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Changed enums to use XXX_COUNT for the count or number of values

Fixes https://github.com/libsdl-org/SDL/issues/10763
Sam Lantinga 7 달 전
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37c9fb490e
49개의 변경된 파일197개의 추가작업 그리고 174개의 파일을 삭제
  1. 18 2
      build-scripts/SDL_migration.cocci
  2. 10 2
      docs/README-migration.md
  3. 29 43
      include/SDL3/SDL_filesystem.h
  4. 3 3
      include/SDL3/SDL_gamepad.h
  5. 2 1
      include/SDL3/SDL_joystick.h
  6. 1 1
      include/SDL3/SDL_log.h
  7. 2 2
      include/SDL3/SDL_messagebox.h
  8. 1 1
      include/SDL3/SDL_mouse.h
  9. 12 0
      include/SDL3/SDL_oldnames.h
  10. 1 1
      include/SDL3/SDL_pen.h
  11. 2 2
      include/SDL3/SDL_scancode.h
  12. 10 10
      src/SDL_log.c
  13. 2 2
      src/core/android/SDL_android.c
  14. 1 1
      src/core/openbsd/SDL_wscons_kbd.c
  15. 1 1
      src/events/SDL_events.c
  16. 7 7
      src/events/SDL_keyboard.c
  17. 4 4
      src/events/SDL_keymap.c
  18. 5 5
      src/events/SDL_pen.c
  19. 1 1
      src/filesystem/SDL_filesystem.c
  20. 8 8
      src/joystick/SDL_gamepad.c
  21. 17 17
      src/joystick/hidapi/SDL_hidapi_gamecube.c
  22. 1 1
      src/joystick/hidapi/SDL_hidapi_luna.c
  23. 1 1
      src/joystick/hidapi/SDL_hidapi_ps4.c
  24. 1 1
      src/joystick/hidapi/SDL_hidapi_ps5.c
  25. 2 2
      src/joystick/hidapi/SDL_hidapi_shield.c
  26. 1 1
      src/joystick/hidapi/SDL_hidapi_stadia.c
  27. 1 1
      src/joystick/hidapi/SDL_hidapi_steam.c
  28. 1 1
      src/joystick/hidapi/SDL_hidapi_steamdeck.c
  29. 1 1
      src/joystick/hidapi/SDL_hidapi_switch.c
  30. 1 1
      src/joystick/hidapi/SDL_hidapi_wii.c
  31. 1 1
      src/joystick/hidapi/SDL_hidapi_xbox360.c
  32. 1 1
      src/joystick/hidapi/SDL_hidapi_xbox360w.c
  33. 1 1
      src/joystick/hidapi/SDL_hidapi_xboxone.c
  34. 1 1
      src/joystick/virtual/SDL_virtualjoystick.c
  35. 2 2
      src/video/wayland/SDL_waylandevents.c
  36. 3 3
      src/video/x11/SDL_x11messagebox.c
  37. 1 1
      src/video/x11/SDL_x11mouse.c
  38. 4 4
      src/video/x11/SDL_x11pen.c
  39. 4 4
      src/video/x11/SDL_x11pen.h
  40. 1 1
      src/video/x11/SDL_x11xinput2.c
  41. 14 14
      test/gamepadutils.c
  42. 1 1
      test/gamepadutils.h
  43. 2 2
      test/testautomation_joystick.c
  44. 1 1
      test/testautomation_keyboard.c
  45. 5 5
      test/testcontroller.c
  46. 3 3
      test/testcustomcursor.c
  47. 1 1
      test/testkeys.c
  48. 1 1
      test/testpen.c
  49. 3 3
      test/testwm.c

+ 18 - 2
build-scripts/SDL_migration.cocci

@@ -851,7 +851,7 @@ typedef SDL_ControllerTouchpadEvent, SDL_GamepadTouchpadEvent;
 @@
 @@
 - SDL_CONTROLLER_AXIS_MAX
-+ SDL_GAMEPAD_AXIS_MAX
++ SDL_GAMEPAD_AXIS_COUNT
 @@
 @@
 - SDL_CONTROLLER_AXIS_RIGHTX
@@ -931,7 +931,7 @@ typedef SDL_ControllerTouchpadEvent, SDL_GamepadTouchpadEvent;
 @@
 @@
 - SDL_CONTROLLER_BUTTON_MAX
-+ SDL_GAMEPAD_BUTTON_MAX
++ SDL_GAMEPAD_BUTTON_COUNT
 @@
 @@
 - SDL_CONTROLLER_BUTTON_MISC1
@@ -3651,3 +3651,19 @@ identifier func =~ "^(SDL_AddEventWatch|SDL_AddHintCallback|SDL_AddSurfaceAltern
   )
 - == -1
 )
+@@
+@@
+- SDL_NUM_LOG_PRIORITIES
++ SDL_LOG_PRIORITY_COUNT
+@@
+@@
+- SDL_MESSAGEBOX_COLOR_MAX
++ SDL_MESSAGEBOX_COLOR_COUNT
+@@
+@@
+- SDL_NUM_SYSTEM_CURSORS
++ SDL_SYSTEM_CURSOR_COUNT
+@@
+@@
+- SDL_NUM_SCANCODES
++ SDL_SCANCODE_COUNT

+ 10 - 2
docs/README-migration.md

@@ -675,7 +675,7 @@ The following symbols have been renamed:
 * SDL_CONTROLLER_AXIS_INVALID => SDL_GAMEPAD_AXIS_INVALID
 * SDL_CONTROLLER_AXIS_LEFTX => SDL_GAMEPAD_AXIS_LEFTX
 * SDL_CONTROLLER_AXIS_LEFTY => SDL_GAMEPAD_AXIS_LEFTY
-* SDL_CONTROLLER_AXIS_MAX => SDL_GAMEPAD_AXIS_MAX
+* SDL_CONTROLLER_AXIS_MAX => SDL_GAMEPAD_AXIS_COUNT
 * SDL_CONTROLLER_AXIS_RIGHTX => SDL_GAMEPAD_AXIS_RIGHTX
 * SDL_CONTROLLER_AXIS_RIGHTY => SDL_GAMEPAD_AXIS_RIGHTY
 * SDL_CONTROLLER_AXIS_TRIGGERLEFT => SDL_GAMEPAD_AXIS_LEFT_TRIGGER
@@ -695,7 +695,7 @@ The following symbols have been renamed:
 * SDL_CONTROLLER_BUTTON_INVALID => SDL_GAMEPAD_BUTTON_INVALID
 * SDL_CONTROLLER_BUTTON_LEFTSHOULDER => SDL_GAMEPAD_BUTTON_LEFT_SHOULDER
 * SDL_CONTROLLER_BUTTON_LEFTSTICK => SDL_GAMEPAD_BUTTON_LEFT_STICK
-* SDL_CONTROLLER_BUTTON_MAX => SDL_GAMEPAD_BUTTON_MAX
+* SDL_CONTROLLER_BUTTON_MAX => SDL_GAMEPAD_BUTTON_COUNT
 * SDL_CONTROLLER_BUTTON_MISC1 => SDL_GAMEPAD_BUTTON_MISC1
 * SDL_CONTROLLER_BUTTON_PADDLE1 => SDL_GAMEPAD_BUTTON_RIGHT_PADDLE1
 * SDL_CONTROLLER_BUTTON_PADDLE2 => SDL_GAMEPAD_BUTTON_LEFT_PADDLE1
@@ -1116,6 +1116,9 @@ The following functions have been renamed:
 * SDL_LogSetOutputFunction() => SDL_SetLogOutputFunction()
 * SDL_LogSetPriority() => SDL_SetLogPriority()
 
+The following symbols have been renamed:
+* SDL_NUM_LOG_PRIORITIES => SDL_LOG_PRIORITY_COUNT
+
 ## SDL_main.h
 
 SDL3 doesn't have a static libSDLmain to link against anymore.
@@ -1139,6 +1142,9 @@ The following functions have been removed:
 
 The buttonid field of SDL_MessageBoxButtonData has been renamed buttonID.
 
+The following symbols have been renamed:
+* SDL_MESSAGEBOX_COLOR_MAX => SDL_MESSAGEBOX_COLOR_COUNT
+
 ## SDL_metal.h
 
 SDL_Metal_GetDrawableSize() has been removed. SDL_GetWindowSizeInPixels() can be used in its place.
@@ -1159,6 +1165,7 @@ The following functions have been removed:
 * SDL_GetRelativeMouseMode() - replaced with SDL_GetWindowRelativeMouseMode()
 
 The following symbols have been renamed:
+* SDL_NUM_SYSTEM_CURSORS => SDL_SYSTEM_CURSOR_COUNT
 * SDL_SYSTEM_CURSOR_ARROW => SDL_SYSTEM_CURSOR_DEFAULT
 * SDL_SYSTEM_CURSOR_HAND => SDL_SYSTEM_CURSOR_POINTER
 * SDL_SYSTEM_CURSOR_IBEAM => SDL_SYSTEM_CURSOR_TEXT
@@ -1650,6 +1657,7 @@ The following symbols have been removed:
 * SDL_SCANCODE_APP2
 
 The following symbols have been renamed:
+* SDL_NUM_SCANCODES => SDL_SCANCODE_COUNT
 * SDL_SCANCODE_AUDIOFASTFORWARD => SDL_SCANCODE_MEDIA_FAST_FORWARD
 * SDL_SCANCODE_AUDIOMUTE => SDL_SCANCODE_MUTE
 * SDL_SCANCODE_AUDIONEXT => SDL_SCANCODE_MEDIA_NEXT_TRACK

+ 29 - 43
include/SDL3/SDL_filesystem.h

@@ -165,44 +165,30 @@ extern SDL_DECLSPEC char * SDLCALL SDL_GetPrefPath(const char *org, const char *
  */
 typedef enum SDL_Folder
 {
-    /** The folder which contains all of the current user's data, preferences,
-      and documents. It usually contains most of the other folders. If a
-      requested folder does not exist, the home folder can be considered a safe
-      fallback to store a user's documents. */
-    SDL_FOLDER_HOME,
-    /** The folder of files that are displayed on the desktop. Note that the
-      existence of a desktop folder does not guarantee that the system does
-      show icons on its desktop; certain GNU/Linux distros with a graphical
-      environment may not have desktop icons. */
-    SDL_FOLDER_DESKTOP,
-    /** User document files, possibly application-specific. This is a good
-      place to save a user's projects. */
-    SDL_FOLDER_DOCUMENTS,
-    /** Standard folder for user files downloaded from the internet. */
-    SDL_FOLDER_DOWNLOADS,
-    /** Music files that can be played using a standard music player (mp3,
-      ogg...). */
-    SDL_FOLDER_MUSIC,
-    /** Image files that can be displayed using a standard viewer (png,
-      jpg...). */
-    SDL_FOLDER_PICTURES,
-    /** Files that are meant to be shared with other users on the same
-      computer. */
-    SDL_FOLDER_PUBLICSHARE,
-    /** Save files for games. */
-    SDL_FOLDER_SAVEDGAMES,
-    /** Application screenshots. */
-    SDL_FOLDER_SCREENSHOTS,
-    /** Template files to be used when the user requests the desktop environment
-      to create a new file in a certain folder, such as "New Text File.txt".
-      Any file in the Templates folder can be used as a starting point for a
-      new file. */
-    SDL_FOLDER_TEMPLATES,
-    /** Video files that can be played using a standard video player (mp4,
-      webm...). */
-    SDL_FOLDER_VIDEOS,
-    /** total number of types in this enum, not a folder type by itself. */
-    SDL_FOLDER_TOTAL
+    SDL_FOLDER_HOME,        /**< The folder which contains all of the current user's data, preferences, and documents. It usually contains most of the other folders. If a requested folder does not exist, the home folder can be considered a safe fallback to store a user's documents. */
+
+    SDL_FOLDER_DESKTOP,     /**< The folder of files that are displayed on the desktop. Note that the existence of a desktop folder does not guarantee that the system does show icons on its desktop; certain GNU/Linux distros with a graphical environment may not have desktop icons. */
+
+    SDL_FOLDER_DOCUMENTS,   /**< User document files, possibly application-specific. This is a good place to save a user's projects. */
+
+    SDL_FOLDER_DOWNLOADS,   /**< Standard folder for user files downloaded from the internet. */
+
+    SDL_FOLDER_MUSIC,       /**< Music files that can be played using a standard music player (mp3, ogg...). */
+
+    SDL_FOLDER_PICTURES,    /**< Image files that can be displayed using a standard viewer (png, jpg...). */
+
+    SDL_FOLDER_PUBLICSHARE, /**< Files that are meant to be shared with other users on the same computer. */
+
+    SDL_FOLDER_SAVEDGAMES,  /**< Save files for games. */
+
+    SDL_FOLDER_SCREENSHOTS, /**< Application screenshots. */
+
+    SDL_FOLDER_TEMPLATES,   /**< Template files to be used when the user requests the desktop environment to create a new file in a certain folder, such as "New Text File.txt".  Any file in the Templates folder can be used as a starting point for a new file. */
+
+    SDL_FOLDER_VIDEOS,      /**< Video files that can be played using a standard video player (mp4, webm...). */
+
+    SDL_FOLDER_COUNT        /**< Total number of types in this enum, not a folder type by itself. */
+
 } SDL_Folder;
 
 /**
@@ -243,11 +229,11 @@ typedef enum SDL_PathType
 
 typedef struct SDL_PathInfo
 {
-    SDL_PathType type;          /* the path type */
-    Uint64 size;                /* the file size in bytes */
-    SDL_Time create_time;   /* the time when the path was created */
-    SDL_Time modify_time;   /* the last time the path was modified */
-    SDL_Time access_time;   /* the last time the path was read */
+    SDL_PathType type;      /**< the path type */
+    Uint64 size;            /**< the file size in bytes */
+    SDL_Time create_time;   /**< the time when the path was created */
+    SDL_Time modify_time;   /**< the last time the path was modified */
+    SDL_Time access_time;   /**< the last time the path was read */
 } SDL_PathInfo;
 
 /**

+ 3 - 3
include/SDL3/SDL_gamepad.h

@@ -100,7 +100,7 @@ typedef enum SDL_GamepadType
     SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_LEFT,
     SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_RIGHT,
     SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_PAIR,
-    SDL_GAMEPAD_TYPE_MAX
+    SDL_GAMEPAD_TYPE_COUNT
 } SDL_GamepadType;
 
 /**
@@ -155,7 +155,7 @@ typedef enum SDL_GamepadButton
     SDL_GAMEPAD_BUTTON_MISC4,           /* Additional button */
     SDL_GAMEPAD_BUTTON_MISC5,           /* Additional button */
     SDL_GAMEPAD_BUTTON_MISC6,           /* Additional button */
-    SDL_GAMEPAD_BUTTON_MAX
+    SDL_GAMEPAD_BUTTON_COUNT
 } SDL_GamepadButton;
 
 /**
@@ -205,7 +205,7 @@ typedef enum SDL_GamepadAxis
     SDL_GAMEPAD_AXIS_RIGHTY,
     SDL_GAMEPAD_AXIS_LEFT_TRIGGER,
     SDL_GAMEPAD_AXIS_RIGHT_TRIGGER,
-    SDL_GAMEPAD_AXIS_MAX
+    SDL_GAMEPAD_AXIS_COUNT
 } SDL_GamepadAxis;
 
 /**

+ 2 - 1
include/SDL3/SDL_joystick.h

@@ -120,7 +120,8 @@ typedef enum SDL_JoystickType
     SDL_JOYSTICK_TYPE_GUITAR,
     SDL_JOYSTICK_TYPE_DRUM_KIT,
     SDL_JOYSTICK_TYPE_ARCADE_PAD,
-    SDL_JOYSTICK_TYPE_THROTTLE
+    SDL_JOYSTICK_TYPE_THROTTLE,
+    SDL_JOYSTICK_TYPE_COUNT
 } SDL_JoystickType;
 
 /**

+ 1 - 1
include/SDL3/SDL_log.h

@@ -126,7 +126,7 @@ typedef enum SDL_LogPriority
     SDL_LOG_PRIORITY_WARN,
     SDL_LOG_PRIORITY_ERROR,
     SDL_LOG_PRIORITY_CRITICAL,
-    SDL_NUM_LOG_PRIORITIES
+    SDL_LOG_PRIORITY_COUNT
 } SDL_LogPriority;
 
 

+ 2 - 2
include/SDL3/SDL_messagebox.h

@@ -96,7 +96,7 @@ typedef enum SDL_MessageBoxColorType
     SDL_MESSAGEBOX_COLOR_BUTTON_BORDER,
     SDL_MESSAGEBOX_COLOR_BUTTON_BACKGROUND,
     SDL_MESSAGEBOX_COLOR_BUTTON_SELECTED,
-    SDL_MESSAGEBOX_COLOR_MAX                    /**< Size of the colors array of SDL_MessageBoxColorScheme. */
+    SDL_MESSAGEBOX_COLOR_COUNT                    /**< Size of the colors array of SDL_MessageBoxColorScheme. */
 } SDL_MessageBoxColorType;
 
 /**
@@ -106,7 +106,7 @@ typedef enum SDL_MessageBoxColorType
  */
 typedef struct SDL_MessageBoxColorScheme
 {
-    SDL_MessageBoxColor colors[SDL_MESSAGEBOX_COLOR_MAX];
+    SDL_MessageBoxColor colors[SDL_MESSAGEBOX_COLOR_COUNT];
 } SDL_MessageBoxColorScheme;
 
 /**

+ 1 - 1
include/SDL3/SDL_mouse.h

@@ -87,7 +87,7 @@ typedef enum SDL_SystemCursor
     SDL_SYSTEM_CURSOR_S_RESIZE,     /**< Window resize bottom. May be NS_RESIZE. */
     SDL_SYSTEM_CURSOR_SW_RESIZE,    /**< Window resize bottom-left. May be NESW_RESIZE. */
     SDL_SYSTEM_CURSOR_W_RESIZE,     /**< Window resize left. May be EW_RESIZE. */
-    SDL_NUM_SYSTEM_CURSORS
+    SDL_SYSTEM_CURSOR_COUNT
 } SDL_SystemCursor;
 
 /**

+ 12 - 0
include/SDL3/SDL_oldnames.h

@@ -419,9 +419,14 @@
 #define SDL_LogSetAllPriority SDL_SetLogPriorities
 #define SDL_LogSetOutputFunction SDL_SetLogOutputFunction
 #define SDL_LogSetPriority SDL_SetLogPriority
+#define SDL_NUM_LOG_PRIORITIES SDL_LOG_PRIORITY_COUNT
+
+/* ##SDL_messagebox.h */
+#define SDL_MESSAGEBOX_COLOR_MAX SDL_MESSAGEBOX_COLOR_COUNT
 
 /* ##SDL_mouse.h */
 #define SDL_FreeCursor SDL_DestroyCursor
+#define SDL_NUM_SYSTEM_CURSORS SDL_SYSTEM_CURSOR_COUNT
 #define SDL_SYSTEM_CURSOR_ARROW SDL_SYSTEM_CURSOR_DEFAULT
 #define SDL_SYSTEM_CURSOR_HAND SDL_SYSTEM_CURSOR_POINTER
 #define SDL_SYSTEM_CURSOR_IBEAM SDL_SYSTEM_CURSOR_TEXT
@@ -558,6 +563,7 @@
 #define SDL_WriteLE64 SDL_WriteU64LE
 
 /* ##SDL_scancode.h */
+#define SDL_NUM_SCANCODES SDL_SCANCODE_COUNT
 #define SDL_SCANCODE_AUDIOFASTFORWARD SDL_SCANCODE_MEDIA_FAST_FORWARD
 #define SDL_SCANCODE_AUDIOMUTE SDL_SCANCODE_MUTE
 #define SDL_SCANCODE_AUDIONEXT SDL_SCANCODE_MEDIA_NEXT_TRACK
@@ -1043,9 +1049,14 @@
 #define SDL_LogSetAllPriority SDL_LogSetAllPriority_renamed_SDL_SetLogPriorities
 #define SDL_LogSetOutputFunction SDL_LogSetOutputFunction_renamed_SDL_SetLogOutputFunction
 #define SDL_LogSetPriority SDL_LogSetPriority_renamed_SDL_SetLogPriority
+#define SDL_NUM_LOG_PRIORITIES SDL_NUM_LOG_PRIORITIES_renamed_SDL_LOG_PRIORITY_COUNT
+
+/* ##SDL_messagebox.h */
+#define SDL_MESSAGEBOX_COLOR_MAX SDL_MESSAGEBOX_COLOR_MAX_renamed_SDL_MESSAGEBOX_COLOR_COUNT
 
 /* ##SDL_mouse.h */
 #define SDL_FreeCursor SDL_FreeCursor_renamed_SDL_DestroyCursor
+#define SDL_NUM_SYSTEM_CURSORS SDL_NUM_SYSTEM_CURSORS_renamed_SDL_SYSTEM_CURSOR_COUNT
 #define SDL_SYSTEM_CURSOR_ARROW SDL_SYSTEM_CURSOR_ARROW_renamed_SDL_SYSTEM_CURSOR_DEFAULT
 #define SDL_SYSTEM_CURSOR_HAND SDL_SYSTEM_CURSOR_HAND_renamed_SDL_SYSTEM_CURSOR_POINTER
 #define SDL_SYSTEM_CURSOR_IBEAM SDL_SYSTEM_CURSOR_IBEAM_renamed_SDL_SYSTEM_CURSOR_TEXT
@@ -1182,6 +1193,7 @@
 #define SDL_WriteLE64 SDL_WriteLE64_renamed_SDL_WriteU64LE
 
 /* ##SDL_scancode.h */
+#define SDL_NUM_SCANCODES SDL_NUM_SCANCODES_renamed_SDL_SCANCODE_COUNT
 #define SDL_SCANCODE_AUDIOFASTFORWARD SDL_SCANCODE_AUDIOFASTFORWARD_renamed_SDL_SCANCODE_MEDIA_FAST_FORWARD
 #define SDL_SCANCODE_AUDIOMUTE SDL_SCANCODE_AUDIOMUTE_renamed_SDL_SCANCODE_MUTE
 #define SDL_SCANCODE_AUDIONEXT SDL_SCANCODE_AUDIONEXT_renamed_SDL_SCANCODE_MEDIA_NEXT_TRACK

+ 1 - 1
include/SDL3/SDL_pen.h

@@ -101,7 +101,7 @@ typedef enum SDL_PenAxis
     SDL_PEN_AXIS_ROTATION,  /**< Pen barrel rotation.  Bidirectional: -180 to 179.9 (clockwise, 0 is facing up, -180.0 is facing down). */
     SDL_PEN_AXIS_SLIDER,    /**< Pen finger wheel or slider (e.g., Airbrush Pen).  Unidirectional: 0 to 1.0 */
     SDL_PEN_AXIS_TANGENTIAL_PRESSURE,    /**< Pressure from squeezing the pen ("barrel pressure"). */
-    SDL_PEN_NUM_AXES        /**< Total known pen axis types in this version of SDL. This number may grow in future releases! */
+    SDL_PEN_AXIS_COUNT       /**< Total known pen axis types in this version of SDL. This number may grow in future releases! */
 } SDL_PenAxis;
 
 /* Ends C function definitions when using C++ */

+ 2 - 2
include/SDL3/SDL_scancode.h

@@ -417,8 +417,8 @@ typedef enum SDL_Scancode
 
     SDL_SCANCODE_RESERVED = 400,    /**< 400-500 reserved for dynamic keycodes */
 
-    SDL_NUM_SCANCODES = 512 /**< not a key, just marks the number of scancodes
-                                 for array bounds */
+    SDL_SCANCODE_COUNT = 512 /**< not a key, just marks the number of scancodes for array bounds */
+
 } SDL_Scancode;
 
 #endif /* SDL_scancode_h_ */

+ 10 - 10
src/SDL_log.c

@@ -78,9 +78,9 @@ static const char * const SDL_priority_names[] = {
     "ERROR",
     "CRITICAL"
 };
-SDL_COMPILE_TIME_ASSERT(priority_names, SDL_arraysize(SDL_priority_names) == SDL_NUM_LOG_PRIORITIES);
+SDL_COMPILE_TIME_ASSERT(priority_names, SDL_arraysize(SDL_priority_names) == SDL_LOG_PRIORITY_COUNT);
 
-static const char *SDL_priority_prefixes[SDL_NUM_LOG_PRIORITIES];
+static const char *SDL_priority_prefixes[SDL_LOG_PRIORITY_COUNT];
 
 // If this list changes, update the documentation for SDL_HINT_LOGGING
 static const char * const SDL_category_names[] = {
@@ -102,7 +102,7 @@ SDL_COMPILE_TIME_ASSERT(category_names, SDL_arraysize(SDL_category_names) == SDL
 #endif
 
 #ifdef SDL_PLATFORM_ANDROID
-static int SDL_android_priority[SDL_NUM_LOG_PRIORITIES] = {
+static int SDL_android_priority[SDL_LOG_PRIORITY_COUNT] = {
     ANDROID_LOG_UNKNOWN,
     ANDROID_LOG_VERBOSE,
     ANDROID_LOG_DEBUG,
@@ -196,10 +196,10 @@ static bool SDL_ParseLogPriority(const char *string, size_t length, SDL_LogPrior
         i = SDL_atoi(string);
         if (i == 0) {
             // 0 has a special meaning of "disable this category"
-            *priority = SDL_NUM_LOG_PRIORITIES;
+            *priority = SDL_LOG_PRIORITY_COUNT;
             return true;
         }
-        if (i >= SDL_LOG_PRIORITY_VERBOSE && i < SDL_NUM_LOG_PRIORITIES) {
+        if (i >= SDL_LOG_PRIORITY_VERBOSE && i < SDL_LOG_PRIORITY_COUNT) {
             *priority = (SDL_LogPriority)i;
             return true;
         }
@@ -207,11 +207,11 @@ static bool SDL_ParseLogPriority(const char *string, size_t length, SDL_LogPrior
     }
 
     if (SDL_strncasecmp(string, "quiet", length) == 0) {
-        *priority = SDL_NUM_LOG_PRIORITIES;
+        *priority = SDL_LOG_PRIORITY_COUNT;
         return true;
     }
 
-    for (i = SDL_LOG_PRIORITY_VERBOSE; i < SDL_NUM_LOG_PRIORITIES; ++i) {
+    for (i = SDL_LOG_PRIORITY_VERBOSE; i < SDL_LOG_PRIORITY_COUNT; ++i) {
         if (SDL_strncasecmp(string, SDL_priority_names[i], length) == 0) {
             *priority = (SDL_LogPriority)i;
             return true;
@@ -319,7 +319,7 @@ static void SDL_ResetLogPrefixes(void)
 
 static const char *SDL_GetLogPriorityPrefix(SDL_LogPriority priority)
 {
-    if (priority < SDL_LOG_PRIORITY_VERBOSE || priority >= SDL_NUM_LOG_PRIORITIES) {
+    if (priority < SDL_LOG_PRIORITY_VERBOSE || priority >= SDL_LOG_PRIORITY_COUNT) {
         return "";
     }
 
@@ -341,7 +341,7 @@ static const char *SDL_GetLogPriorityPrefix(SDL_LogPriority priority)
 
 SDL_bool SDL_SetLogPriorityPrefix(SDL_LogPriority priority, const char *prefix)
 {
-    if (priority < SDL_LOG_PRIORITY_VERBOSE || priority >= SDL_NUM_LOG_PRIORITIES) {
+    if (priority < SDL_LOG_PRIORITY_VERBOSE || priority >= SDL_LOG_PRIORITY_COUNT) {
         return SDL_InvalidParamError("priority");
     }
 
@@ -456,7 +456,7 @@ void SDL_LogMessageV(int category, SDL_LogPriority priority, SDL_PRINTF_FORMAT_S
     }
 
     // Make sure we don't exceed array bounds
-    if ((int)priority < 0 || priority >= SDL_NUM_LOG_PRIORITIES) {
+    if ((int)priority < 0 || priority >= SDL_LOG_PRIORITY_COUNT) {
         return;
     }
 

+ 2 - 2
src/core/android/SDL_android.c

@@ -2122,8 +2122,8 @@ bool Android_JNI_ShowMessageBox(const SDL_MessageBoxData *messageboxdata, int *b
     }
 
     if (messageboxdata->colorScheme) {
-        colors = (*env)->NewIntArray(env, SDL_MESSAGEBOX_COLOR_MAX);
-        for (i = 0; i < SDL_MESSAGEBOX_COLOR_MAX; ++i) {
+        colors = (*env)->NewIntArray(env, SDL_MESSAGEBOX_COLOR_COUNT);
+        for (i = 0; i < SDL_MESSAGEBOX_COLOR_COUNT; ++i) {
             temp = (0xFFU << 24) |
                    (messageboxdata->colorScheme->colors[i].r << 16) |
                    (messageboxdata->colorScheme->colors[i].g << 8) |

+ 1 - 1
src/core/openbsd/SDL_wscons_kbd.c

@@ -808,7 +808,7 @@ static void updateKeyboard(SDL_WSCONS_input_data *input)
                 }
             } break;
             case WSCONS_EVENT_ALL_KEYS_UP:
-                for (i = 0; i < SDL_NUM_SCANCODES; i++) {
+                for (i = 0; i < SDL_SCANCODE_COUNT; i++) {
                     SDL_SendKeyboardKey(0, input->keyboardID, 0, (SDL_Scancode)i, false);
                 }
                 break;

+ 1 - 1
src/events/SDL_events.c

@@ -379,7 +379,7 @@ static void SDLCALL SDL_EventLoggingChanged(void *userdata, const char *name, co
 static void SDL_LogEvent(const SDL_Event *event)
 {
     static const char *pen_axisnames[] = { "PRESSURE", "XTILT", "YTILT", "DISTANCE", "ROTATION", "SLIDER", "TANGENTIAL_PRESSURE" };
-    SDL_COMPILE_TIME_ASSERT(pen_axisnames_array_matches, SDL_arraysize(pen_axisnames) == SDL_PEN_NUM_AXES);
+    SDL_COMPILE_TIME_ASSERT(pen_axisnames_array_matches, SDL_arraysize(pen_axisnames) == SDL_PEN_AXIS_COUNT);
 
     char name[64];
     char details[128];

+ 7 - 7
src/events/SDL_keyboard.c

@@ -53,8 +53,8 @@ typedef struct SDL_Keyboard
     // Data common to all keyboards
     SDL_Window *focus;
     SDL_Keymod modstate;
-    Uint8 keysource[SDL_NUM_SCANCODES];
-    SDL_bool keystate[SDL_NUM_SCANCODES];
+    Uint8 keysource[SDL_SCANCODE_COUNT];
+    SDL_bool keystate[SDL_SCANCODE_COUNT];
     SDL_Keymap *keymap;
     bool french_numbers;
     bool latin_letters;
@@ -219,7 +219,7 @@ void SDL_ResetKeyboard(void)
 #ifdef DEBUG_KEYBOARD
     printf("Resetting keyboard\n");
 #endif
-    for (scancode = SDL_SCANCODE_UNKNOWN; scancode < SDL_NUM_SCANCODES; ++scancode) {
+    for (scancode = SDL_SCANCODE_UNKNOWN; scancode < SDL_SCANCODE_COUNT; ++scancode) {
         if (keyboard->keystate[scancode]) {
             SDL_SendKeyboardKey(0, SDL_GLOBAL_KEYBOARD_ID, 0, (SDL_Scancode)scancode, false);
         }
@@ -510,7 +510,7 @@ static bool SDL_SendKeyboardKeyInternal(Uint64 timestamp, Uint32 flags, SDL_Keyb
         type = SDL_EVENT_KEY_UP;
     }
 
-    if (scancode > SDL_SCANCODE_UNKNOWN && scancode < SDL_NUM_SCANCODES) {
+    if (scancode > SDL_SCANCODE_UNKNOWN && scancode < SDL_SCANCODE_COUNT) {
         // Drop events that don't change state
         if (down) {
             if (keyboard->keystate[scancode]) {
@@ -691,7 +691,7 @@ void SDL_ReleaseAutoReleaseKeys(void)
     int scancode;
 
     if (keyboard->autorelease_pending) {
-        for (scancode = SDL_SCANCODE_UNKNOWN; scancode < SDL_NUM_SCANCODES; ++scancode) {
+        for (scancode = SDL_SCANCODE_UNKNOWN; scancode < SDL_SCANCODE_COUNT; ++scancode) {
             if (keyboard->keysource[scancode] == KEYBOARD_AUTORELEASE) {
                 SDL_SendKeyboardKeyInternal(0, KEYBOARD_AUTORELEASE, SDL_GLOBAL_KEYBOARD_ID, 0, (SDL_Scancode)scancode, false);
             }
@@ -712,7 +712,7 @@ bool SDL_HardwareKeyboardKeyPressed(void)
     SDL_Keyboard *keyboard = &SDL_keyboard;
     int scancode;
 
-    for (scancode = SDL_SCANCODE_UNKNOWN; scancode < SDL_NUM_SCANCODES; ++scancode) {
+    for (scancode = SDL_SCANCODE_UNKNOWN; scancode < SDL_SCANCODE_COUNT; ++scancode) {
         if (keyboard->keysource[scancode] & KEYBOARD_HARDWARE) {
             return true;
         }
@@ -868,7 +868,7 @@ const SDL_bool *SDL_GetKeyboardState(int *numkeys)
     SDL_Keyboard *keyboard = &SDL_keyboard;
 
     if (numkeys != (int *)0) {
-        *numkeys = SDL_NUM_SCANCODES;
+        *numkeys = SDL_SCANCODE_COUNT;
     }
     return keyboard->keystate;
 }

+ 4 - 4
src/events/SDL_keymap.c

@@ -192,7 +192,7 @@ static const SDL_Keycode shifted_default_symbols[] = {
 
 static SDL_Keycode SDL_GetDefaultKeyFromScancode(SDL_Scancode scancode, SDL_Keymod modstate)
 {
-    if (((int)scancode) < SDL_SCANCODE_UNKNOWN || scancode >= SDL_NUM_SCANCODES) {
+    if (((int)scancode) < SDL_SCANCODE_UNKNOWN || scancode >= SDL_SCANCODE_COUNT) {
         SDL_InvalidParamError("scancode");
         return SDLK_UNKNOWN;
     }
@@ -638,7 +638,7 @@ static SDL_Scancode SDL_GetDefaultScancodeFromKey(SDL_Keycode key, SDL_Keymod *m
     return SDL_SCANCODE_UNKNOWN;
 }
 
-static const char *SDL_scancode_names[SDL_NUM_SCANCODES] =
+static const char *SDL_scancode_names[SDL_SCANCODE_COUNT] =
 {
     /* 0 */ NULL,
     /* 1 */ NULL,
@@ -935,7 +935,7 @@ static const char *SDL_scancode_names[SDL_NUM_SCANCODES] =
 
 SDL_bool SDL_SetScancodeName(SDL_Scancode scancode, const char *name)
 {
-    if (((int)scancode) < SDL_SCANCODE_UNKNOWN || scancode >= SDL_NUM_SCANCODES) {
+    if (((int)scancode) < SDL_SCANCODE_UNKNOWN || scancode >= SDL_SCANCODE_COUNT) {
         return SDL_InvalidParamError("scancode");
     }
 
@@ -946,7 +946,7 @@ SDL_bool SDL_SetScancodeName(SDL_Scancode scancode, const char *name)
 const char *SDL_GetScancodeName(SDL_Scancode scancode)
 {
     const char *name;
-    if (((int)scancode) < SDL_SCANCODE_UNKNOWN || scancode >= SDL_NUM_SCANCODES) {
+    if (((int)scancode) < SDL_SCANCODE_UNKNOWN || scancode >= SDL_SCANCODE_COUNT) {
         SDL_InvalidParamError("scancode");
         return "";
     }

+ 5 - 5
src/events/SDL_pen.c

@@ -31,7 +31,7 @@ typedef struct SDL_Pen
     SDL_PenID instance_id;
     char *name;
     SDL_PenInfo info;
-    float axes[SDL_PEN_NUM_AXES];
+    float axes[SDL_PEN_AXIS_COUNT];
     float x;
     float y;
     SDL_PenInputFlags input_state;
@@ -170,10 +170,10 @@ SDL_PenInputFlags SDL_GetPenStatus(SDL_PenID instance_id, float *axes, int num_a
     if (pen) {
         result = pen->input_state;
         if (axes && num_axes) {
-            SDL_memcpy(axes, pen->axes, SDL_min(num_axes, SDL_PEN_NUM_AXES) * sizeof (*axes));
+            SDL_memcpy(axes, pen->axes, SDL_min(num_axes, SDL_PEN_AXIS_COUNT) * sizeof (*axes));
             // zero out axes we don't know about, in case the caller built with newer SDL headers that support more of them.
-            if (num_axes > SDL_PEN_NUM_AXES) {
-                SDL_memset(&axes[SDL_PEN_NUM_AXES], '\0', (num_axes - SDL_PEN_NUM_AXES) * sizeof (*axes));
+            if (num_axes > SDL_PEN_AXIS_COUNT) {
+                SDL_memset(&axes[SDL_PEN_AXIS_COUNT], '\0', (num_axes - SDL_PEN_AXIS_COUNT) * sizeof (*axes));
             }
         }
     }
@@ -368,7 +368,7 @@ void SDL_SendPenTouch(Uint64 timestamp, SDL_PenID instance_id, const SDL_Window
 
 void SDL_SendPenAxis(Uint64 timestamp, SDL_PenID instance_id, const SDL_Window *window, SDL_PenAxis axis, float value)
 {
-    SDL_assert((axis >= 0) && (axis < SDL_PEN_NUM_AXES));  // fix the backend if this triggers.
+    SDL_assert((axis >= 0) && (axis < SDL_PEN_AXIS_COUNT));  // fix the backend if this triggers.
 
     bool send_event = false;
     SDL_PenInputFlags input_state = 0;

+ 1 - 1
src/filesystem/SDL_filesystem.c

@@ -427,7 +427,7 @@ const char *SDL_GetBasePath(void)
 }
 
 
-static char *CachedUserFolders[SDL_FOLDER_TOTAL];
+static char *CachedUserFolders[SDL_FOLDER_COUNT];
 
 const char *SDL_GetUserFolder(SDL_Folder folder)
 {

+ 8 - 8
src/joystick/SDL_gamepad.c

@@ -293,14 +293,14 @@ static void RecenterGamepad(SDL_Gamepad *gamepad)
     int i;
     Uint64 timestamp = SDL_GetTicksNS();
 
-    for (i = 0; i < SDL_GAMEPAD_BUTTON_MAX; ++i) {
+    for (i = 0; i < SDL_GAMEPAD_BUTTON_COUNT; ++i) {
         SDL_GamepadButton button = (SDL_GamepadButton)i;
         if (SDL_GetGamepadButton(gamepad, button)) {
             SDL_SendGamepadButton(timestamp, gamepad, button, false);
         }
     }
 
-    for (i = 0; i < SDL_GAMEPAD_AXIS_MAX; ++i) {
+    for (i = 0; i < SDL_GAMEPAD_AXIS_COUNT; ++i) {
         SDL_GamepadAxis axis = (SDL_GamepadAxis)i;
         if (SDL_GetGamepadAxis(gamepad, axis) != 0) {
             SDL_SendGamepadAxis(timestamp, gamepad, axis, 0);
@@ -979,7 +979,7 @@ static const char *map_StringForGamepadType[] = {
     "joyconright",
     "joyconpair"
 };
-SDL_COMPILE_TIME_ASSERT(map_StringForGamepadType, SDL_arraysize(map_StringForGamepadType) == SDL_GAMEPAD_TYPE_MAX);
+SDL_COMPILE_TIME_ASSERT(map_StringForGamepadType, SDL_arraysize(map_StringForGamepadType) == SDL_GAMEPAD_TYPE_COUNT);
 
 /*
  * convert a string to its enum equivalent
@@ -1009,7 +1009,7 @@ SDL_GamepadType SDL_GetGamepadTypeFromString(const char *str)
  */
 const char *SDL_GetGamepadStringForType(SDL_GamepadType type)
 {
-    if (type >= SDL_GAMEPAD_TYPE_STANDARD && type < SDL_GAMEPAD_TYPE_MAX) {
+    if (type >= SDL_GAMEPAD_TYPE_STANDARD && type < SDL_GAMEPAD_TYPE_COUNT) {
         return map_StringForGamepadType[type];
     }
     return NULL;
@@ -1023,7 +1023,7 @@ static const char *map_StringForGamepadAxis[] = {
     "lefttrigger",
     "righttrigger"
 };
-SDL_COMPILE_TIME_ASSERT(map_StringForGamepadAxis, SDL_arraysize(map_StringForGamepadAxis) == SDL_GAMEPAD_AXIS_MAX);
+SDL_COMPILE_TIME_ASSERT(map_StringForGamepadAxis, SDL_arraysize(map_StringForGamepadAxis) == SDL_GAMEPAD_AXIS_COUNT);
 
 /*
  * convert a string to its enum equivalent
@@ -1053,7 +1053,7 @@ SDL_GamepadAxis SDL_GetGamepadAxisFromString(const char *str)
  */
 const char *SDL_GetGamepadStringForAxis(SDL_GamepadAxis axis)
 {
-    if (axis > SDL_GAMEPAD_AXIS_INVALID && axis < SDL_GAMEPAD_AXIS_MAX) {
+    if (axis > SDL_GAMEPAD_AXIS_INVALID && axis < SDL_GAMEPAD_AXIS_COUNT) {
         return map_StringForGamepadAxis[axis];
     }
     return NULL;
@@ -1087,7 +1087,7 @@ static const char *map_StringForGamepadButton[] = {
     "misc5",
     "misc6"
 };
-SDL_COMPILE_TIME_ASSERT(map_StringForGamepadButton, SDL_arraysize(map_StringForGamepadButton) == SDL_GAMEPAD_BUTTON_MAX);
+SDL_COMPILE_TIME_ASSERT(map_StringForGamepadButton, SDL_arraysize(map_StringForGamepadButton) == SDL_GAMEPAD_BUTTON_COUNT);
 
 /*
  * convert a string to its enum equivalent
@@ -1132,7 +1132,7 @@ SDL_GamepadButton SDL_GetGamepadButtonFromString(const char *str)
  */
 const char *SDL_GetGamepadStringForButton(SDL_GamepadButton button)
 {
-    if (button > SDL_GAMEPAD_BUTTON_INVALID && button < SDL_GAMEPAD_BUTTON_MAX) {
+    if (button > SDL_GAMEPAD_BUTTON_INVALID && button < SDL_GAMEPAD_BUTTON_COUNT) {
         return map_StringForGamepadButton[button];
     }
     return NULL;

+ 17 - 17
src/joystick/hidapi/SDL_hidapi_gamecube.c

@@ -40,8 +40,8 @@ typedef struct
     bool pc_mode;
     SDL_JoystickID joysticks[MAX_CONTROLLERS];
     Uint8 wireless[MAX_CONTROLLERS];
-    Uint8 min_axis[MAX_CONTROLLERS * SDL_GAMEPAD_AXIS_MAX];
-    Uint8 max_axis[MAX_CONTROLLERS * SDL_GAMEPAD_AXIS_MAX];
+    Uint8 min_axis[MAX_CONTROLLERS * SDL_GAMEPAD_AXIS_COUNT];
+    Uint8 max_axis[MAX_CONTROLLERS * SDL_GAMEPAD_AXIS_COUNT];
     Uint8 rumbleAllowed[MAX_CONTROLLERS];
     Uint8 rumble[1 + MAX_CONTROLLERS];
     // Without this variable, hid_write starts to lag a TON
@@ -83,12 +83,12 @@ static bool HIDAPI_DriverGameCube_IsSupportedDevice(SDL_HIDAPI_Device *device, c
 
 static void ResetAxisRange(SDL_DriverGameCube_Context *ctx, int joystick_index)
 {
-    SDL_memset(&ctx->min_axis[joystick_index * SDL_GAMEPAD_AXIS_MAX], 128 - 88, SDL_GAMEPAD_AXIS_MAX);
-    SDL_memset(&ctx->max_axis[joystick_index * SDL_GAMEPAD_AXIS_MAX], 128 + 88, SDL_GAMEPAD_AXIS_MAX);
+    SDL_memset(&ctx->min_axis[joystick_index * SDL_GAMEPAD_AXIS_COUNT], 128 - 88, SDL_GAMEPAD_AXIS_COUNT);
+    SDL_memset(&ctx->max_axis[joystick_index * SDL_GAMEPAD_AXIS_COUNT], 128 + 88, SDL_GAMEPAD_AXIS_COUNT);
 
     // Trigger axes may have a higher resting value
-    ctx->min_axis[joystick_index * SDL_GAMEPAD_AXIS_MAX + SDL_GAMEPAD_AXIS_LEFT_TRIGGER] = 40;
-    ctx->min_axis[joystick_index * SDL_GAMEPAD_AXIS_MAX + SDL_GAMEPAD_AXIS_RIGHT_TRIGGER] = 40;
+    ctx->min_axis[joystick_index * SDL_GAMEPAD_AXIS_COUNT + SDL_GAMEPAD_AXIS_LEFT_TRIGGER] = 40;
+    ctx->min_axis[joystick_index * SDL_GAMEPAD_AXIS_COUNT + SDL_GAMEPAD_AXIS_RIGHT_TRIGGER] = 40;
 }
 
 static void SDLCALL SDL_JoystickGameCubeRumbleBrakeHintChanged(void *userdata, const char *name, const char *oldValue, const char *hint)
@@ -252,11 +252,11 @@ static void HIDAPI_DriverGameCube_HandleJoystickPacket(SDL_HIDAPI_Device *device
 
 #define READ_AXIS(off, axis, invert)                                                \
     v = invert ? (0xff - packet[off]) : packet[off];                                \
-    if (v < ctx->min_axis[i * SDL_GAMEPAD_AXIS_MAX + axis])                      \
-        ctx->min_axis[i * SDL_GAMEPAD_AXIS_MAX + axis] = v;                      \
-    if (v > ctx->max_axis[i * SDL_GAMEPAD_AXIS_MAX + axis])                      \
-        ctx->max_axis[i * SDL_GAMEPAD_AXIS_MAX + axis] = v;                      \
-    axis_value = (Sint16)HIDAPI_RemapVal(v, ctx->min_axis[i * SDL_GAMEPAD_AXIS_MAX + axis], ctx->max_axis[i * SDL_GAMEPAD_AXIS_MAX + axis], SDL_MIN_SINT16, SDL_MAX_SINT16); \
+    if (v < ctx->min_axis[i * SDL_GAMEPAD_AXIS_COUNT + axis])                      \
+        ctx->min_axis[i * SDL_GAMEPAD_AXIS_COUNT + axis] = v;                      \
+    if (v > ctx->max_axis[i * SDL_GAMEPAD_AXIS_COUNT + axis])                      \
+        ctx->max_axis[i * SDL_GAMEPAD_AXIS_COUNT + axis] = v;                      \
+    axis_value = (Sint16)HIDAPI_RemapVal(v, ctx->min_axis[i * SDL_GAMEPAD_AXIS_COUNT + axis], ctx->max_axis[i * SDL_GAMEPAD_AXIS_COUNT + axis], SDL_MIN_SINT16, SDL_MAX_SINT16); \
     SDL_SendJoystickAxis(                                                        \
         timestamp,                                                                  \
         joystick,                                                                   \
@@ -334,11 +334,11 @@ static void HIDAPI_DriverGameCube_HandleNintendoPacket(SDL_HIDAPI_Device *device
 #undef READ_BUTTON
 
 #define READ_AXIS(off, axis)                                                                \
-    if (curSlot[off] < ctx->min_axis[i * SDL_GAMEPAD_AXIS_MAX + axis])                   \
-        ctx->min_axis[i * SDL_GAMEPAD_AXIS_MAX + axis] = curSlot[off];                   \
-    if (curSlot[off] > ctx->max_axis[i * SDL_GAMEPAD_AXIS_MAX + axis])                   \
-        ctx->max_axis[i * SDL_GAMEPAD_AXIS_MAX + axis] = curSlot[off];                   \
-    axis_value = (Sint16)HIDAPI_RemapVal(curSlot[off], ctx->min_axis[i * SDL_GAMEPAD_AXIS_MAX + axis], ctx->max_axis[i * SDL_GAMEPAD_AXIS_MAX + axis], SDL_MIN_SINT16, SDL_MAX_SINT16); \
+    if (curSlot[off] < ctx->min_axis[i * SDL_GAMEPAD_AXIS_COUNT + axis])                   \
+        ctx->min_axis[i * SDL_GAMEPAD_AXIS_COUNT + axis] = curSlot[off];                   \
+    if (curSlot[off] > ctx->max_axis[i * SDL_GAMEPAD_AXIS_COUNT + axis])                   \
+        ctx->max_axis[i * SDL_GAMEPAD_AXIS_COUNT + axis] = curSlot[off];                   \
+    axis_value = (Sint16)HIDAPI_RemapVal(curSlot[off], ctx->min_axis[i * SDL_GAMEPAD_AXIS_COUNT + axis], ctx->max_axis[i * SDL_GAMEPAD_AXIS_COUNT + axis], SDL_MIN_SINT16, SDL_MAX_SINT16); \
     SDL_SendJoystickAxis(                                                                \
         timestamp,                                                                          \
         joystick,                                                                           \
@@ -391,7 +391,7 @@ static bool HIDAPI_DriverGameCube_OpenJoystick(SDL_HIDAPI_Device *device, SDL_Jo
     for (i = 0; i < MAX_CONTROLLERS; i += 1) {
         if (joystick->instance_id == ctx->joysticks[i]) {
             joystick->nbuttons = 12;
-            joystick->naxes = SDL_GAMEPAD_AXIS_MAX;
+            joystick->naxes = SDL_GAMEPAD_AXIS_COUNT;
             if (ctx->wireless[i]) {
                 joystick->connection_state = SDL_JOYSTICK_CONNECTION_WIRELESS;
             } else {

+ 1 - 1
src/joystick/hidapi/SDL_hidapi_luna.c

@@ -101,7 +101,7 @@ static bool HIDAPI_DriverLuna_OpenJoystick(SDL_HIDAPI_Device *device, SDL_Joysti
 
     // Initialize the joystick capabilities
     joystick->nbuttons = SDL_GAMEPAD_NUM_LUNA_BUTTONS;
-    joystick->naxes = SDL_GAMEPAD_AXIS_MAX;
+    joystick->naxes = SDL_GAMEPAD_AXIS_COUNT;
     joystick->nhats = 1;
 
     return true;

+ 1 - 1
src/joystick/hidapi/SDL_hidapi_ps4.c

@@ -863,7 +863,7 @@ static bool HIDAPI_DriverPS4_OpenJoystick(SDL_HIDAPI_Device *device, SDL_Joystic
     if (ctx->touchpad_supported) {
         joystick->nbuttons += 1;
     }
-    joystick->naxes = SDL_GAMEPAD_AXIS_MAX;
+    joystick->naxes = SDL_GAMEPAD_AXIS_COUNT;
     joystick->nhats = 1;
 
     SDL_AddHintCallback(SDL_HINT_JOYSTICK_HIDAPI_PS4_REPORT_INTERVAL,

+ 1 - 1
src/joystick/hidapi/SDL_hidapi_ps5.c

@@ -958,7 +958,7 @@ static bool HIDAPI_DriverPS5_OpenJoystick(SDL_HIDAPI_Device *device, SDL_Joystic
     } else {
         joystick->nbuttons = 11;
     }
-    joystick->naxes = SDL_GAMEPAD_AXIS_MAX;
+    joystick->naxes = SDL_GAMEPAD_AXIS_COUNT;
     joystick->nhats = 1;
     joystick->firmware_version = ctx->firmware_version;
 

+ 2 - 2
src/joystick/hidapi/SDL_hidapi_shield.c

@@ -184,13 +184,13 @@ static bool HIDAPI_DriverShield_OpenJoystick(SDL_HIDAPI_Device *device, SDL_Joys
     // Initialize the joystick capabilities
     if (device->product_id == USB_PRODUCT_NVIDIA_SHIELD_CONTROLLER_V103) {
         joystick->nbuttons = SDL_GAMEPAD_NUM_SHIELD_V103_BUTTONS;
-        joystick->naxes = SDL_GAMEPAD_AXIS_MAX;
+        joystick->naxes = SDL_GAMEPAD_AXIS_COUNT;
         joystick->nhats = 1;
 
         SDL_PrivateJoystickAddTouchpad(joystick, 1);
     } else {
         joystick->nbuttons = SDL_GAMEPAD_NUM_SHIELD_V104_BUTTONS;
-        joystick->naxes = SDL_GAMEPAD_AXIS_MAX;
+        joystick->naxes = SDL_GAMEPAD_AXIS_COUNT;
         joystick->nhats = 1;
     }
 

+ 1 - 1
src/joystick/hidapi/SDL_hidapi_stadia.c

@@ -107,7 +107,7 @@ static bool HIDAPI_DriverStadia_OpenJoystick(SDL_HIDAPI_Device *device, SDL_Joys
 
     // Initialize the joystick capabilities
     joystick->nbuttons = SDL_GAMEPAD_NUM_STADIA_BUTTONS;
-    joystick->naxes = SDL_GAMEPAD_AXIS_MAX;
+    joystick->naxes = SDL_GAMEPAD_AXIS_COUNT;
     joystick->nhats = 1;
 
     return true;

+ 1 - 1
src/joystick/hidapi/SDL_hidapi_steam.c

@@ -1022,7 +1022,7 @@ static bool HIDAPI_DriverSteam_OpenJoystick(SDL_HIDAPI_Device *device, SDL_Joyst
 
     // Initialize the joystick capabilities
     joystick->nbuttons = SDL_GAMEPAD_NUM_STEAM_BUTTONS;
-    joystick->naxes = SDL_GAMEPAD_AXIS_MAX;
+    joystick->naxes = SDL_GAMEPAD_AXIS_COUNT;
     joystick->nhats = 1;
 
     SDL_PrivateJoystickAddSensor(joystick, SDL_SENSOR_GYRO, update_rate_in_hz);

+ 1 - 1
src/joystick/hidapi/SDL_hidapi_steamdeck.c

@@ -360,7 +360,7 @@ static bool HIDAPI_DriverSteamDeck_OpenJoystick(SDL_HIDAPI_Device *device, SDL_J
 
     // Initialize the joystick capabilities
     joystick->nbuttons = SDL_GAMEPAD_NUM_STEAM_DECK_BUTTONS;
-    joystick->naxes = SDL_GAMEPAD_AXIS_MAX;
+    joystick->naxes = SDL_GAMEPAD_AXIS_COUNT;
     joystick->nhats = 1;
 
     SDL_PrivateJoystickAddSensor(joystick, SDL_SENSOR_GYRO, update_rate_in_hz);

+ 1 - 1
src/joystick/hidapi/SDL_hidapi_switch.c

@@ -1498,7 +1498,7 @@ static bool HIDAPI_DriverSwitch_OpenJoystick(SDL_HIDAPI_Device *device, SDL_Joys
 
     // Initialize the joystick capabilities
     joystick->nbuttons = SDL_GAMEPAD_NUM_SWITCH_BUTTONS;
-    joystick->naxes = SDL_GAMEPAD_AXIS_MAX;
+    joystick->naxes = SDL_GAMEPAD_AXIS_COUNT;
     joystick->nhats = 1;
 
     // Set up for input

+ 1 - 1
src/joystick/hidapi/SDL_hidapi_wii.c

@@ -813,7 +813,7 @@ static bool HIDAPI_DriverWii_OpenJoystick(SDL_HIDAPI_Device *device, SDL_Joystic
         // Maximum is Classic Controller + Wiimote
         joystick->nbuttons = k_eWiiButtons_Max;
     }
-    joystick->naxes = SDL_GAMEPAD_AXIS_MAX;
+    joystick->naxes = SDL_GAMEPAD_AXIS_COUNT;
 
     ctx->m_ulLastInput = SDL_GetTicks();
 

+ 1 - 1
src/joystick/hidapi/SDL_hidapi_xbox360.c

@@ -189,7 +189,7 @@ static bool HIDAPI_DriverXbox360_OpenJoystick(SDL_HIDAPI_Device *device, SDL_Joy
 
     // Initialize the joystick capabilities
     joystick->nbuttons = 11;
-    joystick->naxes = SDL_GAMEPAD_AXIS_MAX;
+    joystick->naxes = SDL_GAMEPAD_AXIS_COUNT;
     joystick->nhats = 1;
 
     return true;

+ 1 - 1
src/joystick/hidapi/SDL_hidapi_xbox360w.c

@@ -176,7 +176,7 @@ static bool HIDAPI_DriverXbox360W_OpenJoystick(SDL_HIDAPI_Device *device, SDL_Jo
 
     // Initialize the joystick capabilities
     joystick->nbuttons = 15;
-    joystick->naxes = SDL_GAMEPAD_AXIS_MAX;
+    joystick->naxes = SDL_GAMEPAD_AXIS_COUNT;
 
     return true;
 }

+ 1 - 1
src/joystick/hidapi/SDL_hidapi_xboxone.c

@@ -429,7 +429,7 @@ static bool HIDAPI_DriverXboxOne_OpenJoystick(SDL_HIDAPI_Device *device, SDL_Joy
     if (ctx->has_paddles) {
         joystick->nbuttons += 4;
     }
-    joystick->naxes = SDL_GAMEPAD_AXIS_MAX;
+    joystick->naxes = SDL_GAMEPAD_AXIS_COUNT;
     joystick->nhats = 1;
 
     SDL_AddHintCallback(SDL_HINT_JOYSTICK_HIDAPI_XBOX_ONE_HOME_LED,

+ 1 - 1
src/joystick/virtual/SDL_virtualjoystick.c

@@ -218,7 +218,7 @@ SDL_JoystickID SDL_JoystickAttachVirtualInner(const SDL_VirtualJoystickDesc *des
 
         // Find the trigger axes
         axis = 0;
-        for (i = 0; axis < hwdata->desc.naxes && i < SDL_GAMEPAD_AXIS_MAX; ++i) {
+        for (i = 0; axis < hwdata->desc.naxes && i < SDL_GAMEPAD_AXIS_COUNT; ++i) {
             if (hwdata->desc.axis_mask & (1 << i)) {
                 if (i == SDL_GAMEPAD_AXIS_LEFT_TRIGGER) {
                     axis_triggerleft = axis;

+ 2 - 2
src/video/wayland/SDL_waylandevents.c

@@ -2486,7 +2486,7 @@ typedef struct SDL_WaylandPenTool  // a stylus, etc, on a tablet.
     float x;
     float y;
     bool frame_motion_set;
-    float frame_axes[SDL_PEN_NUM_AXES];
+    float frame_axes[SDL_PEN_AXIS_COUNT];
     Uint32 frame_axes_set;
     int frame_pen_down;
     int frame_buttons[3];
@@ -2705,7 +2705,7 @@ static void tablet_tool_handle_frame(void *data, struct zwp_tablet_tool_v2 *tool
         }
     }
 
-    for (SDL_PenAxis i = 0; i < SDL_PEN_NUM_AXES; i++) {
+    for (SDL_PenAxis i = 0; i < SDL_PEN_AXIS_COUNT; i++) {
         if (sdltool->frame_axes_set & (1u << i)) {
             SDL_SendPenAxis(timestamp, instance_id, window, i, sdltool->frame_axes[i]);
         }

+ 3 - 3
src/video/x11/SDL_x11messagebox.c

@@ -48,7 +48,7 @@
 static const char g_MessageBoxFontLatin1[] = "-*-*-medium-r-normal--0-120-*-*-p-0-iso8859-1";
 static const char g_MessageBoxFont[] = "-*-*-medium-r-normal--*-120-*-*-*-*-*-*";
 
-static const SDL_MessageBoxColor g_default_colors[SDL_MESSAGEBOX_COLOR_MAX] = {
+static const SDL_MessageBoxColor g_default_colors[SDL_MESSAGEBOX_COLOR_COUNT] = {
     { 56, 54, 53 },    // SDL_MESSAGEBOX_COLOR_BACKGROUND,
     { 209, 207, 205 }, // SDL_MESSAGEBOX_COLOR_TEXT,
     { 140, 135, 129 }, // SDL_MESSAGEBOX_COLOR_BUTTON_BORDER,
@@ -110,7 +110,7 @@ typedef struct SDL_MessageBoxDataX11
     const SDL_MessageBoxButtonData *buttondata;
     SDL_MessageBoxButtonDataX11 buttonpos[MAX_BUTTONS];
 
-    Uint32 color[SDL_MESSAGEBOX_COLOR_MAX];
+    Uint32 color[SDL_MESSAGEBOX_COLOR_COUNT];
 
     const SDL_MessageBoxData *messageboxdata;
 } SDL_MessageBoxDataX11;
@@ -216,7 +216,7 @@ static bool X11_MessageBoxInit(SDL_MessageBoxDataX11 *data, const SDL_MessageBox
     }
 
     // Convert our SDL_MessageBoxColor r,g,b values to packed RGB format.
-    for (i = 0; i < SDL_MESSAGEBOX_COLOR_MAX; i++) {
+    for (i = 0; i < SDL_MESSAGEBOX_COLOR_COUNT; i++) {
         data->color[i] = SDL_MAKE_RGB(colorhints[i].r, colorhints[i].g, colorhints[i].b);
     }
 

+ 1 - 1
src/video/x11/SDL_x11mouse.c

@@ -249,7 +249,7 @@ static unsigned int GetLegacySystemCursorShape(SDL_SystemCursor id)
         case SDL_SYSTEM_CURSOR_S_RESIZE: return XC_bottom_side;
         case SDL_SYSTEM_CURSOR_SW_RESIZE: return XC_bottom_left_corner;
         case SDL_SYSTEM_CURSOR_W_RESIZE: return XC_left_side;
-        case SDL_NUM_SYSTEM_CURSORS: break;  // so the compiler might notice if an enum value is missing here.
+        case SDL_SYSTEM_CURSOR_COUNT: break;  // so the compiler might notice if an enum value is missing here.
     }
 
     SDL_assert(0);

+ 4 - 4
src/video/x11/SDL_x11pen.c

@@ -222,7 +222,7 @@ static X11_PenHandle *X11_MaybeAddPen(SDL_VideoDevice *_this, const XIDeviceInfo
             const float min = (float)val_classinfo->min;
             const float max = (float)val_classinfo->max;
             bool use_this_axis = true;
-            SDL_PenAxis axis = SDL_PEN_NUM_AXES;
+            SDL_PenAxis axis = SDL_PEN_AXIS_COUNT;
 
             // afaict, SDL_PEN_AXIS_DISTANCE is never reported by XInput2 (Wayland can offer it, though)
             if (vname == data->pen_atom_abs_pressure) {
@@ -336,7 +336,7 @@ void X11_QuitPen(SDL_VideoDevice *_this)
 static void X11_XInput2NormalizePenAxes(const X11_PenHandle *pen, float *coords)
 {
     // Normalise axes
-    for (int axis = 0; axis < SDL_PEN_NUM_AXES; ++axis) {
+    for (int axis = 0; axis < SDL_PEN_AXIS_COUNT; ++axis) {
         const int valuator = pen->valuator_for_axis[axis];
         if (valuator == SDL_X11_PEN_AXIS_VALUATOR_MISSING) {
             continue;
@@ -403,9 +403,9 @@ static void X11_XInput2NormalizePenAxes(const X11_PenHandle *pen, float *coords)
 
 void X11_PenAxesFromValuators(const X11_PenHandle *pen,
                               const double *input_values, const unsigned char *mask, const int mask_len,
-                              float axis_values[SDL_PEN_NUM_AXES])
+                              float axis_values[SDL_PEN_AXIS_COUNT])
 {
-    for (int i = 0; i < SDL_PEN_NUM_AXES; i++) {
+    for (int i = 0; i < SDL_PEN_AXIS_COUNT; i++) {
         const int valuator = pen->valuator_for_axis[i];
         if ((valuator == SDL_X11_PEN_AXIS_VALUATOR_MISSING) || (valuator >= mask_len * 8) || !(XIMaskIsSet(mask, valuator))) {
             axis_values[i] = 0.0f;

+ 4 - 4
src/video/x11/SDL_x11pen.h

@@ -46,17 +46,17 @@ typedef struct X11_PenHandle
     SDL_PenID pen;
     bool is_eraser;
     int x11_deviceid;
-    int valuator_for_axis[SDL_PEN_NUM_AXES];
+    int valuator_for_axis[SDL_PEN_AXIS_COUNT];
     float slider_bias;      // shift value to add to PEN_AXIS_SLIDER (before normalisation)
     float rotation_bias;    // rotation to add to PEN_AXIS_ROTATION  (after normalisation)
-    float axis_min[SDL_PEN_NUM_AXES];
-    float axis_max[SDL_PEN_NUM_AXES];
+    float axis_min[SDL_PEN_AXIS_COUNT];
+    float axis_max[SDL_PEN_AXIS_COUNT];
 } X11_PenHandle;
 
 // Converts XINPUT2 valuators into pen axis information, including normalisation.
 extern void X11_PenAxesFromValuators(const X11_PenHandle *pen,
                                      const double *input_values, const unsigned char *mask, const int mask_len,
-                                     float axis_values[SDL_PEN_NUM_AXES]);
+                                     float axis_values[SDL_PEN_AXIS_COUNT]);
 
 // Add a pen (if this function's further checks validate it).
 extern X11_PenHandle *X11_MaybeAddPenByDeviceID(SDL_VideoDevice *_this, int deviceid);

+ 1 - 1
src/video/x11/SDL_x11xinput2.c

@@ -458,7 +458,7 @@ void X11_HandleXinput2Event(SDL_VideoDevice *_this, XGenericEventCookie *cookie)
             SDL_Window *window = xinput2_get_sdlwindow(videodata, xev->event);
             SDL_SendPenMotion(0, pen->pen, window, (float) xev->event_x, (float) xev->event_y);
 
-            float axes[SDL_PEN_NUM_AXES];
+            float axes[SDL_PEN_AXIS_COUNT];
             X11_PenAxesFromValuators(pen, xev->valuators.values, xev->valuators.mask, xev->valuators.mask_len, axes);
 
             for (int i = 0; i < SDL_arraysize(axes); i++) {

+ 14 - 14
test/gamepadutils.c

@@ -293,7 +293,7 @@ int GetGamepadImageElementAt(GamepadImage *ctx, float x, float y)
 
     if (ctx->showing_front) {
         for (i = 0; i < SDL_arraysize(axis_positions); ++i) {
-            const int element = SDL_GAMEPAD_BUTTON_MAX + i;
+            const int element = SDL_GAMEPAD_BUTTON_COUNT + i;
             SDL_FRect rect;
 
             if (element == SDL_GAMEPAD_ELEMENT_AXIS_LEFT_TRIGGER ||
@@ -431,7 +431,7 @@ void UpdateGamepadImageFromGamepad(GamepadImage *ctx, SDL_Gamepad *gamepad)
         SetGamepadImageElement(ctx, button, SDL_GetGamepadButton(gamepad, button));
     }
 
-    for (i = 0; i < SDL_GAMEPAD_AXIS_MAX; ++i) {
+    for (i = 0; i < SDL_GAMEPAD_AXIS_COUNT; ++i) {
         const SDL_GamepadAxis axis = (SDL_GamepadAxis)i;
         const Sint16 deadzone = 8000; /* !!! FIXME: real deadzone */
         const Sint16 value = SDL_GetGamepadAxis(gamepad, axis);
@@ -553,7 +553,7 @@ void RenderGamepadImage(GamepadImage *ctx)
 
     if (ctx->showing_front) {
         for (i = 0; i < SDL_arraysize(axis_positions); ++i) {
-            const int element = SDL_GAMEPAD_BUTTON_MAX + i;
+            const int element = SDL_GAMEPAD_BUTTON_COUNT + i;
             if (ctx->elements[element]) {
                 const double angle = axis_positions[i].angle;
                 dst.w = ctx->axis_width;
@@ -676,7 +676,7 @@ static const char *gamepad_button_names[] = {
     "Misc5",
     "Misc6",
 };
-SDL_COMPILE_TIME_ASSERT(gamepad_button_names, SDL_arraysize(gamepad_button_names) == SDL_GAMEPAD_BUTTON_MAX);
+SDL_COMPILE_TIME_ASSERT(gamepad_button_names, SDL_arraysize(gamepad_button_names) == SDL_GAMEPAD_BUTTON_COUNT);
 
 static const char *gamepad_axis_names[] = {
     "LeftX",
@@ -686,7 +686,7 @@ static const char *gamepad_axis_names[] = {
     "Left Trigger",
     "Right Trigger",
 };
-SDL_COMPILE_TIME_ASSERT(gamepad_axis_names, SDL_arraysize(gamepad_axis_names) == SDL_GAMEPAD_AXIS_MAX);
+SDL_COMPILE_TIME_ASSERT(gamepad_axis_names, SDL_arraysize(gamepad_axis_names) == SDL_GAMEPAD_AXIS_COUNT);
 
 struct GamepadDisplay
 {
@@ -915,7 +915,7 @@ int GetGamepadDisplayElementAt(GamepadDisplay *ctx, SDL_Gamepad *gamepad, float
     rect.w = ctx->area.w - (margin * 2);
     rect.h = ctx->button_height;
 
-    for (i = 0; i < SDL_GAMEPAD_BUTTON_MAX; ++i) {
+    for (i = 0; i < SDL_GAMEPAD_BUTTON_COUNT; ++i) {
         SDL_GamepadButton button = (SDL_GamepadButton)i;
 
         if (ctx->display_mode == CONTROLLER_MODE_TESTING &&
@@ -931,7 +931,7 @@ int GetGamepadDisplayElementAt(GamepadDisplay *ctx, SDL_Gamepad *gamepad, float
         rect.y += ctx->button_height + 2.0f;
     }
 
-    for (i = 0; i < SDL_GAMEPAD_AXIS_MAX; ++i) {
+    for (i = 0; i < SDL_GAMEPAD_AXIS_COUNT; ++i) {
         SDL_GamepadAxis axis = (SDL_GamepadAxis)i;
         SDL_FRect area;
 
@@ -1033,7 +1033,7 @@ void RenderGamepadDisplay(GamepadDisplay *ctx, SDL_Gamepad *gamepad)
     x = ctx->area.x + margin;
     y = ctx->area.y + margin;
 
-    for (i = 0; i < SDL_GAMEPAD_BUTTON_MAX; ++i) {
+    for (i = 0; i < SDL_GAMEPAD_BUTTON_COUNT; ++i) {
         SDL_GamepadButton button = (SDL_GamepadButton)i;
 
         if (ctx->display_mode == CONTROLLER_MODE_TESTING &&
@@ -1072,7 +1072,7 @@ void RenderGamepadDisplay(GamepadDisplay *ctx, SDL_Gamepad *gamepad)
         y += ctx->button_height + 2.0f;
     }
 
-    for (i = 0; i < SDL_GAMEPAD_AXIS_MAX; ++i) {
+    for (i = 0; i < SDL_GAMEPAD_AXIS_COUNT; ++i) {
         SDL_GamepadAxis axis = (SDL_GamepadAxis)i;
         SDL_bool has_negative = (axis != SDL_GAMEPAD_AXIS_LEFT_TRIGGER && axis != SDL_GAMEPAD_AXIS_RIGHT_TRIGGER);
         Sint16 value;
@@ -1376,7 +1376,7 @@ int GetGamepadTypeDisplayAt(GamepadTypeDisplay *ctx, float x, float y)
     x = ctx->area.x + margin;
     y = ctx->area.y + margin;
 
-    for (i = SDL_GAMEPAD_TYPE_UNKNOWN; i < SDL_GAMEPAD_TYPE_MAX; ++i) {
+    for (i = SDL_GAMEPAD_TYPE_UNKNOWN; i < SDL_GAMEPAD_TYPE_COUNT; ++i) {
         highlight.x = x;
         highlight.y = y;
         highlight.w = ctx->area.w - (margin * 2);
@@ -1430,7 +1430,7 @@ void RenderGamepadTypeDisplay(GamepadTypeDisplay *ctx)
     x = ctx->area.x + margin;
     y = ctx->area.y + margin;
 
-    for (i = SDL_GAMEPAD_TYPE_UNKNOWN; i < SDL_GAMEPAD_TYPE_MAX; ++i) {
+    for (i = SDL_GAMEPAD_TYPE_UNKNOWN; i < SDL_GAMEPAD_TYPE_COUNT; ++i) {
         highlight.x = x;
         highlight.y = y;
         highlight.w = ctx->area.w - (margin * 2);
@@ -2662,14 +2662,14 @@ SDL_bool MappingHasBindings(const char *mapping)
     }
 
     SplitMapping(mapping, &parts);
-    for (i = 0; i < SDL_GAMEPAD_BUTTON_MAX; ++i) {
+    for (i = 0; i < SDL_GAMEPAD_BUTTON_COUNT; ++i) {
         if (FindMappingKey(&parts, SDL_GetGamepadStringForButton((SDL_GamepadButton)i)) >= 0) {
             result = SDL_TRUE;
             break;
         }
     }
     if (!result) {
-        for (i = 0; i < SDL_GAMEPAD_AXIS_MAX; ++i) {
+        for (i = 0; i < SDL_GAMEPAD_AXIS_COUNT; ++i) {
             if (FindMappingKey(&parts, SDL_GetGamepadStringForAxis((SDL_GamepadAxis)i)) >= 0) {
                 result = SDL_TRUE;
                 break;
@@ -2795,7 +2795,7 @@ char *SetMappingType(char *mapping, SDL_GamepadType type)
 
 static const char *GetElementKey(int element)
 {
-    if (element < SDL_GAMEPAD_BUTTON_MAX) {
+    if (element < SDL_GAMEPAD_BUTTON_COUNT) {
         return SDL_GetGamepadStringForButton((SDL_GamepadButton)element);
     } else {
         static char key[16];

+ 1 - 1
test/gamepadutils.h

@@ -26,7 +26,7 @@ enum
 
     /* ... SDL_GamepadButton ... */
 
-    SDL_GAMEPAD_ELEMENT_AXIS_LEFTX_NEGATIVE = SDL_GAMEPAD_BUTTON_MAX,
+    SDL_GAMEPAD_ELEMENT_AXIS_LEFTX_NEGATIVE = SDL_GAMEPAD_BUTTON_COUNT,
     SDL_GAMEPAD_ELEMENT_AXIS_LEFTX_POSITIVE,
     SDL_GAMEPAD_ELEMENT_AXIS_LEFTY_NEGATIVE,
     SDL_GAMEPAD_ELEMENT_AXIS_LEFTY_POSITIVE,

+ 2 - 2
test/testautomation_joystick.c

@@ -29,8 +29,8 @@ static int SDLCALL TestVirtualJoystick(void *arg)
 
     SDL_INIT_INTERFACE(&desc);
     desc.type = SDL_JOYSTICK_TYPE_GAMEPAD;
-    desc.naxes = SDL_GAMEPAD_AXIS_MAX;
-    desc.nbuttons = SDL_GAMEPAD_BUTTON_MAX;
+    desc.naxes = SDL_GAMEPAD_AXIS_COUNT;
+    desc.nbuttons = SDL_GAMEPAD_BUTTON_COUNT;
     desc.vendor_id = USB_VENDOR_NVIDIA;
     desc.product_id = USB_PRODUCT_NVIDIA_SHIELD_CONTROLLER_V104;
     desc.name = "Virtual NVIDIA SHIELD Controller";

+ 1 - 1
test/testautomation_keyboard.c

@@ -223,7 +223,7 @@ static int SDLCALL keyboard_getScancodeNameNegative(void *arg)
     SDLTest_AssertPass("Call to SDL_ClearError()");
 
     /* Out-of-bounds scancode */
-    scancode = (SDL_Scancode)SDL_NUM_SCANCODES;
+    scancode = (SDL_Scancode)SDL_SCANCODE_COUNT;
     result = SDL_GetScancodeName(scancode);
     SDLTest_AssertPass("Call to SDL_GetScancodeName(%d/large)", scancode);
     SDLTest_AssertCheck(result != NULL, "Verify result from call is not NULL");

+ 5 - 5
test/testcontroller.c

@@ -479,8 +479,8 @@ static void CommitBindingElement(const char *binding, SDL_bool force)
     /* If the controller generates multiple events for a single element, pick the best one */
     if (!force && binding_advance_time) {
         char *current = GetElementBinding(mapping, binding_element);
-        SDL_bool native_button = (binding_element < SDL_GAMEPAD_BUTTON_MAX);
-        SDL_bool native_axis = (binding_element >= SDL_GAMEPAD_BUTTON_MAX &&
+        SDL_bool native_button = (binding_element < SDL_GAMEPAD_BUTTON_COUNT);
+        SDL_bool native_axis = (binding_element >= SDL_GAMEPAD_BUTTON_COUNT &&
                                 binding_element <= SDL_GAMEPAD_ELEMENT_AXIS_MAX);
         SDL_bool native_trigger = (binding_element == SDL_GAMEPAD_ELEMENT_AXIS_LEFT_TRIGGER ||
                                    binding_element == SDL_GAMEPAD_ELEMENT_AXIS_RIGHT_TRIGGER);
@@ -1161,8 +1161,8 @@ static void OpenVirtualGamepad(void)
 
     SDL_INIT_INTERFACE(&desc);
     desc.type = SDL_JOYSTICK_TYPE_GAMEPAD;
-    desc.naxes = SDL_GAMEPAD_AXIS_MAX;
-    desc.nbuttons = SDL_GAMEPAD_BUTTON_MAX;
+    desc.naxes = SDL_GAMEPAD_AXIS_COUNT;
+    desc.nbuttons = SDL_GAMEPAD_BUTTON_COUNT;
     desc.ntouchpads = 1;
     desc.touchpads = &virtual_touchpad;
     desc.nsensors = 1;
@@ -1269,7 +1269,7 @@ static void VirtualGamepadMouseDown(float x, float y)
         return;
     }
 
-    if (element < SDL_GAMEPAD_BUTTON_MAX) {
+    if (element < SDL_GAMEPAD_BUTTON_COUNT) {
         virtual_button_active = (SDL_GamepadButton)element;
         SDL_SetJoystickVirtualButton(virtual_joystick, virtual_button_active, SDL_TRUE);
     } else {

+ 3 - 3
test/testcustomcursor.c

@@ -219,8 +219,8 @@ static SDL_Cursor *init_system_cursor(const char *image[])
 
 static SDLTest_CommonState *state;
 static int done;
-static SDL_Cursor *cursors[3 + SDL_NUM_SYSTEM_CURSORS];
-static SDL_SystemCursor cursor_types[3 + SDL_NUM_SYSTEM_CURSORS];
+static SDL_Cursor *cursors[3 + SDL_SYSTEM_CURSOR_COUNT];
+static SDL_SystemCursor cursor_types[3 + SDL_SYSTEM_CURSOR_COUNT];
 static int num_cursors;
 static int current_cursor;
 static SDL_bool show_cursor;
@@ -437,7 +437,7 @@ int main(int argc, char *argv[])
         num_cursors++;
     }
 
-    for (i = 0; i < SDL_NUM_SYSTEM_CURSORS; ++i) {
+    for (i = 0; i < SDL_SYSTEM_CURSOR_COUNT; ++i) {
         cursor = SDL_CreateSystemCursor((SDL_SystemCursor)i);
         if (cursor) {
             cursors[num_cursors] = cursor;

+ 1 - 1
test/testkeys.c

@@ -41,7 +41,7 @@ int main(int argc, char *argv[])
         SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't initialize SDL: %s\n", SDL_GetError());
         exit(1);
     }
-    for (scancode = 0; scancode < SDL_NUM_SCANCODES; ++scancode) {
+    for (scancode = 0; scancode < SDL_SCANCODE_COUNT; ++scancode) {
         SDL_Log("Scancode #%d, \"%s\"\n", scancode,
                 SDL_GetScancodeName(scancode));
     }

+ 1 - 1
test/testpen.c

@@ -19,7 +19,7 @@ typedef struct Pen
 {
     SDL_PenID pen;
     Uint8 r, g, b;
-    float axes[SDL_PEN_NUM_AXES];
+    float axes[SDL_PEN_AXIS_COUNT];
     float x;
     float y;
     Uint32 buttons;

+ 3 - 3
test/testwm.c

@@ -43,7 +43,7 @@ static const char *cursorNames[] = {
     "window bottom left",
     "window left"
 };
-SDL_COMPILE_TIME_ASSERT(cursorNames, SDL_arraysize(cursorNames) == SDL_NUM_SYSTEM_CURSORS);
+SDL_COMPILE_TIME_ASSERT(cursorNames, SDL_arraysize(cursorNames) == SDL_SYSTEM_CURSOR_COUNT);
 
 static int system_cursor = -1;
 static SDL_Cursor *cursor = NULL;
@@ -193,12 +193,12 @@ static void loop(void)
             } else if (event.key.key == SDLK_LEFT) {
                 --system_cursor;
                 if (system_cursor < 0) {
-                    system_cursor = SDL_NUM_SYSTEM_CURSORS - 1;
+                    system_cursor = SDL_SYSTEM_CURSOR_COUNT - 1;
                 }
                 updateCursor = SDL_TRUE;
             } else if (event.key.key == SDLK_RIGHT) {
                 ++system_cursor;
-                if (system_cursor >= SDL_NUM_SYSTEM_CURSORS) {
+                if (system_cursor >= SDL_SYSTEM_CURSOR_COUNT) {
                     system_cursor = 0;
                 }
                 updateCursor = SDL_TRUE;