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@@ -47,7 +47,7 @@ typedef Uint32 SDL_WindowID;
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/**
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* Global video properties
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*
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- * - `SDL_PROPERTY_GLOBAL_VIDEO_WAYLAND_WL_DISPLAY_POINTER`: the pointer to
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+ * - `SDL_PROP_GLOBAL_VIDEO_WAYLAND_WL_DISPLAY_POINTER`: the pointer to
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* the global `wl_display` object used by the Wayland video backend. Can be
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* set before the video subsystem is initialized to import an external
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* `wl_display` object from an application or toolkit for use in SDL, or
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@@ -58,7 +58,7 @@ typedef Uint32 SDL_WindowID;
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* if one was set prior to initialization, or NULL. See
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* docs/README-wayland.md for more information.
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*/
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-#define SDL_PROPERTY_GLOBAL_VIDEO_WAYLAND_WL_DISPLAY_POINTER "video.wayland.wl_display"
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+#define SDL_PROP_GLOBAL_VIDEO_WAYLAND_WL_DISPLAY_POINTER "video.wayland.wl_display"
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/**
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* System theme
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@@ -827,86 +827,86 @@ extern DECLSPEC SDL_Window *SDLCALL SDL_CreatePopupWindow(SDL_Window *parent, in
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*
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* These are the supported properties:
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*
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- * - `SDL_PROPERTY_WINDOW_CREATE_ALWAYS_ON_TOP_BOOLEAN`: true if the window
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+ * - `SDL_PROP_WINDOW_CREATE_ALWAYS_ON_TOP_BOOLEAN`: true if the window
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* should be always on top
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- * - `SDL_PROPERTY_WINDOW_CREATE_BORDERLESS_BOOLEAN`: true if the window has
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+ * - `SDL_PROP_WINDOW_CREATE_BORDERLESS_BOOLEAN`: true if the window has
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* no window decoration
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- * - `SDL_PROPERTY_WINDOW_CREATE_FOCUSABLE_BOOLEAN`: true if the window should
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+ * - `SDL_PROP_WINDOW_CREATE_FOCUSABLE_BOOLEAN`: true if the window should
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* accept keyboard input (defaults true)
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- * - `SDL_PROPERTY_WINDOW_CREATE_FULLSCREEN_BOOLEAN`: true if the window
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+ * - `SDL_PROP_WINDOW_CREATE_FULLSCREEN_BOOLEAN`: true if the window
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* should start in fullscreen mode at desktop resolution
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- * - `SDL_PROPERTY_WINDOW_CREATE_HEIGHT_NUMBER`: the height of the window
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- * - `SDL_PROPERTY_WINDOW_CREATE_HIDDEN_BOOLEAN`: true if the window should
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+ * - `SDL_PROP_WINDOW_CREATE_HEIGHT_NUMBER`: the height of the window
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+ * - `SDL_PROP_WINDOW_CREATE_HIDDEN_BOOLEAN`: true if the window should
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* start hidden
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- * - `SDL_PROPERTY_WINDOW_CREATE_HIGH_PIXEL_DENSITY_BOOLEAN`: true if the
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+ * - `SDL_PROP_WINDOW_CREATE_HIGH_PIXEL_DENSITY_BOOLEAN`: true if the
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* window uses a high pixel density buffer if possible
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- * - `SDL_PROPERTY_WINDOW_CREATE_MAXIMIZED_BOOLEAN`: true if the window should
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+ * - `SDL_PROP_WINDOW_CREATE_MAXIMIZED_BOOLEAN`: true if the window should
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* start maximized
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- * - `SDL_PROPERTY_WINDOW_CREATE_MENU_BOOLEAN`: true if the window is a popup
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+ * - `SDL_PROP_WINDOW_CREATE_MENU_BOOLEAN`: true if the window is a popup
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* menu
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- * - `SDL_PROPERTY_WINDOW_CREATE_METAL_BOOLEAN`: true if the window will be
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+ * - `SDL_PROP_WINDOW_CREATE_METAL_BOOLEAN`: true if the window will be
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* used with Metal rendering
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- * - `SDL_PROPERTY_WINDOW_CREATE_MINIMIZED_BOOLEAN`: true if the window should
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+ * - `SDL_PROP_WINDOW_CREATE_MINIMIZED_BOOLEAN`: true if the window should
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* start minimized
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- * - `SDL_PROPERTY_WINDOW_CREATE_MOUSE_GRABBED_BOOLEAN`: true if the window
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+ * - `SDL_PROP_WINDOW_CREATE_MOUSE_GRABBED_BOOLEAN`: true if the window
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* starts with grabbed mouse focus
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- * - `SDL_PROPERTY_WINDOW_CREATE_OPENGL_BOOLEAN`: true if the window will be
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+ * - `SDL_PROP_WINDOW_CREATE_OPENGL_BOOLEAN`: true if the window will be
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* used with OpenGL rendering
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- * - `SDL_PROPERTY_WINDOW_CREATE_PARENT_POINTER`: an SDL_Window that will be
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+ * - `SDL_PROP_WINDOW_CREATE_PARENT_POINTER`: an SDL_Window that will be
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* the parent of this window, required for windows with the "toolip" and
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* "menu" properties
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- * - `SDL_PROPERTY_WINDOW_CREATE_RESIZABLE_BOOLEAN`: true if the window should
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+ * - `SDL_PROP_WINDOW_CREATE_RESIZABLE_BOOLEAN`: true if the window should
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* be resizable
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- * - `SDL_PROPERTY_WINDOW_CREATE_TITLE_STRING`: the title of the window, in
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+ * - `SDL_PROP_WINDOW_CREATE_TITLE_STRING`: the title of the window, in
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* UTF-8 encoding
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- * - `SDL_PROPERTY_WINDOW_CREATE_TRANSPARENT_BOOLEAN`: true if the window show
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+ * - `SDL_PROP_WINDOW_CREATE_TRANSPARENT_BOOLEAN`: true if the window show
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* transparent in the areas with alpha of 0
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- * - `SDL_PROPERTY_WINDOW_CREATE_TOOLTIP_BOOLEAN`: true if the window is a
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+ * - `SDL_PROP_WINDOW_CREATE_TOOLTIP_BOOLEAN`: true if the window is a
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* tooltip
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- * - `SDL_PROPERTY_WINDOW_CREATE_UTILITY_BOOLEAN`: true if the window is a
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+ * - `SDL_PROP_WINDOW_CREATE_UTILITY_BOOLEAN`: true if the window is a
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* utility window, not showing in the task bar and window list
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- * - `SDL_PROPERTY_WINDOW_CREATE_VULKAN_BOOLEAN`: true if the window will be
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+ * - `SDL_PROP_WINDOW_CREATE_VULKAN_BOOLEAN`: true if the window will be
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* used with Vulkan rendering
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- * - `SDL_PROPERTY_WINDOW_CREATE_WIDTH_NUMBER`: the width of the window
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- * - `SDL_PROPERTY_WINDOW_CREATE_X_NUMBER`: the x position of the window, or
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+ * - `SDL_PROP_WINDOW_CREATE_WIDTH_NUMBER`: the width of the window
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+ * - `SDL_PROP_WINDOW_CREATE_X_NUMBER`: the x position of the window, or
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* `SDL_WINDOWPOS_CENTERED`, defaults to `SDL_WINDOWPOS_UNDEFINED`. This is
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* relative to the parent for windows with the "parent" property set.
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- * - `SDL_PROPERTY_WINDOW_CREATE_Y_NUMBER`: the y position of the window, or
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+ * - `SDL_PROP_WINDOW_CREATE_Y_NUMBER`: the y position of the window, or
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* `SDL_WINDOWPOS_CENTERED`, defaults to `SDL_WINDOWPOS_UNDEFINED`. This is
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* relative to the parent for windows with the "parent" property set.
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*
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* These are additional supported properties on macOS:
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*
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- * - `SDL_PROPERTY_WINDOW_CREATE_COCOA_WINDOW_POINTER`: the
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+ * - `SDL_PROP_WINDOW_CREATE_COCOA_WINDOW_POINTER`: the
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* `(__unsafe_unretained)` NSWindow associated with the window, if you want
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* to wrap an existing window.
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- * - `SDL_PROPERTY_WINDOW_CREATE_COCOA_VIEW_POINTER`: the
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+ * - `SDL_PROP_WINDOW_CREATE_COCOA_VIEW_POINTER`: the
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* `(__unsafe_unretained)` NSView associated with the window, defaults to
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* `[window contentView]`
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*
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* These are additional supported properties on Wayland:
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*
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- * - `SDL_PROPERTY_WINDOW_CREATE_WAYLAND_SURFACE_ROLE_CUSTOM_BOOLEAN` - true
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+ * - `SDL_PROP_WINDOW_CREATE_WAYLAND_SURFACE_ROLE_CUSTOM_BOOLEAN` - true
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* if the application wants to use the Wayland surface for a custom role and
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* does not want it attached to an XDG toplevel window. See
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* docs/README-wayland.md for more information on using custom surfaces.
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- * - `SDL_PROPERTY_WINDOW_CREATE_WAYLAND_CREATE_EGL_WINDOW_BOOLEAN - true if
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+ * - `SDL_PROP_WINDOW_CREATE_WAYLAND_CREATE_EGL_WINDOW_BOOLEAN - true if
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* the application wants an associated `wl_egl_window` object to be created,
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* even if the window does not have the OpenGL property or flag set.
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- * - `SDL_PROPERTY_WINDOW_CREATE_WAYLAND_WL_SURFACE_POINTER` - the wl_surface
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+ * - `SDL_PROP_WINDOW_CREATE_WAYLAND_WL_SURFACE_POINTER` - the wl_surface
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* associated with the window, if you want to wrap an existing window. See
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* docs/README-wayland.md for more information.
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*
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* These are additional supported properties on Windows:
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*
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- * - `SDL_PROPERTY_WINDOW_CREATE_WIN32_HWND_POINTER`: the HWND associated with
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+ * - `SDL_PROP_WINDOW_CREATE_WIN32_HWND_POINTER`: the HWND associated with
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* the window, if you want to wrap an existing window.
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- * - `SDL_PROPERTY_WINDOW_CREATE_WIN32_PIXEL_FORMAT_HWND_POINTER`: optional,
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+ * - `SDL_PROP_WINDOW_CREATE_WIN32_PIXEL_FORMAT_HWND_POINTER`: optional,
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* another window to share pixel format with, useful for OpenGL windows
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*
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* These are additional supported properties with X11:
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*
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- * - `SDL_PROPERTY_WINDOW_CREATE_X11_WINDOW_NUMBER`: the X11 Window associated
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+ * - `SDL_PROP_WINDOW_CREATE_X11_WINDOW_NUMBER`: the X11 Window associated
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* with the window, if you want to wrap an existing window.
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*
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* The window is implicitly shown if the "hidden" property is not set.
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@@ -925,37 +925,37 @@ extern DECLSPEC SDL_Window *SDLCALL SDL_CreatePopupWindow(SDL_Window *parent, in
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*/
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extern DECLSPEC SDL_Window *SDLCALL SDL_CreateWindowWithProperties(SDL_PropertiesID props);
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-#define SDL_PROPERTY_WINDOW_CREATE_ALWAYS_ON_TOP_BOOLEAN "always-on-top"
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-#define SDL_PROPERTY_WINDOW_CREATE_BORDERLESS_BOOLEAN "borderless"
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-#define SDL_PROPERTY_WINDOW_CREATE_FOCUSABLE_BOOLEAN "focusable"
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-#define SDL_PROPERTY_WINDOW_CREATE_FULLSCREEN_BOOLEAN "fullscreen"
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-#define SDL_PROPERTY_WINDOW_CREATE_HEIGHT_NUMBER "height"
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-#define SDL_PROPERTY_WINDOW_CREATE_HIDDEN_BOOLEAN "hidden"
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-#define SDL_PROPERTY_WINDOW_CREATE_HIGH_PIXEL_DENSITY_BOOLEAN "high-pixel-density"
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-#define SDL_PROPERTY_WINDOW_CREATE_MAXIMIZED_BOOLEAN "maximized"
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-#define SDL_PROPERTY_WINDOW_CREATE_MENU_BOOLEAN "menu"
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-#define SDL_PROPERTY_WINDOW_CREATE_METAL_BOOLEAN "metal"
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-#define SDL_PROPERTY_WINDOW_CREATE_MINIMIZED_BOOLEAN "minimized"
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-#define SDL_PROPERTY_WINDOW_CREATE_MOUSE_GRABBED_BOOLEAN "mouse-grabbed"
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-#define SDL_PROPERTY_WINDOW_CREATE_OPENGL_BOOLEAN "opengl"
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-#define SDL_PROPERTY_WINDOW_CREATE_PARENT_POINTER "parent"
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-#define SDL_PROPERTY_WINDOW_CREATE_RESIZABLE_BOOLEAN "resizable"
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-#define SDL_PROPERTY_WINDOW_CREATE_TITLE_STRING "title"
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-#define SDL_PROPERTY_WINDOW_CREATE_TRANSPARENT_BOOLEAN "transparent"
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-#define SDL_PROPERTY_WINDOW_CREATE_TOOLTIP_BOOLEAN "tooltip"
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-#define SDL_PROPERTY_WINDOW_CREATE_UTILITY_BOOLEAN "utility"
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-#define SDL_PROPERTY_WINDOW_CREATE_VULKAN_BOOLEAN "vulkan"
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-#define SDL_PROPERTY_WINDOW_CREATE_WIDTH_NUMBER "width"
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-#define SDL_PROPERTY_WINDOW_CREATE_X_NUMBER "x"
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-#define SDL_PROPERTY_WINDOW_CREATE_Y_NUMBER "y"
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-#define SDL_PROPERTY_WINDOW_CREATE_COCOA_WINDOW_POINTER "cocoa.window"
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-#define SDL_PROPERTY_WINDOW_CREATE_COCOA_VIEW_POINTER "cocoa.view"
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-#define SDL_PROPERTY_WINDOW_CREATE_WAYLAND_SURFACE_ROLE_CUSTOM_BOOLEAN "wayland.surface_role_custom"
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-#define SDL_PROPERTY_WINDOW_CREATE_WAYLAND_CREATE_EGL_WINDOW_BOOLEAN "wayland.create_egl_window"
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-#define SDL_PROPERTY_WINDOW_CREATE_WAYLAND_WL_SURFACE_POINTER "wayland.wl_surface"
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-#define SDL_PROPERTY_WINDOW_CREATE_WIN32_HWND_POINTER "win32.hwnd"
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-#define SDL_PROPERTY_WINDOW_CREATE_WIN32_PIXEL_FORMAT_HWND_POINTER "win32.pixel_format_hwnd"
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-#define SDL_PROPERTY_WINDOW_CREATE_X11_WINDOW_NUMBER "x11.window"
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+#define SDL_PROP_WINDOW_CREATE_ALWAYS_ON_TOP_BOOLEAN "always-on-top"
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+#define SDL_PROP_WINDOW_CREATE_BORDERLESS_BOOLEAN "borderless"
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+#define SDL_PROP_WINDOW_CREATE_FOCUSABLE_BOOLEAN "focusable"
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+#define SDL_PROP_WINDOW_CREATE_FULLSCREEN_BOOLEAN "fullscreen"
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+#define SDL_PROP_WINDOW_CREATE_HEIGHT_NUMBER "height"
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+#define SDL_PROP_WINDOW_CREATE_HIDDEN_BOOLEAN "hidden"
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+#define SDL_PROP_WINDOW_CREATE_HIGH_PIXEL_DENSITY_BOOLEAN "high-pixel-density"
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+#define SDL_PROP_WINDOW_CREATE_MAXIMIZED_BOOLEAN "maximized"
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+#define SDL_PROP_WINDOW_CREATE_MENU_BOOLEAN "menu"
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+#define SDL_PROP_WINDOW_CREATE_METAL_BOOLEAN "metal"
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+#define SDL_PROP_WINDOW_CREATE_MINIMIZED_BOOLEAN "minimized"
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+#define SDL_PROP_WINDOW_CREATE_MOUSE_GRABBED_BOOLEAN "mouse-grabbed"
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+#define SDL_PROP_WINDOW_CREATE_OPENGL_BOOLEAN "opengl"
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+#define SDL_PROP_WINDOW_CREATE_PARENT_POINTER "parent"
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+#define SDL_PROP_WINDOW_CREATE_RESIZABLE_BOOLEAN "resizable"
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+#define SDL_PROP_WINDOW_CREATE_TITLE_STRING "title"
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+#define SDL_PROP_WINDOW_CREATE_TRANSPARENT_BOOLEAN "transparent"
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+#define SDL_PROP_WINDOW_CREATE_TOOLTIP_BOOLEAN "tooltip"
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+#define SDL_PROP_WINDOW_CREATE_UTILITY_BOOLEAN "utility"
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+#define SDL_PROP_WINDOW_CREATE_VULKAN_BOOLEAN "vulkan"
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+#define SDL_PROP_WINDOW_CREATE_WIDTH_NUMBER "width"
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+#define SDL_PROP_WINDOW_CREATE_X_NUMBER "x"
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+#define SDL_PROP_WINDOW_CREATE_Y_NUMBER "y"
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+#define SDL_PROP_WINDOW_CREATE_COCOA_WINDOW_POINTER "cocoa.window"
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+#define SDL_PROP_WINDOW_CREATE_COCOA_VIEW_POINTER "cocoa.view"
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+#define SDL_PROP_WINDOW_CREATE_WAYLAND_SURFACE_ROLE_CUSTOM_BOOLEAN "wayland.surface_role_custom"
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+#define SDL_PROP_WINDOW_CREATE_WAYLAND_CREATE_EGL_WINDOW_BOOLEAN "wayland.create_egl_window"
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+#define SDL_PROP_WINDOW_CREATE_WAYLAND_WL_SURFACE_POINTER "wayland.wl_surface"
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+#define SDL_PROP_WINDOW_CREATE_WIN32_HWND_POINTER "win32.hwnd"
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+#define SDL_PROP_WINDOW_CREATE_WIN32_PIXEL_FORMAT_HWND_POINTER "win32.pixel_format_hwnd"
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+#define SDL_PROP_WINDOW_CREATE_X11_WINDOW_NUMBER "x11.window"
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/**
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* Get the numeric ID of a window.
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@@ -1009,55 +1009,55 @@ extern DECLSPEC SDL_Window *SDLCALL SDL_GetWindowParent(SDL_Window *window);
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*
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* On Android:
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*
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- * - `SDL_PROPERTY_WINDOW_ANDROID_WINDOW_POINTER`: the ANativeWindow
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+ * - `SDL_PROP_WINDOW_ANDROID_WINDOW_POINTER`: the ANativeWindow
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* associated with the window
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- * - `SDL_PROPERTY_WINDOW_ANDROID_SURFACE_POINTER`: the EGLSurface associated
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+ * - `SDL_PROP_WINDOW_ANDROID_SURFACE_POINTER`: the EGLSurface associated
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* with the window
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*
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* On iOS:
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*
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- * - `SDL_PROPERTY_WINDOW_UIKIT_WINDOW_POINTER`: the `(__unsafe_unretained)`
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+ * - `SDL_PROP_WINDOW_UIKIT_WINDOW_POINTER`: the `(__unsafe_unretained)`
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* UIWindow associated with the window
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- * - `SDL_PROPERTY_WINDOW_UIKIT_METAL_VIEW_TAG_NUMBER`: the NSInteger tag
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+ * - `SDL_PROP_WINDOW_UIKIT_METAL_VIEW_TAG_NUMBER`: the NSInteger tag
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* assocated with metal views on the window
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*
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* On KMS/DRM:
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*
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- * - `SDL_PROPERTY_WINDOW_KMSDRM_DEVICE_INDEX_NUMBER`: the device index
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+ * - `SDL_PROP_WINDOW_KMSDRM_DEVICE_INDEX_NUMBER`: the device index
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* associated with the window (e.g. the X in /dev/dri/cardX)
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- * - `SDL_PROPERTY_WINDOW_KMSDRM_DRM_FD_NUMBER`: the DRM FD associated with
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+ * - `SDL_PROP_WINDOW_KMSDRM_DRM_FD_NUMBER`: the DRM FD associated with
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* the window
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- * - `SDL_PROPERTY_WINDOW_KMSDRM_GBM_DEVICE_POINTER`: the GBM device
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+ * - `SDL_PROP_WINDOW_KMSDRM_GBM_DEVICE_POINTER`: the GBM device
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* associated with the window
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*
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* On macOS:
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*
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- * - `SDL_PROPERTY_WINDOW_COCOA_WINDOW_POINTER`: the `(__unsafe_unretained)`
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+ * - `SDL_PROP_WINDOW_COCOA_WINDOW_POINTER`: the `(__unsafe_unretained)`
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* NSWindow associated with the window
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- * - `SDL_PROPERTY_WINDOW_COCOA_METAL_VIEW_TAG_NUMBER`: the NSInteger tag
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+ * - `SDL_PROP_WINDOW_COCOA_METAL_VIEW_TAG_NUMBER`: the NSInteger tag
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* assocated with metal views on the window
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*
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* On Vivante:
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*
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- * - `SDL_PROPERTY_WINDOW_VIVANTE_DISPLAY_POINTER`: the EGLNativeDisplayType
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+ * - `SDL_PROP_WINDOW_VIVANTE_DISPLAY_POINTER`: the EGLNativeDisplayType
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* associated with the window
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- * - `SDL_PROPERTY_WINDOW_VIVANTE_WINDOW_POINTER`: the EGLNativeWindowType
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+ * - `SDL_PROP_WINDOW_VIVANTE_WINDOW_POINTER`: the EGLNativeWindowType
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* associated with the window
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- * - `SDL_PROPERTY_WINDOW_VIVANTE_SURFACE_POINTER`: the EGLSurface associated
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+ * - `SDL_PROP_WINDOW_VIVANTE_SURFACE_POINTER`: the EGLSurface associated
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* with the window
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*
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* On UWP:
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*
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- * - `SDL_PROPERTY_WINDOW_WINRT_WINDOW_POINTER`: the IInspectable CoreWindow
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+ * - `SDL_PROP_WINDOW_WINRT_WINDOW_POINTER`: the IInspectable CoreWindow
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* associated with the window
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*
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* On Windows:
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*
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- * - `SDL_PROPERTY_WINDOW_WIN32_HWND_POINTER`: the HWND associated with the
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+ * - `SDL_PROP_WINDOW_WIN32_HWND_POINTER`: the HWND associated with the
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* window
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- * - `SDL_PROPERTY_WINDOW_WIN32_HDC_POINTER`: the HDC associated with the
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+ * - `SDL_PROP_WINDOW_WIN32_HDC_POINTER`: the HDC associated with the
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* window
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- * - `SDL_PROPERTY_WINDOW_WIN32_INSTANCE_POINTER`: the HINSTANCE associated
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+ * - `SDL_PROP_WINDOW_WIN32_INSTANCE_POINTER`: the HINSTANCE associated
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* with the window
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*
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* On Wayland:
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@@ -1066,28 +1066,28 @@ extern DECLSPEC SDL_Window *SDLCALL SDL_GetWindowParent(SDL_Window *window);
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* show/hide calls. They will be null if the window is hidden and must be
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* queried each time it is shown.
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*
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- * - `SDL_PROPERTY_WINDOW_WAYLAND_DISPLAY_POINTER`: the wl_display associated
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+ * - `SDL_PROP_WINDOW_WAYLAND_DISPLAY_POINTER`: the wl_display associated
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* with the window
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- * - `SDL_PROPERTY_WINDOW_WAYLAND_SURFACE_POINTER`: the wl_surface associated
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+ * - `SDL_PROP_WINDOW_WAYLAND_SURFACE_POINTER`: the wl_surface associated
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* with the window
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- * - `SDL_PROPERTY_WINDOW_WAYLAND_EGL_WINDOW_POINTER`: the wl_egl_window
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+ * - `SDL_PROP_WINDOW_WAYLAND_EGL_WINDOW_POINTER`: the wl_egl_window
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* associated with the window
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- * - `SDL_PROPERTY_WINDOW_WAYLAND_XDG_SURFACE_POINTER`: the xdg_surface
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+ * - `SDL_PROP_WINDOW_WAYLAND_XDG_SURFACE_POINTER`: the xdg_surface
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* associated with the window
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- * - `SDL_PROPERTY_WINDOW_WAYLAND_XDG_TOPLEVEL_POINTER`: the xdg_toplevel role
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+ * - `SDL_PROP_WINDOW_WAYLAND_XDG_TOPLEVEL_POINTER`: the xdg_toplevel role
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* associated with the window
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- * - `SDL_PROPERTY_WINDOW_WAYLAND_XDG_POPUP_POINTER`: the xdg_popup role
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+ * - `SDL_PROP_WINDOW_WAYLAND_XDG_POPUP_POINTER`: the xdg_popup role
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* associated with the window
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- * - `SDL_PROPERTY_WINDOW_WAYLAND_XDG_POSITIONER_POINTER`: the xdg_positioner
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+ * - `SDL_PROP_WINDOW_WAYLAND_XDG_POSITIONER_POINTER`: the xdg_positioner
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* associated with the window, in popup mode
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*
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* On X11:
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*
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- * - `SDL_PROPERTY_WINDOW_X11_DISPLAY_POINTER`: the X11 Display associated
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+ * - `SDL_PROP_WINDOW_X11_DISPLAY_POINTER`: the X11 Display associated
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* with the window
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- * - `SDL_PROPERTY_WINDOW_X11_SCREEN_NUMBER`: the screen number associated
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+ * - `SDL_PROP_WINDOW_X11_SCREEN_NUMBER`: the screen number associated
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* with the window
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- * - `SDL_PROPERTY_WINDOW_X11_WINDOW_NUMBER`: the X11 Window associated with
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+ * - `SDL_PROP_WINDOW_X11_WINDOW_NUMBER`: the X11 Window associated with
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* the window
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*
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* \param window the window to query
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@@ -1101,32 +1101,32 @@ extern DECLSPEC SDL_Window *SDLCALL SDL_GetWindowParent(SDL_Window *window);
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*/
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extern DECLSPEC SDL_PropertiesID SDLCALL SDL_GetWindowProperties(SDL_Window *window);
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-#define SDL_PROPERTY_WINDOW_ANDROID_WINDOW_POINTER "SDL.window.android.window"
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-#define SDL_PROPERTY_WINDOW_ANDROID_SURFACE_POINTER "SDL.window.android.surface"
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-#define SDL_PROPERTY_WINDOW_UIKIT_WINDOW_POINTER "SDL.window.uikit.window"
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-#define SDL_PROPERTY_WINDOW_UIKIT_METAL_VIEW_TAG_NUMBER "SDL.window.uikit.metal_view_tag"
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-#define SDL_PROPERTY_WINDOW_KMSDRM_DEVICE_INDEX_NUMBER "SDL.window.kmsdrm.dev_index"
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-#define SDL_PROPERTY_WINDOW_KMSDRM_DRM_FD_NUMBER "SDL.window.kmsdrm.drm_fd"
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-#define SDL_PROPERTY_WINDOW_KMSDRM_GBM_DEVICE_POINTER "SDL.window.kmsdrm.gbm_dev"
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-#define SDL_PROPERTY_WINDOW_COCOA_WINDOW_POINTER "SDL.window.cocoa.window"
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-#define SDL_PROPERTY_WINDOW_COCOA_METAL_VIEW_TAG_NUMBER "SDL.window.cocoa.metal_view_tag"
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-#define SDL_PROPERTY_WINDOW_VIVANTE_DISPLAY_POINTER "SDL.window.vivante.display"
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-#define SDL_PROPERTY_WINDOW_VIVANTE_WINDOW_POINTER "SDL.window.vivante.window"
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-#define SDL_PROPERTY_WINDOW_VIVANTE_SURFACE_POINTER "SDL.window.vivante.surface"
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-#define SDL_PROPERTY_WINDOW_WINRT_WINDOW_POINTER "SDL.window.winrt.window"
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-#define SDL_PROPERTY_WINDOW_WIN32_HWND_POINTER "SDL.window.win32.hwnd"
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-#define SDL_PROPERTY_WINDOW_WIN32_HDC_POINTER "SDL.window.win32.hdc"
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-#define SDL_PROPERTY_WINDOW_WIN32_INSTANCE_POINTER "SDL.window.win32.instance"
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-#define SDL_PROPERTY_WINDOW_WAYLAND_DISPLAY_POINTER "SDL.window.wayland.display"
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-#define SDL_PROPERTY_WINDOW_WAYLAND_SURFACE_POINTER "SDL.window.wayland.surface"
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-#define SDL_PROPERTY_WINDOW_WAYLAND_EGL_WINDOW_POINTER "SDL.window.wayland.egl_window"
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-#define SDL_PROPERTY_WINDOW_WAYLAND_XDG_SURFACE_POINTER "SDL.window.wayland.xdg_surface"
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-#define SDL_PROPERTY_WINDOW_WAYLAND_XDG_TOPLEVEL_POINTER "SDL.window.wayland.xdg_toplevel"
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-#define SDL_PROPERTY_WINDOW_WAYLAND_XDG_POPUP_POINTER "SDL.window.wayland.xdg_popup"
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-#define SDL_PROPERTY_WINDOW_WAYLAND_XDG_POSITIONER_POINTER "SDL.window.wayland.xdg_positioner"
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-#define SDL_PROPERTY_WINDOW_X11_DISPLAY_POINTER "SDL.window.x11.display"
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-#define SDL_PROPERTY_WINDOW_X11_SCREEN_NUMBER "SDL.window.x11.screen"
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-#define SDL_PROPERTY_WINDOW_X11_WINDOW_NUMBER "SDL.window.x11.window"
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+#define SDL_PROP_WINDOW_ANDROID_WINDOW_POINTER "SDL.window.android.window"
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+#define SDL_PROP_WINDOW_ANDROID_SURFACE_POINTER "SDL.window.android.surface"
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+#define SDL_PROP_WINDOW_UIKIT_WINDOW_POINTER "SDL.window.uikit.window"
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+#define SDL_PROP_WINDOW_UIKIT_METAL_VIEW_TAG_NUMBER "SDL.window.uikit.metal_view_tag"
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+#define SDL_PROP_WINDOW_KMSDRM_DEVICE_INDEX_NUMBER "SDL.window.kmsdrm.dev_index"
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+#define SDL_PROP_WINDOW_KMSDRM_DRM_FD_NUMBER "SDL.window.kmsdrm.drm_fd"
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+#define SDL_PROP_WINDOW_KMSDRM_GBM_DEVICE_POINTER "SDL.window.kmsdrm.gbm_dev"
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+#define SDL_PROP_WINDOW_COCOA_WINDOW_POINTER "SDL.window.cocoa.window"
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+#define SDL_PROP_WINDOW_COCOA_METAL_VIEW_TAG_NUMBER "SDL.window.cocoa.metal_view_tag"
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+#define SDL_PROP_WINDOW_VIVANTE_DISPLAY_POINTER "SDL.window.vivante.display"
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+#define SDL_PROP_WINDOW_VIVANTE_WINDOW_POINTER "SDL.window.vivante.window"
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+#define SDL_PROP_WINDOW_VIVANTE_SURFACE_POINTER "SDL.window.vivante.surface"
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+#define SDL_PROP_WINDOW_WINRT_WINDOW_POINTER "SDL.window.winrt.window"
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+#define SDL_PROP_WINDOW_WIN32_HWND_POINTER "SDL.window.win32.hwnd"
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+#define SDL_PROP_WINDOW_WIN32_HDC_POINTER "SDL.window.win32.hdc"
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+#define SDL_PROP_WINDOW_WIN32_INSTANCE_POINTER "SDL.window.win32.instance"
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+#define SDL_PROP_WINDOW_WAYLAND_DISPLAY_POINTER "SDL.window.wayland.display"
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+#define SDL_PROP_WINDOW_WAYLAND_SURFACE_POINTER "SDL.window.wayland.surface"
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+#define SDL_PROP_WINDOW_WAYLAND_EGL_WINDOW_POINTER "SDL.window.wayland.egl_window"
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+#define SDL_PROP_WINDOW_WAYLAND_XDG_SURFACE_POINTER "SDL.window.wayland.xdg_surface"
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+#define SDL_PROP_WINDOW_WAYLAND_XDG_TOPLEVEL_POINTER "SDL.window.wayland.xdg_toplevel"
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+#define SDL_PROP_WINDOW_WAYLAND_XDG_POPUP_POINTER "SDL.window.wayland.xdg_popup"
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+#define SDL_PROP_WINDOW_WAYLAND_XDG_POSITIONER_POINTER "SDL.window.wayland.xdg_positioner"
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+#define SDL_PROP_WINDOW_X11_DISPLAY_POINTER "SDL.window.x11.display"
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+#define SDL_PROP_WINDOW_X11_SCREEN_NUMBER "SDL.window.x11.screen"
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+#define SDL_PROP_WINDOW_X11_WINDOW_NUMBER "SDL.window.x11.window"
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/**
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* Get the window flags.
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