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Sync SDL3 wiki -> header

SDL Wiki Bot 10 maanden geleden
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commit
39c2dacc8f
2 gewijzigde bestanden met toevoegingen van 8 en 8 verwijderingen
  1. 4 4
      include/SDL3/SDL_error.h
  2. 4 4
      include/SDL3/SDL_video.h

+ 4 - 4
include/SDL3/SDL_error.h

@@ -96,10 +96,10 @@ extern SDL_DECLSPEC int SDLCALL SDL_OutOfMemory(void);
  * Error strings are set per-thread, so an error set in a different thread
  * will not interfere with the current thread's operation.
  *
- * The returned string does **NOT** follow the SDL_GetStringRule! The
- * pointer is valid until the current thread's error string is changed, so
- * the caller should make a copy if the string is to be used after calling
- * into SDL again.
+ * The returned string does **NOT** follow the SDL_GetStringRule! The pointer
+ * is valid until the current thread's error string is changed, so the caller
+ * should make a copy if the string is to be used after calling into SDL
+ * again.
  *
  * \returns a message with information about the specific error that occurred,
  *          or an empty string if there hasn't been an error message set since

+ 4 - 4
include/SDL3/SDL_video.h

@@ -339,8 +339,8 @@ extern SDL_DECLSPEC int SDLCALL SDL_GetNumVideoDrivers(void);
  * checked during initialization.
  *
  * The names of drivers are all simple, low-ASCII identifiers, like "cocoa",
- * "x11" or "windows". These never have Unicode characters, and are not
- * meant to be proper names.
+ * "x11" or "windows". These never have Unicode characters, and are not meant
+ * to be proper names.
  *
  * The returned string follows the SDL_GetStringRule.
  *
@@ -357,8 +357,8 @@ extern SDL_DECLSPEC const char *SDLCALL SDL_GetVideoDriver(int index);
  * Get the name of the currently initialized video driver.
  *
  * The names of drivers are all simple, low-ASCII identifiers, like "cocoa",
- * "x11" or "windows". These never have Unicode characters, and are not
- * meant to be proper names.
+ * "x11" or "windows". These never have Unicode characters, and are not meant
+ * to be proper names.
  *
  * The returned string follows the SDL_GetStringRule.
  *