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@@ -472,17 +472,18 @@ static bool QueueCmdSetClipRect(SDL_Renderer *renderer)
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{
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bool result = true;
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- SDL_Rect clip_rect = renderer->view->pixel_clip_rect;
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+ const SDL_RenderViewState *view = renderer->view;
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+ SDL_Rect clip_rect = view->pixel_clip_rect;
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if (!renderer->cliprect_queued ||
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- renderer->view->clipping_enabled != renderer->last_queued_cliprect_enabled ||
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+ view->clipping_enabled != renderer->last_queued_cliprect_enabled ||
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SDL_memcmp(&clip_rect, &renderer->last_queued_cliprect, sizeof(clip_rect)) != 0) {
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SDL_RenderCommand *cmd = AllocateRenderCommand(renderer);
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if (cmd) {
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cmd->command = SDL_RENDERCMD_SETCLIPRECT;
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- cmd->data.cliprect.enabled = renderer->view->clipping_enabled;
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+ cmd->data.cliprect.enabled = view->clipping_enabled;
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SDL_copyp(&cmd->data.cliprect.rect, &clip_rect);
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SDL_copyp(&renderer->last_queued_cliprect, &clip_rect);
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- renderer->last_queued_cliprect_enabled = renderer->view->clipping_enabled;
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+ renderer->last_queued_cliprect_enabled = view->clipping_enabled;
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renderer->cliprect_queued = true;
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} else {
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result = false;
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@@ -737,9 +738,9 @@ static void UpdateMainViewDimensions(SDL_Renderer *renderer)
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if (renderer->window) {
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SDL_GetWindowSize(renderer->window, &window_w, &window_h);
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}
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- SDL_GetRenderOutputSize(renderer, &renderer->output_pixel_w, &renderer->output_pixel_h);
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- renderer->main_view.pixel_w = renderer->output_pixel_w;
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- renderer->main_view.pixel_h = renderer->output_pixel_h;
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+
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+ SDL_GetRenderOutputSize(renderer, &renderer->main_view.pixel_w, &renderer->main_view.pixel_h);
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+
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if (window_w > 0 && window_h > 0) {
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renderer->dpi_scale.x = (float)renderer->main_view.pixel_w / window_w;
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renderer->dpi_scale.y = (float)renderer->main_view.pixel_h / window_h;
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@@ -833,7 +834,10 @@ static bool SDL_RendererEventWatch(void *userdata, SDL_Event *event)
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if (event->type == SDL_EVENT_WINDOW_RESIZED ||
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event->type == SDL_EVENT_WINDOW_PIXEL_SIZE_CHANGED ||
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event->type == SDL_EVENT_WINDOW_METAL_VIEW_RESIZED) {
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- UpdateLogicalPresentation(renderer);
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+ SDL_RenderViewState *view = renderer->view;
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+ renderer->view = &renderer->main_view; // only update the main_view (the window framebuffer) for window changes.
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+ UpdateLogicalPresentation(renderer);
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+ renderer->view = view; // put us back on whatever the current render target's actual view is.
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} else if (event->type == SDL_EVENT_WINDOW_HIDDEN) {
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renderer->hidden = true;
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} else if (event->type == SDL_EVENT_WINDOW_SHOWN) {
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@@ -1245,11 +1249,12 @@ bool SDL_GetCurrentRenderOutputSize(SDL_Renderer *renderer, int *w, int *h)
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CHECK_RENDERER_MAGIC(renderer, false);
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+ const SDL_RenderViewState *view = renderer->view;
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if (w) {
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- *w = renderer->view->pixel_w;
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+ *w = view->pixel_w;
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}
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if (h) {
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- *h = renderer->view->pixel_h;
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+ *h = view->pixel_h;
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}
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return true;
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}
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@@ -2565,121 +2570,134 @@ SDL_Texture *SDL_GetRenderTarget(SDL_Renderer *renderer)
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static void UpdateLogicalPresentation(SDL_Renderer *renderer)
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{
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- if (renderer->logical_presentation_mode == SDL_LOGICAL_PRESENTATION_DISABLED) {
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- renderer->main_view.logical_offset.x = renderer->main_view.logical_offset.y = 0.0f;
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- renderer->main_view.logical_scale.x = renderer->main_view.logical_scale.y = 1.0f;
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- renderer->main_view.current_scale.x = renderer->main_view.scale.x; // skip the multiplications against 1.0f.
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- renderer->main_view.current_scale.y = renderer->main_view.scale.y;
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- UpdateMainViewDimensions(renderer);
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- UpdatePixelClipRect(renderer, &renderer->main_view);
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- return; // All done!
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- }
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-
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+ SDL_RenderViewState *view = renderer->view;
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+ const bool is_main_view = (view == &renderer->main_view);
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+ const float logical_w = view->logical_w;
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+ const float logical_h = view->logical_h;
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int iwidth, iheight;
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- SDL_GetRenderOutputSize(renderer, &iwidth, &iheight);
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-
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- const float output_w = (float)iwidth;
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- const float output_h = (float)iheight;
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- const float logical_w = renderer->logical_w;
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- const float logical_h = renderer->logical_h;
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- const float want_aspect = logical_w / logical_h;
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- const float real_aspect = output_w / output_h;
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-
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- renderer->logical_src_rect.x = 0.0f;
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- renderer->logical_src_rect.y = 0.0f;
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- renderer->logical_src_rect.w = logical_w;
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- renderer->logical_src_rect.h = logical_h;
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-
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- if ((logical_w <= 0.0f) || (logical_h <= 0.0f)) {
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- renderer->logical_dst_rect.x = 0.0f;
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- renderer->logical_dst_rect.y = 0.0f;
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- renderer->logical_dst_rect.w = output_w;
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- renderer->logical_dst_rect.h = output_h;
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- } else if (renderer->logical_presentation_mode == SDL_LOGICAL_PRESENTATION_INTEGER_SCALE) {
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- float scale;
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- if (want_aspect > real_aspect) {
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- scale = (float)((int)output_w / (int)logical_w); // This an integer division!
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+
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+ if (renderer->target) {
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+ iwidth = (int)renderer->target->w;
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+ iheight = (int)renderer->target->h;
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+ } else {
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+ SDL_GetRenderOutputSize(renderer, &iwidth, &iheight);
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+ }
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+
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+ view->logical_src_rect.x = 0.0f;
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+ view->logical_src_rect.y = 0.0f;
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+ view->logical_src_rect.w = logical_w;
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+ view->logical_src_rect.h = logical_h;
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+
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+ if (view->logical_presentation_mode == SDL_LOGICAL_PRESENTATION_DISABLED) {
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+ view->logical_dst_rect.x = 0.0f;
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+ view->logical_dst_rect.y = 0.0f;
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+ view->logical_dst_rect.w = iwidth;
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+ view->logical_dst_rect.h = iheight;
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+ view->logical_offset.x = view->logical_offset.y = 0.0f;
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+ view->logical_scale.x = view->logical_scale.y = 1.0f;
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+ view->current_scale.x = view->scale.x; // skip the multiplications against 1.0f.
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+ view->current_scale.y = view->scale.y;
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+ } else {
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+ const float output_w = (float)iwidth;
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+ const float output_h = (float)iheight;
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+ const float want_aspect = logical_w / logical_h;
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+ const float real_aspect = output_w / output_h;
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+
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+ if ((logical_w <= 0.0f) || (logical_h <= 0.0f)) {
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+ view->logical_dst_rect.x = 0.0f;
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+ view->logical_dst_rect.y = 0.0f;
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+ view->logical_dst_rect.w = output_w;
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+ view->logical_dst_rect.h = output_h;
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+ } else if (view->logical_presentation_mode == SDL_LOGICAL_PRESENTATION_INTEGER_SCALE) {
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+ float scale;
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+ if (want_aspect > real_aspect) {
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+ scale = (float)((int)output_w / (int)logical_w); // This an integer division!
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+ } else {
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+ scale = (float)((int)output_h / (int)logical_h); // This an integer division!
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+ }
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+
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+ if (scale < 1.0f) {
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+ scale = 1.0f;
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+ }
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+
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+ view->logical_dst_rect.w = SDL_floorf(logical_w * scale);
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+ view->logical_dst_rect.x = (output_w - view->logical_dst_rect.w) / 2.0f;
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+ view->logical_dst_rect.h = SDL_floorf(logical_h * scale);
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+ view->logical_dst_rect.y = (output_h - view->logical_dst_rect.h) / 2.0f;
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+
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+ } else if (view->logical_presentation_mode == SDL_LOGICAL_PRESENTATION_STRETCH || SDL_fabsf(want_aspect - real_aspect) < 0.0001f) {
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+ view->logical_dst_rect.x = 0.0f;
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+ view->logical_dst_rect.y = 0.0f;
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+ view->logical_dst_rect.w = output_w;
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+ view->logical_dst_rect.h = output_h;
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+
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+ } else if (want_aspect > real_aspect) {
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+ if (view->logical_presentation_mode == SDL_LOGICAL_PRESENTATION_LETTERBOX) {
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+ // We want a wider aspect ratio than is available - letterbox it
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+ const float scale = output_w / logical_w;
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+ view->logical_dst_rect.x = 0.0f;
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+ view->logical_dst_rect.w = output_w;
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+ view->logical_dst_rect.h = SDL_floorf(logical_h * scale);
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+ view->logical_dst_rect.y = (output_h - view->logical_dst_rect.h) / 2.0f;
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+ } else { // view->logical_presentation_mode == SDL_LOGICAL_PRESENTATION_OVERSCAN
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+ /* We want a wider aspect ratio than is available -
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+ zoom so logical height matches the real height
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+ and the width will grow off the screen
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+ */
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+ const float scale = output_h / logical_h;
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+ view->logical_dst_rect.y = 0.0f;
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+ view->logical_dst_rect.h = output_h;
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+ view->logical_dst_rect.w = SDL_floorf(logical_w * scale);
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+ view->logical_dst_rect.x = (output_w - view->logical_dst_rect.w) / 2.0f;
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+ }
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} else {
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- scale = (float)((int)output_h / (int)logical_h); // This an integer division!
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- }
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-
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- if (scale < 1.0f) {
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- scale = 1.0f;
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- }
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-
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- renderer->logical_dst_rect.w = SDL_floorf(logical_w * scale);
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- renderer->logical_dst_rect.x = (output_w - renderer->logical_dst_rect.w) / 2.0f;
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- renderer->logical_dst_rect.h = SDL_floorf(logical_h * scale);
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- renderer->logical_dst_rect.y = (output_h - renderer->logical_dst_rect.h) / 2.0f;
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-
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- } else if (renderer->logical_presentation_mode == SDL_LOGICAL_PRESENTATION_STRETCH ||
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- SDL_fabsf(want_aspect - real_aspect) < 0.0001f) {
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- renderer->logical_dst_rect.x = 0.0f;
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- renderer->logical_dst_rect.y = 0.0f;
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- renderer->logical_dst_rect.w = output_w;
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- renderer->logical_dst_rect.h = output_h;
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-
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- } else if (want_aspect > real_aspect) {
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- if (renderer->logical_presentation_mode == SDL_LOGICAL_PRESENTATION_LETTERBOX) {
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- // We want a wider aspect ratio than is available - letterbox it
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- const float scale = output_w / logical_w;
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- renderer->logical_dst_rect.x = 0.0f;
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- renderer->logical_dst_rect.w = output_w;
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- renderer->logical_dst_rect.h = SDL_floorf(logical_h * scale);
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- renderer->logical_dst_rect.y = (output_h - renderer->logical_dst_rect.h) / 2.0f;
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- } else { // renderer->logical_presentation_mode == SDL_LOGICAL_PRESENTATION_OVERSCAN
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- /* We want a wider aspect ratio than is available -
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- zoom so logical height matches the real height
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- and the width will grow off the screen
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- */
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- const float scale = output_h / logical_h;
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- renderer->logical_dst_rect.y = 0.0f;
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- renderer->logical_dst_rect.h = output_h;
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- renderer->logical_dst_rect.w = SDL_floorf(logical_w * scale);
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- renderer->logical_dst_rect.x = (output_w - renderer->logical_dst_rect.w) / 2.0f;
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+ if (view->logical_presentation_mode == SDL_LOGICAL_PRESENTATION_LETTERBOX) {
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+ // We want a narrower aspect ratio than is available - use side-bars
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+ const float scale = output_h / logical_h;
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+ view->logical_dst_rect.y = 0.0f;
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+ view->logical_dst_rect.h = output_h;
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+ view->logical_dst_rect.w = SDL_floorf(logical_w * scale);
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+ view->logical_dst_rect.x = (output_w - view->logical_dst_rect.w) / 2.0f;
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+ } else { // view->logical_presentation_mode == SDL_LOGICAL_PRESENTATION_OVERSCAN
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+ /* We want a narrower aspect ratio than is available -
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+ zoom so logical width matches the real width
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+ and the height will grow off the screen
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+ */
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+ const float scale = output_w / logical_w;
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+ view->logical_dst_rect.x = 0.0f;
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+ view->logical_dst_rect.w = output_w;
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+ view->logical_dst_rect.h = SDL_floorf(logical_h * scale);
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+ view->logical_dst_rect.y = (output_h - view->logical_dst_rect.h) / 2.0f;
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+ }
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}
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- } else {
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- if (renderer->logical_presentation_mode == SDL_LOGICAL_PRESENTATION_LETTERBOX) {
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- // We want a narrower aspect ratio than is available - use side-bars
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- const float scale = output_h / logical_h;
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- renderer->logical_dst_rect.y = 0.0f;
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- renderer->logical_dst_rect.h = output_h;
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- renderer->logical_dst_rect.w = SDL_floorf(logical_w * scale);
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- renderer->logical_dst_rect.x = (output_w - renderer->logical_dst_rect.w) / 2.0f;
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- } else { // renderer->logical_presentation_mode == SDL_LOGICAL_PRESENTATION_OVERSCAN
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- /* We want a narrower aspect ratio than is available -
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- zoom so logical width matches the real width
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- and the height will grow off the screen
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- */
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- const float scale = output_w / logical_w;
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- renderer->logical_dst_rect.x = 0.0f;
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- renderer->logical_dst_rect.w = output_w;
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- renderer->logical_dst_rect.h = SDL_floorf(logical_h * scale);
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- renderer->logical_dst_rect.y = (output_h - renderer->logical_dst_rect.h) / 2.0f;
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- }
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- }
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-
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- renderer->main_view.logical_scale.x = (logical_w > 0.0f) ? renderer->logical_dst_rect.w / logical_w : 0.0f;
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- renderer->main_view.logical_scale.y = (logical_h > 0.0f) ? renderer->logical_dst_rect.h / logical_h : 0.0f;
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- renderer->main_view.current_scale.x = renderer->main_view.scale.x * renderer->main_view.logical_scale.x;
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- renderer->main_view.current_scale.y = renderer->main_view.scale.y * renderer->main_view.logical_scale.y;
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- renderer->main_view.logical_offset.x = renderer->logical_dst_rect.x;
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- renderer->main_view.logical_offset.y = renderer->logical_dst_rect.y;
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-
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- UpdateMainViewDimensions(renderer); // this will replace pixel_w and pixel_h while making sure the dpi_scale is right.
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- renderer->main_view.pixel_w = (int) renderer->logical_dst_rect.w;
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- renderer->main_view.pixel_h = (int) renderer->logical_dst_rect.h;
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- UpdatePixelViewport(renderer, &renderer->main_view);
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- UpdatePixelClipRect(renderer, &renderer->main_view);
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+
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+ view->logical_scale.x = (logical_w > 0.0f) ? view->logical_dst_rect.w / logical_w : 0.0f;
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+ view->logical_scale.y = (logical_h > 0.0f) ? view->logical_dst_rect.h / logical_h : 0.0f;
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+ view->current_scale.x = view->scale.x * view->logical_scale.x;
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+ view->current_scale.y = view->scale.y * view->logical_scale.y;
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+ view->logical_offset.x = view->logical_dst_rect.x;
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+ view->logical_offset.y = view->logical_dst_rect.y;
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+ }
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+
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+ if (is_main_view) {
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+ // This makes sure the dpi_scale is right. It also sets pixel_w and pixel_h, but we're going to change them directly below here.
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+ UpdateMainViewDimensions(renderer);
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+ }
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+
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+ view->pixel_w = (int) view->logical_dst_rect.w;
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+ view->pixel_h = (int) view->logical_dst_rect.h;
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+ UpdatePixelViewport(renderer, view);
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+ UpdatePixelClipRect(renderer, view);
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}
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bool SDL_SetRenderLogicalPresentation(SDL_Renderer *renderer, int w, int h, SDL_RendererLogicalPresentation mode)
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{
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CHECK_RENDERER_MAGIC(renderer, false);
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- renderer->logical_presentation_mode = mode;
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- renderer->logical_w = w;
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- renderer->logical_h = h;
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+ SDL_RenderViewState *view = renderer->view;
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+ view->logical_presentation_mode = mode;
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+ view->logical_w = w;
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+ view->logical_h = h;
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UpdateLogicalPresentation(renderer);
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@@ -2696,9 +2714,10 @@ bool SDL_GetRenderLogicalPresentation(SDL_Renderer *renderer, int *w, int *h, SD
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CHECK_RENDERER_MAGIC(renderer, false);
|
|
|
|
|
|
- SETVAL(w, renderer->logical_w);
|
|
|
- SETVAL(h, renderer->logical_h);
|
|
|
- SETVAL(mode, renderer->logical_presentation_mode);
|
|
|
+ const SDL_RenderViewState *view = renderer->view;
|
|
|
+ SETVAL(w, view->logical_w);
|
|
|
+ SETVAL(h, view->logical_h);
|
|
|
+ SETVAL(mode, view->logical_presentation_mode);
|
|
|
|
|
|
#undef SETVAL
|
|
|
|
|
@@ -2714,21 +2733,14 @@ bool SDL_GetRenderLogicalPresentationRect(SDL_Renderer *renderer, SDL_FRect *rec
|
|
|
CHECK_RENDERER_MAGIC(renderer, false);
|
|
|
|
|
|
if (rect) {
|
|
|
- if (renderer->logical_presentation_mode == SDL_LOGICAL_PRESENTATION_DISABLED) {
|
|
|
- rect->x = 0.0f;
|
|
|
- rect->y = 0.0f;
|
|
|
- rect->w = (float)renderer->output_pixel_w;
|
|
|
- rect->h = (float)renderer->output_pixel_h;
|
|
|
- } else {
|
|
|
- SDL_copyp(rect, &renderer->logical_dst_rect);
|
|
|
- }
|
|
|
+ SDL_copyp(rect, &renderer->view->logical_dst_rect);
|
|
|
}
|
|
|
return true;
|
|
|
}
|
|
|
|
|
|
-static void SDL_RenderLogicalBorders(SDL_Renderer *renderer)
|
|
|
+static void SDL_RenderLogicalBorders(SDL_Renderer *renderer, const SDL_FRect *dst)
|
|
|
{
|
|
|
- const SDL_FRect *dst = &renderer->logical_dst_rect;
|
|
|
+ const SDL_RenderViewState *view = renderer->view;
|
|
|
|
|
|
if (dst->x > 0.0f || dst->y > 0.0f) {
|
|
|
SDL_BlendMode saved_blend_mode = renderer->blendMode;
|
|
@@ -2743,11 +2755,11 @@ static void SDL_RenderLogicalBorders(SDL_Renderer *renderer)
|
|
|
rect.x = 0.0f;
|
|
|
rect.y = 0.0f;
|
|
|
rect.w = dst->x;
|
|
|
- rect.h = (float)renderer->view->pixel_h;
|
|
|
+ rect.h = (float)view->pixel_h;
|
|
|
SDL_RenderFillRect(renderer, &rect);
|
|
|
|
|
|
rect.x = dst->x + dst->w;
|
|
|
- rect.w = (float)renderer->view->pixel_w - rect.x;
|
|
|
+ rect.w = (float)view->pixel_w - rect.x;
|
|
|
SDL_RenderFillRect(renderer, &rect);
|
|
|
}
|
|
|
|
|
@@ -2756,12 +2768,12 @@ static void SDL_RenderLogicalBorders(SDL_Renderer *renderer)
|
|
|
|
|
|
rect.x = 0.0f;
|
|
|
rect.y = 0.0f;
|
|
|
- rect.w = (float)renderer->view->pixel_w;
|
|
|
+ rect.w = (float)view->pixel_w;
|
|
|
rect.h = dst->y;
|
|
|
SDL_RenderFillRect(renderer, &rect);
|
|
|
|
|
|
rect.y = dst->y + dst->h;
|
|
|
- rect.h = (float)renderer->view->pixel_h - rect.y;
|
|
|
+ rect.h = (float)view->pixel_h - rect.y;
|
|
|
SDL_RenderFillRect(renderer, &rect);
|
|
|
}
|
|
|
|
|
@@ -2772,17 +2784,19 @@ static void SDL_RenderLogicalBorders(SDL_Renderer *renderer)
|
|
|
|
|
|
static void SDL_RenderLogicalPresentation(SDL_Renderer *renderer)
|
|
|
{
|
|
|
- const SDL_RendererLogicalPresentation mode = renderer->logical_presentation_mode;
|
|
|
+ SDL_assert(renderer->view == &renderer->main_view);
|
|
|
+
|
|
|
+ SDL_RenderViewState *view = &renderer->main_view;
|
|
|
+ const SDL_RendererLogicalPresentation mode = view->logical_presentation_mode;
|
|
|
if (mode == SDL_LOGICAL_PRESENTATION_LETTERBOX) {
|
|
|
// save off some state we're going to trample.
|
|
|
- SDL_assert(renderer->view == &renderer->main_view);
|
|
|
- SDL_RenderViewState *view = &renderer->main_view;
|
|
|
- const int logical_w = renderer->logical_w;
|
|
|
- const int logical_h = renderer->logical_h;
|
|
|
+ const int logical_w = view->logical_w;
|
|
|
+ const int logical_h = view->logical_h;
|
|
|
const float scale_x = view->scale.x;
|
|
|
const float scale_y = view->scale.y;
|
|
|
const bool clipping_enabled = view->clipping_enabled;
|
|
|
SDL_Rect orig_viewport, orig_cliprect;
|
|
|
+ const SDL_FRect logical_dst_rect = view->logical_dst_rect;
|
|
|
|
|
|
SDL_copyp(&orig_viewport, &view->viewport);
|
|
|
if (clipping_enabled) {
|
|
@@ -2798,10 +2812,10 @@ static void SDL_RenderLogicalPresentation(SDL_Renderer *renderer)
|
|
|
SDL_SetRenderScale(renderer, 1.0f, 1.0f);
|
|
|
|
|
|
// draw the borders.
|
|
|
- SDL_RenderLogicalBorders(renderer);
|
|
|
+ SDL_RenderLogicalBorders(renderer, &logical_dst_rect);
|
|
|
|
|
|
// now set everything back.
|
|
|
- renderer->logical_presentation_mode = mode;
|
|
|
+ view->logical_presentation_mode = mode;
|
|
|
SDL_SetRenderViewport(renderer, &orig_viewport);
|
|
|
if (clipping_enabled) {
|
|
|
SDL_SetRenderClipRect(renderer, &orig_cliprect);
|
|
@@ -2819,14 +2833,14 @@ static bool SDL_RenderVectorFromWindow(SDL_Renderer *renderer, float window_dx,
|
|
|
window_dy *= renderer->dpi_scale.y;
|
|
|
|
|
|
// Convert from pixels within the window to pixels within the view
|
|
|
- if (renderer->logical_presentation_mode != SDL_LOGICAL_PRESENTATION_DISABLED) {
|
|
|
- const SDL_FRect *src = &renderer->logical_src_rect;
|
|
|
- const SDL_FRect *dst = &renderer->logical_dst_rect;
|
|
|
+ const SDL_RenderViewState *view = &renderer->main_view;
|
|
|
+ if (view->logical_presentation_mode != SDL_LOGICAL_PRESENTATION_DISABLED) {
|
|
|
+ const SDL_FRect *src = &view->logical_src_rect;
|
|
|
+ const SDL_FRect *dst = &view->logical_dst_rect;
|
|
|
window_dx = (window_dx * src->w) / dst->w;
|
|
|
window_dy = (window_dy * src->h) / dst->h;
|
|
|
}
|
|
|
|
|
|
- const SDL_RenderViewState *view = &renderer->main_view;
|
|
|
window_dx /= view->scale.x;
|
|
|
window_dy /= view->scale.y;
|
|
|
|
|
@@ -2846,14 +2860,14 @@ bool SDL_RenderCoordinatesFromWindow(SDL_Renderer *renderer, float window_x, flo
|
|
|
render_y = window_y * renderer->dpi_scale.y;
|
|
|
|
|
|
// Convert from pixels within the window to pixels within the view
|
|
|
- if (renderer->logical_presentation_mode != SDL_LOGICAL_PRESENTATION_DISABLED) {
|
|
|
- const SDL_FRect *src = &renderer->logical_src_rect;
|
|
|
- const SDL_FRect *dst = &renderer->logical_dst_rect;
|
|
|
+ const SDL_RenderViewState *view = &renderer->main_view;
|
|
|
+ if (view->logical_presentation_mode != SDL_LOGICAL_PRESENTATION_DISABLED) {
|
|
|
+ const SDL_FRect *src = &view->logical_src_rect;
|
|
|
+ const SDL_FRect *dst = &view->logical_dst_rect;
|
|
|
render_x = ((render_x - dst->x) * src->w) / dst->w;
|
|
|
render_y = ((render_y - dst->y) * src->h) / dst->h;
|
|
|
}
|
|
|
|
|
|
- const SDL_RenderViewState *view = &renderer->main_view;
|
|
|
render_x = (render_x / view->scale.x) - view->viewport.x;
|
|
|
render_y = (render_y / view->scale.y) - view->viewport.y;
|
|
|
|
|
@@ -2875,9 +2889,9 @@ bool SDL_RenderCoordinatesToWindow(SDL_Renderer *renderer, float x, float y, flo
|
|
|
y = (view->viewport.y + y) * view->scale.y;
|
|
|
|
|
|
// Convert from render coordinates to pixels within the window
|
|
|
- if (renderer->logical_presentation_mode != SDL_LOGICAL_PRESENTATION_DISABLED) {
|
|
|
- const SDL_FRect *src = &renderer->logical_src_rect;
|
|
|
- const SDL_FRect *dst = &renderer->logical_dst_rect;
|
|
|
+ if (view->logical_presentation_mode != SDL_LOGICAL_PRESENTATION_DISABLED) {
|
|
|
+ const SDL_FRect *src = &view->logical_src_rect;
|
|
|
+ const SDL_FRect *dst = &view->logical_dst_rect;
|
|
|
x = dst->x + ((x * dst->w) / src->w);
|
|
|
y = dst->y + ((y * dst->h) / src->h);
|
|
|
}
|
|
@@ -2968,18 +2982,17 @@ bool SDL_SetRenderViewport(SDL_Renderer *renderer, const SDL_Rect *rect)
|
|
|
{
|
|
|
CHECK_RENDERER_MAGIC(renderer, false);
|
|
|
|
|
|
+ SDL_RenderViewState *view = renderer->view;
|
|
|
if (rect) {
|
|
|
if ((rect->w < 0) || (rect->h < 0)) {
|
|
|
return SDL_SetError("rect has a negative size");
|
|
|
}
|
|
|
- SDL_copyp(&renderer->view->viewport, rect);
|
|
|
+ SDL_copyp(&view->viewport, rect);
|
|
|
} else {
|
|
|
- renderer->view->viewport.x = 0;
|
|
|
- renderer->view->viewport.y = 0;
|
|
|
- renderer->view->viewport.w = -1;
|
|
|
- renderer->view->viewport.h = -1;
|
|
|
+ view->viewport.x = view->viewport.y = 0;
|
|
|
+ view->viewport.w = view->viewport.h = -1;
|
|
|
}
|
|
|
- UpdatePixelViewport(renderer, renderer->view);
|
|
|
+ UpdatePixelViewport(renderer, view);
|
|
|
|
|
|
return QueueCmdSetViewport(renderer);
|
|
|
}
|
|
@@ -3001,7 +3014,7 @@ bool SDL_GetRenderViewport(SDL_Renderer *renderer, SDL_Rect *rect)
|
|
|
} else {
|
|
|
rect->w = (int)SDL_ceilf(view->pixel_w / view->current_scale.x);
|
|
|
}
|
|
|
- if (renderer->view->viewport.h >= 0) {
|
|
|
+ if (view->viewport.h >= 0) {
|
|
|
rect->h = view->viewport.h;
|
|
|
} else {
|
|
|
rect->h = (int)SDL_ceilf(view->pixel_h / view->current_scale.y);
|
|
@@ -3014,11 +3027,8 @@ bool SDL_RenderViewportSet(SDL_Renderer *renderer)
|
|
|
{
|
|
|
CHECK_RENDERER_MAGIC(renderer, false);
|
|
|
|
|
|
- if (renderer->view->viewport.w >= 0 &&
|
|
|
- renderer->view->viewport.h >= 0) {
|
|
|
- return true;
|
|
|
- }
|
|
|
- return false;
|
|
|
+ const SDL_RenderViewState *view = renderer->view;
|
|
|
+ return (view->viewport.w >= 0 && view->viewport.h >= 0);
|
|
|
}
|
|
|
|
|
|
static void GetRenderViewportSize(SDL_Renderer *renderer, SDL_FRect *rect)
|
|
@@ -3094,14 +3104,15 @@ bool SDL_SetRenderClipRect(SDL_Renderer *renderer, const SDL_Rect *rect)
|
|
|
{
|
|
|
CHECK_RENDERER_MAGIC(renderer, false)
|
|
|
|
|
|
+ SDL_RenderViewState *view = renderer->view;
|
|
|
if (rect && rect->w >= 0 && rect->h >= 0) {
|
|
|
- renderer->view->clipping_enabled = true;
|
|
|
- SDL_copyp(&renderer->view->clip_rect, rect);
|
|
|
+ view->clipping_enabled = true;
|
|
|
+ SDL_copyp(&view->clip_rect, rect);
|
|
|
} else {
|
|
|
- renderer->view->clipping_enabled = false;
|
|
|
- SDL_zero(renderer->view->clip_rect);
|
|
|
+ view->clipping_enabled = false;
|
|
|
+ SDL_zero(view->clip_rect);
|
|
|
}
|
|
|
- UpdatePixelClipRect(renderer, renderer->view);
|
|
|
+ UpdatePixelClipRect(renderer, view);
|
|
|
|
|
|
return QueueCmdSetClipRect(renderer);
|
|
|
}
|
|
@@ -3132,17 +3143,18 @@ bool SDL_SetRenderScale(SDL_Renderer *renderer, float scaleX, float scaleY)
|
|
|
|
|
|
CHECK_RENDERER_MAGIC(renderer, false);
|
|
|
|
|
|
- if (renderer->view->scale.x == scaleX &&
|
|
|
- renderer->view->scale.y == scaleY) {
|
|
|
+ SDL_RenderViewState *view = renderer->view;
|
|
|
+
|
|
|
+ if ((view->scale.x == scaleX) && (view->scale.y == scaleY)) {
|
|
|
return true;
|
|
|
}
|
|
|
|
|
|
- renderer->view->scale.x = scaleX;
|
|
|
- renderer->view->scale.y = scaleY;
|
|
|
- renderer->view->current_scale.x = scaleX * renderer->view->logical_scale.x;
|
|
|
- renderer->view->current_scale.y = scaleY * renderer->view->logical_scale.y;
|
|
|
- UpdatePixelViewport(renderer, renderer->view);
|
|
|
- UpdatePixelClipRect(renderer, renderer->view);
|
|
|
+ view->scale.x = scaleX;
|
|
|
+ view->scale.y = scaleY;
|
|
|
+ view->current_scale.x = scaleX * view->logical_scale.x;
|
|
|
+ view->current_scale.y = scaleY * view->logical_scale.y;
|
|
|
+ UpdatePixelViewport(renderer, view);
|
|
|
+ UpdatePixelClipRect(renderer, view);
|
|
|
|
|
|
// The scale affects the existing viewport and clip rectangle
|
|
|
result &= QueueCmdSetViewport(renderer);
|
|
@@ -3161,11 +3173,13 @@ bool SDL_GetRenderScale(SDL_Renderer *renderer, float *scaleX, float *scaleY)
|
|
|
|
|
|
CHECK_RENDERER_MAGIC(renderer, false);
|
|
|
|
|
|
+ const SDL_RenderViewState *view = renderer->view;
|
|
|
+
|
|
|
if (scaleX) {
|
|
|
- *scaleX = renderer->view->scale.x;
|
|
|
+ *scaleX = view->scale.x;
|
|
|
}
|
|
|
if (scaleY) {
|
|
|
- *scaleY = renderer->view->scale.y;
|
|
|
+ *scaleY = view->scale.y;
|
|
|
}
|
|
|
return true;
|
|
|
}
|
|
@@ -3350,8 +3364,9 @@ static bool RenderPointsWithRects(SDL_Renderer *renderer, const SDL_FPoint *fpoi
|
|
|
return false;
|
|
|
}
|
|
|
|
|
|
- const float scale_x = renderer->view->current_scale.x;
|
|
|
- const float scale_y = renderer->view->current_scale.y;
|
|
|
+ const SDL_RenderViewState *view = renderer->view;
|
|
|
+ const float scale_x = view->current_scale.x;
|
|
|
+ const float scale_y = view->current_scale.y;
|
|
|
for (i = 0; i < count; ++i) {
|
|
|
frects[i].x = fpoints[i].x * scale_x;
|
|
|
frects[i].y = fpoints[i].y * scale_y;
|
|
@@ -3386,7 +3401,8 @@ bool SDL_RenderPoints(SDL_Renderer *renderer, const SDL_FPoint *points, int coun
|
|
|
}
|
|
|
#endif
|
|
|
|
|
|
- if ((renderer->view->current_scale.x != 1.0f) || (renderer->view->current_scale.y != 1.0f)) {
|
|
|
+ const SDL_RenderViewState *view = renderer->view;
|
|
|
+ if ((view->current_scale.x != 1.0f) || (view->current_scale.y != 1.0f)) {
|
|
|
result = RenderPointsWithRects(renderer, points, count);
|
|
|
} else {
|
|
|
result = QueueCmdDrawPoints(renderer, points, count);
|
|
@@ -3406,7 +3422,8 @@ bool SDL_RenderLine(SDL_Renderer *renderer, float x1, float y1, float x2, float
|
|
|
|
|
|
static bool RenderLineBresenham(SDL_Renderer *renderer, int x1, int y1, int x2, int y2, bool draw_last)
|
|
|
{
|
|
|
- const int MAX_PIXELS = SDL_max(renderer->view->pixel_w, renderer->view->pixel_h) * 4;
|
|
|
+ const SDL_RenderViewState *view = renderer->view;
|
|
|
+ const int MAX_PIXELS = SDL_max(view->pixel_w, view->pixel_h) * 4;
|
|
|
int i, deltax, deltay, numpixels;
|
|
|
int d, dinc1, dinc2;
|
|
|
int x, xinc1, xinc2;
|
|
@@ -3419,7 +3436,7 @@ static bool RenderLineBresenham(SDL_Renderer *renderer, int x1, int y1, int x2,
|
|
|
/* the backend might clip this further to the clipping rect, but we
|
|
|
just want a basic safety against generating millions of points for
|
|
|
massive lines. */
|
|
|
- viewport = renderer->view->pixel_viewport;
|
|
|
+ viewport = view->pixel_viewport;
|
|
|
viewport.x = 0;
|
|
|
viewport.y = 0;
|
|
|
if (!SDL_GetRectAndLineIntersection(&viewport, &x1, &y1, &x2, &y2)) {
|
|
@@ -3488,7 +3505,7 @@ static bool RenderLineBresenham(SDL_Renderer *renderer, int x1, int y1, int x2,
|
|
|
}
|
|
|
}
|
|
|
|
|
|
- if ((renderer->view->current_scale.x != 1.0f) || (renderer->view->current_scale.y != 1.0f)) {
|
|
|
+ if ((view->current_scale.x != 1.0f) || (view->current_scale.y != 1.0f)) {
|
|
|
result = RenderPointsWithRects(renderer, points, numpixels);
|
|
|
} else {
|
|
|
result = QueueCmdDrawPoints(renderer, points, numpixels);
|
|
@@ -3501,8 +3518,9 @@ static bool RenderLineBresenham(SDL_Renderer *renderer, int x1, int y1, int x2,
|
|
|
|
|
|
static bool RenderLinesWithRectsF(SDL_Renderer *renderer, const SDL_FPoint *points, const int count)
|
|
|
{
|
|
|
- const float scale_x = renderer->view->current_scale.x;
|
|
|
- const float scale_y = renderer->view->current_scale.y;
|
|
|
+ const SDL_RenderViewState *view = renderer->view;
|
|
|
+ const float scale_x = view->current_scale.x;
|
|
|
+ const float scale_y = view->current_scale.y;
|
|
|
SDL_FRect *frect;
|
|
|
SDL_FRect *frects;
|
|
|
int i, nrects = 0;
|
|
@@ -3589,11 +3607,12 @@ bool SDL_RenderLines(SDL_Renderer *renderer, const SDL_FPoint *points, int count
|
|
|
}
|
|
|
#endif
|
|
|
|
|
|
- const bool islogical = ((renderer->logical_presentation_mode != SDL_LOGICAL_PRESENTATION_DISABLED) && (renderer->view == &renderer->main_view));
|
|
|
+ SDL_RenderViewState *view = renderer->view;
|
|
|
+ const bool islogical = ((view == &renderer->main_view) && (view->logical_presentation_mode != SDL_LOGICAL_PRESENTATION_DISABLED));
|
|
|
|
|
|
if (islogical || (renderer->line_method == SDL_RENDERLINEMETHOD_GEOMETRY)) {
|
|
|
- const float scale_x = renderer->view->current_scale.x;
|
|
|
- const float scale_y = renderer->view->current_scale.y;
|
|
|
+ const float scale_x = view->current_scale.x;
|
|
|
+ const float scale_y = view->current_scale.y;
|
|
|
bool isstack1;
|
|
|
bool isstack2;
|
|
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float *xy = SDL_small_alloc(float, 4 * 2 * count, &isstack1);
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@@ -3712,7 +3731,7 @@ bool SDL_RenderLines(SDL_Renderer *renderer, const SDL_FPoint *points, int count
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} else if (renderer->line_method == SDL_RENDERLINEMETHOD_POINTS) {
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result = RenderLinesWithRectsF(renderer, points, count);
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- } else if (renderer->view->scale.x != 1.0f || renderer->view->scale.y != 1.0f) { /* we checked for logical scale elsewhere. */
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+ } else if (view->scale.x != 1.0f || view->scale.y != 1.0f) { /* we checked for logical scale elsewhere. */
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result = RenderLinesWithRectsF(renderer, points, count);
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} else {
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result = QueueCmdDrawLines(renderer, points, count);
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@@ -3817,8 +3836,9 @@ bool SDL_RenderFillRects(SDL_Renderer *renderer, const SDL_FRect *rects, int cou
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return false;
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}
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- const float scale_x = renderer->view->current_scale.x;
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- const float scale_y = renderer->view->current_scale.y;
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+ const SDL_RenderViewState *view = renderer->view;
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+ const float scale_x = view->current_scale.x;
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+ const float scale_y = view->current_scale.y;
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for (i = 0; i < count; ++i) {
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frects[i].x = rects[i].x * scale_x;
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frects[i].y = rects[i].y * scale_y;
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@@ -3835,8 +3855,9 @@ bool SDL_RenderFillRects(SDL_Renderer *renderer, const SDL_FRect *rects, int cou
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static bool SDL_RenderTextureInternal(SDL_Renderer *renderer, SDL_Texture *texture, const SDL_FRect *srcrect, const SDL_FRect *dstrect)
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{
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- const float scale_x = renderer->view->current_scale.x;
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- const float scale_y = renderer->view->current_scale.y;
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+ const SDL_RenderViewState *view = renderer->view;
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+ const float scale_x = view->current_scale.x;
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+ const float scale_y = view->current_scale.y;
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const bool use_rendergeometry = (!renderer->QueueCopy);
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bool result;
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@@ -3976,8 +3997,9 @@ bool SDL_RenderTextureAffine(SDL_Renderer *renderer, SDL_Texture *texture,
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texture->last_command_generation = renderer->render_command_generation;
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- const float scale_x = renderer->view->current_scale.x;
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- const float scale_y = renderer->view->current_scale.y;
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+ const SDL_RenderViewState *view = renderer->view;
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+ const float scale_x = view->current_scale.x;
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+ const float scale_y = view->current_scale.y;
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{
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float xy[8];
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@@ -4110,8 +4132,9 @@ bool SDL_RenderTextureRotated(SDL_Renderer *renderer, SDL_Texture *texture,
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texture->last_command_generation = renderer->render_command_generation;
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- const float scale_x = renderer->view->current_scale.x;
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- const float scale_y = renderer->view->current_scale.y;
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+ const SDL_RenderViewState *view = renderer->view;
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+ const float scale_x = view->current_scale.x;
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+ const float scale_y = view->current_scale.y;
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const bool use_rendergeometry = (!renderer->QueueCopyEx);
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if (use_rendergeometry) {
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@@ -4242,10 +4265,11 @@ static bool SDL_RenderTextureTiled_Wrap(SDL_Renderer *renderer, SDL_Texture *tex
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xy[6] = minx;
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xy[7] = maxy;
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+ const SDL_RenderViewState *view = renderer->view;
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return QueueCmdGeometry(renderer, texture,
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xy, xy_stride, &texture->color, 0 /* color_stride */, uv, uv_stride,
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num_vertices, indices, num_indices, size_indices,
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- renderer->view->current_scale.x, renderer->view->current_scale.y, SDL_TEXTURE_ADDRESS_WRAP);
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+ view->current_scale.x, view->current_scale.y, SDL_TEXTURE_ADDRESS_WRAP);
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}
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static bool SDL_RenderTextureTiled_Iterate(SDL_Renderer *renderer, SDL_Texture *texture, const SDL_FRect *srcrect, float scale, const SDL_FRect *dstrect)
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@@ -4596,8 +4620,9 @@ static bool SDLCALL SDL_SW_RenderGeometryRaw(SDL_Renderer *renderer,
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float texw = 0.0f, texh = 0.0f;
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SDL_BlendMode blendMode = SDL_BLENDMODE_NONE;
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float r = 0, g = 0, b = 0, a = 0;
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- const float scale_x = renderer->view->current_scale.x;
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- const float scale_y = renderer->view->current_scale.y;
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+ const SDL_RenderViewState *view = renderer->view;
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+ const float scale_x = view->current_scale.x;
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+ const float scale_y = view->current_scale.y;
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// Save
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SDL_GetRenderDrawBlendMode(renderer, &blendMode);
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@@ -4997,10 +5022,11 @@ bool SDL_RenderGeometryRaw(SDL_Renderer *renderer,
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}
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#endif
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+ const SDL_RenderViewState *view = renderer->view;
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return QueueCmdGeometry(renderer, texture,
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xy, xy_stride, color, color_stride, uv, uv_stride,
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num_vertices, indices, num_indices, size_indices,
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- renderer->view->current_scale.x, renderer->view->current_scale.y,
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+ view->current_scale.x, view->current_scale.y,
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texture_address_mode);
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}
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