@@ -1286,7 +1286,7 @@ SetCopyState(SDL_Renderer *renderer, const SDL_RenderCommand *cmd, const size_t
[data.mtlcmdencoder setFragmentTexture:texturedata.mtltexture atIndex:0];
#if SDL_HAVE_YUV
if (texturedata.yuv || texturedata.nv12) {
- [data.mtlcmdencoder setFragmentTexture:texturedata.mtltextureUv atIndex:1];
+ [data.mtlcmdencoder setFragmentTexture:texturedata.mtltexture_uv atIndex:1];
[data.mtlcmdencoder setFragmentBuffer:data.mtlbufconstants offset:texturedata.conversionBufferOffset atIndex:1];
}
#endif