Procházet zdrojové kódy

Fixed GLES2 back-end on Big Endian Platform (see #5093)

Sylvain před 3 roky
rodič
revize
3a69828e87
1 změnil soubory, kde provedl 26 přidání a 0 odebrání
  1. 26 0
      src/render/opengles2/SDL_render_gles2.c

+ 26 - 0
src/render/opengles2/SDL_render_gles2.c

@@ -1486,6 +1486,9 @@ static int
 GLES2_TexSubImage2D(GLES2_RenderData *data, GLenum target, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels, GLint pitch, GLint bpp)
 {
     Uint8 *blob = NULL;
+#if SDL_BYTEORDER == SDL_BIG_ENDIAN
+    Uint32 *blob2 = NULL;
+#endif
     Uint8 *src;
     int src_pitch;
     int y;
@@ -1512,10 +1515,33 @@ GLES2_TexSubImage2D(GLES2_RenderData *data, GLenum target, GLint xoffset, GLint
         src = blob;
     }
 
+#if SDL_BYTEORDER == SDL_BIG_ENDIAN
+    {
+        int i;
+        Uint32 *src32 = (Uint32 *)src;
+        blob2 = (Uint32 *)SDL_malloc(src_pitch * height);
+        if (!blob2) {
+            if (blob) {
+                SDL_free(blob);
+            }
+            return SDL_OutOfMemory();
+        }
+        for (i = 0; i < (src_pitch * height) / 4; i++) {
+            blob2[i] = SDL_Swap32(src32[i]);
+        }
+        src = (Uint8 *) blob2;
+    }
+#endif
+
     data->glTexSubImage2D(target, 0, xoffset, yoffset, width, height, format, type, src);
     if (blob) {
         SDL_free(blob);
     }
+#if SDL_BYTEORDER == SDL_BIG_ENDIAN
+    if (blob2) {
+        SDL_free(blob2);
+    }
+#endif
     return 0;
 }