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PSP: use 'data' variable which is alread the driver data

Sylvain 3 years ago
parent
commit
3cdda8f8ab
1 changed files with 1 additions and 1 deletions
  1. 1 1
      src/render/psp/SDL_render_psp.c

+ 1 - 1
src/render/psp/SDL_render_psp.c

@@ -1212,7 +1212,7 @@ PSP_RunCommandQueue(SDL_Renderer * renderer, SDL_RenderCommand *cmd, void *verti
                         .shadeModel = GU_FLAT
                     };
                     TextureActivate(cmd->data.draw.texture);
-                    PSP_SetBlendState(renderer->driverdata, &state);
+                    PSP_SetBlendState(data, &state);
                     sceGuDrawArray(GU_TRIANGLES, GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_2D, count, 0, verts);
                 }
                 break;