|
@@ -1311,9 +1311,10 @@ extern DECLSPEC void SDLCALL SDL_SetWindowGrab(SDL_Window * window,
|
|
|
* or VM frontends. Normal games should not use keyboard grab.
|
|
|
*
|
|
|
* When keyboard grab is enabled, SDL will continue to handle Alt+Tab when the
|
|
|
- * window is full-screen to ensure the user is not trapped in your application.
|
|
|
- * If you have a custom keyboard shortcut to exit fullscreen mode, you may
|
|
|
- * suppress this behavior with `SDL_HINT_ALLOW_ALT_TAB_WHILE_GRABBED`.
|
|
|
+ * window is full-screen to ensure the user is not trapped in your
|
|
|
+ * application. If you have a custom keyboard shortcut to exit fullscreen
|
|
|
+ * mode, you may suppress this behavior with
|
|
|
+ * `SDL_HINT_ALLOW_ALT_TAB_WHILE_GRABBED`.
|
|
|
*
|
|
|
* If the caller enables a grab while another window is currently grabbed, the
|
|
|
* other window loses its grab in favor of the caller's window.
|