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-#
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-# winrtbuild.ps1 -- A Powershell script to build all SDL/WinRT variants,
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-# across all WinRT platforms, in all of their supported, CPU architectures.
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-#
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-# Initial version written by David Ludwig <dludwig@pobox.com>
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-#
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-# This script can be launched from Windows Explorer by double-clicking
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-# on winrtbuild.bat
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-#
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-# Output will be placed in the following subdirectories of the SDL source
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-# tree:
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-# * VisualC-WinRT\lib\ -- final .dll, .lib, and .pdb files
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-# * VisualC-WinRT\obj\ -- intermediate build files
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-#
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-# Recommended Dependencies:
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-# * Windows 8.1 or higher
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-# * Powershell 4.0 or higher (included as part of Windows 8.1)
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-# * Visual C++ 2012, for building Windows 8.0 and Windows Phone 8.0 binaries.
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-# * Visual C++ 2013, for building Windows 8.1 and Windows Phone 8.1 binaries
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-# * SDKs for Windows 8.0, Windows 8.1, Windows Phone 8.0, and
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-# Windows Phone 8.1, as needed
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-#
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-# Commom parameters/variables may include, but aren't strictly limited to:
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-# * PlatformToolset: the name of one of Visual Studio's build platforms.
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-# Different PlatformToolsets output different binaries. One
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-# PlatformToolset exists for each WinRT platform. Possible values
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-# may include:
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-# - "v110": Visual Studio 2012 build tools, plus the Windows 8.0 SDK
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-# - "v110_wp80": Visual Studio 2012 build tools, plus the Windows Phone 8.0 SDK
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-# - "v120": Visual Studio 2013 build tools, plus the Windows 8.1 SDK
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-# - "v120_wp81": Visual Studio 2013 build tools, plus the Windows Phone 8.1 SDK
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-# * VSProjectPath: the full path to a Visual Studio or Visual C++ project file
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-# * VSProjectName: the internal name of a Visual Studio or Visual C++ project
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-# file. Some of Visual Studio's own build tools use this name when
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-# calculating paths for build-output.
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-# * Platform: a Visual Studio platform name, which often maps to a CPU
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-# CPU architecture. Possible values may include: "Win32" (for 32-bit x86),
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-# "ARM", or "x64" (for 64-bit x86).
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-#
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-
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-# Base version of SDL, used for packaging purposes
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-$SDLVersion = "2.23.1"
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-
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-# Gets the .bat file that sets up an MSBuild environment, given one of
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-# Visual Studio's, "PlatformToolset"s.
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-function Get-MSBuild-Env-Launcher
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-{
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- param(
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- [Parameter(Mandatory=$true,Position=1)][string]$PlatformToolset
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- )
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-
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- if ($PlatformToolset -eq "v110") { # Windows 8.0 (not Windows Phone), via VS 2012
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- return "C:\Program Files (x86)\Microsoft Visual Studio 11.0\VC\vcvarsall.bat"
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- }
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- if ($PlatformToolset -eq "v110_wp80") { # Windows Phone 8.0, via VS 2012
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- return "C:\Program Files (x86)\Microsoft Visual Studio 11.0\VC\WPSDK\WP80\vcvarsphoneall.bat"
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- }
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- if ($PlatformToolset -eq "v120") { # Windows 8.1 (not Windows Phone), via VS 2013
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- return "C:\Program Files (x86)\Microsoft Visual Studio 12.0\VC\vcvarsall.bat"
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- }
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- if ($PlatformToolset -eq "v120_wp81") { # Windows Phone 8.1, via VS 2013
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- return "C:\Program Files (x86)\Microsoft Visual Studio 12.0\VC\vcvarsall.bat"
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- }
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- if ($PlatformToolset -eq "v140") { # Windows 10, via VS 2015
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- return "C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\vcvarsall.bat"
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- }
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- return ""
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-}
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-
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-# Gets a string that identifies the build-variant of SDL/WinRT that is specific
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-# to a particular Visual Studio PlatformToolset.
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-function Get-SDL-WinRT-Variant-Name
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-{
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- param(
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- [Parameter(Mandatory=$true,Position=1)][string]$PlatformToolset,
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-
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- # If true, append a string to this function's output, identifying the
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- # build-variant's minimum-supported version of Visual Studio.
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- [switch]$IncludeVSSuffix = $false
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- )
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-
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- if ($PlatformToolset -eq "v110") { # Windows 8.0 (not Windows Phone), via VS 2012 project files
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- if ($IncludeVSSuffix) {
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- return "WinRT80_VS2012"
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- } else {
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- return "WinRT80"
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- }
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- }
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- if ($PlatformToolset -eq "v110_wp80") { # Windows Phone 8.0, via VS 2012 project files
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- if ($IncludeVSSuffix) {
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- return "WinPhone80_VS2012"
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- } else {
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- return "WinPhone80"
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- }
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- }
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- if ($PlatformToolset -eq "v120") { # Windows 8.1 (not Windows Phone), via VS 2013 project files
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- if ($IncludeVSSuffix) {
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- return "WinRT81_VS2013"
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- } else {
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- return "WinRT81"
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- }
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- }
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- if ($PlatformToolset -eq "v120_wp81") { # Windows Phone 8.1, via VS 2013 project files
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- if ($IncludeVSSuffix) {
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- return "WinPhone81_VS2013"
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- } else {
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- return "WinPhone81"
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- }
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- }
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- if ($PlatformToolset -eq "v140") { # Windows 10, via VS 2015 project files
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- if ($IncludeVSSuffix) {
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- return "UWP_VS2015"
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- } else {
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- return "UWP"
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- }
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- }
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- return ""
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-}
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-
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-# Returns the internal name of a Visual Studio Project.
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-#
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-# The internal name of a VS Project is encoded inside the project file
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-# itself, inside a set of <ProjectName></ProjectName> XML tags.
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-function Get-VS-ProjectName
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-{
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- param(
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- [Parameter(Mandatory=$true,Position=1)]$VSProjectPath
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- )
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-
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- # For now, just do a regex for the project name:
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- $matches = (Get-Content $VSProjectPath | Select-String -Pattern ".*<ProjectName>([^<]+)<.*").Matches
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- foreach ($match in $matches) {
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- if ($match.Groups.Count -ge 1) {
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- return $match.Groups[1].Value
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- }
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- }
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- return $null
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-}
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-
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-# Build a specific variant of SDL/WinRT
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-function Build-SDL-WinRT-Variant
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-{
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- #
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- # Read in arguments:
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- #
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- param (
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- # name of an SDL project file, minus extensions and
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- # platform-identifying suffixes
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- [Parameter(Mandatory=$true,Position=1)][string]$SDLProjectName,
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-
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- [Parameter(Mandatory=$true,Position=2)][string]$PlatformToolset,
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-
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- [Parameter(Mandatory=$true,Position=3)][string]$Platform
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- )
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-
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- #
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- # Derive other properties from read-in arguments:
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- #
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-
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- # The .bat file to setup a platform-appropriate MSBuild environment:
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- $BatchFileForMSBuildEnv = Get-MSBuild-Env-Launcher $PlatformToolset
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-
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- # The full path to the VS Project that'll be built:
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- $VSProjectPath = "$PSScriptRoot\..\VisualC-WinRT\$(Get-SDL-WinRT-Variant-Name $PlatformToolset -IncludeVSSuffix)\$SDLProjectName-$(Get-SDL-WinRT-Variant-Name $PlatformToolset).vcxproj"
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-
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- # The internal name of the VS Project, used in some post-build steps:
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- $VSProjectName = Get-VS-ProjectName $VSProjectPath
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-
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- # Where to place output binaries (.dll, .lib, and .pdb files):
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- $OutDir = "$PSScriptRoot\..\VisualC-WinRT\lib\$(Get-SDL-WinRT-Variant-Name $PlatformToolset)\$Platform"
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-
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- # Where to place intermediate build files:
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- $IntermediateDir = "$PSScriptRoot\..\VisualC-WinRT\obj\$SDLProjectName-$(Get-SDL-WinRT-Variant-Name $PlatformToolset)\$Platform"
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-
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- #
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- # Build the VS Project:
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- #
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- cmd.exe /c " ""$BatchFileForMSBuildEnv"" x86 & msbuild ""$VSProjectPath"" /p:Configuration=Release /p:Platform=$Platform /p:OutDir=""$OutDir\\"" /p:IntDir=""$IntermediateDir\\""" | Out-Host
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- $BuildResult = $?
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-
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- #
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- # Move .dll files into place. This fixes a problem whereby MSBuild may
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- # put output files into a sub-directory of $OutDir, rather than $OutDir
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- # itself.
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- #
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- if (Test-Path "$OutDir\$VSProjectName\") {
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- Move-Item -Force "$OutDir\$VSProjectName\*" "$OutDir"
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- }
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-
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- #
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- # Clean up unneeded files in $OutDir:
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- #
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- if (Test-Path "$OutDir\$VSProjectName\") {
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- Remove-Item -Recurse "$OutDir\$VSProjectName"
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- }
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- Remove-Item "$OutDir\*.exp"
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- Remove-Item "$OutDir\*.ilk"
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- Remove-Item "$OutDir\*.pri"
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-
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- #
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- # All done. Indicate success, or failure, to the caller:
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- #
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- #echo "RESULT: $BuildResult" | Out-Host
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- return $BuildResult
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-}
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-
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-
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-#
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-# Build each variant, with corresponding .dll, .lib, and .pdb files:
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-#
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-$DidAnyDLLBuildFail = $false
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-$DidAnyNugetBuildFail = $false
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-
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-# Ryan disabled WP8.0, because it doesn't appear to have mmdeviceapi.h that SDL_wasapi needs.
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-# My assumption is that no one will miss this, but send patches otherwise! --ryan.
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-# Build for Windows Phone 8.0, via VC++ 2012:
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-#if ( ! (Build-SDL-WinRT-Variant "SDL" "v110_wp80" "ARM")) { $DidAnyDLLBuildFail = $true }
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-#if ( ! (Build-SDL-WinRT-Variant "SDL" "v110_wp80" "Win32")) { $DidAnyDLLBuildFail = $true }
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-
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-# Build for Windows Phone 8.1, via VC++ 2013:
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-if ( ! (Build-SDL-WinRT-Variant "SDL" "v120_wp81" "ARM")) { $DidAnyDLLBuildFail = $true }
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-if ( ! (Build-SDL-WinRT-Variant "SDL" "v120_wp81" "Win32")) { $DidAnyDLLBuildFail = $true }
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-
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-# Build for Windows 8.0 and Windows RT 8.0, via VC++ 2012:
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-#
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-# Win 8.0 auto-building was disabled on 2017-Feb-25, by David Ludwig <dludwig@pobox.com>.
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-# Steam's OS-usage surveys indicate that Windows 8.0 use is pretty much nil, plus
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-# Microsoft hasn't supported Windows 8.0 development for a few years now.
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-# The commented-out lines below may still work on some systems, though.
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-#
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-#if ( ! (Build-SDL-WinRT-Variant "SDL" "v110" "ARM")) { $DidAnyDLLBuildFail = $true }
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-#if ( ! (Build-SDL-WinRT-Variant "SDL" "v110" "Win32")) { $DidAnyDLLBuildFail = $true }
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-#if ( ! (Build-SDL-WinRT-Variant "SDL" "v110" "x64")) { $DidAnyDLLBuildFail = $true }
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-
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-# Build for Windows 8.1 and Windows RT 8.1, via VC++ 2013:
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-if ( ! (Build-SDL-WinRT-Variant "SDL" "v120" "ARM")) { $DidAnyDLLBuildFail = $true }
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-if ( ! (Build-SDL-WinRT-Variant "SDL" "v120" "Win32")) { $DidAnyDLLBuildFail = $true }
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-if ( ! (Build-SDL-WinRT-Variant "SDL" "v120" "x64")) { $DidAnyDLLBuildFail = $true }
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-
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-# Build for Windows 10, via VC++ 2015
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-if ( ! (Build-SDL-WinRT-Variant "SDL" "v140" "ARM")) { $DidAnyDLLBuildFail = $true }
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-if ( ! (Build-SDL-WinRT-Variant "SDL" "v140" "Win32")) { $DidAnyDLLBuildFail = $true }
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-if ( ! (Build-SDL-WinRT-Variant "SDL" "v140" "x64")) { $DidAnyDLLBuildFail = $true }
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-
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-# Build NuGet packages, if possible
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-if ($DidAnyDLLBuildFail -eq $true) {
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- Write-Warning -Message "Unable to build all variants. NuGet packages will not be built."
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- $DidAnyNugetBuildFail = $true
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-} else {
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- $NugetPath = (Get-Command -CommandType Application nuget.exe | %{$_.Path}) 2> $null
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- if ("$NugetPath" -eq "") {
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- Write-Warning -Message "Unable to find nuget.exe. NuGet packages will not be built."
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- $DidAnyNugetBuildFail = $true
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- } else {
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- Write-Host -ForegroundColor Cyan "Building SDL2 NuGet packages..."
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- Write-Host -ForegroundColor Cyan "... via NuGet install: $NugetPath"
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- $NugetOutputDir = "$PSScriptRoot\..\VisualC-WinRT\lib\nuget"
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- Write-Host -ForegroundColor Cyan "... output directory: $NugetOutputDir"
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- $SDLHGRevision = $($(hg log -l 1 --repository "$PSScriptRoot\.." | select-string "changeset") -Replace "changeset:\W*(\d+).*",'$1') 2>$null
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- Write-Host -ForegroundColor Cyan "... HG Revision: $SDLHGRevision"
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-
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- # Base options to nuget.exe
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- $NugetOptions = @("pack", "PACKAGE_NAME_WILL_GO_HERE", "-Output", "$NugetOutputDir")
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-
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- # Try attaching hg revision to NuGet package:
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- $NugetOptions += "-Version"
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- if ("$SDLHGRevision" -eq "") {
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- Write-Warning -Message "Unable to find the Mercurial revision (maybe hg.exe can't be found?). NuGet packages will not have this attached to their name."
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- $NugetOptions += "$SDLVersion-Unofficial"
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- } else {
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- $NugetOptions += "$SDLVersion.$SDLHGRevision-Unofficial"
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- }
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-
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- # Create NuGet output dir, if not yet created:
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- if ($(Test-Path "$NugetOutputDir") -eq $false) {
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- New-Item "$NugetOutputDir" -type directory
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- }
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-
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- # Package SDL2:
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- $NugetOptions[1] = "$PSScriptRoot\..\VisualC-WinRT\SDL2-WinRT.nuspec"
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- &"$NugetPath" $NugetOptions -Symbols
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- if ( ! $? ) { $DidAnyNugetBuildFail = $true }
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-
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- # Package SDL2main:
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- $NugetOptions[1] = "$PSScriptRoot\..\VisualC-WinRT\SDL2main-WinRT-NonXAML.nuspec"
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- &"$NugetPath" $NugetOptions
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- if ( ! $? ) { $DidAnyNugetBuildFail = $true }
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- }
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-}
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-
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-
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-# Let the script's caller know whether or not any errors occurred.
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-# Exit codes compatible with Buildbot are used (1 for error, 0 for success).
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-if ($DidAnyDLLBuildFail -eq $true) {
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- Write-Error -Message "Unable to build all known variants of SDL2 for WinRT"
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- exit 1
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-} elseif ($DidAnyNugetBuildFail -eq $true) {
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- Write-Warning -Message "Unable to build NuGet packages"
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- exit 0 # Should NuGet package build failure lead to a non-failing result code instead?
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-} else {
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- exit 0
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-}
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