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@@ -1,1267 +0,0 @@
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-/*
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- Simple DirectMedia Layer
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- Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
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-
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- This software is provided 'as-is', without any express or implied
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- warranty. In no event will the authors be held liable for any damages
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- arising from the use of this software.
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-
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- Permission is granted to anyone to use this software for any purpose,
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- including commercial applications, and to alter it and redistribute it
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- freely, subject to the following restrictions:
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-
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- 1. The origin of this software must not be misrepresented; you must not
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- claim that you wrote the original software. If you use this software
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- in a product, an acknowledgment in the product documentation would be
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- appreciated but is not required.
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- 2. Altered source versions must be plainly marked as such, and must not be
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- misrepresented as being the original software.
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- 3. This notice may not be removed or altered from any source distribution.
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-*/
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-#include "../../SDL_internal.h"
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-
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-#if SDL_VIDEO_DRIVER_DIRECTFB
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-#include "SDL_DirectFB_window.h"
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-#include "SDL_DirectFB_modes.h"
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-
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-#include "SDL_syswm.h"
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-#include "SDL_DirectFB_shape.h"
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-
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-#include "../SDL_sysvideo.h"
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-#include "../../render/SDL_sysrender.h"
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-
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-#ifndef DFB_VERSION_ATLEAST
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-
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-#define DFB_VERSIONNUM(X, Y, Z) \
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- ((X)*1000 + (Y)*100 + (Z))
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-
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-#define DFB_COMPILEDVERSION \
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- DFB_VERSIONNUM(DIRECTFB_MAJOR_VERSION, DIRECTFB_MINOR_VERSION, DIRECTFB_MICRO_VERSION)
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-
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-#define DFB_VERSION_ATLEAST(X, Y, Z) \
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- (DFB_COMPILEDVERSION >= DFB_VERSIONNUM(X, Y, Z))
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-
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-#define SDL_DFB_CHECK(x) x
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-
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-#endif
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-
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-/* the following is not yet tested ... */
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-#define USE_DISPLAY_PALETTE (0)
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-
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-
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-#define SDL_DFB_RENDERERDATA(rend) DirectFB_RenderData *renddata = ((rend) ? (DirectFB_RenderData *) (rend)->driverdata : NULL)
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-#define SDL_DFB_WINDOWSURFACE(win) IDirectFBSurface *destsurf = ((DFB_WindowData *) ((win)->driverdata))->surface;
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-
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-typedef struct
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-{
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- SDL_Window *window;
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- DFBSurfaceFlipFlags flipflags;
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- int size_changed;
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- int lastBlendMode;
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- DFBSurfaceBlittingFlags blitFlags;
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- DFBSurfaceDrawingFlags drawFlags;
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- IDirectFBSurface* target;
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-} DirectFB_RenderData;
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-
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-typedef struct
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-{
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- IDirectFBSurface *surface;
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- Uint32 format;
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- void *pixels;
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- int pitch;
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- IDirectFBPalette *palette;
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- int isDirty;
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-
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- SDL_VideoDisplay *display; /* only for yuv textures */
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-
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-#if (DFB_VERSION_ATLEAST(1,2,0))
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- DFBSurfaceRenderOptions render_options;
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-#endif
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-} DirectFB_TextureData;
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-
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-static SDL_INLINE void
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-SDLtoDFBRect(const SDL_Rect * sr, DFBRectangle * dr)
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-{
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- dr->x = sr->x;
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- dr->y = sr->y;
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- dr->h = sr->h;
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- dr->w = sr->w;
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-}
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-static SDL_INLINE void
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-SDLtoDFBRect_Float(const SDL_FRect * sr, DFBRectangle * dr)
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-{
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- dr->x = sr->x;
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- dr->y = sr->y;
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- dr->h = sr->h;
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- dr->w = sr->w;
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-}
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-
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-
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-static int
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-TextureHasAlpha(DirectFB_TextureData * data)
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-{
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- /* Drawing primitive ? */
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- if (!data)
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- return 0;
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-
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- return (DFB_PIXELFORMAT_HAS_ALPHA(DirectFB_SDLToDFBPixelFormat(data->format)) ? 1 : 0);
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-#if 0
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- switch (data->format) {
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- case SDL_PIXELFORMAT_INDEX4LSB:
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- case SDL_PIXELFORMAT_INDEX4MSB:
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- case SDL_PIXELFORMAT_ARGB4444:
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- case SDL_PIXELFORMAT_ARGB1555:
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- case SDL_PIXELFORMAT_ARGB8888:
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- case SDL_PIXELFORMAT_RGBA8888:
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- case SDL_PIXELFORMAT_ABGR8888:
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- case SDL_PIXELFORMAT_BGRA8888:
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- case SDL_PIXELFORMAT_ARGB2101010:
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- return 1;
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- default:
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- return 0;
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- }
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-#endif
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-}
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-
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-static SDL_INLINE IDirectFBSurface *get_dfb_surface(SDL_Window *window)
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-{
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- SDL_SysWMinfo wm_info;
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- SDL_memset(&wm_info, 0, sizeof(SDL_SysWMinfo));
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-
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- SDL_VERSION(&wm_info.version);
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- if (!SDL_GetWindowWMInfo(window, &wm_info)) {
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- return NULL;
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- }
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-
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- return wm_info.info.dfb.surface;
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-}
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-
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-static SDL_INLINE IDirectFBWindow *get_dfb_window(SDL_Window *window)
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-{
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- SDL_SysWMinfo wm_info;
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- SDL_memset(&wm_info, 0, sizeof(SDL_SysWMinfo));
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-
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- SDL_VERSION(&wm_info.version);
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- if (!SDL_GetWindowWMInfo(window, &wm_info)) {
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- return NULL;
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- }
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-
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- return wm_info.info.dfb.window;
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-}
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-
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-static void
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-SetBlendMode(DirectFB_RenderData * data, int blendMode,
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- DirectFB_TextureData * source)
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-{
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- IDirectFBSurface *destsurf = data->target;
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-
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- /* FIXME: check for format change */
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- if (1 || data->lastBlendMode != blendMode) {
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- switch (blendMode) {
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- case SDL_BLENDMODE_NONE:
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- /**< No blending */
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- data->blitFlags = DSBLIT_NOFX;
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- data->drawFlags = DSDRAW_NOFX;
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- SDL_DFB_CHECK(destsurf->SetSrcBlendFunction(destsurf, DSBF_ONE));
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- SDL_DFB_CHECK(destsurf->SetDstBlendFunction(destsurf, DSBF_ZERO));
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- break;
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-#if 0
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- case SDL_BLENDMODE_MASK:
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- data->blitFlags = DSBLIT_BLEND_ALPHACHANNEL;
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- data->drawFlags = DSDRAW_BLEND;
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- SDL_DFB_CHECK(destsurf->SetSrcBlendFunction(destsurf, DSBF_SRCALPHA));
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- SDL_DFB_CHECK(destsurf->SetDstBlendFunction(destsurf, DSBF_INVSRCALPHA));
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- break;
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-#endif
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- case SDL_BLENDMODE_BLEND:
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- data->blitFlags = DSBLIT_BLEND_ALPHACHANNEL;
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- data->drawFlags = DSDRAW_BLEND;
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- SDL_DFB_CHECK(destsurf->SetSrcBlendFunction(destsurf, DSBF_SRCALPHA));
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- SDL_DFB_CHECK(destsurf->SetDstBlendFunction(destsurf, DSBF_INVSRCALPHA));
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- break;
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- case SDL_BLENDMODE_ADD:
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- data->blitFlags = DSBLIT_BLEND_ALPHACHANNEL;
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- data->drawFlags = DSDRAW_BLEND;
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- /* FIXME: SRCALPHA kills performance on radeon ...
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- * It will be cheaper to copy the surface to a temporary surface and premultiply
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- */
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- if (source && TextureHasAlpha(source))
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- SDL_DFB_CHECK(destsurf->SetSrcBlendFunction(destsurf, DSBF_SRCALPHA));
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- else
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- SDL_DFB_CHECK(destsurf->SetSrcBlendFunction(destsurf, DSBF_ONE));
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- SDL_DFB_CHECK(destsurf->SetDstBlendFunction(destsurf, DSBF_ONE));
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- break;
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- case SDL_BLENDMODE_MOD:
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- data->blitFlags = DSBLIT_BLEND_ALPHACHANNEL;
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- data->drawFlags = DSDRAW_BLEND;
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- SDL_DFB_CHECK(destsurf->SetSrcBlendFunction(destsurf, DSBF_ZERO));
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- SDL_DFB_CHECK(destsurf->SetDstBlendFunction(destsurf, DSBF_SRCCOLOR));
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-
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- break;
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- case SDL_BLENDMODE_MUL:
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- data->blitFlags = DSBLIT_BLEND_ALPHACHANNEL;
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- data->drawFlags = DSDRAW_BLEND;
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- SDL_DFB_CHECK(destsurf->SetSrcBlendFunction(destsurf, DSBF_DESTCOLOR));
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- SDL_DFB_CHECK(destsurf->SetDstBlendFunction(destsurf, DSBF_INVSRCALPHA));
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-
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- break;
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- }
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- data->lastBlendMode = blendMode;
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- }
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-}
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-
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-static int
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-PrepareDraw(SDL_Renderer * renderer, const SDL_RenderCommand *cmd)
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-{
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- DirectFB_RenderData *data = (DirectFB_RenderData *) renderer->driverdata;
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- IDirectFBSurface *destsurf = data->target;
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- Uint8 r = cmd->data.draw.r;
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- Uint8 g = cmd->data.draw.g;
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- Uint8 b = cmd->data.draw.b;
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- Uint8 a = cmd->data.draw.a;
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-
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- SetBlendMode(data, cmd->data.draw.blend, NULL);
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- SDL_DFB_CHECKERR(destsurf->SetDrawingFlags(destsurf, data->drawFlags));
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-
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- switch (renderer->blendMode) {
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- case SDL_BLENDMODE_NONE:
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- /* case SDL_BLENDMODE_MASK: */
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- case SDL_BLENDMODE_BLEND:
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- break;
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- case SDL_BLENDMODE_ADD:
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- case SDL_BLENDMODE_MOD:
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- case SDL_BLENDMODE_MUL:
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- r = ((int) r * (int) a) / 255;
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- g = ((int) g * (int) a) / 255;
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- b = ((int) b * (int) a) / 255;
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- a = 255;
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- break;
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- case SDL_BLENDMODE_INVALID: break;
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- }
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-
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- SDL_DFB_CHECKERR(destsurf->SetColor(destsurf, r, g, b, a));
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- return 0;
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- error:
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- return -1;
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-}
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-
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-static void
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-DirectFB_WindowEvent(SDL_Renderer * renderer, const SDL_WindowEvent *event)
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-{
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- SDL_DFB_RENDERERDATA(renderer);
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-
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- if (event->event == SDL_WINDOWEVENT_SIZE_CHANGED) {
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- /* Rebind the context to the window area and update matrices */
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- /* SDL_CurrentContext = NULL; */
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- /* data->updateSize = SDL_TRUE; */
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- renddata->size_changed = SDL_TRUE;
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- }
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-}
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-
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-static void
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-DirectFB_ActivateRenderer(SDL_Renderer * renderer)
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-{
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- SDL_DFB_RENDERERDATA(renderer);
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-
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- if (renddata->size_changed /* || windata->wm_needs_redraw */) {
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- renddata->size_changed = SDL_FALSE;
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- }
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-}
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-
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-static int
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-DirectFB_AcquireVidLayer(SDL_Renderer * renderer, SDL_Texture * texture)
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-{
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- SDL_Window *window = renderer->window;
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- SDL_VideoDisplay *display = SDL_GetDisplayForWindow(window);
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- SDL_DFB_DEVICEDATA(display->device);
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- DFB_DisplayData *dispdata = (DFB_DisplayData *) display->driverdata;
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- DirectFB_TextureData *data = texture->driverdata;
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- DFBDisplayLayerConfig layconf;
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- DFBResult ret;
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-
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- if (devdata->use_yuv_direct && (dispdata->vidID >= 0)
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- && (!dispdata->vidIDinuse)
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- && SDL_ISPIXELFORMAT_FOURCC(data->format)) {
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- layconf.flags =
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- DLCONF_WIDTH | DLCONF_HEIGHT | DLCONF_PIXELFORMAT |
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- DLCONF_SURFACE_CAPS;
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- layconf.width = texture->w;
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- layconf.height = texture->h;
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- layconf.pixelformat = DirectFB_SDLToDFBPixelFormat(data->format);
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- layconf.surface_caps = DSCAPS_VIDEOONLY | DSCAPS_DOUBLE;
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-
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- SDL_DFB_CHECKERR(devdata->dfb->GetDisplayLayer(devdata->dfb,
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- dispdata->vidID,
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- &dispdata->vidlayer));
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- SDL_DFB_CHECKERR(dispdata->
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- vidlayer->SetCooperativeLevel(dispdata->vidlayer,
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- DLSCL_EXCLUSIVE));
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-
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- if (devdata->use_yuv_underlays) {
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- ret = dispdata->vidlayer->SetLevel(dispdata->vidlayer, -1);
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- if (ret != DFB_OK)
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- SDL_DFB_DEBUG("Underlay Setlevel not supported\n");
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- }
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- SDL_DFB_CHECKERR(dispdata->
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- vidlayer->SetConfiguration(dispdata->vidlayer,
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- &layconf));
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- SDL_DFB_CHECKERR(dispdata->
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- vidlayer->GetSurface(dispdata->vidlayer,
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- &data->surface));
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- dispdata->vidIDinuse = 1;
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- data->display = display;
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- return 0;
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- }
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- return 1;
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- error:
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- if (dispdata->vidlayer) {
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- SDL_DFB_RELEASE(data->surface);
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- SDL_DFB_CHECKERR(dispdata->
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- vidlayer->SetCooperativeLevel(dispdata->vidlayer,
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- DLSCL_ADMINISTRATIVE));
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- SDL_DFB_RELEASE(dispdata->vidlayer);
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- }
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- return 1;
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-}
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-
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-
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-/* Copy the SDL_Surface palette to the DirectFB texture palette */
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-void DirectFB_SetTexturePalette(SDL_Renderer *renderer, SDL_Texture *texture, SDL_Palette *pal)
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-{
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- int i;
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- DFBColor dfbpal[256];
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- DirectFB_TextureData *data = (DirectFB_TextureData *) texture->driverdata;
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- for (i = 0; i < pal->ncolors; i++) {
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- dfbpal[i].a = pal->colors[i].a;
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- dfbpal[i].r = pal->colors[i].r;
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- dfbpal[i].g = pal->colors[i].g;
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- dfbpal[i].b = pal->colors[i].b;
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- }
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- data->palette->SetEntries(data->palette, dfbpal, pal->ncolors, 0);
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-}
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-
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-static int
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-DirectFB_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture)
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-{
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- SDL_Window *window = renderer->window;
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- SDL_VideoDisplay *display = SDL_GetDisplayForWindow(window);
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- SDL_DFB_DEVICEDATA(display->device);
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- DirectFB_TextureData *data;
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- DFBSurfaceDescription dsc;
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- DFBSurfacePixelFormat pixelformat;
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-
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- DirectFB_ActivateRenderer(renderer);
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-
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- SDL_DFB_ALLOC_CLEAR(data, sizeof(*data));
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- texture->driverdata = data;
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-
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- /* find the right pixelformat */
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- pixelformat = DirectFB_SDLToDFBPixelFormat(texture->format);
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- if (pixelformat == DSPF_UNKNOWN) {
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- SDL_SetError("Unknown pixel format %d", data->format);
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- goto error;
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- }
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-
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- data->format = texture->format;
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- data->pitch = texture->w * DFB_BYTES_PER_PIXEL(pixelformat);
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-
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- if (DirectFB_AcquireVidLayer(renderer, texture) != 0) {
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- /* fill surface description */
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- dsc.flags =
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- DSDESC_WIDTH | DSDESC_HEIGHT | DSDESC_PIXELFORMAT | DSDESC_CAPS;
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- dsc.width = texture->w;
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- dsc.height = texture->h;
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- if(texture->format == SDL_PIXELFORMAT_YV12 ||
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- texture->format == SDL_PIXELFORMAT_IYUV) {
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- /* dfb has problems with odd sizes -make them even internally */
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- dsc.width += (dsc.width % 2);
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- dsc.height += (dsc.height % 2);
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- }
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- /* <1.2 Never use DSCAPS_VIDEOONLY here. It kills performance
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- * No DSCAPS_SYSTEMONLY either - let dfb decide
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|
|
- * 1.2: DSCAPS_SYSTEMONLY boosts performance by factor ~8
|
|
|
- * Depends on other settings as well. Let dfb decide.
|
|
|
- */
|
|
|
- dsc.caps = DSCAPS_PREMULTIPLIED;
|
|
|
-#if 0
|
|
|
- if (texture->access == SDL_TEXTUREACCESS_STREAMING)
|
|
|
- dsc.caps |= DSCAPS_SYSTEMONLY;
|
|
|
- else
|
|
|
- dsc.caps |= DSCAPS_VIDEOONLY;
|
|
|
-#endif
|
|
|
-
|
|
|
- dsc.pixelformat = pixelformat;
|
|
|
- data->pixels = NULL;
|
|
|
-
|
|
|
- /* Create the surface */
|
|
|
- SDL_DFB_CHECKERR(devdata->dfb->CreateSurface(devdata->dfb, &dsc,
|
|
|
- &data->surface));
|
|
|
- if (SDL_ISPIXELFORMAT_INDEXED(data->format)
|
|
|
- && !SDL_ISPIXELFORMAT_FOURCC(data->format)) {
|
|
|
-#if 1
|
|
|
- SDL_DFB_CHECKERR(data->surface->GetPalette(data->surface, &data->palette));
|
|
|
-#else
|
|
|
- /* DFB has issues with blitting LUT8 surfaces.
|
|
|
- * Creating a new palette does not help.
|
|
|
- */
|
|
|
- DFBPaletteDescription pal_desc;
|
|
|
- pal_desc.flags = DPDESC_SIZE; /* | DPDESC_ENTRIES */
|
|
|
- pal_desc.size = 256;
|
|
|
- SDL_DFB_CHECKERR(devdata->dfb->CreatePalette(devdata->dfb, &pal_desc,&data->palette));
|
|
|
- SDL_DFB_CHECKERR(data->surface->SetPalette(data->surface, data->palette));
|
|
|
-#endif
|
|
|
- }
|
|
|
-
|
|
|
- }
|
|
|
-#if (DFB_VERSION_ATLEAST(1,2,0))
|
|
|
- data->render_options = DSRO_NONE;
|
|
|
-#endif
|
|
|
- if (texture->access == SDL_TEXTUREACCESS_STREAMING) {
|
|
|
- /* 3 plane YUVs return 1 bpp, but we need more space for other planes */
|
|
|
- if(texture->format == SDL_PIXELFORMAT_YV12 ||
|
|
|
- texture->format == SDL_PIXELFORMAT_IYUV) {
|
|
|
- SDL_DFB_ALLOC_CLEAR(data->pixels, (texture->h * data->pitch + ((texture->h + texture->h % 2) * (data->pitch + data->pitch % 2) * 2) / 4));
|
|
|
- } else {
|
|
|
- SDL_DFB_ALLOC_CLEAR(data->pixels, texture->h * data->pitch);
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- return 0;
|
|
|
-
|
|
|
- error:
|
|
|
- SDL_DFB_RELEASE(data->palette);
|
|
|
- SDL_DFB_RELEASE(data->surface);
|
|
|
- SDL_DFB_FREE(texture->driverdata);
|
|
|
- return -1;
|
|
|
-}
|
|
|
-
|
|
|
-#if 0
|
|
|
-static int
|
|
|
-DirectFB_SetTextureScaleMode(SDL_Renderer * renderer, SDL_Texture * texture)
|
|
|
-{
|
|
|
-#if (DFB_VERSION_ATLEAST(1,2,0))
|
|
|
-
|
|
|
- DirectFB_TextureData *data = (DirectFB_TextureData *) texture->driverdata;
|
|
|
-
|
|
|
- switch (texture->scaleMode) {
|
|
|
- case SDL_SCALEMODE_NONE:
|
|
|
- case SDL_SCALEMODE_FAST:
|
|
|
- data->render_options = DSRO_NONE;
|
|
|
- break;
|
|
|
- case SDL_SCALEMODE_SLOW:
|
|
|
- data->render_options = DSRO_SMOOTH_UPSCALE | DSRO_SMOOTH_DOWNSCALE;
|
|
|
- break;
|
|
|
- case SDL_SCALEMODE_BEST:
|
|
|
- data->render_options =
|
|
|
- DSRO_SMOOTH_UPSCALE | DSRO_SMOOTH_DOWNSCALE | DSRO_ANTIALIAS;
|
|
|
- break;
|
|
|
- default:
|
|
|
- data->render_options = DSRO_NONE;
|
|
|
- texture->scaleMode = SDL_SCALEMODE_NONE;
|
|
|
- return SDL_Unsupported();
|
|
|
- }
|
|
|
-#endif
|
|
|
- return 0;
|
|
|
-}
|
|
|
-#endif
|
|
|
-
|
|
|
-static int
|
|
|
-DirectFB_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture,
|
|
|
- const SDL_Rect * rect, const void *pixels, int pitch)
|
|
|
-{
|
|
|
- DirectFB_TextureData *data = (DirectFB_TextureData *) texture->driverdata;
|
|
|
- Uint8 *dpixels;
|
|
|
- int dpitch;
|
|
|
- Uint8 *src, *dst;
|
|
|
- int row;
|
|
|
- size_t length;
|
|
|
- int bpp = DFB_BYTES_PER_PIXEL(DirectFB_SDLToDFBPixelFormat(texture->format));
|
|
|
- /* FIXME: SDL_BYTESPERPIXEL(texture->format) broken for yuv yv12 3 planes */
|
|
|
-
|
|
|
- DirectFB_ActivateRenderer(renderer);
|
|
|
-
|
|
|
- if ((texture->format == SDL_PIXELFORMAT_YV12) ||
|
|
|
- (texture->format == SDL_PIXELFORMAT_IYUV)) {
|
|
|
- bpp = 1;
|
|
|
- }
|
|
|
-
|
|
|
- SDL_DFB_CHECKERR(data->surface->Lock(data->surface,
|
|
|
- DSLF_WRITE | DSLF_READ,
|
|
|
- ((void **) &dpixels), &dpitch));
|
|
|
- src = (Uint8 *) pixels;
|
|
|
- dst = (Uint8 *) dpixels + rect->y * dpitch + rect->x * bpp;
|
|
|
- length = rect->w * bpp;
|
|
|
- for (row = 0; row < rect->h; ++row) {
|
|
|
- SDL_memcpy(dst, src, length);
|
|
|
- src += pitch;
|
|
|
- dst += dpitch;
|
|
|
- }
|
|
|
- /* copy other planes for 3 plane formats */
|
|
|
- if ((texture->format == SDL_PIXELFORMAT_YV12) ||
|
|
|
- (texture->format == SDL_PIXELFORMAT_IYUV)) {
|
|
|
- src = (Uint8 *) pixels + texture->h * pitch;
|
|
|
- dst = (Uint8 *) dpixels + texture->h * dpitch + rect->y * dpitch / 4 + rect->x * bpp / 2;
|
|
|
- for (row = 0; row < rect->h / 2 + (rect->h & 1); ++row) {
|
|
|
- SDL_memcpy(dst, src, length / 2);
|
|
|
- src += pitch / 2;
|
|
|
- dst += dpitch / 2;
|
|
|
- }
|
|
|
- src = (Uint8 *) pixels + texture->h * pitch + texture->h * pitch / 4;
|
|
|
- dst = (Uint8 *) dpixels + texture->h * dpitch + texture->h * dpitch / 4 + rect->y * dpitch / 4 + rect->x * bpp / 2;
|
|
|
- for (row = 0; row < rect->h / 2 + (rect->h & 1); ++row) {
|
|
|
- SDL_memcpy(dst, src, length / 2);
|
|
|
- src += pitch / 2;
|
|
|
- dst += dpitch / 2;
|
|
|
- }
|
|
|
- }
|
|
|
- SDL_DFB_CHECKERR(data->surface->Unlock(data->surface));
|
|
|
- data->isDirty = 0;
|
|
|
- return 0;
|
|
|
- error:
|
|
|
- return 1;
|
|
|
-
|
|
|
-}
|
|
|
-
|
|
|
-static int
|
|
|
-DirectFB_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture,
|
|
|
- const SDL_Rect * rect, void **pixels, int *pitch)
|
|
|
-{
|
|
|
- DirectFB_TextureData *texturedata =
|
|
|
- (DirectFB_TextureData *) texture->driverdata;
|
|
|
-
|
|
|
- DirectFB_ActivateRenderer(renderer);
|
|
|
-
|
|
|
-#if 0
|
|
|
- if (markDirty) {
|
|
|
- SDL_AddDirtyRect(&texturedata->dirty, rect);
|
|
|
- }
|
|
|
-#endif
|
|
|
-
|
|
|
- if (texturedata->display) {
|
|
|
- void *fdata;
|
|
|
- int fpitch;
|
|
|
-
|
|
|
- SDL_DFB_CHECKERR(texturedata->surface->Lock(texturedata->surface,
|
|
|
- DSLF_WRITE | DSLF_READ,
|
|
|
- &fdata, &fpitch));
|
|
|
- *pitch = fpitch;
|
|
|
- *pixels = fdata;
|
|
|
- } else {
|
|
|
- *pixels =
|
|
|
- (void *) ((Uint8 *) texturedata->pixels +
|
|
|
- rect->y * texturedata->pitch +
|
|
|
- rect->x * DFB_BYTES_PER_PIXEL(DirectFB_SDLToDFBPixelFormat(texture->format)));
|
|
|
- *pitch = texturedata->pitch;
|
|
|
- texturedata->isDirty = 1;
|
|
|
- }
|
|
|
- return 0;
|
|
|
-
|
|
|
- error:
|
|
|
- return -1;
|
|
|
-}
|
|
|
-
|
|
|
-static void
|
|
|
-DirectFB_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture)
|
|
|
-{
|
|
|
- DirectFB_TextureData *texturedata =
|
|
|
- (DirectFB_TextureData *) texture->driverdata;
|
|
|
-
|
|
|
- DirectFB_ActivateRenderer(renderer);
|
|
|
-
|
|
|
- if (texturedata->display) {
|
|
|
- SDL_DFB_CHECK(texturedata->surface->Unlock(texturedata->surface));
|
|
|
- texturedata->pixels = NULL;
|
|
|
- }
|
|
|
-}
|
|
|
-
|
|
|
-static void
|
|
|
-DirectFB_SetTextureScaleMode()
|
|
|
-{
|
|
|
-}
|
|
|
-
|
|
|
-#if 0
|
|
|
-static void
|
|
|
-DirectFB_DirtyTexture(SDL_Renderer * renderer, SDL_Texture * texture,
|
|
|
- int numrects, const SDL_Rect * rects)
|
|
|
-{
|
|
|
- DirectFB_TextureData *data = (DirectFB_TextureData *) texture->driverdata;
|
|
|
- int i;
|
|
|
-
|
|
|
- for (i = 0; i < numrects; ++i) {
|
|
|
- SDL_AddDirtyRect(&data->dirty, &rects[i]);
|
|
|
- }
|
|
|
-}
|
|
|
-#endif
|
|
|
-
|
|
|
-static int DirectFB_SetRenderTarget(SDL_Renderer * renderer, SDL_Texture * texture)
|
|
|
-{
|
|
|
- DirectFB_RenderData *data = (DirectFB_RenderData *) renderer->driverdata;
|
|
|
- DirectFB_TextureData *tex_data = NULL;
|
|
|
-
|
|
|
- DirectFB_ActivateRenderer(renderer);
|
|
|
- if (texture) {
|
|
|
- tex_data = (DirectFB_TextureData *) texture->driverdata;
|
|
|
- data->target = tex_data->surface;
|
|
|
- } else {
|
|
|
- data->target = get_dfb_surface(data->window);
|
|
|
- }
|
|
|
- data->lastBlendMode = 0;
|
|
|
- return 0;
|
|
|
-}
|
|
|
-
|
|
|
-
|
|
|
-static int
|
|
|
-DirectFB_QueueSetViewport(SDL_Renderer * renderer, SDL_RenderCommand *cmd)
|
|
|
-{
|
|
|
- return 0; /* nothing to do in this backend. */
|
|
|
-}
|
|
|
-
|
|
|
-static int
|
|
|
-DirectFB_QueueDrawPoints(SDL_Renderer * renderer, SDL_RenderCommand *cmd, const SDL_FPoint *points, int count)
|
|
|
-{
|
|
|
- const size_t len = count * sizeof (SDL_FPoint);
|
|
|
- SDL_FPoint *verts = (SDL_FPoint *) SDL_AllocateRenderVertices(renderer, len, 0, &cmd->data.draw.first);
|
|
|
-
|
|
|
- if (!verts) {
|
|
|
- return -1;
|
|
|
- }
|
|
|
-
|
|
|
- cmd->data.draw.count = count;
|
|
|
- SDL_memcpy(verts, points, len);
|
|
|
- return 0;
|
|
|
-}
|
|
|
-
|
|
|
-static int
|
|
|
-DirectFB_QueueGeometry(SDL_Renderer *renderer, SDL_RenderCommand *cmd, SDL_Texture *texture,
|
|
|
- const float *xy, int xy_stride, const SDL_Color *color, int color_stride, const float *uv, int uv_stride,
|
|
|
- int num_vertices, const void *indices, int num_indices, int size_indices,
|
|
|
- float scale_x, float scale_y)
|
|
|
-{
|
|
|
- int i;
|
|
|
- int count = indices ? num_indices : num_vertices;
|
|
|
- float *verts;
|
|
|
- int sz = 2 + 4 + (texture ? 2 : 0);
|
|
|
-
|
|
|
- verts = (float *) SDL_AllocateRenderVertices(renderer, count * sz * sizeof (float), 0, &cmd->data.draw.first);
|
|
|
- if (!verts) {
|
|
|
- return -1;
|
|
|
- }
|
|
|
-
|
|
|
- cmd->data.draw.count = count;
|
|
|
- size_indices = indices ? size_indices : 0;
|
|
|
-
|
|
|
- for (i = 0; i < count; i++) {
|
|
|
- int j;
|
|
|
- float *xy_;
|
|
|
- SDL_Color col_;
|
|
|
- if (size_indices == 4) {
|
|
|
- j = ((const Uint32 *)indices)[i];
|
|
|
- } else if (size_indices == 2) {
|
|
|
- j = ((const Uint16 *)indices)[i];
|
|
|
- } else if (size_indices == 1) {
|
|
|
- j = ((const Uint8 *)indices)[i];
|
|
|
- } else {
|
|
|
- j = i;
|
|
|
- }
|
|
|
-
|
|
|
- xy_ = (float *)((char*)xy + j * xy_stride);
|
|
|
- col_ = *(SDL_Color *)((char*)color + j * color_stride);
|
|
|
-
|
|
|
- *(verts++) = xy_[0] * scale_x;
|
|
|
- *(verts++) = xy_[1] * scale_y;
|
|
|
-
|
|
|
- *(verts++) = col_.r;
|
|
|
- *(verts++) = col_.g;
|
|
|
- *(verts++) = col_.b;
|
|
|
- *(verts++) = col_.a;
|
|
|
-
|
|
|
- if (texture) {
|
|
|
- float *uv_ = (float *)((char*)uv + j * uv_stride);
|
|
|
- *(verts++) = uv_[0];
|
|
|
- *(verts++) = uv_[1];
|
|
|
- }
|
|
|
- }
|
|
|
- return 0;
|
|
|
-}
|
|
|
-
|
|
|
-static int
|
|
|
-DirectFB_QueueFillRects(SDL_Renderer * renderer, SDL_RenderCommand *cmd, const SDL_FRect * rects, int count)
|
|
|
-{
|
|
|
- const size_t len = count * sizeof (SDL_FRect);
|
|
|
- SDL_FRect *verts = (SDL_FRect *) SDL_AllocateRenderVertices(renderer, len, 0, &cmd->data.draw.first);
|
|
|
-
|
|
|
- if (!verts) {
|
|
|
- return -1;
|
|
|
- }
|
|
|
-
|
|
|
- cmd->data.draw.count = count;
|
|
|
- SDL_memcpy(verts, rects, len);
|
|
|
- return 0;
|
|
|
-}
|
|
|
-
|
|
|
-static int
|
|
|
-DirectFB_QueueCopy(SDL_Renderer * renderer, SDL_RenderCommand *cmd, SDL_Texture * texture,
|
|
|
- const SDL_Rect * srcrect, const SDL_FRect * dstrect)
|
|
|
-{
|
|
|
- DFBRectangle *verts = (DFBRectangle *) SDL_AllocateRenderVertices(renderer, 2 * sizeof (DFBRectangle), 0, &cmd->data.draw.first);
|
|
|
-
|
|
|
- if (!verts) {
|
|
|
- return -1;
|
|
|
- }
|
|
|
-
|
|
|
- cmd->data.draw.count = 1;
|
|
|
-
|
|
|
- SDLtoDFBRect(srcrect, verts++);
|
|
|
- SDLtoDFBRect_Float(dstrect, verts);
|
|
|
-
|
|
|
- return 0;
|
|
|
-}
|
|
|
-
|
|
|
-static int
|
|
|
-DirectFB_RunCommandQueue(SDL_Renderer * renderer, SDL_RenderCommand *cmd, void *vertices, size_t vertsize)
|
|
|
-{
|
|
|
- /* !!! FIXME: there are probably some good optimization wins in here if someone wants to look it over. */
|
|
|
- DirectFB_RenderData *data = (DirectFB_RenderData *) renderer->driverdata;
|
|
|
- IDirectFBSurface *destsurf = data->target;
|
|
|
- DFBRegion clip_region;
|
|
|
- size_t i;
|
|
|
-
|
|
|
- DirectFB_ActivateRenderer(renderer);
|
|
|
-
|
|
|
- SDL_zero(clip_region); /* in theory, this always gets set before use. */
|
|
|
-
|
|
|
- while (cmd) {
|
|
|
- switch (cmd->command) {
|
|
|
- case SDL_RENDERCMD_SETDRAWCOLOR:
|
|
|
- break; /* not used here */
|
|
|
-
|
|
|
- case SDL_RENDERCMD_SETVIEWPORT: {
|
|
|
- const SDL_Rect *viewport = &cmd->data.viewport.rect;
|
|
|
- clip_region.x1 = viewport->x;
|
|
|
- clip_region.y1 = viewport->y;
|
|
|
- clip_region.x2 = clip_region.x1 + viewport->w - 1;
|
|
|
- clip_region.y2 = clip_region.y1 + viewport->h - 1;
|
|
|
- destsurf->SetClip(destsurf, &clip_region);
|
|
|
- break;
|
|
|
- }
|
|
|
-
|
|
|
- case SDL_RENDERCMD_SETCLIPRECT: {
|
|
|
- /* !!! FIXME: how does this SetClip interact with the one in SETVIEWPORT? */
|
|
|
- if (cmd->data.cliprect.enabled) {
|
|
|
- const SDL_Rect *rect = &cmd->data.cliprect.rect;
|
|
|
- clip_region.x1 = rect->x;
|
|
|
- clip_region.x2 = rect->x + rect->w;
|
|
|
- clip_region.y1 = rect->y;
|
|
|
- clip_region.y2 = rect->y + rect->h;
|
|
|
- destsurf->SetClip(destsurf, &clip_region);
|
|
|
- }
|
|
|
- break;
|
|
|
- }
|
|
|
-
|
|
|
- case SDL_RENDERCMD_CLEAR: {
|
|
|
- const Uint8 r = cmd->data.color.r;
|
|
|
- const Uint8 g = cmd->data.color.g;
|
|
|
- const Uint8 b = cmd->data.color.b;
|
|
|
- const Uint8 a = cmd->data.color.a;
|
|
|
- destsurf->Clear(destsurf, r, g, b, a);
|
|
|
- break;
|
|
|
- }
|
|
|
-
|
|
|
- case SDL_RENDERCMD_DRAW_POINTS: {
|
|
|
- const size_t count = cmd->data.draw.count;
|
|
|
- const SDL_FPoint *points = (SDL_FPoint *) (((Uint8 *) vertices) + cmd->data.draw.first);
|
|
|
- PrepareDraw(renderer, cmd);
|
|
|
- for (i = 0; i < count; i++) {
|
|
|
- const int x = points[i].x + clip_region.x1;
|
|
|
- const int y = points[i].y + clip_region.y1;
|
|
|
- destsurf->DrawLine(destsurf, x, y, x, y);
|
|
|
- }
|
|
|
- break;
|
|
|
- }
|
|
|
-
|
|
|
- case SDL_RENDERCMD_DRAW_LINES: {
|
|
|
- const SDL_FPoint *points = (SDL_FPoint *) (((Uint8 *) vertices) + cmd->data.draw.first);
|
|
|
- const size_t count = cmd->data.draw.count;
|
|
|
-
|
|
|
- PrepareDraw(renderer, cmd);
|
|
|
-
|
|
|
- #if (DFB_VERSION_ATLEAST(1,2,0)) /* !!! FIXME: should this be set once, somewhere else? */
|
|
|
- destsurf->SetRenderOptions(destsurf, DSRO_ANTIALIAS);
|
|
|
- #endif
|
|
|
-
|
|
|
- for (i = 0; i < count - 1; i++) {
|
|
|
- const int x1 = points[i].x + clip_region.x1;
|
|
|
- const int y1 = points[i].y + clip_region.y1;
|
|
|
- const int x2 = points[i + 1].x + clip_region.x1;
|
|
|
- const int y2 = points[i + 1].y + clip_region.y1;
|
|
|
- destsurf->DrawLine(destsurf, x1, y1, x2, y2);
|
|
|
- }
|
|
|
- break;
|
|
|
- }
|
|
|
-
|
|
|
- case SDL_RENDERCMD_FILL_RECTS: {
|
|
|
- const SDL_FRect *rects = (SDL_FRect *) (((Uint8 *) vertices) + cmd->data.draw.first);
|
|
|
- const size_t count = cmd->data.draw.count;
|
|
|
-
|
|
|
- PrepareDraw(renderer, cmd);
|
|
|
-
|
|
|
- for (i = 0; i < count; i++, rects++) {
|
|
|
- destsurf->FillRectangle(destsurf, rects->x + clip_region.x1, rects->y + clip_region.y1, rects->w, rects->h);
|
|
|
- }
|
|
|
- break;
|
|
|
- }
|
|
|
-
|
|
|
- case SDL_RENDERCMD_COPY: {
|
|
|
- SDL_Texture *texture = cmd->data.draw.texture;
|
|
|
- const Uint8 r = cmd->data.draw.r;
|
|
|
- const Uint8 g = cmd->data.draw.g;
|
|
|
- const Uint8 b = cmd->data.draw.b;
|
|
|
- const Uint8 a = cmd->data.draw.a;
|
|
|
- DFBRectangle *verts = (DFBRectangle *) (((Uint8 *) vertices) + cmd->data.draw.first);
|
|
|
- DirectFB_TextureData *texturedata = (DirectFB_TextureData *) texture->driverdata;
|
|
|
- DFBRectangle *sr = verts++;
|
|
|
- DFBRectangle *dr = verts;
|
|
|
-
|
|
|
- dr->x += clip_region.x1;
|
|
|
- dr->y += clip_region.y1;
|
|
|
-
|
|
|
- if (texturedata->display) {
|
|
|
- int px, py;
|
|
|
- SDL_Window *window = renderer->window;
|
|
|
- IDirectFBWindow *dfbwin = get_dfb_window(window);
|
|
|
- SDL_DFB_WINDOWDATA(window);
|
|
|
- SDL_VideoDisplay *display = texturedata->display;
|
|
|
- DFB_DisplayData *dispdata = (DFB_DisplayData *) display->driverdata;
|
|
|
-
|
|
|
- dispdata->vidlayer->SetSourceRectangle(dispdata->vidlayer, sr->x, sr->y, sr->w, sr->h);
|
|
|
- dfbwin->GetPosition(dfbwin, &px, &py);
|
|
|
- px += windata->client.x;
|
|
|
- py += windata->client.y;
|
|
|
- dispdata->vidlayer->SetScreenRectangle(dispdata->vidlayer, px + dr->x, py + dr->y, dr->w, dr->h);
|
|
|
- } else {
|
|
|
- DFBSurfaceBlittingFlags flags = 0;
|
|
|
- if (texturedata->isDirty) {
|
|
|
- const SDL_Rect rect = { 0, 0, texture->w, texture->h };
|
|
|
- DirectFB_UpdateTexture(renderer, texture, &rect, texturedata->pixels, texturedata->pitch);
|
|
|
- }
|
|
|
-
|
|
|
- if (a != 0xFF) {
|
|
|
- flags |= DSBLIT_BLEND_COLORALPHA;
|
|
|
- }
|
|
|
-
|
|
|
- if ((r & g & b) != 0xFF) {
|
|
|
- flags |= DSBLIT_COLORIZE;
|
|
|
- }
|
|
|
-
|
|
|
- destsurf->SetColor(destsurf, r, g, b, a);
|
|
|
-
|
|
|
- /* ???? flags |= DSBLIT_SRC_PREMULTCOLOR; */
|
|
|
-
|
|
|
- SetBlendMode(data, texture->blendMode, texturedata);
|
|
|
-
|
|
|
- destsurf->SetBlittingFlags(destsurf, data->blitFlags | flags);
|
|
|
-
|
|
|
-#if (DFB_VERSION_ATLEAST(1,2,0))
|
|
|
- destsurf->SetRenderOptions(destsurf, texturedata->render_options);
|
|
|
-#endif
|
|
|
-
|
|
|
- if (sr->w == dr->w && sr->h == dr->h) {
|
|
|
- destsurf->Blit(destsurf, texturedata->surface, sr, dr->x, dr->y);
|
|
|
- } else {
|
|
|
- destsurf->StretchBlit(destsurf, texturedata->surface, sr, dr);
|
|
|
- }
|
|
|
- }
|
|
|
- break;
|
|
|
- }
|
|
|
-
|
|
|
-
|
|
|
- case SDL_RENDERCMD_GEOMETRY: {
|
|
|
- const float *verts = (float *) (((Uint8 *) vertices) + cmd->data.draw.first);
|
|
|
- SDL_Texture *texture = cmd->data.draw.texture;
|
|
|
- const size_t count = cmd->data.draw.count;
|
|
|
-
|
|
|
- Uint8 save_r = cmd->data.draw.r;
|
|
|
- Uint8 save_g = cmd->data.draw.g;
|
|
|
- Uint8 save_b = cmd->data.draw.b;
|
|
|
- Uint8 save_a = cmd->data.draw.a;
|
|
|
-
|
|
|
- int j;
|
|
|
- for (j = 0; j < count; j += 3)
|
|
|
- {
|
|
|
- float x1, y1, r1, g1, b1, a1, u1, v1;
|
|
|
- float x2, y2, r2, g2, b2, a2, u2, v2;
|
|
|
- float x3, y3, r3, g3, b3, a3, u3, v3;
|
|
|
-
|
|
|
- x1 = *(verts++);
|
|
|
- y1 = *(verts++);
|
|
|
- r1 = *(verts++);
|
|
|
- g1 = *(verts++);
|
|
|
- b1 = *(verts++);
|
|
|
- a1 = *(verts++);
|
|
|
- if (texture) {
|
|
|
- u1 = *(verts++);
|
|
|
- v1 = *(verts++);
|
|
|
- }
|
|
|
- x2 = *(verts++);
|
|
|
- y2 = *(verts++);
|
|
|
- r2 = *(verts++);
|
|
|
- g2 = *(verts++);
|
|
|
- b2 = *(verts++);
|
|
|
- a2 = *(verts++);
|
|
|
- if (texture) {
|
|
|
- u2 = *(verts++);
|
|
|
- v2 = *(verts++);
|
|
|
- }
|
|
|
- x3 = *(verts++);
|
|
|
- y3 = *(verts++);
|
|
|
- r3 = *(verts++);
|
|
|
- g3 = *(verts++);
|
|
|
- b3 = *(verts++);
|
|
|
- a3 = *(verts++);
|
|
|
- if (texture) {
|
|
|
- u3 = *(verts++);
|
|
|
- v3 = *(verts++);
|
|
|
- }
|
|
|
-
|
|
|
-
|
|
|
- if (texture) {
|
|
|
- DFBVertex vertices[3];
|
|
|
-
|
|
|
- DirectFB_TextureData *texturedata = (DirectFB_TextureData *) texture->driverdata;
|
|
|
-
|
|
|
- DFBSurfaceBlittingFlags flags = 0;
|
|
|
-
|
|
|
- int r = (r1 + r2 + r3) / 3;
|
|
|
- int g = (g1 + g2 + g3) / 3;
|
|
|
- int b = (b1 + b2 + b3) / 3;
|
|
|
- int a = (a1 + a2 + a3) / 3;
|
|
|
-
|
|
|
-
|
|
|
- if (texturedata->isDirty) {
|
|
|
- const SDL_Rect rect = { 0, 0, texture->w, texture->h };
|
|
|
- DirectFB_UpdateTexture(renderer, texture, &rect, texturedata->pixels, texturedata->pitch);
|
|
|
- }
|
|
|
-
|
|
|
- if (a != 0xFF) {
|
|
|
- flags |= DSBLIT_BLEND_COLORALPHA;
|
|
|
- }
|
|
|
-
|
|
|
- if ((r & g & b) != 0xFF) {
|
|
|
- flags |= DSBLIT_COLORIZE;
|
|
|
- }
|
|
|
-
|
|
|
- destsurf->SetColor(destsurf, r, g, b, a);
|
|
|
-
|
|
|
- /* ???? flags |= DSBLIT_SRC_PREMULTCOLOR; */
|
|
|
-
|
|
|
- SetBlendMode(data, texture->blendMode, texturedata);
|
|
|
-
|
|
|
- destsurf->SetBlittingFlags(destsurf, data->blitFlags | flags);
|
|
|
-
|
|
|
-#if (DFB_VERSION_ATLEAST(1,2,0))
|
|
|
- destsurf->SetRenderOptions(destsurf, texturedata->render_options);
|
|
|
-#endif
|
|
|
-
|
|
|
- vertices[0].x = x1;
|
|
|
- vertices[0].y = y1;
|
|
|
- vertices[0].z = 0;
|
|
|
- vertices[0].w = 0;
|
|
|
- vertices[0].s = u1;
|
|
|
- vertices[0].t = v1;
|
|
|
-
|
|
|
- vertices[1].x = x2;
|
|
|
- vertices[1].y = y2;
|
|
|
- vertices[1].z = 0;
|
|
|
- vertices[1].w = 0;
|
|
|
- vertices[1].s = u2;
|
|
|
- vertices[1].t = v2;
|
|
|
-
|
|
|
- vertices[2].x = x3;
|
|
|
- vertices[2].y = y3;
|
|
|
- vertices[2].z = 0;
|
|
|
- vertices[2].w = 0;
|
|
|
- vertices[2].s = u3;
|
|
|
- vertices[2].t = v3;
|
|
|
-
|
|
|
- destsurf->TextureTriangles(destsurf, texturedata->surface, vertices, NULL, 3, DTTF_LIST);
|
|
|
- } else {
|
|
|
- DFBTriangle tris;
|
|
|
- tris.x1 = x1;
|
|
|
- tris.y1 = y1;
|
|
|
- tris.x2 = x2;
|
|
|
- tris.y2 = y2;
|
|
|
- tris.x3 = x3;
|
|
|
- tris.y3 = y3;
|
|
|
-
|
|
|
- cmd->data.draw.r = (r1 + r2 + r3) / 3;
|
|
|
- cmd->data.draw.g = (g1 + g2 + g3) / 3;
|
|
|
- cmd->data.draw.b = (b1 + b2 + b3) / 3;
|
|
|
- cmd->data.draw.a = (a1 + a2 + a3) / 3;
|
|
|
-
|
|
|
- PrepareDraw(renderer, cmd);
|
|
|
-
|
|
|
- destsurf->FillTriangles(destsurf, &tris, 1);
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- cmd->data.draw.r = save_r;
|
|
|
- cmd->data.draw.g = save_g;
|
|
|
- cmd->data.draw.b = save_b;
|
|
|
- cmd->data.draw.a = save_a;
|
|
|
- break;
|
|
|
- }
|
|
|
-
|
|
|
- case SDL_RENDERCMD_COPY_EX: /* unused */
|
|
|
- break;
|
|
|
-
|
|
|
- case SDL_RENDERCMD_NO_OP:
|
|
|
- break;
|
|
|
- }
|
|
|
-
|
|
|
- cmd = cmd->next;
|
|
|
- }
|
|
|
-
|
|
|
- return 0;
|
|
|
-}
|
|
|
-
|
|
|
-
|
|
|
-static int
|
|
|
-DirectFB_RenderPresent(SDL_Renderer * renderer)
|
|
|
-{
|
|
|
- DirectFB_RenderData *data = (DirectFB_RenderData *) renderer->driverdata;
|
|
|
- SDL_Window *window = renderer->window;
|
|
|
- SDL_DFB_WINDOWDATA(window);
|
|
|
- SDL_ShapeData *shape_data = (window->shaper ? window->shaper->driverdata : NULL);
|
|
|
-
|
|
|
- DirectFB_ActivateRenderer(renderer);
|
|
|
-
|
|
|
- if (shape_data && shape_data->surface) {
|
|
|
- /* saturate the window surface alpha channel */
|
|
|
- SDL_DFB_CHECK(windata->window_surface->SetSrcBlendFunction(windata->window_surface, DSBF_ONE));
|
|
|
- SDL_DFB_CHECK(windata->window_surface->SetDstBlendFunction(windata->window_surface, DSBF_ONE));
|
|
|
- SDL_DFB_CHECK(windata->window_surface->SetDrawingFlags(windata->window_surface, DSDRAW_BLEND));
|
|
|
- SDL_DFB_CHECK(windata->window_surface->SetColor(windata->window_surface, 0, 0, 0, 0xff));
|
|
|
- SDL_DFB_CHECK(windata->window_surface->FillRectangle(windata->window_surface, 0,0, windata->size.w, windata->size.h));
|
|
|
-
|
|
|
- /* blit the mask */
|
|
|
- SDL_DFB_CHECK(windata->surface->SetSrcBlendFunction(windata->surface, DSBF_DESTCOLOR));
|
|
|
- SDL_DFB_CHECK(windata->surface->SetDstBlendFunction(windata->surface, DSBF_ZERO));
|
|
|
- SDL_DFB_CHECK(windata->surface->SetBlittingFlags(windata->surface, DSBLIT_BLEND_ALPHACHANNEL));
|
|
|
-#if (DFB_VERSION_ATLEAST(1,2,0))
|
|
|
- SDL_DFB_CHECK(windata->surface->SetRenderOptions(windata->surface, DSRO_NONE));
|
|
|
-#endif
|
|
|
- SDL_DFB_CHECK(windata->surface->Blit(windata->surface, shape_data->surface, NULL, 0, 0));
|
|
|
- }
|
|
|
-
|
|
|
- /* Send the data to the display */
|
|
|
- SDL_DFB_CHECK(windata->window_surface->Flip(windata->window_surface, NULL,
|
|
|
- data->flipflags));
|
|
|
- return 0;
|
|
|
-}
|
|
|
-
|
|
|
-static void
|
|
|
-DirectFB_DestroyTexture(SDL_Renderer * renderer, SDL_Texture * texture)
|
|
|
-{
|
|
|
- DirectFB_TextureData *data = (DirectFB_TextureData *) texture->driverdata;
|
|
|
-
|
|
|
- DirectFB_ActivateRenderer(renderer);
|
|
|
-
|
|
|
- if (!data) {
|
|
|
- return;
|
|
|
- }
|
|
|
- SDL_DFB_RELEASE(data->palette);
|
|
|
- SDL_DFB_RELEASE(data->surface);
|
|
|
- if (data->display) {
|
|
|
- DFB_DisplayData *dispdata =
|
|
|
- (DFB_DisplayData *) data->display->driverdata;
|
|
|
- dispdata->vidIDinuse = 0;
|
|
|
- /* FIXME: Shouldn't we reset the cooperative level */
|
|
|
- SDL_DFB_CHECK(dispdata->vidlayer->SetCooperativeLevel(dispdata->vidlayer,
|
|
|
- DLSCL_ADMINISTRATIVE));
|
|
|
- SDL_DFB_RELEASE(dispdata->vidlayer);
|
|
|
- }
|
|
|
- SDL_DFB_FREE(data->pixels);
|
|
|
- SDL_free(data);
|
|
|
- texture->driverdata = NULL;
|
|
|
-}
|
|
|
-
|
|
|
-static void
|
|
|
-DirectFB_DestroyRenderer(SDL_Renderer * renderer)
|
|
|
-{
|
|
|
- DirectFB_RenderData *data = (DirectFB_RenderData *) renderer->driverdata;
|
|
|
-#if 0
|
|
|
- SDL_VideoDisplay *display = SDL_GetDisplayForWindow(data->window);
|
|
|
- if (display->palette) {
|
|
|
- SDL_DelPaletteWatch(display->palette, DisplayPaletteChanged, data);
|
|
|
- }
|
|
|
-#endif
|
|
|
-
|
|
|
- SDL_free(data);
|
|
|
- SDL_free(renderer);
|
|
|
-}
|
|
|
-
|
|
|
-static int
|
|
|
-DirectFB_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect,
|
|
|
- Uint32 format, void * pixels, int pitch)
|
|
|
-{
|
|
|
- Uint32 sdl_format;
|
|
|
- unsigned char* laypixels;
|
|
|
- int laypitch;
|
|
|
- DFBSurfacePixelFormat dfb_format;
|
|
|
- DirectFB_RenderData *data = (DirectFB_RenderData *) renderer->driverdata;
|
|
|
- IDirectFBSurface *winsurf = data->target;
|
|
|
-
|
|
|
- DirectFB_ActivateRenderer(renderer);
|
|
|
-
|
|
|
- winsurf->GetPixelFormat(winsurf, &dfb_format);
|
|
|
- sdl_format = DirectFB_DFBToSDLPixelFormat(dfb_format);
|
|
|
- winsurf->Lock(winsurf, DSLF_READ, (void **) &laypixels, &laypitch);
|
|
|
-
|
|
|
- laypixels += (rect->y * laypitch + rect->x * SDL_BYTESPERPIXEL(sdl_format) );
|
|
|
- SDL_ConvertPixels(rect->w, rect->h,
|
|
|
- sdl_format, laypixels, laypitch,
|
|
|
- format, pixels, pitch);
|
|
|
-
|
|
|
- winsurf->Unlock(winsurf);
|
|
|
-
|
|
|
- return 0;
|
|
|
-}
|
|
|
-
|
|
|
-#if 0
|
|
|
-static int
|
|
|
-DirectFB_RenderWritePixels(SDL_Renderer * renderer, const SDL_Rect * rect,
|
|
|
- Uint32 format, const void * pixels, int pitch)
|
|
|
-{
|
|
|
- SDL_Window *window = renderer->window;
|
|
|
- SDL_DFB_WINDOWDATA(window);
|
|
|
- Uint32 sdl_format;
|
|
|
- unsigned char* laypixels;
|
|
|
- int laypitch;
|
|
|
- DFBSurfacePixelFormat dfb_format;
|
|
|
-
|
|
|
- SDL_DFB_CHECK(windata->surface->GetPixelFormat(windata->surface, &dfb_format));
|
|
|
- sdl_format = DirectFB_DFBToSDLPixelFormat(dfb_format);
|
|
|
-
|
|
|
- SDL_DFB_CHECK(windata->surface->Lock(windata->surface, DSLF_WRITE, (void **) &laypixels, &laypitch));
|
|
|
-
|
|
|
- laypixels += (rect->y * laypitch + rect->x * SDL_BYTESPERPIXEL(sdl_format) );
|
|
|
- SDL_ConvertPixels(rect->w, rect->h,
|
|
|
- format, pixels, pitch,
|
|
|
- sdl_format, laypixels, laypitch);
|
|
|
-
|
|
|
- SDL_DFB_CHECK(windata->surface->Unlock(windata->surface));
|
|
|
-
|
|
|
- return 0;
|
|
|
-}
|
|
|
-#endif
|
|
|
-
|
|
|
-
|
|
|
-SDL_Renderer *
|
|
|
-DirectFB_CreateRenderer(SDL_Window * window, Uint32 flags)
|
|
|
-{
|
|
|
- IDirectFBSurface *winsurf = get_dfb_surface(window);
|
|
|
- /*SDL_VideoDisplay *display = SDL_GetDisplayForWindow(window);*/
|
|
|
- SDL_Renderer *renderer = NULL;
|
|
|
- DirectFB_RenderData *data = NULL;
|
|
|
- DFBSurfaceCapabilities scaps;
|
|
|
-
|
|
|
- if (!winsurf) {
|
|
|
- return NULL;
|
|
|
- }
|
|
|
-
|
|
|
- SDL_DFB_ALLOC_CLEAR(renderer, sizeof(*renderer));
|
|
|
- SDL_DFB_ALLOC_CLEAR(data, sizeof(*data));
|
|
|
-
|
|
|
- renderer->WindowEvent = DirectFB_WindowEvent;
|
|
|
- renderer->CreateTexture = DirectFB_CreateTexture;
|
|
|
- renderer->UpdateTexture = DirectFB_UpdateTexture;
|
|
|
- renderer->LockTexture = DirectFB_LockTexture;
|
|
|
- renderer->UnlockTexture = DirectFB_UnlockTexture;
|
|
|
- renderer->SetTextureScaleMode = DirectFB_SetTextureScaleMode;
|
|
|
- renderer->QueueSetViewport = DirectFB_QueueSetViewport;
|
|
|
- renderer->QueueSetDrawColor = DirectFB_QueueSetViewport; /* SetViewport and SetDrawColor are (currently) no-ops. */
|
|
|
- renderer->QueueDrawPoints = DirectFB_QueueDrawPoints;
|
|
|
- renderer->QueueDrawLines = DirectFB_QueueDrawPoints; /* lines and points queue vertices the same way. */
|
|
|
- renderer->QueueGeometry = DirectFB_QueueGeometry;
|
|
|
- renderer->QueueFillRects = DirectFB_QueueFillRects;
|
|
|
- renderer->QueueCopy = DirectFB_QueueCopy;
|
|
|
- renderer->RunCommandQueue = DirectFB_RunCommandQueue;
|
|
|
- renderer->RenderPresent = DirectFB_RenderPresent;
|
|
|
-
|
|
|
- /* FIXME: Yet to be tested */
|
|
|
- renderer->RenderReadPixels = DirectFB_RenderReadPixels;
|
|
|
- /* renderer->RenderWritePixels = DirectFB_RenderWritePixels; */
|
|
|
-
|
|
|
- renderer->DestroyTexture = DirectFB_DestroyTexture;
|
|
|
- renderer->DestroyRenderer = DirectFB_DestroyRenderer;
|
|
|
- renderer->SetRenderTarget = DirectFB_SetRenderTarget;
|
|
|
-
|
|
|
- renderer->info = DirectFB_RenderDriver.info;
|
|
|
- renderer->window = window; /* SDL window */
|
|
|
- renderer->driverdata = data;
|
|
|
-
|
|
|
- renderer->info.flags =
|
|
|
- SDL_RENDERER_ACCELERATED | SDL_RENDERER_TARGETTEXTURE;
|
|
|
-
|
|
|
- data->window = window;
|
|
|
- data->target = winsurf;
|
|
|
-
|
|
|
- data->flipflags = DSFLIP_PIPELINE | DSFLIP_BLIT;
|
|
|
-
|
|
|
- if (flags & SDL_RENDERER_PRESENTVSYNC) {
|
|
|
- data->flipflags |= DSFLIP_WAITFORSYNC | DSFLIP_ONSYNC;
|
|
|
- renderer->info.flags |= SDL_RENDERER_PRESENTVSYNC;
|
|
|
- } else
|
|
|
- data->flipflags |= DSFLIP_ONSYNC;
|
|
|
-
|
|
|
- SDL_DFB_CHECKERR(winsurf->GetCapabilities(winsurf, &scaps));
|
|
|
-
|
|
|
-#if 0
|
|
|
- if (scaps & DSCAPS_DOUBLE)
|
|
|
- renderer->info.flags |= SDL_RENDERER_PRESENTFLIP2;
|
|
|
- else if (scaps & DSCAPS_TRIPLE)
|
|
|
- renderer->info.flags |= SDL_RENDERER_PRESENTFLIP3;
|
|
|
- else
|
|
|
- renderer->info.flags |= SDL_RENDERER_SINGLEBUFFER;
|
|
|
-#endif
|
|
|
-
|
|
|
- DirectFB_SetSupportedPixelFormats(&renderer->info);
|
|
|
-
|
|
|
-#if 0
|
|
|
- /* Set up a palette watch on the display palette */
|
|
|
- if (display-> palette) {
|
|
|
- SDL_AddPaletteWatch(display->palette, DisplayPaletteChanged, data);
|
|
|
- }
|
|
|
-#endif
|
|
|
-
|
|
|
- return renderer;
|
|
|
-
|
|
|
- error:
|
|
|
- SDL_DFB_FREE(renderer);
|
|
|
- SDL_DFB_FREE(data);
|
|
|
- return NULL;
|
|
|
-}
|
|
|
-
|
|
|
-
|
|
|
-SDL_RenderDriver DirectFB_RenderDriver = {
|
|
|
- DirectFB_CreateRenderer,
|
|
|
- {
|
|
|
- "directfb",
|
|
|
- (SDL_RENDERER_PRESENTVSYNC | SDL_RENDERER_ACCELERATED),
|
|
|
- /* (SDL_TEXTUREMODULATE_NONE | SDL_TEXTUREMODULATE_COLOR |
|
|
|
- SDL_TEXTUREMODULATE_ALPHA),
|
|
|
- (SDL_BLENDMODE_NONE | SDL_BLENDMODE_MASK | SDL_BLENDMODE_BLEND |
|
|
|
- SDL_BLENDMODE_ADD | SDL_BLENDMODE_MOD),
|
|
|
- (SDL_SCALEMODE_NONE | SDL_SCALEMODE_FAST |
|
|
|
- SDL_SCALEMODE_SLOW | SDL_SCALEMODE_BEST), */
|
|
|
- 0,
|
|
|
- {
|
|
|
- /* formats filled in later */
|
|
|
- },
|
|
|
- 0,
|
|
|
- 0}
|
|
|
-};
|
|
|
-
|
|
|
-#endif /* SDL_VIDEO_DRIVER_DIRECTFB */
|
|
|
-
|
|
|
-/* vi: set ts=4 sw=4 expandtab: */
|