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Fixed texture colorspace when creating a texture from a surface

Fixes https://github.com/libsdl-org/SDL/issues/12691
Sam Lantinga 2 недель назад
Родитель
Сommit
36fc1c2c9c
1 измененных файлов с 3 добавлено и 2 удалено
  1. 3 2
      src/render/SDL_render.c

+ 3 - 2
src/render/SDL_render.c

@@ -1677,8 +1677,6 @@ SDL_Texture *SDL_CreateTextureFromSurface(SDL_Renderer *renderer, SDL_Surface *s
         }
     }
 
-    surface_colorspace = SDL_GetSurfaceColorspace(surface);
-
     // Try to have the best pixel format for the texture
     // No alpha, but a colorkey => promote to alpha
     if (!SDL_ISPIXELFORMAT_ALPHA(surface->format) && SDL_SurfaceHasColorKey(surface)) {
@@ -1740,6 +1738,9 @@ SDL_Texture *SDL_CreateTextureFromSurface(SDL_Renderer *renderer, SDL_Surface *s
         }
     }
 
+    surface_colorspace = SDL_GetSurfaceColorspace(surface);
+    texture_colorspace = surface_colorspace;
+
     if (surface_colorspace == SDL_COLORSPACE_SRGB_LINEAR ||
         SDL_COLORSPACETRANSFER(surface_colorspace) == SDL_TRANSFER_CHARACTERISTICS_PQ) {
         if (SDL_ISPIXELFORMAT_FLOAT(format)) {