@@ -59,7 +59,7 @@ extern "C" {
 #include "SDL_winrtapp_common.h"
 #include "SDL_winrtapp_direct3d.h"
 
-#if SDL_VIDEO_RENDER_D3D11 && !SDL_RENDER_DISABLED
+#if defined(SDL_VIDEO_RENDER_D3D11) && !defined(SDL_RENDER_DISABLED)
 /* Calling IDXGIDevice3::Trim on the active Direct3D 11.x device is necessary
  * when Windows 8.1 apps are about to get suspended.
  */
@@ -121,7 +121,7 @@ static void WINRT_ProcessWindowSizeChange() // TODO: Pass an SDL_Window-identify
             int w = (int)SDL_floorf(data->coreWindow->Bounds.Width);
             int h = (int)SDL_floorf(data->coreWindow->Bounds.Height);
 
-#if (WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP) && (NTDDI_VERSION == NTDDI_WIN8)
+#if SDL_WINAPI_FAMILY_PHONE && NTDDI_VERSION == NTDDI_WIN8
             /* WinPhone 8.0 always keeps its native window size in portrait,
                regardless of orientation.  This changes in WinPhone 8.1,
                in which the native window's size changes along with
@@ -222,7 +222,7 @@ void SDL_WinRTApp::OnOrientationChanged(Object ^ sender)
 
     WINRT_ProcessWindowSizeChange();
 
-#if WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP
+#if SDL_WINAPI_FAMILY_PHONE
     // HACK: Make sure that orientation changes
     // lead to the Direct3D renderer's viewport getting updated:
     //
@@ -268,7 +268,7 @@ void SDL_WinRTApp::SetWindow(CoreWindow ^ window)
     window->Closed +=
         ref new TypedEventHandler<CoreWindow ^, CoreWindowEventArgs ^>(this, &SDL_WinRTApp::OnWindowClosed);
 
-#if WINAPI_FAMILY != WINAPI_FAMILY_PHONE_APP
+#if !SDL_WINAPI_FAMILY_PHONE
     window->PointerCursor = ref new CoreCursor(CoreCursorType::Arrow, 0);
 #endif
 
@@ -290,7 +290,7 @@ void SDL_WinRTApp::SetWindow(CoreWindow ^ window)
     window->PointerWheelChanged +=
         ref new TypedEventHandler<CoreWindow ^, PointerEventArgs ^>(this, &SDL_WinRTApp::OnPointerWheelChanged);
 
-#if WINAPI_FAMILY != WINAPI_FAMILY_PHONE_APP
+#if !SDL_WINAPI_FAMILY_PHONE
     // Retrieves relative-only mouse movements:
     Windows::Devices::Input::MouseDevice::GetForCurrentView()->MouseMoved +=
         ref new TypedEventHandler<MouseDevice ^, MouseEventArgs ^>(this, &SDL_WinRTApp::OnMouseMoved);
@@ -308,7 +308,7 @@ void SDL_WinRTApp::SetWindow(CoreWindow ^ window)
 #if NTDDI_VERSION >= NTDDI_WIN10
     Windows::UI::Core::SystemNavigationManager::GetForCurrentView()->BackRequested +=
         ref new EventHandler<BackRequestedEventArgs ^>(this, &SDL_WinRTApp::OnBackButtonPressed);
-#elif WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP
+#elif SDL_WINAPI_FAMILY_PHONE
     HardwareButtons::BackPressed +=
         ref new EventHandler<BackPressedEventArgs ^>(this, &SDL_WinRTApp::OnBackButtonPressed);
 #endif
@@ -545,7 +545,7 @@ void SDL_WinRTApp::OnWindowActivated(CoreWindow ^ sender, WindowActivatedEventAr
                Don't do it on WinPhone 8.0 though, as CoreWindow's 'PointerPosition'
                property isn't available.
              */
-#if (WINAPI_FAMILY != WINAPI_FAMILY_PHONE_APP) || (NTDDI_VERSION >= NTDDI_WINBLUE)
+#if !SDL_WINAPI_FAMILY_PHONE || NTDDI_VERSION >= NTDDI_WINBLUE
             Point cursorPos = WINRT_TransformCursorPosition(window, sender->PointerPosition, TransformToSDLWindowSize);
             SDL_SendMouseMotion(0, window, 0, 0, cursorPos.X, cursorPos.Y);
 #endif
@@ -618,7 +618,7 @@ void SDL_WinRTApp::OnSuspending(Platform::Object ^ sender, SuspendingEventArgs ^
         // Let the Direct3D 11 renderer prepare for the app to be backgrounded.
         // This is necessary for Windows 8.1, possibly elsewhere in the future.
         // More details at: http://msdn.microsoft.com/en-us/library/windows/apps/Hh994929.aspx
-#if SDL_VIDEO_RENDER_D3D11 && !SDL_RENDER_DISABLED
+#if defined(SDL_VIDEO_RENDER_D3D11) && !defined(SDL_RENDER_DISABLED)
         if (WINRT_GlobalSDLWindow) {
             SDL_Renderer *renderer = SDL_GetRenderer(WINRT_GlobalSDLWindow);
             if (renderer && (SDL_strcmp(renderer->info.name, "direct3d11") == 0)) {
@@ -752,7 +752,7 @@ void SDL_WinRTApp::OnBackButtonPressed(Platform::Object ^ sender, Windows::UI::C
 {
     WINRT_OnBackButtonPressed(args);
 }
-#elif WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP
+#elif SDL_WINAPI_FAMILY_PHONE
 void SDL_WinRTApp::OnBackButtonPressed(Platform::Object ^ sender, Windows::Phone::UI::Input::BackPressedEventArgs ^ args)
 
 {

+ 1 - 1
src/core/winrt/SDL_winrtapp_direct3d.h

@@ -77,7 +77,7 @@ ref class SDL_WinRTApp sealed : public Windows::ApplicationModel::Core::IFramewo
 
 #if NTDDI_VERSION >= NTDDI_WIN10
     void OnBackButtonPressed(Platform::Object ^ sender, Windows::UI::Core::BackRequestedEventArgs ^ args);
-#elif WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP
+#elif SDL_WINAPI_FAMILY_PHONE
     void OnBackButtonPressed(Platform::Object ^ sender, Windows::Phone::UI::Input::BackPressedEventArgs ^ args);
 #endif
 

+ 2 - 2
src/core/winrt/SDL_winrtapp_xaml.cpp

@@ -87,7 +87,7 @@ static void WINRT_OnRenderViaXAML(_In_ Platform::Object ^ sender, _In_ Platform:
 
 int SDL_WinRTInitXAMLApp(int (*mainFunction)(int, char **), void *backgroundPanelAsIInspectable)
 {
-#if WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP
+#if SDL_WINAPI_FAMILY_PHONE
     return SDL_SetError("XAML support is not yet available in Windows Phone.");
 #else
     // Declare C++/CX namespaces:
@@ -142,5 +142,5 @@ int SDL_WinRTInitXAMLApp(int (*mainFunction)(int, char **), void *backgroundPane
 
     // All done, for now.
     return 0;
-#endif // WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP  /  else
+#endif // SDL_WINAPI_FAMILY_PHONE
 }

+ 5 - 5
src/cpuinfo/SDL_cpuinfo.c

@@ -42,7 +42,7 @@
 #elif defined(__FreeBSD__) && defined(__powerpc__)
 #include <machine/cpu.h>
 #include <sys/auxv.h>
-#elif SDL_ALTIVEC_BLITTERS && HAVE_SETJMP
+#elif defined(SDL_ALTIVEC_BLITTERS) && defined(HAVE_SETJMP)
 #include <signal.h>
 #include <setjmp.h>
 #endif
@@ -106,7 +106,7 @@
 #define CPU_CFG2_LSX  (1 << 6)
 #define CPU_CFG2_LASX (1 << 7)
 
-#if SDL_ALTIVEC_BLITTERS && HAVE_SETJMP && !__MACOS__ && !__OpenBSD__ && !__FreeBSD__
+#if defined(SDL_ALTIVEC_BLITTERS) && defined(HAVE_SETJMP) && !defined(__MACOS__) && !defined(__OpenBSD__) && !defined(__FreeBSD__)
 /* This is the brute force way of detecting instruction sets...
    the idea is borrowed from the libmpeg2 library - thanks!
  */
@@ -335,7 +335,7 @@ static int CPU_haveAltiVec(void)
     elf_aux_info(AT_HWCAP, &cpufeatures, sizeof(cpufeatures));
     altivec = cpufeatures & PPC_FEATURE_HAS_ALTIVEC;
     return altivec;
-#elif SDL_ALTIVEC_BLITTERS && HAVE_SETJMP
+#elif defined(SDL_ALTIVEC_BLITTERS) && defined(HAVE_SETJMP)
     void (*handler)(int sig);
     handler = signal(SIGILL, illegal_instruction);
     if (setjmp(jmpbuf) == 0) {
@@ -451,9 +451,9 @@ static int CPU_haveNEON(void)
     return IsProcessorFeaturePresent(PF_ARM_NEON_INSTRUCTIONS_AVAILABLE) != 0;
 #elif (defined(__ARM_ARCH) && (__ARM_ARCH >= 8)) || defined(__aarch64__)
     return 1; /* ARMv8 always has non-optional NEON support. */
-#elif __VITA__
+#elif defined(__VITA__)
     return 1;
-#elif __3DS__
+#elif defined(__3DS__)
     return 0;
 #elif defined(__APPLE__) && defined(__ARM_ARCH) && (__ARM_ARCH >= 7)
     /* (note that sysctlbyname("hw.optional.neon") doesn't work!) */

+ 3 - 2
src/dynapi/SDL_dynapi.c

@@ -408,6 +408,7 @@ static SDL_INLINE void *get_sdlapi_entry(const char *fname, const char *sym)
 static void dynapi_warn(const char *msg)
 {
     const char *caption = "SDL Dynamic API Failure!";
+    (void)caption;
 /* SDL_ShowSimpleMessageBox() is a too heavy for here. */
 #if (defined(WIN32) || defined(_WIN32) || defined(__CYGWIN__)) && !defined(__XBOXONE__) && !defined(__XBOXSERIES__)
     MessageBoxA(NULL, msg, caption, MB_OK | MB_ICONERROR);
@@ -484,7 +485,7 @@ static void SDL_InitDynamicAPI(void)
 /* SDL_AtomicLock calls SDL mutex functions to emulate if
    SDL_ATOMIC_DISABLED, which we can't do here, so in such a
    configuration, you're on your own. */
-#if !SDL_ATOMIC_DISABLED
+#ifndef SDL_ATOMIC_DISABLED
     static SDL_SpinLock lock = 0;
     SDL_AtomicLock_REAL(&lock);
 #endif
@@ -494,7 +495,7 @@ static void SDL_InitDynamicAPI(void)
         already_initialized = SDL_TRUE;
     }
 
-#if !SDL_ATOMIC_DISABLED
+#ifndef SDL_ATOMIC_DISABLED
     SDL_AtomicUnlock_REAL(&lock);
 #endif
 }

+ 1 - 1
src/dynapi/SDL_dynapi_procs.h

@@ -29,7 +29,7 @@
 */
 
 /* direct jump magic can use these, the rest needs special code. */
-#if !SDL_DYNAPI_PROC_NO_VARARGS
+#ifndef SDL_DYNAPI_PROC_NO_VARARGS
 SDL_DYNAPI_PROC(void,SDL_Log,(SDL_PRINTF_FORMAT_STRING const char *a, ...),(a),)
 SDL_DYNAPI_PROC(void,SDL_LogCritical,(int a, SDL_PRINTF_FORMAT_STRING const char *b, ...),(a,b),)
 SDL_DYNAPI_PROC(void,SDL_LogDebug,(int a, SDL_PRINTF_FORMAT_STRING const char *b, ...),(a,b),)

+ 14 - 14
src/events/SDL_events.c

@@ -25,10 +25,10 @@
 #include "SDL_events_c.h"
 #include "../SDL_hints_c.h"
 #include "../timer/SDL_timer_c.h"
-#if !SDL_JOYSTICK_DISABLED
+#ifndef SDL_JOYSTICK_DISABLED
 #include "../joystick/SDL_joystick_c.h"
 #endif
-#if !SDL_SENSOR_DISABLED
+#ifndef SDL_SENSOR_DISABLED
 #include "../sensor/SDL_sensor_c.h"
 #endif
 #include "../video/SDL_sysvideo.h"
@@ -98,7 +98,7 @@ static struct
     SDL_SysWMEntry *wmmsg_free;
 } SDL_EventQ = { NULL, SDL_FALSE, { 0 }, 0, NULL, NULL, NULL, NULL, NULL };
 
-#if !SDL_JOYSTICK_DISABLED
+#ifndef SDL_JOYSTICK_DISABLED
 
 static SDL_bool SDL_update_joysticks = SDL_TRUE;
 
@@ -109,7 +109,7 @@ static void SDLCALL SDL_AutoUpdateJoysticksChanged(void *userdata, const char *n
 
 #endif /* !SDL_JOYSTICK_DISABLED */
 
-#if !SDL_SENSOR_DISABLED
+#ifndef SDL_SENSOR_DISABLED
 
 static SDL_bool SDL_update_sensors = SDL_TRUE;
 
@@ -551,7 +551,7 @@ int SDL_StartEventLoop(void)
      */
 
     /* Create the lock and set ourselves active */
-#if !SDL_THREADS_DISABLED
+#ifndef SDL_THREADS_DISABLED
     if (!SDL_EventQ.lock) {
         SDL_EventQ.lock = SDL_CreateMutex();
         if (SDL_EventQ.lock == NULL) {
@@ -852,14 +852,14 @@ static void SDL_PumpEventsInternal(SDL_bool push_sentinel)
         _this->PumpEvents(_this);
     }
 
-#if !SDL_JOYSTICK_DISABLED
+#ifndef SDL_JOYSTICK_DISABLED
     /* Check for joystick state change */
     if (SDL_update_joysticks) {
         SDL_UpdateJoysticks();
     }
 #endif
 
-#if !SDL_SENSOR_DISABLED
+#ifndef SDL_SENSOR_DISABLED
     /* Check for sensor state change */
     if (SDL_update_sensors) {
         SDL_UpdateSensors();
@@ -893,7 +893,7 @@ static SDL_bool SDL_events_need_periodic_poll(void)
 {
     SDL_bool need_periodic_poll = SDL_FALSE;
 
-#if !SDL_JOYSTICK_DISABLED
+#ifndef SDL_JOYSTICK_DISABLED
     need_periodic_poll = SDL_WasInit(SDL_INIT_JOYSTICK) && SDL_update_joysticks;
 #endif
 
@@ -976,11 +976,11 @@ static SDL_bool SDL_events_need_polling(void)
 {
     SDL_bool need_polling = SDL_FALSE;
 
-#if !SDL_JOYSTICK_DISABLED
+#ifndef SDL_JOYSTICK_DISABLED
     need_polling = SDL_WasInit(SDL_INIT_JOYSTICK) && SDL_update_joysticks && SDL_JoysticksOpened();
 #endif
 
-#if !SDL_SENSOR_DISABLED
+#ifndef SDL_SENSOR_DISABLED
     need_polling = need_polling ||
                    (SDL_WasInit(SDL_INIT_SENSOR) && SDL_update_sensors && SDL_SensorsOpened());
 #endif
@@ -1355,10 +1355,10 @@ int SDL_SendSystemThemeChangedEvent(void)
 
 int SDL_InitEvents(void)
 {
-#if !SDL_JOYSTICK_DISABLED
+#ifndef SDL_JOYSTICK_DISABLED
     SDL_AddHintCallback(SDL_HINT_AUTO_UPDATE_JOYSTICKS, SDL_AutoUpdateJoysticksChanged, NULL);
 #endif
-#if !SDL_SENSOR_DISABLED
+#ifndef SDL_SENSOR_DISABLED
     SDL_AddHintCallback(SDL_HINT_AUTO_UPDATE_SENSORS, SDL_AutoUpdateSensorsChanged, NULL);
 #endif
     SDL_AddHintCallback(SDL_HINT_EVENT_LOGGING, SDL_EventLoggingChanged, NULL);
@@ -1379,10 +1379,10 @@ void SDL_QuitEvents(void)
     SDL_StopEventLoop();
     SDL_DelHintCallback(SDL_HINT_POLL_SENTINEL, SDL_PollSentinelChanged, NULL);
     SDL_DelHintCallback(SDL_HINT_EVENT_LOGGING, SDL_EventLoggingChanged, NULL);
-#if !SDL_JOYSTICK_DISABLED
+#ifndef SDL_JOYSTICK_DISABLED
     SDL_DelHintCallback(SDL_HINT_AUTO_UPDATE_JOYSTICKS, SDL_AutoUpdateJoysticksChanged, NULL);
 #endif
-#if !SDL_SENSOR_DISABLED
+#ifndef SDL_SENSOR_DISABLED
     SDL_DelHintCallback(SDL_HINT_AUTO_UPDATE_SENSORS, SDL_AutoUpdateSensorsChanged, NULL);
 #endif
 }

+ 1 - 1
src/events/SDL_keysym_to_scancode.c

@@ -20,7 +20,7 @@
 */
 #include "SDL_internal.h"
 
-#if SDL_VIDEO_DRIVER_WAYLAND || SDL_VIDEO_DRIVER_X11
+#if defined(SDL_VIDEO_DRIVER_WAYLAND) || defined(SDL_VIDEO_DRIVER_X11)
 
 #include "SDL_keyboard_c.h"
 #include "SDL_scancode_tables_c.h"

+ 2 - 2
src/events/SDL_quit.c

@@ -82,7 +82,7 @@ static void SDL_EventSignal_Init(const int sig)
         action.sa_handler = SDL_HandleSIG;
         sigaction(sig, &action, NULL);
     }
-#elif HAVE_SIGNAL_H
+#elif defined(HAVE_SIGNAL_H)
     void (*ohandler)(int) = signal(sig, SDL_HandleSIG);
     if (ohandler != SIG_DFL) {
         signal(sig, ohandler);
@@ -99,7 +99,7 @@ static void SDL_EventSignal_Quit(const int sig)
         action.sa_handler = SIG_DFL;
         sigaction(sig, &action, NULL);
     }
-#elif HAVE_SIGNAL_H
+#elif defined(HAVE_SIGNAL_H)
     void (*ohandler)(int) = signal(sig, SIG_DFL);
     if (ohandler != SDL_HandleSIG) {
         signal(sig, ohandler);

+ 1 - 1
src/events/SDL_scancode_tables.c

@@ -20,7 +20,7 @@
 */
 #include "SDL_internal.h"
 
-#if SDL_INPUT_LINUXEV || SDL_VIDEO_DRIVER_WAYLAND || SDL_VIDEO_DRIVER_X11
+#if defined(SDL_INPUT_LINUXEV) || defined(SDL_VIDEO_DRIVER_WAYLAND) || defined(SDL_VIDEO_DRIVER_X11)
 
 #include "SDL_scancode_tables_c.h"
 

+ 1 - 1
src/events/imKStoUCS.c

@@ -26,7 +26,7 @@ DEALINGS IN THE SOFTWARE.
 
 #include "SDL_internal.h"
 
-#if SDL_VIDEO_DRIVER_X11 || SDL_VIDEO_DRIVER_WAYLAND
+#if defined(SDL_VIDEO_DRIVER_X11) || defined(SDL_VIDEO_DRIVER_WAYLAND)
 #include "imKStoUCS.h"
 
 static unsigned short const keysym_to_unicode_1a1_1ff[] = {

+ 4 - 4
src/file/SDL_rwops.c

@@ -568,14 +568,14 @@ SDL_RWFromFile(const char *file, const char *mode)
     rwops->write = windows_file_write;
     rwops->close = windows_file_close;
     rwops->type = SDL_RWOPS_WINFILE;
-#elif HAVE_STDIO_H
+#elif defined(HAVE_STDIO_H)
     {
-#if __APPLE__ && !SDL_FILE_DISABLED // TODO: add dummy?
+#if defined(__APPLE__) && !defined(SDL_FILE_DISABLED) // TODO: add dummy?
         FILE *fp = SDL_OpenFPFromBundleOrFallback(file, mode);
-#elif __WINRT__
+#elif defined(__WINRT__)
         FILE *fp = NULL;
         fopen_s(&fp, file, mode);
-#elif __3DS__
+#elif defined(__3DS__)
         FILE *fp = N3DS_FileOpen(file, mode);
 #else
         FILE *fp = fopen(file, mode);

+ 1 - 1
src/filesystem/winrt/SDL_sysfilesystem.cpp

@@ -66,7 +66,7 @@ SDL_WinRTGetFSPathUNICODE(SDL_WinRT_Path pathType)
         return path.c_str();
     }
 
-#if (WINAPI_FAMILY != WINAPI_FAMILY_PHONE_APP) || (NTDDI_VERSION > NTDDI_WIN8)
+#if !SDL_WINAPI_FAMILY_PHONE || NTDDI_VERSION > NTDDI_WIN8
     case SDL_WINRT_PATH_ROAMING_FOLDER:
     {
         static wstring path;

+ 5 - 5
src/haptic/linux/SDL_syshaptic.c

@@ -38,7 +38,7 @@
 #define MAX_HAPTICS 32 /* It's doubtful someone has more then 32 evdev */
 
 static int MaybeAddDevice(const char *path);
-#if SDL_USE_LIBUDEV
+#ifdef SDL_USE_LIBUDEV
 static int MaybeRemoveDevice(const char *path);
 static void haptic_udev_callback(SDL_UDEV_deviceevent udev_type, int udev_class, const char *devpath);
 #endif /* SDL_USE_LIBUDEV */
@@ -156,7 +156,7 @@ int SDL_SYS_HapticInit(void)
         MaybeAddDevice(path);
     }
 
-#if SDL_USE_LIBUDEV
+#ifdef SDL_USE_LIBUDEV
     if (SDL_UDEV_Init() < 0) {
         return SDL_SetError("Could not initialize UDEV");
     }
@@ -195,7 +195,7 @@ static SDL_hapticlist_item *HapticByDevIndex(int device_index)
     return item;
 }
 
-#if SDL_USE_LIBUDEV
+#ifdef SDL_USE_LIBUDEV
 static void haptic_udev_callback(SDL_UDEV_deviceevent udev_type, int udev_class, const char *devpath)
 {
     if (devpath == NULL || !(udev_class & SDL_UDEV_DEVICE_JOYSTICK)) {
@@ -285,7 +285,7 @@ static int MaybeAddDevice(const char *path)
     return numhaptics;
 }
 
-#if SDL_USE_LIBUDEV
+#ifdef SDL_USE_LIBUDEV
 static int MaybeRemoveDevice(const char *path)
 {
     SDL_hapticlist_item *item;
@@ -601,7 +601,7 @@ void SDL_SYS_HapticQuit(void)
         SDL_free(item);
     }
 
-#if SDL_USE_LIBUDEV
+#ifdef SDL_USE_LIBUDEV
     SDL_UDEV_DelCallback(haptic_udev_callback);
     SDL_UDEV_Quit();
 #endif /* SDL_USE_LIBUDEV */

+ 1 - 1
src/haptic/windows/SDL_dinputhaptic.c

@@ -22,7 +22,7 @@
 
 #include "../SDL_syshaptic.h"
 
-#if SDL_HAPTIC_DINPUT
+#ifdef SDL_HAPTIC_DINPUT
 
 #include "SDL_windowshaptic_c.h"
 #include "SDL_dinputhaptic_c.h"

+ 4 - 4
src/haptic/windows/SDL_windowshaptic.c

@@ -20,7 +20,7 @@
 */
 #include "SDL_internal.h"
 
-#if SDL_HAPTIC_DINPUT || SDL_HAPTIC_XINPUT
+#if defined(SDL_HAPTIC_DINPUT) || defined(SDL_HAPTIC_XINPUT)
 
 #include "../SDL_syshaptic.h"
 #include "../../joystick/SDL_sysjoystick.h"               /* For the real SDL_Joystick */
@@ -155,7 +155,7 @@ int SDL_SYS_HapticOpen(SDL_Haptic *haptic)
  */
 int SDL_SYS_HapticMouse(void)
 {
-#if SDL_HAPTIC_DINPUT
+#ifdef SDL_HAPTIC_DINPUT
     SDL_hapticlist_item *item;
     int index = 0;
 
@@ -178,12 +178,12 @@ int SDL_SYS_JoystickIsHaptic(SDL_Joystick *joystick)
     if (joystick->driver != &SDL_WINDOWS_JoystickDriver) {
         return 0;
     }
-#if SDL_HAPTIC_XINPUT
+#ifdef SDL_HAPTIC_XINPUT
     if (joystick->hwdata->bXInputHaptic) {
         return 1;
     }
 #endif
-#if SDL_HAPTIC_DINPUT
+#ifdef SDL_HAPTIC_DINPUT
     if (joystick->hwdata->Capabilities.dwFlags & DIDC_FORCEFEEDBACK) {
         return 1;
     }

+ 5 - 5
src/haptic/windows/SDL_windowshaptic_c.h

@@ -37,7 +37,7 @@ extern "C" {
  */
 struct haptic_hwdata
 {
-#if SDL_HAPTIC_DINPUT
+#ifdef SDL_HAPTIC_DINPUT
     LPDIRECTINPUTDEVICE8 device;
 #endif
     DWORD axes[3];        /* Axes to use. */
@@ -53,14 +53,14 @@ struct haptic_hwdata
 /*
  * Haptic system effect data.
  */
-#if SDL_HAPTIC_DINPUT || SDL_HAPTIC_XINPUT
+#if defined(SDL_HAPTIC_DINPUT) || defined(SDL_HAPTIC_XINPUT)
 struct haptic_hweffect
 {
-#if SDL_HAPTIC_DINPUT
+#ifdef SDL_HAPTIC_DINPUT
     DIEFFECT effect;
     LPDIRECTINPUTEFFECT ref;
 #endif
-#if SDL_HAPTIC_XINPUT
+#ifdef SDL_HAPTIC_XINPUT
     XINPUT_VIBRATION vibration;
 #endif
 };
@@ -73,7 +73,7 @@ typedef struct SDL_hapticlist_item
 {
     char *name;
     SDL_Haptic *haptic;
-#if SDL_HAPTIC_DINPUT
+#ifdef SDL_HAPTIC_DINPUT
     DIDEVICEINSTANCE instance;
     DIDEVCAPS capabilities;
 #endif

+ 1 - 1
src/haptic/windows/SDL_xinputhaptic.c

@@ -22,7 +22,7 @@
 
 #include "../SDL_syshaptic.h"
 
-#if SDL_HAPTIC_XINPUT
+#ifdef SDL_HAPTIC_XINPUT
 
 #include "SDL_windowshaptic_c.h"
 #include "SDL_xinputhaptic_c.h"

+ 29 - 29
src/hidapi/SDL_hidapi.c

@@ -31,7 +31,7 @@
 
 #include "SDL_hidapi_c.h"
 
-#if !SDL_HIDAPI_DISABLED
+#ifndef SDL_HIDAPI_DISABLED
 
 #if defined(__WIN32__) || defined(__WINGDK__)
 #include "../core/windows/SDL_windows.h"
@@ -557,9 +557,9 @@ HIDAPI_ShutdownDiscovery()
 #define read_thread                  PLATFORM_read_thread
 
 #undef HIDAPI_H__
-#if __LINUX__
+#ifdef __LINUX__
 
-#if SDL_USE_LIBUDEV
+#ifdef SDL_USE_LIBUDEV
 static const SDL_UDEV_Symbols *udev_ctx = NULL;
 
 #define udev_device_get_sysattr_value                 udev_ctx->udev_device_get_sysattr_value
@@ -582,20 +582,20 @@ static const SDL_UDEV_Symbols *udev_ctx = NULL;
 #define HAVE_PLATFORM_BACKEND 1
 #endif /* SDL_USE_LIBUDEV */
 
-#elif __MACOS__
+#elif defined(__MACOS__)
 #include "mac/hid.c"
 #define HAVE_PLATFORM_BACKEND 1
 #define udev_ctx              1
-#elif __WINDOWS__ || __WINGDK__
+#elif defined(__WINDOWS__) || defined(__WINGDK__)
 #include "windows/hid.c"
 #define HAVE_PLATFORM_BACKEND 1
 #define udev_ctx              1
-#elif __ANDROID__
+#elif defined(__ANDROID__)
 /* The implementation for Android is in a separate .cpp file */
 #include "hidapi/hidapi.h"
 #define HAVE_PLATFORM_BACKEND 1
 #define udev_ctx              1
-#elif __IOS__ || __TVOS__
+#elif defined(__IOS__) || defined(__TVOS__)
 /* The implementation for iOS and tvOS is in a separate .m file */
 #include "hidapi/hidapi.h"
 #define HAVE_PLATFORM_BACKEND 1
@@ -899,7 +899,7 @@ struct hidapi_backend
     const wchar_t *(*hid_error)(void *device);
 };
 
-#if HAVE_PLATFORM_BACKEND
+#ifdef HAVE_PLATFORM_BACKEND
 static const struct hidapi_backend PLATFORM_Backend = {
     (void *)PLATFORM_hid_write,
     (void *)PLATFORM_hid_read_timeout,
@@ -916,7 +916,7 @@ static const struct hidapi_backend PLATFORM_Backend = {
 };
 #endif /* HAVE_PLATFORM_BACKEND */
 
-#if HAVE_DRIVER_BACKEND
+#ifdef HAVE_DRIVER_BACKEND
 static const struct hidapi_backend DRIVER_Backend = {
     (void *)DRIVER_hid_write,
     (void *)DRIVER_hid_read_timeout,
@@ -958,7 +958,7 @@ struct SDL_hid_device_
 };
 static char device_magic;
 
-#if HAVE_PLATFORM_BACKEND || HAVE_DRIVER_BACKEND || defined(HAVE_LIBUSB)
+#if defined(HAVE_PLATFORM_BACKEND) || defined(HAVE_DRIVER_BACKEND) || defined(HAVE_LIBUSB)
 
 static SDL_hid_device *
 CreateHIDDeviceWrapper(void *device, const struct hidapi_backend *backend)
@@ -985,8 +985,8 @@ DeleteHIDDeviceWrapper(SDL_hid_device *device)
         return retval;                               \
     }
 
-#if !SDL_HIDAPI_DISABLED
-#if HAVE_PLATFORM_BACKEND || HAVE_DRIVER_BACKEND || defined(HAVE_LIBUSB)
+#ifndef SDL_HIDAPI_DISABLED
+#if defined(HAVE_PLATFORM_BACKEND) || defined(HAVE_DRIVER_BACKEND) || defined(HAVE_LIBUSB)
 
 #define COPY_IF_EXISTS(var)                \
     if (pSrc->var != NULL) {               \
@@ -1134,9 +1134,9 @@ int SDL_hid_init(void)
     }
 #endif /* HAVE_LIBUSB */
 
-#if HAVE_PLATFORM_BACKEND
+#ifdef HAVE_PLATFORM_BACKEND
     ++attempts;
-#if __LINUX__
+#ifdef __LINUX__
     udev_ctx = SDL_UDEV_GetUdevSyms();
 #endif /* __LINUX __ */
     if (udev_ctx && PLATFORM_hid_init() == 0) {
@@ -1165,15 +1165,15 @@ int SDL_hid_exit(void)
     }
     SDL_hidapi_refcount = 0;
 
-#if !SDL_HIDAPI_DISABLED
+#ifndef SDL_HIDAPI_DISABLED
     HIDAPI_ShutdownDiscovery();
 #endif
 
-#if HAVE_PLATFORM_BACKEND
+#ifdef HAVE_PLATFORM_BACKEND
     if (udev_ctx) {
         result |= PLATFORM_hid_exit();
     }
-#if __LINUX__
+#ifdef __LINUX__
     SDL_UDEV_ReleaseUdevSyms();
 #endif /* __LINUX __ */
 #endif /* HAVE_PLATFORM_BACKEND */
@@ -1195,7 +1195,7 @@ Uint32 SDL_hid_device_change_count(void)
 {
     Uint32 counter = 0;
 
-#if !SDL_HIDAPI_DISABLED
+#ifndef SDL_HIDAPI_DISABLED
     if (SDL_hidapi_refcount == 0 && SDL_hid_init() != 0) {
         return 0;
     }
@@ -1215,16 +1215,16 @@ Uint32 SDL_hid_device_change_count(void)
 
 struct SDL_hid_device_info *SDL_hid_enumerate(unsigned short vendor_id, unsigned short product_id)
 {
-#if HAVE_PLATFORM_BACKEND || HAVE_DRIVER_BACKEND || defined(HAVE_LIBUSB)
+#if defined(HAVE_PLATFORM_BACKEND) || defined(HAVE_DRIVER_BACKEND) || defined(HAVE_LIBUSB)
 #ifdef HAVE_LIBUSB
     struct SDL_hid_device_info *usb_devs = NULL;
     struct SDL_hid_device_info *usb_dev;
 #endif
-#if HAVE_DRIVER_BACKEND
+#ifdef HAVE_DRIVER_BACKEND
     struct SDL_hid_device_info *driver_devs = NULL;
     struct SDL_hid_device_info *driver_dev;
 #endif
-#if HAVE_PLATFORM_BACKEND
+#ifdef HAVE_PLATFORM_BACKEND
     struct SDL_hid_device_info *raw_devs = NULL;
     struct SDL_hid_device_info *raw_dev;
 #endif
@@ -1280,7 +1280,7 @@ struct SDL_hid_device_info *SDL_hid_enumerate(unsigned short vendor_id, unsigned
     }
 #endif /* HAVE_DRIVER_BACKEND */
 
-#if HAVE_PLATFORM_BACKEND
+#ifdef HAVE_PLATFORM_BACKEND
     if (udev_ctx) {
         raw_devs = PLATFORM_hid_enumerate(vendor_id, product_id);
 #ifdef DEBUG_HIDAPI
@@ -1368,14 +1368,14 @@ void SDL_hid_free_enumeration(struct SDL_hid_device_info *devs)
 
 SDL_hid_device *SDL_hid_open(unsigned short vendor_id, unsigned short product_id, const wchar_t *serial_number)
 {
-#if HAVE_PLATFORM_BACKEND || HAVE_DRIVER_BACKEND || defined(HAVE_LIBUSB)
+#if defined(HAVE_PLATFORM_BACKEND) || defined(HAVE_DRIVER_BACKEND) || defined(HAVE_LIBUSB)
     void *pDevice = NULL;
 
     if (SDL_hidapi_refcount == 0 && SDL_hid_init() != 0) {
         return NULL;
     }
 
-#if HAVE_PLATFORM_BACKEND
+#if defined(HAVE_PLATFORM_BACKEND)
     if (udev_ctx) {
         pDevice = PLATFORM_hid_open(vendor_id, product_id, serial_number);
         if (pDevice != NULL) {
@@ -1384,7 +1384,7 @@ SDL_hid_device *SDL_hid_open(unsigned short vendor_id, unsigned short product_id
     }
 #endif /* HAVE_PLATFORM_BACKEND */
 
-#if HAVE_DRIVER_BACKEND
+#ifdef HAVE_DRIVER_BACKEND
     pDevice = DRIVER_hid_open(vendor_id, product_id, serial_number);
     if (pDevice != NULL) {
         return CreateHIDDeviceWrapper(pDevice, &DRIVER_Backend);
@@ -1407,14 +1407,14 @@ SDL_hid_device *SDL_hid_open(unsigned short vendor_id, unsigned short product_id
 
 SDL_hid_device *SDL_hid_open_path(const char *path, int bExclusive /* = false */)
 {
-#if HAVE_PLATFORM_BACKEND || HAVE_DRIVER_BACKEND || defined(HAVE_LIBUSB)
+#if defined(HAVE_PLATFORM_BACKEND) || defined(HAVE_DRIVER_BACKEND) || defined(HAVE_LIBUSB)
     void *pDevice = NULL;
 
     if (SDL_hidapi_refcount == 0 && SDL_hid_init() != 0) {
         return NULL;
     }
 
-#if HAVE_PLATFORM_BACKEND
+#if defined(HAVE_PLATFORM_BACKEND)
     if (udev_ctx) {
         pDevice = PLATFORM_hid_open_path(path, bExclusive);
         if (pDevice != NULL) {
@@ -1423,7 +1423,7 @@ SDL_hid_device *SDL_hid_open_path(const char *path, int bExclusive /* = false */
     }
 #endif /* HAVE_PLATFORM_BACKEND */
 
-#if HAVE_DRIVER_BACKEND
+#ifdef HAVE_DRIVER_BACKEND
     pDevice = DRIVER_hid_open_path(path, bExclusive);
     if (pDevice != NULL) {
         return CreateHIDDeviceWrapper(pDevice, &DRIVER_Backend);
@@ -1585,7 +1585,7 @@ int SDL_hid_get_indexed_string(SDL_hid_device *device, int string_index, wchar_t
 
 void SDL_hid_ble_scan(SDL_bool active)
 {
-#if !SDL_HIDAPI_DISABLED && (__IOS__ || __TVOS__)
+#if !defined(SDL_HIDAPI_DISABLED) && (defined(__IOS__) || defined(__TVOS__))
     hid_ble_scan(active);
 #endif
 }

+ 3 - 3
src/hidapi/android/hid.cpp

@@ -49,7 +49,7 @@
 #define HID_DEVICE_MANAGER_JAVA_INTERFACE(function)     CONCAT1(SDL_JAVA_PREFIX, HIDDeviceManager, function)
 
 
-#if !SDL_HIDAPI_DISABLED
+#ifndef SDL_HIDAPI_DISABLED
 
 #include "../../core/android/SDL_android.h"
 
@@ -744,7 +744,7 @@ public:
 			env->CallVoidMethod( g_HIDDeviceManagerCallbackHandler, g_midHIDDeviceManagerClose, m_nId );
 			ExceptionCheck( env, "Close" );
 		}
-	
+
 		hid_mutex_guard dataLock( &m_dataLock );
 		m_vecData.clear();
 
@@ -1139,7 +1139,7 @@ HID_API_EXPORT hid_device * HID_API_CALL hid_open_path(const char *path, int bEx
 		hid_mutex_guard l( &g_DevicesMutex );
 		for ( hid_device_ref<CHIDDevice> pCurr = g_Devices; pCurr; pCurr = pCurr->next )
 		{
-			if ( SDL_strcmp( pCurr->GetDeviceInfo()->path, path ) == 0 ) 
+			if ( SDL_strcmp( pCurr->GetDeviceInfo()->path, path ) == 0 )
 			{
 				hid_device *pValue = pCurr->GetDevice();
 				if ( pValue )

+ 1 - 1
src/hidapi/hidapi/hidapi.h

@@ -406,7 +406,7 @@ namespace NAMESPACE {
 		*/
 		HID_API_EXPORT const wchar_t* HID_API_CALL hid_error(hid_device *dev);
 
-#if __IOS__ || __TVOS__
+#if defined(__IOS__) || defined(__TVOS__)
 		HID_API_EXPORT void HID_API_CALL hid_ble_scan(int active);
 #endif
 

+ 31 - 31
src/hidapi/ios/hid.m

@@ -20,7 +20,7 @@
 */
 #include "SDL_internal.h"
 
-#if !SDL_HIDAPI_DISABLED
+#ifndef SDL_HIDAPI_DISABLED
 
 
 #define hid_init                        PLATFORM_hid_init
@@ -130,7 +130,7 @@ static void RingBuffer_init( RingBuffer *this )
     this->_last = 0;
     pthread_mutex_init( &this->accessLock, 0 );
 }
-	
+
 static bool RingBuffer_write( RingBuffer *this, const uint8_t *src )
 {
     pthread_mutex_lock( &this->accessLock );
@@ -289,7 +289,7 @@ typedef enum
 {
 	static uint64_t s_unLastUpdateTick = 0;
 	static mach_timebase_info_data_t s_timebase_info;
-	
+
 	if ( self.centralManager == nil )
     {
 		return 0;
@@ -299,11 +299,11 @@ typedef enum
 	{
 		mach_timebase_info( &s_timebase_info );
 	}
-	
+
 	uint64_t ticksNow = mach_approximate_time();
 	if ( !bForce && ( ( (ticksNow - s_unLastUpdateTick) * s_timebase_info.numer ) / s_timebase_info.denom ) < (5ull * NSEC_PER_SEC) )
 		return (int)self.deviceMap.count;
-	
+
 	// we can see previously connected BLE peripherals but can't connect until the CBCentralManager
 	// is fully powered up - only do work when we are in that state
 	if ( self.centralManager.state != CBManagerStatePoweredOn )
@@ -311,7 +311,7 @@ typedef enum
 
 	// only update our last-check-time if we actually did work, otherwise there can be a long delay during initial power-up
 	s_unLastUpdateTick = mach_approximate_time();
-	
+
 	// if a pair is in-flight, the central manager may still give it back via retrieveConnected... and
 	// cause the SDL layer to attempt to initialize it while some of its endpoints haven't yet been established
 	if ( self.nPendingPairs > 0 )
@@ -323,7 +323,7 @@ typedef enum
 		// we already know this peripheral
 		if ( [self.deviceMap objectForKey: peripheral] != nil )
 			continue;
-		
+
 		NSLog( @"connected peripheral: %@", peripheral );
 		if ( [peripheral.name isEqualToString:@"SteamController"] )
 		{
@@ -391,7 +391,7 @@ typedef enum
 		case CBCentralManagerStatePoweredOn:
 		{
 			NSLog( @"CoreBluetooth BLE hardware is powered on and ready" );
-			
+
 			// at startup, if we have no already attached peripherals, do a 20s scan for new unpaired devices,
 			// otherwise callers should occaisionally do additional scans. we don't want to continuously be
 			// scanning because it drains battery, causes other nearby people to have a hard time pairing their
@@ -407,23 +407,23 @@ typedef enum
 			}
 			break;
 		}
-			
+
 		case CBCentralManagerStatePoweredOff:
 			NSLog( @"CoreBluetooth BLE hardware is powered off" );
 			break;
-			
+
 		case CBCentralManagerStateUnauthorized:
 			NSLog( @"CoreBluetooth BLE state is unauthorized" );
 			break;
-			
+
 		case CBCentralManagerStateUnknown:
 			NSLog( @"CoreBluetooth BLE state is unknown" );
 			break;
-			
+
 		case CBCentralManagerStateUnsupported:
 			NSLog( @"CoreBluetooth BLE hardware is unsupported on this platform" );
 			break;
-		
+
 		case CBCentralManagerStateResetting:
 			NSLog( @"CoreBluetooth BLE manager is resetting" );
 			break;
@@ -448,7 +448,7 @@ typedef enum
 {
 	NSString *localName = [advertisementData objectForKey:CBAdvertisementDataLocalNameKey];
 	NSString *log = [NSString stringWithFormat:@"Found '%@'", localName];
-	
+
 	if ( [localName isEqualToString:@"SteamController"] )
 	{
 		NSLog( @"%@ : %@ - %@", log, peripheral, advertisementData );
@@ -551,7 +551,7 @@ static void process_pending_events()
 {
 #if FEATURE_REPORT_LOGGING
 	uint8_t *reportBytes = (uint8_t *)report;
-	
+
 	NSLog( @"HIDBLE:send_feature_report (%02zu/19) [%02x:%02x:%02x:%02x:%02x:%02x:%02x:%02x:%02x:%02x:%02x:%02x:%02x:%02x:%02x:%02x:%02x:%02x:%02x]", GetBluetoothSegmentSize( report->segment ),
 		  reportBytes[1], reportBytes[2], reportBytes[3], reportBytes[4], reportBytes[5], reportBytes[6],
 		  reportBytes[7], reportBytes[8], reportBytes[9], reportBytes[10], reportBytes[11], reportBytes[12],
@@ -567,7 +567,7 @@ static void process_pending_events()
 	// fire-and-forget - we are going to not wait for the response here because all Steam Controller BLE send_feature_report's are ignored,
 	//  except errors.
 	[_bleSteamController writeValue:[NSData dataWithBytes:&report->segment length:sendSize] forCharacteristic:_bleCharacteristicReport type:CBCharacteristicWriteWithResponse];
-	
+
 	// pretend we received a result anybody cares about
 	return 19;
 
@@ -577,18 +577,18 @@ static void process_pending_events()
 	_waitStateForWriteFeatureReport = BLEDeviceWaitState_Waiting;
 	[_bleSteamController writeValue:[NSData dataWithBytes:&report->segment length:sendSize
 									 ] forCharacteristic:_bleCharacteristicReport type:CBCharacteristicWriteWithResponse];
-	
+
 	while ( _waitStateForWriteFeatureReport == BLEDeviceWaitState_Waiting )
 	{
 		process_pending_events();
 	}
-	
+
 	if ( _waitStateForWriteFeatureReport == BLEDeviceWaitState_Error )
 	{
 		_waitStateForWriteFeatureReport = BLEDeviceWaitState_None;
 		return -1;
 	}
-	
+
 	_waitStateForWriteFeatureReport = BLEDeviceWaitState_None;
 	return 19;
 #endif
@@ -598,20 +598,20 @@ static void process_pending_events()
 {
 	_waitStateForReadFeatureReport = BLEDeviceWaitState_Waiting;
 	[_bleSteamController readValueForCharacteristic:_bleCharacteristicReport];
-	
+
 	while ( _waitStateForReadFeatureReport == BLEDeviceWaitState_Waiting )
 		process_pending_events();
-	
+
 	if ( _waitStateForReadFeatureReport == BLEDeviceWaitState_Error )
 	{
 		_waitStateForReadFeatureReport = BLEDeviceWaitState_None;
 		return -1;
 	}
-	
+
 	memcpy( buffer, _featureReport, sizeof(_featureReport) );
-	
+
 	_waitStateForReadFeatureReport = BLEDeviceWaitState_None;
-	
+
 #if FEATURE_REPORT_LOGGING
 	NSLog( @"HIDBLE:get_feature_report (19) [%02x:%02x:%02x:%02x:%02x:%02x:%02x:%02x:%02x:%02x:%02x:%02x:%02x:%02x:%02x:%02x:%02x:%02x:%02x]",
 		  buffer[1], buffer[2], buffer[3], buffer[4], buffer[5], buffer[6],
@@ -656,7 +656,7 @@ static void process_pending_events()
 		for (CBCharacteristic *aChar in service.characteristics)
 		{
 			NSLog( @"Found Characteristic %@", aChar );
-			
+
 			if ( [aChar.UUID isEqual:[CBUUID UUIDWithString:VALVE_INPUT_CHAR]] )
 			{
 				self.bleCharacteristicInput = aChar;
@@ -703,7 +703,7 @@ static void process_pending_events()
 	else if ( [characteristic.UUID isEqual:_bleCharacteristicReport.UUID] )
 	{
 		memset( _featureReport, 0, sizeof(_featureReport) );
-		
+
 		if ( error != nil )
 		{
 			NSLog( @"HIDBLE: get_feature_report error: %@", error );
@@ -788,13 +788,13 @@ HID_API_EXPORT hid_device * HID_API_CALL hid_open_path( const char *path, int bE
 	NSString *nssPath = [NSString stringWithUTF8String:path];
 	HIDBLEManager *bleManager = HIDBLEManager.sharedInstance;
 	NSEnumerator<HIDBLEDevice *> *devices = [bleManager.deviceMap objectEnumerator];
-	
+
 	for ( HIDBLEDevice *device in devices )
 	{
 		// we have the device but it hasn't found its service or characteristics until it is connected
 		if ( !device.ready || !device.connected || !device.bleCharacteristicInput )
 			continue;
-		
+
 		if ( [device.bleSteamController.identifier.UUIDString isEqualToString:nssPath] )
 		{
 			result = (hid_device *)malloc( sizeof( hid_device ) );
@@ -828,7 +828,7 @@ int HID_API_EXPORT hid_set_nonblocking(hid_device *dev, int nonblock)
 {
 	/* All Nonblocking operation is handled by the library. */
 	dev->blocking = !nonblock;
-	
+
 	return 0;
 }
 
@@ -952,7 +952,7 @@ int HID_API_EXPORT hid_get_feature_report(hid_device *dev, unsigned char *data,
 		return -1;
 
 	size_t written = [device_handle get_feature_report:data[0] into:data];
-	
+
 	return written == length-1 ? (int)length : (int)written;
 }
 
@@ -972,7 +972,7 @@ int HID_API_EXPORT hid_read_timeout(hid_device *dev, unsigned char *data, size_t
 
 	if ( !device_handle.connected )
 		return -1;
-	
+
 	if ( milliseconds != 0 )
 	{
 		NSLog( @"hid_read_timeout with non-zero wait" );

+ 8 - 6
src/joystick/SDL_gamepad.c

@@ -30,7 +30,7 @@
 #include "usb_ids.h"
 #include "hidapi/SDL_hidapi_nintendo.h"
 
-#if !SDL_EVENTS_DISABLED
+#ifndef SDL_EVENTS_DISABLED
 #include "../events/SDL_events_c.h"
 #endif
 
@@ -814,7 +814,7 @@ static GamepadMapping_t *SDL_PrivateGetGamepadMappingForGUID(SDL_JoystickGUID gu
         }
     }
 
-#if SDL_JOYSTICK_XINPUT
+#ifdef SDL_JOYSTICK_XINPUT
     if (SDL_IsJoystickXInput(guid)) {
         /* This is an XInput device */
         return s_pXInputMapping;
@@ -1135,7 +1135,7 @@ static char *SDL_PrivateGetGamepadGUIDFromMappingString(const char *pMapping)
             SDL_memcpy(&pchGUID[8], &pchGUID[0], 4);
             SDL_memcpy(&pchGUID[0], "03000000", 8);
         }
-#elif __MACOS__
+#elif defined(__MACOS__)
         if (SDL_strlen(pchGUID) == 32 &&
             SDL_memcmp(&pchGUID[4], "000000000000", 12) == 0 &&
             SDL_memcmp(&pchGUID[20], "000000000000", 12) == 0) {
@@ -3056,7 +3056,7 @@ static int SDL_SendGamepadAxis(Uint64 timestamp, SDL_Gamepad *gamepad, SDL_Gamep
 
     /* translate the event, if desired */
     posted = 0;
-#if !SDL_EVENTS_DISABLED
+#ifndef SDL_EVENTS_DISABLED
     if (SDL_EventEnabled(SDL_EVENT_GAMEPAD_AXIS_MOTION)) {
         SDL_Event event;
         event.type = SDL_EVENT_GAMEPAD_AXIS_MOTION;
@@ -3076,7 +3076,7 @@ static int SDL_SendGamepadAxis(Uint64 timestamp, SDL_Gamepad *gamepad, SDL_Gamep
 static int SDL_SendGamepadButton(Uint64 timestamp, SDL_Gamepad *gamepad, SDL_GamepadButton button, Uint8 state)
 {
     int posted;
-#if !SDL_EVENTS_DISABLED
+#ifndef SDL_EVENTS_DISABLED
     SDL_Event event;
 
     SDL_AssertJoysticksLocked();
@@ -3118,7 +3118,7 @@ static int SDL_SendGamepadButton(Uint64 timestamp, SDL_Gamepad *gamepad, SDL_Gam
 
     /* translate the event, if desired */
     posted = 0;
-#if !SDL_EVENTS_DISABLED
+#ifndef SDL_EVENTS_DISABLED
     if (SDL_EventEnabled(event.type)) {
         event.common.timestamp = timestamp;
         event.gbutton.which = gamepad->joystick->instance_id;
@@ -3130,6 +3130,7 @@ static int SDL_SendGamepadButton(Uint64 timestamp, SDL_Gamepad *gamepad, SDL_Gam
     return posted;
 }
 
+#ifndef SDL_EVENTS_DISABLED
 static const Uint32 SDL_gamepad_event_list[] = {
     SDL_EVENT_GAMEPAD_AXIS_MOTION,
     SDL_EVENT_GAMEPAD_BUTTON_DOWN,
@@ -3142,6 +3143,7 @@ static const Uint32 SDL_gamepad_event_list[] = {
     SDL_EVENT_GAMEPAD_TOUCHPAD_UP,
     SDL_EVENT_GAMEPAD_SENSOR_UPDATE,
 };
+#endif
 
 void SDL_SetGamepadEventsEnabled(SDL_bool enabled)
 {

+ 10 - 10
src/joystick/SDL_gamepad_db.h

@@ -29,10 +29,10 @@
    Alternatively, you can use the app located in test/controllermap
  */
 static const char *s_GamepadMappings[] = {
-#if SDL_JOYSTICK_XINPUT
+#ifdef SDL_JOYSTICK_XINPUT
     "xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
 #endif
-#if SDL_JOYSTICK_WGI
+#ifdef SDL_JOYSTICK_WGI
     "03000000491900001904000000007700,Amazon Luna Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,misc1:b9,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b7,x:b2,y:b3,",
     "03000000d11800000094000000007700,Google Stadia Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a5,leftx:a0,lefty:a1,misc1:b12,rightshoulder:b5,rightstick:b10,righttrigger:a4,rightx:a2,righty:a3,start:b7,x:b2,y:b3,",
     "030000007e0500000920000000007701,Nintendo Switch Pro Controller,a:b1,b:b0,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b2,hint:SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
@@ -42,7 +42,7 @@ static const char *s_GamepadMappings[] = {
     "0300000032150000000a000000007703,Razer Atrox Arcade Stick,a:b0,b:b1,dpdown:b12,dpleft:b13,dpright:b11,dpup:b10,leftshoulder:b4,lefttrigger:b8,rightshoulder:b5,righttrigger:b9,x:b2,y:b3,",
     "03000000de280000ff11000000007701,Steam Virtual Gamepad,a:b0,b:b1,back:b6,dpdown:b12,dpleft:b13,dpright:b11,dpup:b10,leftshoulder:b4,leftstick:b8,lefttrigger:a4,leftx:a1,lefty:a0~,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a2~,start:b7,x:b2,y:b3,",
 #endif
-#if SDL_JOYSTICK_DINPUT
+#ifdef SDL_JOYSTICK_DINPUT
     "03000000fa2d00000100000000000000,3DRUDDER,leftx:a0,lefty:a1,rightx:a5,righty:a2,",
     "03000000c82d00000090000000000000,8BitDo FC30 Pro,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,hint:SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
     "03000000c82d00000090000000000000,8BitDo FC30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,hint:!SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
@@ -524,7 +524,7 @@ static const char *s_GamepadMappings[] = {
     "03000000830500006020000000010000,iBuffalo SNES Controller,a:b1,b:b0,back:b6,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b7,x:b3,y:b2,hint:!SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
     "03000000830500006020000000000000,iBuffalo USB 2-axis 8-button Gamepad,a:b1,b:b0,back:b6,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b5,start:b7,x:b3,y:b2,",
 #endif
-#if SDL_JOYSTICK_LINUX
+#ifdef SDL_JOYSTICK_LINUX
     "xinput,*,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
     "03000000c82d00000090000011010000,8BitDo FC30 Pro,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a5,rightx:a2,righty:a3,start:b11,x:b3,y:b4,hint:SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
     "03000000c82d00000090000011010000,8BitDo FC30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a5,rightx:a2,righty:a3,start:b11,x:b4,y:b3,hint:!SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
@@ -956,7 +956,7 @@ static const char *s_GamepadMappings[] = {
     "0500000083050000602000000ffe0000,iBuffalo SNES Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b15,rightshoulder:b16,start:b10,x:b2,y:b3,hint:SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
     "0500000083050000602000000ffe0000,iBuffalo SNES Controller,a:b1,b:b0,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b15,rightshoulder:b16,start:b10,x:b3,y:b2,hint:!SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
 #endif
-#if SDL_JOYSTICK_MFI
+#ifdef SDL_JOYSTICK_MFI
     "05000000ac050000010000004f066d01,*,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b6,leftshoulder:b4,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a5,rightx:a3,righty:a4,x:b2,y:b3,",
     "05000000ac05000001000000cf076d01,*,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,x:b2,y:b3,",
     "05000000ac05000001000000df076d01,*,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b2,y:b3,",
@@ -992,19 +992,19 @@ static const char *s_GamepadMappings[] = {
     "050000005e040000e0020000df070000,Xbox Wireless Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b2,y:b3,",
     "050000005e040000e0020000ff070000,Xbox Wireless Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b9,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b10,x:b2,y:b3,",
 #endif
-#if SDL_JOYSTICK_EMSCRIPTEN
+#ifdef SDL_JOYSTICK_EMSCRIPTEN
     "default,Standard Gamepad,a:b0,b:b1,back:b8,dpdown:b13,dpleft:b14,dpright:b15,dpup:b12,guide:b16,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,",
 #endif
-#if SDL_JOYSTICK_PS2
+#ifdef SDL_JOYSTICK_PS2
     "0000000050533220436f6e74726f6c00,PS2 Controller,crc:ed87,a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,leftshoulder:b10,leftstick:b1,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:b9,rightx:a2,righty:a3,start:b3,x:b15,y:b12,",
 #endif
-#if SDL_JOYSTICK_PSP
+#ifdef SDL_JOYSTICK_PSP
     "00000000505350206275696c74696e00,PSP builtin joypad,crc:bb86,a:b2,b:b1,back:b10,dpdown:b6,dpleft:b7,dpright:b9,dpup:b8,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b5,rightx:a2,righty:a3,start:b11,x:b3,y:b0,",
 #endif
-#if SDL_JOYSTICK_VITA
+#ifdef SDL_JOYSTICK_VITA
     "0000000050535669746120436f6e7400,PSVita Controller,crc:d598,a:b2,b:b1,back:b10,dpdown:b6,dpleft:b7,dpright:b9,dpup:b8,leftshoulder:b4,leftstick:b14,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b15,righttrigger:a5,rightx:a2,righty:a3,start:b11,x:b3,y:b0,",
 #endif
-#if SDL_JOYSTICK_N3DS
+#ifdef SDL_JOYSTICK_N3DS
     "000000004e696e74656e646f20334400,Nintendo 3DS,crc:3210,a:b0,b:b1,back:b2,dpdown:b7,dpleft:b5,dpright:b4,dpup:b6,leftshoulder:b9,lefttrigger:b14,leftx:a0,lefty:a1,rightshoulder:b8,righttrigger:b15,rightx:a2,righty:a3,start:b3,x:b10,y:b11,",
 #endif
     "hidapi,*,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,",

+ 22 - 20
src/joystick/SDL_joystick.c

@@ -27,7 +27,7 @@
 #include "SDL_gamepad_c.h"
 #include "SDL_joystick_c.h"
 
-#if !SDL_EVENTS_DISABLED
+#ifndef SDL_EVENTS_DISABLED
 #include "../events/SDL_events_c.h"
 #endif
 #include "../video/SDL_sysvideo.h"
@@ -44,7 +44,7 @@
 #include <tlhelp32.h>
 #endif
 
-#if SDL_JOYSTICK_VIRTUAL
+#ifdef SDL_JOYSTICK_VIRTUAL
 #include "./virtual/SDL_virtualjoystick_c.h"
 #endif
 
@@ -301,7 +301,7 @@ int SDL_InitJoysticks(void)
         SDL_joystick_lock = SDL_CreateMutex();
     }
 
-#if !SDL_EVENTS_DISABLED
+#ifndef SDL_EVENTS_DISABLED
     if (SDL_InitSubSystem(SDL_INIT_EVENTS) < 0) {
         return -1;
     }
@@ -631,7 +631,7 @@ SDL_JoystickID SDL_AttachVirtualJoystick(SDL_JoystickType type, int naxes, int n
 
 SDL_JoystickID SDL_AttachVirtualJoystickEx(const SDL_VirtualJoystickDesc *desc)
 {
-#if SDL_JOYSTICK_VIRTUAL
+#if defined(SDL_JOYSTICK_VIRTUAL)
     SDL_JoystickID retval;
 
     SDL_LockJoysticks();
@@ -645,7 +645,7 @@ SDL_JoystickID SDL_AttachVirtualJoystickEx(const SDL_VirtualJoystickDesc *desc)
 
 int SDL_DetachVirtualJoystick(SDL_JoystickID instance_id)
 {
-#if SDL_JOYSTICK_VIRTUAL
+#if defined(SDL_JOYSTICK_VIRTUAL)
     int retval;
 
     SDL_LockJoysticks();
@@ -659,7 +659,7 @@ int SDL_DetachVirtualJoystick(SDL_JoystickID instance_id)
 
 SDL_bool SDL_IsJoystickVirtual(SDL_JoystickID instance_id)
 {
-#if SDL_JOYSTICK_VIRTUAL
+#if defined(SDL_JOYSTICK_VIRTUAL)
     SDL_JoystickDriver *driver;
     int device_index;
     SDL_bool is_virtual = SDL_FALSE;
@@ -686,7 +686,7 @@ int SDL_SetJoystickVirtualAxis(SDL_Joystick *joystick, int axis, Sint16 value)
     {
         CHECK_JOYSTICK_MAGIC(joystick, -1);
 
-#if SDL_JOYSTICK_VIRTUAL
+#if defined(SDL_JOYSTICK_VIRTUAL)
         retval = SDL_SetJoystickVirtualAxisInner(joystick, axis, value);
 #else
         retval = SDL_SetError("SDL not built with virtual-joystick support");
@@ -705,7 +705,7 @@ int SDL_SetJoystickVirtualButton(SDL_Joystick *joystick, int button, Uint8 value
     {
         CHECK_JOYSTICK_MAGIC(joystick, -1);
 
-#if SDL_JOYSTICK_VIRTUAL
+#if defined(SDL_JOYSTICK_VIRTUAL)
         retval = SDL_SetJoystickVirtualButtonInner(joystick, button, value);
 #else
         retval = SDL_SetError("SDL not built with virtual-joystick support");
@@ -724,7 +724,7 @@ int SDL_SetJoystickVirtualHat(SDL_Joystick *joystick, int hat, Uint8 value)
     {
         CHECK_JOYSTICK_MAGIC(joystick, -1);
 
-#if SDL_JOYSTICK_VIRTUAL
+#if defined(SDL_JOYSTICK_VIRTUAL)
         retval = SDL_SetJoystickVirtualHatInner(joystick, hat, value);
 #else
         retval = SDL_SetError("SDL not built with virtual-joystick support");
@@ -1304,7 +1304,7 @@ void SDL_QuitJoysticks(void)
         SDL_joystick_player_count = 0;
     }
 
-#if !SDL_EVENTS_DISABLED
+#ifndef SDL_EVENTS_DISABLED
     SDL_QuitSubSystem(SDL_INIT_EVENTS);
 #endif
 
@@ -1404,7 +1404,7 @@ void SDL_PrivateJoystickAdded(SDL_JoystickID instance_id)
         SDL_SetJoystickIDForPlayerIndex(player_index, instance_id);
     }
 
-#if !SDL_EVENTS_DISABLED
+#ifndef SDL_EVENTS_DISABLED
     {
         SDL_Event event;
 
@@ -1454,7 +1454,7 @@ void SDL_PrivateJoystickRemoved(SDL_JoystickID instance_id)
 {
     SDL_Joystick *joystick = NULL;
     int player_index;
-#if !SDL_EVENTS_DISABLED
+#ifndef SDL_EVENTS_DISABLED
     SDL_Event event;
 #endif
 
@@ -1469,7 +1469,7 @@ void SDL_PrivateJoystickRemoved(SDL_JoystickID instance_id)
         }
     }
 
-#if !SDL_EVENTS_DISABLED
+#ifndef SDL_EVENTS_DISABLED
     event.type = SDL_EVENT_JOYSTICK_REMOVED;
     event.common.timestamp = 0;
 
@@ -1538,7 +1538,7 @@ int SDL_SendJoystickAxis(Uint64 timestamp, SDL_Joystick *joystick, Uint8 axis, S
 
     /* Post the event, if desired */
     posted = 0;
-#if !SDL_EVENTS_DISABLED
+#ifndef SDL_EVENTS_DISABLED
     if (SDL_EventEnabled(SDL_EVENT_JOYSTICK_AXIS_MOTION)) {
         SDL_Event event;
         event.type = SDL_EVENT_JOYSTICK_AXIS_MOTION;
@@ -1580,7 +1580,7 @@ int SDL_SendJoystickHat(Uint64 timestamp, SDL_Joystick *joystick, Uint8 hat, Uin
 
     /* Post the event, if desired */
     posted = 0;
-#if !SDL_EVENTS_DISABLED
+#ifndef SDL_EVENTS_DISABLED
     if (SDL_EventEnabled(SDL_EVENT_JOYSTICK_HAT_MOTION)) {
         SDL_Event event;
         event.type = SDL_EVENT_JOYSTICK_HAT_MOTION;
@@ -1597,7 +1597,7 @@ int SDL_SendJoystickHat(Uint64 timestamp, SDL_Joystick *joystick, Uint8 hat, Uin
 int SDL_SendJoystickButton(Uint64 timestamp, SDL_Joystick *joystick, Uint8 button, Uint8 state)
 {
     int posted;
-#if !SDL_EVENTS_DISABLED
+#ifndef SDL_EVENTS_DISABLED
     SDL_Event event;
 
     SDL_AssertJoysticksLocked();
@@ -1638,7 +1638,7 @@ int SDL_SendJoystickButton(Uint64 timestamp, SDL_Joystick *joystick, Uint8 butto
 
     /* Post the event, if desired */
     posted = 0;
-#if !SDL_EVENTS_DISABLED
+#ifndef SDL_EVENTS_DISABLED
     if (SDL_EventEnabled(event.type)) {
         event.common.timestamp = timestamp;
         event.jbutton.which = joystick->instance_id;
@@ -1705,6 +1705,7 @@ void SDL_UpdateJoysticks(void)
     SDL_UnlockJoysticks();
 }
 
+#ifndef SDL_EVENTS_DISABLED
 static const Uint32 SDL_joystick_event_list[] = {
     SDL_EVENT_JOYSTICK_AXIS_MOTION,
     SDL_EVENT_JOYSTICK_HAT_MOTION,
@@ -1714,6 +1715,7 @@ static const Uint32 SDL_joystick_event_list[] = {
     SDL_EVENT_JOYSTICK_REMOVED,
     SDL_EVENT_JOYSTICK_BATTERY_UPDATED
 };
+#endif
 
 void SDL_SetJoystickEventsEnabled(SDL_bool enabled)
 {
@@ -2850,7 +2852,7 @@ void SDL_SendJoystickBatteryLevel(SDL_Joystick *joystick, SDL_JoystickPowerLevel
 
     SDL_assert(joystick->ref_count); /* make sure we are calling this only for update, not for initialization */
     if (ePowerLevel != joystick->epowerlevel) {
-#if !SDL_EVENTS_DISABLED
+#ifndef SDL_EVENTS_DISABLED
         if (SDL_EventEnabled(SDL_EVENT_JOYSTICK_BATTERY_UPDATED)) {
             SDL_Event event;
             event.type = SDL_EVENT_JOYSTICK_BATTERY_UPDATED;
@@ -2954,7 +2956,7 @@ int SDL_SendJoystickTouchpad(Uint64 timestamp, SDL_Joystick *joystick, int touch
 
     /* Post the event, if desired */
     posted = 0;
-#if !SDL_EVENTS_DISABLED
+#ifndef SDL_EVENTS_DISABLED
     if (SDL_EventEnabled(event_type)) {
         SDL_Event event;
         event.type = event_type;
@@ -2994,7 +2996,7 @@ int SDL_SendJoystickSensor(Uint64 timestamp, SDL_Joystick *joystick, SDL_SensorT
                 SDL_memcpy(sensor->data, data, num_values * sizeof(*data));
 
                 /* Post the event, if desired */
-#if !SDL_EVENTS_DISABLED
+#ifndef SDL_EVENTS_DISABLED
                 if (SDL_EventEnabled(SDL_EVENT_GAMEPAD_SENSOR_UPDATE)) {
                     SDL_Event event;
                     event.type = SDL_EVENT_GAMEPAD_SENSOR_UPDATE;

+ 14 - 2
src/joystick/apple/SDL_mfijoystick.m

@@ -28,7 +28,7 @@
 
 #include "SDL_mfijoystick_c.h"
 
-#if !SDL_EVENTS_DISABLED
+#ifndef SDL_EVENTS_DISABLED
 #include "../../events/SDL_events_c.h"
 #endif
 
@@ -55,6 +55,18 @@ static NSString *GCInputXboxShareButton = @"Button Share";
 #include <Availability.h>
 #include <objc/message.h>
 
+#ifndef __IPHONE_OS_VERSION_MAX_ALLOWED
+#define __IPHONE_OS_VERSION_MAX_ALLOWED 0
+#endif
+
+#ifndef __APPLETV_OS_VERSION_MAX_ALLOWED
+#define __APPLETV_OS_VERSION_MAX_ALLOWED 0
+#endif
+
+#ifndef __MAC_OS_VERSION_MAX_ALLOWED
+#define __MAC_OS_VERSION_MAX_ALLOWED 0
+#endif
+
 /* remove compilation warnings for strict builds by defining these selectors, even though
  * they are only ever used indirectly through objc_msgSend
  */
@@ -929,7 +941,7 @@ static Uint8 IOS_MFIJoystickHatStateForDPad(GCControllerDirectionPad *dpad)
 
 static void IOS_MFIJoystickUpdate(SDL_Joystick *joystick)
 {
-#if SDL_JOYSTICK_MFI
+#ifdef SDL_JOYSTICK_MFI
     @autoreleasepool {
         GCController *controller = joystick->hwdata->controller;
         Uint8 hatstate = SDL_HAT_CENTERED;

+ 2 - 2
src/joystick/darwin/SDL_iokitjoystick.c

@@ -235,7 +235,7 @@ static void JoystickDeviceWasRemovedCallback(void *ctx, IOReturn result, void *s
         device->ffdevice = NULL;
         device->ff_initialized = SDL_FALSE;
     }
-#if SDL_HAPTIC_IOKIT
+#ifdef SDL_HAPTIC_IOKIT
     MacHaptic_MaybeRemoveDevice(device->ffservice);
 #endif
 
@@ -555,7 +555,7 @@ static void JoystickDeviceWasAddedCallback(void *ctx, IOReturn res, void *sender
     ioservice = IOHIDDeviceGetService(ioHIDDeviceObject);
     if ((ioservice) && (FFIsForceFeedback(ioservice) == FF_OK)) {
         device->ffservice = ioservice;
-#if SDL_HAPTIC_IOKIT
+#ifdef SDL_HAPTIC_IOKIT
         MacHaptic_MaybeAddDevice(ioservice);
 #endif
     }

+ 5 - 5
src/joystick/linux/SDL_sysjoystick.c

@@ -189,7 +189,7 @@ static int IsJoystick(const char *path, int fd, char **name_return, SDL_Joystick
 
     if (ioctl(fd, JSIOCGNAME(sizeof(product_string)), product_string) >= 0) {
         SDL_zero(inpid);
-#if SDL_USE_LIBUDEV
+#ifdef SDL_USE_LIBUDEV
         SDL_UDEV_GetProductInfo(path, &inpid.vendor, &inpid.product, &inpid.version);
 #endif
     } else {
@@ -237,7 +237,7 @@ static int IsJoystick(const char *path, int fd, char **name_return, SDL_Joystick
     return 1;
 }
 
-#if SDL_USE_LIBUDEV
+#ifdef SDL_USE_LIBUDEV
 static void joystick_udev_callback(SDL_UDEV_deviceevent udev_type, int udev_class, const char *devpath)
 {
     if (devpath == NULL) {
@@ -677,7 +677,7 @@ static void LINUX_FallbackJoystickDetect(void)
 
 static void LINUX_JoystickDetect(void)
 {
-#if SDL_USE_LIBUDEV
+#ifdef SDL_USE_LIBUDEV
     if (enumeration_method == ENUMERATION_LIBUDEV) {
         SDL_UDEV_Poll();
     } else
@@ -730,7 +730,7 @@ static int LINUX_JoystickInit(void)
     /* Manually scan first, since we sort by device number and udev doesn't */
     LINUX_JoystickDetect();
 
-#if SDL_USE_LIBUDEV
+#ifdef SDL_USE_LIBUDEV
     if (enumeration_method == ENUMERATION_UNSET) {
         if (SDL_GetHintBoolean("SDL_JOYSTICK_DISABLE_UDEV", SDL_FALSE)) {
             SDL_LogDebug(SDL_LOG_CATEGORY_INPUT,
@@ -1594,7 +1594,7 @@ static void LINUX_JoystickQuit(void)
 
     numjoysticks = 0;
 
-#if SDL_USE_LIBUDEV
+#ifdef SDL_USE_LIBUDEV
     if (enumeration_method == ENUMERATION_LIBUDEV) {
         SDL_UDEV_DelCallback(joystick_udev_callback);
         SDL_UDEV_Quit();

+ 1 - 1
src/joystick/ps2/SDL_sysjoystick.c

@@ -20,7 +20,7 @@
 */
 #include "SDL_internal.h"
 
-#if SDL_JOYSTICK_PS2
+#ifdef SDL_JOYSTICK_PS2
 
 /* This is the PS2 implementation of the SDL joystick API */
 #include <libmtap.h>

+ 1 - 1
src/joystick/psp/SDL_sysjoystick.c

@@ -20,7 +20,7 @@
 */
 #include "SDL_internal.h"
 
-#if SDL_JOYSTICK_PSP
+#ifdef SDL_JOYSTICK_PSP
 
 /* This is the PSP implementation of the SDL joystick API */
 #include <pspctrl.h>

+ 1 - 1
src/joystick/virtual/SDL_virtualjoystick_c.h

@@ -23,7 +23,7 @@
 #ifndef SDL_VIRTUALJOYSTICK_C_H
 #define SDL_VIRTUALJOYSTICK_C_H
 
-#if SDL_JOYSTICK_VIRTUAL
+#ifdef SDL_JOYSTICK_VIRTUAL
 
 /**
  * Data for a virtual, software-only joystick.

+ 1 - 1
src/joystick/vita/SDL_sysjoystick.c

@@ -20,7 +20,7 @@
 */
 #include "SDL_internal.h"
 
-#if SDL_JOYSTICK_VITA
+#ifdef SDL_JOYSTICK_VITA
 
 /* This is the PSVita implementation of the SDL joystick API */
 #include <psp2/types.h>

+ 1 - 1
src/joystick/windows/SDL_dinputjoystick.c

@@ -22,7 +22,7 @@
 
 #include "../SDL_sysjoystick.h"
 
-#if SDL_JOYSTICK_DINPUT
+#ifdef SDL_JOYSTICK_DINPUT
 
 #include "SDL_windowsjoystick_c.h"
 #include "SDL_dinputjoystick_c.h"

+ 1 - 1
src/joystick/windows/SDL_rawinputjoystick.c

@@ -31,7 +31,7 @@
 */
 #include "SDL_internal.h"
 
-#if SDL_JOYSTICK_RAWINPUT
+#ifdef SDL_JOYSTICK_RAWINPUT
 
 #include "../usb_ids.h"
 #include "../SDL_sysjoystick.h"

+ 11 - 11
src/joystick/windows/SDL_windowsjoystick.c

@@ -20,7 +20,7 @@
 */
 #include "SDL_internal.h"
 
-#if SDL_JOYSTICK_DINPUT || SDL_JOYSTICK_XINPUT
+#if defined(SDL_JOYSTICK_DINPUT) || SDL_JOYSTICK_XINPUT
 
 /* DirectInput joystick driver; written by Glenn Maynard, based on Andrei de
  * A. Formiga's WINMM driver.
@@ -241,7 +241,7 @@ static LRESULT CALLBACK SDL_PrivateJoystickDetectProc(HWND hwnd, UINT msg, WPARA
         break;
     }
 
-#if SDL_JOYSTICK_RAWINPUT
+#ifdef SDL_JOYSTICK_RAWINPUT
     return CallWindowProc(RAWINPUT_WindowProc, hwnd, msg, wParam, lParam);
 #else
     return CallWindowProc(DefWindowProc, hwnd, msg, wParam, lParam);
@@ -250,7 +250,7 @@ static LRESULT CALLBACK SDL_PrivateJoystickDetectProc(HWND hwnd, UINT msg, WPARA
 
 static void SDL_CleanupDeviceNotification(SDL_DeviceNotificationData *data)
 {
-#if SDL_JOYSTICK_RAWINPUT
+#ifdef SDL_JOYSTICK_RAWINPUT
     RAWINPUT_UnregisterNotifications();
 #endif
 
@@ -307,7 +307,7 @@ static int SDL_CreateDeviceNotification(SDL_DeviceNotificationData *data)
         return -1;
     }
 
-#if SDL_JOYSTICK_RAWINPUT
+#ifdef SDL_JOYSTICK_RAWINPUT
     RAWINPUT_RegisterNotifications(data->messageWindow);
 #endif
     return 0;
@@ -345,7 +345,7 @@ static SDL_DeviceNotificationData s_notification_data;
 /* Function/thread to scan the system for joysticks. */
 static int SDLCALL SDL_JoystickThread(void *_data)
 {
-#if SDL_JOYSTICK_XINPUT
+#ifdef SDL_JOYSTICK_XINPUT
     SDL_bool bOpenedXInputDevices[XUSER_MAX_COUNT];
     SDL_zeroa(bOpenedXInputDevices);
 #endif
@@ -363,7 +363,7 @@ static int SDLCALL SDL_JoystickThread(void *_data)
 #else
         {
 #endif
-#if SDL_JOYSTICK_XINPUT
+#ifdef SDL_JOYSTICK_XINPUT
             /* WM_DEVICECHANGE not working, poll for new XINPUT controllers */
             SDL_CondWaitTimeout(s_condJoystickThread, s_mutexJoyStickEnum, 1000);
             if (SDL_XINPUT_Enabled() && XINPUTGETCAPABILITIES) {
@@ -547,11 +547,11 @@ static void WINDOWS_JoystickDetect(void)
         JoyStick_DeviceData *pListNext = NULL;
 
         if (pCurList->bXInputDevice) {
-#if SDL_HAPTIC_XINPUT
+#ifdef SDL_HAPTIC_XINPUT
             SDL_XINPUT_HapticMaybeRemoveDevice(pCurList->XInputUserId);
 #endif
         } else {
-#if SDL_HAPTIC_DINPUT
+#ifdef SDL_HAPTIC_DINPUT
             SDL_DINPUT_HapticMaybeRemoveDevice(&pCurList->dxdevice);
 #endif
         }
@@ -567,11 +567,11 @@ static void WINDOWS_JoystickDetect(void)
     for (pCurList = SYS_Joystick; pCurList; pCurList = pCurList->pNext) {
         if (pCurList->send_add_event) {
             if (pCurList->bXInputDevice) {
-#if SDL_HAPTIC_XINPUT
+#ifdef SDL_HAPTIC_XINPUT
                 SDL_XINPUT_HapticMaybeAddDevice(pCurList->XInputUserId);
 #endif
             } else {
-#if SDL_HAPTIC_DINPUT
+#ifdef SDL_HAPTIC_DINPUT
                 SDL_DINPUT_HapticMaybeAddDevice(&pCurList->dxdevice);
 #endif
             }
@@ -813,7 +813,7 @@ SDL_JoystickDriver SDL_WINDOWS_JoystickDriver = {
 
 #else
 
-#if SDL_JOYSTICK_RAWINPUT
+#ifdef SDL_JOYSTICK_RAWINPUT
 /* The RAWINPUT driver needs the device notification setup above */
 #error SDL_JOYSTICK_RAWINPUT requires SDL_JOYSTICK_DINPUT || SDL_JOYSTICK_XINPUT
 #endif

+ 2 - 2
src/joystick/windows/SDL_windowsjoystick_c.h

@@ -71,7 +71,7 @@ struct joystick_hwdata
 {
     SDL_JoystickGUID guid;
 
-#if SDL_JOYSTICK_DINPUT
+#ifdef SDL_JOYSTICK_DINPUT
     LPDIRECTINPUTDEVICE8 InputDevice;
     DIDEVCAPS Capabilities;
     SDL_bool buffered;
@@ -89,7 +89,7 @@ struct joystick_hwdata
     DWORD dwPacketNumber;
 };
 
-#if SDL_JOYSTICK_DINPUT
+#ifdef SDL_JOYSTICK_DINPUT
 extern const DIDATAFORMAT SDL_c_dfDIJoystick2;
 #endif
 

+ 1 - 1
src/joystick/windows/SDL_xinputjoystick.c

@@ -22,7 +22,7 @@
 
 #include "../SDL_sysjoystick.h"
 
-#if SDL_JOYSTICK_XINPUT
+#ifdef SDL_JOYSTICK_XINPUT
 
 #include "SDL_windowsjoystick_c.h"
 #include "SDL_xinputjoystick_c.h"

+ 2 - 2
src/loadso/dlopen/SDL_sysloadso.c

@@ -28,7 +28,7 @@
 #include <stdio.h>
 #include <dlfcn.h>
 
-#if SDL_VIDEO_DRIVER_UIKIT
+#ifdef SDL_VIDEO_DRIVER_UIKIT
 #include "../../video/uikit/SDL_uikitvideo.h"
 #endif
 
@@ -37,7 +37,7 @@ void *SDL_LoadObject(const char *sofile)
     void *handle;
     const char *loaderror;
 
-#if SDL_VIDEO_DRIVER_UIKIT
+#ifdef SDL_VIDEO_DRIVER_UIKIT
     if (!UIKit_IsSystemVersionAtLeast(8.0)) {
         SDL_SetError("SDL_LoadObject requires iOS 8+");
         return NULL;

+ 1 - 1
src/locale/winrt/SDL_syslocale.c

@@ -33,7 +33,7 @@ int SDL_SYS_GetPreferredLocales(char *buf, size_t buflen)
     int ret = 0;
 
     /* !!! FIXME: do we not have GetUserPreferredUILanguages on WinPhone or UWP? */
-#if WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP
+#if SDL_WINAPI_FAMILY_PHONE
     ret = GetLocaleInfoEx(LOCALE_NAME_SYSTEM_DEFAULT, LOCALE_SNAME, wbuffer, SDL_arraysize(wbuffer));
 #else
     ret = GetSystemDefaultLocaleName(wbuffer, SDL_arraysize(wbuffer));

+ 2 - 2
src/misc/unix/SDL_sysurl.c

@@ -28,7 +28,7 @@
 #include <unistd.h>
 #include <sys/wait.h>
 #include <errno.h>
-#if USE_POSIX_SPAWN
+#ifdef USE_POSIX_SPAWN
 #include <spawn.h>
 extern char **environ;
 #endif
@@ -37,7 +37,7 @@ int SDL_SYS_OpenURL(const char *url)
 {
     const pid_t pid1 = fork();
     if (pid1 == 0) { /* child process */
-#if USE_POSIX_SPAWN
+#if defined(USE_POSIX_SPAWN)
         pid_t pid2;
         const char *args[] = { "xdg-open", url, NULL };
         /* Clear LD_PRELOAD so Chrome opens correctly when this application is launched by Steam */

+ 1 - 1
src/power/android/SDL_syspower.c

@@ -21,7 +21,7 @@
 #include "SDL_internal.h"
 
 #ifndef SDL_POWER_DISABLED
-#if SDL_POWER_ANDROID
+#ifdef SDL_POWER_ANDROID
 
 #include "../SDL_syspower.h"
 

+ 1 - 1
src/power/emscripten/SDL_syspower.c

@@ -21,7 +21,7 @@
 #include "SDL_internal.h"
 
 #ifndef SDL_POWER_DISABLED
-#if SDL_POWER_EMSCRIPTEN
+#ifdef SDL_POWER_EMSCRIPTEN
 
 #include <emscripten/html5.h>
 

+ 1 - 1
src/power/haiku/SDL_syspower.c

@@ -24,7 +24,7 @@
 /* !!! FIXME: does this thing even work on Haiku? */
 
 #ifndef SDL_POWER_DISABLED
-#if SDL_POWER_HAIKU
+#ifdef SDL_POWER_HAIKU
 
 #include <stdio.h>
 #include <stdlib.h>

+ 3 - 3
src/power/linux/SDL_syspower.c

@@ -21,7 +21,7 @@
 #include "SDL_internal.h"
 
 #ifndef SDL_POWER_DISABLED
-#if SDL_POWER_LINUX
+#ifdef SDL_POWER_LINUX
 
 #include <stdio.h>
 #include <unistd.h>
@@ -525,7 +525,7 @@ SDL_GetPowerInfo_Linux_sys_class_power_supply(SDL_PowerState *state, int *second
 }
 
 /* d-bus queries to org.freedesktop.UPower. */
-#if SDL_USE_LIBDBUS
+#ifdef SDL_USE_LIBDBUS
 #define UPOWER_DBUS_NODE             "org.freedesktop.UPower"
 #define UPOWER_DBUS_PATH             "/org/freedesktop/UPower"
 #define UPOWER_DBUS_INTERFACE        "org.freedesktop.UPower"
@@ -616,7 +616,7 @@ SDL_GetPowerInfo_Linux_org_freedesktop_upower(SDL_PowerState *state, int *second
 {
     SDL_bool retval = SDL_FALSE;
 
-#if SDL_USE_LIBDBUS
+#ifdef SDL_USE_LIBDBUS
     SDL_DBusContext *dbus = SDL_DBus_GetContext();
     char **paths = NULL;
     int i, numpaths = 0;

+ 1 - 1
src/power/macos/SDL_syspower.c

@@ -21,7 +21,7 @@
 #include "SDL_internal.h"
 
 #ifndef SDL_POWER_DISABLED
-#if SDL_POWER_MACOSX
+#ifdef SDL_POWER_MACOSX
 
 #include <CoreFoundation/CoreFoundation.h>
 #include <IOKit/ps/IOPowerSources.h>

+ 1 - 1
src/power/psp/SDL_syspower.c

@@ -22,7 +22,7 @@
 #include "SDL_internal.h"
 
 #ifndef SDL_POWER_DISABLED
-#if SDL_POWER_PSP
+#ifdef SDL_POWER_PSP
 
 #include <psppower.h>
 

+ 1 - 1
src/power/uikit/SDL_syspower.h

@@ -20,7 +20,7 @@
 */
 #include "SDL_internal.h"
 
-#if SDL_POWER_UIKIT
+#ifdef SDL_POWER_UIKIT
 
 void SDL_UIKit_UpdateBatteryMonitoring(void);
 SDL_bool SDL_GetPowerInfo_UIKit(SDL_PowerState *state, int *seconds, int *percent);

+ 1 - 1
src/power/uikit/SDL_syspower.m

@@ -21,7 +21,7 @@
 #include "SDL_internal.h"
 
 #ifndef SDL_POWER_DISABLED
-#if SDL_POWER_UIKIT
+#ifdef SDL_POWER_UIKIT
 
 #import <UIKit/UIKit.h>
 

+ 1 - 1
src/power/vita/SDL_syspower.c

@@ -22,7 +22,7 @@
 #include "SDL_internal.h"
 
 #ifndef SDL_POWER_DISABLED
-#if SDL_POWER_VITA
+#ifdef SDL_POWER_VITA
 
 #include <psp2/power.h>
 

+ 1 - 1
src/power/windows/SDL_syspower.c

@@ -21,7 +21,7 @@
 #include "SDL_internal.h"
 
 #ifndef SDL_POWER_DISABLED
-#if SDL_POWER_WINDOWS
+#ifdef SDL_POWER_WINDOWS
 
 #include "../../core/windows/SDL_windows.h"
 

+ 2 - 2
src/render/SDL_d3dmath.c

@@ -20,7 +20,7 @@
 */
 #include "SDL_internal.h"
 
-#if (SDL_VIDEO_RENDER_D3D || SDL_VIDEO_RENDER_D3D11 || SDL_VIDEO_RENDER_D3D12) && !SDL_RENDER_DISABLED
+#if (defined(SDL_VIDEO_RENDER_D3D) || defined(SDL_VIDEO_RENDER_D3D11) || defined(SDL_VIDEO_RENDER_D3D12)) && !defined(SDL_RENDER_DISABLED)
 
 #include "SDL_d3dmath.h"
 
@@ -129,4 +129,4 @@ Float4X4 MatrixRotationZ(float r)
     return m;
 }
 
-#endif /* (SDL_VIDEO_RENDER_D3D || SDL_VIDEO_RENDER_D3D11 || SDL_VIDEO_RENDER_D3D12) && !SDL_RENDER_DISABLED */
+#endif /* (SDL_VIDEO_RENDER_D3D || SDL_VIDEO_RENDER_D3D11 || SDL_VIDEO_RENDER_D3D12) && !defined(SDL_RENDER_DISABLED) */

+ 2 - 2
src/render/SDL_d3dmath.h

@@ -20,7 +20,7 @@
 */
 #include "SDL_internal.h"
 
-#if (SDL_VIDEO_RENDER_D3D || SDL_VIDEO_RENDER_D3D11 || SDL_VIDEO_RENDER_D3D12) && !SDL_RENDER_DISABLED
+#if (defined(SDL_VIDEO_RENDER_D3D) || defined(SDL_VIDEO_RENDER_D3D11) || defined(SDL_VIDEO_RENDER_D3D12)) && !defined(SDL_RENDER_DISABLED)
 
 /* Set up for C function definitions, even when using C++ */
 #ifdef __cplusplus
@@ -78,4 +78,4 @@ Float4X4 MatrixRotationZ(float r);
 }
 #endif
 
-#endif /* (SDL_VIDEO_RENDER_D3D || SDL_VIDEO_RENDER_D3D11 || SDL_VIDEO_RENDER_D3D12) && !SDL_RENDER_DISABLED */
+#endif /* (SDL_VIDEO_RENDER_D3D || SDL_VIDEO_RENDER_D3D11 || SDL_VIDEO_RENDER_D3D12) && !defined(SDL_RENDER_DISABLED) */

+ 15 - 15
src/render/SDL_render.c

@@ -87,33 +87,33 @@ this should probably be removed at some point in the future.  --ryan. */
     SDL_COMPOSE_BLENDMODE(SDL_BLENDFACTOR_DST_COLOR, SDL_BLENDFACTOR_ONE_MINUS_SRC_ALPHA, SDL_BLENDOPERATION_ADD, \
                           SDL_BLENDFACTOR_ZERO, SDL_BLENDFACTOR_ONE, SDL_BLENDOPERATION_ADD)
 
-#if !SDL_RENDER_DISABLED
+#ifndef SDL_RENDER_DISABLED
 static const SDL_RenderDriver *render_drivers[] = {
-#if SDL_VIDEO_RENDER_D3D12
+#ifdef SDL_VIDEO_RENDER_D3D12
     &D3D12_RenderDriver,
 #endif
-#if SDL_VIDEO_RENDER_D3D11
+#ifdef SDL_VIDEO_RENDER_D3D11
     &D3D11_RenderDriver,
 #endif
-#if SDL_VIDEO_RENDER_D3D
+#ifdef SDL_VIDEO_RENDER_D3D
     &D3D_RenderDriver,
 #endif
-#if SDL_VIDEO_RENDER_METAL
+#ifdef SDL_VIDEO_RENDER_METAL
     &METAL_RenderDriver,
 #endif
-#if SDL_VIDEO_RENDER_OGL
+#ifdef SDL_VIDEO_RENDER_OGL
     &GL_RenderDriver,
 #endif
-#if SDL_VIDEO_RENDER_OGL_ES2
+#ifdef SDL_VIDEO_RENDER_OGL_ES2
     &GLES2_RenderDriver,
 #endif
-#if SDL_VIDEO_RENDER_PS2
+#ifdef SDL_VIDEO_RENDER_PS2
     &PS2_RenderDriver,
 #endif
-#if SDL_VIDEO_RENDER_PSP
+#ifdef SDL_VIDEO_RENDER_PSP
     &PSP_RenderDriver,
 #endif
-#if SDL_VIDEO_RENDER_VITA_GXM
+#ifdef SDL_VIDEO_RENDER_VITA_GXM
     &VITA_GXM_RenderDriver,
 #endif
 #if SDL_VIDEO_RENDER_SW
@@ -668,7 +668,7 @@ static int UpdateLogicalPresentation(SDL_Renderer *renderer);
 
 int SDL_GetNumRenderDrivers(void)
 {
-#if !SDL_RENDER_DISABLED
+#if !defined(SDL_RENDER_DISABLED)
     return SDL_arraysize(render_drivers);
 #else
     return 0;
@@ -677,7 +677,7 @@ int SDL_GetNumRenderDrivers(void)
 
 const char *SDL_GetRenderDriver(int index)
 {
-#if !SDL_RENDER_DISABLED
+#if !defined(SDL_RENDER_DISABLED)
     if (index < 0 || index >= SDL_GetNumRenderDrivers()) {
         SDL_SetError("index must be in the range of 0 - %d",
                             SDL_GetNumRenderDrivers() - 1);
@@ -741,7 +741,7 @@ int SDL_CreateWindowAndRenderer(int width, int height, Uint32 window_flags, SDL_
     return 0;
 }
 
-#if !SDL_RENDER_DISABLED
+#if !defined(SDL_RENDER_DISABLED)
 static SDL_INLINE void VerifyDrawQueueFunctions(const SDL_Renderer *renderer)
 {
     /* all of these functions are required to be implemented, even as no-ops, so we don't
@@ -801,7 +801,7 @@ static void SDL_CalculateSimulatedVSyncInterval(SDL_Renderer *renderer, SDL_Wind
 
 SDL_Renderer *SDL_CreateRenderer(SDL_Window *window, const char *name, Uint32 flags)
 {
-#if !SDL_RENDER_DISABLED
+#if !defined(SDL_RENDER_DISABLED)
     SDL_Renderer *renderer = NULL;
     const int n = SDL_GetNumRenderDrivers();
     SDL_bool batching = SDL_TRUE;
@@ -948,7 +948,7 @@ error:
 
 SDL_Renderer *SDL_CreateSoftwareRenderer(SDL_Surface *surface)
 {
-#if !SDL_RENDER_DISABLED && SDL_VIDEO_RENDER_SW
+#if !defined(SDL_RENDER_DISABLED) && SDL_VIDEO_RENDER_SW
     SDL_Renderer *renderer;
 
     renderer = SW_CreateRendererForSurface(surface);

+ 3 - 3
src/render/direct3d/SDL_render_d3d.c

@@ -20,7 +20,7 @@
 */
 #include "SDL_internal.h"
 
-#if SDL_VIDEO_RENDER_D3D && !SDL_RENDER_DISABLED
+#if defined(SDL_VIDEO_RENDER_D3D) && !defined(SDL_RENDER_DISABLED)
 
 #include "../../core/windows/SDL_windows.h"
 
@@ -30,7 +30,7 @@
 
 #include <SDL3/SDL_syswm.h>
 
-#if SDL_VIDEO_RENDER_D3D
+#ifdef SDL_VIDEO_RENDER_D3D
 #define D3D_DEBUG_INFO
 #include <d3d9.h>
 #endif
@@ -1735,7 +1735,7 @@ SDL_GetRenderD3D9Device(SDL_Renderer *renderer)
 {
     IDirect3DDevice9 *device = NULL;
 
-#if SDL_VIDEO_RENDER_D3D && !SDL_RENDER_DISABLED
+#if defined(SDL_VIDEO_RENDER_D3D) && !defined(SDL_RENDER_DISABLED)
     D3D_RenderData *data = (D3D_RenderData *)renderer->driverdata;
 
     /* Make sure that this is a D3D renderer */

+ 1 - 1
src/render/direct3d/SDL_shaders_d3d.c

@@ -20,7 +20,7 @@
 */
 #include "SDL_internal.h"
 
-#if SDL_VIDEO_RENDER_D3D && !SDL_RENDER_DISABLED
+#if defined(SDL_VIDEO_RENDER_D3D) && !defined(SDL_RENDER_DISABLED)
 
 #include "../../core/windows/SDL_windows.h"
 

Nem az összes módosított fájl került megjelenítésre, mert túl sok fájl változott