@@ -26,7 +26,6 @@
#include "SDL_aaudio.h"
#include "../../core/android/SDL_android.h"
-#include <stdbool.h>
#include <aaudio/AAudio.h>
#if __ANDROID_API__ < 31
@@ -29,7 +29,6 @@
#include <stdio.h> // For the definition of NULL
#include <stdlib.h>
#include "../SDL_sysjoystick.h"
#include "../SDL_joystick_c.h"
@@ -23,8 +23,6 @@
#include "../SDL_sysstorage.h"
-#include <stdbool.h> // Needed by Steamworks
-
// !!! FIXME: Async API can use SteamRemoteStorage_ReadFileAsync
// !!! FIXME: Async API can use SteamRemoteStorage_WriteFileAsync
@@ -37,8 +37,6 @@
#define SDL_WAYLAND_INTERFACE(iface)
#endif
SDL_WAYLAND_MODULE(WAYLAND_CLIENT)
SDL_WAYLAND_SYM(void, wl_proxy_marshal, (struct wl_proxy *, uint32_t, ...))
SDL_WAYLAND_SYM(struct wl_proxy *, wl_proxy_create, (struct wl_proxy *, const struct wl_interface *))
@@ -24,7 +24,6 @@
#ifdef HAVE_GAMEINPUT_H
#define COBJMACROS
#include <gameinput.h>