فهرست منبع

Renamed SDL_HINT_LINUX_DIGITAL_HATS to SDL_HINT_JOYSTICK_LINUX_DIGITAL_HATS

Sam Lantinga 1 سال پیش
والد
کامیت
39cfb437ed

+ 4 - 0
build-scripts/SDL_migration.cocci

@@ -3024,3 +3024,7 @@ typedef SDL_version, SDL_Version;
 @@
 - SDL_HINT_JOYSTICK_GAMECUBE_RUMBLE_BRAKE
 + SDL_HINT_JOYSTICK_HIDAPI_GAMECUBE_RUMBLE_BRAKE
+@@
+@@
+- SDL_HINT_LINUX_DIGITAL_HATS
++ SDL_HINT_JOYSTICK_LINUX_DIGITAL_HATS

+ 1 - 0
docs/README-migration.md

@@ -729,6 +729,7 @@ The following hints have been renamed:
 * SDL_HINT_DIRECTINPUT_ENABLED => SDL_HINT_JOYSTICK_DIRECTINPUT
 * SDL_HINT_GDK_TEXTINPUT_DEFAULT => SDL_HINT_GDK_TEXTINPUT_DEFAULT_TEXT
 * SDL_HINT_JOYSTICK_GAMECUBE_RUMBLE_BRAKE => SDL_HINT_JOYSTICK_HIDAPI_GAMECUBE_RUMBLE_BRAKE
+* SDL_HINT_LINUX_DIGITAL_HATS => SDL_HINT_JOYSTICK_LINUX_DIGITAL_HATS
 
 ## SDL_init.h
 

+ 1 - 1
include/SDL3/SDL_hints.h

@@ -1232,7 +1232,7 @@ extern "C" {
  *
  * This hint should be set before a controller is opened.
  */
-#define SDL_HINT_LINUX_DIGITAL_HATS "SDL_LINUX_DIGITAL_HATS"
+#define SDL_HINT_JOYSTICK_LINUX_DIGITAL_HATS "SDL_JOYSTICK_LINUX_DIGITAL_HATS"
 
 /**
  * A variable controlling whether digital hats on Linux will apply deadzones to their underlying input axes or use unfiltered values.

+ 2 - 0
include/SDL3/SDL_oldnames.h

@@ -284,6 +284,7 @@
 #define SDL_HINT_DIRECTINPUT_ENABLED SDL_HINT_JOYSTICK_DIRECTINPUT
 #define SDL_HINT_GDK_TEXTINPUT_DEFAULT SDL_HINT_GDK_TEXTINPUT_DEFAULT_TEXT
 #define SDL_HINT_JOYSTICK_GAMECUBE_RUMBLE_BRAKE SDL_HINT_JOYSTICK_HIDAPI_GAMECUBE_RUMBLE_BRAKE
+#define SDL_HINT_LINUX_DIGITAL_HATS SDL_HINT_JOYSTICK_LINUX_DIGITAL_HATS
 
 /* ##SDL_joystick.h */
 #define SDL_JOYSTICK_TYPE_GAMECONTROLLER SDL_JOYSTICK_TYPE_GAMEPAD
@@ -762,6 +763,7 @@
 #define SDL_HINT_DIRECTINPUT_ENABLED SDL_HINT_DIRECTINPUT_ENABLED_renamed_SDL_HINT_JOYSTICK_DIRECTINPUT
 #define SDL_HINT_GDK_TEXTINPUT_DEFAULT SDL_HINT_GDK_TEXTINPUT_DEFAULT_renamed_SDL_HINT_GDK_TEXTINPUT_DEFAULT_TEXT
 #define SDL_HINT_JOYSTICK_GAMECUBE_RUMBLE_BRAKE SDL_HINT_JOYSTICK_GAMECUBE_RUMBLE_BRAKE_renamed_SDL_HINT_JOYSTICK_HIDAPI_GAMECUBE_RUMBLE_BRAKE
+#define SDL_HINT_LINUX_DIGITAL_HATS SDL_HINT_LINUX_DIGITAL_HATS_renamed_SDL_HINT_JOYSTICK_LINUX_DIGITAL_HATS
 
 /* ##SDL_joystick.h */
 #define SDL_JOYSTICK_TYPE_GAMECONTROLLER SDL_JOYSTICK_TYPE_GAMECONTROLLER_renamed_SDL_JOYSTICK_TYPE_GAMEPAD

+ 1 - 1
src/joystick/linux/SDL_sysjoystick.c

@@ -1178,7 +1178,7 @@ static SDL_bool GuessIfAxesAreDigitalHat(struct input_absinfo *absinfo_x, struct
     }
 
     /* If the hint says so, treat all hats as digital. */
-    if (SDL_GetHintBoolean(SDL_HINT_LINUX_DIGITAL_HATS, SDL_FALSE)) {
+    if (SDL_GetHintBoolean(SDL_HINT_JOYSTICK_LINUX_DIGITAL_HATS, SDL_FALSE)) {
         return SDL_TRUE;
     }